<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TradeMark</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TradeMark"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/TradeMark"/>
	<updated>2026-11-08T20:53:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2718</id>
		<title>Balanced Annihilation:Command Reference</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2718"/>
		<updated>2008-08-28T12:23:53Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a more complete description of controls, see here: [[Using_Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 1 &amp;lt;small&amp;gt;(left)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select unit/s (also perform selected order, eg: build selected building)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 2 &amp;lt;small&amp;gt;(right)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Default order. Depending on target:&amp;lt;br&amp;gt; - Move. &amp;lt;small&amp;gt;(drag mouse for line formation)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Attack / Repair / Reclaim. &amp;lt;small&amp;gt;(drag to target an area)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Build incomplete building or unit.&amp;lt;br&amp;gt; - Guard.&amp;lt;br&amp;gt; - If an order has been manually selected/hotkeyed, click to cancel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Scroll Wheel&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zoom in/out&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(click scroll wheel)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move to point on minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mouse 1 &amp;amp; 2 are used to select units and give orders on minimap)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;L&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Duplicates middle click functionality)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;+ (Mouse 1 or 2)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt; - Queue order. Queue as many as you like.&lt;br /&gt;
(shift+drag to queue a line of buildings)&amp;lt;br&amp;gt; - Add unit/s to group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Mouse 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Remove unit/s from group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack &amp;lt;small&amp;gt;(attack unit/ground)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;M&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Fight &amp;lt;small&amp;gt;(as move, but units will stop to kill enemies along the way)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;G&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;P&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Patrol. &amp;lt;small&amp;gt;(Moves back and forth between current position and patrol position)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;S&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;E&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Reclaim&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;R&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D-Gun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;X&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;On/Off. &amp;lt;small&amp;gt;(as the unit on/off button)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;K&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Cloak on/off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Self Destruct&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Queue &#039;wait&#039; command&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop waiting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Q&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign/Select Current Group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of targetted type in view&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Z&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of selected type on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a rectangular area of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + CTRL (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings with fixed angles of 90 degrees.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + SHIFT (+ mouse click)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a circular area of buildings around some other building (must point on the building with mouse cursor).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;TAB&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zooms out to see the whole map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows heightmap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows areas where you can build (if the building what you want to build is selected)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Goes to the latest spot of action (also goes to the latest markers)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F4&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows metalmap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F5&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Hides User Interface&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL+F5&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Changes to a cooler camera mode&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F6&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Turns sounds off (currently a bug causes sounds be on when zoomed in the spot where sound comes from (for example an explosion))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Allied chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Spectator chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Return to global chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Basic commands (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ÃƒÂ¥ or Ã‚Â´&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Rotate building (first select something to build and then rotate)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2717</id>
		<title>Balanced Annihilation:Command Reference</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2717"/>
		<updated>2008-08-28T12:21:25Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a more complete description of controls, see here: [[Using_Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 1 &amp;lt;small&amp;gt;(left)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select unit/s (also perform selected order, eg: build selected building)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 2 &amp;lt;small&amp;gt;(right)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Default order. Depending on target:&amp;lt;br&amp;gt; - Move. &amp;lt;small&amp;gt;(drag mouse for line formation)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Attack / Repair / Reclaim. &amp;lt;small&amp;gt;(drag to target an area)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Build incomplete building or unit.&amp;lt;br&amp;gt; - Guard.&amp;lt;br&amp;gt; - If an order has been manually selected/hotkeyed, click to cancel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Scroll Wheel&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zoom in/out&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(click scroll wheel)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move to point on minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mouse 1 &amp;amp; 2 are used to select units and give orders on minimap)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;L&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Duplicates middle click functionality)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;+ (Mouse 1 or 2)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt; - Queue order. Queue as many as you like.&lt;br /&gt;
(shift+drag to queue a line of buildings)&amp;lt;br&amp;gt; - Add unit/s to group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Mouse 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Remove unit/s from group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack &amp;lt;small&amp;gt;(attack unit/ground)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;M&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Fight &amp;lt;small&amp;gt;(as move, but units will stop to kill enemies along the way)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;G&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;P&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Patrol. &amp;lt;small&amp;gt;(Moves back and forth between current position and patrol position)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;S&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;E&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Reclaim&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;R&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D-Gun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;X&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;On/Off. &amp;lt;small&amp;gt;(as the unit on/off button)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;K&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Cloak on/off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Self Destruct&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Queue &#039;wait&#039; command&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop waiting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Q&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign/Select Current Group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of targetted type in view&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Z&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of selected type on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a rectangular area of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + CTRL (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings with fixed angles of 90 degrees.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + SHIFT (+ mouse click)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a circular area of buildings around some other building (must point on the building with mouse cursor).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;TAB&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zooms out to see the whole map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows heightmap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows areas where you can build (if the building what you want to build is selected)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Goes to the latest spot of action (also goes to the latest markers)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F4&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Shows metalmap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Allied chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Spectator chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Return to global chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Basic commands (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ÃƒÂ¥ or Ã‚Â´&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Rotate building (first select something to build and then rotate)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2716</id>
