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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6551</id>
		<title>Expand and Exterminate</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6551"/>
		<updated>2007-06-17T14:26:04Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E&amp;amp;E-wikiheadline.png|right|Expand &amp;amp; Exterminate]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Expand and Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Faction Overview=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Dynasty==&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png|left]]&lt;br /&gt;
A tank force that uses brute force to push through enemies. GD uses conventional weapons like miniguns, cannon shells, and rockets along with more specialized laser and nuclear weapons. In a one on one fight, GD has the stronger units but they also have higher costs and build times. Their airforce consists of helicopters.&lt;br /&gt;
[[GD Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==United Robot Confederation==&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png|left]]&lt;br /&gt;
Enforces control through walking mechanized units that use stealth and versatility to attack. URC&#039;s main weapons are plasma and rockets with both flamerthrowers and cannons showing up on more specialized units. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols.&lt;br /&gt;
&lt;br /&gt;
[[URC Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Initiative==&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png|left]]&lt;br /&gt;
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. They also expand quicker than the other two factions but those expansions are quite fragile. The NI use exotic weapons such as lightning, lasers and photon systems along with conventional rockets. Includes largest and strongest airforce of all three factions. (This faction is not currently available but is under active development)&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STAYING POWER&#039;&#039;&#039; - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions. The higher you climb the tech lvls the more armor hp damage and turrets you get on your units. At lvl 3 GD&#039;s tanks are lumbering behemoths with multiple turrets spewing fire in many directions. The key word in that last sentence is lumbering for those tanks are slow so either transport them or hide them till they are in range.&lt;br /&gt;
** &#039;&#039;&#039;LVL1&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL2&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL3&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CENTRALIZED RESOURCING&#039;&#039;&#039; - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately. GD also has a light gas plant that gives the same amount of energy as the mexes. When you&#039;re getting around to building a nuclear reactor it gives 2x+ more energy than its closest equivalent (URC fusion). While this means less building you had better space out your reactors cause they go up like nukes. At lvl3 the Gd get the ability to make a Super reactor that produces around 2000 energy. GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult but are more expensive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LACK OF MOBILITY&#039;&#039;&#039; - Overall GD is the slowest of the three factions.  GD&#039;s first transport unit is available in the lvl1 air plant and is a key unit in their plans. Armed mexes combined with the rapid deployment of units via air transports helps minimize GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability. At lvl3 the GD receive a tough armed transport helo. With a little skill (and some pre raid destruction) these will be able to penetrate enemy airspace and drop of their precious cargo. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;METAL RAIN&#039;&#039;&#039; - GD arty will devastate almost any target save air units. They have an advantage vs any side but they are expensive and slow moving so you must protect them wisely. Lvl 1 arty is good support for your tanks and can help soften up a defensive line before a push. Lvl 2 arty is more effective than its lvl 1 cousin, where as the lvl 1 arty fired straight up in high trajectory, the lvl 2 can fire both in low and high trajectories. The main difference is in accuracy, with low trajectory having higher accuracy. At lvl 3 the GD gain both saturation artillery and nuke artillery. The saturation arty is like its lvl 1 cousin in that it fires straight up but that is the end of similarities. With four barrels this unit puts out a constant stream of shells that is devastating to both static defense and mobile units. The nuke artillery is a devastating weapon if used correctly. You must pay for each individual shell you fire so this is gonna be expensive unit to use in bulk or consistently. However the power unleashed form this units is devastating. The GD also have a tactical nuke launcher. Similar to the nuke artillery, you must pay for each missile you fire. The main difference between them is accuracy. The tactical nuke is perfect for pinpoint strikes while the nuke arty can and does miss so be forewarned. &lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them. &amp;lt;i&amp;gt;-Decimator&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most definitely. Don&#039;t forget to mix your units as