<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sheekel</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sheekel"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Sheekel"/>
	<updated>2026-11-08T23:42:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19690</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19690"/>
		<updated>2008-05-17T18:40:26Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA v9.44 is now released. Read the change log [http://www.xtaforever.com/forums/index.php/topic,490.0.html] Then download the mod file [http://spring.cn20070661.p-client.net/show_file.php?id=922 from here]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a community-run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://www.xtaforever.com/forums/ XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://img393.imageshack.us/img393/5559/screen051dz5.jpg&lt;br /&gt;
&lt;br /&gt;
http://img120.imageshack.us/img120/7203/screen099im1.jpg&lt;br /&gt;
&lt;br /&gt;
Some short videos:&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
He&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19689</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19689"/>
		<updated>2008-05-17T18:39:29Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA v9.44 is now released. Read the change log [http://www.xtaforever.com/forums/index.php/topic,490.0.html] Then download the mod file [http://spring.cn20070661.p-client.net/show_file.php?id=922 from here]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://www.xtaforever.com/forums/ XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://img393.imageshack.us/img393/5559/screen051dz5.jpg&lt;br /&gt;
&lt;br /&gt;
http://img120.imageshack.us/img120/7203/screen099im1.jpg&lt;br /&gt;
&lt;br /&gt;
Some short videos:&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
He&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19688</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19688"/>
		<updated>2008-05-17T18:34:57Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* EyeCandy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
&lt;br /&gt;
== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://www.xtaforever.com/forums/ XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://img393.imageshack.us/img393/5559/screen051dz5.jpg&lt;br /&gt;
&lt;br /&gt;
http://img120.imageshack.us/img120/7203/screen099im1.jpg&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19687</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19687"/>
		<updated>2008-05-17T18:32:48Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* What makes XTA Special, Unique &amp;amp; Addictive? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
&lt;br /&gt;
== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://www.xtaforever.com/forums/ XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19686</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19686"/>
		<updated>2008-05-17T18:32:08Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
&lt;br /&gt;
== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://www.xtaforever.com/forums/ XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19685</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19685"/>
		<updated>2008-05-17T18:31:05Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
&lt;br /&gt;
== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://www.xtaforever.com/forums/ This] is the current XTA forum. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about XTA ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
Until recently, XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9523</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9523"/>
		<updated>2008-05-17T18:26:55Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: /* Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;AA&lt;br /&gt;
:&amp;quot;Anti Air&amp;quot; - units which are good against aircraft.&lt;br /&gt;
:Also see [[Absolute Annihilation]]. &amp;quot;Balancing mod&amp;quot; with lots of extra units, based on [[UH]].&lt;br /&gt;
&lt;br /&gt;
;assist-build&lt;br /&gt;
:see &amp;quot;build-assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;BA&lt;br /&gt;
:[[Balanced Annihilation]]. The most popular Spring mod.&lt;br /&gt;
&lt;br /&gt;
