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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thor</id>
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	<updated>2026-11-08T20:27:03Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14972</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14972"/>
		<updated>2011-05-14T03:38:32Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video. &lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;The latest NOTA Version Link provided is 1.66&#039;&#039;&#039;, and can be downloaded here:&lt;br /&gt;
[http://springfiles.com/spring/games/nota-28 springfiles.com]&lt;br /&gt;
&lt;br /&gt;
The Latest NOTA &#039;&#039;&#039;Space Bugs&#039;&#039;&#039; is included in NOTA v1.66.&lt;br /&gt;
NOTA Space Bugs puts you and your allies in a &amp;quot;Star Ship Troopers&amp;quot; situation.&lt;br /&gt;
&lt;br /&gt;
NOTA 1.65 runs on the Spring engine version 0.82.7.0, other versions may or may not run it.&lt;br /&gt;
&lt;br /&gt;
Helpful Downloading Resource [[Getting_Spring_Content_and_Links|Getting &amp;quot;Spring Content and Links&amp;quot; wiki page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplayer Missions&#039;&#039;&#039; [http://www.springfiles.com/show_file.php?id=2437 Download Link] (Incomplete) Requires: NOTA V1.61 and the Maps Information:[http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=21505 Forum Link] [Does not work with new Engine release] (Original engine version will be hosted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Player&#039;&#039;&#039; [http://spring.jobjol.nl/show_file.php?id=1556 Missions] (Original 4) [http://springrts.com/phpbb/viewtopic.php?p=316378&amp;amp;sid=bb451f24bdb4f348554a577010b4e3c6#p316378 Install help]&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want (Old list):&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457 NOTA Map list]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
=== The NOTA channel ===&lt;br /&gt;
When you are playing you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA&#039;s assets. The channel is important for finding hosts and players. Just as important; the NOTA channel is where the newest versions will first be available. To set channel auto-join upon log-in, right click the chat window for settings.&lt;br /&gt;
&lt;br /&gt;
=== Team Speak / Mumble ===&lt;br /&gt;
NOTA has been the most active and nearly the only mod/game that fully uses Team Speak. &lt;br /&gt;
Team speak allows for outstanding communication. TS can also let team mates lead and teach noobs, removing the common noob problems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Spring VOIP server (TS) has changed to Mumble.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Download Mumble&#039;&#039;&#039;: http://mumble.sourceforge.net/&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;SpringRTS Muble Instructions:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Register a User Name and Password: http://mail.zero-k.info/ &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Add Server, then Connect: Start Mubmle &amp;gt;Server&amp;gt;Connect&amp;gt;Custom Servers&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Server Info:&#039;&#039;&#039; Label: (any thing) Address: &amp;quot;licho.eu&amp;quot; Port: (default)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(Old)Download TS: http://www.goteamspeak.com&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tagging Up ===&lt;br /&gt;
If you like NOTA You are welcome to add the NOTA tag to your player name: &amp;quot;/rename myname[NOTA]&amp;quot; A Tag in front of the name represents a Clan and not a Game.&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guides ===&lt;br /&gt;
&lt;br /&gt;
[http://spring.clan-sy.com/wiki/NOTA_players_guide NOTA Introductory Guide] is a general in depth strategy guide to NOTA created by 1-23v and HeavyLancer.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide NOTA vs OTA Differences Guide] is an introductory guide intended for those with an OTA/AA background by Totbuae.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Due to updates game play may vary slightly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1: [http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer On video.google], [http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
[http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
[http://uk.youtube.com/watch?v=3qVRCVt8oTo On youyube]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA&lt;br /&gt;
in ether [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a this site&#039;s NOTA forum], or in the [http://nota.strategyboards.com/ NOTA&#039;s Forum site].&lt;br /&gt;
&lt;br /&gt;
=== Recent News ===&lt;br /&gt;
Thor is releasing updates about every 2 months&lt;br /&gt;
&lt;br /&gt;
Many seasoned NOTA players are still around and lurking&lt;br /&gt;
&lt;br /&gt;
=== Old News ===&lt;br /&gt;
New Missions Release, with Muliplayer !&lt;br /&gt;
&lt;br /&gt;
Big NOTA games have been pretty reliable in European times and late evening Australian Times &lt;br /&gt;
&lt;br /&gt;
Small games are often possible in US / Australian times&lt;br /&gt;
&lt;br /&gt;
Still 6v6 games happen frequently (A Massive Game) &lt;br /&gt;
----&lt;br /&gt;
Created by Thor and cake, Maintained by 123vtemp&lt;br /&gt;
&lt;br /&gt;
Page last updated March 25, 2011&lt;br /&gt;
&lt;br /&gt;
Version 1.65 released March 25, 2011&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:NOTA]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14971</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14971"/>
		<updated>2011-05-14T03:37:48Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video. &lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;The latest NOTA Version Link provided is 1.66&#039;&#039;&#039;, and can be downloaded here:&lt;br /&gt;
[http://springfiles.com/spring/games/nota-28 springfiles.com]&lt;br /&gt;
&lt;br /&gt;
The Latest NOTA &#039;&#039;&#039;Space Bugs is included&#039;&#039;&#039; in NOTA v1.66.&lt;br /&gt;
NOTA Space Bugs puts you and your allies in a &amp;quot;Star Ship Troopers&amp;quot; situation.&lt;br /&gt;
&lt;br /&gt;
NOTA 1.65 runs on the Spring engine version 0.82.7.0, other versions may or may not run it.&lt;br /&gt;
&lt;br /&gt;
