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	<updated>2026-11-08T20:29:04Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9980</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9980"/>
		<updated>2008-09-07T01:05:59Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try our [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=9262&#039;&#039;&#039;thread&#039;&#039;&#039;] in the Spring Forums, or go to #kp when you log onto the lobby.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Evilless&#039;&#039;&#039; contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Division Zero&#039;&#039;&#039; contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic .NET&#039;&#039;&#039; contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20RC10.sd7 &#039;&#039;&#039;Kernel Panic .NET RC 10&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9979</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9979"/>
		<updated>2008-09-07T01:05:16Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
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&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try our [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=9262&#039;&#039;&#039;thread&#039;&#039;&#039;] in the Spring Forums, or go to #kp when you log onto the lobby.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Evilless&#039;&#039;&#039; contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Division Zero&#039;&#039;&#039; contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic .NET&#039;&#039;&#039; contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
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==Media:==&lt;br /&gt;
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===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
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===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
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* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20RC10.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 9&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
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==Units and Buildings:==&lt;br /&gt;
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===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
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&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9978</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9978"/>
		<updated>2008-05-25T04:54:23Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try our [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=9262&#039;&#039;&#039;thread&#039;&#039;&#039;] in the Spring Forums, or go to #kp when you log onto the lobby.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Evilless&#039;&#039;&#039; contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Division Zero&#039;&#039;&#039; contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic .NET&#039;&#039;&#039; contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC9.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 9&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9977</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9977"/>
		<updated>2008-05-09T07:58:04Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Download links: */ Changing it back to NRC7, 8 not really played it seems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try our [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=9262&#039;&#039;&#039;thread&#039;&#039;&#039;] in the Spring Forums, or go to #kp when you log onto the lobby.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Evilless&#039;&#039;&#039; contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Division Zero&#039;&#039;&#039; contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic .NET&#039;&#039;&#039; contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC7.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 7&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9976</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9976"/>
		<updated>2008-05-08T02:50:39Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Overview: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try our [http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=9262&#039;&#039;&#039;thread&#039;&#039;&#039;] in the Spring Forums, or go to #kp when you log onto the lobby.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Evilless&#039;&#039;&#039; contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic Division Zero&#039;&#039;&#039; contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kernel Panic .NET&#039;&#039;&#039; contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 8&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9975</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9975"/>
		<updated>2008-05-08T02:24:46Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* CPU units: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 8&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9974</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9974"/>
		<updated>2008-05-08T02:18:49Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Overview: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 8&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9973</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9973"/>
		<updated>2008-05-08T02:01:11Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Download links: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, there is no resource economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on pre-defined areas, geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately: This is also the way to get the latest, most played work in progress version. &lt;br /&gt;
&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC 8&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9972</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9972"/>
		<updated>2008-05-08T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Download links: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, there is no resource economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on pre-defined areas, geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic Evilness, Kernel Panic Div0, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separately:&amp;lt;br&amp;gt;&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC8&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9971</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9971"/>
		<updated>2008-05-08T01:49:41Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Overview: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, there is no resource economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on pre-defined areas, geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&amp;lt;center&amp;gt;[http://www.unknown-files.net/spring/4017/Kernel_Panic_22/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
Unknown-Files appears to be down. So meanwhile:&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic 2.2, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separatly:&amp;lt;br&amp;gt;&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC7.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC7&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9970</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9970"/>
		<updated>2008-05-08T01:45:42Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Overview: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction - the System : It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions - introducing the Hacker: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions, incorporating the Network: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&amp;lt;center&amp;gt;[http://www.unknown-files.net/spring/4017/Kernel_Panic_22/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
Unknown-Files appears to be down. So meanwhile:&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic 2.2, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separatly:&amp;lt;br&amp;gt;&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC7.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC7&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9969</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9969"/>
		<updated>2008-05-08T01:36:48Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction: It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
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&lt;br /&gt;
==Download links:==&lt;br /&gt;
&amp;lt;center&amp;gt;[http://www.unknown-files.net/spring/4017/Kernel_Panic_22/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
Unknown-Files appears to be down. So meanwhile:&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic 2.2, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separatly:&amp;lt;br&amp;gt;&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC7.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC7&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9968</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9968"/>
