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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yokozar</id>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2392</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2392"/>
		<updated>2010-02-26T01:59:21Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: rm BA experimental&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  Please help update it if you know what you&#039;re talking about.  In the meantime please check the [http://springrts.com/phpbb/viewforum.php?f=44 forums].&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
BA has three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined Original Total Annihilation:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation.  It feels similar, and play is more balanced for diverse multiplayer strategies.&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; BA has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter gameplay.&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses.&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees are free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - usually they pay for their own cost as well as deny the wreck to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give your resources away by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than powering metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Main differences from Original Total Annihilation===&lt;br /&gt;
BA is similar to the Original Total Annihilation, and if you&#039;ve played the original you should feel quite at home, however there are some important differences for OTA players to note:&lt;br /&gt;
* The guardian (tier 1 plasma turret) isn&#039;t a very useful defense unit for its cost; it&#039;s more of a forward artillery piece.  It also has a high trajectory mode.&lt;br /&gt;
* Most of the AA units in the game shoot &#039;&#039;only&#039;&#039; at planes rather than both planes and ground.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2391</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2391"/>
		<updated>2010-02-26T01:57:34Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* Economy */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the [http://springrts.com/phpbb/viewforum.php?f=44 forums].&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
BA has three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined Original Total Annihilation:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation.  It feels similar, and play is more balanced for diverse multiplayer strategies.&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; BA has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter gameplay.&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses.&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees are free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - usually they pay for their own cost as well as deny the wreck to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give your resources away by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than powering metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Main differences from Original Total Annihilation===&lt;br /&gt;
BA is similar to the Original Total Annihilation, and if you&#039;ve played the original you should feel quite at home, however there are some important differences for OTA players to note:&lt;br /&gt;
* The guardian (tier 1 plasma turret) isn&#039;t a very useful defense unit for its cost; it&#039;s more of a forward artillery piece.  It also has a high trajectory mode.&lt;br /&gt;
* Most of the AA units in the game shoot &#039;&#039;only&#039;&#039; at planes rather than both planes and ground.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18970</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18970"/>
		<updated>2010-02-01T07:37:55Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[Image:Ubuntu.png]]&lt;br /&gt;
&lt;br /&gt;
Spring can be installed on Ubuntu 9.10, 9.04, and 8.10.  &lt;br /&gt;
&lt;br /&gt;
== Super easy Ubuntu 9.10 Installation Instructions ==&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to Applications-&amp;gt;Ubuntu Software Center, search for springlobby, and click go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Updating to newer releases ===&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to System-&amp;gt;Administration-&amp;gt;Software Sources, click the Other tab, click Add.  Type &#039;&#039;ppa:spring/ppa&#039;&#039; and close the window.  Allow it to reload the packages, and then you will find the new version of Spring and Spring Lobby in update manager.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Installation on Ubuntu 9.04 and 8.10 ==&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty) and 8.10 (Intrepid). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to add the Spring PPA below and install the springlobby package.  Or you can upgrade to Ubuntu 9.10 and just install the springlobby package from the new Software Center.&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository key ===&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. If you skip this step then Ubuntu will complain about an unverifiable package every time there&#039;s an update for Spring.&lt;br /&gt;
&lt;br /&gt;
Go to:&lt;br /&gt;
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&lt;br /&gt;
&lt;br /&gt;
Cut and paste the page contents to a file called &amp;quot;ppa-spring.pgp&amp;quot; or something recognizable like that. Do not use &#039;Save As&#039; in your browser as this will likely not work because of added HTML formatting. You can use Applications-&amp;gt;Accessories-&amp;gt;Text Editor to cut-n-paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page on launchpad.net at https://launchpad.net/~spring/+archive/ppa to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to System -&amp;gt; Administration -&amp;gt; Software Sources and click on the &#039;Authentication&#039; tab to add the saved &#039;ppa-spring.pgp&#039; with the &#039;Import Key File&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository ===&lt;br /&gt;
In System-&amp;gt; Administration -&amp;gt; Software Soruces, click on the Third-Party Software tab. Then, click the Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04 or 8.10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It&#039;s easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, and click Reload when it asks.&lt;br /&gt;
&lt;br /&gt;
After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System -&amp;gt; Administration -&amp;gt; Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine and springlobby packages.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications -&amp;gt; Games. (Please note that you also need mods and maps to play.  The easiest way to get them is to download them from Springlobby itself.&lt;br /&gt;
&lt;br /&gt;
== Alternative installation using the terminal ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | apt-key add -&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
