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	<updated>2026-11-08T23:56:45Z</updated>
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		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Links&amp;diff=879</id>
		<title>AI:Links</title>
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		<updated>2006-08-29T16:03:02Z</updated>

		<summary type="html">&lt;p&gt;Sanderbakkes: /* AI Development */&lt;/p&gt;
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===AI Development===&lt;br /&gt;
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Skirmish AI&#039;s, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY&#039;s have more important things to do than develop an AI, they have left this job up to the community.&lt;br /&gt;
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The community has risen to the challenge remarkably well, releasing quite a few AI&#039;s.&lt;br /&gt;
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There are currently 3 major skirmish AI&#039;s: AAI (by submarine), NTai(by AF), and KAI (by krogothe, Firenu &amp;amp; Tournesol). There is also talk of Epic AI which will be the future successor of NTai.&lt;br /&gt;
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&#039;&#039;&#039; [[AIs|Goto AI page]]&#039;&#039;&#039;&lt;br /&gt;
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===Code===&lt;br /&gt;
&#039;&#039;&#039;[[greenai]]&#039;&#039;&#039; -  A page with basic documentation  for the Global AI interface.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Krogothes_Metal_class|Krogothes Metal Class V3]]&#039;&#039;&#039; - A useful mex spot finding algorithm, essential for any AI that uses metal extractors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Global AI Interface&#039;&#039;&#039;&lt;br /&gt;
Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Metal Handler Class&#039;&#039;&#039; Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===Research===&lt;br /&gt;
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&#039;&#039;&#039;[http://taspring.clan-sy.com/SAI/ K-man&#039;s Spring AI documentation]&#039;&#039;&#039; Useful existing documentation on the Spring unit AI, however this is not related to the Global AI.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.darkstars.co.uk Darkstars]&#039;&#039;&#039; - AF&#039;s main site, has a lot of theory on it, including details of his NTai project&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3]&#039;&#039;&#039; - A thread discussing Triaxx&#039; theory and plans for his AI 5 matrix AI/Wormhole AI&lt;br /&gt;
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&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2752&amp;amp;highlight= &amp;quot;Research about Pathfinding, AI and Voronoi diagrams&amp;quot;]&#039;&#039;&#039; A forum post by Gabba.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4326 Academic research papers on AI in RTS games]&#039;&#039;&#039; A forum post by NeuronExMachina. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIResearch | AI research Material]]&#039;&#039;&#039; - Research links to articles and documents about AI &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Artificial_intelligence Wikipedia AI] - AI documentation on wikipedia &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Development]]&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Sanderbakkes</name></author>
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