<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SwiftSpear</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SwiftSpear"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/SwiftSpear"/>
	<updated>2026-11-09T00:07:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Forum_Etiquette&amp;diff=7578</id>
		<title>Forum Etiquette</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Forum_Etiquette&amp;diff=7578"/>
		<updated>2007-05-07T10:30:34Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why use good ettiquette?==&lt;br /&gt;
&lt;br /&gt;
So many whingers on this forum.  And now another one wants to tell me what I should and shouldn&#039;t say.  Get a ticket and stand in line.  Or better yet toughen up and stop being such a whimp.  I&#039;ll say whatever I feel like and if you don&#039;t like it, well too bad.  You can&#039;t make me change a thing.&lt;br /&gt;
&lt;br /&gt;
And you are right.  Unless you post something that brings a moderator ban down on you, you can say what you like and I can&#039;t do anything to stop you.  But if you take some time to think, and apply some good etiquette principals, just maybe you&#039;ll be glad that you did.  For your own sake.&lt;br /&gt;
&lt;br /&gt;
I mean, why do you post on these forums anyway?  Do you want respect from other people?  Popularity?  To feel good because you have contributed something useful?  To influence the development of spring or one of the mods in a direction that suits you?  &lt;br /&gt;
&lt;br /&gt;
Whatever your reason, if you pay attention to what is written in this article, and put some effort into what you have to say, you will get improved results.  People who say the right things are more popular, better respected, and more likely to make a difference when discussing things like whether unit X should be buffed or nerfed.&lt;br /&gt;
&lt;br /&gt;
Or maybe you post just because you like the sound of your own typing.  Or you get a thrill from seeing lots of text on the internet credited as being written by someone that doesn&#039;t even have your real name.  In that case stop reading this and start spamming flaming and trolling for all you&#039;re worth.&lt;br /&gt;
&lt;br /&gt;
==Active Listening==&lt;br /&gt;
&lt;br /&gt;
A great skill to develop is effective listening.  What happens when you don&#039;t listen?  Its a bit like you are talking to an imaginary person.  You read things that weren&#039;t said.  You don&#039;t take into account things that were said.  You often end up looking silly.&lt;br /&gt;
&lt;br /&gt;
But thats not all there is to good listening.  A basic principal of human interaction is that everyone else wants to know that people are understanding what they have to say. A nasty habbit that most of us have is that if we don&#039;t think the other person heard or understood what we had to say, we&#039;ll just repeat it louder and angrier.  This tends to be a good way to start a flame war. &lt;br /&gt;
&lt;br /&gt;
You can take advantage of this tendancy by showing people that you understand.  If you show someone that you understand what they have to say, they&#039;ll think you are a good person and may be more interested in what you have to say.  &lt;br /&gt;
&lt;br /&gt;
For instance Jimbob says that widgets should be nerfed because they swarmed through his whatsit army and cut them to pieces.  You know that this is stupid.  So you tell Jimbob &#039;Heh stupid if we nerf widget then they won&#039;t be good against doodads anymore&#039;.  And this might be a very good point, but Jimbob will hate you because you ignored his point about the widgets thrashing whatsits.  He might resort to a personal attack along the lines of &#039;You&#039;re just a widget spammer who doesn&#039;t want them nerfed so you don&#039;t have to learn to use other units&#039;.&lt;br /&gt;
&lt;br /&gt;
But if you show you understand what he has to say you normally get some more respect.  &#039;I can understand that it is frustrating that you can&#039;t beat widgets with whatsits.  But if we nerf Widgets than the doodads will be able to kill the widgets far too easily.  Jimbob then says &#039;Oh I didn&#039;t think of that.  Maybe we should buff the whatsits instead&#039;.  Suddenly you are having a sensible conversation.  You have a chance of agreeing on something that may help improve the mod you are talking about.  Or at least you can agree to disagree in a civilized manner which makes it less likely that the other guy won&#039;t try and disagree with you next time you say something just to pay you back.&lt;br /&gt;
&lt;br /&gt;
==Whats in it for me==&lt;br /&gt;
&lt;br /&gt;
What is most likely to make you change your opinion or actions?  Often its when you are convinced that the change is in your best interests.  You might change to avoid a moderator threat of ban.  You might play a new mod if you are convinced there is a worthwhile chance of fun.  You might agree to a proposed balance change if you think it will make the game better - for you.&lt;br /&gt;
&lt;br /&gt;
However when we post, we often are still thinking about whats in it for us.  We forget that the people reading the post won&#039;t have any interest in whats in it for you. They will want to know whats in it for them.  If you can find a reason why something will be of interest to both yourselves, and to the people who read it, then you have a better chance of getting a favourable response.&lt;br /&gt;
&lt;br /&gt;
==Careful criticism==&lt;br /&gt;
&lt;br /&gt;
How do you feel when you are criticised?  You probably hate it, I know I do.  A normal response is to return the criticism, with interest.  So before you criticise someone, think about what you are trying to achieve.  If you are trying to convince someone else of something, provoking a hostile reaction will greatly reduce your chance of doing so.  Anticipate a potential hostile reaction to any criticism and consider carefully what you say.  Unless of course your purpose is to provoke a hostile reaction.  &lt;br /&gt;
&lt;br /&gt;
Some tips for taking the sting out of criticism:&lt;br /&gt;
* avoid emotionally loaded words and personal insults;&lt;br /&gt;
* stick to facts and behaviours that are simple to describe;&lt;br /&gt;
* allow for the chance that you may be wrong;&lt;br /&gt;
* make sure it is clear what the desired response is.&lt;br /&gt;
&lt;br /&gt;
Consider for example the difference between &#039;Stop being a total and utter jerk&#039;, and &#039;Please don&#039;t insult my skill level&#039;.&lt;br /&gt;
&lt;br /&gt;
Another drawback with criticism is that it restricts creativity.  If someone has an idea it might be very easy to criticise the idea if it has serious flaws.  This can kill the idea and prevent its further development.  This may seem like a good outcome if the idea is seriously flawed.  However you never know whenever a seriously flawed idea might not be the basis of a really good idea.  If an idea is flawed you always have the choice to either criticise it, ignore it, or suggest further ideas that may help to improve it.&lt;br /&gt;
&lt;br /&gt;
==Pragmatism vs Judgement==&lt;br /&gt;
&lt;br /&gt;