You can view [https://edge.launchpad.net/~spring/+archive| the webpage for the repository here].  Other packages (such as one for Kernel Panic) are there as well.&lt;br /&gt;
&lt;br /&gt;
You can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Template: Finalizing_linux_install]]&lt;br /&gt;
* [[Template: Troubleshooting_linux]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2388</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2388"/>
		<updated>2009-10-09T20:10:20Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
BA has three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined Original Total Annihilation:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation.  It feels similar, and play is more balanced for diverse multiplayer strategies.&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; BA has [i]matured[/i] through several years of playtesting.  New versions don&#039;t drastically alter gameplay.&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses.&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees are free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - usually they pay for their own cost as well as deny the wreck to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give them your resources away by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than powering metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Main differences from Original Total Annihilation===&lt;br /&gt;
BA is similar to the Original Total Annihilation, and if you&#039;ve played the original you should feel quite at home, however there are some important differences for OTA players to note:&lt;br /&gt;
* The guardian (tier 1 plasma turret) isn&#039;t a very useful defense unit for its cost; it&#039;s more of a forward artillery piece.  It also has a high trajectory mode.&lt;br /&gt;
* Most of the AA units in the game shoot &#039;&#039;only&#039;&#039; at planes rather than both planes and ground.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18969</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18969"/>
		<updated>2009-10-08T16:27:26Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Editoed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[Image:Ubuntu.png]]&lt;br /&gt;
&lt;br /&gt;
Spring can be installed on Ubuntu 9.10, 9.04, and 8.10.  &lt;br /&gt;
&lt;br /&gt;
== Super easy Ubuntu 9.10 Installation Instructions ==&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to Applications-&amp;gt;Ubuntu Software Center, search for springlobby, and click go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Installation on Ubuntu 9.04 and 8.10 ==&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty) and 8.10 (Intrepid). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to add the Spring PPA below and install the springlobby package.  Or you can upgrade to Ubuntu 9.10 and just install the springlobby package from the new Software Center.&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository key ===&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. If you skip this step then Ubuntu will complain about an unverifiable package every time there&#039;s an update for Spring.&lt;br /&gt;
&lt;br /&gt;
Go to:&lt;br /&gt;
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&lt;br /&gt;
&lt;br /&gt;
Cut and paste the page contents to a file called &amp;quot;ppa-spring.pgp&amp;quot; or something recognizable like that. Do not use &#039;Save As&#039; in your browser as this will likely not work because of added HTML formatting. You can use Applications-&amp;gt;Accessories-&amp;gt;Text Editor to cut-n-paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page on launchpad.net at https://launchpad.net/~spring/+archive/ppa to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to System -&amp;gt; Administration -&amp;gt; Software Sources and click on the &#039;Authentication&#039; tab to add the saved &#039;ppa-spring.pgp&#039; with the &#039;Import Key File&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository ===&lt;br /&gt;
In System-&amp;gt; Administration -&amp;gt; Software Soruces, click on the Third-Party Software tab. Then, click the Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04 or 8.10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It&#039;s easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, and click Reload when it asks.&lt;br /&gt;
&lt;br /&gt;
After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System -&amp;gt; Administration -&amp;gt; Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine and springlobby packages.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications -&amp;gt; Games. (Please note that you also need mods and maps to play.  The easiest way to get them is to download them from Springlobby itself.&lt;br /&gt;
&lt;br /&gt;
== Alternative installation using the terminal ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | apt-key add -&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
You can view [https://edge.launchpad.net/~spring/+archive| the webpage for the repository here].  Other packages (such as one for Kernel Panic) are there as well.&lt;br /&gt;
&lt;br /&gt;
You can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Template: Finalizing_linux_install]]&lt;br /&gt;
* [[Template: Troubleshooting_linux]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18968</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18968"/>
		<updated>2009-10-08T16:21:13Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* Graphical Interface */ streamline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[Image:Ubuntu.png]]&lt;br /&gt;
&lt;br /&gt;
Spring can be installed on Ubuntu 9.10, 9.04, and 8.10.  &lt;br /&gt;
&lt;br /&gt;
== Super easy Ubuntu 9.10 Installation Instructions ==&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to Applications-&amp;gt;Ubuntu Software Center, search for springlobby, and click go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Installation on Ubuntu 9.04 and 8.10 ==&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty) and 8.10 (Intrepid). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to add the Spring PPA below and install the springlobby package.  Or you can upgrade to Ubuntu 9.10 and just install the springlobby package from the new Software Center.&lt;br /&gt;
&lt;br /&gt;
== Graphical Interface ==&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository key ===&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. If you skip this step then Ubuntu will complain about an unverifiable package every time there&#039;s an update for Spring.&lt;br /&gt;
&lt;br /&gt;
Go to:&lt;br /&gt;
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&lt;br /&gt;
&lt;br /&gt;
Cut and paste the page contents to a file called &amp;quot;ppa-spring.pgp&amp;quot; or something recognizable like that. Do not use &#039;Save As&#039; in your browser as this will likely not work because of added HTML formatting. You can use Applications-&amp;gt;Accessories-&amp;gt;Text Editor to cut-n-paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page on launchpad.net at https://launchpad.net/~spring/+archive/ppa to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to System -&amp;gt; Administration -&amp;gt; Software Sources and click on the &#039;Authentication&#039; tab to add the saved &#039;ppa-spring.pgp&#039; with the &#039;Import Key File&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
