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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ymulleneers</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-09T01:55:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=804</id>
		<title>AI:KAIK</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=804"/>
		<updated>2008-08-15T08:43:14Z</updated>

		<summary type="html">&lt;p&gt;Ymulleneers: Kernel Panic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI | KAIK | Krogothe, Kloot | v0.13 | Most TA-Style Mods | Under Active Development | Open Source (licensed under the GPL) since KAI 0.11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KAIK&#039;&#039;&#039; is an evolutionary development of &#039;&#039;&#039;KAI&#039;&#039;&#039;, an AI originally written by Krogothe, Tournesol and Firenu and now maintained by Kloot. It inherits and builds upon the GPL&#039;ed KAI 0.11 codebase, while keeping the core KAI behavioral routines. KAI(K) comes bundled with Spring since 0.74b3, and requires no config files or other user intervention to play most mods (although it does not really like ones that deviate from the TA style of play too much, such as Kernel Panic). For more information, bug reports, etc., visit its forum thread here:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?t=11343&lt;br /&gt;
&lt;br /&gt;
= List of working MODs = &lt;br /&gt;
&lt;br /&gt;
If you cannot configure the mod, in order to get an ennemy attacking, you should combine KAIK with the following MODs.&lt;br /&gt;
&lt;br /&gt;
* Balanced Annihilation v6.21 - will create only ground units.&lt;br /&gt;
&lt;br /&gt;
The Following MODs don&#039;t works&lt;br /&gt;
&lt;br /&gt;
* Kernel Pannic v2.2 Div 0 - No production at all&lt;br /&gt;
&lt;br /&gt;
The followings MODS would produce an error : &lt;br /&gt;
&lt;br /&gt;
* KuroTA 0.52 - game stop immediately&lt;br /&gt;
&lt;br /&gt;
TODO: write more&lt;/div&gt;</summary>
		<author><name>Ymulleneers</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=803</id>
		<title>AI:KAIK</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=803"/>
		<updated>2008-08-15T08:30:37Z</updated>

		<summary type="html">&lt;p&gt;Ymulleneers: KuroTA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI | KAIK | Krogothe, Kloot | v0.13 | Most TA-Style Mods | Under Active Development | Open Source (licensed under the GPL) since KAI 0.11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KAIK&#039;&#039;&#039; is an evolutionary development of &#039;&#039;&#039;KAI&#039;&#039;&#039;, an AI originally written by Krogothe, Tournesol and Firenu and now maintained by Kloot. It inherits and builds upon the GPL&#039;ed KAI 0.11 codebase, while keeping the core KAI behavioral routines. KAI(K) comes bundled with Spring since 0.74b3, and requires no config files or other user intervention to play most mods (although it does not really like ones that deviate from the TA style of play too much, such as Kernel Panic). For more information, bug reports, etc., visit its forum thread here:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?t=11343&lt;br /&gt;
&lt;br /&gt;
= List of working MODs = &lt;br /&gt;
&lt;br /&gt;
If you cannot configure the mod, in order to get an ennemy attacking, you should combine KAIK with the following MODs.&lt;br /&gt;
&lt;br /&gt;
* Balanced Annihilation v6.21 - will create only ground units.&lt;br /&gt;
&lt;br /&gt;
The followings MODS would produce an error : &lt;br /&gt;
&lt;br /&gt;
* KuroTA 0.52 - game stop immediately&lt;br /&gt;
&lt;br /&gt;
TODO: write more&lt;/div&gt;</summary>
		<author><name>Ymulleneers</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=802</id>
		<title>AI:KAIK</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:KAIK&amp;diff=802"/>
		<updated>2008-08-15T08:21:00Z</updated>

		<summary type="html">&lt;p&gt;Ymulleneers: Supported - balanced Annihilation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI | KAIK | Krogothe, Kloot | v0.13 | Most TA-Style Mods | Under Active Development | Open Source (licensed under the GPL) since KAI 0.11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KAIK&#039;&#039;&#039; is an evolutionary development of &#039;&#039;&#039;KAI&#039;&#039;&#039;, an AI originally written by Krogothe, Tournesol and Firenu and now maintained by Kloot. It inherits and builds upon the GPL&#039;ed KAI 0.11 codebase, while keeping the core KAI behavioral routines. KAI(K) comes bundled with Spring since 0.74b3, and requires no config files or other user intervention to play most mods (although it does not really like ones that deviate from the TA style of play too much, such as Kernel Panic). For more information, bug reports, etc., visit its forum thread here:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?t=11343&lt;br /&gt;
&lt;br /&gt;
= List of working MODs = &lt;br /&gt;
&lt;br /&gt;
If you cannot configure the mod, in order to get an ennemy attacking, you should combine KAIK with the following MODs.&lt;br /&gt;
&lt;br /&gt;
* Balanced Annihilation v6.21 - will create only ground units.&lt;br /&gt;
&lt;br /&gt;
The followings MODS would produce an error : &lt;br /&gt;
&lt;br /&gt;
* TO-DO complete the list.&lt;br /&gt;
&lt;br /&gt;
TODO: write more&lt;/div&gt;</summary>
		<author><name>Ymulleneers</name></author>
	</entry>
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