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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rcdraco</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rcdraco"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Rcdraco"/>
	<updated>2026-11-08T19:12:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2947</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2947"/>
		<updated>2009-10-03T08:18:09Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. &lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod, players construct chassis and turrets separate, then combine them for devastating results.  Turrets upgrade firepower and change models with enough veteran experience.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
In the spirit of things, this being the last time I plan to mess with BloX, the gameplay will be balanced slightly.  Units will require resources to be constructed, and resources will be provided from either the ground based mine-nodes, or from transportable solar panels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
I plan to only include what is on my design document, which includes 8 weapons, 3 builders(Including Core Node), 4 Technology Modules, 5 land units, 3 sea units, 3 air units, and 2 hovertanks.&lt;br /&gt;
&lt;br /&gt;
Unit List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Turrets--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Transportable Builders-&lt;br /&gt;
&lt;br /&gt;
Builder - Builds Basic Units&lt;br /&gt;
&lt;br /&gt;
Advanced Builder - Builds Advanced Units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Attack Modules-&lt;br /&gt;
&lt;br /&gt;
Laser - Laser, 3 Levels, Final Level is a Constant Beam&lt;br /&gt;
&lt;br /&gt;
MG - Machine Gun, 4 Levels, Final Level is a Dual Gatling Gun&lt;br /&gt;
&lt;br /&gt;
Cannon - Cannon, 6 Levels, Final Level is a 6 pack Cannon Array&lt;br /&gt;
&lt;br /&gt;
Rocket Launcher - Dummy Rocket Launcher, 3 Levels, Final Level is a 6 pack high speed launcher&lt;br /&gt;
&lt;br /&gt;
Missile Launcher - Seeker Missile Launcher, 3 Levels, Final Level is a 4 pack Missile Launcher&lt;br /&gt;
&lt;br /&gt;
Mortar - Mortar/Artillery, 3 Levels, Final Level is a Dual Artillery Array&lt;br /&gt;
&lt;br /&gt;
Shotgun - Shotgun, 3 Levels, Final Level is a 3 pack Shotgun Array&lt;br /&gt;
&lt;br /&gt;
Flamethrower - Flamethrower, 3 Levels, Final Level is a Plasma Igniter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Tech Modules-&lt;br /&gt;
&lt;br /&gt;
Paralyzer - Paralyzer, paralyzes things&lt;br /&gt;
&lt;br /&gt;
Shield - Shield, Blocks most bullets&lt;br /&gt;
&lt;br /&gt;
Radar - Radar, Detects Enemies&lt;br /&gt;
&lt;br /&gt;
Solar Panels - Solar Panel Array, Generates Energy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Immobile Units--&lt;br /&gt;
&lt;br /&gt;
Core Node - Commander, Produces Energy/Metal, Builds Some Units&lt;br /&gt;
&lt;br /&gt;
Mine Node - Mine, Produces Metal, 1 slot for turrets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Vehicles--&lt;br /&gt;
&lt;br /&gt;
-Land-&lt;br /&gt;
&lt;br /&gt;
Trike - Trike, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Tank - Tank, Armored, 1 slot&lt;br /&gt;
&lt;br /&gt;
Heavy Tank - Heavy Tank, Heavy Armor, 2 slot&lt;br /&gt;
&lt;br /&gt;
Spider Tank - Spider Tank, Climbs Steep Slopes, 1 slot&lt;br /&gt;
&lt;br /&gt;
Behemoth Tank - Behemoth Tank, Very Heavy Armor, 4 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Sea-&lt;br /&gt;
&lt;br /&gt;
Scout Boat - Scout Boat, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Cruiser - Cruiser, Armored, 2 slot&lt;br /&gt;
&lt;br /&gt;
Battleship - Battleship, Heavy Armor, 3 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Air-&lt;br /&gt;
&lt;br /&gt;
Helicopter - Helicopter, Quick, 1 slot&lt;br /&gt;
&lt;br /&gt;
VTOL Fighter - Gunship, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Flying Fortress - Heavy Gunship, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hover-&lt;br /&gt;
&lt;br /&gt;
Skiff - Skiff, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Hovertank - Hovertank, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
As soon as the mod is done it will be released, and a link will be provided here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2946</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2946"/>
		<updated>2009-10-03T08:18:00Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. =&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod, players construct chassis and turrets separate, then combine them for devastating results.  Turrets upgrade firepower and change models with enough veteran experience.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
In the spirit of things, this being the last time I plan to mess with BloX, the gameplay will be balanced slightly.  Units will require resources to be constructed, and resources will be provided from either the ground based mine-nodes, or from transportable solar panels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
I plan to only include what is on my design document, which includes 8 weapons, 3 builders(Including Core Node), 4 Technology Modules, 5 land units, 3 sea units, 3 air units, and 2 hovertanks.&lt;br /&gt;
&lt;br /&gt;
Unit List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Turrets--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Transportable Builders-&lt;br /&gt;
&lt;br /&gt;
Builder - Builds Basic Units&lt;br /&gt;
&lt;br /&gt;
Advanced Builder - Builds Advanced Units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Attack Modules-&lt;br /&gt;
&lt;br /&gt;
Laser - Laser, 3 Levels, Final Level is a Constant Beam&lt;br /&gt;
&lt;br /&gt;
MG - Machine Gun, 4 Levels, Final Level is a Dual Gatling Gun&lt;br /&gt;
&lt;br /&gt;
Cannon - Cannon, 6 Levels, Final Level is a 6 pack Cannon Array&lt;br /&gt;
&lt;br /&gt;
Rocket Launcher - Dummy Rocket Launcher, 3 Levels, Final Level is a 6 pack high speed launcher&lt;br /&gt;
&lt;br /&gt;
Missile Launcher - Seeker Missile Launcher, 3 Levels, Final Level is a 4 pack Missile Launcher&lt;br /&gt;
&lt;br /&gt;
Mortar - Mortar/Artillery, 3 Levels, Final Level is a Dual Artillery Array&lt;br /&gt;
&lt;br /&gt;
Shotgun - Shotgun, 3 Levels, Final Level is a 3 pack Shotgun Array&lt;br /&gt;
&lt;br /&gt;
Flamethrower - Flamethrower, 3 Levels, Final Level is a Plasma Igniter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Tech Modules-&lt;br /&gt;
&lt;br /&gt;
Paralyzer - Paralyzer, paralyzes things&lt;br /&gt;
&lt;br /&gt;
Shield - Shield, Blocks most bullets&lt;br /&gt;
&lt;br /&gt;
Radar - Radar, Detects Enemies&lt;br /&gt;
&lt;br /&gt;
Solar Panels - Solar Panel Array, Generates Energy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Immobile Units--&lt;br /&gt;
&lt;br /&gt;
Core Node - Commander, Produces Energy/Metal, Builds Some Units&lt;br /&gt;
&lt;br /&gt;
Mine Node - Mine, Produces Metal, 1 slot for turrets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Vehicles--&lt;br /&gt;
&lt;br /&gt;
-Land-&lt;br /&gt;
&lt;br /&gt;
Trike - Trike, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Tank - Tank, Armored, 1 slot&lt;br /&gt;
&lt;br /&gt;
Heavy Tank - Heavy Tank, Heavy Armor, 2 slot&lt;br /&gt;
&lt;br /&gt;
Spider Tank - Spider Tank, Climbs Steep Slopes, 1 slot&lt;br /&gt;
&lt;br /&gt;
Behemoth Tank - Behemoth Tank, Very Heavy Armor, 4 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Sea-&lt;br /&gt;
&lt;br /&gt;
Scout Boat - Scout Boat, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Cruiser - Cruiser, Armored, 2 slot&lt;br /&gt;
&lt;br /&gt;
Battleship - Battleship, Heavy Armor, 3 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Air-&lt;br /&gt;
&lt;br /&gt;
Helicopter - Helicopter, Quick, 1 slot&lt;br /&gt;
&lt;br /&gt;
VTOL Fighter - Gunship, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Flying Fortress - Heavy Gunship, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hover-&lt;br /&gt;
&lt;br /&gt;
Skiff - Skiff, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Hovertank - Hovertank, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
As soon as the mod is done it will be released, and a link will be provided here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2945</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2945"/>
		<updated>2009-10-03T08:17:50Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ==&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod, players construct chassis and turrets separate, then combine them for devastating results.  Turrets upgrade firepower and change models with enough veteran experience.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
In the spirit of things, this being the last time I plan to mess with BloX, the gameplay will be balanced slightly.  Units will require resources to be constructed, and resources will be provided from either the ground based mine-nodes, or from transportable solar panels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
I plan to only include what is on my design document, which includes 8 weapons, 3 builders(Including Core Node), 4 Technology Modules, 5 land units, 3 sea units, 3 air units, and 2 hovertanks.&lt;br /&gt;
&lt;br /&gt;
Unit List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Turrets--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Transportable Builders-&lt;br /&gt;
&lt;br /&gt;
Builder - Builds Basic Units&lt;br /&gt;
&lt;br /&gt;
Advanced Builder - Builds Advanced Units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Attack Modules-&lt;br /&gt;
&lt;br /&gt;
Laser - Laser, 3 Levels, Final Level is a Constant Beam&lt;br /&gt;
&lt;br /&gt;
MG - Machine Gun, 4 Levels, Final Level is a Dual Gatling Gun&lt;br /&gt;
&lt;br /&gt;
Cannon - Cannon, 6 Levels, Final Level is a 6 pack Cannon Array&lt;br /&gt;
&lt;br /&gt;
Rocket Launcher - Dummy Rocket Launcher, 3 Levels, Final Level is a 6 pack high speed launcher&lt;br /&gt;
&lt;br /&gt;
Missile Launcher - Seeker Missile Launcher, 3 Levels, Final Level is a 4 pack Missile Launcher&lt;br /&gt;
&lt;br /&gt;
Mortar - Mortar/Artillery, 3 Levels, Final Level is a Dual Artillery Array&lt;br /&gt;
&lt;br /&gt;
Shotgun - Shotgun, 3 Levels, Final Level is a 3 pack Shotgun Array&lt;br /&gt;
&lt;br /&gt;
Flamethrower - Flamethrower, 3 Levels, Final Level is a Plasma Igniter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Tech Modules-&lt;br /&gt;
&lt;br /&gt;
Paralyzer - Paralyzer, paralyzes things&lt;br /&gt;
&lt;br /&gt;
Shield - Shield, Blocks most bullets&lt;br /&gt;
&lt;br /&gt;
Radar - Radar, Detects Enemies&lt;br /&gt;
&lt;br /&gt;
Solar Panels - Solar Panel Array, Generates Energy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Immobile Units--&lt;br /&gt;