=== Installing the repository ===&lt;br /&gt;
In System-&amp;gt; Administration -&amp;gt; Software Soruces, click on the Third-Party Software tab. Then, click the Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04 or 8.10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It&#039;s easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, and click Reload when it asks.&lt;br /&gt;
&lt;br /&gt;
After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System -&amp;gt; Administration -&amp;gt; Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine and springlobby packages.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications -&amp;gt; Games. (Please note that you also need mods and maps to play.  The easiest way to get them is to download them from Springlobby itself.&lt;br /&gt;
&lt;br /&gt;
== Or in the terminal CLI ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | apt-key add -&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18967</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18967"/>
		<updated>2009-10-08T16:11:44Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* Installation on Ubuntu 9.04 and 8.10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[Image:Ubuntu.png]]&lt;br /&gt;
&lt;br /&gt;
Spring can be installed on Ubuntu 9.10, 9.04, and 8.10.  &lt;br /&gt;
&lt;br /&gt;
== Super easy Ubuntu 9.10 Installation Instructions ==&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to Applications-&amp;gt;Ubuntu Software Center, search for springlobby, and click go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Installation on Ubuntu 9.04 and 8.10 ==&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty) and 8.10 (Intrepid). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to add the Spring PPA below and install the springlobby package.  Or you can upgrade to Ubuntu 9.10 and just install the springlobby package from the new Software Center.&lt;br /&gt;
&lt;br /&gt;
== Graphical Interface ==&lt;br /&gt;
&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. You _can_ skip this step if you don&#039;t care about it, only Synaptic and other package-management tools will complain about it every now and then. It&#039;s better to fix that from the start.&lt;br /&gt;
&lt;br /&gt;
To do this, go to :&lt;br /&gt;
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&lt;br /&gt;
&lt;br /&gt;
Cut-n-paste the page contents to a file called &amp;quot;ppa-spring.pgp&amp;quot; or something recognizable like that. Do not use &#039;Save As&#039; in your browser as this will likely not work because of added HTML formatting. You can use Applications-&amp;gt;Accessories-&amp;gt;Text Editor to cut-n-paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page on launchpad.net at https://launchpad.net/~spring/+archive/ppa to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to System -&amp;gt; Administration -&amp;gt; Software Sources and click on the &#039;Authentication&#039; tab to add the saved &#039;ppa-spring.pgp&#039; with the &#039;Import Key File&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
Now click on the Third-Party Software tab. Then, click the Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04, 8.10, or 8.04).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It&#039;s easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close and Reload.&lt;br /&gt;
&lt;br /&gt;
After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System -&amp;gt; Administration -&amp;gt; Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine and springlobby packages.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications -&amp;gt; Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
== Or in the terminal CLI ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | apt-key add -&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18966</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18966"/>
		<updated>2009-10-08T16:09:42Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Simplify, Ubuntu 9.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[Image:Ubuntu.png]]&lt;br /&gt;
&lt;br /&gt;
Spring can be installed on Ubuntu 9.10, 9.04, and 8.10.  &lt;br /&gt;
&lt;br /&gt;
== Super easy Ubuntu 9.10 Installation Instructions ==&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.10:&#039;&#039;&#039; &#039;&#039;Go to Applications-&amp;gt;Ubuntu Software Center, search for springlobby, and click go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Installation on Ubuntu 9.04 and 8.10 ==&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty), 8.10 (Intrepid). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
== Graphical Interface ==&lt;br /&gt;
&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. You _can_ skip this step if you don&#039;t care about it, only Synaptic and other package-management tools will complain about it every now and then. It&#039;s better to fix that from the start.&lt;br /&gt;
&lt;br /&gt;
To do this, go to :&lt;br /&gt;
http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&lt;br /&gt;
&lt;br /&gt;
Cut-n-paste the page contents to a file called &amp;quot;ppa-spring.pgp&amp;quot; or something recognizable like that. Do not use &#039;Save As&#039; in your browser as this will likely not work because of added HTML formatting. You can use Applications-&amp;gt;Accessories-&amp;gt;Text Editor to cut-n-paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page on launchpad.net at https://launchpad.net/~spring/+archive/ppa to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to System -&amp;gt; Administration -&amp;gt; Software Sources and click on the &#039;Authentication&#039; tab to add the saved &#039;ppa-spring.pgp&#039; with the &#039;Import Key File&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
Now click on the Third-Party Software tab. Then, click the Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04, 8.10, or 8.04).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It&#039;s easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close and Reload.&lt;br /&gt;
&lt;br /&gt;
After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System -&amp;gt; Administration -&amp;gt; Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine and springlobby packages.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications -&amp;gt; Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
== Or in the terminal CLI ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | apt-key add -&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2387</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2387"/>
		<updated>2009-10-01T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: OTA differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
