User:Enetheru/mapping2
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Getting Started
kick start
- Enetheru's Mapping Toolchain
- Forbs blueprint
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
- mapinfo.lua
- *.smd
- *.smt
- *.smf
- Texture Map
- Detail Textures
- Water/Lava/Whateva
- Resources/Metal Map
- Geothermal
- Wind
- Static features
- Sky Box
- Lua Shaders
- Sun Position
- Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
Tools
Maps:SpringMapEdit
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- sculpting terrain and exporting height map
- using shaders to visualise walkable area, buildable area and exporting to texture maps
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
- Not enough RAM, things keep crashing
GIMP
- Dealing with alpha channels