&lt;br /&gt;
Core Node - Commander, Produces Energy/Metal, Builds Some Units&lt;br /&gt;
&lt;br /&gt;
Mine Node - Mine, Produces Metal, 1 slot for turrets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Vehicles--&lt;br /&gt;
&lt;br /&gt;
-Land-&lt;br /&gt;
&lt;br /&gt;
Trike - Trike, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Tank - Tank, Armored, 1 slot&lt;br /&gt;
&lt;br /&gt;
Heavy Tank - Heavy Tank, Heavy Armor, 2 slot&lt;br /&gt;
&lt;br /&gt;
Spider Tank - Spider Tank, Climbs Steep Slopes, 1 slot&lt;br /&gt;
&lt;br /&gt;
Behemoth Tank - Behemoth Tank, Very Heavy Armor, 4 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Sea-&lt;br /&gt;
&lt;br /&gt;
Scout Boat - Scout Boat, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Cruiser - Cruiser, Armored, 2 slot&lt;br /&gt;
&lt;br /&gt;
Battleship - Battleship, Heavy Armor, 3 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Air-&lt;br /&gt;
&lt;br /&gt;
Helicopter - Helicopter, Quick, 1 slot&lt;br /&gt;
&lt;br /&gt;
VTOL Fighter - Gunship, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Flying Fortress - Heavy Gunship, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hover-&lt;br /&gt;
&lt;br /&gt;
Skiff - Skiff, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Hovertank - Hovertank, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
As soon as the mod is done it will be released, and a link will be provided here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2944</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2944"/>
		<updated>2009-10-03T08:17:36Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: --Long Overdue Overhaul/Revisit Actual Effort put into getting my upgrading codes working--&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod, players construct chassis and turrets separate, then combine them for devastating results.  Turrets upgrade firepower and change models with enough veteran experience.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
In the spirit of things, this being the last time I plan to mess with BloX, the gameplay will be balanced slightly.  Units will require resources to be constructed, and resources will be provided from either the ground based mine-nodes, or from transportable solar panels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
I plan to only include what is on my design document, which includes 8 weapons, 3 builders(Including Core Node), 4 Technology Modules, 5 land units, 3 sea units, 3 air units, and 2 hovertanks.&lt;br /&gt;
&lt;br /&gt;
Unit List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Turrets--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Transportable Builders-&lt;br /&gt;
&lt;br /&gt;
Builder - Builds Basic Units&lt;br /&gt;
&lt;br /&gt;
Advanced Builder - Builds Advanced Units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Attack Modules-&lt;br /&gt;
&lt;br /&gt;
Laser - Laser, 3 Levels, Final Level is a Constant Beam&lt;br /&gt;
&lt;br /&gt;
MG - Machine Gun, 4 Levels, Final Level is a Dual Gatling Gun&lt;br /&gt;
&lt;br /&gt;
Cannon - Cannon, 6 Levels, Final Level is a 6 pack Cannon Array&lt;br /&gt;
&lt;br /&gt;
Rocket Launcher - Dummy Rocket Launcher, 3 Levels, Final Level is a 6 pack high speed launcher&lt;br /&gt;
&lt;br /&gt;
Missile Launcher - Seeker Missile Launcher, 3 Levels, Final Level is a 4 pack Missile Launcher&lt;br /&gt;
&lt;br /&gt;
Mortar - Mortar/Artillery, 3 Levels, Final Level is a Dual Artillery Array&lt;br /&gt;
&lt;br /&gt;
Shotgun - Shotgun, 3 Levels, Final Level is a 3 pack Shotgun Array&lt;br /&gt;
&lt;br /&gt;
Flamethrower - Flamethrower, 3 Levels, Final Level is a Plasma Igniter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Tech Modules-&lt;br /&gt;
&lt;br /&gt;
Paralyzer - Paralyzer, paralyzes things&lt;br /&gt;
&lt;br /&gt;
Shield - Shield, Blocks most bullets&lt;br /&gt;
&lt;br /&gt;
Radar - Radar, Detects Enemies&lt;br /&gt;
&lt;br /&gt;
Solar Panels - Solar Panel Array, Generates Energy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Immobile Units--&lt;br /&gt;
&lt;br /&gt;
Core Node - Commander, Produces Energy/Metal, Builds Some Units&lt;br /&gt;
&lt;br /&gt;
Mine Node - Mine, Produces Metal, 1 slot for turrets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Vehicles--&lt;br /&gt;
&lt;br /&gt;
-Land-&lt;br /&gt;
&lt;br /&gt;
Trike - Trike, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Tank - Tank, Armored, 1 slot&lt;br /&gt;
&lt;br /&gt;
Heavy Tank - Heavy Tank, Heavy Armor, 2 slot&lt;br /&gt;
&lt;br /&gt;
Spider Tank - Spider Tank, Climbs Steep Slopes, 1 slot&lt;br /&gt;
&lt;br /&gt;
Behemoth Tank - Behemoth Tank, Very Heavy Armor, 4 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Sea-&lt;br /&gt;
&lt;br /&gt;
Scout Boat - Scout Boat, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Cruiser - Cruiser, Armored, 2 slot&lt;br /&gt;
&lt;br /&gt;
Battleship - Battleship, Heavy Armor, 3 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Air-&lt;br /&gt;
&lt;br /&gt;
Helicopter - Helicopter, Quick, 1 slot&lt;br /&gt;
&lt;br /&gt;
VTOL Fighter - Gunship, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Flying Fortress - Heavy Gunship, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hover-&lt;br /&gt;
&lt;br /&gt;
Skiff - Skiff, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Hovertank - Hovertank, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
As soon as the mod is done it will be released, and a link will be provided here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2943</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2943"/>
		<updated>2009-10-03T01:36:48Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
http://i170.photobucket.com/albums/u246/rcdraco/BloX/BloX.png&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod, players construct chassis and turrets separate, then combine them for devastating results.  Turrets upgrade firepower and change models with enough veteran experience.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
In the spirit of things, this being the last time I plan to mess with BloX, the gameplay will be balanced slightly.  Units will require resources to be constructed, and resources will be provided from either the ground based mine-nodes, or from transportable solar panels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
I plan to only include what is on my design document, which includes 8 weapons, 3 builders(Including Core Node), 4 Technology Modules, 5 land units, 3 sea units, 3 air units, and 2 hovertanks.&lt;br /&gt;
&lt;br /&gt;
Unit List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Turrets--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Transportable Builders-&lt;br /&gt;
&lt;br /&gt;
Builder - Builds Basic Units&lt;br /&gt;
&lt;br /&gt;
Advanced Builder - Builds Advanced Units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Attack Modules-&lt;br /&gt;
&lt;br /&gt;
Laser - Laser, 3 Levels, Final Level is a Constant Beam&lt;br /&gt;
&lt;br /&gt;
MG - Machine Gun, 4 Levels, Final Level is a Dual Gatling Gun&lt;br /&gt;
&lt;br /&gt;
Cannon - Cannon, 6 Levels, Final Level is a 6 pack Cannon Array&lt;br /&gt;
&lt;br /&gt;
Rocket Launcher - Dummy Rocket Launcher, 3 Levels, Final Level is a 6 pack high speed launcher&lt;br /&gt;
&lt;br /&gt;
Missile Launcher - Seeker Missile Launcher, 3 Levels, Final Level is a 4 pack Missile Launcher&lt;br /&gt;
&lt;br /&gt;
Mortar - Mortar/Artillery, 3 Levels, Final Level is a Dual Artillery Array&lt;br /&gt;
&lt;br /&gt;
Shotgun - Shotgun, 3 Levels, Final Level is a 3 pack Shotgun Array&lt;br /&gt;
&lt;br /&gt;
Flamethrower - Flamethrower, 3 Levels, Final Level is a Plasma Igniter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Tech Modules-&lt;br /&gt;
&lt;br /&gt;
Paralyzer - Paralyzer, paralyzes things&lt;br /&gt;
&lt;br /&gt;
Shield - Shield, Blocks most bullets&lt;br /&gt;
&lt;br /&gt;
Radar - Radar, Detects Enemies&lt;br /&gt;
&lt;br /&gt;
Solar Panels - Solar Panel Array, Generates Energy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Immobile Units--&lt;br /&gt;
&lt;br /&gt;
Core Node - Commander, Produces Energy/Metal, Builds Some Units&lt;br /&gt;
&lt;br /&gt;
Mine Node - Mine, Produces Metal, 1 slot for turrets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Vehicles--&lt;br /&gt;
&lt;br /&gt;
-Land-&lt;br /&gt;
&lt;br /&gt;
Trike - Trike, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Tank - Tank, Armored, 1 slot&lt;br /&gt;
&lt;br /&gt;
Heavy Tank - Heavy Tank, Heavy Armor, 2 slot&lt;br /&gt;
&lt;br /&gt;
Spider Tank - Spider Tank, Climbs Steep Slopes, 1 slot&lt;br /&gt;
&lt;br /&gt;
Behemoth Tank - Behemoth Tank, Very Heavy Armor, 4 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Sea-&lt;br /&gt;
&lt;br /&gt;
Scout Boat - Scout Boat, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Cruiser - Cruiser, Armored, 2 slot&lt;br /&gt;
&lt;br /&gt;
Battleship - Battleship, Heavy Armor, 3 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Air-&lt;br /&gt;
&lt;br /&gt;
Helicopter - Helicopter, Quick, 1 slot&lt;br /&gt;
&lt;br /&gt;
VTOL Fighter - Gunship, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Flying Fortress - Heavy Gunship, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hover-&lt;br /&gt;
&lt;br /&gt;
Skiff - Skiff, Fast, 1 slot&lt;br /&gt;
&lt;br /&gt;
Hovertank - Hovertank, Quick, 2 slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
As soon as the mod is done it will be released, and a link will be provided here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16320</id>
		<title>Scripting for newbs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16320"/>
		<updated>2007-11-07T15:31:45Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: Added a script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scripting for Newbs=&lt;br /&gt;
&lt;br /&gt;
This is a reference guide for all of you out there that don&#039;t know C++, or are unfamiliar with scriptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;10&amp;gt; would be to angle 10 degrees.&lt;br /&gt;
[10] would be 10 spring units, look at the upspring model for examples.&lt;br /&gt;
&lt;br /&gt;
An example is: &lt;br /&gt;
&lt;br /&gt;
spin gun around y-axis speed [10] accelerate [2];&lt;br /&gt;
&lt;br /&gt;
In this example it would rotate the object &amp;quot;gun&amp;quot; around the y-axis &amp;quot;up and down&amp;quot; accelerating speed of 2 units per time, to a max speed of 10 units per time.&lt;br /&gt;
&lt;br /&gt;
Another thing to understand with Cob/Bos is that it has a few built-in scripts, such as:&lt;br /&gt;
&lt;br /&gt;
Activate()&lt;br /&gt;
&lt;br /&gt;