		<updated>2008-05-08T01:29:29Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
http://img291.imageshack.us/img291/5380/kernelvb7.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
* Kernel Panic Evilless contains one faction: It&#039;s the old version that remains the simplest and purest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic Division Zero contains two factions: It&#039;s the current stable version.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kernel Panic .NET contains three factions: It&#039;s the often updated work-in-progress newest version.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&amp;lt;center&amp;gt;[http://www.unknown-files.net/spring/4017/Kernel_Panic_22/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
Unknown-Files appears to be down. So meanwhile:&lt;br /&gt;
&lt;br /&gt;
* First you need the Spring engine. Get it [http://spring.clan-sy.com/download.php &#039;&#039;&#039;there&#039;&#039;&#039;]. When installing Spring, during the mod selection, make sure you tick Kernel Panic. That will install Kernel Panic 2.2, and the Kernel Panic maps.&lt;br /&gt;
&lt;br /&gt;
* Or, if you already have installed Spring, you can get the files separatly:&amp;lt;br&amp;gt;&lt;br /&gt;
** Stable Version: [http://spring.clan-sy.com/dl/installer/mods/Kernel_Panic.sd7 &#039;&#039;&#039;Kernel Panic Division Zero 2.2&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** Work In Progress version: [http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC7.sd7 &#039;&#039;&#039;Kernel Panic .NET NRC7&#039;&#039;&#039;] (goes into /mods/)&amp;lt;br&amp;gt;&lt;br /&gt;
** And the [http://spring.clan-sy.com/dl/installer/maps/modspecificmaps/kernel_panic/ &#039;&#039;&#039;maps&#039;&#039;&#039;] (go into /maps/)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===CPU units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. In division zero, the byte has an alternate firing mode, the mine launcher, that throw 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. In division zero, the pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
(only available in Division Zero and .NET)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
(only available in .NET)&lt;br /&gt;
&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/2532/96x96gatewaydz6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img340.imageshack.us/img340/2741/96x96mineblasterdj3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide:==&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and more complex than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challenge, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15761</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15761"/>
		<updated>2008-04-12T05:35:41Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Installation (on Windows) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
* For installation on Linux, [[SetupGuide|go here]]&lt;br /&gt;
# Get The installer here: http://spring.clan-sy.com/download.php&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\Spring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have different play styles. The installer is a web installer with a list of mods you can download and play.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, type &amp;quot;a:&amp;quot; (without quotemarks) before your message&lt;br /&gt;
# Another useful commands: &amp;quot;s:&amp;quot; (chatting only with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# press F6 to disable sounds.&lt;br /&gt;
# press F9 to disable units health bars.&lt;br /&gt;
# press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
For more information Check Keyboard Key Layout:&lt;br /&gt;
[http://img108.imagevenue.com/img.php?image=03721_PK06A_Compact_Keyboard_ProdImage_Black_V2_122_972lo.jpg Spring Keyboard Layout Image]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# press left mouse button to select an unit.&lt;br /&gt;
# press left mouse button and drag, to select multiple units.&lt;br /&gt;
# press right mouse button to move selected units in that position where mouse is.&lt;br /&gt;
# press left mouse button on nothing to do nothing and deselect selected units (when selected units).&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.unknown-files.net/spring/home/ Unknown Files] You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps can be found at [http://www.unknown-files.net/spring/home/ Unknown Files].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place the dll files in \Spring\ai\bot-libs. Note that some AIs require additional folders/files to work properly so read their install instructions carefully&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.unknown-files.net/spring/3672/SpringSP_v091beta1/ SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Spring Forum===&lt;br /&gt;
[[Forum_Etiquette|Guidelines For Forum Etiquette]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14607</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14607"/>
		<updated>2008-04-12T05:15:33Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Where to download Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Mods (de)|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are Mods? / Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
* http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
* http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
* http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATION RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14606</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14606"/>
		<updated>2008-04-12T05:12:52Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Mods (de)|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are Mods? / Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATION RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14605</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14605"/>
		<updated>2008-04-12T05:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Mods (de)|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are Mods? / Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client. &lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATION RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14604</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14604"/>
		<updated>2008-04-12T05:11:57Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Mods (de)|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are Mods? / Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client. &lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATION RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14603</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14603"/>
		<updated>2008-04-12T05:04:15Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Mods (de)|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATION RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12771</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12771"/>
		<updated>2008-04-12T04:57:33Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [[Page_principale|FranÃƒÂ§ais]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Pagina Principale|Italiano]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; Skirmish AIs, Helper AIs...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; A list of the official clans in spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; Titles of importance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Game Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mission development]]&#039;&#039;&#039; Help on writing campaigns, demos and missions using Lua.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux_Page |Linux and Mac OS]]&#039;&#039;&#039; Mac OSX / NetBSD / Solaris / Linux / Cross-platform information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; Generally related to development of the engine or particular mods. Read before posting on the forums.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.  [[Help:Editing|Add to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=209</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=209"/>
		<updated>2008-04-12T04:57:33Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [[Page_principale|FranÃƒÂ§ais]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Pagina Principale|Italiano]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; Skirmish AIs, Helper AIs...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; A list of the official clans in spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; Titles of importance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Game Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mission development]]&#039;&#039;&#039; Help on writing campaigns, demos and missions using Lua.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux_Page |Linux and Mac OS]]&#039;&#039;&#039; Mac OSX / NetBSD / Solaris / Linux / Cross-platform information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; Generally related to development of the engine or particular mods. Read before posting on the forums.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.  [[Help:Editing|Add to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14602</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14602"/>