We often think in terms of what people do and don&#039;t deserve.  We make judements about people.  For instance so and so said X which was really rude, therefore he deserves to be insulted, ignored or whatever.  We also make judgements about people&#039;s inner motives.  &#039;He&#039;s only suggesting that balance change because he can&#039;t cope with strategy X&#039;.  &lt;br /&gt;
&lt;br /&gt;
But there is an inherent problem in making such judgements.  Nearly all the time if we make a negative value judgement about someone they will disagree.  All of us think we are doing the right thing and rarely if ever consider that we are a bad person that deserves to be mistreated.  If someone is rude, they probably feel justified by whatever provoked them to be rude.  If someone can&#039;t cope with strategy X, then they will probably consider strategy X to not be a valid strategy.&lt;br /&gt;
&lt;br /&gt;
So when you make a value judgement about someone, that person will almost certainly disagree with you.  And many value judgements cannot be proven, but rely on our interpretation of other people&#039;s motives.  Most value judgements come across as heavily loaded criticisms, which are either ignored or responded to vigorously.&lt;br /&gt;
&lt;br /&gt;
So before you make a value judgement, consider the desired outcome, and what is likely to happen when you say what you want to say.&lt;br /&gt;
&lt;br /&gt;
==Just because you spam==&lt;br /&gt;
&lt;br /&gt;
Just because you can say something does that mean you should say it?  People hate spam.  Anything that does not contribute something useful to the thread may be considered spam by some readers.  Write enough spam and you will annoy a lot of people, who will be less likely to listen to you when you have something worthwhile to say.  If you want to be taken seriously can the spam.  Some common examples:&lt;br /&gt;
*posting in a thread to state how stupid the thread is;&lt;br /&gt;
*posting &#039;me too&#039;;&lt;br /&gt;
*What is more off topic in a thread than pointing out that the thread is off topic?&lt;br /&gt;
&lt;br /&gt;
==Spelling and Grammar==&lt;br /&gt;
&lt;br /&gt;
There are many grammar and spelling nazis out there.  They can be a right royal pain in the backside with their nitpicking and criticisms.  And you might think &#039;Why should I put any effort into spelling and grammar - its the ideas that are important.  It doesn&#039;t matter whether I follow an arbitrary set of inconsistent rules on how I should present those ideas&#039;.&lt;br /&gt;
&lt;br /&gt;
If you are trying to &#039;sell&#039; and idea, presentation counts.  People will always take you more seriously if you have good spelling and grammar.&lt;br /&gt;
&lt;br /&gt;
==Read what you write==&lt;br /&gt;
&lt;br /&gt;
When you finish writing something, are you eager to see your message up in lights as soon as humanly possible?  Do you hit the send button a split second after you have rushed to the conclusion of your post?&lt;br /&gt;
&lt;br /&gt;
Or do you spend a little time checking everything you write.  After you finish, you spend a minute fixing up spelling mistakes, correcting yourself when you have changed thought mid sentence etc.  Sometimes you shudder to read what you have written and are glad to have the second change to make sure you say something that will be easy to read, and come across as being written by someone smart.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to proof read everything you write before you post, but I am quite often glad that I do...&lt;br /&gt;
&lt;br /&gt;
==Cock==&lt;br /&gt;
&lt;br /&gt;
Lol, wiki&#039;s&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:SwiftSpear&amp;diff=21169</id>
		<title>User:SwiftSpear</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:SwiftSpear&amp;diff=21169"/>
		<updated>2006-07-10T08:20:17Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMG PIRATES ARE ATTACKING ME, HELP!&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12711</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12711"/>
		<updated>2006-06-27T00:38:58Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=149</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=149"/>
		<updated>2006-06-27T00:38:58Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14700</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14700"/>
		<updated>2005-12-29T12:13:16Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* Improved feature reactivity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as people are bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===OTA Style Music===&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a subnote, many of Spring&#039;s pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.&lt;br /&gt;
&lt;br /&gt;
===Raise/Lower Terrain===&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
===Camera Angles===&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
===The New GUI===&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
&lt;br /&gt;
===Multiple transport load sharing via cable hooks===&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
===Mobile factories===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
===Rotatable buildings===&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
===Day and Night===&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fog of War, Line of Sight===&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
===FPS mode hud/movement changes===&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Game lobby moderators===&lt;br /&gt;
A well known issue. People always seem to request it...&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]&lt;br /&gt;
&lt;br /&gt;
===Gaia Player===&lt;br /&gt;
&lt;br /&gt;
Subject specific threads:&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]&lt;br /&gt;
&lt;br /&gt;
But this request appears in random threads every now and then.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&amp;amp;start=20 is gaia in cvs? Alantai says so.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&amp;amp;start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].&lt;br /&gt;
&lt;br /&gt;
===Improved feature reactivity===&lt;br /&gt;
&lt;br /&gt;
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic.  &lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196 3D Collission Mesh?]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14699</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14699"/>
		<updated>2005-12-29T12:12:21Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* The Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as people are bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===OTA Style Music===&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a subnote, many of Spring&#039;s pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.&lt;br /&gt;
&lt;br /&gt;
===Raise/Lower Terrain===&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
===Camera Angles===&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
===The New GUI===&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
&lt;br /&gt;
===Multiple transport load sharing via cable hooks===&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
===Mobile factories===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
