Animation-LuaScripting
Getting started
Setup
Lua unit animation is implemented partially in the engine, and partially in a Lua gadget which is shipped with Spring in springcontent.sdz. By default, this gadget is not loaded, so a bit of setup is required to enable Lua unit scripts.
To enable Lua unit scripts, create a file LuaRules/Gadgets/unit_script.lua, and paste the following into it:
|
-- Enables Lua unit scripts by including the gadget from springcontent.sdz
-- Uncomment to override the directory which is scanned for *.lua unit scripts.
--UNITSCRIPT_DIR = "scripts/"
return VFS.Include("LuaGadgets/Gadgets/unit_script.lua", nil, VFS.ZIP_ONLY)
|
Now this is done, you can start putting *.lua files in your scripts/ folder.
Workflow
Lua has the major advantage over BOS/COB that you do not need to compile it, which can reduce the time to develop scripts quite a bit.
To save further time, do not restart Spring for each small change. Simply run Spring in an window so you can easily switch between your editor and Spring, and use /luarules reload to reload all Lua unit scripts.