BA has three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined Original Total Annihilation:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation.  It feels similar, and play is more balanced for diverse multiplayer strategies.&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; BA has [i]matured[/i] through several years of playtesting.  New versions don&#039;t drastically alter gameplay.&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses.&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees can be a similarly valuable source of free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - often they will pay for their own cost, but more importantly they will deny the reclaim from going to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give them your resources by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than a similar amount of energy production and metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Main differences from Original Total Annihilation===&lt;br /&gt;
BA is similar to the Original Total Annihilation, and if you&#039;ve played the original you should feel quite at home, however there are some important differences for OTA players to note:&lt;br /&gt;
* The guardian (tier 1 plasma turret) isn&#039;t a very useful defense unit for its cost; it&#039;s more of a forward artillery piece.  It also has a high trajectory mode.&lt;br /&gt;
* Most of the AA units in the game shoot &#039;&#039;only&#039;&#039; at planes rather than both planes and ground.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2386</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2386"/>
		<updated>2009-10-01T19:17:37Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
BA has three basic principles:&lt;br /&gt;
 * [b]Refined Original Total Annihilation:[/b] BA&#039;s lineage traces back to fan mods of the original Total Annihilation.  It feels similar, and play is more balanced for diverse multiplayer strategies.&lt;br /&gt;
 * [b]Stable gameplay[/b]: BA has [i]matured[/i] through several years of playtesting.  New versions don&#039;t drastically alter gameplay.&lt;br /&gt;
 * [b]Balance[/b]: Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses.&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees can be a similarly valuable source of free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - often they will pay for their own cost, but more importantly they will deny the reclaim from going to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give them your resources by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than a similar amount of energy production and metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2385</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2385"/>
		<updated>2009-09-22T16:19:39Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Principles of BA here&lt;br /&gt;
 * refined OTA&lt;br /&gt;
 * stable gameplay&lt;br /&gt;
 * balance (every unit has a role, and no unit has every role)&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[mumble]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
*&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039;: Repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
*&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039;: Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
*&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039;: If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
*&#039;&#039;&#039;Cross the T&#039;&#039;&#039;: One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
*&#039;&#039;&#039;Attack in waves&#039;&#039;&#039;: One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
*&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039;: Unit wrecks are an excellent source of metal, and map-provided rocks and trees can be a similarly valuable source of free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - often they will pay for their own cost, but more importantly they will deny the reclaim from going to the enemy.&lt;br /&gt;
*&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039;: Resources kept in storage are essentially being wasted.  They are a symptom of not having enough &#039;&#039;build-power&#039;&#039;, or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give them your resources by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
*&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039;: Metal extractors are much, much cheaper than a similar amount of energy production and metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
*&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039;: Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2384</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2384"/>
		<updated>2009-09-22T16:12:38Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Strategy section start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Principles of BA here&lt;br /&gt;
 * refined OTA&lt;br /&gt;
 * stable gameplay&lt;br /&gt;
 * balance (every unit has a role, and no unit has every role)&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[teamspeak]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
(sections to be filled in)&lt;br /&gt;
====Starting out====&lt;br /&gt;
Try to pick a start position near a good amount of metal patches.  Most maps are designed to have 3 patches near designated starting points.  You should build a few metal extractors (&amp;quot;mexes&amp;quot;) and some energy (2 or 3 solar plants) before starting a factory. Afterwards, most players build a light laser tower or two to prevent early scouts from running behind the base and destroying the economy.&lt;br /&gt;
====Tier 1====&lt;br /&gt;
=====Vehicle lab=====&lt;br /&gt;
=====K-bot lab=====&lt;br /&gt;
=====Aircraft Plant=====&lt;br /&gt;
=====Shipyard=====&lt;br /&gt;
====Com Pushing====&lt;br /&gt;
Com pushing is the strategy of moving your commander towards the front lines after building your initial base.  The advantage is that you can claim territory and metal patches early (by building light laser towers).  Small groups of enemies can also be destroyed with the commander&#039;s D-gun.  The commander also functions as an excellent repairman for damaged units and reclaimer of wrecks.&lt;br /&gt;
====Teching (&amp;quot;Going T2&amp;quot;)====&lt;br /&gt;
====Managing units (&amp;quot;Micro&amp;quot;)====&lt;br /&gt;
While BA is a largely strategic game, there is considerable value to managing your units tactics.  Some things to consider:&lt;br /&gt;
 *&#039;&#039;&#039;Repair damaged units&#039;&#039;&#039; - repairing is virtually free compared with building a new unit from scratch, so if you can keep a unit alive by moving it off the front line a bit once it becomes damaged you can get far more on the field.&lt;br /&gt;
 *&#039;&#039;&#039;Surround the enemy&#039;&#039;&#039; - Units in BA suffer extra damage if they are being attacked from multiple directions at once.  At the extreme, two units standing opposite a tank will do 50% more damage than two units standing next to eachother.&lt;br /&gt;
 *&#039;&#039;&#039;Use your range (&amp;quot;kiting&amp;quot;)&#039;&#039;&#039; - If you outrange the enemy and have some territory to maneuver in, you can gain a significant advantage by moving away while shooting.&lt;br /&gt;
 *&#039;&#039;&#039;Cross the T&#039;&#039;&#039; - One of the best positions to be in is where your units are all firing and only one of the enemies is.  If you&#039;re enemy has lined up their units, for instance, you can attack one edge of the line at a time rather than hitting them all at once.&lt;br /&gt;