Which is called if the unit is set to on, via onoffable in the unit&#039;s fbi file.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a script for a metal extractor:&lt;br /&gt;
&lt;br /&gt;
piece base, top;&lt;br /&gt;
&lt;br /&gt;
#include &amp;quot;sfxtype.h&amp;quot;&lt;br /&gt;
#include &amp;quot;exptype.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Activate()&lt;br /&gt;
{&lt;br /&gt;
move base to y-axis [4];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Deactivate()&lt;br /&gt;
{&lt;br /&gt;
move base to y-axis [0];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
SpinTop()&lt;br /&gt;
{&lt;br /&gt;
while (get ACTIVATION)&lt;br /&gt;
{&lt;br /&gt;
move top to y-axis [4] speed [20];&lt;br /&gt;
sleep 400;&lt;br /&gt;
move top to y-axis [0] speed [20];&lt;br /&gt;
sleep 400;&lt;br /&gt;
}&lt;br /&gt;
start-script SpinTop();&lt;br /&gt;
&lt;br /&gt;
The --|-- are to represent the spacing via tab, I&#039;m not sure if it is neccesary on the first level, but it does make the script easier to read [at least in my opinion].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16319</id>
		<title>Scripting for newbs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16319"/>
		<updated>2007-11-07T15:30:36Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Scripting for Newbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scripting for Newbs=&lt;br /&gt;
&lt;br /&gt;
This is a reference guide for all of you out there that don&#039;t know C++, or are unfamiliar with scriptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;10&amp;gt; would be to angle 10 degrees.&lt;br /&gt;
[10] would be 10 spring units, look at the upspring model for examples.&lt;br /&gt;
&lt;br /&gt;
An example is: &lt;br /&gt;
&lt;br /&gt;
spin gun around y-axis speed [10] accelerate [2];&lt;br /&gt;
&lt;br /&gt;
In this example it would rotate the object &amp;quot;gun&amp;quot; around the y-axis &amp;quot;up and down&amp;quot; accelerating speed of 2 units per time, to a max speed of 10 units per time.&lt;br /&gt;
&lt;br /&gt;
Another thing to understand with Cob/Bos is that it has a few built-in scripts, such as:&lt;br /&gt;
&lt;br /&gt;
Activate()&lt;br /&gt;
&lt;br /&gt;
Which is called if the unit is set to on, via onoffable in the unit&#039;s fbi file.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a script for a metal extractor:&lt;br /&gt;
&lt;br /&gt;
piece base, top;&lt;br /&gt;
&lt;br /&gt;
#include &amp;quot;sfxtype.h&amp;quot;&lt;br /&gt;
#include &amp;quot;exptype.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Activate()&lt;br /&gt;
--|--{&lt;br /&gt;
--|--move base to y-axis [4];&lt;br /&gt;
--|--}&lt;br /&gt;
&lt;br /&gt;
Deactivate()&lt;br /&gt;
--|--{&lt;br /&gt;
--|--move base to y-axis [0];&lt;br /&gt;
--|--}&lt;br /&gt;
&lt;br /&gt;
SpinTop()&lt;br /&gt;
--|--{&lt;br /&gt;
--|--while (get ACTIVATION)&lt;br /&gt;
--|--|--|--{&lt;br /&gt;
--|--|--|--move top to y-axis [4] speed [20];&lt;br /&gt;
--|--|--|--sleep 400;&lt;br /&gt;
--|--|--|--move top to y-axis [0] speed [20];&lt;br /&gt;
--|--|--|--sleep 400;&lt;br /&gt;
--|--|--|--}&lt;br /&gt;
--|--start-script SpinTop();&lt;br /&gt;
&lt;br /&gt;
The --|-- are to represent the spacing via tab, I&#039;m not sure if it is neccesary on the first level, but it does make the script easier to read [at least in my opinion].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16318</id>
		<title>Scripting for newbs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Scripting_for_newbs&amp;diff=16318"/>
		<updated>2007-11-07T15:07:51Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scripting for Newbs=&lt;br /&gt;
&lt;br /&gt;
This is a reference guide for all of you out there that don&#039;t know C++, or are unfamiliar with scriptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;10&amp;gt; would be to angle 10 degrees.&lt;br /&gt;
[10] would be 10 spring units, look at the upspring model for examples.&lt;br /&gt;
&lt;br /&gt;
An example is: &lt;br /&gt;
&lt;br /&gt;
spin gun around y-axis speed [10] accelerate [2];&lt;br /&gt;
&lt;br /&gt;
In this example it would rotate the object &amp;quot;gun&amp;quot; around the y-axis &amp;quot;up and down&amp;quot; accelerating speed of 2 units per time, to a max speed of 10 units per time.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Gamedev:WeaponMainDir&amp;diff=8829</id>
		<title>Gamedev:WeaponMainDir</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Gamedev:WeaponMainDir&amp;diff=8829"/>
		<updated>2007-10-24T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==WeaponMainDir: The Simple Way==&lt;br /&gt;
WeaponMainDirX is the coordinate of the vector showing the axis of the cone.&lt;br /&gt;
&lt;br /&gt;
For instance, if you want your Primary Weapon to have a 90Ã‚Â° fire arc forward, you&#039;d write:&amp;lt;br&amp;gt;&lt;br /&gt;
WeaponMainDir1=0 0 1;//x:0 y:0 z:1 =&amp;gt; that&#039;s forward!&amp;lt;br&amp;gt;&lt;br /&gt;
MaxAngleDif1=90;//90Ã‚Â° from side to side, or 45Ã‚Â° from center to each direction&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to precisely choose the WeaponMainDir, you could run UpSpring, create a new piece, move it around until the line, from the origin, to your piece, is along the line you want your weapon to fire, then write down the coordinate in WeaponMainDir. Keep in mind UpSpring invert the sign of the axis x and z.&lt;br /&gt;
&lt;br /&gt;
No idea why people came up with the confusing explanation below, but I&#039;ll leave it anyway just in case.&lt;br /&gt;
&lt;br /&gt;
==WeaponMainDir: The lowdown==&lt;br /&gt;
After so many months, I finally figured out how to get the angles I want in WeaponMainDir! It defines the position of a point that the engine gets the vector of from the weapon origin, like so:&lt;br /&gt;
o----&amp;gt;o&lt;br /&gt;
First o is the weapon origin, defined in the query function of your script. The second is defined by the coordinates of WeaponMainDir. So, to figure out your numbers (still using o&#039;s as the two points):&lt;br /&gt;
Draw a triangle&lt;br /&gt;
DistanceX OR DistanceY&lt;br /&gt;
 o _____________&lt;br /&gt;
   \            |&lt;br /&gt;
     \          |&lt;br /&gt;
       \        |&lt;br /&gt;
         \      | DistanceZ&lt;br /&gt;
           \    |&lt;br /&gt;
             \  | &amp;lt;--- This is your desired angle. &lt;br /&gt;
               \| &lt;br /&gt;
                o &amp;lt;--- Weapon origin&lt;br /&gt;
Ignore the DistanceY for now.&lt;br /&gt;
&lt;br /&gt;
Lets say you want your gun to aim in a forward facing, 12 degree cone. Well, the degrees in MaxAngleDif start at the vector, and go around clockwise (for X/Z, not certain about Y/Z, but I think it is counter-clockwise) from there, so the default value of straight forward, 0 0 1, will aim straight forward and 12 degrees to the unit&#039;s right). Looking like so: (0 to 12 degrees)&lt;br /&gt;
__ &lt;br /&gt;
|/&lt;br /&gt;
You need to have that vector be 6 degrees to the left so the cone is actually centered on 0: (-6 to 6 degrees)&lt;br /&gt;
__&lt;br /&gt;
\|/&lt;br /&gt;
&lt;br /&gt;
Now, if you&#039;re comfortable with trigonometry, you can look at the big diagram above and see that the distance you need is opposite the angle/ adjacent the angle = TAN(of the angle). Pull out your handy dandy scientific calculator (or change the one in windows to scientific mode) and plug in TAN(6), getting 0.105104.... Now start trying out fractions of X/Z using the &amp;quot;guess then narrow it down&amp;quot; method (thats the first number and last number of the three defined in MaxAngleDif), to try to get them close (3rd or 4th decimal place should be close enough accuracy) to that decimal number. &#039;&#039;&#039;They have to be whole numbers!&#039;&#039;&#039; (Why? Because I&#039;m not testing it) If your a trig wizz, which I am not, you may have picked the best numbers just by looking at it. You should find 2/19 produces a good value of 0.105264... Check your values by doing arctan(X/Z) (may be tan(superscript)-1 on your calculator, not to be confused with 1/tan, so don&#039;t try that if you can&#039;t find it). This should give a number very close to your angle, if you went to the 3rd decimal place in accuracy when picking your X/Z, then the value will be about that accurate as well. In our case, arctan(2/19)=6.009006...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Booya!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want that 12 degree cone to be centered around 90 degrees left of the unit, you&#039;d take your 6 degree angle, and add it to 90, so you&#039;d do the process on 96 degrees. You&#039;ll find tan(96) comes out negative, thats because your Z value is going to be negative. Go ahead and graph it on a piece of paper if you don&#039;t see why its negative.&lt;br /&gt;
&lt;br /&gt;
Now, that DistanceY I told you to ignore! Lets look at it now. You work it the same as for DistanceX. Lets just say when working out your numbers for X you were looking top-down at your unit, for Y your looking at the side. If your using X/Z already, you&#039;ll have to use that same Z value in your Y/Z. Well, at least it makes figuring out Y easier, just multiply the value from tan(angle) by Z. Problem is it will probably be a decimal that you can&#039;t round without it being horribly inaccurate. If it is (which is very likely), you might try finding your Y/Z values as when you found X/Z, then use &amp;quot;Least Common Denominators&amp;quot; to have equal Z values and still the desired accuracy on X and Y.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit development]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2941</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2941"/>
		<updated>2007-10-08T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
http://i170.photobucket.com/albums/u246/rcdraco/BloX/BloX.png&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta 1, which can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/3602/BloX_v07_beta1/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2940</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2940"/>
		<updated>2007-10-08T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[Image: http://i170.photobucket.com/albums/u246/rcdraco/BloX/BloX.png]&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta 1, which can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/3602/BloX_v07_beta1/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2939</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2939"/>
		<updated>2007-10-08T21:45:07Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image: http://i170.photobucket.com/albums/u246/rcdraco/BloX/BloX.png]]&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta 1, which can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/3602/BloX_v07_beta1/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2938</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2938"/>