		<updated>2008-04-12T04:53:00Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATIONZ RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14601</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14601"/>
		<updated>2008-04-12T04:50:45Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Where to download Mods===&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/files.php?subcategory_id=5&lt;br /&gt;
http://spring-portal.com/index.php/docman/cat_view/36-mods&lt;br /&gt;
http://www.tasdownloads.com/?ta=2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
* [[EPIC ANNIHILATIONZ RELOADED (WITH KROGOTS LOL)]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
* [[Kustorion]] Thoughs Of Whole Design&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.adune.nl Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2376</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2376"/>
		<updated>2008-04-12T04:48:03Z</updated>

		<summary type="html">&lt;p&gt;Sertse: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of [[Absolute Annihilation]], Balanced Annihilation takes up where Absolute Annihilation left off.&lt;br /&gt;
The current version of Balanced Annihilation is 6.21.&lt;br /&gt;
Balanced Annihialtion is developed primarily by the [WarC] clan, and is intended to provide a balanced mod that refines, not redefine, the expanded OTA experience of AA.&lt;br /&gt;
The main differences between Absolute Annihilation and Balanced Annihilation are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23. As AA is also old and outdated currently, it also features lua gadgets and effects that AA never had.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the thread link below.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&amp;amp;t=13826 Balanced Annihilation Thread]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23556</id>
		<title>Category:Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23556"/>
		<updated>2008-03-26T01:03:38Z</updated>

		<summary type="html">&lt;p&gt;Sertse: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Spring Mods&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Absolute Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Balanced Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[BOTA|Basically OTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Complete Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Commander Shooter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[EvoTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Expand and Exterminate]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Final Frontier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gundam Annihilation|Gundam RTS]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Kernel Panic]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[KuroTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Nanoblobs]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SWTA|Star Wars TA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SpiderPack]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[TA-WD|TA: World Domination]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Blue Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Lost Legacy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[UberHack]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[War Evolution]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[NOTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Xect vs. Mynn]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[XTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23555</id>
		<title>Category:Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23555"/>
		<updated>2008-03-26T01:01:52Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Spring Mods&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Absolute Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Balanced Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[BOTA|Basically OTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Complete Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Commander Shooter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[EvoTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Expand and Exterminate]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Final Frontier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gundam Annihilation|Gundam RTS]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Kernel Panic]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[KuroTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Nanoblobs]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SWTA|Star Wars TA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SpiderPack]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[TA-WD|TA: World Domination]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Blue Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Lost Legacy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[UberHack]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[War Evolution]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[NOTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Xect vs. Mynn]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[XTA]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23554</id>
		<title>Category:Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23554"/>
		<updated>2008-03-26T00:59:19Z</updated>

		<summary type="html">&lt;p&gt;Sertse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Spring Mods&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Absolute Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Balanced Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[BOTA|Basically OTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Complete Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Commander Shooter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[EvoTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Expand and Exterminate]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Final Frontier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gundam Annihilation|Gundam RTS]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Kernel Panic]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[KuroTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Nanoblobs]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SWTA|Star Wars TA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SpiderPack]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[TA-WD|TA: World Domination]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Blue Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Lost Legacy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[UberHack]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[War Evolution]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[NOTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Xect vs. Mynn]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[XTA]]&lt;br /&gt;
|)&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23553</id>
		<title>Category:Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23553"/>
		<updated>2008-03-26T00:55:04Z</updated>

		<summary type="html">&lt;p&gt;Sertse: (Added CA on the table. Seemed odd the 2nd/3rd most played mod isn&amp;#039;t on it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Spring Mods&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Absolute Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Balanced Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[BOTA|Basically OTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Complete Annihilation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Commander Shooter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[EvoTA]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Expand and Exterminate]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Final Frontier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gundam Annihilation|Gundam RTS]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Kernel Panic]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[KuroTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Nanoblobs]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SWTA|Star Wars TA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SpiderPack]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[TA-WD|TA: World Domination]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Blue Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Lost Legacy]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[UberHack]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[War Evolution]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[NOTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Xect vs. Mynn]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[XTA]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Sertse</name></author>
	</entry>
</feed>