About s3o: Difference between revisions
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Format used by the Spring Engine | Format used by the Spring Engine | ||
==Tool used== | |||
*[[Upspring]] | |||
==Tutorials== | |||
* [[Basic s3o unit making guide]] (using UpSpring) | |||
* [[s3o using blender]] (not using UpSpring) | |||
* [[Trouble-shooting s3o units]] | |||
==S3o Texture Render Settings == | |||
===Full=== | |||
* Texture 1 | * Texture 1 | ||
** RGB channels - are color information | ** RGB channels - are color information | ||
| Line 14: | Line 21: | ||
** Blue Channel - Unused | ** Blue Channel - Unused | ||
** Alpha Channel - 1 bit Transparency | ** Alpha Channel - 1 bit Transparency | ||
===Basic=== | |||
* Texture 1 | * Texture 1 | ||
** RGB channels - are color information | ** RGB channels - are color information | ||
| Line 20: | Line 27: | ||
* Texture 1 | * Texture 1 | ||
** Ignored | ** Ignored | ||
===Texture 1 color=== | |||
* -=Needs info=- | * -=Needs info=- | ||
===Texture 2 color=== | |||
* -=Needs info=- | * -=Needs info=- | ||
[[Category:3D Models]] | |||
Latest revision as of 09:59, 21 March 2013
-= Needs more info =-
Format used by the Spring Engine
Tool used
Tutorials
- Basic s3o unit making guide (using UpSpring)
- s3o using blender (not using UpSpring)
- Trouble-shooting s3o units
S3o Texture Render Settings
Full
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 2
- Red Channel - Glow Map
- Green Channel - Reflective and Specular map
- Blue Channel - Unused
- Alpha Channel - 1 bit Transparency
Basic
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 1
- Ignored
Texture 1 color
- -=Needs info=-
Texture 2 color
- -=Needs info=-