Helpful Downloading Resource [[Getting_Spring_Content_and_Links|Getting &amp;quot;Spring Content and Links&amp;quot; wiki page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplayer Missions&#039;&#039;&#039; [http://www.springfiles.com/show_file.php?id=2437 Download Link] (Incomplete) Requires: NOTA V1.61 and the Maps Information:[http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=21505 Forum Link] [Does not work with new Engine release] (Original engine version will be hosted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Player&#039;&#039;&#039; [http://spring.jobjol.nl/show_file.php?id=1556 Missions] (Original 4) [http://springrts.com/phpbb/viewtopic.php?p=316378&amp;amp;sid=bb451f24bdb4f348554a577010b4e3c6#p316378 Install help]&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want (Old list):&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457 NOTA Map list]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
=== The NOTA channel ===&lt;br /&gt;
When you are playing you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA&#039;s assets. The channel is important for finding hosts and players. Just as important; the NOTA channel is where the newest versions will first be available. To set channel auto-join upon log-in, right click the chat window for settings.&lt;br /&gt;
&lt;br /&gt;
=== Team Speak / Mumble ===&lt;br /&gt;
NOTA has been the most active and nearly the only mod/game that fully uses Team Speak. &lt;br /&gt;
Team speak allows for outstanding communication. TS can also let team mates lead and teach noobs, removing the common noob problems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Spring VOIP server (TS) has changed to Mumble.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Download Mumble&#039;&#039;&#039;: http://mumble.sourceforge.net/&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;SpringRTS Muble Instructions:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Register a User Name and Password: http://mail.zero-k.info/ &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Add Server, then Connect: Start Mubmle &amp;gt;Server&amp;gt;Connect&amp;gt;Custom Servers&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Server Info:&#039;&#039;&#039; Label: (any thing) Address: &amp;quot;licho.eu&amp;quot; Port: (default)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(Old)Download TS: http://www.goteamspeak.com&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tagging Up ===&lt;br /&gt;
If you like NOTA You are welcome to add the NOTA tag to your player name: &amp;quot;/rename myname[NOTA]&amp;quot; A Tag in front of the name represents a Clan and not a Game.&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guides ===&lt;br /&gt;
&lt;br /&gt;
[http://spring.clan-sy.com/wiki/NOTA_players_guide NOTA Introductory Guide] is a general in depth strategy guide to NOTA created by 1-23v and HeavyLancer.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide NOTA vs OTA Differences Guide] is an introductory guide intended for those with an OTA/AA background by Totbuae.&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Due to updates game play may vary slightly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1: [http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer On video.google], [http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
[http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
[http://uk.youtube.com/watch?v=3qVRCVt8oTo On youyube]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA&lt;br /&gt;
in ether [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a this site&#039;s NOTA forum], or in the [http://nota.strategyboards.com/ NOTA&#039;s Forum site].&lt;br /&gt;
&lt;br /&gt;
=== Recent News ===&lt;br /&gt;
Thor is releasing updates about every 2 months&lt;br /&gt;
&lt;br /&gt;
Many seasoned NOTA players are still around and lurking&lt;br /&gt;
&lt;br /&gt;
=== Old News ===&lt;br /&gt;
New Missions Release, with Muliplayer !&lt;br /&gt;
&lt;br /&gt;
Big NOTA games have been pretty reliable in European times and late evening Australian Times &lt;br /&gt;
&lt;br /&gt;
Small games are often possible in US / Australian times&lt;br /&gt;
&lt;br /&gt;
Still 6v6 games happen frequently (A Massive Game) &lt;br /&gt;
----&lt;br /&gt;
Created by Thor and cake, Maintained by 123vtemp&lt;br /&gt;
&lt;br /&gt;
Page last updated March 25, 2011&lt;br /&gt;
&lt;br /&gt;
Version 1.65 released March 25, 2011&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:NOTA]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14909</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14909"/>
		<updated>2008-09-10T03:51:54Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video. &lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
=== The NOTA channel ===&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA&#039;s assets. The channel is important for finding hosts and players. Just as important; the NOTA channel is where the newest versions will first be available.&lt;br /&gt;
&lt;br /&gt;
=== Team Speak ===&lt;br /&gt;
NOTA is the most active and nearly the only mod/game that fully uses Team Speak. (TS)&lt;br /&gt;
Team speak allows for outstanding communication. TS can let team mates lead and teach noobs, removing the common noob problems.&lt;br /&gt;
&amp;lt;p&amp;gt;Download TS: http://www.goteamspeak.com&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spring TS server: licho.eu&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How to log on: enter the server address (licho.eu) and a nickname&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guides ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA which goes more in depth has been created by  1-23v and HeavyLancer. The guide was based on this post by 1-23v in the Spring messageboards: [http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559 Message board version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Edited version by HeavyLancer: [http://spring.clan-sy.com/wiki/NOTA_players_guide NOTA Introductory Guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An introductory guide intended for those with an OTA/AA background by Totbuae: [http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide NOTA_OTA_differences_guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1: [http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer On video.google], [http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
[http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
