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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reth</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T22:57:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1046</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1046"/>
		<updated>2009-02-10T19:53:01Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.601 (spring v0.78.2.1)|Supports Most Known Mods|Under Active Development|GPL}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.601&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Older Version Downloads ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* more generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
Recent versions of spring (0.77+) can compile it without any hassle, using both scons and cmake. A simple &#039;&#039;scons&#039;&#039; or &#039;&#039;make&#039;&#039; (if using cmake) will do.&lt;br /&gt;
&lt;br /&gt;
For older versions of spring (0.76):&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on Ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more cross-platform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, line 10&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, lines 1086-1089&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.601:&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.600:&lt;br /&gt;
*terrain-map improvements (nearly complete universal map support)&lt;br /&gt;
*map-areas generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities&lt;br /&gt;
*units will, virtually, never attempt to make an impossible move (based on the starting terrain)&lt;br /&gt;
*factories will no longer be build in sectors/areas that give their units access to less than 20% of the map&lt;br /&gt;
*acid/lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities)&lt;br /&gt;
*KAI&#039;s metal-map class has been removed &amp;amp; replaced&lt;br /&gt;
*resource linking has been improved (expansion routes)&lt;br /&gt;
*the power-manager class has been improved&lt;br /&gt;
*early starting unit are monitored more closely to ensure that a starting base is build when possible&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1045</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1045"/>
		<updated>2009-02-10T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.601 (spring v0.78.2.1)|Supports Most Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.601&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Older Version Downloads ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* more generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
Recent versions of spring (0.77+) can compile it without any hassle, using both scons and cmake. A simple &#039;&#039;scons&#039;&#039; or &#039;&#039;make&#039;&#039; (if using cmake) will do.&lt;br /&gt;
&lt;br /&gt;
For older versions of spring (0.76):&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on Ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more cross-platform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, line 10&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, lines 1086-1089&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.601:&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.600:&lt;br /&gt;
*terrain-map improvements (nearly complete universal map support)&lt;br /&gt;
*map-areas generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities&lt;br /&gt;
*units will, virtually, never attempt to make an impossible move (based on the starting terrain)&lt;br /&gt;
*factories will no longer be build in sectors/areas that give their units access to less than 20% of the map&lt;br /&gt;
*acid/lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities)&lt;br /&gt;
*KAI&#039;s metal-map class has been removed &amp;amp; replaced&lt;br /&gt;
*resource linking has been improved (expansion routes)&lt;br /&gt;
*the power-manager class has been improved&lt;br /&gt;
*early starting unit are monitored more closely to ensure that a starting base is build when possible&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1044</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1044"/>
		<updated>2009-02-10T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.600 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.600&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
Known Crashes:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
Recent versions of spring (0.77+) can compile it without any hassle, using both scons and cmake. A simple &#039;&#039;scons&#039;&#039; or &#039;&#039;make&#039;&#039; (if using cmake) will do.&lt;br /&gt;
&lt;br /&gt;
For older versions of spring (0.76):&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on Ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more cross-platform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, line 10&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, lines 1086-1089&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.601:&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.600:&lt;br /&gt;
*terrain-map improvements (nearly complete universal map support)&lt;br /&gt;
*map-areas generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities&lt;br /&gt;
*units will, virtually, never attempt to make an impossible move (based on the starting terrain)&lt;br /&gt;
*factories will no longer be build in sectors/areas that give their units access to less than 20% of the map&lt;br /&gt;
*acid/lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities)&lt;br /&gt;
*KAI&#039;s metal-map class has been removed &amp;amp; replaced&lt;br /&gt;
*resource linking has been improved (expansion routes)&lt;br /&gt;
*the power-manager class has been improved&lt;br /&gt;
*early starting unit are monitored more closely to ensure that a starting base is build when possible&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1043</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1043"/>
		<updated>2009-02-10T19:47:35Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.600 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.600&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
Known Crashes:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
Recent versions of spring (0.77+) can compile it without any hassle, using both scons and cmake. A simple &#039;&#039;scons&#039;&#039; or &#039;&#039;make&#039;&#039; (if using cmake) will do.&lt;br /&gt;
&lt;br /&gt;
For older versions of spring (0.76):&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on Ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more cross-platform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, line 10&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, lines 1086-1089&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.601-v0.602:&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.600:&lt;br /&gt;
*terrain-map improvements (nearly complete universal map support)&lt;br /&gt;
*map-areas generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities&lt;br /&gt;
*units will, virtually, never attempt to make an impossible move (based on the starting terrain)&lt;br /&gt;