		<updated>2007-10-08T21:44:58Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:http://i170.photobucket.com/albums/u246/rcdraco/BloX/BloX.png]]&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta 1, which can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/3602/BloX_v07_beta1/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2937</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2937"/>
		<updated>2007-10-07T21:54:33Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta 1, which can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/3602/BloX_v07_beta1/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1030</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1030"/>
		<updated>2007-10-07T20:57:07Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.551 (spring v0.75b2)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*BloX (transporters unsupported) - AI can&#039;t figure out that guns go on tankbases to make a tank.&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.75b2)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1029</id>
		<title>AI:RAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:RAI&amp;diff=1029"/>
		<updated>2007-10-07T20:56:36Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Forum thread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|RAI|Reth|v0.551 (spring v0.75b2)|Supports All Known Mods|Under Active Development|-}}&lt;br /&gt;
&lt;br /&gt;
=== Forum thread ===&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 &amp;quot;RAI v0.551&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Mods with incomplete support:&lt;br /&gt;
*Blox (transporters unsupported) - AI can&#039;t figure out that guns go on tankbases to make a tank.&lt;br /&gt;
*1944 &amp;amp; Epic Legions (requires a unique method of destroying parts of the enemy base)&lt;br /&gt;
&lt;br /&gt;
Known Crash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
=== Version History ===&lt;br /&gt;
v0.551 (spring v0.75b2)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.55 (spring v0.75b2)&lt;br /&gt;
*Assault units now use basic attack groups&lt;br /&gt;
*Remembering enemy positions outside of LOS/Radar&lt;br /&gt;
*Restrict hovercraft on certain maps &amp;amp; mods&lt;br /&gt;
*Player given orders are now followed until completion&lt;br /&gt;
*Unit support added: nano turrets&lt;br /&gt;
*Basic building placement added: defenses&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.50 (spring v0.74b3)&lt;br /&gt;
*Basic hub support &amp;amp; improved build list detection&lt;br /&gt;
*Units will now use capture/resurrect/high trajectory and are more willing to reclaim&lt;br /&gt;
*Builders will now upgrade extractors/geos&lt;br /&gt;
*Expands a little more intelligently&lt;br /&gt;
*A bit quicker expansion, slowly seizing available (metal/geo spots)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.40 (spring v0.74b2-v0.74b3)&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.355 (spring v0.74b1)&lt;br /&gt;
*Fixes&lt;br /&gt;
v0.350 (spring v0.73b1)&lt;br /&gt;
*Improvements to Building Decisions.&lt;br /&gt;
*Support for Water Units/Maps.&lt;br /&gt;
*Minor Changes/Fixes&lt;br /&gt;
v0.300 (spring v0.73b1)&lt;br /&gt;
*First Release&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2936</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2936"/>
		<updated>2007-10-07T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 6 beta can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/2234/BloX_v6_beta/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Absolute_Annihilation&amp;diff=1441</id>
		<title>Absolute Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Absolute_Annihilation&amp;diff=1441"/>
		<updated>2007-10-05T17:19:19Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* No longer in development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===No longer in development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Absolute Annihilation&#039;s development has officially ceased as of January 30, 2007.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Caydr has made a claim that he is infact developing this and he will start again soon.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[Image:SpringAA.jpg|thumb|200px|right|A few of the larger units in AA]]&lt;br /&gt;
With 366 balanced units, Absolute Annihilation, or AA, was the single most-downloaded Total Annihilation units pack.  AA has been ported to Spring soon after Spring&#039;s development began in earnest and takes advantage of many of the engine&#039;s new features.  It is based on [[UberHack]] and so attempts to improve TA balance without radically changing gameplay. However, whereas UberHack added only a few extra units, AA incorporates many new units including some of the most impressive new units concocted by the ever-creative TA community.&lt;br /&gt;
&lt;br /&gt;
AA was under constant development until autumn of 2006, spurred on by its highly active community following, and [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=107 Caydr], who headed up development.  Some units were subject to frequent and sometimes brutal tweaking and pruning, leading many players to feel that the changes were random - in fact, they were simply based on feedback sent through mediums besides the forum.  AA contained new factories, units, resource buildings, sneaky defensive structures and an array of massive &amp;quot;experimental&amp;quot; units for brutalizing the enemy&#039;s base.&lt;br /&gt;
&lt;br /&gt;
Players new to the mod should be warned that some old units [[Image:pano2.jpg|thumb|200px|right|Ridiculously huge image depicting every unit in AA]]now fill new roles, while some are more (or less) effective than they were in classic TA as of the 3.1c patch.&lt;br /&gt;
&lt;br /&gt;
AA:Spring is based mostly on version 6.0 of the OTA AA mod.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Absolute Annihilation is a modification of TA. Therefore, the same basic strategies and tactics that good TA players utilize are also utilized by good AA players.  Although AA is a very complex modification, some important points to remember are: &lt;br /&gt;
&lt;br /&gt;
# Expand whenever possible, because &amp;quot;porcing&amp;quot; (building nothing but defense) isn&#039;t a very good strategy in AA.  Moho metal extractors give greater income than in most other mods, rewarding players who can control the largest area of the map.&lt;br /&gt;
# The best defence is a good offense.  Make sure you are able to quickly respond to the unexpected by keeping a standing army even when you make an all-out attack.&lt;br /&gt;
# Beware of AA&#039;s &amp;quot;superweapons&amp;quot;.  Each side has a unique aircraft, ship, and experimental kbot.  Annihilators and Doomsday Machines are great for defending against Krogoths and Orcones.  Mercuries and Screamers are the best for defending against Liche atomic bombers, while Krow gunships are most vulnerable to advanced fighters.  Finally, heavy subs or an extremely powerful navy are the best way to defend against Epochs and Black Hydras.&lt;br /&gt;
&lt;br /&gt;
The actual units present in AA aren&#039;t so important; it takes little time to learn what they all do. The key to victory lies in utilizing them effectively. Always keep the above points in mind when playing, and above all, practice.  Even if you lose, ask the person to whom you lost what you did wrong and right.  Study replays involving experienced players to see what tricks they use.&lt;br /&gt;
&lt;br /&gt;
For further information go to the [[Strategy:Absolute Annihilation|AA Strategy Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Downfall ===&lt;br /&gt;
&lt;br /&gt;
At the height of AA&#039;s popularity, Caydr finished his education and became a machinist.  His job and other aspects of real life occupied so much of his time that he became completely out of touch with the AA community for several months, not even realizing that a silly little typo bug, easily fixed, had basically destroyed gameplay for months on end.  This prompted others to try to fill his shoes, some successfully, some unsuccessfully.  A new mod, &amp;quot;Balanced Annihilation&amp;quot;, at first incorporating only minor changes with great gameplay fixes, slowly began to eat away at AA&#039;s previously untouchable popularity.&lt;br /&gt;
&lt;br /&gt;
When Caydr finally got some time off during the end of December 2006, he finally discovered what a shambles he&#039;d left AA in due to failing to quickly fix several major problems in the last released version, 2.22.  He realized that this state of affairs was obviously an indicator that he would not longer be able to responsibly remain the main developer of AA, and decided to let AA finally slip away.  Giving his blessing to those who continued the work in his stead, he posted one last message on his website, http://www.caydr.com, and hasn&#039;t been heard from since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
*[http://ta-aa.sourceforge.net AA Homepage] &lt;br /&gt;
*[[Absolute Annihilation/Units|Unit Guide]]&lt;br /&gt;
[[Image:groupshot4.jpg|thumb|700px|center|Hey look!  Another freakishly huge picture!]]&lt;br /&gt;
*[[Strategy:Absolute_Annihilation|Additional Notes On Strategy In Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12889</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12889"/>
		<updated>2007-10-04T22:55:02Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Image Editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files (or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s original graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.getpaint.net Paint.NET]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Basically an expanded version of Paint. Contains many functions such as layers, and is much easier to use then The Gimp.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most used opensource modeler that has its own way of doing things.&amp;lt;br&amp;gt;-&amp;gt; Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt; Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and acclaimed modeling program ever. Used in creation of many games and movies (The Matrix). One of the three major modeling programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions prior to 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program that&#039;s been around a long time. One of the three major modeling programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering and has game packs for a fair amount of games. It is locked in exporting however there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and acclaimed modeling program. Used in creation of many games and movies. One of the three major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=2317 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is lightweight, which means that it doesn&#039;t provide especially good error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only recommended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=68 Lazy Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt; This is a simple yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to do all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this is currently being disscused and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MiniSpring&amp;diff=14326</id>