 *&#039;&#039;&#039;Attack in waves&#039;&#039;&#039; - One of the worst positions to be in is where the enemy is crossing your T. Implicitly, this can happen when you order units that are far apart into enemy territory and they arrive at different times.  Similarly, setting a rally point of a factory into the enemy&#039;s defensive line will often result in your units dying one at a time.  Instead, set a rally point a safe distance away, and once you have sufficient units attack in mass.&lt;br /&gt;
&lt;br /&gt;
====Economy====&lt;br /&gt;
If you have more economy than the enemy, you can get more or better units.  This is how, ultimately, you win.&lt;br /&gt;
 *&#039;&#039;&#039;Reclaim wreckage and map features&#039;&#039;&#039; - Unit wrecks are an excellent source of metal, and map-provided rocks and trees can be a similarly valuable source of free resources.  In many cases it can be worth sacrificing a builder to claim wreckage in hostile territory - often they will pay for their own cost, but more importantly they will deny the reclaim from going to the enemy.&lt;br /&gt;
 *&#039;&#039;&#039;Use (or share) your resources&#039;&#039;&#039; - Resources kept in storage are essentially being wasted.  They are a symptom of not having enough [i]build-power[/i], or construction units.  If you&#039;re not building more units, extra resources can instead be invested into even more economy.  Many times your allies will have extra buildpower that you don&#039;t - in such cases it is often very efficient to simply give them your resources by lowering the share threshold (click in the middle of your metal or energy bar).&lt;br /&gt;
 *&#039;&#039;&#039;Take advantage of metal patches and geothermal vents&#039;&#039;&#039; - Metal extractors are much, much cheaper than a similar amount of energy production and metal makers.  This remains true at tier 2, where moho mines become vastly cheaper than fusion plants and moho metal makers.  Geothermal spots are similarly the cheapest source of energy in the game - a moho geo, for instance, produces energy at less than half the cost of a fusion plant.  This means that, in most cases, it&#039;s worth walking a considerable distance to take advantage of metal/geo spots you control rather than building economy in your base.&lt;br /&gt;
 *&#039;&#039;&#039;Use nano-turrets sparingly&#039;&#039;&#039; - Nano-turrets can provide extra build power, however they themselves cost a considerable amount of metal and energy, especially in the early game.  If you are already metal or energy stalling there is no point to building more of them - doing so will only slow down production of the units or economy you&#039;re ultimately trying to make with them.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8925</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8925"/>
		<updated>2009-09-22T03:03:33Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: /* TA-derived */ Update text and sort mods by popularity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be modded without the author&#039;s permission (asking permission is considered a common courtesy though).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=EvoRTS screenshot.jpg|link=http://www.evolutionrts.info}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=S44_tigers.jpg|link=http://www.spring1944.com}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[War Evolution]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Kernel_Panic_3.4.jpg|link=Kernel Panic}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Warevoscreen.jpg|link=War Evolution}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | In short words, War Evolution is different. Different from all other games. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Gundam RTS]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Screen104.jpg|link=Gundam RTS}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=Imperial Winter assault.jpg|link=http://www.imperialwinter.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=E&amp;amp;E-screenshot2.jpg|link=Expand and Exterminate}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://azaremoth.supremedesign.org The Cursed]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=cursed.jpg|link=http://azaremoth.supremedesign.org}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | The unique game is about bones, undead, demons and magic settled in a futuristic environment.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Balanced Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Complete Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=BAScreenShot.jpg|link=Balanced Annihilation}} &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Pyro.jpg|link=Complete Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.&lt;br /&gt;
BA is the most popular game for the Spring engine and is designed for both 1v1 gameplay and large team games.  BA is a mature mod and new versions feature only minor balance tweaks.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[NOTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[XTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Nota2nukes.jpg|link=NOTA}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=XtaScreenShot.jpg|link=XTA}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring:WikiToDo&amp;diff=21383</id>
		<title>Spring:WikiToDo</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring:WikiToDo&amp;diff=21383"/>
		<updated>2009-08-10T05:19:05Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Create page and some todo tasks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wiki Todo ==&lt;br /&gt;
&lt;br /&gt;
Here are some areas where the wiki needs help.&lt;br /&gt;
&lt;br /&gt;
* It is currently difficult for a new user to see a coherent way to get started - we have the [[FAQ]], the [[Read Me First]], the [[Getting Started]], and the [[Using Spring]] pages.  Some of the content is contradictory, some of it is outdated, and it is all too wordy.  A coherent &amp;quot;do this first&amp;quot; guide that gets the user started is needed, followed by an obvious path of learning further.&lt;br /&gt;
* The order of items on the [[Main Page]] may need some cleaning.  Some of those items might be obsolete entirely.&lt;br /&gt;
* [[Balanced Annihilation]], while the most popular mod, has a very poor wiki page.&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12785</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12785"/>