well. &amp;lt;i&amp;gt;-Shadowsage&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==URC==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLIMBING&#039;&#039;&#039;- To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STEALTH&#039;&#039;&#039; - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it. &amp;lt;i&amp;gt;-Flintlock&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your increased mobility on the ground combined with stealth can give you as a URC player the option of choosing when and where you battle, a decisive point. As Flintlock said, you can essentially run successfully with any of an aray of play styles. &amp;lt;i&amp;gt;-Neddiedrow&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Download Expand &amp;amp; Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8481 Current Expand &amp;amp; Exterminate Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5105  (Version 0.163) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0 (Version 0.155) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
&#039;&#039;&#039;Mod Creation&#039;&#039;&#039;&lt;br /&gt;
*Fang - Created all of E&amp;amp;E, scripted, textured, modeled and compiled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gundam RTS&#039;&#039;&#039;&lt;br /&gt;
*Smoth - Scripting and modeling advice, and much other assistance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanoblobs&#039;&#039;&#039;&lt;br /&gt;
*Argh - Scripting and modeling advice, as well as much other assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Ground Zero - Provided modeling help and sounds &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Nemo - Weapon setup assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Help&#039;&#039;&#039;&lt;br /&gt;
*Decimator - Wrote GD Strategy&lt;br /&gt;
*Flintlock - Initial Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
*Forboding Angel - Cursers/Loading Screens/Sounds&lt;br /&gt;
*Wasp - Buildpics/Icons/Website help&lt;br /&gt;
*Zoombie - Unit Guides&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Testing&#039;&#039;&#039;&lt;br /&gt;
*Big Steve&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Das Bruce&lt;br /&gt;
*Dave the Brave&lt;br /&gt;
*Decimator&lt;br /&gt;
*Drexion&lt;br /&gt;
*Guilty Spark&lt;br /&gt;
*Over Damage&lt;br /&gt;
*Flintlock&lt;br /&gt;
*Forboding Angel&lt;br /&gt;
*J5mello&lt;br /&gt;
*Smoth&lt;br /&gt;
*Tenebrous&lt;br /&gt;
*Wasp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beta Testing&#039;&#039;&#039;&lt;br /&gt;
*Sleksa&lt;br /&gt;
*WarhammerC&lt;br /&gt;
*Cronyx&lt;br /&gt;
*Chapparal&lt;br /&gt;
*Sekhmet&lt;br /&gt;
*Aun&lt;br /&gt;
*Kixxe&lt;br /&gt;
*Krogothe&lt;br /&gt;
*Drone_Fragger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Players&#039;&#039;&#039;&lt;br /&gt;
*Thank you for playing and giving input on the current version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6550</id>
		<title>Expand and Exterminate</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6550"/>
		<updated>2007-06-17T14:25:37Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E&amp;amp;E-wikiheadline.png|right|Expand &amp;amp; Exterminate]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Expand and Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Faction Overview=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Dynasty==&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png|left]]&lt;br /&gt;
A tank force that uses brute force to push through enemies. GD uses conventional weapons like miniguns, cannon shells, and rockets along with more specialized laser and nuclear weapons. In a one on one fight, GD has the stronger units but they also have higher costs and build times. Their airforce consists of helicopters.&lt;br /&gt;
[[GD Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==United Robot Confederation==&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png|left]]&lt;br /&gt;
Enforces control through walking mechanized units that use stealth and versatility to attack. URC&#039;s main weapons are plasma and rockets with both flamerthrowers and cannons showing up on more specialized units. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols.&lt;br /&gt;
&lt;br /&gt;
[[URC Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Initiative==&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png|left]]&lt;br /&gt;
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. They also expand quicker than the other two factions but those expansions are quite fragile. The NI use exotic weapons such as lightning, lasers and photon systems along with conventional rockets. Includes largest and strongest airforce of all three factions. (This faction is not currently available but is under active development)&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STAYING POWER&#039;&#039;&#039; - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions. The higher you climb the tech lvls the more armor hp damage and turrets you get on your units. At lvl 3 GD&#039;s tanks are lumbering behemoths with multiple turrets spewing fire in many directions. The key word in that last sentence is lumbering for those tanks are slow so either transport them or hide them till they are in range.&lt;br /&gt;