		<title>Balanced Annihilation:Command Reference</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2716"/>
		<updated>2008-08-28T12:07:32Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a more complete description of controls, see here: [[Using_Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 1 &amp;lt;small&amp;gt;(left)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select unit/s (also perform selected order, eg: build selected building)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 2 &amp;lt;small&amp;gt;(right)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Default order. Depending on target:&amp;lt;br&amp;gt; - Move. &amp;lt;small&amp;gt;(drag mouse for line formation)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Attack / Repair / Reclaim. &amp;lt;small&amp;gt;(drag to target an area)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Build incomplete building or unit.&amp;lt;br&amp;gt; - Guard.&amp;lt;br&amp;gt; - If an order has been manually selected/hotkeyed, click to cancel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Scroll Wheel&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zoom in/out&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(click scroll wheel)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move to point on minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mouse 1 &amp;amp; 2 are used to select units and give orders on minimap)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;L&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Duplicates middle click functionality)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;+ (Mouse 1 or 2)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt; - Queue order. Queue as many as you like.&lt;br /&gt;
(shift+drag to queue a line of buildings)&amp;lt;br&amp;gt; - Add unit/s to group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Mouse 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Remove unit/s from group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack &amp;lt;small&amp;gt;(attack unit/ground)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;M&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Fight &amp;lt;small&amp;gt;(as move, but units will stop to kill enemies along the way)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;G&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;P&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Patrol. &amp;lt;small&amp;gt;(Moves back and forth between current position and patrol position)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;S&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;E&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Reclaim&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;R&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D-Gun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;X&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;On/Off. &amp;lt;small&amp;gt;(as the unit on/off button)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;K&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Cloak on/off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Self Destruct&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Queue &#039;wait&#039; command&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop waiting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Q&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign/Select Current Group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of targetted type in view&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Z&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of selected type on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a rectangular area of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + CTRL (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings with fixed angles of 90 degrees.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + SHIFT (+ mouse click)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a circular area of buildings around some other building (must point on the building with mouse cursor).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;TAB&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zooms out to see the whole map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Allied chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Spectator chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Return to global chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Basic commands (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ÃƒÂ¥ or Ã‚Â´&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Rotate building (first select something to build and then rotate)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2715</id>
		<title>Balanced Annihilation:Command Reference</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2715"/>
		<updated>2008-08-28T12:04:59Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a more complete description of controls, see here: [[Using_Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 1 &amp;lt;small&amp;gt;(left)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select unit/s (also perform selected order, eg: build selected building)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 2 &amp;lt;small&amp;gt;(right)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Default order. Depending on target:&amp;lt;br&amp;gt; - Move. &amp;lt;small&amp;gt;(drag mouse for line formation)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Attack / Repair / Reclaim. &amp;lt;small&amp;gt;(drag to target an area)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Build incomplete building or unit.&amp;lt;br&amp;gt; - Guard.&amp;lt;br&amp;gt; - If an order has been manually selected/hotkeyed, click to cancel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Scroll Wheel&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zoom in/out&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(click scroll wheel)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move to point on minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mouse 1 &amp;amp; 2 are used to select units and give orders on minimap)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;L&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Duplicates middle click functionality)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;+ (Mouse 1 or 2)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt; - Queue order. Queue as many as you like.&lt;br /&gt;
(shift+drag to queue a line of buildings)&amp;lt;br&amp;gt; - Add unit/s to group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Mouse 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Remove unit/s from group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack &amp;lt;small&amp;gt;(attack unit/ground)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;M&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Fight &amp;lt;small&amp;gt;(as move, but units will stop to kill enemies along the way)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;G&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;P&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Patrol. &amp;lt;small&amp;gt;(Moves back and forth between current position and patrol position)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;S&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;E&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Reclaim&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;R&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D-Gun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;X&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;On/Off. &amp;lt;small&amp;gt;(as the unit on/off button)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;K&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Cloak on/off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Self Destruct&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Queue &#039;wait&#039; command&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop waiting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Q&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign/Select Current Group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of targetted type in view&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Z&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of selected type on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a rectangular area of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + CTRL (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings with fixed angles of 90 degrees.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + SHIFT (+ mouse click)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a circular area of buildings around some other building (must point on the building with mouse cursor).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;TAB&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zooms out to see the whole map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Allied chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Spectator chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Return to global chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Basic commands (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ÃƒÂ¥&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Rotate building (first select something to build and then rotate)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2714</id>
		<title>Balanced Annihilation:Command Reference</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation:Command_Reference&amp;diff=2714"/>