		<updated>2009-08-10T04:58:55Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Redo help request on the bottom, point to Wiki Todo, move Linux/OSX section from development to general, replace br tags with blank lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; How to play the game. Controls, issuing orders, and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; Games that use the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Spring Content and Links]]&#039;&#039;&#039; Lists sites related to spring, and sites from which you can download spring Mods/Games, Maps, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; Skirmish AIs, Helper AIs...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Widgets]]&#039;&#039;&#039; All about installing and using LuaUI widgets...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; Basic ideas how to stand your ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; A list of the official clans in spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Linux_Page |Linux and Mac OS]]&#039;&#039;&#039; Mac OSX / NetBSD / Solaris / Linux / Cross-platform information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Game Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Debugging_sync_errors|Debugging sync errors]]&#039;&#039;&#039; Guide to debugging sync errors for engine developers, mod developers and testers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mission development]]&#039;&#039;&#039; Help on writing campaigns, demos and missions using Lua.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Development|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; Generally related to development of the engine or particular mods. Read before posting on the forums.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#2d3b43; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;This wiki needs your help!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
The spring project is very dependent on its community of users to help new players and developers.  If you see anything here where a change would be helpful, please put it in.  We are currently working together at the [[Wiki ToDo]] page to help coordinate improvements.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.  If you need help with the wiki markup, the [[Help:Editing|help page]] is an excellent resource.&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=223</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=223"/>
		<updated>2009-08-10T04:58:55Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Redo help request on the bottom, point to Wiki Todo, move Linux/OSX section from development to general, replace br tags with blank lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; How to play the game. Controls, issuing orders, and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; Games that use the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Spring Content and Links]]&#039;&#039;&#039; Lists sites related to spring, and sites from which you can download spring Mods/Games, Maps, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; Skirmish AIs, Helper AIs...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Widgets]]&#039;&#039;&#039; All about installing and using LuaUI widgets...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; Basic ideas how to stand your ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; A list of the official clans in spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Linux_Page |Linux and Mac OS]]&#039;&#039;&#039; Mac OSX / NetBSD / Solaris / Linux / Cross-platform information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Game Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Debugging_sync_errors|Debugging sync errors]]&#039;&#039;&#039; Guide to debugging sync errors for engine developers, mod developers and testers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mission development]]&#039;&#039;&#039; Help on writing campaigns, demos and missions using Lua.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Development|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; Generally related to development of the engine or particular mods. Read before posting on the forums.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#2d3b43; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;This wiki needs your help!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
The spring project is very dependent on its community of users to help new players and developers.  If you see anything here where a change would be helpful, please put it in.  We are currently working together at the [[Wiki ToDo]] page to help coordinate improvements.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.  If you need help with the wiki markup, the [[Help:Editing|help page]] is an excellent resource.&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2383</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2383"/>
		<updated>2009-08-10T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: category, slight fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Principles of BA here&lt;br /&gt;
 * refined OTA&lt;br /&gt;
 * stable gameplay&lt;br /&gt;
 * balance (every unit has a role, and no unit has every role)&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[teamspeak]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;br /&gt;
&lt;br /&gt;
[[category:Mods]]&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2382</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2382"/>
		<updated>2009-05-11T09:13:26Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Coop explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Principles of BA here&lt;br /&gt;
-refined OTA&lt;br /&gt;
-stable gameplay&lt;br /&gt;
-balance (every unit has a role, and no unit has every role)&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[teamspeak]], it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18958</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18958"/>
		<updated>2009-05-02T19:16:51Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: 9.04 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu =&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty), 8.10 (Intrepid), and 8.04 (Hardy). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
== Graphical Interface ==&lt;br /&gt;
&lt;br /&gt;
Go to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Software Sources, and click on the Third-Party Software tab. Then, click the Ã¯Â¹Â¢Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04, 8.10, or 8.04).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.04 &amp;quot;Hardy Heron&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close, and Reload. After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine, spring-maps-default, and spring-lobby-springlobby packages. Other maps are available there, so check them off if you&#039;d like to get them. After you&#039;re done, click on Apply, and Spring will be downloaded &amp;amp; installed.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications Ã¢â€ â€™ Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time, only the Intrepid version of Springlobby supports automatic downloading of maps and mods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Or in the terminal CLI ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 9.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other map packages are also available in the repository. To add them in a terminal enter.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install spring-maps-1v1 spring-maps-deltasiege spring-maps-hunterw&lt;br /&gt;
spring-maps-kernelpanic spring-maps-smallsupreme and spring-maps-teamplay&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