** &#039;&#039;&#039;LVL1&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL2&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL3&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CENTRALIZED RESOURCING&#039;&#039;&#039; - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately. GD also has a light gas plant that gives the same amount of energy as the mexes. When you&#039;re getting around to building a nuclear reactor it gives 2x+ more energy than its closest equivalent (URC fusion). While this means less building you had better space out your reactors cause they go up like nukes. At lvl3 the Gd get the ability to make a Super reactor that produces around 2000 energy. GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult but are more expensive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LACK OF MOBILITY&#039;&#039;&#039; - Overall GD is the slowest of the three factions.  GD&#039;s first transport unit is available in the lvl1 air plant and is a key unit in their plans. Armed mexes combined with the rapid deployment of units via air transports helps minimize GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability. At lvl3 the GD receive a tough armed transport helo. With a little skill (and some pre raid destruction) these will be able to penetrate enemy airspace and drop of their precious cargo. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;METAL RAIN&#039;&#039;&#039; - GD arty will devastate almost any target save air units. They have an advantage vs any side but they are expensive and slow moving so you must protect them wisely. Lvl 1 arty is good support for your tanks and can help soften up a defensive line before a push. Lvl 2 arty is more effective than its lvl 1 cousin, where as the lvl 1 arty fired straight up in high trajectory, the lvl 2 can fire both in low and high trajectories. The main difference is in accuracy, with low trajectory having higher accuracy. At lvl 3 the GD gain both saturation artillery and nuke artillery. The saturation arty is like its lvl 1 cousin in that it fires straight up but that is the end of similarities. With four barrels this unit puts out a constant stream of shells that is devastating to both static defense and mobile units. The nuke artillery is a devastating weapon if used correctly. You must pay for each individual shell you fire so this is gonna be expensive unit to use in bulk or consistently. However the power unleashed form this units is devastating. The GD also have a tactical nuke launcher. Similar to the nuke artillery, you must pay for each missile you fire. The main difference between them is accuracy. The tactical nuke is perfect for pinpoint strikes while the nuke arty can and does miss so be forewarned. &lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them. &amp;lt;i&amp;gt;-Decimator&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most definitely. Don&#039;t forget to mix your units as well. &amp;lt;i&amp;gt;-Shadowsage&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==URC==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLIMBING&#039;&#039;&#039;- To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STEALTH&#039;&#039;&#039; - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it. &amp;lt;i&amp;gt;-Flintlock&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your increased mobility on the ground combined with stealth can give you as a URC player the option of choosing when and where you battle, a decisive point. As Flintlock said, you can essentially run successfully with any of an aray of play styles. &amp;lt;i&amp;gt;-Neddiedrow&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Download Expand &amp;amp; Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8481 Current Expand &amp;amp; Exterminate Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5105  (Version 0.163) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0 (Version 0.155) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.clan-sy.com/phpbb/viewtopic.php?t=8481&amp;amp;highlight=expand+exterminate++173 (Version 0.173) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
&#039;&#039;&#039;Mod Creation&#039;&#039;&#039;&lt;br /&gt;
*Fang - Created all of E&amp;amp;E, scripted, textured, modeled and compiled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gundam RTS&#039;&#039;&#039;&lt;br /&gt;
*Smoth - Scripting and modeling advice, and much other assistance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanoblobs&#039;&#039;&#039;&lt;br /&gt;
*Argh - Scripting and modeling advice, as well as much other assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Ground Zero - Provided modeling help and sounds &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Nemo - Weapon setup assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Help&#039;&#039;&#039;&lt;br /&gt;
*Decimator - Wrote GD Strategy&lt;br /&gt;
*Flintlock - Initial Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
*Forboding Angel - Cursers/Loading Screens/Sounds&lt;br /&gt;
*Wasp - Buildpics/Icons/Website help&lt;br /&gt;
*Zoombie - Unit Guides&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Testing&#039;&#039;&#039;&lt;br /&gt;
*Big Steve&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Das Bruce&lt;br /&gt;
*Dave the Brave&lt;br /&gt;
*Decimator&lt;br /&gt;
*Drexion&lt;br /&gt;
*Guilty Spark&lt;br /&gt;
*Over Damage&lt;br /&gt;
*Flintlock&lt;br /&gt;
*Forboding Angel&lt;br /&gt;
*J5mello&lt;br /&gt;
*Smoth&lt;br /&gt;
*Tenebrous&lt;br /&gt;
*Wasp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beta Testing&#039;&#039;&#039;&lt;br /&gt;