		<title>MiniSpring</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MiniSpring&amp;diff=14326"/>
		<updated>2007-08-03T00:48:02Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MiniSpring&#039;&#039;&#039; is a special release of the Spring engine by Buggi. It halves the size of all units in the game, making maps look and feel twice as big as they really are. A new version has been released, and is currently compatible with Spring version .65b2. Unfortunately, because this mod uses a hacked executalbe, it is not properly compatible with the TASClient. It would be quite hard to actually set up and play a multiplayer game with it because of this. But that does not stop you from trying it out!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with pages, d00ds, I patrol the wiki, you&#039;ve been warned. :P&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2703 Forum Link]&lt;br /&gt;
* [http://www.epicedit.com/MiniSpring_065b2_0.zip Download link]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTAR-EVAMP&amp;diff=15176</id>
		<title>OTAR-EVAMP</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTAR-EVAMP&amp;diff=15176"/>
		<updated>2007-08-03T00:46:15Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;Space is Big... really Big&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andromeda Wars (Possible Title) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Before our world had even cooled, a dire threat faced the thousand racesÃ¢â‚¬â„¢ that inhabited the outer edge of the galactic core. The Core, the massive bejeweled cloud of energy that was the center of our galaxy, had begun a fatal climax to a million year old countdown. The stars of the Core are much closer together then the outer armÃ¢â‚¬â„¢s, and this allowed Slower then light travel shipÃ¢â‚¬â„¢s to reach other starÃ¢â‚¬â„¢s in only a year, or at best a few monthÃ¢â‚¬â„¢s.&lt;br /&gt;
[[Image:LizardShot1.png|frame|right|Concept Art Of EF Infantry Lizard Marauder]]&lt;br /&gt;
&lt;br /&gt;
The Galactic Senate formed and ruled semi-peacefully for thousandÃ¢â‚¬â„¢s of yearÃ¢â‚¬â„¢s. EmpireÃ¢â‚¬â„¢s grew and faded, and the Core seemed to last forever. However the energy coming off each star fed into the others, making the Core a hot bed of radiation. RaceÃ¢â‚¬â„¢s that didnÃ¢â‚¬â„¢t cope, died out, but most survived and continued on with the status co. The stars though, they began to age faster, burning there hydrogen at an increased rate. &lt;br /&gt;
&lt;br /&gt;
One by one the starÃ¢â‚¬â„¢s began to supernova, and these massive energyÃ¢â‚¬â„¢s caused other starÃ¢â‚¬â„¢s to supernova as well, creating a crescendo of energy that wiped out the Core in one massive, slow motion explosion. The raceÃ¢â‚¬â„¢s panicked, but bogged down by bureaucracy and bickering, no major evacuations took place. Some raceÃ¢â‚¬â„¢s escaped in tiny ramjet ships, but most where consumed by the deadly wave of gamma radiation that spilled form the Core.&lt;br /&gt;
&lt;br /&gt;
The outer raceÃ¢â‚¬â„¢s, the ones that werenÃ¢â‚¬â„¢t powerful enough, economically or politically, to force there way into the rich hot bed of the Core, saw the holocaust that consumed thousandÃ¢â‚¬â„¢s of raceÃ¢â‚¬â„¢s. The charismatic leader of a race known as the JÃ¢â‚¬â„¢okall took quick control of the Outer Senate and organized a massive exodus, before the wave of Gamma radiation overcame them. It took fifty yearÃ¢â‚¬â„¢s, and they lost many of the inner raceÃ¢â‚¬â„¢s, but the majority of the Arm sector escaped.  &lt;br /&gt;
&lt;br /&gt;
The Arm sector was facing towards the third arm of the galaxy, the races of the other two Arm sectorÃ¢â‚¬â„¢s have never been contacted by this one. There fate was never found, and the fleeing raceÃ¢â‚¬â„¢s didnÃ¢â‚¬â„¢t care enough to send scoutÃ¢â‚¬â„¢s around the cloud of radiation. &lt;br /&gt;
&lt;br /&gt;
Even though the Exodus Fleet, or the EF, was using ramjets and flying at demi-light-speed, the Core Explosion still gained. As thingÃ¢â‚¬â„¢s looked grim, a amazing mind from a race of famed thinkers found the secret of hyperspace, and how to travel faster then light. The EF suddenly started to gain ground, and headed outwards, towards the Cloud of Magellan, and possible to Andromeda. Where ever they needed to go. &lt;br /&gt;
&lt;br /&gt;
The EF formed a police force the keep malcontentÃ¢â‚¬â„¢s under control, and called them the GuardianÃ¢â‚¬â„¢s. Only a few minor wars occurred, and some raceÃ¢â‚¬â„¢s where confined into radio silence, forbidden to leave there World-Ship. Those ships, named the OutcastÃ¢â‚¬â„¢s, clustered around the network of ships of the EF. Some ships exploded like miniature sunÃ¢â‚¬â„¢s, fusion bombÃ¢â‚¬â„¢s strapped to there hull set off. MillionÃ¢â‚¬â„¢s perished as the Guardians kept the peace. &lt;br /&gt;
&lt;br /&gt;
A minor scuffle happened at the outer edge of the Galactic Arm. It involved a race of semi-evolved, but very stubborn and pugnacious, apes. They joined up with the fleet after a minor war. When they saw the explosion shining through the dust cloudÃ¢â‚¬â„¢s near the center of the galaxy, the negotiationÃ¢â‚¬â„¢s where quickly over. The humans stuck to the dank subsections of the most charitable race in the EF, the Shofixti. The humanÃ¢â‚¬â„¢s, pushed to new levelÃ¢â‚¬â„¢s of xenophobia and general anti alienisms, sulked and plotted. &lt;br /&gt;
&lt;br /&gt;
The Shofixti simply shock there head and subdued the human uprisingÃ¢â‚¬â„¢s with as little violence as possible. After a few centuries, after the EF had cleared the edge of the Galaxy, the humans and the Shofixti had grown so used to each other, that they barley noticed any difference between them. Aside form the fact that the humanÃ¢â‚¬â„¢s had a amazing lack of gillÃ¢â‚¬â„¢s, stinkers or compound eyeÃ¢â‚¬â„¢s. &lt;br /&gt;
&lt;br /&gt;
The EF has been running now, fleeing between the fast gulf between the Milky Way and Andromeda, for exactly twenty nine thousand years.&lt;br /&gt;
&lt;br /&gt;
The EF had blended together each race trying to keep the massive World-ShipÃ¢â‚¬â„¢s from failing, and the FTL EngineÃ¢â‚¬â„¢s working at a constant pace. Once they cleared the official Ã¢â‚¬Å“death zoneÃ¯Â¿Â½? where the gamma radiation had lowered to a acceptable limit. The EF kept going though, fore they had already reached the great gull between the GalaxyÃ¢â‚¬â„¢s. It was a feeling that the older raceÃ¢â‚¬â„¢s and there eldest could describe well. A feeling of deep chill. &lt;br /&gt;
&lt;br /&gt;
No starÃ¢â‚¬â„¢s, no nearby planets, black holeÃ¢â‚¬â„¢s, quasars, pulsars or neutron starÃ¢â‚¬â„¢s.. Nothing but a massive empty, filled only with clouds of gasÃ¢â‚¬â„¢s and partials. The World-ShipÃ¢â‚¬â„¢s plowed on, towards the bright promise land of Andromeda. The most sophisticate instruments the EF used showed that the Andromeda galaxy was not exploding, and had not done so in the past million years. &lt;br /&gt;
&lt;br /&gt;
Once the EF reached the edge of Andromeda, a massive celebration occurred. The three largest World-Ships, called the ArkÃ¢â‚¬â„¢s by the more poetic humans where literally lashed together and everyone, even the sullen outcastÃ¢â‚¬â„¢s where gathered together. The OutcastÃ¢â‚¬â„¢s had actually forgotten that their ships were ships, and where shocked when they where taken outside in large shuttles. Even so, the OutsiderÃ¢â‚¬â„¢s didnÃ¢â‚¬â„¢t dull the party. &lt;br /&gt;
&lt;br /&gt;
The corpse of the many heroÃ¢â‚¬â„¢s of the EF, ranging from the inventor of FTL, the First Leader and the hero of the tenth war, Ke&amp;lt;click&amp;gt;Jaw&amp;lt;snap&amp;gt;. He was called Key by most none insectoid raceÃ¢â‚¬â„¢s. The party ended after a couple monthÃ¢â‚¬â„¢s, and the EF started to search for habitably planetÃ¢â‚¬â„¢s in the outer rim of the Galaxy. For some reason no one thought that anyone would dispute the EF. The universe is too massive to fight over land? Right?&lt;br /&gt;
&lt;br /&gt;
When the EF first met the Xenos, they thought that they where literally minerals, as the Xenos donÃ¢â‚¬â„¢t build much, and generally sit around in nutrient baths. So as the EF mining crew began to slowly process the complex silicon crystals to create much needed computer chips, the Xenos had to experience being vivisected over many long months. The local Psionic of the Xeno colony was the last to be mined, and had already felt the pain of itÃ¢â‚¬â„¢s friends being slowly torn apart. It never occurred to the Xenos that the intruders couldnÃ¢â‚¬â„¢t speak with Psi abilities, and so the EF never learned of the atrocity they where committing.&lt;br /&gt;
&lt;br /&gt;
The Psionic sent its pain and the pain of its fellows to the nearest Xeno colony, and then the Psionic there sent the message along a long chain of Psionic relays to the Xeno Home world. Incensed, the Xenos began to plot there counter attackÃ¢â‚¬Â¦.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Xeno Units and Buildings==&lt;br /&gt;
&lt;br /&gt;
===Commander:=== The Xeno commander is slow, but equipped with a stolen advanced Nanolather, it can build a entire Xeno colony with ease. Its amazing Psi ability, the Destabilizer, can blow apart the molecules of a single enemy unit causing instant death. Its weaker Psi blast can fend of lighter enemy incursions, while the Destabilizer can handle the larger EF units. &lt;br /&gt;
&lt;br /&gt;
===Xeno Buildings, Lvl 1===&lt;br /&gt;
&lt;br /&gt;
*Mine: This small structure burroÃ¢â‚¬â„¢s into the natural depositÃ¢â‚¬â„¢s of mineralÃ¢â‚¬â„¢s in the planet, and using sophisticated Xeno tech, transportÃ¢â‚¬â„¢s the refined material the nearest storage facility. &lt;br /&gt;
&lt;br /&gt;
*Solar Power Plant: Using a plantlike symbiotic, a Xeno chooses to become one with this plant, and as such can generate power through photosynthesis. The Xeno protects the plant by brining up crystalline shields. &lt;br /&gt;
&lt;br /&gt;