or go to www.jobjol.com and download them from there&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Linux_tips}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18957</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18957"/>
		<updated>2009-05-02T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: 9.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu =&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty), 8.10 (Intrepid), and 8.04 (Hardy). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
== Graphical Interface ==&lt;br /&gt;
&lt;br /&gt;
Go to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Software Sources, and click on the Third-Party Software tab. Then, click the Ã¯Â¹Â¢Add button, and paste one of the two lines corresponding to your Ubuntu release (9.04, 8.10, or 8.04).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.04 &amp;quot;Hardy Heron&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close, and Reload. After that&#039;s done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING].  Alternatively, you can head to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine, spring-maps-default, and spring-lobby-springlobby packages. Other maps are available there, so check them off if you&#039;d like to get them. After you&#039;re done, click on Apply, and Spring will be downloaded &amp;amp; installed.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications Ã¢â€ â€™ Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time, only the Intrepid version of Springlobby supports automatic downloading of maps and mods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Or in the terminal CLI ==&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other map packages are also available in the repository. To add them in a terminal enter.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install spring-maps-1v1 spring-maps-deltasiege spring-maps-hunterw&lt;br /&gt;
spring-maps-kernelpanic spring-maps-smallsupreme and spring-maps-teamplay&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
or go to www.jobjol.com and download them from there&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Linux_tips}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2381</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2381"/>
		<updated>2009-04-30T00:06:37Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Redo page, get a start on what it should be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Principles of BA here&lt;br /&gt;
-refined OTA&lt;br /&gt;
-stable gameplay&lt;br /&gt;
-balance (every unit has a role, and no unit has every role)&lt;br /&gt;
&lt;br /&gt;
===Cooperative play===&lt;br /&gt;
Explanation of coop, or &amp;quot;communist mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.&lt;br /&gt;
&lt;br /&gt;
===BA Experimental===&lt;br /&gt;
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]&lt;br /&gt;
*(todo): latest download&lt;br /&gt;
*(todo): latest chicken download&lt;br /&gt;
*(todo): latest experimental download&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Finalizing_linux_install&amp;diff=7508</id>
		<title>Finalizing linux install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Finalizing_linux_install&amp;diff=7508"/>
		<updated>2008-10-16T19:56:28Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Fixes and updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Finalizing installation =&lt;br /&gt;
&lt;br /&gt;
Now you have Spring installed along with SpringLobby. You are now ready to start springlobby for the first time.&lt;br /&gt;
&lt;br /&gt;
=== Maps &amp;amp; Mods ===&lt;br /&gt;
&lt;br /&gt;
Since Spring is only an engine, you need to download games/mods for it, and the maps that go with those games. &lt;br /&gt;
&lt;br /&gt;
Springlobby will automatically do this for you using bittorrent when you attempt to join a game with a map or mod that you don&#039;t currently have.&lt;br /&gt;
&lt;br /&gt;
If you want to download it manually or browse existing maps, there are several easy to use websites - here are some:&lt;br /&gt;
*[http://spring.jobjol.nl/subcategory.php?id=1 SpringFiles]&lt;br /&gt;
*[http://spring-portal.com/ Spring-Portal]&lt;br /&gt;
*[http://www.darkstars.co.uk/downloads/index.php?dir=spring Darkstars]&lt;br /&gt;
&lt;br /&gt;
Pick any of those sites, download a map or mod, and then double click it.  This will move it to your Spring folder using the spring map/mod installer program.  If you wish to move maps/mods by hand, they are located under ~/.spring/maps/ or ~/.spring/mods/ (if the folder doesn&#039;t exist - create it). Don&#039;t unpack the file in any way though, just download and save it. Reload your maps/mods in Springlobby, (Tools -&amp;gt; Reload maps/mods) and they will be ready to use.&lt;br /&gt;
&lt;br /&gt;
These sites also may provide other neat things like lua widgets, epic replays, AI bots (for playing offline or to team up on with a freind).  Generally the installation requires you to download the file and place it in the appropriate folder in your ~/.spring directory. (you may have to create the folder)&lt;br /&gt;
&lt;br /&gt;
Hint: If you know the map name you want, there is a Search function provided in those websites. Just write a part of the name, like one word, and you&#039;ll easily find the map you were looking for - this is helpful later on.&lt;br /&gt;
&lt;br /&gt;
==== BA (Balanced Annihilation) ====&lt;br /&gt;
&lt;br /&gt;
A popular mod to get started with is Balanced Annihilation (BA) 6.21. Please note that before you can run it though, you&#039;ll need to download the OTA content - read the section below on how to get that.&lt;br /&gt;
&lt;br /&gt;
==== CA (Complete Annihilation) ====&lt;br /&gt;
&lt;br /&gt;
A new mod with better models, graphical effects, and a different take on gameplay is the CA mod - get it [http://trac.caspring.org/wiki/CAInstaller here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== OTA Content ====&lt;br /&gt;
&lt;br /&gt;
If you want to play mods based on Total Annihilation, for example XTA, AA, BA, or CA then you have to do the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
wget http://ipxserver.dyndns.org/games/spring/mods/xta/base-ota-content.zip -P ~/spring/base&lt;br /&gt;
unzip ~/spring/base/base-ota-content.zip -d ~/spring/base/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you need to own a copy of Total Annihilation, to download this file legally.&lt;br /&gt;
Mods that do not require this file are at least NanoBlobs, Kernel Panic and Expand &amp;amp; Exterminate&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18951</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18951"/>
		<updated>2008-10-14T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: More intrepid updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu =&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 8.10 (Intrepid) and 8.04 (Hardy). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
=== Graphical Interface ===&lt;br /&gt;
&lt;br /&gt;