		<updated>2008-08-28T12:03:05Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a more complete description of controls, see here: [[Using_Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 1 &amp;lt;small&amp;gt;(left)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select unit/s (also perform selected order, eg: build selected building)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 2 &amp;lt;small&amp;gt;(right)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Default order. Depending on target:&amp;lt;br&amp;gt; - Move. &amp;lt;small&amp;gt;(drag mouse for line formation)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Attack / Repair / Reclaim. &amp;lt;small&amp;gt;(drag to target an area)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; - Build incomplete building or unit.&amp;lt;br&amp;gt; - Guard.&amp;lt;br&amp;gt; - If an order has been manually selected/hotkeyed, click to cancel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Scroll Wheel&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Zoom in/out&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Mouse Button 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(click scroll wheel)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move to point on minimap&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mouse 1 &amp;amp; 2 are used to select units and give orders on minimap)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;L&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Duplicates middle click functionality)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;+ (Mouse 1 or 2)&amp;lt;/small&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt; - Queue order. Queue as many as you like.&lt;br /&gt;
(shift+drag to queue a line of buildings)&amp;lt;br&amp;gt; - Add unit/s to group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Mouse 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Remove unit/s from group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Attack &amp;lt;small&amp;gt;(attack unit/ground)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;M&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Move&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;F&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Fight &amp;lt;small&amp;gt;(as move, but units will stop to kill enemies along the way)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;G&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;P&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Patrol. &amp;lt;small&amp;gt;(Moves back and forth between current position and patrol position)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;S&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;E&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Reclaim&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;R&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Repair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;D-Gun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;X&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;On/Off. &amp;lt;small&amp;gt;(as the unit on/off button)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;K&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Cloak on/off&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + D&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Self Destruct&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Queue &#039;wait&#039; command&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;W&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Stop waiting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;number (1-0)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Q&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Assign/Select Current Group&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of targetted type in view&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + Z&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units of selected type on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + A&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Select all units on map.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a rectangular area of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + CTRL (+ mouse click &amp;amp; drag)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a line of buildings with fixed angles of 90 degrees.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + SHIFT (+ mouse click)&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Build a circular area of buildings around some other building (must point on the building with mouse cursor).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;` + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;ALT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Allied chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Spectator chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;CTRL + ENTER&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Return to global chat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Multiplayer Communication (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 1&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Draw on map.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(On a UK/US keyboard ` is to the key left of 1. The same functionality is mapped to the \ key)&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 2&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Erase markers and drawings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Mouse Button 3&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;Ã‚Â§ + Double Click&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Place marker with annotation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Basic commands (scandinavian keyboard)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;th&amp;gt;SHIFT + ÃƒÂ¥&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;Rotate building (first select something to build and then rotate)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13270</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13270"/>
		<updated>2008-04-08T17:21:16Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Full Guides For Map Making */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
=Skyboxes=&lt;br /&gt;
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
*[[Zorbawic%27s_Map_Design_Help_in_Polish_language_%28Jak_zrobi%C4%87_mape_do_Springa_-_po_Polsku%29| Zorbawic&#039;s Map Design Help in Polish language (Jak zrobiÃ„â€¡ mape do Springa - po Polsku)]]&lt;br /&gt;
*[http://modinfo.adune.nl/map_making_guide.php Simple map making guide]&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes&lt;br /&gt;
*[[Height Map Tutorial|RogerN&#039;s height map tutorial]]&lt;br /&gt;
*[[Create_map_texture_with_povray|Basic howto: create map texture with Povray]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator]&lt;br /&gt;
: You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
Make sure that your map&#039;s ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13269</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13269"/>
		<updated>2008-04-08T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Specific Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
=Skyboxes=&lt;br /&gt;
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
*[[Zorbawic%27s_Map_Design_Help_in_Polish_language_%28Jak_zrobi%C4%87_mape_do_Springa_-_po_Polsku%29| Zorbawic&#039;s Map Design Help in Polish language (Jak zrobiÃ„â€¡ mape do Springa - po Polsku)]]&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes&lt;br /&gt;
*[[Height Map Tutorial|RogerN&#039;s height map tutorial]]&lt;br /&gt;
*[[Create_map_texture_with_povray|Basic howto: create map texture with Povray]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator]&lt;br /&gt;
: You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
Make sure that your map&#039;s ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13268</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13268"/>
		<updated>2008-04-08T17:19:51Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Specific Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
=Skyboxes=&lt;br /&gt;
*[[Skyboxcreation|Notes about skyboxes]] notes on a prerendered sky box or cube map.&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
*[[Zorbawic%27s_Map_Design_Help_in_Polish_language_%28Jak_zrobi%C4%87_mape_do_Springa_-_po_Polsku%29| Zorbawic&#039;s Map Design Help in Polish language (Jak zrobiÃ„â€¡ mape do Springa - po Polsku)]]&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes&lt;br /&gt;
*[[Height Map Tutorial|RogerN&#039;s height map tutorial]]&lt;br /&gt;
*[[Create_map_texture_with_povray|Basic howto: create map texture with Povray]]&lt;br /&gt;
*[http://modinfo.adune.nl/map_making_guide.php Simple map making guide]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator]&lt;br /&gt;
: You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
Make sure that your map&#039;s ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7919</id>
		<title>Game and Unit development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7919"/>
		<updated>2008-01-22T12:42:15Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Units - FBI Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mod development=&lt;br /&gt;
Mods, next to Maps, is the content used in Spring.&amp;lt;br&amp;gt;&lt;br /&gt;
A mod is simply a combined file containing a small structure of files and directories holding all the data required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost the entire mod developing is the creation of units. Which isn&#039;t an easy job.&amp;lt;br&amp;gt;&lt;br /&gt;
Information about the creation of units are everywere, but not combined.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a gathered list of all Tutorials and helpfull forums threads I could find:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mod Development]]&lt;br /&gt;
*[[Mod specification]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]&lt;br /&gt;
*[[Simple Mod Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Unit Development==&lt;br /&gt;
====Models - s3o Files====&lt;br /&gt;
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro&#039;s tutorial of Upspring and textures].&lt;br /&gt;
* [[Basic s3o unit making guide]]&lt;br /&gt;
* [[Simple Mod Tutorial]]&lt;br /&gt;
* [[Units:CreateModel|UV Mapping in Wings3D]]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Texturing Tutorial]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter&#039;s 3DS Max UV Mapping Tutorial]&lt;br /&gt;
* [[Trouble-shooting s3o units]]&lt;br /&gt;
