Lua GLSL Api: Revision history

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

3 June 2022

6 October 2019

13 August 2018

12 August 2018

22 December 2017

31 July 2016

  • curprev 22:0622:06, 31 July 2016 Flozi talk contribs 3,346 bytes +205 101.0 ! reading from gl_TextureEnvColor[0] in custom shaders to set team color will no longer work, declare a uniform vec4 named "teamColor" instead (the engine will fill this in for you)

23 April 2016

15 February 2014

27 December 2013

  • curprev 04:2804:28, 27 December 2013 Flozi talk contribs 2,301 bytes +331 95.0 - - gl: add callout UniformArray(number location, number type, table uniforms) -> nil (type can be one of {0 = int, 1 = float}) - gl.CreateShader: support uniform arrays (table values with more than 4 and up to 32 elements) - gl.Creat

20 May 2012

22 November 2010

13 March 2010

31 August 2009

3 January 2009

27 October 2008

1 October 2008

11 August 2007