User:Enetheru:3dpathway
Why cant we have tunnels?
General resource page for why tunnels are a no go, technical limitations etc
Perhaps you've read this page: http://www.ai-blog.net/archives/000152.html
Here's a thread which discusses exactly this: https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944
and another: https://springrts.com/phpbb/viewtopic.php?f=15&t=22289&p=416327&hilit=navigation+mesh#p416327
no single large change will make this happen. The task needs to be separated into portions related to the limitations of the current engine design and tackled tiny bit by tiny bit to remove those limitations without causing performance degradation, and breaking compatibility.
goals would be to create fully abstract 3d world Challenges would be
- Pathfinding
- visibility(semi transparent undergrounds)
- world destruction/creation
- portals
- water
- arbitrary gravity
As you can see such a change would require so much work as to be prohibitive, but for arguments sake, what would be some smaller changes that may help?.