[http://uk.youtube.com/watch?v=3qVRCVt8oTo On youyube]&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the [http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links &amp;quot;Getting Spring Content and Links&amp;quot; wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest NOTA Version Link provided is 1.49, and can be downloaded here:&lt;br /&gt;
[http://spring.jobjol.nl/1436 jobjol]&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457 NOTA Map list]&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&lt;br /&gt;
&lt;br /&gt;
NOTA Forums:&lt;br /&gt;
http://nota.strategyboards.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14908</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14908"/>
		<updated>2008-09-10T03:51:32Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video. &lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
=== The NOTA channel ===&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA&#039;s assets. The channel is important for finding hosts and players. Just as important; the NOTA channel is where the newest versions will first be available.&lt;br /&gt;
&lt;br /&gt;
=== Team Speak ===&lt;br /&gt;
NOTA is the most active and nearly the only mod/game that fully uses Team Speak. (TS)&lt;br /&gt;
Team speak allows for outstanding communication. TS can let team mates lead and teach noobs, removing the common noob problems.&lt;br /&gt;
&amp;lt;p&amp;gt;Download TS: http://www.goteamspeak.com&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spring TS server: licho.eu&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How to log on: enter the server address (licho.eu) and a nickname&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guides ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA which goes more in depth has been created by  1-23v and HeavyLancer. The guide was based on this post by 1-23v in the Spring messageboards: [http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559 Message board version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Edited version by HeavyLancer: [http://spring.clan-sy.com/wiki/NOTA_players_guide NOTA Introductory Guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An introductory guide intended for those with an OTA/AA background by Totbuae: [http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide NOTA_OTA_differences_guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1: [http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer On video.google], [http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
[http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
[http://uk.youtube.com/watch?v=3qVRCVt8oTo On youyube]&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the [http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links &amp;quot;Getting Spring Content and Links&amp;quot; wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest NOTA Version Link provided is 1.49, and can be downloaded here:&lt;br /&gt;
[http://spring.jobjol.nl/1436 jobjol]&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457 NOTA Map list]&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&lt;br /&gt;
&lt;br /&gt;
http://nota.strategyboards.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14907</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14907"/>
		<updated>2008-09-10T03:50:34Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Downloading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video. &lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
=== The NOTA channel ===&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA&#039;s assets. The channel is important for finding hosts and players. Just as important; the NOTA channel is where the newest versions will first be available.&lt;br /&gt;
&lt;br /&gt;
=== Team Speak ===&lt;br /&gt;
NOTA is the most active and nearly the only mod/game that fully uses Team Speak. (TS)&lt;br /&gt;
Team speak allows for outstanding communication. TS can let team mates lead and teach noobs, removing the common noob problems.&lt;br /&gt;
&amp;lt;p&amp;gt;Download TS: http://www.goteamspeak.com&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spring TS server: licho.eu&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How to log on: enter the server address (licho.eu) and a nickname&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guides ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA which goes more in depth has been created by  1-23v and HeavyLancer. The guide was based on this post by 1-23v in the Spring messageboards: [http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559 Message board version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Edited version by HeavyLancer: [http://spring.clan-sy.com/wiki/NOTA_players_guide NOTA Introductory Guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;An introductory guide intended for those with an OTA/AA background by Totbuae: [http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide NOTA_OTA_differences_guide]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1: [http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer On video.google], [http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
[http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related On youtube]&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
[http://uk.youtube.com/watch?v=3qVRCVt8oTo On youyube]&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the [http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links &amp;quot;Getting Spring Content and Links&amp;quot; wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest NOTA Version Link provided is 1.49, and can be downloaded here:&lt;br /&gt;
[http://spring.jobjol.nl/1436 jobjol]&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457 NOTA Map list]&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14874</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14874"/>
		<updated>2008-07-17T21:03:38Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA. The channel is important for finding hosts and players as well. &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay guide ===&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
The Edited version by HeavyLancer:&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
&lt;br /&gt;
