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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slogic</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T19:12:13Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7308</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7308"/>
		<updated>2010-12-23T08:21:53Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes always at start, hangs, etc... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Related forum threads:&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Spring on Intel or ATI &#039;open-source&#039; drivers]&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds?====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
Related forum threads:&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23541 Intel HD Graphics Driver issue?]&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23081 Performance issues on Intel X4500]&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7307</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7307"/>
		<updated>2010-12-23T08:19:51Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Related forum threads:&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Spring on Intel or ATI &#039;open-source&#039; drivers]&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds?====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
Related forum threads:&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23541 Intel HD Graphics Driver issue?]&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23081 Performance issues on Intel X4500]&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs, etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7306</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7306"/>
		<updated>2010-12-23T08:18:50Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Why does spring hang for a few seconds? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds?====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
Related forum threads:&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23541 Intel HD Graphics Driver issue?]&lt;br /&gt;
* [http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23081 Performance issues on Intel X4500]&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs, etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7305</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7305"/>
		<updated>2010-12-23T08:15:12Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Why does spring hang for a few seconds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds?====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs, etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7304</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7304"/>
		<updated>2010-12-23T08:14:45Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* I&amp;#039;ve got the most recent drivers and the game crashes in atioglxx.dll...? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs, etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7303</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7303"/>
		<updated>2010-12-23T08:14:12Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes always at start/hangs/... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start, hangs, etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7302</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7302"/>
		<updated>2010-12-23T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes always at start/hangs/... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* using basic water (SpringSettings)&lt;br /&gt;
* disabling vsync (SpringSettings)&lt;br /&gt;
* disabling Pixelbuffer objects (SpringSettings)&lt;br /&gt;
* disabling Anti-Aliasing (SpringSettings)&lt;br /&gt;
* updating or even downgrading [http://support.amd.com/ ATI driver]: ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7301</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7301"/>
		<updated>2010-12-23T08:10:31Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes, hangs etc... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes are:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* disable Anti-Aliasing (AA)&lt;br /&gt;
* try [http://support.amd.com/ different ATI driver] (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7300</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7300"/>
		<updated>2010-12-23T08:09:57Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes/hangs/... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes, hangs etc...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* disabling texture-compression at SpringSettings&lt;br /&gt;
* disabling reflective units at SpringSettings&lt;br /&gt;
* [http://downloadcenter.intel.com/ updating your driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* disable Anti-Aliasing (AA)&lt;br /&gt;
* try [http://support.amd.com/ different ATI driver] (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7299</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7299"/>
		<updated>2010-12-23T08:08:48Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Why does spring hang for a few seconds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug. For Windows Vista/7 try updating driver up to 8.15.10.2246 or newer. For Windows XP there is no solution yet.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes/hangs/...====&lt;br /&gt;
try:&lt;br /&gt;
* disable texture-compression&lt;br /&gt;
* disable reflective units&lt;br /&gt;
* [http://downloadcenter.intel.com/ update you&#039;re driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* disable Anti-Aliasing (AA)&lt;br /&gt;
* try [http://support.amd.com/ different ATI driver] (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7298</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7298"/>
		<updated>2010-12-23T08:07:28Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Why does spring hang for a few seconds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug, try updating driver up to 8.15.10.2246 or newer.&lt;br /&gt;
&lt;br /&gt;
====Fonts are unreadable====&lt;br /&gt;
[[File:IntelBorkedFonts.png|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a driver bug, try to update your driver.&lt;br /&gt;
&lt;br /&gt;
====It crashes/hangs/...====&lt;br /&gt;
try:&lt;br /&gt;
* disable texture-compression&lt;br /&gt;
* disable reflective units&lt;br /&gt;
* [http://downloadcenter.intel.com/ update you&#039;re driver]&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* disable Anti-Aliasing (AA)&lt;br /&gt;
* try [http://support.amd.com/ different ATI driver] (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7288</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7288"/>
		<updated>2010-12-14T14:16:34Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Why does spring hang for a few seconds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
&lt;br /&gt;
====Why does spring hang for a few seconds====&lt;br /&gt;
This bug occurs on maps like FolsomDamDeluxeV2, Tangerline. FPS suddenly drops to 1 and game runs very slowly. This seems to be an Intel driver bug, try updating driver up to &amp;gt;=8.15.10.2246 or/and:&lt;br /&gt;
* disable texture-compression&lt;br /&gt;
* disable reflective units&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow or giant dots on minimap====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug somewhere in LUA drawing with ATI. Disable widgets that draw via F11 menu to find the one. There is no real fix.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* disable Anti-Aliasing (AA)&lt;br /&gt;
* try different ATI driver (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7283</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7283"/>
		<updated>2010-12-03T14:20:27Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* It crashes always at start/hangs/... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug in the RedUI Minimap widget. Disable it via F11 menu.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* try different ATI driver (newer or even older): ATI OpenGL drivers are very buggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7282</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7282"/>
		<updated>2010-12-03T14:18:45Z</updated>

		<summary type="html">&lt;p&gt;Slogic: Cleanup?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===My buddy can not connect to a game I&#039;ve opened. What can we do?===&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===I am having really bad framerates (fps) on my dual core! What am I doing wrong?===&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
===How to Alt-Tab out of full-screen on Linux?===&lt;br /&gt;
Play windowed with &#039;&#039;/grabinput&#039;&#039;, or [http://springrts.com/phpbb/viewtopic.php?p=449972#p449972 use devilspie].&lt;br /&gt;
&lt;br /&gt;
===I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?===&lt;br /&gt;
Due to patents S3TC texture support is disabled by default. To enable it you need the tool driconf (note, you no longer require libdxtn):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Image Quality&amp;quot; tab activate &amp;quot;Enable S3TC texture compression even if software support is not available&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
===Nvidia===&lt;br /&gt;
&lt;br /&gt;
====I am having really bad framerates (FPS) on my brand new nVidia graphics card! What am I doing wrong?====&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
===ATI===&lt;br /&gt;
&lt;br /&gt;
==== I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?====&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
====I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?====&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
====UI disapears after 5-10 mins of play on old ATI videocards====&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
====I see the complete screen full of red/green/yellow====&lt;br /&gt;
&lt;br /&gt;
[[File:Redui-minimap-bug.pngâ€Ž|200px]]&lt;br /&gt;
&lt;br /&gt;
This is a bug in the RedUI Minimap widget. Disable it via F11 menu.&lt;br /&gt;
&lt;br /&gt;
====The textures looks scary====&lt;br /&gt;
[[File:Ati-drawing-issues.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Try using different driver. This is a known ATI-bug.&lt;br /&gt;
&lt;br /&gt;
====It crashes always at start/hangs/...====&lt;br /&gt;
Possible fixes:&lt;br /&gt;
* use basic water&lt;br /&gt;
* disable vsync&lt;br /&gt;
* disable Pixelbuffer objects&lt;br /&gt;
* try different ATI driver (newer or even older): ATI OpenGL drivers are verybuggy, blame ATI for that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
===I am having sound problems under Linux! What can i do?===&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===I have a problem that is not described here! What can i do?===&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:Cpp&amp;diff=1190</id>
		<title>AIWrapper:Cpp</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:Cpp&amp;diff=1190"/>
		<updated>2010-09-14T17:32:16Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Skirmish AIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AIWrapper|Cpp|hoijui|0.1|C++|alpha|GNU GPL v2+|[[AIInterface:C|C]]}}&lt;br /&gt;
&lt;br /&gt;
== (New) C++ AI Interface Wrapper ==&lt;br /&gt;
&lt;br /&gt;
==== Forum threads ====&lt;br /&gt;
*[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=15019 AI Interface redesign (in C)]&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This AI interface wrapper is written in C++. It allows C++ Skimrish AI devs to write AIs in a more future proof way than the [[AIWrapper:LegacyCpp|legacy wrapper]], which is meant to be replaced by this wrapper over time.&lt;br /&gt;
Use this, and not the legacy wrapper for new C++ AIs.&lt;br /&gt;
&lt;br /&gt;
The source is not yet in springs &#039;&#039;master&#039;&#039; branch, but in the &#039;&#039;cppintnew&#039;&#039; one under:&lt;br /&gt;
&#039;&#039;{spring_source}/AI/Wrappers/Cpp/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Used By ===&lt;br /&gt;
==== Skirmish AIs ====&lt;br /&gt;
* &#039;&#039;&#039;[[AI:CppTestAI|CppTestAI]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=22582 Shard]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Available only on the spring main repo in the &#039;&#039;cppintnew&#039;&#039; branch.&lt;br /&gt;
&lt;br /&gt;
==== Source ====&lt;br /&gt;
The source can be found in the &#039;&#039;cppintnew&#039;&#039; branch under:&lt;br /&gt;
&#039;&#039;{spring_source}/AI/Wrappers/Cpp/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
&#039;&#039;&#039;Known Crashes:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Features:&#039;&#039;&#039;&lt;br /&gt;
* compleet ID -&amp;gt; OO object wrapping (eg no more unitIDs, but only Unit OO objects)&lt;br /&gt;
&lt;br /&gt;
Please report bugs under&lt;br /&gt;
[http://springrts.com/mantis/ Mantis]&lt;br /&gt;
to the AI subproject.&lt;br /&gt;
&lt;br /&gt;
==== How to compile ====&lt;br /&gt;
It is compiled directly into AIs using it. Refer to springs Scons or CMake build files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: AI]]&lt;br /&gt;
[[Category: AIWrapper]]&lt;br /&gt;
[[Category: Development]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1094</id>
		<title>AI:Skirmish:List</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1094"/>
		<updated>2010-07-19T09:21:55Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Under Active Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Main Page]] &amp;lt; AIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basics about [[AI:Skirmish|Skirmish AIs]] in Spring.&lt;br /&gt;
&lt;br /&gt;
==== Under Active Development ====&lt;br /&gt;
