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	<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Emiter_scripts</id>
	<title>Emiter scripts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Emiter_scripts"/>
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	<updated>2026-11-09T00:05:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Emiter_scripts&amp;diff=6249&amp;oldid=prev</id>
		<title>Flozi: Category:Emmanuel</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Emiter_scripts&amp;diff=6249&amp;oldid=prev"/>
		<updated>2013-03-18T19:44:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/Category:Emmanuel&quot; title=&quot;Category:Emmanuel&quot;&gt;Category:Emmanuel&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:44, 18 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::SFX.FIRE_WEAPON&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::SFX.FIRE_WEAPON&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::SFX.DETONATE_WEAPON&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::SFX.DETONATE_WEAPON&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Emmanuel]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flozi</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Emiter_scripts&amp;diff=6248&amp;oldid=prev</id>
		<title>Emmanuel: exemple of sfx &amp; explod animdef</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Emiter_scripts&amp;diff=6248&amp;oldid=prev"/>
		<updated>2013-03-18T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;exemple of sfx &amp;amp; explod animdef&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= &amp;lt;big&amp;gt;Emiter Scripts Exemples:&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;make at an (empty) piece a cosmetic or physical effect&amp;lt;/big&amp;gt; ==&lt;br /&gt;
::&amp;lt;code&amp;gt;EmitSfx(left_wheel,258)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;EmitSfx(piecename,number)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; number=&lt;br /&gt;
::1 = flame(not sure)&lt;br /&gt;
::2 = wave  underwater&lt;br /&gt;
::3 = wave underwater&lt;br /&gt;
::4 = wave underwater&lt;br /&gt;
::5 = wave underwater&lt;br /&gt;
::257 = smoke&lt;br /&gt;
::258 = smoke &lt;br /&gt;
::259 = bubles underwater&lt;br /&gt;
::1024 = emit a Ceg defined in a file (see CeG wiki)&lt;br /&gt;
::2048 = shoot the weapon1 in the direction of the piece (add +1 for weapon2 +2 for weapon3 etc)&lt;br /&gt;
::4096 = detonate the weapon1 at the piece location (often use noselfdamage=true in weapondef),add +1 for weapon2 ,+2 for weapon3 ,etc&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;make a piece explode or ejected randomly&amp;lt;/big&amp;gt; ==&lt;br /&gt;
::&amp;lt;code&amp;gt;Explode(piecename,30)&amp;lt;/code&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;Explode(piecename,1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;the bitwise contain mostly 2 usual alternative :&lt;br /&gt;
*make your piece explod in faces &lt;br /&gt;
::or &lt;br /&gt;
*make your piece ejectected with flame smoke rebound on ground and make 20 damage at hit location &lt;br /&gt;
**each of this conbination can be selected using exponant of ^2&amp;#039;&amp;#039;&lt;br /&gt;
(not sure if 1 and &amp;gt; are compatible)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[the piece still exist and must be hidded when not placed at the die of the unit]&lt;br /&gt;
::&lt;br /&gt;
::&amp;lt;code&amp;gt;(piecename,bitwise)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;big&amp;gt;::bitwise =&lt;br /&gt;
::1 = faces fly fall &lt;br /&gt;
::2 = piece fly rebound explod &lt;br /&gt;
::4 = fly rebound &lt;br /&gt;
::8 = fly insmoke &lt;br /&gt;
::16 = fly infire &lt;br /&gt;
::30 = is evry thing smoke fire rebound explod&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*note: &lt;br /&gt;
the number can be replaced by spring names&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;Explode&lt;br /&gt;
::SFX.SHATTER&lt;br /&gt;
::SFX.EXPLODE&lt;br /&gt;
::SFX.EXPLODE_ON_HIT&lt;br /&gt;
::SFX.FALL&lt;br /&gt;
::SFX.SMOKE&lt;br /&gt;
::SFX.FIRE&lt;br /&gt;
::SFX.NONE&lt;br /&gt;
::SFX.NO_CEG_TRAIL&lt;br /&gt;
::SFX.NO_HEATCLOUD&lt;br /&gt;
&lt;br /&gt;
:: EmitSfx&lt;br /&gt;
::SFX.VTOL&lt;br /&gt;
::SFX.WAKE&lt;br /&gt;
::SFX.REVERSE_WAKE&lt;br /&gt;
::SFX.WHITE_SMOKE&lt;br /&gt;
::SFX.BLACK_SMOKE&lt;br /&gt;
::SFX.BUBBLE&lt;br /&gt;
::SFX.CEG&lt;br /&gt;
::SFX.FIRE_WEAPON&lt;br /&gt;
::SFX.DETONATE_WEAPON&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emmanuel</name></author>
	</entry>
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