An introductory guide intended for those with an OTA/AA background by Totbuae:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1:&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
http://uk.youtube.com/watch?v=3qVRCVt8oTo&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
The latest Version of NOTA is Version 1.46 and can be downloaded here:&lt;br /&gt;
http://www.darkstars.co.uk/downloads/view.php?file=spring/mods/NOTA146.sd7&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457&lt;br /&gt;
&lt;br /&gt;
Start radius widget:&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1129&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14873</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14873"/>
		<updated>2008-07-17T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Gameplay guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA. The channel is important for finding hosts and players as well. &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay guide ===&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
The Edited version by HeavyLancer:&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
&lt;br /&gt;
An introductory guide intended for those with an OTA/AA background by Totbuae:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_OTA_differences_guide&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1:&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
http://uk.youtube.com/watch?v=3qVRCVt8oTo&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
The latest Version of NOTA is Version 1.46 and can be downloaded here:&lt;br /&gt;
http://www.darkstars.co.uk/downloads/view.php?file=spring/mods/NOTA146.sd7&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457&lt;br /&gt;
&lt;br /&gt;
Start radius widget:&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1129&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14872</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14872"/>
		<updated>2008-07-17T20:57:02Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]&lt;br /&gt;
&lt;br /&gt;
== Getting Into NOTA ==&lt;br /&gt;
When you are playing spring you can type &amp;quot;/j #nota&amp;quot;. This will join the NOTA channel which has the current links for NOTA. The channel is important for finding hosts and players as well. &lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay guide ===&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
The Edited version by HeavyLancer:&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
Video 1:&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
http://uk.youtube.com/watch?v=EZSJcL9QSMg&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 2:&lt;br /&gt;
http://uk.youtube.com/watch?v=QK0yEm_L2yU&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
Video 3:&lt;br /&gt;
http://uk.youtube.com/watch?v=3qVRCVt8oTo&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
The latest Version of NOTA is Version 1.46 and can be downloaded here:&lt;br /&gt;
http://www.darkstars.co.uk/downloads/view.php?file=spring/mods/NOTA146.sd7&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;&#039;maps&#039;&#039;&#039; you may want:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=289457#p289457&lt;br /&gt;
&lt;br /&gt;
Start radius widget:&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1129&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
You can post comments and suggestions, or find links and work related to NOTA:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=8467&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15018</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15018"/>
		<updated>2008-07-11T00:54:32Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Tier 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
* Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
* If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
* Tier 2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you should see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
* Another ground unit you should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of Kbots. &#039;&#039;&#039;Do not&#039;&#039;&#039; try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
* T1 Kbot artillery for both Arm and Core are great for fire power. T2 Kbot artillery is costly, but a giant gun on legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
* As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. They are fragile and won&#039;t last long if detected. Ground radar can detect them if they fly directly overhead. Otherwise, radar planes are the best way of detecting them.&lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
=== Notes on Air ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
* Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
&lt;br /&gt;
* Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs you nearly 5000 M to get your first Moho up and running. Mohos have more health as they do cost a lot.&lt;br /&gt;
&lt;br /&gt;
* In NOTA wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
* NOTA defensive units are costly but very effective. Spending the M can be a real setback, but if it was well chosen it will serve you well. You will find that NOTA does not have indestructible land units if you  have adequate defenses. Static AA can remove large airborne problems quite nicely too.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA without much trouble.&lt;br /&gt;
&lt;br /&gt;
* As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths by causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sea Defense ===&lt;br /&gt;
&lt;br /&gt;
* An anti ship gun is a powerful weapon, but air can knock it out with quite some ease, so keep air supremacy or invest in some heavy AA.&lt;br /&gt;
&lt;br /&gt;
* Heavy, long range weapons (such as strategic cannons) are a great way to back your sea effort, and a good way to hold it. Big Berthas (Arm strategic cannons) have a good range for controlling sea, and do good damage to boot, but have a slow reload time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;br /&gt;
&lt;br /&gt;
* There are three armor classes: light, medium and heavy. Units do different damage to the different armor classes, as you would expect.&lt;br /&gt;
&lt;br /&gt;
=== Factors to consider when choosing units to be produced ===&lt;br /&gt;
&lt;br /&gt;
* Weapon characterisitcs such as rate of fire, accuracy, area of effect and damage&lt;br /&gt;
* Armour class and health&lt;br /&gt;