Listed in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AAI|AAI]]&#039;&#039;&#039;     : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;, uses learning techniques, by [[User:Submarine|Submarine]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AGAI|AGAI]]&#039;&#039;&#039;     : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#00DDFF&amp;quot;&amp;gt;Java&amp;lt;/font&amp;gt;, by abma&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:BAI|BAI]]&#039;&#039;&#039;     : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#00DDFF&amp;quot;&amp;gt;Java&amp;lt;/font&amp;gt;, BA only, by Petah&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:BKPAI|BKPAI]]&#039;&#039;&#039; : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;, Kernel Panic only, by Baczek&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:C.R.A.I.G.|C.R.A.I.G.]]&#039;&#039;&#039;     : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lua&amp;lt;/font&amp;gt;, currently [http://spring1944.net/ Spring 1944] and [http://www.imperialwinter.com/ SWIW] only, by Tobi&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/crans-java-ai/ CransJavaAI]&#039;&#039;&#039; : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#00DDFF&amp;quot;&amp;gt;Java&amp;lt;/font&amp;gt;, port of KAIK, by cranphin&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/spring-djai/ DJAI]&#039;&#039;&#039; : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#00DDFF&amp;quot;&amp;gt;Java&amp;lt;/font&amp;gt;, by DJ&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=19450 E323AI]&#039;&#039;&#039;  : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;, plays XTA, BA &amp;amp;amp; BOTA by [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=4131 Error323] &amp;amp;amp; [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=6441 Simon Logic]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:HughAI|HughAI]]&#039;&#039;&#039; : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#00DDFF&amp;quot;&amp;gt;Java&amp;lt;/font&amp;gt;, port of CSAI, by Hugh Perkins&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAIK|KAIK]]&#039;&#039;&#039;   : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;, best suited for *A mods, based on [[AI:KAI|KAI]] by Krogothe, now developed by [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=3405 Kloot]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NTAI|NTai]]&#039;&#039;&#039;   : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;, the longest running AI, currently non-functional, by [[User:AF|AF]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:RAI|RAI]]&#039;&#039;&#039;     : &amp;lt;font color=&amp;quot;#00AAFF&amp;quot;&amp;gt;config-less&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt;,  supports many mods due to its universality, by [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=2771 Reth]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:Shard|Shard]]&#039;&#039;&#039;   : &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;config-based&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;C++&amp;lt;/font&amp;gt; &amp;amp; &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lua&amp;lt;/font&amp;gt;, highly configurable/adjustable, &#039;&#039;windows only (July 2010)&#039;&#039;, by [[User:AF|AF]]&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullAI|NullAI]]&#039;&#039;&#039;                    : C Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullJavaAI|NullJavaAI]]&#039;&#039;&#039;            : basic Java Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullLegacyCppAI|NullLegacyCppAI]]&#039;&#039;&#039;  : Legacy C++ Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullOOJavaAI|NullOOJavaAI]]&#039;&#039;&#039;        : Java Test AI using the OO wrapper, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[Random enemies]]&#039;&#039;&#039;                      : Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== No Longer Under Development ====&lt;br /&gt;
None of these AIs will work with the current spring release version.&lt;br /&gt;
They are listed here, in case someone wants to take up development again,&lt;br /&gt;
and for code reference.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:CSAI|CSAI]]&#039;&#039;&#039;   : C# AI, by Hugh Perkins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JAI|JAI]]&#039;&#039;&#039;     : first try at writing an AI in Java, by [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JCAI|JCAI]]&#039;&#039;&#039;   : by Zaphod&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAI|KAI]]&#039;&#039;&#039;     : by Krogothe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:MyAI|MyAI]]&#039;&#039;&#039;   : An earlier AI, by Berion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:OTAI|OTAI]]&#039;&#039;&#039;   : V1.13, An AI aimed at emulating the AI in OTA, by Veylon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:QAI|QAI]]&#039;&#039;&#039;     : V2.42, A half finished AI, by Qman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:SAI|SAI]]&#039;&#039;&#039;     : V0.15, by Spectre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TSI|TSI]]&#039;&#039;&#039;     : A Polish project, originally based on [[AI:SAI|SAI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TAI|TAI]]&#039;&#039;&#039;     : replaced by [[AI:NTAI|NTai]], by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:ZcAIn|ZcAIn]]&#039;&#039;&#039; : by Cain&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Planned For Development ====&lt;br /&gt;
; &#039;&#039;&#039;[[AI:Epic|Epic]]&#039;&#039;&#039;   : Next Gen AI, planned by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:GAI|GAI]]&#039;&#039;&#039;     : Groovy AI, planned by [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://github.com/ato/clojai/tree/master ClojAI]&#039;&#039;&#039;  : Clojure AI, planned by ato&lt;br /&gt;
[[Category: AI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7267</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7267"/>
		<updated>2010-07-19T09:11:36Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Graphics: I&amp;#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Graphics: UI disapears after 5-10 mins of play on old ATI videocards==&lt;br /&gt;
In cmdcolors.txt, simply comment out or remove the following lines:&lt;br /&gt;
 stipplePattern 0xffcc&lt;br /&gt;
 stippleFactor 1&lt;br /&gt;
 stippleSpeed 1.0&lt;br /&gt;
The problem detected on:&lt;br /&gt;
* ATI Radeon X3200 with latest drivers ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=20817 ref])&lt;br /&gt;
* ATI Radeon 9500 with Omega drivers 3.8.442 ([http://springrts.com/phpbb/viewtopic.php?f=11&amp;amp;t=23526 ref])&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not described here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIInterface:Python&amp;diff=1157</id>
		<title>AIInterface:Python</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIInterface:Python&amp;diff=1157"/>
		<updated>2010-05-28T14:30:29Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spring PyAI ==&lt;br /&gt;
The Spring PyAI Interface can be used to write skirmish AIs in Python. &lt;br /&gt;
&lt;br /&gt;
=== Code ===&lt;br /&gt;
https://sourceforge.net/projects/springpyai/&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
From the [http://springpyai.git.sourceforge.net/git/gitweb.cgi?p=springpyai/springpyai;a=blob_plain;f=README README]:&lt;br /&gt;
&lt;br /&gt;
First get the clean spring sourcecode:&lt;br /&gt;
&lt;br /&gt;
 git clone git://github.com/spring/spring.git spring&lt;br /&gt;
&lt;br /&gt;
then get the springpyai code into the right folder&lt;br /&gt;
&lt;br /&gt;
 git clone git://springpyai.git.sourceforge.net/gitroot/springpyai/springpyai spring/AI/Interfaces/Python&lt;br /&gt;
&lt;br /&gt;
and link the nullpythonai to the right folder to get it compiled&lt;br /&gt;
 &lt;br /&gt;
 ln -s ../Interfaces/Python/test/NullPythonAI/ spring/AI/Skirmish/NullPythonAI &lt;br /&gt;
&lt;br /&gt;
That&#039;s it, when python is detected, the Interface will be compiled automatically.&lt;br /&gt;
&lt;br /&gt;
=== Status ===&lt;br /&gt;
Most functions and Datatypes should work. However, there is no typechecking at this point and the interface may crash if you use a wrong type. All classes and functions are generated and because of this, there is no further documentation available.&lt;br /&gt;
&lt;br /&gt;
Check the NullPythonAI for something to start with.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish&amp;diff=1067</id>
		<title>AI:Skirmish</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish&amp;diff=1067"/>
		<updated>2010-05-13T08:05:17Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Which AI to choose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are AIs/Bots? ==&lt;br /&gt;
Skirmish AIs (old term: Global AIs), also called Bots or simply AIs, are what the computer opponents in games are called.&lt;br /&gt;
Developing a good Skirmish AI is a major undertaking and requires quite a bit of know how.&lt;br /&gt;
As the SY&#039;s had more important things to do than developing an AI,&lt;br /&gt;
they have left this job up to the community.&lt;br /&gt;
Spring Skirmish AIs are a non integral part of the engine (plugins),&lt;br /&gt;
and can be added and removed from your spring installation just as mods or maps.&lt;br /&gt;
&lt;br /&gt;
The community and AI research students have released quite a few [[AI:Skirmish:List|Skirmish AIs]] already.&lt;br /&gt;
&lt;br /&gt;
== How to install ==&lt;br /&gt;
; &#039;&#039;&#039;0.79 +&#039;&#039;&#039;: The Skirmish AI you have downloaded will likely be an archive (eg &amp;lt;i&amp;gt;.zip&amp;lt;/i&amp;gt;), containing one folder with the AIs short name and a subfolder therein representing its version number, eg: &amp;lt;i&amp;gt;MyAI/1.23&amp;lt;/i&amp;gt;. This has to be extracted into one of your spring data directories under &amp;lt;i&amp;gt;AI/Skirmish/&amp;lt;/i&amp;gt;. On windows, you will simply extract into &amp;lt;i&amp;gt;$mySpringInstallDir/AI/Skirmish/&amp;lt;/i&amp;gt;. The AI should then show up in your lobby, when you start it the next time, or make it reload the list of AIs. You may find further installation instructions in the readme that comes with the AI.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;0.78 -&#039;&#039;&#039;: The Global AI you have downloaded will likely contain one file &amp;lt;i&amp;gt;xxx.dll/so&amp;lt;/i&amp;gt; and possibly other files/folders. The shared library and other files need to be placed in &amp;lt;i&amp;gt;/AI/Bot-libs/&amp;lt;/i&amp;gt;, within the main Spring folder. The AIs should then show up in TASClient/SpringLobby (possibly after restarting the program or refreshing the AI list). You may find further installation instructions in the readme that comes with the AI.&lt;br /&gt;
&lt;br /&gt;
The Spring installer for windows and the Linux packages come with some AIs packaged already.&lt;br /&gt;
If you want more AIs, you may search the Spring forum or the [[AI:Skirmish:List|list of Spring Skirmish AIs]].&lt;br /&gt;
&lt;br /&gt;
If the AI you installed does not show up, or is marked by your lobby as too old,&lt;br /&gt;
you may have to get a new version of it.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
* on your lobby, create a multiplayer game;&lt;br /&gt;
* click on &amp;quot;Add Bot&amp;quot;;&lt;br /&gt;
* [[#Which AI to choose|select]] an appropriate AI;&lt;br /&gt;
* carry out any additional configuration you wish;&lt;br /&gt;
* start the game.&lt;br /&gt;
&lt;br /&gt;
== Which AI to choose ==&lt;br /&gt;
Because the Spring engine is under constant development,&lt;br /&gt;
old mods die, common ones change and new ones get created,&lt;br /&gt;
plus the fact that AI development is a difficult task in general,&lt;br /&gt;
make AI development for Spring a tough job.&lt;br /&gt;
In an ideal world, we would only need one Skirmish AI,&lt;br /&gt;
that plays all mods of Spring perfectly.&lt;br /&gt;
In practice, this is not going to happen.&lt;br /&gt;
All current Skirmish AIs for Spring have their strengths and defects.&lt;br /&gt;
Some are very competitive in Balanced Annihilation,&lt;br /&gt;
but fail to build even a single building in most other mods.&lt;br /&gt;
Some need config file management by the user,&lt;br /&gt;
but therefore are able to play most mods out there.&lt;br /&gt;
&lt;br /&gt;
Since Spring version 0.79, Skirmish AIs come with meta info&lt;br /&gt;
that is shown to you by the lobby when you click on &amp;quot;Add Bot&amp;quot;.&lt;br /&gt;
This meta information, among other things, contains a description of the AI&lt;br /&gt;
which should give you an idea about whether this AI suits your needs or not.&lt;br /&gt;
For further info, you may check out the URL associated with the AI.&lt;br /&gt;
&lt;br /&gt;
In practice, you will probably end up testing some of the AIs with your favourite mod.&lt;br /&gt;
Have a look at the [[AI:Skirmish:List|list]] of Spring skirmish AIs.&lt;br /&gt;
&lt;br /&gt;
If you want to know more about how AIs work under Spring,&lt;br /&gt;
have a look at the [[AI:Development:System|AI Interface system]] explanation.&lt;br /&gt;
&lt;br /&gt;
== AI comparing tables ==&lt;br /&gt;
&lt;br /&gt;
Click [[AI:Compare|here]].&lt;br /&gt;
&lt;br /&gt;
== How To Write ==&lt;br /&gt;
Check out the [[AI:Development|Skirmish AI development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: AI]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish&amp;diff=1066</id>
		<title>AI:Skirmish</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish&amp;diff=1066"/>
		<updated>2010-05-13T08:04:32Z</updated>

		<summary type="html">&lt;p&gt;Slogic: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are AIs/Bots? ==&lt;br /&gt;
Skirmish AIs (old term: Global AIs), also called Bots or simply AIs, are what the computer opponents in games are called.&lt;br /&gt;
Developing a good Skirmish AI is a major undertaking and requires quite a bit of know how.&lt;br /&gt;
As the SY&#039;s had more important things to do than developing an AI,&lt;br /&gt;
they have left this job up to the community.&lt;br /&gt;
Spring Skirmish AIs are a non integral part of the engine (plugins),&lt;br /&gt;
and can be added and removed from your spring installation just as mods or maps.&lt;br /&gt;