&lt;br /&gt;
====Models - 3do Files====&lt;br /&gt;
outdated model format used by OTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: UpSpring has some problems with empty objects and groundplates)&lt;br /&gt;
*use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&amp;amp;t=7208&amp;amp;p=126129&amp;amp;hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3doBuilder] to edit those files&lt;br /&gt;
&lt;br /&gt;
====Scripting and Animation - COB/BOS Files====&lt;br /&gt;
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial&lt;br /&gt;
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too&lt;br /&gt;
*[[Units:LuaCOB]] - how to interface COB with LUA&lt;br /&gt;
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]&lt;br /&gt;
&lt;br /&gt;
====Units - FBI Files====&lt;br /&gt;
*[[Units:FBI]]&lt;br /&gt;
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]&lt;br /&gt;
&lt;br /&gt;
====Weapons - TDF Files====&lt;br /&gt;
*[[Weapon Variables]] : This is the most up to date&lt;br /&gt;
*[[Units:WeaponMainDir]]&lt;br /&gt;
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)&lt;br /&gt;
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*[[Units:Design]]&lt;br /&gt;
*[[Units:Textures]]&lt;br /&gt;
*[[Units:Buildpics]]&lt;br /&gt;
*[[Units:SideData TDF]]&lt;br /&gt;
*[[Units:Download TDF]] &lt;br /&gt;
*[[Units:FlankingBonus]]&lt;br /&gt;
*[[Mod Development:Armor]]&lt;br /&gt;
*[[Mod Development:Cursors]]&lt;br /&gt;
*[[Mod Development:Archives]]&lt;br /&gt;
*[[Mod Development:Sidepics]]&lt;br /&gt;
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]&lt;br /&gt;
*[[CustomUnitIcons|Mod Development:Custom unit icons]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7918</id>
		<title>Game and Unit development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7918"/>
		<updated>2008-01-22T12:39:44Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Weapons - TDF Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mod development=&lt;br /&gt;
Mods, next to Maps, is the content used in Spring.&amp;lt;br&amp;gt;&lt;br /&gt;
A mod is simply a combined file containing a small structure of files and directories holding all the data required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost the entire mod developing is the creation of units. Which isn&#039;t an easy job.&amp;lt;br&amp;gt;&lt;br /&gt;
Information about the creation of units are everywere, but not combined.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a gathered list of all Tutorials and helpfull forums threads I could find:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mod Development]]&lt;br /&gt;
*[[Mod specification]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]&lt;br /&gt;
*[[Simple Mod Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Unit Development==&lt;br /&gt;
====Models - s3o Files====&lt;br /&gt;
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro&#039;s tutorial of Upspring and textures].&lt;br /&gt;
* [[Basic s3o unit making guide]]&lt;br /&gt;
* [[Simple Mod Tutorial]]&lt;br /&gt;
* [[Units:CreateModel|UV Mapping in Wings3D]]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Texturing Tutorial]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter&#039;s 3DS Max UV Mapping Tutorial]&lt;br /&gt;
* [[Trouble-shooting s3o units]]&lt;br /&gt;
&lt;br /&gt;
====Models - 3do Files====&lt;br /&gt;
outdated model format used by OTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: UpSpring has some problems with empty objects and groundplates)&lt;br /&gt;
*use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&amp;amp;t=7208&amp;amp;p=126129&amp;amp;hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3doBuilder] to edit those files&lt;br /&gt;
&lt;br /&gt;
====Scripting and Animation - COB/BOS Files====&lt;br /&gt;
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial&lt;br /&gt;
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too&lt;br /&gt;
*[[Units:LuaCOB]] - how to interface COB with LUA&lt;br /&gt;
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]&lt;br /&gt;
&lt;br /&gt;
====Units - FBI Files====&lt;br /&gt;
*[[Units:FBI]]&lt;br /&gt;
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variables)]]&lt;br /&gt;
&lt;br /&gt;
====Weapons - TDF Files====&lt;br /&gt;
*[[Weapon Variables]] : This is the most up to date&lt;br /&gt;
*[[Units:WeaponMainDir]]&lt;br /&gt;
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)&lt;br /&gt;
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*[[Units:Design]]&lt;br /&gt;
*[[Units:Textures]]&lt;br /&gt;
*[[Units:Buildpics]]&lt;br /&gt;
*[[Units:SideData TDF]]&lt;br /&gt;
*[[Units:Download TDF]] &lt;br /&gt;
*[[Units:FlankingBonus]]&lt;br /&gt;
*[[Mod Development:Armor]]&lt;br /&gt;
*[[Mod Development:Cursors]]&lt;br /&gt;
*[[Mod Development:Archives]]&lt;br /&gt;
*[[Mod Development:Sidepics]]&lt;br /&gt;
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]&lt;br /&gt;
*[[CustomUnitIcons|Mod Development:Custom unit icons]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7917</id>
		<title>Game and Unit development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7917"/>
		<updated>2008-01-22T12:36:14Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Weapons - TDF Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mod development=&lt;br /&gt;
Mods, next to Maps, is the content used in Spring.&amp;lt;br&amp;gt;&lt;br /&gt;
A mod is simply a combined file containing a small structure of files and directories holding all the data required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost the entire mod developing is the creation of units. Which isn&#039;t an easy job.&amp;lt;br&amp;gt;&lt;br /&gt;
Information about the creation of units are everywere, but not combined.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a gathered list of all Tutorials and helpfull forums threads I could find:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mod Development]]&lt;br /&gt;
*[[Mod specification]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]&lt;br /&gt;
*[[Simple Mod Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Unit Development==&lt;br /&gt;
====Models - s3o Files====&lt;br /&gt;
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro&#039;s tutorial of Upspring and textures].&lt;br /&gt;
* [[Basic s3o unit making guide]]&lt;br /&gt;
* [[Simple Mod Tutorial]]&lt;br /&gt;
* [[Units:CreateModel|UV Mapping in Wings3D]]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Texturing Tutorial]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter&#039;s 3DS Max UV Mapping Tutorial]&lt;br /&gt;
* [[Trouble-shooting s3o units]]&lt;br /&gt;
&lt;br /&gt;
====Models - 3do Files====&lt;br /&gt;
outdated model format used by OTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: UpSpring has some problems with empty objects and groundplates)&lt;br /&gt;
*use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&amp;amp;t=7208&amp;amp;p=126129&amp;amp;hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3doBuilder] to edit those files&lt;br /&gt;
&lt;br /&gt;
====Scripting and Animation - COB/BOS Files====&lt;br /&gt;
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial&lt;br /&gt;
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too&lt;br /&gt;
*[[Units:LuaCOB]] - how to interface COB with LUA&lt;br /&gt;
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]&lt;br /&gt;
&lt;br /&gt;
====Units - FBI Files====&lt;br /&gt;
*[[Units:FBI]]&lt;br /&gt;
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variables)]]&lt;br /&gt;
&lt;br /&gt;
====Weapons - TDF Files====&lt;br /&gt;
*[[Weapon Variables]] : This is the most up to date&lt;br /&gt;
*[[Units:WeaponMainDir]]&lt;br /&gt;
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)&lt;br /&gt;
*[[All_FBI-variable_values:_min,_max,_default,_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*[[Units:Design]]&lt;br /&gt;
*[[Units:Textures]]&lt;br /&gt;
*[[Units:Buildpics]]&lt;br /&gt;
*[[Units:SideData TDF]]&lt;br /&gt;
*[[Units:Download TDF]] &lt;br /&gt;
*[[Units:FlankingBonus]]&lt;br /&gt;
*[[Mod Development:Armor]]&lt;br /&gt;
*[[Mod Development:Cursors]]&lt;br /&gt;
*[[Mod Development:Archives]]&lt;br /&gt;
*[[Mod Development:Sidepics]]&lt;br /&gt;
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]&lt;br /&gt;
*[[CustomUnitIcons|Mod Development:Custom unit icons]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14596</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14596"/>
		<updated>2007-10-14T18:18:44Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13252</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13252"/>
		<updated>2007-04-06T19:28:45Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Specific Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator]&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13251</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13251"/>
		<updated>2007-03-23T15:51:57Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
*[http://modinfo.unknown-files.net/coord/mapcoords.php Online starting position creator]&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13073</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13073"/>
		<updated>2007-03-22T11:40:31Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Map_development|Back to Map development]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;TASpring&amp;lt;br&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1/8 size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (24bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (32bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Saved&amp;lt;br&amp;gt;blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Max&amp;lt;br&amp;gt;tile size&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;512&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;896&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1152&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1280&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1536&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1664&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1792&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1920&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2176&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1156&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1296&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2560&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2688&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1764&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2816&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1936&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2944&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3328&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2704&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2916&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3584&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3136&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3712&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3364&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3840&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3968&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3844&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13072</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13072"/>