* Speed and turn rate&lt;br /&gt;
* Build time(which decides what is practical 2 produce), energy and metal required to manufacture the unit &lt;br /&gt;
* Cost-effectiveness with regards to firepower&lt;br /&gt;
* Stealth characteristics such as cloaking, stealth and decloaking radius&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14850</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14850"/>
		<updated>2007-06-03T20:34:23Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing for anti-infantry or anti-armor support, respectively. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also a much more expensive advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14849</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14849"/>
		<updated>2007-06-03T10:24:11Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Gameplay Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing for anti-infantry or anti-armor support, respectively. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also a much more expensive advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14848</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14848"/>
		<updated>2007-06-03T10:16:15Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Gameplay Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14847</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14847"/>
		<updated>2007-06-03T10:11:17Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Gameplay Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14846</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14846"/>
		<updated>2007-06-03T10:08:07Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Notanukecan.jpg&amp;diff=21970</id>
		<title>File:Notanukecan.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Notanukecan.jpg&amp;diff=21970"/>
		<updated>2007-06-03T10:05:51Z</updated>

		<summary type="html">&lt;p&gt;Thor: A nuclear cannon firing at a distant target, from NOTA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A nuclear cannon firing at a distant target, from NOTA.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Notascale.jpg&amp;diff=21971</id>
		<title>File:Notascale.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Notascale.jpg&amp;diff=21971"/>
		<updated>2007-06-03T09:52:11Z</updated>

		<summary type="html">&lt;p&gt;Thor: A blatant rip-off of the SupCom e3 demo, showing off the difference in scale of units in NOTA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A blatant rip-off of the SupCom e3 demo, showing off the difference in scale of units in NOTA.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14845</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14845"/>
		<updated>2007-06-03T09:46:30Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are smaller than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view of a battle in NOTA]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14844</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14844"/>
		<updated>2007-06-03T09:44:37Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are no longer larger than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view of a battle in NOTA]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14843</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14843"/>
		<updated>2007-06-03T09:27:40Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, or replaced to create a consistent world: infantry kbots are no longer larger than tanks; aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing; and ships are not boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view of a battle in NOTA]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14842</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14842"/>
		<updated>2007-06-03T06:42:28Z</updated>

		<summary type="html">&lt;p&gt;Thor: /* Gameplay Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a TA-themed mod designed for large maps and strategic gameplay. It could best be summed up as combining the scale of Supreme Commander with a more realistic take on the gritty, industrial feel of Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view of a battle in NOTA]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Nota2nukes.jpg&amp;diff=21966</id>
		<title>File:Nota2nukes.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Nota2nukes.jpg&amp;diff=21966"/>
		<updated>2007-06-03T06:40:08Z</updated>

		<summary type="html">&lt;p&gt;Thor: The final stages of a battle in NOTA. &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The final stages of a battle in NOTA.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14841</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14841"/>
		<updated>2007-06-03T06:17:03Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a TA-themed mod designed for large maps and strategic gameplay. It could best be summed up as combining the scale of Supreme Commander with a more realistic take on the gritty, industrial feel of Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|right|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14840</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14840"/>
		<updated>2007-06-03T05:49:34Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Not OTA, or NOTA, is a TA themed mod designed for large maps and strategic gameplay. It could best be summed up as combining the scale of Supreme Commander with a more realistic take on the gritty, industrial feel of Total Annihilation.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|right|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14839</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14839"/>
		<updated>2007-06-03T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Guide == &lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14838</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14838"/>
		<updated>2007-06-03T04:52:52Z</updated>

		<summary type="html">&lt;p&gt;Thor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NOTA == &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Relying purely on mobile groundbased anti-air is never cost-effective and a sure path to defeat. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing, depending on your side. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also an advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;/div&gt;</summary>
		<author><name>Thor</name></author>
	</entry>
</feed>