&lt;br /&gt;
The community and AI research students have released quite a few [[AI:Skirmish:List|Skirmish AIs]] already.&lt;br /&gt;
&lt;br /&gt;
== How to install ==&lt;br /&gt;
; &#039;&#039;&#039;0.79 +&#039;&#039;&#039;: The Skirmish AI you have downloaded will likely be an archive (eg &amp;lt;i&amp;gt;.zip&amp;lt;/i&amp;gt;), containing one folder with the AIs short name and a subfolder therein representing its version number, eg: &amp;lt;i&amp;gt;MyAI/1.23&amp;lt;/i&amp;gt;. This has to be extracted into one of your spring data directories under &amp;lt;i&amp;gt;AI/Skirmish/&amp;lt;/i&amp;gt;. On windows, you will simply extract into &amp;lt;i&amp;gt;$mySpringInstallDir/AI/Skirmish/&amp;lt;/i&amp;gt;. The AI should then show up in your lobby, when you start it the next time, or make it reload the list of AIs. You may find further installation instructions in the readme that comes with the AI.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;0.78 -&#039;&#039;&#039;: The Global AI you have downloaded will likely contain one file &amp;lt;i&amp;gt;xxx.dll/so&amp;lt;/i&amp;gt; and possibly other files/folders. The shared library and other files need to be placed in &amp;lt;i&amp;gt;/AI/Bot-libs/&amp;lt;/i&amp;gt;, within the main Spring folder. The AIs should then show up in TASClient/SpringLobby (possibly after restarting the program or refreshing the AI list). You may find further installation instructions in the readme that comes with the AI.&lt;br /&gt;
&lt;br /&gt;
The Spring installer for windows and the Linux packages come with some AIs packaged already.&lt;br /&gt;
If you want more AIs, you may search the Spring forum or the [[AI:Skirmish:List|list of Spring Skirmish AIs]].&lt;br /&gt;
&lt;br /&gt;
If the AI you installed does not show up, or is marked by your lobby as too old,&lt;br /&gt;
you may have to get a new version of it.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
* on your lobby, create a multiplayer game;&lt;br /&gt;
* click on &amp;quot;Add Bot&amp;quot;;&lt;br /&gt;
* [[#Which AI to choose|select]] an appropriate AI;&lt;br /&gt;
* carry out any additional configuration you wish;&lt;br /&gt;
* start the game.&lt;br /&gt;
&lt;br /&gt;
== Which AI to choose ==&lt;br /&gt;
Because the Spring engine is under constant development,&lt;br /&gt;
old mods die, common ones change and new ones get created,&lt;br /&gt;
plus the fact that AI development is a difficult task in general,&lt;br /&gt;
make AI development for spring a tough job.&lt;br /&gt;
In an ideal world, we would only need one Skirmish AI,&lt;br /&gt;
that plays all mods of Spring perfectly.&lt;br /&gt;
In practice, this is not going to happen.&lt;br /&gt;
All current Skirmish AIs for Spring have their strengths and defects.&lt;br /&gt;
Some are very competitive in Balanced Annihilation,&lt;br /&gt;
but fail to build even a single building in most other mods.&lt;br /&gt;
Some need config file management by the user,&lt;br /&gt;
but therefore are able to play most mods out there.&lt;br /&gt;
&lt;br /&gt;
Since spring version 0.79, Skirmish AIs come with meta info&lt;br /&gt;
that is shown to you by the lobby when you click on &amp;quot;Add Bot&amp;quot;.&lt;br /&gt;
This meta information, among other things, contains a description of the AI&lt;br /&gt;
which should give you an idea about whether this AI suits your needs or not.&lt;br /&gt;
For further info, you may check out the URL associated with the AI.&lt;br /&gt;
&lt;br /&gt;
In practice, you will probably end up testing some of the AIs with your favourite mod.&lt;br /&gt;
Have a look at the [[AI:Skirmish:List|list]] of Spring skirmish AIs.&lt;br /&gt;
&lt;br /&gt;
If you want to know more about how AIs work under spring,&lt;br /&gt;
have a look at the [[AI:Development:System|AI Interface system]] explanation.&lt;br /&gt;
&lt;br /&gt;
== AI comparing tables ==&lt;br /&gt;
&lt;br /&gt;
Click [[AI:Compare|here]].&lt;br /&gt;
&lt;br /&gt;
== How To Write ==&lt;br /&gt;
Check out the [[AI:Development|Skirmish AI development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: AI]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:LegacyCpp&amp;diff=1201</id>
		<title>AIWrapper:LegacyCpp</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:LegacyCpp&amp;diff=1201"/>
		<updated>2010-05-03T15:21:44Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Used By */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated}}&lt;br /&gt;
{{AIWrapper|LegacyCpp|hoijui &amp;amp; zenzike|0.1|C++|~stable|GNU GPL v2+|[[AIInterface:C|C]]}}&lt;br /&gt;
&lt;br /&gt;
== Legacy/Old C++ AI Interface Wrapper ==&lt;br /&gt;
&lt;br /&gt;
==== Forum threads ====&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&amp;amp;t=15019 AI Interface redesign (in C)]&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This AI interface wrapper is written in C++. It allows spring to load AIs written for the old C++ AI interface of spring, and should not be used for new projects.&lt;br /&gt;
&lt;br /&gt;
=== Used By ===&lt;br /&gt;
==== Skirmish AIs ====&lt;br /&gt;
* &#039;&#039;&#039;[[AI:AAI|AAI]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=19450 E323AI]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:KAIK|KAIK]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:NTAI|NTai]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:NullLegacyCppAI|NullLegacyCppAI]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:RAI|RAI]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
==== Binary ====&lt;br /&gt;
It comes with a spring default install.&lt;br /&gt;
&lt;br /&gt;
==== Source ====&lt;br /&gt;
The source can be found under:&lt;br /&gt;
&#039;&#039;{spring_source}/AI/Wrappers/LegacyCpp/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Known crashes:&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
Please report bugs under [http://springrts.com/mantis/ Mantis] to the AI subproject.&lt;br /&gt;
&lt;br /&gt;
=== How to compile ===&lt;br /&gt;
It is compiled directly into AIs using it. Refer to springs Scons or CMake build files.&lt;br /&gt;
&lt;br /&gt;
=== How to study body of API function ===&lt;br /&gt;
Open &#039;&#039;AI\Wrappers\LegacyCpp\AIAICallback.cpp&#039;&#039;, search for desired function, detect appropriate Clb_* function. Then open &#039;&#039;rts\ExternalAI\SSkirmishAICallbackImpl.cpp&#039;&#039; and find goal function body. Also you may try to read additional info in &#039;&#039;rts\ExternalAI\Interface\SSkirmishAICallback.h&#039;&#039; file for Clb_* function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: AI]]&lt;br /&gt;
[[Category: AIWrapper]]&lt;br /&gt;
[[Category: Development]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:LegacyCpp&amp;diff=1200</id>
		<title>AIWrapper:LegacyCpp</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AIWrapper:LegacyCpp&amp;diff=1200"/>
		<updated>2010-05-03T15:10:38Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Skirmish AIs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated}}&lt;br /&gt;
{{AIWrapper|LegacyCpp|hoijui &amp;amp; zenzike|0.1|C++|~stable|GNU GPL v2+|[[AIInterface:C|C]]}}&lt;br /&gt;
&lt;br /&gt;
== Legacy/Old C++ AI Interface Wrapper ==&lt;br /&gt;
&lt;br /&gt;
==== Forum threads ====&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&amp;amp;t=15019 AI Interface redesign (in C)]&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This AI interface wrapper is written in C++. It allows spring to load AIs written for the old C++ AI interface of spring, and should not be used for new projects.&lt;br /&gt;
&lt;br /&gt;
=== Used By ===&lt;br /&gt;
==== Skirmish AIs ====&lt;br /&gt;
* &#039;&#039;&#039;[[AI:AAI|AAI]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=19450 E3232AI]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:KAIK|KAIK]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:NTAI|NTai]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:NullLegacyCppAI|NullLegacyCppAI]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[AI:RAI|RAI]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
It comes with a spring default install.&lt;br /&gt;
&lt;br /&gt;
==== Source ====&lt;br /&gt;
The source can be found under:&lt;br /&gt;
&#039;&#039;{spring_source}/AI/Wrappers/LegacyCpp/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
&#039;&#039;&#039;Known Crashes:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
Please report bugs under&lt;br /&gt;
[http://springrts.com/mantis/ Mantis]&lt;br /&gt;
to the AI subproject.&lt;br /&gt;
&lt;br /&gt;
==== How to compile ====&lt;br /&gt;
It is compiled directly into AIs using it. Refer to springs Scons or CMake build files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: AI]]&lt;br /&gt;
[[Category: AIWrapper]]&lt;br /&gt;
[[Category: Development]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=522</id>
		<title>AI:Compare:*A</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=522"/>
		<updated>2010-05-03T14:49:12Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: AI]]&lt;br /&gt;
&lt;br /&gt;
Welcome to AI comparing table for *A ([[Balanced_Annihilation|BA]], [[BOTA]], [[Absolute_Annihilation|AA]] etc.) mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th &amp;gt;AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;AAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;E232AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;KAIK&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;NTAi&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;RAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;XAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;Shard&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;version&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.9&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://github.com/downloads/slogic/E323AI/E323AI-3.20.0-RC2-win32.zip 3.20.0]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.13&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://redmine.darkstars.co.uk/attachments/download/14/NTaiXE10.1bWin.rar XE10.1b]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.601&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://springrts.com/phpbb/download/file.php?id=2894 0.123]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://www.darkstars.co.uk/downloads/view.php?file=releases/shard/Shard.0.21.rar 0.21]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Mod features&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;7&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;marks (0 - no support, 10 - best of all AIs)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;non-cheating&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;teamplay support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;com-sharing support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;unit support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;kbots&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;vehicles&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;hovercraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;aircraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;naval&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;economy&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mex upgrading&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;geothermal usage&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;reclaiming&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;misc intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;attacking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the beginning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the middle&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;harassing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;nukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;LRPC&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;D-Gunning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;defending&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;static&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mobile&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;unit repairing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;antinukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;shields&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;build assisting&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;capturing ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;resurrecting ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;transport usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;threatmap usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[AI:Compare|&amp;lt;- Previous page]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9391</id>
		<title>Getting Spring Content and Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9391"/>
		<updated>2010-04-27T15:09:56Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Developer Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Content download websites for Spring===&lt;br /&gt;
; [http://spring.clan-sy.com/wiki/Where_files_go Where files go, Their purpose] : Maps. Mods, Lua Widgets, Base ota content, AIs&lt;br /&gt;
&lt;br /&gt;
;http://spring.jobjol.nl : a favorite site for getting Spring content - thanks to JJ&lt;br /&gt;
&lt;br /&gt;
;http://www.springinfo.info : a Spring Player&#039;s Portal (does not represent all Spring Development but is quite helpful)&lt;br /&gt;
&lt;br /&gt;
;http://spring-portal.com : a nice Spring site with a short &amp;lt;b&amp;gt;Getting Spring to play tutorial&amp;lt;/b&amp;gt; + more - thanks to BLC&lt;br /&gt;
&lt;br /&gt;
;http://www.tasdownloads.com : thanks to M_A_D&lt;br /&gt;
&lt;br /&gt;
;http://www.darkstars.co.uk/downloads/ : has the best &amp;lt;u&amp;gt;bandwidth&amp;lt;/u&amp;gt; you will get - thanks to AF (a Dev with a running Spring blog)&lt;br /&gt;
&lt;br /&gt;
;http://evolutionrts.info/maps/ : thanks to AF&lt;br /&gt;
&lt;br /&gt;