*Sleksa&lt;br /&gt;
*WarhammerC&lt;br /&gt;
*Cronyx&lt;br /&gt;
*Chapparal&lt;br /&gt;
*Sekhmet&lt;br /&gt;
*Aun&lt;br /&gt;
*Kixxe&lt;br /&gt;
*Krogothe&lt;br /&gt;
*Drone_Fragger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Players&#039;&#039;&#039;&lt;br /&gt;
*Thank you for playing and giving input on the current version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6549</id>
		<title>Expand and Exterminate</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6549"/>
		<updated>2007-06-17T14:25:20Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E&amp;amp;E-wikiheadline.png|right|Expand &amp;amp; Exterminate]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Expand and Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Faction Overview=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Dynasty==&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png|left]]&lt;br /&gt;
A tank force that uses brute force to push through enemies. GD uses conventional weapons like miniguns, cannon shells, and rockets along with more specialized laser and nuclear weapons. In a one on one fight, GD has the stronger units but they also have higher costs and build times. Their airforce consists of helicopters.&lt;br /&gt;
[[GD Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==United Robot Confederation==&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png|left]]&lt;br /&gt;
Enforces control through walking mechanized units that use stealth and versatility to attack. URC&#039;s main weapons are plasma and rockets with both flamerthrowers and cannons showing up on more specialized units. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols.&lt;br /&gt;
&lt;br /&gt;
[[URC Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Initiative==&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png|left]]&lt;br /&gt;
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. They also expand quicker than the other two factions but those expansions are quite fragile. The NI use exotic weapons such as lightning, lasers and photon systems along with conventional rockets. Includes largest and strongest airforce of all three factions. (This faction is not currently available but is under active development)&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STAYING POWER&#039;&#039;&#039; - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions. The higher you climb the tech lvls the more armor hp damage and turrets you get on your units. At lvl 3 GD&#039;s tanks are lumbering behemoths with multiple turrets spewing fire in many directions. The key word in that last sentence is lumbering for those tanks are slow so either transport them or hide them till they are in range.&lt;br /&gt;
** &#039;&#039;&#039;LVL1&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL2&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL3&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CENTRALIZED RESOURCING&#039;&#039;&#039; - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately. GD also has a light gas plant that gives the same amount of energy as the mexes. When you&#039;re getting around to building a nuclear reactor it gives 2x+ more energy than its closest equivalent (URC fusion). While this means less building you had better space out your reactors cause they go up like nukes. At lvl3 the Gd get the ability to make a Super reactor that produces around 2000 energy. GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult but are more expensive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LACK OF MOBILITY&#039;&#039;&#039; - Overall GD is the slowest of the three factions.  GD&#039;s first transport unit is available in the lvl1 air plant and is a key unit in their plans. Armed mexes combined with the rapid deployment of units via air transports helps minimize GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability. At lvl3 the GD receive a tough armed transport helo. With a little skill (and some pre raid destruction) these will be able to penetrate enemy airspace and drop of their precious cargo. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;METAL RAIN&#039;&#039;&#039; - GD arty will devastate almost any target save air units. They have an advantage vs any side but they are expensive and slow moving so you must protect them wisely. Lvl 1 arty is good support for your tanks and can help soften up a defensive line before a push. Lvl 2 arty is more effective than its lvl 1 cousin, where as the lvl 1 arty fired straight up in high trajectory, the lvl 2 can fire both in low and high trajectories. The main difference is in accuracy, with low trajectory having higher accuracy. At lvl 3 the GD gain both saturation artillery and nuke artillery. The saturation arty is like its lvl 1 cousin in that it fires straight up but that is the end of similarities. With four barrels this unit puts out a constant stream of shells that is devastating to both static defense and mobile units. The nuke artillery is a devastating weapon if used correctly. You must pay for each individual shell you fire so this is gonna be expensive unit to use in bulk or consistently. However the power unleashed form this units is devastating. The GD also have a tactical nuke launcher. Similar to the nuke artillery, you must pay for each missile you fire. The main difference between them is accuracy. The