*Nutrient Bath: A small bath, filled with nutritive fluids. Creates XenoÃ¢â‚¬â„¢s, from Tankers to the small, agile Flyers. The XenoÃ¢â‚¬â„¢s have two buildings for creating unitÃ¢â‚¬â„¢s, but can only build slowly. They have less air craft and navel vehicleÃ¢â‚¬â„¢s, and are limited tactically as such .They make up for it with there incredibly strong (and slow) infantry. &lt;br /&gt;
&lt;br /&gt;
===Xeno Tanks, lvl 1=== &lt;br /&gt;
*PsiTanker: A small crystal that has adapted some of the EFÃ¢â‚¬â„¢s ideas. Uses Psionic powers to levitate, Has a Blaster. Cheapish &lt;br /&gt;
*PsiBuilder: A levitating builder unit &lt;br /&gt;
*PsiScout: Cheap, fast, with a very weak blaster &lt;br /&gt;
*PsiShard: Xeno version of Missile tanks. UseÃ¢â‚¬â„¢s a tracker shard &lt;br /&gt;
&lt;br /&gt;
===Xeno Infantry, Lvl 1=== &lt;br /&gt;
*Xeno: Basic Xeno infantry, more powerful then EF version. Uses a Shard, non tracking &lt;br /&gt;
*Psicadet: A psychic in training, which can take centuries, given the XenoÃ¢â‚¬â„¢s slow life time. UseÃ¢â‚¬â„¢s a Psi Blast &lt;br /&gt;
*Shard: The walking version of the PsiShard, without the tracking &lt;br /&gt;
*Spy: The fastest Xeno in the game (which isnÃ¢â‚¬â„¢t saying much) the Spy has one advantage over the EF scout. Psionic invisibility, which clouds the enemyÃ¢â‚¬â„¢s minds. Can still be detected and shot by radar. Unarmed &lt;br /&gt;
*Constructor: Infantry builder, capable of scaling mountainÃ¢â‚¬â„¢s better then a Psibuilder. &lt;br /&gt;
&lt;br /&gt;
===Xeno Planes, Lvl 1===&lt;br /&gt;
*Flyer: Scout, fast, equipped with a Shard. What can I say? &lt;br /&gt;
*Fighter: Using a Blaster and two shardsÃ¢â‚¬â„¢, this plane stayÃ¢â‚¬â„¢s in the air with the help of two motorized fanÃ¢â‚¬â„¢s stolen from a EF 9340-X Ã¢â‚¬Å“BrawlerÃ¯Â¿Â½? class gunship. &lt;br /&gt;
*Bomber: Using a strap on rocket of Xeno design, the Bomber never really expects to return from combat. It has a Ray, and can be devastating when (if) it makeÃ¢â‚¬â„¢s a pass. &lt;br /&gt;
*Floating Nutrient Bath: Using a energy net created by the Psychic building the ships, the nutrients are held in a concentrated area of the ocean. Builds the Xeno ShipÃ¢â‚¬â„¢s. &lt;br /&gt;
&lt;br /&gt;
===Xeno Ships, Lvl 1=== &lt;br /&gt;
*Ship: The Xeno all purpose ship is a jack of all tradeÃ¢â‚¬â„¢s, but the master of none. With a shard, blaster and Psionic radar, the Ship can be out maneuvered in any way by a specialized ship of the EF. But it is adaptable, and that has something going for it! &lt;br /&gt;
*ShipBuilder: name sayÃ¢â‚¬â„¢s it all! &lt;br /&gt;
&lt;br /&gt;
*GeoPowerplant: Its called the Death by Ecstasy, by most XenoÃ¢â‚¬â„¢s. The GeoPowerplant is a Xeno that has given its life willingly to supply power to the war machine required to fight the EF. The Ecstasy comes form the pure electricity that flowÃ¢â‚¬â„¢s out of the XenoÃ¢â‚¬â„¢s body, stimulating the pleasure compound of the XenoÃ¢â‚¬â„¢s brain. The Xeno slowly becomes nothing more then a building, immobile and not interested in anything other then the ecstasy that flows through its body. &lt;br /&gt;
&lt;br /&gt;
*Blaster Tower: Named by the EF, who have learned to hate this squat crystal. Basically a Blaster linked to a power node, giving it unprecedented power. &lt;br /&gt;
&lt;br /&gt;
*Psiradar: A Psionic sits in this amplifying tower, drawing energy from a nutrient bath. It useÃ¢â‚¬â„¢s its thoughts to detect the enemy, and single H.Q The Tower itself thoughÃ¢â‚¬Â¦ its pitifully weak and is blow apart by even small armÃ¢â‚¬â„¢s fire. &lt;br /&gt;
&lt;br /&gt;
*Wall: WellÃ¢â‚¬Â¦ aside from being cool, purple and crystal like, do I need to say anything else?&lt;br /&gt;
&lt;br /&gt;
==Xeno Arsenal==&lt;br /&gt;
&lt;br /&gt;
===Xeno Weapons:=== &lt;br /&gt;
&lt;br /&gt;
Energy: &lt;br /&gt;
&lt;br /&gt;
*Blaster: Basically a organically grown superconductor that builds charge until it unless a massive wave of energy, blasting enemy units to pieces. &lt;br /&gt;
&lt;br /&gt;
*Ray: Using naturally grown parabolic mirrorÃ¢â‚¬â„¢s to bounce a ray of bioluminescent light back and forth, adding power until it fireÃ¢â‚¬â„¢s off a ray of intense heat. Most deadly Energy weapon, akin to a Annihilator, but itÃ¢â‚¬â„¢s beam is invisible, making the weapon harder to spot. &lt;br /&gt;
&lt;br /&gt;
*Discord: Building up a incredible charge in there own bodyÃ¢â‚¬â„¢s, this Xeno can blow themselves to smithereens. The weapon crateÃ¢â‚¬â„¢s heat, and its nicknamed the Ã¢â‚¬Å“HarbormakerÃ¯Â¿Â½? by the EF. &lt;br /&gt;
&lt;br /&gt;
Kinetic: &lt;br /&gt;
&lt;br /&gt;
*Shard: A cannibalistic weapon that cutÃ¢â‚¬â„¢s into eh XenoÃ¢â‚¬â„¢s own body, creating lethal silicon shards. A cluster of Nano botÃ¢â‚¬â„¢s are inserted into the shard, sharpening the disc into a molecule thin edge. This allows the Shard to cut through almost any amour. UseÃ¢â‚¬â„¢s metal and energy to fire. &lt;br /&gt;
&lt;br /&gt;
*Psionic (The XenoÃ¢â‚¬â„¢s mind-structure is so inexplicably bizarre that the EF has not been able to figure out how the XenoÃ¢â‚¬â„¢s accomplish these featÃ¢â‚¬â„¢s. It seamÃ¢â‚¬â„¢s apparent that the Xeno bodyÃ¢â‚¬â„¢s can focused energy waveÃ¢â‚¬â„¢s, and there mindÃ¢â‚¬â„¢s can direct them consciously) &lt;br /&gt;
&lt;br /&gt;
*Nuke: The HumanÃ¢â‚¬â„¢s dredged this archaic term up from there databaseÃ¢â‚¬â„¢s. It seems fitting enough. A ancient Xeno, sitting in a nutrient bath, had a mind so advanced that it can create what has now become feared through out the EF. The Nuke is literally a globule of matter, held together by a unknown energy, and once it impacts on the ground, the energy feedÃ¢â‚¬â„¢s into the plasma, compressing it into Nutronium. Nutronium is the densest matter in the known universe, and this ball of Nutronium will level a large area of the planet before falling apart, due to structural instabilityÃ¢â‚¬â„¢s. &lt;br /&gt;
&lt;br /&gt;
*Shock: This Xeno weapon is a sniper rifle. Using a massive amount of energy, it fireÃ¢â‚¬â„¢s a lethal burst of gamma radiation in a beam so focused it can burn a hole through an enemy. If the target survives, itÃ¢â‚¬â„¢s nervous system will literally fall apart as sever radiation sickness takeÃ¢â‚¬â„¢s hold. &lt;br /&gt;
&lt;br /&gt;
*Psi Blast: Using anger built up by the war with the EF, a Xeno Psychic can literally liquefy a humanoid, reptiloid and intelligent walking treeoid brain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EF Units and Buildings==&lt;br /&gt;
&lt;br /&gt;
===EF Commander===&lt;br /&gt;
The C&amp;amp;C of the EF attack forces. Capable of creating a forward ops base and an entire army, this formidable battle suit is directly linked to a orbiting World-Ship. Equipped with the top secret weapon, the Punch-Gun, the commander can literally tear molecules apart in a straight line, destroying anything unlucky enough to be in the way. Unfortunately this bulky gun leaves room for only a light laser. &lt;br /&gt;
&lt;br /&gt;
*Mine: used toÃ¢â‚¬Â¦ mine minerals &lt;br /&gt;
*Wind Power: the EF has long known the best wayÃ¢â‚¬â„¢s of getting every last bit of energy out of every last source possible. They leave NO source untapped, and so the Shofixti built theses oversized windmills. &lt;br /&gt;
*Solar Power: A twenty sided die, stuck on a stick with a hole under the ground, as one Gary Gigax said. He had recently (re)invented a popular board game, saying that he had found it in his great to the tenth power grandfather suitcase. The power generator drops into the hole when coming under fire, like an Ambusher. &lt;br /&gt;
*GeoPowerplant: This massive cylinder houses hyper advanced fanÃ¢â‚¬â„¢s, spun by the gasses coming out of the planet. Creates power, and comes with a small capacitors to hold some extra energy. &lt;br /&gt;
===Aircraft Plant===&lt;br /&gt;
Builds aircraft manned by the Insectoids that have far far FAR better reactions then most raceÃ¢â‚¬â„¢s, making them perfect for fast paced air combat &lt;br /&gt;
*TX-99 Sneak: Ã¢â‚¬Å“AdorableÃ¯Â¿Â½? is another name for this sickeningly cute plane. Fortunately, only the pilots, the Insectoids, call these plans as such. Looks like a small hexagon with multiple hover generators stuck on landing gear that looks like spider legs. &lt;br /&gt;
*TX-100 Bulldog: The best bet for early air combat. Equipped with a simple laser and two gavetic missiles (really just a cool name for a regular missile that implode rather then explode) &lt;br /&gt;
*TY-Con Builder Plane: Using a mico-nanolather to construct buildings, this plane can reach had to reach placeÃ¢â‚¬â„¢s of the map and builds. &lt;br /&gt;
*TX-990 Thumper: A minelayer plane. Insane? NO! Drops modified Thwumper bombs. They explode in the air, spraying light laser fire all over the area. Weakens and destroys enemy building and units.&lt;br /&gt;
&lt;br /&gt;
===Infantry Beamer===&lt;br /&gt;
Using a slow motion transporter (Fast oneÃ¢â‚¬â„¢s cause deadly radiation to flood the area) the Beamer plants infantry on the ground from the orbiting World-Ship. The infantry comes from the Sjakar and the Humans, both fast breeding, violent and good at infantry combat. A old human with a perchance for ancient military organizations brought the term Ã¢â‚¬Å“MarineÃ¯Â¿Â½? back into use. &lt;br /&gt;
&lt;br /&gt;
*M.I: The M.IÃ¢â‚¬â„¢s (Mobile Infantry) are power armored troops, each equipped with a small laser, micro com unit and a huge amount of guts. Basic trooper, with a small laser &lt;br /&gt;
*Marauder: This lizardman is capable of handling the increased work lode that comes with the Marauder suits. With extra speed, maneuverability and some odd seat designs, the Marauder is the speedy scout of the EF. Comes with a large sight range and a light laser. &lt;br /&gt;
*A.T.I: Slower then the other infantry suits, the ATI is a Anti Tank Infantry unit capable of firing a sonic warhead. The warhead priceÃ¢â‚¬â„¢s the inner part of the tank then blasts a sonic warhead inside the confined space of the tank. Unfortunately, the warhead has yet to be modified to fit the biology of the XenoÃ¢â‚¬â„¢s, and is not a one hit kill. &lt;br /&gt;
*ConBot: The ConBot is a endearing, if slow, weak and dumb robot. Every one at the base always likes to see theses botÃ¢â‚¬â„¢s trundle around building and repairing. Can build buildings, go all over most terrainÃ¢â‚¬â„¢s but itÃ¢â‚¬â„¢s not as speedy as the other builder units. &lt;br /&gt;
*A.I: The first ever Artificial Intelligence infantry. Dirt cheap, equipped with weak A.A missiles and fast, the A.I botÃ¢â‚¬â„¢s are useful for early raids and air protection. &lt;br /&gt;
*Thumper: Firing light mortars, this antique was used only one before, in the conquest of earth. Many humans drive theses, because after San Diego was leveled by them, the hairless apes gained a grudging respect for theses light artillery units. Equipped with a plasma gun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tank Factory===&lt;br /&gt;