*factories will no longer be build in sectors/areas that give their units access to less than 20% of the map&lt;br /&gt;
*acid/lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities)&lt;br /&gt;
*KAI&#039;s metal-map class has been removed &amp;amp; replaced&lt;br /&gt;
*resource linking has been improved (expansion routes)&lt;br /&gt;
*the power-manager class has been improved&lt;br /&gt;
*early starting unit are monitored more closely to ensure that a starting base is build when possible&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1039</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1039"/>
		<updated>2008-07-24T22:11:42Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.600 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.600&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
Known Crashes:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on Ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more cross-platform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, line 10&lt;br /&gt;
** in v0.553: RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
** for v0.600: this is RAI/RAI.cpp, lines 1086-1089&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1038</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1038"/>
		<updated>2008-07-24T21:55:23Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.553 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.600&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
Known Crashes:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more crossplatform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** in RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1037</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1037"/>
		<updated>2008-07-24T21:54:57Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.553 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.553&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5296 Windows]&lt;br /&gt;
*[http://spring.jobjol.nl/show_file.php?id=949 Linux 64bit]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=5398 Source code]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported: can&#039;t figure out that guns are attached to the transporters to make a tank)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Fibre - units are controlled differently than RAI expected, AI-Events do not occur in the way that is expected&lt;br /&gt;
* generally, any mod that does not have controllable mobile attack units&lt;br /&gt;
&lt;br /&gt;
Known Crashes:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== How to compile on Linux ===&lt;br /&gt;
* download spring sources [http://spring.clan-sy.com/dl/spring_0.76b1_src.tar.bz2 here], and extract it somewhere&lt;br /&gt;
* download RAI sources [http://www.fileuniverse.com/spring/ai/RAI%20v0.553%20source.rar here], and save it into the &#039;&#039;{spring source}/AI/Global/&#039;&#039; folder&lt;br /&gt;
* install the glew development package - on ubuntu it&#039;s &#039;&#039;sudo apt-get install libglew1.5-dev&#039;&#039;&lt;br /&gt;
* open the project in CodeBlocks - there&#039;s a project file for CB provided in the RAI/CodeBlocks directory&lt;br /&gt;
* then edit the sources a bit to have them be more crossplatform friendly - atm they use a windows function to create folders.&lt;br /&gt;
** in RAI/Global.cpp, edit line 4 to say &#039;&#039;#include &amp;lt;sys/stat.h&amp;gt;&#039;&#039; instead&lt;br /&gt;
** in RAI/Global.cpp, edit lines 157-158 to say:&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
*** mkdir( &amp;quot;AI/RAI/Metal&amp;quot;, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH );&lt;br /&gt;
* at this point, it&#039;ll compile fine, but give some warnings about int floats. The problem is that it doesn&#039;t generate a .so somehow though, so some voodoo magic needs to be done&lt;br /&gt;
** Go to project properties, and under Build Targets, enable &#039;auto generate extension&#039;.&lt;br /&gt;
* now use clean the project, and recompile the whole thing. You &#039;&#039;should&#039;&#039; get a RAI.so in the CodeBlocks directory. &lt;br /&gt;
* to test, put the .so into &#039;&#039;~/.spring/AI/Bot-libs/&#039;&#039;, and since SpringLobby will see it right away, try a single player game.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1032</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1032"/>
		<updated>2008-01-24T12:45:44Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.553 (spring v0.76b1)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.553&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported) - AI can&#039;t figure out that guns go on tankbases to make a tank.&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551-v0.553 (spring v0.75b2-v0.76b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1028</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1028"/>
		<updated>2007-08-19T08:09:33Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.551 (spring v0.75b2)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - mod is no longer stable&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.75b2)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1027</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1027"/>
		<updated>2007-08-19T08:06:44Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.551 (spring v0.75b2)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - mod is no longer stable&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.75b2)&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
* assault units now use basic attack groups&lt;br /&gt;
* remembering enemy positions outside of LOS/Radar&lt;br /&gt;
* restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
* player given orders are now followed until completion&lt;br /&gt;
* unit support added: nano turrets&lt;br /&gt;
* basic building placement added: defenses&lt;br /&gt;
* Minor Changes&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently&lt;br /&gt;
*a bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1026</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1026"/>
		<updated>2007-08-19T08:05:19Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.551 (spring v0.75b2)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - mod is no longer stable&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.74b3)&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
* assault units now use basic attack groups&lt;br /&gt;
* remembering enemy positions outside of LOS/Radar&lt;br /&gt;
* restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
* player given orders are now followed until completion&lt;br /&gt;
* unit support added: nano turrets&lt;br /&gt;
* basic building placement added: defenses&lt;br /&gt;
* Minor Changes&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently&lt;br /&gt;
*a bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1025</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1025"/>
		<updated>2007-08-19T08:03:26Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - mod is no longer stable&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.74b3)&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
* assault units now use basic attack groups&lt;br /&gt;