		<updated>2007-03-22T11:40:15Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Map_development|Back to Map development]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;TASpring&amp;lt;br&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1/8 size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (24bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (32bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Saved&amp;lt;br&amp;gt;blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Max&amp;lt;br&amp;gt;tile size&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;512&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;896&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1152&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1280&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1536&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1664&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1792&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1920&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2176&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1156&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1296&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2560&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2688&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1764&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2816&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1936&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2944&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3328&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2704&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2916&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3584&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3136&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3712&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3364&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3840&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3968&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3844&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13071</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13071"/>
		<updated>2007-03-22T11:39:22Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;TASpring&amp;lt;br&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1/8 size&amp;lt;br&amp;gt;in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (24bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Mem usage&amp;lt;br&amp;gt;in MB (32bit)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Saved&amp;lt;br&amp;gt;blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square)&amp;lt;br&amp;gt;Max&amp;lt;br&amp;gt;tile size&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;512&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;896&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1152&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1280&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1536&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1664&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1792&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1920&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2176&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1156&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1296&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2560&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2688&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1764&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2816&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1936&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2944&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3328&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2704&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2916&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3584&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3136&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3712&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3364&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3840&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3968&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3844&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13070</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13070"/>
		<updated>2007-03-22T08:46:18Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) MB&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Tiles&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13069</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13069"/>
		<updated>2007-03-22T08:46:11Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) MB&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Tiles&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13068</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13068"/>
		<updated>2007-03-22T08:44:51Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels. And some other useless information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) MB&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Tiles&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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	&amp;lt;td&amp;gt;9408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3136&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3211264&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58368&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9747&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3249&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3326976&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;59392&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10092&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3364&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3444736&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;118&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60416&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10443&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3481&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3564544&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;61440&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10800&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3686400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62464&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11163&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3721&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3810304&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;124&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;63488&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11532&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3844&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3936256&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;126&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64512&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11907&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4064256&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4194304&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13067</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13067"/>
		<updated>2007-03-22T08:44:11Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) MB&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Blocks&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;(Square) Tiles&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;81&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82944&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;121&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;123904&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;147456&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;173056&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;200704&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;230400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;262144&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;289&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;295936&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;324&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;331776&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;361&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;369664&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;409600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;451584&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;495616&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;541696&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;589824&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;625&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;640000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;676&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;692224&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;729&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;746496&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;784&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;802816&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;841&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;861184&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;921600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;961&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;984064&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1048576&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