tactical nuke is perfect for pinpoint strikes while the nuke arty can and does miss so be forewarned. &lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them. &amp;lt;i&amp;gt;-Decimator&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most definitely. Don&#039;t forget to mix your units as well. &amp;lt;i&amp;gt;-Shadowsage&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==URC==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLIMBING&#039;&#039;&#039;- To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STEALTH&#039;&#039;&#039; - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it. &amp;lt;i&amp;gt;-Flintlock&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your increased mobility on the ground combined with stealth can give you as a URC player the option of choosing when and where you battle, a decisive point. As Flintlock said, you can essentially run successfully with any of an aray of play styles. &amp;lt;i&amp;gt;-Neddiedrow&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Download Expand &amp;amp; Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8481 Current Expand &amp;amp; Exterminate Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5105  (Version 0.163) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0 (Version 0.155) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.clan-sy.com/phpbb/viewtopic.php?t=8481&amp;amp;highlight=expand+exterminate++173 (Version 0.174) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
&#039;&#039;&#039;Mod Creation&#039;&#039;&#039;&lt;br /&gt;
*Fang - Created all of E&amp;amp;E, scripted, textured, modeled and compiled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gundam RTS&#039;&#039;&#039;&lt;br /&gt;
*Smoth - Scripting and modeling advice, and much other assistance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanoblobs&#039;&#039;&#039;&lt;br /&gt;
*Argh - Scripting and modeling advice, as well as much other assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Ground Zero - Provided modeling help and sounds &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Nemo - Weapon setup assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Help&#039;&#039;&#039;&lt;br /&gt;
*Decimator - Wrote GD Strategy&lt;br /&gt;
*Flintlock - Initial Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
*Forboding Angel - Cursers/Loading Screens/Sounds&lt;br /&gt;
*Wasp - Buildpics/Icons/Website help&lt;br /&gt;
*Zoombie - Unit Guides&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Testing&#039;&#039;&#039;&lt;br /&gt;
*Big Steve&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Das Bruce&lt;br /&gt;
*Dave the Brave&lt;br /&gt;
*Decimator&lt;br /&gt;
*Drexion&lt;br /&gt;
*Guilty Spark&lt;br /&gt;
*Over Damage&lt;br /&gt;
*Flintlock&lt;br /&gt;
*Forboding Angel&lt;br /&gt;
*J5mello&lt;br /&gt;
*Smoth&lt;br /&gt;
*Tenebrous&lt;br /&gt;
*Wasp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beta Testing&#039;&#039;&#039;&lt;br /&gt;
*Sleksa&lt;br /&gt;
*WarhammerC&lt;br /&gt;
*Cronyx&lt;br /&gt;
*Chapparal&lt;br /&gt;
*Sekhmet&lt;br /&gt;
*Aun&lt;br /&gt;
*Kixxe&lt;br /&gt;
*Krogothe&lt;br /&gt;
*Drone_Fragger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Players&#039;&#039;&#039;&lt;br /&gt;
*Thank you for playing and giving input on the current version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9917</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9917"/>
		<updated>2007-06-17T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
----&lt;br /&gt;
*Concept : Boirunner&lt;br /&gt;
*About everything: KDR_11k&lt;br /&gt;
*Sounds: Noruas&lt;br /&gt;
*Couple gfx textures: zwzsg&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;[http://spring.unknown-files.net/picture/2738/0/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img0_thumb.jpg] [http://spring.unknown-files.net/picture/2738/1/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img1_thumb.jpg] [http://spring.unknown-files.net/picture/2738/2/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img2_thumb.jpg] [http://spring.unknown-files.net/picture/2738/3/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img3_thumb.jpg] [http://spring.unknown-files.net/picture/2738/4/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img4_thumb.jpg] [http://spring.unknown-files.net/picture/2738/5/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img5_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://spring.unknown-files.net/file/2924/Kernel_Panic_1.3/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Units and Buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/8208/kernelku4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/734/socketlf2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build or repair. Slow, little health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/6755/byteps4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful cannon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/7779/pointerin9.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Is almost useless against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img406.imageshack.us/img406/3685/logicbombqg1.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler. It takes out Bits in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as it hurts your own units too.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and complexer than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challange, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