* remembering enemy positions outside of LOS/Radar&lt;br /&gt;
* restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
* player given orders are now followed until completion&lt;br /&gt;
* unit support added: nano turrets&lt;br /&gt;
* basic building placement added: defenses&lt;br /&gt;
* Minor Changes&lt;br /&gt;
* Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently&lt;br /&gt;
*a bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1024</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1024"/>
		<updated>2007-08-19T08:00:57Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - mod is no longer stable&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1023</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1023"/>
		<updated>2007-07-12T00:03:13Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.50&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported)&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
*Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)&lt;br /&gt;
*Kernal Panic (above v0.7) (buildlist detection &amp;amp; misuse of unique build options)&lt;br /&gt;
*NanaSheep (buildlist detection of mobile bomb fails)&lt;br /&gt;
*NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*Zone Control (the starting unit is a factory on top of a metal/geo spot, crash occurs when the first builder trys to build an extractor)&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1022</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1022"/>
		<updated>2007-06-22T17:30:21Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.50&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported)&lt;br /&gt;
*Epic Legions (Open Beta v1.1+) (buildlist detection of energy production fails/lack of resouces)&lt;br /&gt;
*Kernal Panic (above v0.7) (buildlist detection &amp;amp; misuse of unique build options)&lt;br /&gt;
*NanaSheep (buildlist detection of mobile bomb fails)&lt;br /&gt;
*NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1021</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1021"/>
		<updated>2007-05-11T17:15:34Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.50&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported)&lt;br /&gt;
*Epic Legions Open Beta v1.1 (buildlist detection of energy production fails/lack of resouces)&lt;br /&gt;
*NanaSheep (buildlist detection of mobile bomb fails)&lt;br /&gt;
*NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1020</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1020"/>
		<updated>2007-05-11T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.50&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Epic Legions Open Beta v1.1 (buildlist detection of energy production fails/lack of resouces)&lt;br /&gt;
*NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)&lt;br /&gt;
*Blox (transporters unsupported)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Any of the problems listed above will be fixed in the near future.&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1019</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1019"/>
		<updated>2007-04-11T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.50&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1018</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1018"/>
		<updated>2007-04-11T05:20:17Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.40 (spring v0.74b3)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.40&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.170+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter (Some other mods of the same type)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*RAI is given or starts with a unit that is disabled/undefined (fixed in next version)&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2706/RAI_v0.50_dll_spring_v0.74b3/ v0.50 (spring v0.74b3)]&lt;br /&gt;
*basic hub support &amp;amp; improved build list detection (universal mod support)&lt;br /&gt;
*units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim&lt;br /&gt;
*builders will now upgrade extractors/geos&lt;br /&gt;
*expands a little more intelligently (expands around enemy borders)&lt;br /&gt;
*a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources&lt;br /&gt;
*amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )&lt;br /&gt;
*several other minor changes&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1017</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1017"/>
		<updated>2007-02-28T15:35:31Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.40 (spring v0.74b3)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.40&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.170+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter (Some other mods of the same type)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*RAI is given or starts with a unit that is disabled/undefined (fixed in next version)&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2271/RAI_v0.40_dll_spring_v0.74b3/ v0.40 (spring v0.74b2-v0.74b3)]&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1016</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1016"/>
		<updated>2007-02-01T15:54:16Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.40 (spring v0.74b3)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.40&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.170+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter (Some other mods of the same type)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2271/RAI_v0.40_dll_spring_v0.74b3/ v0.40 (spring v0.74b2-v0.74b3)]&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5012</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5012"/>
		<updated>2007-01-22T00:14:27Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.40 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===2006-12-29 Absolute Annihilation 2.3 Beta 2===&lt;br /&gt;
[http://downloads.sourceforge.net/ta-aa/AASpring23b2.zip AASpring 2.3 Beta 2 is now available.]&lt;br /&gt;
&lt;br /&gt;
===2006-12-05 BOTA with cavedog and TAUIP 1.3 Released===&lt;br /&gt;
BOTA v1.3 with ota units inside and UIP2.1 in the mod file.&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1997 download Mod]&lt;br /&gt;
&lt;br /&gt;
===2006-12-01 Balanced Annihilation v4.2 released===&lt;br /&gt;
No more Weaselspam, Kbots are viable, Custom uniticons, faster gameplay, Overall better gameplay - get decent games now! --&amp;gt; [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Info and downloadlinks] &amp;lt;-- &lt;br /&gt;
&lt;br /&gt;
===2006-11-28 XTA v8.1 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8212 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-27 NanoBlobz v0.64 Release posted===&lt;br /&gt;
Awesome new graphics! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8089 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.40 Released (Skirmish AI)===&lt;br /&gt;
[http://spring.unknown-files.net/file/2108/RAI_v0.40_dll/ Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: [http://aaspring.tk aaspring.tk]&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1015</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1015"/>