===Developer Sites===&lt;br /&gt;
Note that some Mods just use the Message board and not a site.&lt;br /&gt;
&lt;br /&gt;
;http://springlobby.info : The Site for the Devs who work on the SpringLobby which lets us play together &amp;lt;&amp;lt; there u can write a ticket if some thing [about the lobby] needs fixing.&lt;br /&gt;
&lt;br /&gt;
;http://trac.caspring.org/wiki/sd : CA mod site &amp;lt;&amp;lt; The link for DLing the CaUpdater - you can also write a ticket about some ting CA needs fixed&lt;br /&gt;
&lt;br /&gt;
;http://nota.strategyboards.com : NOTA&#039;s Independent forum and Bug Report site&lt;br /&gt;
&lt;br /&gt;
===General Links For Spring===&lt;br /&gt;
&lt;br /&gt;
;http://ladder.springrts.com : Ladder game Ranks + Scores&lt;br /&gt;
&lt;br /&gt;
;http://www.portforward.com : see our wiki on port forwarding to make use of this&lt;br /&gt;
&lt;br /&gt;
;http://modinfo.adune.nl : gives detailed info for mods &amp;lt;&amp;gt; (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
;http://replays.adune.nl : for getting and uploading replays - note: 2 see a replay you will need the Map and Mod played&lt;br /&gt;
&lt;br /&gt;
;http://pastebin.com : used for easily sharing code, or large blocks of text&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[FAQ|&amp;lt;- Back to Help page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9390</id>
		<title>Getting Spring Content and Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9390"/>
		<updated>2010-04-27T15:09:29Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* General Links For Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Content download websites for Spring===&lt;br /&gt;
; [http://spring.clan-sy.com/wiki/Where_files_go Where files go, Their purpose] : Maps. Mods, Lua Widgets, Base ota content, AIs&lt;br /&gt;
&lt;br /&gt;
;http://spring.jobjol.nl : a favorite site for getting Spring content - thanks to JJ&lt;br /&gt;
&lt;br /&gt;
;http://www.springinfo.info : a Spring Player&#039;s Portal (does not represent all Spring Development but is quite helpful)&lt;br /&gt;
&lt;br /&gt;
;http://spring-portal.com : a nice Spring site with a short &amp;lt;b&amp;gt;Getting Spring to play tutorial&amp;lt;/b&amp;gt; + more - thanks to BLC&lt;br /&gt;
&lt;br /&gt;
;http://www.tasdownloads.com : thanks to M_A_D&lt;br /&gt;
&lt;br /&gt;
;http://www.darkstars.co.uk/downloads/ : has the best &amp;lt;u&amp;gt;bandwidth&amp;lt;/u&amp;gt; you will get - thanks to AF (a Dev with a running Spring blog)&lt;br /&gt;
&lt;br /&gt;
;http://evolutionrts.info/maps/ : thanks to AF&lt;br /&gt;
&lt;br /&gt;
===Developer Sites===&lt;br /&gt;
Note that some Mods just use the Message board and not a site.&lt;br /&gt;
&lt;br /&gt;
;http://springlobby.info : The Site for the Devs who work on the SpringLobby which lets us play together &amp;lt;&amp;lt; there u can write a ticket if some thing [about the lobby] needs fixing.&lt;br /&gt;
&lt;br /&gt;
;http://trac.caspring.org/wiki/sd : CA mod site &amp;lt;&amp;lt; The link for DLing the CaUpdater - you can also write a ticket about some ting CA needs fixed&lt;br /&gt;
&lt;br /&gt;
;http://nota.strategyboards.com/ : NOTA&#039;s Independent forum and Bug Report site&lt;br /&gt;
&lt;br /&gt;
===General Links For Spring===&lt;br /&gt;
&lt;br /&gt;
;http://ladder.springrts.com : Ladder game Ranks + Scores&lt;br /&gt;
&lt;br /&gt;
;http://www.portforward.com : see our wiki on port forwarding to make use of this&lt;br /&gt;
&lt;br /&gt;
;http://modinfo.adune.nl : gives detailed info for mods &amp;lt;&amp;gt; (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
;http://replays.adune.nl : for getting and uploading replays - note: 2 see a replay you will need the Map and Mod played&lt;br /&gt;
&lt;br /&gt;
;http://pastebin.com : used for easily sharing code, or large blocks of text&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[FAQ|&amp;lt;- Back to Help page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9389</id>
		<title>Getting Spring Content and Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9389"/>
		<updated>2010-04-27T15:08:01Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Developer Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Content download websites for Spring===&lt;br /&gt;
; [http://spring.clan-sy.com/wiki/Where_files_go Where files go, Their purpose] : Maps. Mods, Lua Widgets, Base ota content, AIs&lt;br /&gt;
&lt;br /&gt;
;http://spring.jobjol.nl : a favorite site for getting Spring content - thanks to JJ&lt;br /&gt;
&lt;br /&gt;
;http://www.springinfo.info : a Spring Player&#039;s Portal (does not represent all Spring Development but is quite helpful)&lt;br /&gt;
&lt;br /&gt;
;http://spring-portal.com : a nice Spring site with a short &amp;lt;b&amp;gt;Getting Spring to play tutorial&amp;lt;/b&amp;gt; + more - thanks to BLC&lt;br /&gt;
&lt;br /&gt;
;http://www.tasdownloads.com : thanks to M_A_D&lt;br /&gt;
&lt;br /&gt;
;http://www.darkstars.co.uk/downloads/ : has the best &amp;lt;u&amp;gt;bandwidth&amp;lt;/u&amp;gt; you will get - thanks to AF (a Dev with a running Spring blog)&lt;br /&gt;
&lt;br /&gt;
;http://evolutionrts.info/maps/ : thanks to AF&lt;br /&gt;
&lt;br /&gt;
===Developer Sites===&lt;br /&gt;
Note that some Mods just use the Message board and not a site.&lt;br /&gt;
&lt;br /&gt;
;http://springlobby.info : The Site for the Devs who work on the SpringLobby which lets us play together &amp;lt;&amp;lt; there u can write a ticket if some thing [about the lobby] needs fixing.&lt;br /&gt;
&lt;br /&gt;
;http://trac.caspring.org/wiki/sd : CA mod site &amp;lt;&amp;lt; The link for DLing the CaUpdater - you can also write a ticket about some ting CA needs fixed&lt;br /&gt;
&lt;br /&gt;
;http://nota.strategyboards.com/ : NOTA&#039;s Independent forum and Bug Report site&lt;br /&gt;
&lt;br /&gt;
===General Links For Spring===&lt;br /&gt;
&lt;br /&gt;
http://ladder.springrts.com/ &amp;lt;&amp;lt; Ladder game Ranks + Scores&lt;br /&gt;
&lt;br /&gt;
http://www.portforward.com/ &amp;lt;&amp;lt; see our wiki on port forwarding to make use of this&lt;br /&gt;
&lt;br /&gt;
http://modinfo.adune.nl &amp;lt;&amp;lt; gives detailed info for mods &amp;lt;&amp;gt; (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
http://replays.adune.nl &amp;lt;&amp;lt; for getting and uploading replays - note: 2 see a &lt;br /&gt;
&lt;br /&gt;
replay you will need the Map and Mod played&lt;br /&gt;
&lt;br /&gt;
http://pastebin.com &amp;lt;&amp;lt; used for easily sharing code, or large blocks of text&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[FAQ|&amp;lt;- Back to Help page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9388</id>
		<title>Getting Spring Content and Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Getting_Spring_Content_and_Links&amp;diff=9388"/>
		<updated>2010-04-27T14:57:13Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Content download websites for Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Content download websites for Spring===&lt;br /&gt;
; [http://spring.clan-sy.com/wiki/Where_files_go Where files go, Their purpose] : Maps. Mods, Lua Widgets, Base ota content, AIs&lt;br /&gt;
&lt;br /&gt;
;http://spring.jobjol.nl : a favorite site for getting Spring content - thanks to JJ&lt;br /&gt;
&lt;br /&gt;
;http://www.springinfo.info : a Spring Player&#039;s Portal (does not represent all Spring Development but is quite helpful)&lt;br /&gt;
&lt;br /&gt;
;http://spring-portal.com : a nice Spring site with a short &amp;lt;b&amp;gt;Getting Spring to play tutorial&amp;lt;/b&amp;gt; + more - thanks to BLC&lt;br /&gt;
&lt;br /&gt;
;http://www.tasdownloads.com : thanks to M_A_D&lt;br /&gt;
&lt;br /&gt;
;http://www.darkstars.co.uk/downloads/ : has the best &amp;lt;u&amp;gt;bandwidth&amp;lt;/u&amp;gt; you will get - thanks to AF (a Dev with a running Spring blog)&lt;br /&gt;
&lt;br /&gt;
;http://evolutionrts.info/maps/ : thanks to AF&lt;br /&gt;
&lt;br /&gt;
===Developer Sites===&lt;br /&gt;
Note that some Mods just use the Message board and not a site.&lt;br /&gt;
&lt;br /&gt;
http://springlobby.info &amp;lt;&amp;lt; The Site for the Devs who work on the SpringLobby which lets us play together &amp;lt;&amp;lt; there u can write a ticket if some thing [about the lobby] needs fixing.&lt;br /&gt;
&lt;br /&gt;
http://trac.caspring.org/wiki/sd &amp;lt;&amp;lt; CA mod site &amp;lt;&amp;lt; The link for DLing the CaUpdater - you can also write a ticket about some ting CA needs fixed&lt;br /&gt;
&lt;br /&gt;
http://nota.strategyboards.com/ &amp;lt;&amp;lt; NOTA&#039;s Independent forum and Bug Report site&lt;br /&gt;
&lt;br /&gt;
===General Links For Spring===&lt;br /&gt;
&lt;br /&gt;
http://ladder.springrts.com/ &amp;lt;&amp;lt; Ladder game Ranks + Scores&lt;br /&gt;
&lt;br /&gt;
http://www.portforward.com/ &amp;lt;&amp;lt; see our wiki on port forwarding to make use of this&lt;br /&gt;
&lt;br /&gt;
http://modinfo.adune.nl &amp;lt;&amp;lt; gives detailed info for mods &amp;lt;&amp;gt; (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
http://replays.adune.nl &amp;lt;&amp;lt; for getting and uploading replays - note: 2 see a &lt;br /&gt;
&lt;br /&gt;
replay you will need the Map and Mod played&lt;br /&gt;
&lt;br /&gt;
http://pastebin.com &amp;lt;&amp;lt; used for easily sharing code, or large blocks of text&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[FAQ|&amp;lt;- Back to Help page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7237</id>
		<title>FAQ:technical</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7237"/>
		<updated>2010-03-03T15:19:19Z</updated>

		<summary type="html">&lt;p&gt;Slogic: better decision, not more care for domain name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Technical FAQ=&lt;br /&gt;
&lt;br /&gt;
==What port numbers does Spring use?==&lt;br /&gt;
Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it.&lt;br /&gt;
&lt;br /&gt;
==What APIs does Spring use?==&lt;br /&gt;
Spring uses OpenGL for graphics and OpenAL for sound. Also SDL is used for input and some other stuff.&lt;br /&gt;
&lt;br /&gt;
==What language is Spring written in?==&lt;br /&gt;
The Spring game engine is mostly written in C++. The TASClient is written in Delphi, the lobby server is in Java. SpringLobby is written in C++. Widgets and Gadgets are written in Lua. Skirmish AIs can be written in Lua, C, C++ and all the languages supported by the Java VM.&lt;br /&gt;
&lt;br /&gt;
==Is Spring open source?==&lt;br /&gt;
Yes, it is. Go to the [[Download|downloads]] section of the site to download the source code.&lt;br /&gt;
&lt;br /&gt;
==Is there any documentation for the source code?==&lt;br /&gt;
Yes, doxygen can be used to produce documentation. Unfortunately, there is no webserver running the docu at the moment, you will need to generate your own. To do so, install doxygen and run &amp;quot;doxygen&amp;quot; from in spring source directory.&lt;br /&gt;
&lt;br /&gt;
==Is Spring a Portable Application?==&lt;br /&gt;
&lt;br /&gt;
Yes, spring can be run from any big-enough portable storage device.&lt;br /&gt;
&lt;br /&gt;
==Is there an alternative way to connect to the lobby server?==&lt;br /&gt;
&lt;br /&gt;
Yes, using the [[IrcBridge | IRC-Bridge]] through an [http://en.wikipedia.org/wiki/Internet_Relay_Chat#Clients IRC client]. Keep in mind though, that this is not officially supported, and no guarantee is given for the reliability of this service.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7236</id>
		<title>FAQ:technical</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7236"/>
		<updated>2010-03-03T15:18:33Z</updated>

		<summary type="html">&lt;p&gt;Slogic: domain fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Technical FAQ=&lt;br /&gt;
&lt;br /&gt;
==What port numbers does Spring use?==&lt;br /&gt;
Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it.&lt;br /&gt;
&lt;br /&gt;
==What APIs does Spring use?==&lt;br /&gt;
Spring uses OpenGL for graphics and OpenAL for sound. Also SDL is used for input and some other stuff.&lt;br /&gt;
&lt;br /&gt;
==What language is Spring written in?==&lt;br /&gt;
The Spring game engine is mostly written in C++. The TASClient is written in Delphi, the lobby server is in Java. SpringLobby is written in C++. Widgets and Gadgets are written in Lua. Skirmish AIs can be written in Lua, C, C++ and all the languages supported by the Java VM.&lt;br /&gt;
&lt;br /&gt;
==Is Spring open source?==&lt;br /&gt;
Yes, it is. Go to the [http://springrts.com/download.php downloads] section of the site to download the source code.&lt;br /&gt;
&lt;br /&gt;
==Is there any documentation for the source code?==&lt;br /&gt;
Yes, doxygen can be used to produce documentation. Unfortunately, there is no webserver running the docu at the moment, you will need to generate your own. To do so, install doxygen and run &amp;quot;doxygen&amp;quot; from in spring source directory.&lt;br /&gt;
&lt;br /&gt;
==Is Spring a Portable Application?==&lt;br /&gt;
&lt;br /&gt;
Yes, spring can be run from any big-enough portable storage device.&lt;br /&gt;
&lt;br /&gt;
==Is there an alternative way to connect to the lobby server?==&lt;br /&gt;
&lt;br /&gt;
Yes, using the [[IrcBridge | IRC-Bridge]] through an [http://en.wikipedia.org/wiki/Internet_Relay_Chat#Clients IRC client]. Keep in mind though, that this is not officially supported, and no guarantee is given for the reliability of this service.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7235</id>
		<title>FAQ:technical</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:technical&amp;diff=7235"/>
		<updated>2010-03-03T15:17:57Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* What language is Spring written in? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Technical FAQ=&lt;br /&gt;
&lt;br /&gt;
==What port numbers does Spring use?==&lt;br /&gt;
Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it.&lt;br /&gt;
&lt;br /&gt;
==What APIs does Spring use?==&lt;br /&gt;
Spring uses OpenGL for graphics and OpenAL for sound. Also SDL is used for input and some other stuff.&lt;br /&gt;