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[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9916</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9916"/>
		<updated>2007-06-17T14:21:29Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
----&lt;br /&gt;
*Concept : Boirunner&lt;br /&gt;
*About everything: KDR_11k&lt;br /&gt;
*Sounds: Noruas&lt;br /&gt;
*Couple gfx textures: zwzsg&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;[http://spring.unknown-files.net/picture/2738/0/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img0_thumb.jpg] [http://spring.unknown-files.net/picture/2738/1/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img1_thumb.jpg] [http://spring.unknown-files.net/picture/2738/2/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img2_thumb.jpg] [http://spring.unknown-files.net/picture/2738/3/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img3_thumb.jpg] [http://spring.unknown-files.net/picture/2738/4/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img4_thumb.jpg] [http://spring.unknown-files.net/picture/2738/5/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img5_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://spring.unknown-files.net/file/2924/Kernel_Panic_1.3// http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Units and Buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/8208/kernelku4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/734/socketlf2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build or repair. Slow, little health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/6755/byteps4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful cannon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/7779/pointerin9.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Is almost useless against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img406.imageshack.us/img406/3685/logicbombqg1.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler. It takes out Bits in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as it hurts your own units too.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and complexer than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challange, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
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[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander_Shooter&amp;diff=4609</id>
		<title>Commander Shooter</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander_Shooter&amp;diff=4609"/>
		<updated>2007-06-17T14:18:19Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:csheader.png]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
Commander Shooter(CS) is a mod where players control one fast commander, and in [[Using_Camera#FPS_&amp;quot;Mode&amp;quot;_(C)|FPS Camera Mode]] try to dgun the enemy commander. To FPS, press the c button. You cannot build unless you are Rhyoss. Newest version available v0.45 can be downloaded [http://spring.unknown-files.net/file/2846/Commander_Shooter_V0.45/ Here!].&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maelstrom&#039;&#039;&#039; -- &amp;quot;Come play with us, it&#039;s a fun mod. Playing with yourself just isnt as fun...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AcMister&#039;&#039;&#039; -- &amp;quot;Why is this mod so popular?.....Holy ****!@!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]The_Big_Boss&#039;&#039;&#039; -- &amp;quot;This game is about a commander who shoots stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noraus&#039;&#039;&#039; -- &amp;quot;I can quote myself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[EE]Shadowsage&#039;&#039;&#039; &amp;quot;No! My heart belongs to me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crappage&#039;&#039;&#039; -- &amp;quot;STFU!@!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeltaEnergy&#039;&#039;&#039; -- &amp;quot;I played this mod once and I suck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoda&#039;&#039;&#039; -- &amp;quot;Use the Dgun, Luke&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous&#039;&#039;&#039;(To keep his identity safe) -- &amp;quot;I like to self destruct killing everybody at once while not shooting a single shot ROAOR!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neddiedrow&#039;&#039;&#039; -- &amp;quot;I almost moved it to the gimmick mod section, but for some reason, it has too many hardcore fans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
It was created during summer break by a very bored kid named Noruas. He wanted to include with the new version of AA, but Caydr&#039;s mouse, was. erm lagging. It was really made out of curiosity if the idea was plausible but Caydr thought it was blasphemy. At the same time of Caydr&#039;s lagging mouse, [[Timberwolf Mod]] was being  planned to be released with Caydr&#039;s new AA versions with Community Mod Pack v1 included, that day would never come. (I think i didn&#039;t Atleast I never heard of it.) I have a new theory that Caydr hates commander shooter because every time i ask him to include it in AA, he rejects &amp;gt;_&amp;gt; &amp;lt;_&amp;lt;&lt;br /&gt;
&lt;br /&gt;
It is the first FPS mod for spring, and many new FPS only mods are now following.&lt;br /&gt;
