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=Map making SM3=
#REDIRECT [[Mapdev:Main]]
 
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
 
*[[SM3_Map_Format|jcnossen's brief description on how this mapformat works.]]
*[[SM3_FAQ|The first FAQ for the new mapformat.]]
 
[[Image:sm3-minimap-thumb.jpg]]
 
 
=Map making, SMF=
Maps, are a complex mixture of heightmaps and textures.
Fortunately, there are several people who share their knowledge with us.
There few tutorials will make your life as mapper a lot better.
 
=Skyboxes=
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.
 
== Full Guides For Map Making ==
 
 
*[[Create_maps|aGorm's map creating Guide]]
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel's map creating Tutorial]
*[[Maps:Tutorial|Another tutorial from a designing point of view]]
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]
*[[Runecrafter|Runecrafter's Map Tutorial]]
*[[Zorbawic%27s_Map_Design_Help_in_Polish_language_%28Jak_zrobi%C4%87_mape_do_Springa_-_po_Polsku%29| Zorbawic's Map Design Help in Polish language (Jak zrobić mape do Springa - po Polsku)]]
*[http://modinfo.adune.nl/map_making_guide.php Simple map making guide]
 
== Specific Guides ==
 
*[[Quanto_OTAMAP_Guide|Quanto's Guide to OTA Porting and Small Maps]]
*[[Maps:SMD|Everything about .SMD]]
*[[Maps:Compiling|Everything about Compiling your map]]
*[[MapsBalance|Some things about map balance]]
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes
*[[Height Map Tutorial|RogerN's height map tutorial]]
*[[Create_map_texture_with_povray|Basic howto: create map texture with Povray]]
 
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
 
== Tools ==
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom's SMD Generator]
*[http://www.fileuniverse.com/?p=show&a=it&id=1507 Mother's Mapconv]
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen's SM3 feature placer]
*[[Maps:Map Designer]] Hugh's 3D map designer.  Splatting, heightmap editing, splat painting, SM3
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator(dead link)]
: You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.
*[[Maps:SpringMapEdit]] Frostregen's SpringMapEdit. 3D editing, Compiles SM2 directly. Beginner friendly but still powerful.
 
== Mappers Clan ==
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)
 
== Reference and FAQs ==
 
* [[Maps:Noob Mistakes]]
* [[Water Height: Mapconv vs. Heightmap]]
 
----
TIPS:
 
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.
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Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00
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''' [[Main_Page|<- Back to Main page]]'''
 
[[Category:Map development]]

Latest revision as of 00:34, 25 February 2014

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