;33792&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3267&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1089&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1115136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;34816&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3468&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1156&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1183744&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;35840&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3675&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1225&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1254400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;36864&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3888&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1296&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1327104&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;37888&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4107&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1369&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1401856&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;76&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;38912&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4332&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1478656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;39936&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4563&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1521&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1557504&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;40960&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4800&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1638400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;82&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;41984&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5043&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1681&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1721344&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;84&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;43008&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5292&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1764&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1806336&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;44032&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5547&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1849&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1893376&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;88&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;45056&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;5808&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1936&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;1982464&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;46080&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6075&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2025&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2073600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;92&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;47104&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6348&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2166784&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;94&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;48128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6627&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2209&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2262016&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;49152&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;6912&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2304&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2359296&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;50176&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7203&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2401&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2458624&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;51200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2560000&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;102&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;52224&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;7803&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2601&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2663424&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;104&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;53248&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8112&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2704&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2768896&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;106&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;54272&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8427&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2809&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2876416&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;55296&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;8748&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2916&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;2985984&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;56320&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9075&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3025&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3097600&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;112&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;57344&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9408&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3136&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3211264&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;114&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;58368&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;9747&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3249&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3326976&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;116&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;59392&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10092&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3364&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3444736&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;118&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;60416&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10443&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3481&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3564544&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;61440&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;10800&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3686400&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;62464&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11163&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3721&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3810304&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;124&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;63488&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11532&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3844&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3936256&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;126&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;64512&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;11907&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;3969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4064256&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;65536&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;4194304&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13066</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13066"/>
		<updated>2007-03-18T11:49:36Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Square) Size in MB&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13065</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13065"/>
		<updated>2007-03-18T11:48:58Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Size in MB&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;108&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;147&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;243&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;363&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;675&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;768&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;867&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;972&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1083&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1323&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1452&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1587&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1728&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1875&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2028&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2187&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2352&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2523&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2883&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13064</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13064"/>
		<updated>2007-03-18T11:36:29Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table shows you how big the map is in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13250</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13250"/>
		<updated>2007-03-18T11:35:42Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Specific Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
*[[MapSizes|Map sizes in pixels]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13063</id>
		<title>MapSizes</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MapSizes&amp;diff=13063"/>