		<updated>2007-01-22T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.40 (spring v0.74b2)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.40&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.170+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter (Some other mods of the same type)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://spring.unknown-files.net/file/2108/RAI_v0.40_dll/ v0.40 (spring v0.74b2)]&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1014</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1014"/>
		<updated>2006-12-31T07:01:12Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.40 (spring v0.74b2)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.40&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.170+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter (Some other mods of the same type)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2108 v0.40 (spring v0.74b2)]&lt;br /&gt;
*Several Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5011</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5011"/>
		<updated>2006-12-31T06:52:43Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.35 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===2006-12-29 Absolute Annihilation 2.3 Beta 2===&lt;br /&gt;
[http://downloads.sourceforge.net/ta-aa/AASpring23b2.zip AASpring 2.3 Beta 2 is now available.]&lt;br /&gt;
&lt;br /&gt;
===2006-12-05 BOTA with cavedog and TAUIP 1.3 Released===&lt;br /&gt;
BOTA v1.3 with ota units inside and UIP2.1 in the mod file.&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1997 download Mod]&lt;br /&gt;
&lt;br /&gt;
===2006-12-01 Balanced Annihilation v4.2 released===&lt;br /&gt;
No more Weaselspam, Kbots are viable, Custom uniticons, faster gameplay, Overall better gameplay - get decent games now! --&amp;gt; [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Info and downloadlinks] &amp;lt;-- &lt;br /&gt;
&lt;br /&gt;
===2006-11-28 XTA v8.1 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8212 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-27 NanoBlobz v0.64 Release posted===&lt;br /&gt;
Awesome new graphics! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8089 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.40 Released (Skirmish AI)===&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2108 Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: [http://aaspring.tk aaspring.tk]&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1013</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1013"/>
		<updated>2006-12-18T21:24:47Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|V0.355 (spring v0.74b1)|Supports Most Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.355&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Unsupported Mods:&lt;br /&gt;
*Expand&amp;amp;Exterminate v0.171+, NOTA, (Use of Hubs)&lt;br /&gt;
*Commander Shooter, Galactic Gate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=4066 v0.355 (spring v0.74b1)]&lt;br /&gt;
*Recompiled for Spring v0.74b1&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Other Minor Improvements&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.301 (spring v0.73b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1012</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1012"/>
		<updated>2006-12-16T19:37:27Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|V0.355|Supports Any Mod|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.355&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5008</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5008"/>
		<updated>2006-12-11T06:20:29Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.35 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===2006-12-05 BOTA with cavedog and TAUIP 1.3 Released===&lt;br /&gt;
BOTA v1.3 with ota units inside and UIP2.1 in the mod file.&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1997 download Mod]&lt;br /&gt;
&lt;br /&gt;
===2006-12-01 Balanced Annihilation v4.2 released===&lt;br /&gt;
No more Weaselspam, Kbots are viable, Custom uniticons, faster gameplay, Overall better gameplay - get decent games now! --&amp;gt; [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Info and downloadlinks] &amp;lt;-- &lt;br /&gt;
&lt;br /&gt;
===2006-11-28 XTA v8.1 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8212 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-27 NanoBlobz v0.64 Release posted===&lt;br /&gt;
Awesome new graphics! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8089 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.35 Released (Skirmish AI)===&lt;br /&gt;
[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=4066 Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: [http://aaspring.tk aaspring.tk]&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4999</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4999"/>
		<updated>2006-11-25T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.35 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.35 Released (Skirmish AI)===&lt;br /&gt;
[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=4030 Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg-thumb.png][http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4998</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4998"/>
		<updated>2006-11-25T14:29:44Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.35 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.35 Released (Skirmish AI)===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 Forum] - [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=4030 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg-thumb.png][http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4997</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4997"/>
		<updated>2006-11-25T14:25:44Z</updated>

		<summary type="html">&lt;p&gt;Reth: /* 2006-11-25 RAI v0.35 Released (Skirmish AI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.35 Released (Skirmish AI)===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 Forum Topic] - [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=4030 Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg-thumb.png][http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1011</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1011"/>
		<updated>2006-11-25T12:32:30Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|V0.35|Supports Any Mod|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.35&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4996</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=4996"/>
		<updated>2006-11-25T12:15:02Z</updated>

		<summary type="html">&lt;p&gt;Reth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.35 Released (Skirmish AI)===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg http://www.fileuniverse.com/images/Ahspen%20-%20evnbp%20-%20Tanks%20Tracks.jpg-thumb.png][http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg http://www.fileuniverse.com/images/RedHaven%20-%20evnbp%20-%20Core.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Reth</name></author>
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