&lt;br /&gt;
==What language is Spring written in?==&lt;br /&gt;
The Spring game engine is mostly written in C++. The TASClient is written in Delphi, the lobby server is in Java. SpringLobby is written in C++. Widgets and Gadgets are written in Lua. Skirmish AIs can be written in Lua, C, C++ and all the languages supported by the Java VM.&lt;br /&gt;
&lt;br /&gt;
==Is Spring open source?==&lt;br /&gt;
Yes, it is. Go to the [http://spring.clan-sy.com/download.php downloads] section of the site to download the source code.&lt;br /&gt;
&lt;br /&gt;
==Is there any documentation for the source code?==&lt;br /&gt;
Yes, doxygen can be used to produce documentation. Unfortunately, there is no webserver running the docu at the moment, you will need to generate your own. To do so, install doxygen and run &amp;quot;doxygen&amp;quot; from in spring source directory.&lt;br /&gt;
&lt;br /&gt;
==Is Spring a Portable Application?==&lt;br /&gt;
&lt;br /&gt;
Yes, spring can be run from any big-enough portable storage device.&lt;br /&gt;
&lt;br /&gt;
==Is there an alternative way to connect to the lobby server?==&lt;br /&gt;
&lt;br /&gt;
Yes, using the [[IrcBridge | IRC-Bridge]] through an [http://en.wikipedia.org/wiki/Internet_Relay_Chat#Clients IRC client]. Keep in mind though, that this is not officially supported, and no guarantee is given for the reliability of this service.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:general&amp;diff=7138</id>
		<title>FAQ:general</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:general&amp;diff=7138"/>
		<updated>2010-03-03T15:13:29Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Quick installation guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=General information FAQ=&lt;br /&gt;
&lt;br /&gt;
Here are general questions asked about spring and their answers&lt;br /&gt;
&lt;br /&gt;
==What is Spring?==&lt;br /&gt;
Spring is a project to create the best RTS engine ever (no joke). There are three principle goals which we hope to achieve.&lt;br /&gt;
&lt;br /&gt;
# Build a flexible and powerful 3D RTS engine that can handle large numbers of units and state-of-the-art special effects and animation.&lt;br /&gt;
# Support new games and mods with powerful built-in Lua language support that allows game designers to realize their goals and develop better and better games.&lt;br /&gt;
# Support end-users, fix bugs and provide the best support we can.&lt;br /&gt;
&lt;br /&gt;
==Is Spring free?==&lt;br /&gt;
The core game is released under GPL License.  It is 100% free to download and use.  Games and mods may have any license the developers wish; see [[Games]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Quick installation guide==&lt;br /&gt;
* Windows:&lt;br /&gt;
*# [[Download|download]] and install Spring engine. Under Vista or Seven avoid installing at &amp;quot;Program Files&amp;quot; folder, though the game might work&lt;br /&gt;
*# [http://www.springfiles.com/files.php?subcategory_id=5 download] and put any mod/game in &amp;quot;Spring\mods&amp;quot; folder&lt;br /&gt;
*# [http://www.springfiles.com/files.php?subcategory_id=2 download] and put any map in &amp;quot;Spring\maps&amp;quot; folder&lt;br /&gt;
*# finally run SpringLobby and play&lt;br /&gt;
* Linux:&lt;br /&gt;
*# TODO&lt;br /&gt;
&lt;br /&gt;
==Why can I edit this page?==&lt;br /&gt;
This page, and several others, are located in the Spring [http://en.wikipedia.org/wiki/Wiki Wiki]. The link gives a full explanation of what it is, but in short it is a way of letting anyone who wants to contribute to the page content. This can of course be abused, but even while it is easy for someone to vandalize the page, it is just as easy for someone to restore it, since the wiki saves all previous versions of a page.&lt;br /&gt;
&lt;br /&gt;
==Why can&#039;t I edit this page?==&lt;br /&gt;
You need to be [[Special:Userlogin|logged in]] to edit our wiki because people were vandalizing and/or being morons too much, so we had to lock it down.&lt;br /&gt;
&lt;br /&gt;
==I want to help, what can I do?==&lt;br /&gt;
Please look in the Forums. There are lots of things you can do according to your skills. These range from artistic development through to hard coding components. We are always looking for new fresh ideas. Avoid old stale ones found in the [[Monthly_Topic_Rotation]].&lt;br /&gt;
&lt;br /&gt;
==I want to donate.==&lt;br /&gt;
People have made clear their desire to donate to the project, and so far, we have been fairly reluctant about accepting donations. Our main concern? Unforeseen events arise, and it would be most unfortunate if everyone who donated felt swindled because the project did not turn out as they had hoped.&lt;br /&gt;
&lt;br /&gt;
We do not plan to be more or less productive solely based upon the quantity and frequency of donations received. The Spring project is here only because we view this as an enjoyable hobby.&lt;br /&gt;
&lt;br /&gt;
Helpful Sites Like [http://spring.jobjol.nl/subcategory.php?id=1 jobjol] do cost money to run and are set up to receive donations.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:general&amp;diff=7137</id>
		<title>FAQ:general</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:general&amp;diff=7137"/>
		<updated>2010-03-02T15:20:53Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Is Spring free? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=General information FAQ=&lt;br /&gt;
&lt;br /&gt;
Here are general questions asked about spring and their answers&lt;br /&gt;
&lt;br /&gt;
==What is Spring?==&lt;br /&gt;
Spring is a project to create the best RTS engine ever (no joke). There are three principle goals which we hope to achieve.&lt;br /&gt;
&lt;br /&gt;
# Build a flexible and powerful 3D RTS engine that can handle large numbers of units and state-of-the-art special effects and animation.&lt;br /&gt;
# Support new games and mods with powerful built-in Lua language support that allows game designers to realize their goals and develop better and better games.&lt;br /&gt;
# Support end-users, fix bugs and provide the best support we can.&lt;br /&gt;
&lt;br /&gt;
==Is Spring free?==&lt;br /&gt;
The core game is released under GPL License.  It is 100% free to download and use.  Games and mods may have any license the developers wish; see [[Games]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Quick installation guide==&lt;br /&gt;
* Windows:&lt;br /&gt;
*# [[Download|download]] and install Spring engine. Under Vista or Seven avoid installing at &amp;quot;Program Files&amp;quot; folder, though the game might work&lt;br /&gt;
*# download and put any mod/game in &amp;quot;Spring\mods&amp;quot; folder&lt;br /&gt;
*# download and put any map in &amp;quot;Spring\maps&amp;quot; folder&lt;br /&gt;
*# finally run SpringLobby and play&lt;br /&gt;
* Linux:&lt;br /&gt;
*# TODO&lt;br /&gt;
&lt;br /&gt;
==Why can I edit this page?==&lt;br /&gt;
This page, and several others, are located in the Spring [http://en.wikipedia.org/wiki/Wiki Wiki]. The link gives a full explanation of what it is, but in short it is a way of letting anyone who wants to contribute to the page content. This can of course be abused, but even while it is easy for someone to vandalize the page, it is just as easy for someone to restore it, since the wiki saves all previous versions of a page.&lt;br /&gt;
&lt;br /&gt;
==Why can&#039;t I edit this page?==&lt;br /&gt;
You need to be [[Special:Userlogin|logged in]] to edit our wiki because people were vandalizing and/or being morons too much, so we had to lock it down.&lt;br /&gt;
&lt;br /&gt;
==I want to help, what can I do?==&lt;br /&gt;
Please look in the Forums. There are lots of things you can do according to your skills. These range from artistic development through to hard coding components. We are always looking for new fresh ideas. Avoid old stale ones found in the [[Monthly_Topic_Rotation]].&lt;br /&gt;
&lt;br /&gt;
==I want to donate.==&lt;br /&gt;
People have made clear their desire to donate to the project, and so far, we have been fairly reluctant about accepting donations. Our main concern? Unforeseen events arise, and it would be most unfortunate if everyone who donated felt swindled because the project did not turn out as they had hoped.&lt;br /&gt;
&lt;br /&gt;
We do not plan to be more or less productive solely based upon the quantity and frequency of donations received. The Spring project is here only because we view this as an enjoyable hobby.&lt;br /&gt;
&lt;br /&gt;
Helpful Sites Like [http://spring.jobjol.nl/subcategory.php?id=1 jobjol] do cost money to run and are set up to receive donations.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=521</id>
		<title>AI:Compare:*A</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=521"/>
		<updated>2010-03-02T15:09:38Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: AI]]&lt;br /&gt;
&lt;br /&gt;
Welcome to AI comparing table for *A ([[Balanced_Annihilation|BA]], [[BOTA]], [[Absolute_Annihilation|AA]] etc.) mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th &amp;gt;AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;AAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;E232AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;KAIK&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;NTAi&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;RAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;XAI&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;version&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.9&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://github.com/downloads/Error323/E323AI/E323AI-v3.18.0-HighTemplar.tgz 3.18.0]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.13&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://redmine.darkstars.co.uk/attachments/download/14/NTaiXE10.1bWin.rar XE10.1b]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.601&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://springrts.com/phpbb/download/file.php?id=2894 0.123]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Mod features&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;marks (0 - no support, 10 - best of all AIs)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;non-cheating&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;teamplay support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;com-sharing support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;unit support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;kbots&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;vehicles&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;hovercraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;aircraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;naval&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;economy&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mex upgrading&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;geothermal usage&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;reclaiming&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;misc intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;attacking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the beginning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the middle&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;harassing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;nukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;LRPC&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;D-Gunning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;defending&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;static&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mobile&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;unit repairing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;antinukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;shields&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;build assisting&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;capturing ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;resurrecting ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;transport usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;threatmap usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[AI:Compare|&amp;lt;- Previous page]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=520</id>
		<title>AI:Compare:*A</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=520"/>
		<updated>2010-03-02T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: AI]]&lt;br /&gt;
&lt;br /&gt;