		<updated>2007-03-18T11:35:25Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Map size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Size in pixels&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1024&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2048&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3072&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4096&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6144&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7168&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8192&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9216&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10240&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11264&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12288&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13312&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14336&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15360&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16384&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17408&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18432&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19456&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20480&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21504&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22528&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23552&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24576&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26624&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27648&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28672&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29696&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30720&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;62&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31744&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32768&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14577</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14577"/>
		<updated>2007-01-27T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7888</id>
		<title>Game and Unit development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7888"/>
		<updated>2007-01-05T15:24:02Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* TDF Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mod development=&lt;br /&gt;
Mods, next to Maps, is the content used in Spring.&amp;lt;br&amp;gt;&lt;br /&gt;
A mod is simply a combined file containing a small structure of files and directories holding all the data required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost the entire mod developing is the creation of units. Which isn&#039;t an easy job.&amp;lt;br&amp;gt;&lt;br /&gt;
Information about the creation of units are everywere, but not combined.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a gathered list of all Tutorials and helpfull forums threads I could find:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mod Development]]&lt;br /&gt;
*[[Mod specification]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Development===&lt;br /&gt;
*[http://taspring.clan-sy.com/wiki/Unit_Development Global informations about units]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====s3o units====&lt;br /&gt;
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro&#039;s tutorial of Upspring and textures].&lt;br /&gt;
* [[Basic s3o unit making guide]]&lt;br /&gt;
* [[Simple Mod Tutorial]]&lt;br /&gt;
* [[Units:CreateModel|UV Mapping in Wings3D]]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scripting and Animation====&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]&lt;br /&gt;
* GET/SET MAX_SPEED works once again. GET/SET ACTIVATION also works (which means you can turn radar jamming, energy production, radar, metal proudction, energy/metal use as defined in the fbi off and on via script)&lt;br /&gt;
&lt;br /&gt;
====FBI Files====&lt;br /&gt;
*[[Units:FBI]]&lt;br /&gt;
*[[All_FBI-variable_values:_min%2C_max%2C_default%2C_type|Units:FBI (variables)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TDF Files====&lt;br /&gt;
*[[Units:Download TDF]] &lt;br /&gt;
*[[Units:Weapons]] : Various informations about weapons&lt;br /&gt;
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Units:Weapons (variables)]]&lt;br /&gt;
*[[Weapon Variables]] : This is the most up to date&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*[[Units:WeaponMainDir]]&lt;br /&gt;
*[[Units:Design]]&lt;br /&gt;
*[[Units:Buildpics]]&lt;br /&gt;
*[[Units:High-poly]]&lt;br /&gt;
*[[Units:Textures]]&lt;br /&gt;
*[[Mod Development:Armor]]&lt;br /&gt;
*[[Mod Development:Spawn]]&lt;br /&gt;
*[[Mod Development:Cursors]]&lt;br /&gt;
*[[Mod Development:Archives]]&lt;br /&gt;
*[[Mod Development:Sidepics]]&lt;br /&gt;
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]&lt;br /&gt;
*[[CustomUnitIcons|Mod Development:Custom unit icons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====3do units====&lt;br /&gt;
* [http://www.tauniverse.com/forum/forumdisplay.php?s=&amp;amp;forumid=13 TAU Unit Discusion Forums]&lt;br /&gt;
* [http://www.tadesigners.com TA Designers] has some tutorials, and most utilities.&lt;br /&gt;
* [http://www.tadesigners.com/guides/Maestro/TA-DesignGuideTOC.shtml A unit design guide] made by Maestro And Team S.TA.R..&lt;br /&gt;
* Maestro has nice tutorials hidden on his [http://www.angelfire.com/mh/maestro/ site], such as this [http://www.angelfire.com/mh/maestro/efitex.htm Texture Guide].&lt;br /&gt;
* Nexus was planning to do some [http://www.tauniverse.com/forum/forumdisplay.php?s=&amp;amp;forumid=112 workshop &amp;amp; modding classes], maybe one day it&#039;ll happen.&lt;br /&gt;
* [http://www.fileuniverse.com FileUniverse] has nearly all known utilities and tutorials, but it can be overwhelming if you don&#039;t know what you&#039;re looking for.&lt;br /&gt;
* [http://www.planetannihilation.com/madta/ta_downloads.asp M.A.D. TA] also host a few utilities and tutorials.&lt;br /&gt;
* Storm&#039;s [http://urc.tauniverse.com/UHT/08.htm Ultimate Help Topic] (mostly offline)&lt;br /&gt;
* [http://www.fileuniverse.com/uploads/tadesign.zip TA Design Guide] : the most complete and awesome reference guide I ever saw. Explain all script functions, all weapons .tdf tags, all units .fbi tags, and much more. &#039;&#039;&#039;A must have&#039;&#039;&#039;.&lt;br /&gt;
* [http://www.tadesigners.com/guides/Maestro/maeweap0.htm Mastreo&#039;s Weapons Reference]&lt;br /&gt;
* [http://www.fileuniverse.com/uploads/Rhino%20Tutorial.zip Wizzball&#039;s Rhino3D modelling Tutorial]&lt;br /&gt;
*[http://fileuniverse.com/?page=download&amp;amp;unity=/uploads/MADTA-scriptank.zip&amp;amp;ID=122 How to script a basic tank tutorial]&lt;br /&gt;
[[Category:Unit development]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15735</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15735"/>
		<updated>2006-12-29T21:52:59Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php or here: http://www.strategyinformer.com/pc/taspringproject/full-game/10190.html&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
# press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected units in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing and deselect selected units (when selected units).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15734</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15734"/>
		<updated>2006-12-29T21:52:39Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php or here: http://www.strategyinformer.com/pc/taspringproject/full-game/10190.html&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
# press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected units in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing and deselect selected units (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15733</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15733"/>
		<updated>2006-12-29T21:52:18Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php or here: http://www.strategyinformer.com/pc/taspringproject/full-game/10190.html&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
# press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit(s) in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing and deselect selections (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15731</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15731"/>
		<updated>2006-12-25T00:04:47Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
# press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15730</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15730"/>
		<updated>2006-12-25T00:04:12Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15729</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15729"/>
		<updated>2006-12-25T00:02:43Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15728</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15728"/>
		<updated>2006-12-25T00:01:15Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15727</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15727"/>
		<updated>2006-12-25T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15726</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15726"/>
		<updated>2006-12-25T00:01:00Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected unit in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing (when selected unit).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15725</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15725"/>
		<updated>2006-12-24T23:39:32Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with &amp;lt;b&amp;gt;enemies&amp;lt;/b&amp;gt;), &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15724</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15724"/>
		<updated>2006-12-24T23:38:13Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with enemies), &amp;quot;s:&amp;quot; (chatting only with spectators).&lt;br /&gt;
# press F1 for seeing the heightmap (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when selected a builder to build a unit for seeing where it can build the selected unit.&lt;br /&gt;
# press F3 for seeing last action in the game.&lt;br /&gt;
# press F4 for seeing metal map (where to build metal extractors).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15723</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15723"/>
		<updated>2006-12-24T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with enemies), &amp;quot;s:&amp;quot; (chatting only with spectators).&lt;br /&gt;
