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	<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mass_destruction_weapon</id>
	<title>Mass destruction weapon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mass_destruction_weapon"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;action=history"/>
	<updated>2026-11-09T06:43:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14267&amp;oldid=prev</id>
		<title>Flozi: remove wanted links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14267&amp;oldid=prev"/>
		<updated>2012-10-29T12:59:24Z</updated>

		<summary type="html">&lt;p&gt;remove wanted links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:59, 29 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in XTA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in XTA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;long-range plasma cannon&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. In both [[Absolute Annihilation]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;XTA Pimped Edition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps. There are shield generator systems to protect player from plasma bombarment in Absolute Annihilation. XTA does not have any unit able to deflect the bombarment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the long-range plasma cannon. In both [[Absolute Annihilation]] and XTA Pimped Edition, it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps. There are shield generator systems to protect player from plasma bombarment in Absolute Annihilation. XTA does not have any unit able to deflect the bombarment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flozi</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14266&amp;oldid=prev</id>
		<title>Angel at 08:32, 4 May 2006</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14266&amp;oldid=prev"/>
		<updated>2006-05-04T08:32:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:32, 4 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mass destruction weapon&amp;#039;&amp;#039;&amp;#039; is any weapon (structure or mobile unit) that can inflict a great deal of damage during a very short time, is long-range (or has unlimited range) and takes considerable time and resources to deploy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mass destruction weapon&amp;#039;&amp;#039;&amp;#039; is any weapon (structure or mobile unit) that can inflict a great deal of damage during a very short time, is long-range (or has unlimited range) and takes considerable time and resources to deploy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TA &lt;/del&gt;they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XTA &lt;/ins&gt;they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&amp;#039; range is limited, which makes them less useful on large maps. There are shield generator systems to protect player from plasma bombarment in Absolute Annihilation. XTA does not have any unit able to deflect the bombarment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&amp;#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&amp;#039; range is limited, which makes them less useful on large maps. There are shield generator systems to protect player from plasma bombarment in Absolute Annihilation. XTA does not have any unit able to deflect the bombarment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&amp;#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14265&amp;oldid=prev</id>
		<title>Angel: Mobile missiles are non interceptable in AA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14265&amp;oldid=prev"/>
		<updated>2006-03-26T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;Mobile missiles are non interceptable in AA&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:07, 26 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also missiles fired from these weapon systems are usually non-interceptable, making them good at taking out anti-missile structures&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14264&amp;oldid=prev</id>
		<title>Angel: There is shield generator to protect from plasma bombarment</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14264&amp;oldid=prev"/>
		<updated>2006-03-26T18:05:34Z</updated>

		<summary type="html">&lt;p&gt;There is shield generator to protect from plasma bombarment&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:05, 26 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but there &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no defense system which can counter an incoming &lt;/del&gt;plasma &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombardment&lt;/del&gt;. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and less accurate. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield generator systems to protect player from &lt;/ins&gt;plasma &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombarment in Absolute Annihilation. XTA does not have any unit able to deflect the bombarment&lt;/ins&gt;. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit, given the chokepoint is in range of fire, or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spent most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14263&amp;oldid=prev</id>
		<title>Tweenk at 15:43, 25 March 2006</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14263&amp;oldid=prev"/>
		<updated>2006-03-25T15:43:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:43, 25 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of lesser accuracy&lt;/del&gt;. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps, but there are no defense system which can counter an incoming plasma bombardment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;given the chokepoint is in range of fire&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend &lt;/del&gt;most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA Pimped Edition]], it comes in a normal and rapid-firing variant, the latter being much more expensive and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less accurate&lt;/ins&gt;. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps, but there are no defense system which can counter an incoming plasma bombardment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;given the chokepoint is in range of fire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent &lt;/ins&gt;most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:Strategy]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tweenk</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14262&amp;oldid=prev</id>
		<title>Tweenk at 15:40, 25 March 2006</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14262&amp;oldid=prev"/>
		<updated>2006-03-25T15:40:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:40, 25 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA]], it comes in a normal and rapid-firing variant, the latter being much more expensive and of lesser accuracy. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps, but there are no defense system which can counter an incoming plasma bombardment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit (given the chokepoint is in range of fire) or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spend most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pimped Edition&lt;/ins&gt;]], it comes in a normal and rapid-firing variant, the latter being much more expensive and of lesser accuracy. In comparison with nukes, LRPCs&#039; range is limited, which makes them less useful on large maps, but there are no defense system which can counter an incoming plasma bombardment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit (given the chokepoint is in range of fire) or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spend most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&#039;s nonetheless jawdropping cost even more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tweenk</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14261&amp;oldid=prev</id>
		<title>Tweenk at 15:39, 25 March 2006</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mass_destruction_weapon&amp;diff=14261&amp;oldid=prev"/>
		<updated>2006-03-25T15:39:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mass destruction weapon&amp;#039;&amp;#039;&amp;#039; is any weapon (structure or mobile unit) that can inflict a great deal of damage during a very short time, is long-range (or has unlimited range) and takes considerable time and resources to deploy.&lt;br /&gt;
&lt;br /&gt;
Most popular mass destruction weapons are the nuclear missile silos. Unlike other RTS games, in TA they are relatively cheap and quick to build and can fire quite rapidly. However, equally efficient and cheap defense systems exist, which neccesitates a bomber raid in order to destroy anti-nuke defenses before [[nuke strike|nuking]]. When enemy has porced with anti-air, it can be troublesome. A solution is to raid or swarm the enemy, but on some maps it is impossible.&lt;br /&gt;
&lt;br /&gt;
Another weapon that can be considered mass-destruction is the [[long-range plasma cannon]]. In both [[Absolute Annihilation]] and [[XTA]], it comes in a normal and rapid-firing variant, the latter being much more expensive and of lesser accuracy. In comparison with nukes, LRPCs&amp;#039; range is limited, which makes them less useful on large maps, but there are no defense system which can counter an incoming plasma bombardment. They are more expensive to build than nuke silos (in most mods they are one of the most expensive structures), can take ages to construct without several [[construction units]] helping and draw extremely large portions of energy when firing (especially the rapid-firing variant, which needs a dedicated fusion plant to fire continuously). However, economical strain of building such a cannon is greatly rewarded, as the player who constructed it can break through chokepoints without losing a single unit (given the chokepoint is in range of fire) or even demolish the enemy base. It must be noted that the cannon is not invincible and can be quickly destroyed by a nuke strike or bomber raid, which puts the owner way behind the competition (as he spend most of his resources building the cannon). This neccesitates an anti-air and anti-nuke support, which raises the cannon&amp;#039;s nonetheless jawdropping cost even more.&lt;br /&gt;
&lt;br /&gt;
The [[commander]] itself can also be used as a mass destruction weapon, due to an overwhelming explosion which follows its destruction. Usually, this is done late game by flying an air transport carrying the commander into enemy&amp;#039;s anti-air defense or self-destructing this transport over enemy&amp;#039;s base. This tactic is known as [[commander bombing]] or, when enemy commander is used, [[commander kidnapping]]&lt;br /&gt;
&lt;br /&gt;
In some mods, there exist mobile nuclear missile silos or mobile long range plasma cannons (i. e. [[Absolute Annihilation|AA]]), which are generally weaker than their stationary counterparts, but are less prone to air or nuke attacks due to mobility.&lt;/div&gt;</summary>
		<author><name>Tweenk</name></author>
	</entry>
</feed>