Welcome to AI comparing table for *A ([[Balanced_Annihilation|BA]], [[BOTA]], [[Absolute_Annihilation|AA]] etc.) mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th &amp;gt;AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;AAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;E232AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;KAIK&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;NTAi&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;RAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;XAI&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;version&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.9&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://github.com/downloads/Error323/E323AI/E323AI-v3.18.0-HighTemplar.tgz 3.18.0]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.13&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://redmine.darkstars.co.uk/attachments/download/14/NTaiXE10.1bWin.rar XE10.1b]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.601&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://springrts.com/phpbb/download/file.php?id=2894 0.123]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Mod features&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;marks (0 - no support, 10 - best of all AIs)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;non-cheating&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;teamplay support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;unit support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;kbots&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;vehicles&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;hovercraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;aircraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;naval&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;economy&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mex upgrading&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;geothermal usage&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;reclaiming&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;misc intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;attacking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the beginning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the middle&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;harassing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;nukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;LRPC&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;D-Gunning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;defending&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;static&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mobile&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;unit repairing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;antinukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;shields&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;build assisting&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;capturing ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;resurrecting ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;transport usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;threatmap usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[AI:Compare|&amp;lt;- Previous page]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=519</id>
		<title>AI:Compare:*A</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=519"/>
		<updated>2010-03-02T15:06:00Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: AI]]&lt;br /&gt;
&lt;br /&gt;
Welcome to AI comparing table for *A ([[Balanced_Annihilation|BA]], [[BOTA]], [[Absolute_Annihilation|AA]] etc.) mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th &amp;gt;AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;AAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;E232AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;KAIK&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;NTAi&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;RAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;XAI&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;version&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.9&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://github.com/downloads/Error323/E323AI/E323AI-v3.18.0-HighTemplar.tgz 3.18.0]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.13&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://redmine.darkstars.co.uk/attachments/download/14/NTaiXE10.1bWin.rar XE10.1b]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.601&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://springrts.com/phpbb/download/file.php?id=2894 0.123]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Mod features&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;marks (0 - no support, 10 - best of all AIs)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;non-cheating&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;teamplay support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;unit support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;kbots&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;vehicles&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;hovercraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;aircraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;naval&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;economy&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mex upgrading&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;geothermal usage&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;reclaiming&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;misc intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;attacking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the beginning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the middle&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;harassing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;nukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;LRPC&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;D-Gunning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;defending&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;static&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mobile&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;unit repairing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;antinukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;shields&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;build assisting&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;capturing ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;resurrecting ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;transport usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;threatmap usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[AI:Compare|&amp;lt;- Previous page]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=518</id>
		<title>AI:Compare:*A</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Compare:*A&amp;diff=518"/>
		<updated>2010-03-02T15:01:01Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: AI]]&lt;br /&gt;
&lt;br /&gt;
Welcome to AI comparing table for *A ([[Balanced_Annihilation|BA]], [[BOTA]], [[Absolute_Annihilation|AA]] etc.) mods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th &amp;gt;AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;AAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;E232AI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;KAIK&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;NTAi&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;RAI&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th width=&amp;quot;10%&amp;quot;&amp;gt;XAI&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;version&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.9&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://github.com/downloads/Error323/E323AI/E323AI-v3.18.0-HighTemplar.tgz 3.18.0]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.13&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://redmine.darkstars.co.uk/attachments/download/14/NTaiXE10.1bWin.rar XE10.1b]&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;0.601&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;[http://springrts.com/phpbb/download/file.php?id=2894 0.123]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Mod features&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;marks (0 - no support, 10 - best of all AIs)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;non-cheating&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;teamplay support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;  &lt;br /&gt;
  &amp;lt;td&amp;gt;unit support&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;kbots&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;vehicles&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;hovercraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;aircraft&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;naval&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;economy&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mex upgrading&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;geothermal usage&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;reclaiming&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;misc intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;attacking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in beginning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;in the middle&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;harassing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;nukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;LRPC&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;D-Gunning&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;defending&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;static&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;mobile&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;unit repairing&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;antinukes&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div style=&amp;quot;margin-left: 10px&amp;quot;&amp;gt;shields&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;build assisting&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;capturing ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;resurrecting ability&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;transport usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;threatmap usage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;AAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;E232AI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;KAIK&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;NTAi&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;RAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;right&amp;quot; title=&amp;quot;XAI&amp;quot;&amp;gt;?&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[AI:Compare|&amp;lt;- Previous page]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1089</id>
		<title>AI:Skirmish:List</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1089"/>
		<updated>2010-03-02T14:49:22Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Under Active Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Main Page]] &amp;lt; AIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basics about [[AI:Skirmish|Skirmish AIs]] in Spring.&lt;br /&gt;
&lt;br /&gt;
==== Under Active Development ====&lt;br /&gt;
Listed in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AAI|AAI]]&#039;&#039;&#039;     : config-based, uses learning techniques, by [[User:Submarine|Submarine]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AGAI|AGAI]]&#039;&#039;&#039;     : config-less, by abma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:BKPAI|BKPAI]]&#039;&#039;&#039; : config-less, Kernel Panic only, by Baczek&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:C.R.A.I.G.|C.R.A.I.G.]]&#039;&#039;&#039;     : config-based, currently [http://spring1944.net/ Spring 1944] and [http://www.imperialwinter.com/ SWIW] only, by Tobi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/crans-java-ai/ CransJavaAI]&#039;&#039;&#039; : config-less, Java port of KAIK, by cranphin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/spring-djai/ DJAI]&#039;&#039;&#039; : config-based, Java AI, by DJ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=19450 E323AI]&#039;&#039;&#039;  : config-based, plays XTA, BA &amp;amp;amp; BOTA by Error323 &amp;amp;amp; Simon Logic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:HughAI|HughAI]]&#039;&#039;&#039; : config-based, Java port of CSAI, by Hugh Perkins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAIK|KAIK]]&#039;&#039;&#039;   : config-less,  best suited for *A mods, based on [[AI:KAI|KAI]] by Krogothe, now developed by Kloot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NTAI|NTai]]&#039;&#039;&#039;   : config-based, the longest running AI, currently non-functional, by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:RAI|RAI]]&#039;&#039;&#039;     : config-less,  supports many mods due to its universality, by Reth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullAI|NullAI]]&#039;&#039;&#039;                    : C Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullJavaAI|NullJavaAI]]&#039;&#039;&#039;            : basic Java Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullLegacyCppAI|NullLegacyCppAI]]&#039;&#039;&#039;  : Legacy C++ Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullOOJavaAI|NullOOJavaAI]]&#039;&#039;&#039;        : Java Test AI using the OO wrapper, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[Random enemies]]&#039;&#039;&#039;                      : Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== No Longer Under Development ====&lt;br /&gt;
None of these AIs will work with the current spring release version.&lt;br /&gt;
They are listed here, in case someone wants to take up development again,&lt;br /&gt;
and for code reference.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:CSAI|CSAI]]&#039;&#039;&#039;   : C# AI, by Hugh Perkins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JAI|JAI]]&#039;&#039;&#039;     : first try at writing an AI in Java, by [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JCAI|JCAI]]&#039;&#039;&#039;   : by Zaphod&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAI|KAI]]&#039;&#039;&#039;     : by Krogothe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:MyAI|MyAI]]&#039;&#039;&#039;   : An earlier AI, by Berion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:OTAI|OTAI]]&#039;&#039;&#039;   : V1.13, An AI aimed at emulating the AI in OTA, by Veylon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:QAI|QAI]]&#039;&#039;&#039;     : V2.42, A half finished AI, by Qman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:SAI|SAI]]&#039;&#039;&#039;     : V0.15, by Spectre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TSI|TSI]]&#039;&#039;&#039;     : A Polish project, originally based on [[AI:SAI|SAI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TAI|TAI]]&#039;&#039;&#039;     : replaced by [[AI:NTAI|NTai]], by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:ZcAIn|ZcAIn]]&#039;&#039;&#039; : by Cain&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Planned For Development ====&lt;br /&gt;