;balancing mod&lt;br /&gt;
:changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
;BB&lt;br /&gt;
:&amp;quot;Big Bertha&amp;quot;, which is a &amp;quot;VLRPC&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;BSR&lt;br /&gt;
:&amp;quot;Brave Sir Robin&amp;quot; - producer of [[UH]]&lt;br /&gt;
&lt;br /&gt;
;build-assist&lt;br /&gt;
:speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/C_plus_plus C++]&lt;br /&gt;
:A computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
;CA&lt;br /&gt;
:[[Complete Annihilation]]. Constantly in development Total Annihilation based mod experimenting with new graphics and gameplay ideas.&lt;br /&gt;
&lt;br /&gt;
;[[CVS]]&lt;br /&gt;
:&amp;quot;Concurrent Version System&amp;quot;, allows the developers to work together; it contains the Spring source code.&lt;br /&gt;
:&amp;quot;[[SVN]]&amp;quot; (Subversion) is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
;comm&lt;br /&gt;
:&amp;quot;commander&amp;quot;, the unit you start the game with.&lt;br /&gt;
&lt;br /&gt;
;comm bomb&lt;br /&gt;
:&amp;quot;self-D&amp;quot;ing your commander in an enemy base to destroy it.&lt;br /&gt;
&lt;br /&gt;
;commnap&lt;br /&gt;
:Snatching an opponent&#039;s commander with a transport unit (usually an air transport such as an Atlas/Valkyrie), with the intent of selfdestructing it in the enemy&#039;s base.&lt;br /&gt;
&lt;br /&gt;
;con&lt;br /&gt;
:&amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
;DD&lt;br /&gt;
:What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
;[http://www.doxygen.org doxygen]&lt;br /&gt;
:source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
;Drama&lt;br /&gt;
:Forum colloquialism for emotional infighting, especially when emotions begin to flare and people move from logical discussion to name calling and defensiveness.  Comes from the stereotype that goths/emo-kids tend to over-dramatize their lot in life.&lt;br /&gt;
&lt;br /&gt;
;[[FAQ]]&lt;br /&gt;
:Answers to &amp;quot;Frequently Asked Questions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;LOS&lt;br /&gt;
:Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
;LRPC&lt;br /&gt;
:&amp;quot;Long Range Plasma Cannon.&lt;br /&gt;
:See also &amp;quot;VLRPC&amp;quot; (Very -&amp;quot;&amp;quot;-)&lt;br /&gt;
&lt;br /&gt;
;[[Maximum_Annihilation|MA]]&lt;br /&gt;
:[[Maximum_Annihilation|Maximum Annihilation]] - TA themed mod which evolved from [[Balanced_Annihilation|BA]] and features lots of new units and some changes on the concept to make it more challenging and fun.&lt;br /&gt;
&lt;br /&gt;
;mex (mexes)(mohomex)&lt;br /&gt;
:Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
;[[MiniSpring]]&lt;br /&gt;
:[[Mods|Mod]] with all the unit sizes scaled down by a factor of 2.&lt;br /&gt;
&lt;br /&gt;
;[[Mods|mod]]&lt;br /&gt;
:Modification to the game which changes the units, see [[Mods]].&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Microsoft_.NET .NET]&lt;br /&gt;
:A software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
;[[NOTA]]&lt;br /&gt;
:Not Original Total Annihilation, referring to the a TA mod.&lt;br /&gt;
&lt;br /&gt;
;[[OTA]]&lt;br /&gt;
:Original Total Annihilation, referring to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
;Phoenix Works&lt;br /&gt;
:A game [[lobby]] and persistent campaign system supporting Spring [[XTA]] as well as several (mainly rebalancing) mods for [[OTA|original TA]].&lt;br /&gt;
&lt;br /&gt;
;Porcing&lt;br /&gt;
:Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from an old [[CaveDog]] Strategy Article.&lt;br /&gt;
&lt;br /&gt;
;PW&lt;br /&gt;
:See &amp;quot;Phoenix Works&amp;quot;.&lt;br /&gt;
:Can also stand for &amp;quot;PeeWee&amp;quot;s&lt;br /&gt;
&lt;br /&gt;
;rebalance&lt;br /&gt;
:See &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;rush&lt;br /&gt;
:Early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
;self-D&lt;br /&gt;
:&amp;quot;self destruct&amp;quot; - All units can do this ([CTRL]+[D] to activate/cancel).&lt;br /&gt;
&lt;br /&gt;
;[http://sf.net SourceForge]&lt;br /&gt;
:The [[open source]] website used for the development of the source code.&lt;br /&gt;
&lt;br /&gt;
;[[SVN]]&lt;br /&gt;
:Subversion, used by the developers, it contains the [[Spring]] programming code. Considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