===Rotatable buildings===&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
===Day and Night===&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fog of War, Line of Sight===&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
===FPS mode hud/movement changes===&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Game lobby moderators===&lt;br /&gt;
A well known issue. People always seem to request it...&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]&lt;br /&gt;
&lt;br /&gt;
===Gaia Player===&lt;br /&gt;
&lt;br /&gt;
Subject specific threads:&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]&lt;br /&gt;
&lt;br /&gt;
But this request appears in random threads every now and then.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&amp;amp;start=20 is gaia in cvs? Alantai says so.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&amp;amp;start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].&lt;br /&gt;
&lt;br /&gt;
===Improved feature reactivity===&lt;br /&gt;
&lt;br /&gt;
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic.  &lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14691</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14691"/>
		<updated>2005-11-19T15:34:55Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* The Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Term, coined by Gnome, refers to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea origial?&amp;quot; FAQ as apposed to the real [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other we might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as we&#039;re bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==OTA Style Music==&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
==Raise/Lower Terrain==&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
==Camera Angles==&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
==The New GUI==&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
&lt;br /&gt;
==Multiple transport load sharing via cable hooks==&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
==Mobile factories==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
==Rotatable buildings==&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
==Day and Night==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fog of War, Line of Sight==&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
==FPS mode hud/movement changes==&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12648</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12648"/>
		<updated>2005-11-19T10:20:37Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* New to Spring: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Spring WIKI ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 5px; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; float:right;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;http://www.portsmouth.gov.uk/images/FrenchFlag_small.gif French&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Pour les utilisateurs francophones:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vous trouverez quelques documentations en franÃƒÂ§ais sur le lien suivant:[http://home.tele2.fr/flani/Tutoriaux.htm]&amp;lt;BR&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FEED THE WIKI!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quoted From [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
=New to Spring:=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - a Wiki article with the most commonly-asked questions from newcomers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using Spring]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lan]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Features]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development:=&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Navigation:=&lt;br /&gt;
&#039;&#039;&#039;[[Special:Allpages|All the pages in this wiki]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Categories|List of Categories]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Recentchanges|Recent Changes to pages]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
If you find words or phrases which you don&#039;t understand, the [[Glossary]] may be of help.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the wiki interface]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=86</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=86"/>
		<updated>2005-11-19T10:20:37Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* New to Spring: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Spring WIKI ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 5px; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; float:right;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;http://www.portsmouth.gov.uk/images/FrenchFlag_small.gif French&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Pour les utilisateurs francophones:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vous trouverez quelques documentations en franÃƒÂ§ais sur le lien suivant:[http://home.tele2.fr/flani/Tutoriaux.htm]&amp;lt;BR&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FEED THE WIKI!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quoted From [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
=New to Spring:=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - a Wiki article with the most commonly-asked questions from newcomers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using Spring]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lan]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Features]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development:=&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Navigation:=&lt;br /&gt;
&#039;&#039;&#039;[[Special:Allpages|All the pages in this wiki]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Categories|List of Categories]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Recentchanges|Recent Changes to pages]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
If you find words or phrases which you don&#039;t understand, the [[Glossary]] may be of help.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the wiki interface]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14690</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14690"/>
		<updated>2005-11-19T10:16:57Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Term, coined by Gnome, refers to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea origial?&amp;quot; FAQ as apposed to the real [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other we might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as we&#039;re bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;Alphabetical List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==OTA Style Music==&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
==Raise/Lower Terrain==&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
==Camera Angles==&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
==The New GUI==&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
&lt;br /&gt;
==Multiple transport load sharing via cable hooks==&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