; &#039;&#039;&#039;[[AI:Epic|Epic]]&#039;&#039;&#039;   : Next Gen AI, planned by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:GAI|GAI]]&#039;&#039;&#039;     : Groovy AI, planned by Agon &amp;amp; [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://github.com/ato/clojai/tree/master ClojAI]&#039;&#039;&#039;  : Clojure AI, planned by ato&lt;br /&gt;
[[Category: AI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1088</id>
		<title>AI:Skirmish:List</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Skirmish:List&amp;diff=1088"/>
		<updated>2010-03-02T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Under Active Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Main Page]] &amp;lt; AIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basics about [[AI:Skirmish|Skirmish AIs]] in Spring.&lt;br /&gt;
&lt;br /&gt;
==== Under Active Development ====&lt;br /&gt;
Listed in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AAI|AAI]]&#039;&#039;&#039;     : config-based, by [[User:Submarine|Submarine]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:AGAI|AGAI]]&#039;&#039;&#039;     : config-less, by abma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:BKPAI|BKPAI]]&#039;&#039;&#039; : config-less, Kernel Panic only, by Baczek&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:C.R.A.I.G.|C.R.A.I.G.]]&#039;&#039;&#039;     : config-based, currently [http://spring1944.net/ Spring 1944] and [http://www.imperialwinter.com/ SWIW] only, by Tobi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/crans-java-ai/ CransJavaAI]&#039;&#039;&#039; : config-less, Java port of KAIK, by cranphin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://code.google.com/p/spring-djai/ DJAI]&#039;&#039;&#039; : config-based, Java AI, by DJ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://springrts.com/phpbb/viewtopic.php?f=15&amp;amp;t=19450 E323AI]&#039;&#039;&#039;  : config-based, plays XTA, BA &amp;amp;amp; BOTA by Error323 &amp;amp;amp; Simon Logic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:HughAI|HughAI]]&#039;&#039;&#039; : config-based, Java port of CSAI, by Hugh Perkins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAIK|KAIK]]&#039;&#039;&#039;   : config-less,  best suited for *A mods, based on [[AI:KAI|KAI]] by Krogothe, now developed by Kloot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NTAI|NTai]]&#039;&#039;&#039;   : config-based, the longest running AI, currently non-functional, by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:RAI|RAI]]&#039;&#039;&#039;     : config-less,  supports many mods due to its universality, by Reth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Special ====&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullAI|NullAI]]&#039;&#039;&#039;                    : C Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullJavaAI|NullJavaAI]]&#039;&#039;&#039;            : basic Java Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullLegacyCppAI|NullLegacyCppAI]]&#039;&#039;&#039;  : Legacy C++ Test AI, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:NullOOJavaAI|NullOOJavaAI]]&#039;&#039;&#039;        : Java Test AI using the OO wrapper, does nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[Random enemies]]&#039;&#039;&#039;                      : Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== No Longer Under Development ====&lt;br /&gt;
None of these AIs will work with the current spring release version.&lt;br /&gt;
They are listed here, in case someone wants to take up development again,&lt;br /&gt;
and for code reference.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[AI:CSAI|CSAI]]&#039;&#039;&#039;   : C# AI, by Hugh Perkins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JAI|JAI]]&#039;&#039;&#039;     : first try at writing an AI in Java, by [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:JCAI|JCAI]]&#039;&#039;&#039;   : by Zaphod&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:KAI|KAI]]&#039;&#039;&#039;     : by Krogothe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:MyAI|MyAI]]&#039;&#039;&#039;   : An earlier AI, by Berion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:OTAI|OTAI]]&#039;&#039;&#039;   : V1.13, An AI aimed at emulating the AI in OTA, by Veylon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:QAI|QAI]]&#039;&#039;&#039;     : V2.42, A half finished AI, by Qman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:SAI|SAI]]&#039;&#039;&#039;     : V0.15, by Spectre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TSI|TSI]]&#039;&#039;&#039;     : A Polish project, originally based on [[AI:SAI|SAI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:TAI|TAI]]&#039;&#039;&#039;     : replaced by [[AI:NTAI|NTai]], by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:ZcAIn|ZcAIn]]&#039;&#039;&#039; : by Cain&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Planned For Development ====&lt;br /&gt;
; &#039;&#039;&#039;[[AI:Epic|Epic]]&#039;&#039;&#039;   : Next Gen AI, planned by [[User:AF|AF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[[AI:GAI|GAI]]&#039;&#039;&#039;     : Groovy AI, planned by Agon &amp;amp; [[User:hoijui|hoijui]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;[http://github.com/ato/clojai/tree/master ClojAI]&#039;&#039;&#039;  : Clojure AI, planned by ato&lt;br /&gt;
[[Category: AI]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5458</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5458"/>
		<updated>2010-03-02T14:42:36Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
** [[Lobby]]&lt;br /&gt;
** [[Engine]]&lt;br /&gt;
** [[AI]]&lt;br /&gt;
** ...&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
* [[Unit Development]]&lt;br /&gt;
* [[Map_development|Map Development]] (see also [[Maps]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14738</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14738"/>
		<updated>2010-03-02T14:39:54Z</updated>

		<summary type="html">&lt;p&gt;Slogic: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Development]]&lt;br /&gt;
[[Engine_Development|Development]] &amp;lt; Monthly Topic Rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to suggest an idea, see our [[http://springrts.com/phpbb Forums]], where we have a suggestion / request area.&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&lt;br /&gt;
No current topics!  All previous topics are either possible using Lua, or have been included in the engine features at this time.  How times change...&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7266</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7266"/>
		<updated>2010-03-02T14:33:24Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Misc: I have a problem that is not descriped here! What can i do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not described here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby. To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7265</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7265"/>
		<updated>2010-03-02T14:32:32Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Graphics: I&amp;#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use [http://google.com Google] or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not descriped here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby.&lt;br /&gt;
To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7264</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7264"/>
		<updated>2010-03-02T14:31:32Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use google or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not descriped here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby.&lt;br /&gt;
To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7263</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7263"/>
		<updated>2010-03-02T14:30:09Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
Also you may try multithreaded version of Spring, which can be downloaded from [[OtherDownloads|here]].&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread]&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use google or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not descriped here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby.&lt;br /&gt;
To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7262</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7262"/>
		<updated>2010-03-02T14:25:53Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Graphics: I&amp;#039;ve got the most recent drivers and the game crashes in atioglxx.dll...? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread]&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of Spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
&lt;br /&gt;
Spring 0.81.2 and/or Catalyst 10.2 drivers should fix this problem.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use google or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
&lt;br /&gt;
==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
&lt;br /&gt;
==Misc: I have a problem that is not descriped here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby.&lt;br /&gt;
To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2354</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2354"/>
		<updated>2010-02-28T13:22:17Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Basically OTA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
=Basically OTA=&lt;br /&gt;
&lt;br /&gt;
* Latest version: 1.6 beta (fix-9) ([http://www.springfiles.com/show_file.php?id=2522 download])&lt;br /&gt;
* Related forum thread: [http://springrts.com/phpbb/viewtopic.php?f=14&amp;amp;t=9291 here]&lt;br /&gt;
&lt;br /&gt;
==About BOTA==&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
==BOTA Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a significant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplemental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
BOTA does not seek to be an exact replica of OTA. It keeps the original OTA units without adding new ones, and it does not use any Armor classes like other Spring TA mods. What BOTA seeks to do overall is to take the OTA experience and streamline it to a less convoluted form. &lt;br /&gt;
&lt;br /&gt;
It is very easy to recover from a stupid mistake in BOTA unlike other mods and while the MT spam seen in OTA is still prolific, it can be worked around. Units move a bit more slowly as compared to other mods, but they also die more quickly. There is a more noticeable difference between CORE and ARM than there has in other mods. Balance is not &amp;quot;Mirrored&amp;quot; like in most games (near identical stats), but rather it emphasizes the differences between the ARM and CORE. Arm being fast maneuverable and having a strong Navy and Airforce. CORE being very powerful all around but having its greatest advantage in the late game.&lt;br /&gt;
&lt;br /&gt;
BOTA also has a stronger &amp;quot;Arcade Game&amp;quot; feel to it compared to any other RTS you may play. The overall intent being to take what made OTA great and emphasize that while downplaying the more &amp;quot;traditional&amp;quot; RTS elements.&lt;br /&gt;
&lt;br /&gt;
==History of BOTA==&lt;br /&gt;
&lt;br /&gt;
=== Version 1.3 ===&lt;br /&gt;
Thor ceased development with &#039;&#039;BOTA Version 1.3&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.4 ===&lt;br /&gt;
&#039;&#039;BOTA Version 1.4&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6 beta2 ===&lt;br /&gt;
There is also an alternate Beta Version that is Open for tryouts, it is a quick preview of what is in store for the future BOTA releases and features massive graphical improvements (by BOTA standards). &lt;br /&gt;
&lt;br /&gt;
Download links: Version 1.6(Fix-7)&lt;br /&gt;
* [http://jobjol.nl/2107 Beta at SpringFiles]&lt;br /&gt;
&lt;br /&gt;
==Where is BOTA going now?==&lt;br /&gt;
At this point BOTA has reached a happy medium balance wise, there isn&#039;t a &amp;quot;Sure-fire&amp;quot; way to win no matter how many times you play. And new players will be happy to discover new tactics with every game they play.&lt;br /&gt;
&lt;br /&gt;
BOTA&#039;s development will probably focus on a more streamlined feel and bug fixing. At this point, many of the new unit models are slightly buggy COB wise, and this will be corrected when Quanto get&#039;s off his lazy ass. &lt;br /&gt;
A proper LUA interface is in order along with proper LUA mod options to be included for the latest spring version. The final version of 1.6 may still be a long way off, but at this point the gameplay is where it should be.&lt;br /&gt;
&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2353</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2353"/>
		<updated>2010-02-28T13:20:44Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Basically OTA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
=Basically OTA=&lt;br /&gt;
&lt;br /&gt;
* Latest version: 1.6 beta (fix-9) ([http://www.springfiles.com/show_file.php?id=2522 download])&lt;br /&gt;
&lt;br /&gt;
==About BOTA==&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
==BOTA Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a significant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplemental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
BOTA does not seek to be an exact replica of OTA. It keeps the original OTA units without adding new ones, and it does not use any Armor classes like other Spring TA mods. What BOTA seeks to do overall is to take the OTA experience and streamline it to a less convoluted form. &lt;br /&gt;
&lt;br /&gt;