;[[SWTA]]&lt;br /&gt;
:Star Wars &amp;quot;total conversion&amp;quot; [[Mods|mod]]&lt;br /&gt;
&lt;br /&gt;
;[[SY]]s&lt;br /&gt;
:&amp;quot;Swedish Yankspankers&amp;quot; - the guys who started the whole [[Spring]] thing 8)&lt;br /&gt;
&lt;br /&gt;
;[[TA]]&lt;br /&gt;
:Total Annihilation, the name of the game.&lt;br /&gt;
&lt;br /&gt;
;[[TA-WD|TAWD]]&lt;br /&gt;
:&amp;quot;Total Annihilation: World Domination&amp;quot; - a quality World War 3 [[TC]].&lt;br /&gt;
&lt;br /&gt;
;TC&lt;br /&gt;
:See &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;TiA&lt;br /&gt;
:Tired Annihilation, a TA-based mod by Tired.&lt;br /&gt;
&lt;br /&gt;
;total conversion&lt;br /&gt;
:A [[Mods|mod]] which replaces the entire unit set, and often every other aspect(graphics, sound, etc.) of a game.&lt;br /&gt;
&lt;br /&gt;
;[[UH]]&lt;br /&gt;
:&amp;quot;[[UberHack]]&amp;quot; - Perhaps the most widely acclaimed &amp;quot;balancing mod&amp;quot; - produced by &amp;quot;BSR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;unit stats&lt;br /&gt;
:The amount of armour, max speed, etc. that a unit has.&lt;br /&gt;
&lt;br /&gt;
;[[UTASP]]&lt;br /&gt;
:A truly massive unofficial unit pack expansion for [[TA]].&lt;br /&gt;
&lt;br /&gt;
;VLRPC&lt;br /&gt;
:&amp;quot;Very Long Range Plasma Cannon&amp;quot;&lt;br /&gt;
:See also &amp;quot;LRPC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[XTA]]&lt;br /&gt;
:Standard mod packaged with spring.  Developed by a small community of enthusiasts.  v9.44 is latest version.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
&lt;br /&gt;
[[edrama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19879</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19879"/>
		<updated>2007-10-03T20:48:52Z</updated>

		<summary type="html">&lt;p&gt;Sheekel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&amp;lt;br&amp;gt;&lt;br /&gt;
el_gizmo&amp;lt;br&amp;gt;&lt;br /&gt;
Gamemaster(inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Gr33nGiant&amp;lt;br&amp;gt;&lt;br /&gt;
Malric &amp;lt;br&amp;gt;&lt;br /&gt;
Mong (inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Necronator&amp;lt;br&amp;gt;&lt;br /&gt;
trench0r&amp;lt;br&amp;gt;&lt;br /&gt;
Ugla &amp;lt;br&amp;gt;  &lt;br /&gt;
Vintage(8 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&amp;lt;br&amp;gt;&lt;br /&gt;
Dihi&amp;lt;br&amp;gt;&lt;br /&gt;
Manolo&amp;lt;br&amp;gt;&lt;br /&gt;
Merciless &amp;lt;br&amp;gt;&lt;br /&gt;
MoHaX&amp;lt;br&amp;gt;&lt;br /&gt;
pwl&amp;lt;br&amp;gt;&lt;br /&gt;
Seba_15&amp;lt;br&amp;gt;&lt;br /&gt;
Step&amp;lt;br&amp;gt;&lt;br /&gt;
TheMightyOne (9 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[MoXTA] Masters of xta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obliterator&amp;lt;br&amp;gt;&lt;br /&gt;
Dynamoe&amp;lt;br&amp;gt;&lt;br /&gt;
Lion_king(3 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&amp;lt;br&amp;gt;&lt;br /&gt;
1v0ry_k1ng&amp;lt;br&amp;gt;&lt;br /&gt;
Janidworkink&amp;lt;br&amp;gt;&lt;br /&gt;
Apsik&amp;lt;br&amp;gt;&lt;br /&gt;
Bashar&amp;lt;br&amp;gt;&lt;br /&gt;
Tobi&amp;lt;br&amp;gt;&lt;br /&gt;
LowHP&amp;lt;br&amp;gt;&lt;br /&gt;
PhreakY (inactive)(7 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
Big_Boss&amp;lt;br&amp;gt;&lt;br /&gt;
El_Barto&amp;lt;br&amp;gt;&lt;br /&gt;
Kaazar&amp;lt;br&amp;gt;&lt;br /&gt;
Xrashin&amp;lt;br&amp;gt;&lt;br /&gt;
CrazyPeter (inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Snel&amp;lt;br&amp;gt;&lt;br /&gt;
Sheekel&amp;lt;br&amp;gt;&lt;br /&gt;
Werdo(7 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISMEA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
QueLesLArmTomb&amp;lt;br&amp;gt;&lt;br /&gt;
Ctrl_C Ctrl_D&amp;lt;br&amp;gt;&lt;br /&gt;
Atawalpa(3 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Leo]&#039;&#039;&#039; Before Knox/Rox and still chugging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EnlightenedOne&amp;lt;br&amp;gt;&lt;br /&gt;
RedFox, aka &amp;quot;deadrabit&amp;quot; (2 active members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&amp;lt;br&amp;gt;&lt;br /&gt;
Plese point inactive players an mark them as inactive // pwl&lt;br /&gt;
[[[[Link title]]]]&lt;/div&gt;</summary>
		<author><name>Sheekel</name></author>
	</entry>
</feed>