==Mobile factories==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
==Rotatable buildings==&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
==Day and Night==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fog of War, Line of Sight==&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
==FPS mode hud/movement changes==&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12647</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12647"/>
		<updated>2005-11-19T10:10:30Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* New to Spring: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Spring WIKI ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 5px; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; float:right;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;http://www.portsmouth.gov.uk/images/FrenchFlag_small.gif French&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Pour les utilisateurs francophones:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vous trouverez quelques documentations en franÃƒÂ§ais sur le lien suivant:[http://home.tele2.fr/flani/Tutoriaux.htm]&amp;lt;BR&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FEED THE WIKI!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quoted From [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
=New to Spring:=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - a Wiki article with the most commonly-asked questions from newcomers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Expecially before asking for or about features.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using Spring]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lan]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Features]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development:=&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Navigation:=&lt;br /&gt;
&#039;&#039;&#039;[[Special:Allpages|All the pages in this wiki]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Categories|List of Categories]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Recentchanges|Recent Changes to pages]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
If you find words or phrases which you don&#039;t understand, the [[Glossary]] may be of help.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the wiki interface]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=85</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=85"/>
		<updated>2005-11-19T10:10:30Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* New to Spring: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Spring WIKI ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 5px; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; float:right;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;http://www.portsmouth.gov.uk/images/FrenchFlag_small.gif French&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Pour les utilisateurs francophones:&amp;lt;BR&amp;gt;&lt;br /&gt;
Vous trouverez quelques documentations en franÃƒÂ§ais sur le lien suivant:[http://home.tele2.fr/flani/Tutoriaux.htm]&amp;lt;BR&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FEED THE WIKI!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quoted From [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
&lt;br /&gt;
=New to Spring:=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - a Wiki article with the most commonly-asked questions from newcomers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Expecially before asking for or about features.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using Spring]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lan]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Features]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Development:=&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod Development]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Create maps]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mac]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Navigation:=&lt;br /&gt;
&#039;&#039;&#039;[[Special:Allpages|All the pages in this wiki]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Categories|List of Categories]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Special:Recentchanges|Recent Changes to pages]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
If you find words or phrases which you don&#039;t understand, the [[Glossary]] may be of help.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the wiki interface]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14689</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14689"/>
		<updated>2005-11-19T09:05:52Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* The Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Term, coined by Gnome, refers to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more n00bz keep coming up with the same ideas and questions... think of this as the &amp;quot;shut up because you are stupid FAQ&amp;quot; as apposed to the real [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list :P&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;Alphabetical List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==OTA Style Music==&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
==Raise/Lower Terrain==&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
==Camera Angles==&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
==The New GUI==&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
&lt;br /&gt;
==Multiple transport load sharing via cable hooks==&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
==Mobile factories==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
==Rotatable buildings==&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
==Day and Night==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fog of War, Line of Sight==&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
==FPS mode hud/movement changes==&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14682</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14682"/>
		<updated>2005-11-14T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;SwiftSpear: /* The Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Term, coined by Gnome, refers to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more n00bz keep coming up with the same ideas and questions... think of this as the &amp;quot;shut up because you are stupid FAQ&amp;quot; as apposed to the real [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list :P&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;Alphabetical List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==OTA Style Music==&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
&lt;br /&gt;
==Raise/Lower Terrain==&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
==Camera Angles==&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
==The New GUI==&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
==Multiple transport load sharing via cable hooks==&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;/div&gt;</summary>
		<author><name>SwiftSpear</name></author>
	</entry>
</feed>