It is very easy to recover from a stupid mistake in BOTA unlike other mods and while the MT spam seen in OTA is still prolific, it can be worked around. Units move a bit more slowly as compared to other mods, but they also die more quickly. There is a more noticeable difference between CORE and ARM than there has in other mods. Balance is not &amp;quot;Mirrored&amp;quot; like in most games (near identical stats), but rather it emphasizes the differences between the ARM and CORE. Arm being fast maneuverable and having a strong Navy and Airforce. CORE being very powerful all around but having its greatest advantage in the late game.&lt;br /&gt;
&lt;br /&gt;
BOTA also has a stronger &amp;quot;Arcade Game&amp;quot; feel to it compared to any other RTS you may play. The overall intent being to take what made OTA great and emphasize that while downplaying the more &amp;quot;traditional&amp;quot; RTS elements.&lt;br /&gt;
&lt;br /&gt;
==History of BOTA==&lt;br /&gt;
&lt;br /&gt;
=== Version 1.3 ===&lt;br /&gt;
Thor ceased development with &#039;&#039;BOTA Version 1.3&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.4 ===&lt;br /&gt;
&#039;&#039;BOTA Version 1.4&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6 beta2 ===&lt;br /&gt;
There is also an alternate Beta Version that is Open for tryouts, it is a quick preview of what is in store for the future BOTA releases and features massive graphical improvements (by BOTA standards). &lt;br /&gt;
&lt;br /&gt;
Download links: Version 1.6(Fix-7)&lt;br /&gt;
* [http://jobjol.nl/2107 Beta at SpringFiles]&lt;br /&gt;
&lt;br /&gt;
==Where is BOTA going now?==&lt;br /&gt;
At this point BOTA has reached a happy medium balance wise, there isn&#039;t a &amp;quot;Sure-fire&amp;quot; way to win no matter how many times you play. And new players will be happy to discover new tactics with every game they play.&lt;br /&gt;
&lt;br /&gt;
BOTA&#039;s development will probably focus on a more streamlined feel and bug fixing. At this point, many of the new unit models are slightly buggy COB wise, and this will be corrected when Quanto get&#039;s off his lazy ass. &lt;br /&gt;
A proper LUA interface is in order along with proper LUA mod options to be included for the latest spring version. The final version of 1.6 may still be a long way off, but at this point the gameplay is where it should be.&lt;br /&gt;
&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2352</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2352"/>
		<updated>2010-02-28T13:20:14Z</updated>

		<summary type="html">&lt;p&gt;Slogic: /* Basically OTA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
=Basically OTA=&lt;br /&gt;
&lt;br /&gt;
* Latest version: 1.6 beta (fix-9) ([http://www.springfiles.com/show_file.php?id=2522 download])&lt;br /&gt;
* Upcoming changes: New LUA Interface, fix those COB errors.&lt;br /&gt;
&lt;br /&gt;
==About BOTA==&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
==BOTA Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a significant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplemental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
BOTA does not seek to be an exact replica of OTA. It keeps the original OTA units without adding new ones, and it does not use any Armor classes like other Spring TA mods. What BOTA seeks to do overall is to take the OTA experience and streamline it to a less convoluted form. &lt;br /&gt;
&lt;br /&gt;
It is very easy to recover from a stupid mistake in BOTA unlike other mods and while the MT spam seen in OTA is still prolific, it can be worked around. Units move a bit more slowly as compared to other mods, but they also die more quickly. There is a more noticeable difference between CORE and ARM than there has in other mods. Balance is not &amp;quot;Mirrored&amp;quot; like in most games (near identical stats), but rather it emphasizes the differences between the ARM and CORE. Arm being fast maneuverable and having a strong Navy and Airforce. CORE being very powerful all around but having its greatest advantage in the late game.&lt;br /&gt;
&lt;br /&gt;
BOTA also has a stronger &amp;quot;Arcade Game&amp;quot; feel to it compared to any other RTS you may play. The overall intent being to take what made OTA great and emphasize that while downplaying the more &amp;quot;traditional&amp;quot; RTS elements.&lt;br /&gt;
&lt;br /&gt;
==History of BOTA==&lt;br /&gt;
&lt;br /&gt;
=== Version 1.3 ===&lt;br /&gt;
Thor ceased development with &#039;&#039;BOTA Version 1.3&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.4 ===&lt;br /&gt;
&#039;&#039;BOTA Version 1.4&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
=== Version 1.6 beta2 ===&lt;br /&gt;
There is also an alternate Beta Version that is Open for tryouts, it is a quick preview of what is in store for the future BOTA releases and features massive graphical improvements (by BOTA standards). &lt;br /&gt;
&lt;br /&gt;
Download links: Version 1.6(Fix-7)&lt;br /&gt;
* [http://jobjol.nl/2107 Beta at SpringFiles]&lt;br /&gt;
&lt;br /&gt;
==Where is BOTA going now?==&lt;br /&gt;
At this point BOTA has reached a happy medium balance wise, there isn&#039;t a &amp;quot;Sure-fire&amp;quot; way to win no matter how many times you play. And new players will be happy to discover new tactics with every game they play.&lt;br /&gt;
&lt;br /&gt;
BOTA&#039;s development will probably focus on a more streamlined feel and bug fixing. At this point, many of the new unit models are slightly buggy COB wise, and this will be corrected when Quanto get&#039;s off his lazy ass. &lt;br /&gt;
A proper LUA interface is in order along with proper LUA mod options to be included for the latest spring version. The final version of 1.6 may still be a long way off, but at this point the gameplay is where it should be.&lt;br /&gt;
&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:requirements&amp;diff=7219</id>
		<title>FAQ:requirements</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:requirements&amp;diff=7219"/>
		<updated>2010-02-28T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
&lt;br /&gt;
==What platforms will Spring run on?==&lt;br /&gt;
At the moment, it runs on Windows, Linux, FreeBSD and basically on [[Spring_on_MacOSX |Mac OS X]].&lt;br /&gt;
&lt;br /&gt;
==What sort of a system do I need to run Spring?==&lt;br /&gt;
You need a 3D graphics card to run Spring. Anything better or equal to a GeForce4 MX should work. It is also &#039;&#039;&#039;Strongly Recommended&#039;&#039;&#039; that you update your drivers to the latest versions. Spring needs at least a SSE capable CPU, a more powerfull CPU can support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. You should also have at least 512 MB RAM.&lt;br /&gt;
For further details and tested Systems check the [[Requirements]] page.&lt;br /&gt;
&lt;br /&gt;
==Spring says &#039;Missing Default Cursor&#039;==&lt;br /&gt;
That means you are playing a mod or &#039;game content&#039; that depends on files you do not have. Most of times, it&#039;s due to trying to play a TA mod without having the TA base files (/base/otacontent.sdz, /base/tacontent_v2.sdz, /base/tatextures_v062.sdz). You can download them from [http://spring.clan-sy.com/dl/installer/base/ here] (After download, move them to the /base/ subfolder of your Spring folder). However, that would be illegal if you do not own the disc from a ten years old video game called Total Annihilation. Pretty sure it&#039;s illegal if you own it too {Stupid Corporations}. And don&#039;t even try to dump genuine TA data in your Spring folder, that won&#039;t work. To remain legal, play mod / &#039;game content&#039; that do not depend on repacked TA contents.&lt;br /&gt;
&lt;br /&gt;
==I need the GL_ARB_texture_env_combine extension==&lt;br /&gt;
This error can be caused by various things:&lt;br /&gt;
#Old video Hardware.&lt;br /&gt;
#Old drivers.&lt;br /&gt;
#Bad installed Drivers.&lt;br /&gt;
#Bad game settings.&lt;br /&gt;
&lt;br /&gt;
If your hardware is old check [http://www.delphi3d.net/hardware/extsupport.php?extension=GL_ARB_texture_env_combine THIS] ([http://web.archive.org/web/20070627091726/http://www.delphi3d.net/hardware/extsupport.php?extension=GL_ARB_texture_env_combine alternative Link]) list, if you cant find your video card then, sorry, you have to buy a new video card.&lt;br /&gt;
&lt;br /&gt;
If your hardware is in the above list or you are sure that your video card support this opengl extension download [http://www.realtech-vr.com/glview/download.html THIS] software. Intall, run, and check if under the &#039;&#039;Report&#039;&#039; tab there is the &#039;&#039;GL_ARB_texture_env_combine&#039;&#039; string.&lt;br /&gt;
If the string is present then the problem resides in your Spring settings, try lower screen resolution and disable all graphics effect.&lt;br /&gt;
If the string is not present and your hardware is in the list the problem are your video card drivers. To solve this &#039;&#039;&#039;UNINSTALL ALL PREVIOUS DRIVERS&#039;&#039;&#039; and install last stable drivers for your video card. Usually the problem shows when there are uninstalled old video drivers on the system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Use &#039;&#039;&#039;glxinfo&#039;&#039;&#039; on a Linux system. You don&#039;t need to download any third party application because most if not all systems with x11 should have that program already.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7261</id>
		<title>FAQ:trouble</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ:trouble&amp;diff=7261"/>
		<updated>2010-02-28T13:15:51Z</updated>

		<summary type="html">&lt;p&gt;Slogic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:FAQ]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
&lt;br /&gt;
==Network: My buddy can not connect to a game I&#039;ve opened. What can we do?==&lt;br /&gt;
The engine uses UDP port 8452 by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it. If you do not know what a port or a firewall is, use a relay host instead: when hosting a game, tick the check-box labeled &amp;quot;Use relayhost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that Spring engine will not connect to already running game, even if lobby client allows it.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my dual core! What am I doing wrong?==&lt;br /&gt;
This error is sometimes reported by people having multicore-CPUs. To solve this, you could try to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and force the spring exe file (spring.exe) to run on one core.&lt;br /&gt;
&lt;br /&gt;
Installing the latest processor drivers and Windows hotfixes for your system may also help.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I am having really bad framerates (fps) on my brand new nVidia graphics card! What am I doing wrong?==&lt;br /&gt;
Turn off &#039;threaded optimizations&#039; for Spring in the nVidia control panel.&lt;br /&gt;
&lt;br /&gt;
==Graphics: I use an ATI or Intel graphic card on Linux with Open-Source drivers, and the map is all white! Is there a solution?==&lt;br /&gt;
This means there is no texture compression support in the driver. There would be hope with a software texture compression library from [http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html here].&lt;br /&gt;
Unfortunately this method is patent encumbered, otherwise you could download and extract the latest version. You would also need two packages and their dependencies (Ubuntu/Debian instructions):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
$ sudo apt-get install libgl1-mesa-dev driconf&amp;lt;br&amp;gt;&lt;br /&gt;
$ cd &amp;lt;folder you extracted to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
$ make&amp;lt;br&amp;gt;&lt;br /&gt;
$ sudo make install&amp;lt;br&amp;gt;&lt;br /&gt;
$ driconf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the last step, you would have to enforce texture compression.&lt;br /&gt;
&lt;br /&gt;
[http://springrts.com/phpbb/viewtopic.php?f=20&amp;amp;t=20809 Related forum thread]&lt;br /&gt;
&lt;br /&gt;
==Graphics: I&#039;ve got the most recent drivers and the game crashes in atioglxx.dll...?==&lt;br /&gt;
As of spring 0.80.5, use only basic or dynamic water. Bump water with disabled shore waves should also work. Reflective or refractive water will make the game crash after 15-20 minutes due to a memory leak.&lt;br /&gt;
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==Graphics: I&#039;ve got a notebook and official AMD ATI drivers refuse to install, what to do?==&lt;br /&gt;
Use [http://www.driverheaven.net/modtool.php ATI Mobility Modder] or unofficial drivers - DNA or Omega. Use google or get them from [http://downloads.guru3d.com/Videocards----ATI-Catalyst-(Modified)_c24.html guru3d].&lt;br /&gt;
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==Sound: I am having sound problems under Linux! What can i do?==&lt;br /&gt;
In more then 90% of the cases, this is caused by pulseaudio. You can safely remove pulseaudio from your system. To do this, open your favorite package manager (eg. Synaptic under Ubuntu), and search for packages with &amp;quot;pulse&amp;quot; in their name. From these, keep only the ones whichs name starts with &amp;quot;lib&amp;quot;, and remove all others.&lt;br /&gt;
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==Misc: I have a problem that is not descriped here! What can i do?==&lt;br /&gt;
There is a number of things you can do, among these are:&lt;br /&gt;
* Search in the [http://springrts.com/phpbb/viewforum.php?f=11 Help &amp;amp; Bugs Forum], and ask if you can not find a suiting topic.&lt;br /&gt;
* Look at the [[Gentoo_install#Linux_specific_Troubleshooting|Linux only FAQ]].&lt;br /&gt;
* Ask for help in the lobby in a suiting channel, eg: #springlobby, #de, #fr, #ai, #main&lt;br /&gt;
* Ask the FAQ-Bot in the lobby in channel #springlobby.&lt;br /&gt;
To get a list of topics, write &#039;&#039;!faqlist&#039;&#039; and then use &#039;&#039;!faq &amp;lt;topic-name&amp;gt;&#039;&#039; to get the help text. For example, try &#039;&#039;!faq rename&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Slogic</name></author>
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