Building tankÃ¢â‚¬â„¢s on planet is easer then beaming them from World-Ships. So this is ACTUALLY a factory, building with advanced nanolathers. All EF tankÃ¢â‚¬â„¢s are hovers, because A: Its cooler and B: They are more flexible &lt;br /&gt;
&lt;br /&gt;
*GV-90 Ã¢â‚¬Å“PodÃ¯Â¿Â½?: This small converted hover car literally has a light laser strapped to the front. Its best use is in scouting and mass raids. &lt;br /&gt;
&lt;br /&gt;
*GV-892 Ã¢â‚¬Å“ZippyÃ¯Â¿Â½?: This hover bike has two riders and a missile launcher on the back. The missileÃ¢â‚¬â„¢s are automated, and the second driver fireÃ¢â‚¬â„¢s two pitifully weak laser pistols. Zippys serve better as AA platforms then anti tankÃ¢â‚¬â„¢s, but the pistols do look cool! .The Zippers are often considered insane by most males of most races. The females howeverÃ¢â‚¬Â¦ &lt;br /&gt;
&lt;br /&gt;
*GV-920 Ã¢â‚¬Å“BulldozerÃ¯Â¿Â½?: This hover tank has some medium amour and a Kinetic wave gun. Great tank of the line, but will not stand up to more deadly Xeno weapons. &lt;br /&gt;
&lt;br /&gt;
*CV-1.0 Ã¢â‚¬Å“Hover ConÃ¯Â¿Â½?: This tanks has a advanced nanolather, and a insanely brave pilot. Most CVÃ¢â‚¬â„¢s have pilots that will willingly drive into heavy laser fire just reclaim some smoldering wreckage, so maybe its just idiocy rather bravery. &lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
*Laser Tower: A Tower with a laser hooked to a continuous power source. &lt;br /&gt;
&lt;br /&gt;
*Wall: A nice wall to protect your towers. DoesnÃ¢â‚¬â„¢t look like crystals thoughÃ¢â‚¬Â¦ &lt;br /&gt;
&lt;br /&gt;
*Laser Wall: A better wall that unfortunately sucks up more power then the other verity, making it more expensive. It canÃ¢â‚¬â„¢t be run over by larger tankÃ¢â‚¬â„¢s, and is harder to damage.&lt;br /&gt;
&lt;br /&gt;
==EF Arsenal: (As posted By SinbadEV)==&lt;br /&gt;
&lt;br /&gt;
===Kinetic===&lt;br /&gt;
&lt;br /&gt;
*Kinetic Wave Gun: Pushes Stuff and causes projectile damage, but also to the insides of stuff. &lt;br /&gt;
&lt;br /&gt;
*Kinetic Bomb: Thwumper: Goes off in the air and squishes stuff from the top &lt;br /&gt;
&lt;br /&gt;
*Gravity Pointer: Build 3 stations to &amp;quot;triangulate a target&amp;quot;, anything withing the triangle formed by this can be cause to implode. &lt;br /&gt;
&lt;br /&gt;
*Gravity Mines: temporaily increases the &amp;quot;mass&amp;quot; of an area, slowing movement and doing slow but constant damage to anything trapped in it&#039;s field. &lt;br /&gt;
&lt;br /&gt;
===Magnetic=== &lt;br /&gt;
&lt;br /&gt;
*Field disruptor/EMP: Used on a specifically engineered &amp;quot;mechanical only&amp;quot; attack with only physical/projectile weapons, disrupts the functioning of close ranged units. &lt;br /&gt;
&lt;br /&gt;
*Clumper Mine: magnetizes the metal in a group of units, these units will constantly be atracted to eachother but remain functional. &lt;br /&gt;
&lt;br /&gt;
===Phase(matter state)=== &lt;br /&gt;
&lt;br /&gt;
*Disruptor: Causes Atoms to randomly shift and ionize, causing enemies to simply become useless blobs of random goo. &lt;br /&gt;
&lt;br /&gt;
*Destabalizer: Causes Atoms to become unstable and will eventually go critical and then nuclear. &lt;br /&gt;
&lt;br /&gt;
*Shifter: Causes units to slip out of phase with the rest of the world (non moving stuff like ground will stop them because it&#039;s more &amp;quot;permanent&amp;quot; or something), will eventually come back into phase... useful as a weapon to temporarily &amp;quot;displace&amp;quot; defences, a defense to shift out factories and resource facilities, or as an attack to get behind enemy lines... also phasing projectiles can be shot &amp;quot;through&amp;quot; armor doing direct damage to the inards of units. &lt;br /&gt;
&lt;br /&gt;
*Atoomizer(Atomizer): Causes atoms to stop bonding together and into molecules and disapate. &lt;br /&gt;
&lt;br /&gt;
===Photonic=== &lt;br /&gt;
&lt;br /&gt;
*Solid Light: &amp;quot;Highlighter&amp;quot;: simply caused natural light to have more mass and begin pummeling a target. &lt;br /&gt;
&lt;br /&gt;
*Infra-red and Ultra-Violet &amp;quot;Lazers&amp;quot;: Invisible and passing through shields targetting normal lazers. &lt;br /&gt;
&lt;br /&gt;
===Heat/Cold=== &lt;br /&gt;
&lt;br /&gt;
*Flashpointer: Causes a target to uncontrollably absorb heat, freezing surrounding units and flash boiling even metal...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More on the Second and Third Tier weapons later. Stay tuned! Will you be the land grabbing EF or the hostile, alien Xenos?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
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NOTE BY GUESSMYNAME: This was orignally supposed to be a Remake of TA (Hence the title) but Zoombie managed to both change it completely and shanghi me into making it.&lt;br /&gt;
&lt;br /&gt;
The orignial idea was to just make TA without any copyright-based issues. To be honest, i prefered the original idea, so Zoombie&#039;s version has about as much chance of getting off the ground as a very large rock, unless he plans to make it himself (which I doubt). I&#039;ve chosen to help the SYs make new and improved unit models: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2063&lt;br /&gt;
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Back to [[Mods]]&lt;br /&gt;
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[[Category:Mods]]&lt;br /&gt;
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{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2935</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2935"/>
		<updated>2007-07-29T09:03:00Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta can be downloaded at:&lt;br /&gt;
http://spring.unknown-files.net/file/2276/Blox_v7_beta/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lego_Spring&amp;diff=10339</id>
		<title>Lego Spring</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lego_Spring&amp;diff=10339"/>
		<updated>2007-07-29T09:01:24Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
Ummm this mod was released....&lt;br /&gt;
&lt;br /&gt;
I have the mod but the link is gone....&lt;br /&gt;
&lt;br /&gt;
|[FLCL]rcdraco[CoTBT]| &lt;br /&gt;
&lt;br /&gt;
Umm I guess I can email it to you if you want...&lt;br /&gt;
&lt;br /&gt;
Just message me if I&#039;m on in Spring Multiplayer Battleroom if you want it....&lt;br /&gt;
&lt;br /&gt;
Not a stable or public release, which is why we haven&#039;t listed it as such. - Neddiedrow&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CvC&amp;diff=5259</id>
		<title>CvC</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CvC&amp;diff=5259"/>
		<updated>2007-07-29T09:01:06Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
== Cosmos vs. Chaos ==&lt;br /&gt;
&lt;br /&gt;
A few things I [rcdraco] did not make this mod, this mod is based on the belief that you have two kinds of units.  Small units I call them swarmers and the large hulking units in this case tanks.  This mod has some very unique and creative units, but currently is only in beta and as far as I know abandoned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[This page was edited/created by rcdraco on December 21, 2006]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Dozerz&amp;diff=6213</id>
		<title>Dozerz</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Dozerz&amp;diff=6213"/>
		<updated>2007-07-29T08:59:28Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO HELP ME IF I SEE MY PAGES ADVERT-EDITED AGAIN I WILL PERSONALLY MAKE SURE THAT YOU NEVER SEE THE LIGHT OF DAY AGAIN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  == Dozerz ==&lt;br /&gt;
&lt;br /&gt;
This mod is made by the same person that made Cosmos vs. Chaos it is based on the concept of Rock, Paper, Scissors.  In this mod you get your base in this case a flag, and the flag can build your only other unit the Dozer.  The Dozer has a few unique features it has 3 guns, has a shield, and can cloak.  In order to win you must get you Dozerz to your enemies base and detonate them to do damage to the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dozerz Weapons ===&lt;br /&gt;
&lt;br /&gt;
==== The Dual Laser ====&lt;br /&gt;
&lt;br /&gt;
The Dual Laser is the standard weapon on the Dozer it can only fire directly to the front, but is effective in masses.&lt;br /&gt;
&lt;br /&gt;
==== The Dual Beam / Scissor Beams ====&lt;br /&gt;
&lt;br /&gt;
The Scissor Beams or whatever it is that you want to call them are effective when you have fewer units then you opponent and need to defeat a mass.  This gun is not effective against small groups because the spread is wide and inefficient.  In order to use this weapon you need to switch your dozer to ON mode.&lt;br /&gt;
&lt;br /&gt;
==== The D-Gun / Riot Grenade ====&lt;br /&gt;
&lt;br /&gt;
The Riot Grenade or as I like to call it the Crowd Breaker is an excellent weapon against masses of enemies and can easily defeat a swarm of defending or attacking dozerz.  The only thing bad about this gun is it&#039;s energy consumption is high and it temporarily disables your Dozerz shield.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== [This page was created/edited by rcdraco on December 21, 2006] ====&lt;br /&gt;
&lt;br /&gt;
I hereby state that I did not make this mod, but I like making these wikis to help spread the word and help people out.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Dozerz&amp;diff=6211</id>
		<title>Dozerz</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Dozerz&amp;diff=6211"/>
		<updated>2007-07-02T19:35:43Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; == Dozerz ==&lt;br /&gt;
&lt;br /&gt;
This mod is made by the same person that made Cosmos vs. Chaos it is based on the concept of Rock, Paper, Scissors.  In this mod you get your base in this case a flag, and the flag can build your only other unit the Dozer.  The Dozer has a few unique features it has 3 guns, has a shield, and can cloak.  In order to win you must get you Dozerz to your enemies base and detonate them to do damage to the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dozerz Weapons ===&lt;br /&gt;
&lt;br /&gt;
==== The Dual Laser ====&lt;br /&gt;
&lt;br /&gt;
The Dual Laser is the standard weapon on the Dozer it can only fire directly to the front, but is effective in masses.&lt;br /&gt;
&lt;br /&gt;
==== The Dual Beam / Scissor Beams ====&lt;br /&gt;
&lt;br /&gt;
The Scissor Beams or whatever it is that you want to call them are effective when you have fewer units then you opponent and need to defeat a mass.  This gun is not effective against small groups because the spread is wide and inefficient.  In order to use this weapon you need to switch your dozer to ON mode.&lt;br /&gt;