[[The Blue Tank]] is a good example of newer Fps mods. However because of popularity, Commander Shooter is now the first and so far only FPS mod thats not in the [[Gimmick Mod]] section. Some people think Commander Shooter has copied [[Duel]] . However it has been proven that Duel and Commander Shooter has nothing to do with each other!&lt;br /&gt;
&lt;br /&gt;
== King of Commander Shooter ==&lt;br /&gt;
[[King_of_CS]] is the person the best skilled at any commander he chooses to defeat his foes. Kings of CS are highly skilled and should be respected. They must have a tag in front of their name that looks like this [KoCS].The current king is Noruas the Newb Slaying Commander. As of November 23th, 2006.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&#039;&#039;&#039; All: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Commanders all have a close range weapon when not in first person, they auto hit, and do very low damage, and can fire from a range of 500. All commanders have 8000 eyesight and radar! Self Destruct takes 10 seconds on all comanders, however it doubles the explosions power and this is really good on low gravity maps, although the players may never fall down. Make sure you press C and get into your commander, ctrl 1 groups the commander, so when you fps, you turn on/off, and even cloak! Commanders now have dynamic walking sounds, yes, you can tell how close the enemy commander is by the volume of his steps!&lt;br /&gt;
&lt;br /&gt;
These are how newbs play! Notice how they aren&#039;t moving, nor firing dgun, this is how you get owned! [[Image:Doingitwrongcomway.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; United Earth Federation&#039;s Supreme Commander: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guy is the heaviest commander and can pack a wallet full of quarters in seconds. He is slow, heavy and perhaps most newb friendly. If your this guy, make sure nothing slows you down, gun it down with rapid fire style weapons!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ARM: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The arm commander has a slow firing, powerful dgun. Be sure to fire carefully! The Arm commander&#039;s on/off function controls the radar jammer. Leaving it on drains power, so if you are running low turn it off. If you are lucky, you can fling the enemy high up in the sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Guardian of Kadesh: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This commander has laser pistols ready for battle. However you do not want to use them if you have a precise aim d gun head weapon that destroys all! He is fairly well armored, but his special ability is his self recovery speed. No matter what the damage is, he can recover at dangerous speeds. If you see this commander, kill him while you can!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; CORE: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The core commander has a burst firing dgun. He can fire long bursts of dgun. The core commander doesnt have a radar jammer but he is faster than the arm commander. With lag, the core commander can be hard to use, because you need to hit the enemy with all or most the dgun to be effective because it isnt as powerful. If he does manage to hit the target with all of his bursts, he does 50 % more damage then the arm commander&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; THE LOST LEGACY: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TLL commander is big, slow, and has a powerful weapon. He auto fires lightning, huge, and is hard to kill. Very defensive indeed! Do not underestimate one! He has the highest health regeneration, and can take a considerable amount of damage. His gun does the highest amount of damage per second, however it is a slow moving electric type dgun. He cannot be tossed as easily as other commanders can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rhyoss: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;TEH REPUBLICAN ELEPHANTE!!!!&amp;quot;&lt;br /&gt;
Hes extremely well fit for battle, he has a long range laser by 50%. he also has the fastest moving rocket dgun, that has a huge area of effect. He dose not have a radar, but instead has a seismic detector. His repairing is highly effective and suggestive on team battles, he can also build LLT turrets, Giant walls and Radar to detect cloakers. He is the only commander that go walk on water, making him the only amphibious commander!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Talon: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hes fast, hes quick, if you got lag you ain&#039;t gonna hit him, the fastest dude in the mod, can run circles and fire d guns faster turn. He does not have good climbing bt on flat maps he is perfect for pulling off matrix. Once gone into fps mode, you cannot use laser anymore. His cloak is extremely cheap and gives him the great advantage as an escape artist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Magma: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hes slow, made of dough, falls to pieces and his d gun doesn&#039;t do very well. He is stealthy, and has a powerful shield that can block 10,000 dmg of all sort of cruel dguns, snipes and assaults from core. He has a auto fire rocket, that follows the target and can do a good push to smaller commanders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mynn: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hes slow, very weak, and is reload time is 25 seconds. OK, that sucks right? Nope, because he can climb anything! And His Dgun can kill almost anything! He is the ultimate nuke launcher, and carries a powerful rocket to aid him in his missings! he does not have radar or cloak, so you have to be careful that an arm commander or talon commander is stalking you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; WTF: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He is a model of all commanders smashed into one, and his stats are rounded up. His abilities are such as building llts, firing a good ole double blasting dgun. This commander, is well, i dunno. Just becareful of the second dgun thing after the first one.!