Go to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Software Sources, and click on the Third-Party Software tab. Then, click the Ã¯Â¹Â¢Add button, and paste one of the two lines corresponding to your Ubuntu release (8.10 or 8.04).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.04 &amp;quot;Hardy Heron&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close, and Reload. After that&#039;s done, you can just &amp;lt;a href=&amp;quot;apt://spring&amp;gt;click here to install everything&amp;lt;/a&amp;gt;.  Alternatively, you can head to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring-engine, spring-maps-default, and spring-lobby-springlobby packages. Other maps are available there, so check them off if you&#039;d like to get them. After you&#039;re done, click on Apply, and Spring will be downloaded &amp;amp; installed.&lt;br /&gt;
&lt;br /&gt;
Springlobby can be found in Applications Ã¢â€ â€™ Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time, only the Intrepid version of Springlobby supports automatic downloading of maps and mods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Or in the terminal CLI ===&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other map packages are also available in the repository. To add them in a terminal enter.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install spring-maps-1v1 spring-maps-deltasiege spring-maps-hunterw&lt;br /&gt;
spring-maps-kernelpanic spring-maps-smallsupreme and spring-maps-teamplay&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Linux_tips}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18950</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18950"/>
		<updated>2008-10-14T21:48:38Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: apt-url instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu =&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 7.10 (Gutsy) and 8.04 (Hardy). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
=== Graphical Interface ===&lt;br /&gt;
&lt;br /&gt;
Go to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Software Sources, and click on the Third-Party Software tab. Then, click the Ã¯Â¹Â¢Add button, and paste one of the two lines corresponding to your Ubuntu release (8.10 or 8.04). Finally click the +Add button again and add the second line:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.04 &amp;quot;Hardy Heron&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close, and Reload. Then, you can just &amp;lt;a href=&amp;quot;apt://spring&amp;gt;click here to install everything&amp;lt;/a&amp;gt;.  After that&#039;s done, head to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring and spring-maps-default packages. Other maps are available there, so check them off if you&#039;d like to get them. After you&#039;re done, click on Apply, and Spring will be downloaded &amp;amp; installed.&lt;br /&gt;
&lt;br /&gt;
Spring lobby can be found in Applications Ã¢â€ â€™ Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
=== Or in the terminal CLI ===&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other map packages are also available in the repository. To add them in a terminal enter.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install spring-maps-1v1 spring-maps-deltasiege spring-maps-hunterw&lt;br /&gt;
spring-maps-kernelpanic spring-maps-smallsupreme and spring-maps-teamplay&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Linux_tips}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18949</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18949"/>
		<updated>2008-10-14T21:45:30Z</updated>

		<summary type="html">&lt;p&gt;Yokozar: Update for intrepid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu =&lt;br /&gt;
&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 7.10 (Gutsy) and 8.04 (Hardy). If you have some older version of ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
The components necessary for a fully playable spring game are the spring engine, a lobby client (already installed in Ubuntu), a mod and at least one map. Currently the repository contains everything except mods.&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
To install the engine, lobby client and maps follow the instructions for either the GUI or CLI installation method below.&lt;br /&gt;
&lt;br /&gt;
=== Graphical Interface ===&lt;br /&gt;
&lt;br /&gt;
Go to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Software Sources, and click on the Third-Party Software tab. Then, click the Ã¯Â¹Â¢Add button, and paste one of the two lines corresponding to your Ubuntu release (8.10 or 8.04). Finally click the +Add button again and add the second line:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
IF the above do not work, read the following forum post regarding downloading Spring using the Synaptic Package Manager (GUI).&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=262539#p262539 Download using Synaptic Package Manager]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.04 &amp;quot;Hardy Heron&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then click Close, and Reload. After that&#039;s done, head to System Ã¢â€ â€™ Administration Ã¢â€ â€™ Synaptic Package Manager, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you&#039;ll need to install the spring and spring-maps-default packages. Other maps are available there, so check them off if you&#039;d like to get them. After you&#039;re done, click on Apply, and Spring will be downloaded &amp;amp; installed.&lt;br /&gt;
&lt;br /&gt;
Spring lobby can be found in Applications Ã¢â€ â€™ Games. (Please note that you also need mods to play, and they aren&#039;t yet available in the repository. Scroll down to the Mods section of this page on how to get those).&lt;br /&gt;
&lt;br /&gt;
=== Or in the terminal CLI ===&lt;br /&gt;
&lt;br /&gt;
Press alt-F2 to run a command.  Enter:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.10:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ubuntu 8.04:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu hardy main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save the file.  You can then either use the graphical package manager Synaptic (System-&amp;gt;Administration-&amp;gt;Synaptic Package Manager) and search for spring related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other map packages are also available in the repository. To add them in a terminal enter.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get install spring-maps-1v1 spring-maps-deltasiege spring-maps-hunterw&lt;br /&gt;
spring-maps-kernelpanic spring-maps-smallsupreme and spring-maps-teamplay&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other information ===&lt;br /&gt;
The webpage for the repository is here - you can browse other spring packages there as well: https://edge.launchpad.net/~spring/+archive&lt;br /&gt;
&lt;br /&gt;
For configuring the lobbies, you can note that the package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and&lt;br /&gt;
read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Finalizing_linux_install}}&lt;br /&gt;
&lt;br /&gt;
{{Linux_tips}}&lt;br /&gt;
&lt;br /&gt;
{{Troubleshooting_linux}}&lt;/div&gt;</summary>
		<author><name>Yokozar</name></author>
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