# press F1 for seeing the heightmap (some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when selected a builder to build a unit for seeing where it can build the selected unit.&lt;br /&gt;
# press F3 for seeing last action in the game.&lt;br /&gt;
# press F4 for seeing metal map (where to build metal extractors).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15722</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15722"/>
		<updated>2006-12-24T23:36:02Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with enemies), &amp;quot;s:&amp;quot; (chatting only with spectators)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the heightmap (some buildings cannot be built anywhere)&lt;br /&gt;
# press F2 when selected a builder to build a unit for seeing where it can build&lt;br /&gt;
# press F3 for seeing last action in the game&lt;br /&gt;
# press F4 for seeing metal map (where to build metal extractors)&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15721</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15721"/>
		<updated>2006-12-24T23:35:27Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with enemies), &amp;quot;s:&amp;quot; (chatting only with spectators)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the heightmap&lt;br /&gt;
# press F2 when selected a builder to build a unit for seeing where it can build&lt;br /&gt;
# press F3 for seeing last action in the game&lt;br /&gt;
# press F4 for seeing metal map (where to build metal extractors)&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15720</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15720"/>
		<updated>2006-12-24T23:32:55Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only with enemies), &amp;quot;s:&amp;quot; (chatting only with spectators)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15719</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15719"/>
		<updated>2006-12-24T23:32:24Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (chatting only for enemies), &amp;quot;s:&amp;quot; (chatting only for spectators)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15718</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15718"/>
		<updated>2006-12-24T23:32:03Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Another useful commands: &amp;quot;e:&amp;quot; (only for enemies), &amp;quot;s:&amp;quot; (only for spectators)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15717</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15717"/>
		<updated>2006-12-24T23:31:08Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To chat with allies, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe] and [http://www.unknown-files.net/index.php?page=browse&amp;amp;cat=1&amp;amp;subcat=4 Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2012 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7544</id>
		<title>First 16 player</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7544"/>
		<updated>2006-10-31T16:31:30Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the 12th/13th of October 2006 (It went on!) Wil2 Hosted the first known 16 player (plus spectator) game on TASPRING&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#EEEEEE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WRONG!&amp;lt;/b&amp;gt; first known was hosted by TradeMark, 8th October 2006, view topic:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7473&lt;br /&gt;
&lt;br /&gt;
And it doesnt need so good cpu either: TradeMark has 1.4Ghz CPU, 1.5GB memory, 6Mbps/512kbps connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the general errors with so many players, the game had very low lag and was fully playable and enjoyable!&lt;br /&gt;
&lt;br /&gt;
The games were all played on the Castles map in 2 teams of 8 v 8, north versus south.&lt;br /&gt;
&lt;br /&gt;
When it was tried first playing on supreme battlefield, the game did work twice, there was not a huge ammount of lag, however due to the server having standard on board graphics (and only PCI-X expansion), it was unplayable and a smaller map of castles was decided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Specs.&lt;br /&gt;
&lt;br /&gt;
The game was hosted on a Dual 3.0ghz Xeon server, with 8GB of memory and a internet connection of 10MB/s (burstable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second of the replays was accidently deleted, however the replays for the first and third games are available at the following links:&lt;br /&gt;
&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=56 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=58&lt;br /&gt;
&lt;br /&gt;
Wil2 would like to mention that whilst he has a fast machine and can host a game like this, he does suck at the game so do not mock his gameplay! :)&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7543</id>
		<title>First 16 player</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7543"/>
		<updated>2006-10-31T16:31:18Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the 12th/13th of October 2006 (It went on!) Wil2 Hosted the first known 16 player (plus spectator) game on TASPRING&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#DDDDDD&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WRONG!&amp;lt;/b&amp;gt; first known was hosted by TradeMark, 8th October 2006, view topic:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7473&lt;br /&gt;
&lt;br /&gt;
And it doesnt need so good cpu either: TradeMark has 1.4Ghz CPU, 1.5GB memory, 6Mbps/512kbps connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the general errors with so many players, the game had very low lag and was fully playable and enjoyable!&lt;br /&gt;
&lt;br /&gt;
The games were all played on the Castles map in 2 teams of 8 v 8, north versus south.&lt;br /&gt;
&lt;br /&gt;
When it was tried first playing on supreme battlefield, the game did work twice, there was not a huge ammount of lag, however due to the server having standard on board graphics (and only PCI-X expansion), it was unplayable and a smaller map of castles was decided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Specs.&lt;br /&gt;
&lt;br /&gt;
The game was hosted on a Dual 3.0ghz Xeon server, with 8GB of memory and a internet connection of 10MB/s (burstable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second of the replays was accidently deleted, however the replays for the first and third games are available at the following links:&lt;br /&gt;
&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=56 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=58&lt;br /&gt;
&lt;br /&gt;
Wil2 would like to mention that whilst he has a fast machine and can host a game like this, he does suck at the game so do not mock his gameplay! :)&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7542</id>
		<title>First 16 player</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7542"/>
		<updated>2006-10-31T16:30:57Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the 12th/13th of October 2006 (It went on!) Wil2 Hosted the first known 16 player (plus spectator) game on TASPRING&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WRONG!&amp;lt;/b&amp;gt; first known was hosted by TradeMark, 8th October 2006, view topic:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7473&lt;br /&gt;
&lt;br /&gt;
And it doesnt need so good cpu either: TradeMark has 1.4Ghz CPU, 1.5GB memory, 6Mbps/512kbps connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the general errors with so many players, the game had very low lag and was fully playable and enjoyable!&lt;br /&gt;
&lt;br /&gt;
The games were all played on the Castles map in 2 teams of 8 v 8, north versus south.&lt;br /&gt;
&lt;br /&gt;
When it was tried first playing on supreme battlefield, the game did work twice, there was not a huge ammount of lag, however due to the server having standard on board graphics (and only PCI-X expansion), it was unplayable and a smaller map of castles was decided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Specs.&lt;br /&gt;
&lt;br /&gt;
The game was hosted on a Dual 3.0ghz Xeon server, with 8GB of memory and a internet connection of 10MB/s (burstable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second of the replays was accidently deleted, however the replays for the first and third games are available at the following links:&lt;br /&gt;
&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=56 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=58&lt;br /&gt;
&lt;br /&gt;
Wil2 would like to mention that whilst he has a fast machine and can host a game like this, he does suck at the game so do not mock his gameplay! :)&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7541</id>
		<title>First 16 player</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=First_16_player&amp;diff=7541"/>
		<updated>2006-10-31T16:30:44Z</updated>

		<summary type="html">&lt;p&gt;TradeMark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the 12th/13th of October 2006 (It went on!) Wil2 Hosted the first known 16 player (plus spectator) game on TASPRING&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WRONG!&amp;lt;/b&amp;gt; first known was hosted by TradeMark, 8th October 2006, view topic:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7473&lt;br /&gt;
&lt;br /&gt;
And it doesnt need so good cpu either: TradeMark has 1.4Ghz CPU, 1.5GB memory, 6Mbps/512kbps connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the general errors with so many players, the game had very low lag and was fully playable and enjoyable!&lt;br /&gt;
&lt;br /&gt;
The games were all played on the Castles map in 2 teams of 8 v 8, north versus south.&lt;br /&gt;
&lt;br /&gt;
When it was tried first playing on supreme battlefield, the game did work twice, there was not a huge ammount of lag, however due to the server having standard on board graphics (and only PCI-X expansion), it was unplayable and a smaller map of castles was decided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Specs.&lt;br /&gt;
&lt;br /&gt;
The game was hosted on a Dual 3.0ghz Xeon server, with 8GB of memory and a internet connection of 10MB/s (burstable).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second of the replays was accidently deleted, however the replays for the first and third games are available at the following links:&lt;br /&gt;
&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=56 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.unknown-files.net/replays/replay.php?id=58&lt;br /&gt;
&lt;br /&gt;
Wil2 would like to mention that whilst he has a fast machine and can host a game like this, he does suck at the game so do not mock his gameplay! :)&lt;/div&gt;</summary>
		<author><name>TradeMark</name></author>
	</entry>
</feed>