&lt;br /&gt;
&lt;br /&gt;
== KROGOTH VS COMMANDERS YAY! YAY! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Krogoth: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hes Huge! He roars, and whistles! He even plays music? O well, this guy is 1 can short of a 6 pack, that alien. With a huge amount of hp and size, he makes the biggest of commanders look like rag dolls. Not one commander can survive alone. It is recommended for every krogoth, 4 people fight it. He can fire over map features with eye gun and blast his way through with his arm cannons. He does have short range radar, and getting close to him is suicide. The only way to beat a Krogoth is not going head on! His auto repair makes him impossible to beat with several commanders alone!&lt;br /&gt;
&lt;br /&gt;
[[Image:krogwhistle.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4 vs 1 Why: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will tell you why, for one, krogoth does 4 times as much dmg as the lost legacy commander, 6 times health 50% slower, and thats not even including the 1 shot k.o attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; HEY GUYS LETS ALL BE KROGOTHS!: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thats retarded, Krogoths fighting each other is not cool at all, they all stand there barely moving barely killing each other! This is not the commander shooter way to fun! Its like watching 2 overweight men blobbing each other, SICK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; King of CS vs Krogoth!: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one is that good, sorry! Its not like knights slaying dragons here.&lt;br /&gt;
&lt;br /&gt;
== PEEWEES VS. AKS SUCK! WHY DID YOU INCLUDE IT! ==&lt;br /&gt;
&lt;br /&gt;
It shows a variant that does not use dgun in fps mode, that ai does not use to auto target at all, unless ai is programed to do so! Also it is to show an example of variants you can make for com shooter!&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2366</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2366"/>
		<updated>2007-06-17T14:17:05Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.clan-sy.com/phpbb/viewtopic.php?t=10663&amp;amp;highlight=balanced Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/ Download Balanced Annihilation v5.4]&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2365</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2365"/>
		<updated>2007-06-17T14:15:14Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/ Download Balanced Annihilation v5.4]&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2364</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2364"/>
		<updated>2007-06-17T14:14:26Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/ &lt;br /&gt;
    Download Balanced Annihilation v5.4&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2363</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2363"/>
		<updated>2007-06-17T14:14:15Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/ &lt;br /&gt;
Download Balanced Annihilation v5.4&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2362</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2362"/>
		<updated>2007-06-17T14:14:04Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/ Download Balanced Annihilation v5.4]&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2361</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2361"/>
		<updated>2007-06-17T14:13:44Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 5.4, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v5.4 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/&lt;br /&gt;
Download Balanced Annihilation v5.4]&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2360</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2360"/>
		<updated>2007-06-17T14:13:08Z</updated>

		<summary type="html">&lt;p&gt;Qxl32: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
A fork of Absolute Annihilation, BA takes up where AA left off. The current version, 4.7, is the result of continued development by veteran players refining the expanded OTA experience. The main differences between AA and BA are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23.&lt;br /&gt;
&lt;br /&gt;
For a detailed list of changes, see the BA v4.7 thread.&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Balanced Annihilation Thread]&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2970/Balanced_Annihilation_5.4/&lt;br /&gt;
Download Balanced Annihilation v5.4]&lt;/div&gt;</summary>
		<author><name>Qxl32</name></author>
	</entry>
</feed>