Krogothes Metal class: Difference between revisions

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[[Engine_Development|Development]] < [[AI:Development|AI Development]] < Krogothe's Metal Class


This class generates an array f co-ordinates that represent where mexes should be placed. It doesnt choose which oen you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have
This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have.


[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4874 Download here]
[http://springrts.com/phpbb/viewtopic.php?t=4874 Download here]. <- the link given in that thread is dead.
 
[[Category: AI Dev]]
''' [[AI|<- Back to AI Development page]]'''

Latest revision as of 17:45, 23 March 2013

Development < AI Development < Krogothe's Metal Class

This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have.

Download here. <- the link given in that thread is dead.