&lt;br /&gt;
==== The D-Gun / Riot Grenade ====&lt;br /&gt;
&lt;br /&gt;
The Riot Grenade or as I like to call it the Crowd Breaker is an excellent weapon against masses of enemies and can easily defeat a swarm of defending or attacking dozerz.  The only thing bad about this gun is it&#039;s energy consumption is high and it temporarily disables your Dozerz shield.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== [This page was created/edited by rcdraco on December 21, 2006] ====&lt;br /&gt;
&lt;br /&gt;
I hereby state that I did not make this mod, but I like making these wikis to help spread the word and help people out.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua:Main&amp;diff=10834</id>
		<title>Lua:Main</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua:Main&amp;diff=10834"/>
		<updated>2007-06-19T03:03:48Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where LUA scripting stuff will go, I put a page up so newbs don&#039;t post junk.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Crappage&amp;diff=20415</id>
		<title>User:Crappage</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Crappage&amp;diff=20415"/>
		<updated>2007-06-12T03:24:15Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a page about Crappage and what he did.&lt;br /&gt;
&lt;br /&gt;
I think he made Crappoblobs or Something.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14590</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14590"/>
		<updated>2007-06-12T02:42:37Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Unreleased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14589</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14589"/>
		<updated>2007-06-12T02:42:15Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Gimmick Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14588</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14588"/>
		<updated>2007-06-12T02:41:29Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Gimmick Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tanks]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Rcdraco&amp;diff=21026</id>
		<title>User:Rcdraco</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Rcdraco&amp;diff=21026"/>
		<updated>2007-06-12T02:40:40Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a few mods in my short time here, so far, I&#039;ve made:&lt;br /&gt;
&lt;br /&gt;
[[The Blue Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[The Plot of War]]&lt;br /&gt;
&lt;br /&gt;
[[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
[[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
Right now, I&#039;m putting all my work into Tactical Smash, you can click that link to go to the page, and go to [http://rcdraco.tripod.com/Tactical_Smash.html/] for the latest information on the mod.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Crappage&amp;diff=20414</id>
		<title>User:Crappage</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Crappage&amp;diff=20414"/>
		<updated>2007-06-11T20:38:45Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a page about Crappage and what he did.&lt;br /&gt;
&lt;br /&gt;
He did nothing important.&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14587</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14587"/>
		<updated>2007-06-11T19:37:56Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Unreleased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[Tactical Smash]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Blox&amp;diff=2950</id>
		<title>Blox</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Blox&amp;diff=2950"/>
		<updated>2007-06-10T02:07:17Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: Blox moved to BloX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BloX]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14586</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14586"/>
		<updated>2007-06-10T02:06:17Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Released Incomplete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[BloX]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14580</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14580"/>
		<updated>2007-02-18T19:31:07Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Released Incomplete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2934</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2934"/>
		<updated>2007-02-03T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta can be downloaded at:&lt;br /&gt;
http://spring.unknown-files.net/file/2276/Blox_v7_beta/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2933</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2933"/>
		<updated>2007-02-03T04:08:49Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 7 beta can be downloaded at:&lt;br /&gt;
http://spring.unknown-files.net/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2932</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2932"/>
		<updated>2007-02-03T04:08:01Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Things that I have added/changed: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret, added an advanced construction unit, added a missile turret, added a saturation artillery turret, and added the uberplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 5 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2149&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2931</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2931"/>
		<updated>2007-01-07T18:20:43Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret and, added an advanced construction unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 5 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2149&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2930</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2930"/>
		<updated>2007-01-07T18:16:38Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret and, added an advanced construction unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 5 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2147&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2929</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2929"/>
		<updated>2007-01-07T18:16:11Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret and, added an advanced construction unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 5 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2146&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2928</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2928"/>
		<updated>2007-01-07T18:10:46Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Things that I have added/changed: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UberTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret and, added an advanced construction unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 4 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2145&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2927</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2927"/>
		<updated>2007-01-07T18:10:35Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Things that I have added/changed: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], made the Builder produce energy and metal, added UbertTrike, added Tech 2, moved UberCar to Tech 2, added radar, added paralyzer turret and, added an advanced construction unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 4 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2145&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2926</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2926"/>
		<updated>2007-01-07T08:16:33Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], and made the Builder produce energy and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 4 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2145&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2925</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2925"/>
		<updated>2007-01-07T02:46:35Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], and made the Builder produce energy and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 3 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2924</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2924"/>
		<updated>2007-01-07T02:46:25Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], and made the Builder produce energy and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 3 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2923</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2923"/>
		<updated>2007-01-07T02:46:17Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], and made the Builder produce energy and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 3 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2922</id>
		<title>BloX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BloX&amp;diff=2922"/>
		<updated>2007-01-07T02:46:08Z</updated>

		<summary type="html">&lt;p&gt;Rcdraco: /* Things that I intend to add: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== This was originally a mod by Maelstorm in which you had 3 units the Ubercar a transport car, Skink a turret, and your commander the builder. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
&lt;br /&gt;
In this mod you start of with you immobile nanotower who can build skinks, ubercars, and medium lasers[recently added].  Ubercars can transport up to 2 turrets and the turrets allow the ubercar to function like a standard 2 turret tank, also the builder could be equipped to the ubercar. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Things that I have added/changed:===&lt;br /&gt;
&lt;br /&gt;
I made Ubercars untransportable, added a new turret [Medium Laser], and made the Builder produce energy and metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Things that I intend to add: ===&lt;br /&gt;
&lt;br /&gt;
More turrets, more transports, transports with more than two turret zones, and air and sea transports and possibly amphibious transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Download===&lt;br /&gt;
&lt;br /&gt;
The current version Blox 3 can be downloaded at:&lt;br /&gt;
http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=2144&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Credits go to &#039;&#039;&#039;&#039;&#039;Maelstorm&#039;&#039;&#039;&#039;&#039; for making the mod, and &#039;&#039;&#039;&#039;&#039;Smoth&#039;&#039;&#039;&#039;&#039; for the FBI tag [fireplatform].&lt;/div&gt;</summary>
		<author><name>Rcdraco</name></author>
	</entry>
</feed>