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	<updated>2026-11-09T19:23:45Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2341</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2341"/>
		<updated>2007-05-24T21:09:52Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a signifigant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplimental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.5&#039;&#039;&#039; is finished! BOTA 1.5 is mostly a rebalanced update to help the gameplay move farther from single unit spam. Version 1.5 also features Armed Atlas&#039; and Valkyries! Give it a shot and post what you think in the BOTA thread! [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9291 BOTA Thread]&lt;br /&gt;
&#039;&#039;&#039;Download  [http://spring.unknown-files.net/file/2850/Basically_OTA_Version_1.5/ HERE]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2340</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2340"/>
		<updated>2007-03-16T15:20:26Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a signifigant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplimental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.5&#039;&#039;&#039; is currently in an Open Beta stage of development and can be downloaded from the link below. Give it a shot and post what you think in the BOTA thread! [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9291 BOTA Thread]&lt;br /&gt;
&#039;&#039;&#039;Download  [http://spring.unknown-files.net/file/2322/Basically_OTA_Version_1.5_Open_Beta/ HERE]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2338</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2338"/>
		<updated>2006-10-29T16:24:21Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a signifigant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplimental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download  [http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1789 HERE]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2337</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2337"/>
		<updated>2006-10-29T15:00:06Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a signifigant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplimental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download  [http://http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1789 HERE]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2336</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2336"/>
		<updated>2006-10-20T06:06:36Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA, calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, level 1 units continue to be effective straight to the end of a match in many cases. Level 2 units, while more powerful than level 1, do not have a signifigant HP advantage over level 1 and can be overwhelmed easily by superior numbers of level 1. [[Image:Botaarty.jpg|thumb|200px|right|Level 2 Artillery Supporting a level 1 Rush.]] It is always best to use level 2 as a supplimental force for your level 1 grunts.&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now, more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweak its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2332</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2332"/>
		<updated>2006-10-17T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* About BOTA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at the time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2331</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2331"/>
		<updated>2006-10-17T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;Quanto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2330</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2330"/>
		<updated>2006-10-17T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* Basically OTA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2329</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2329"/>
		<updated>2006-10-17T06:38:26Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Versions of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2328</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2328"/>
		<updated>2006-10-17T06:37:48Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* BOTA Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also  at the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Version of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2327</id>
		<title>BOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=BOTA&amp;diff=2327"/>
		<updated>2006-10-17T06:37:11Z</updated>

		<summary type="html">&lt;p&gt;Quanto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basically OTA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===About BOTA===&lt;br /&gt;
&lt;br /&gt;
[[Image:Botabattle.jpg|thumb|200px|left|A battle at full tilt in BOTA 1.4]]&lt;br /&gt;
Basically OTA, or BOTA, was originally masterminded and created by Thor. Thor, like many old time OTA players, felt that the spring conversion of OTA was lackluster and sloppy at best, as Spring&#039;s lack of features at time made it difficult to properly recreate the feel and gameplay of OTA. But instead of working to create an exact conversion of OTA, he decided to create his own mod in the flavor of OTA. In so calling it &amp;quot;Basically OTA&amp;quot;. BOTA was first released as Version 1.0 around the same time as AA Version 1.35.&lt;br /&gt;
&lt;br /&gt;
Instead of aiming to change the game&#039;s balance through things like armor classes and weapon types as Absolute Annihilation has, BOTA uses the same type universal damage stats as OTA, and instead determines unit balance through basic stats such as Hit Points, Speed, and Range. All of the units in BOTA have recieved a substantial Range and Speed increase. Also, like OTA, Missile Towers can shoot at ground, laser and ballistic weapons can hit and kill air (because of the universal damage system). Mobile Units in BOTA 1.4 also have a much greater speed and acceleration than the previous versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Gameplay===&lt;br /&gt;
&lt;br /&gt;
Gameplay in BOTA is based on the &amp;quot;War of Manuever&amp;quot; style of strategy. Many mobile units have a range advantage over defensive turrets. Also, LVL1 units continue to be effect straight to the end of a match in many cases. LVL2 units while more powerful than LVL1 do not have a signifigant HP advantage over LVL1 and can be overwhelmed easily by supperior numbers of LVL1. [[Image:Botaarty.jpg|thumb|200px|right|LVL2 Artillery Supporting a LVL1 Rush.]] It is always best to use LVL2 as a supplimental force for your LVL1 grunts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BOTA Today===&lt;br /&gt;
&lt;br /&gt;
Thor ceased developement with &#039;&#039;&#039;BOTA Version 1.3&#039;&#039;&#039;. Unfortunately this was also the same time that the mod began to pick up in popularity. The mod&#039;s primary supporter, Quanto, opted to contact Thor to allow him to continue the mod where Thor left off. Thor agreed, and Quanto promptly completed BOTA Version 1.4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTA Version 1.4&#039;&#039;&#039; is the first ever Spring Mod that features the &#039;&#039;&#039;&amp;quot;Fire Through Friendlies&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Friendly Fire&amp;quot;&#039;&#039;&#039; found in OTA. Now more than ever, BOTA closely resembles OTA in gameplay. But as Thor had always strongly said, BOTA was never meant to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; OTA, it has simply been a different take on OTA gameplay.&lt;br /&gt;
&lt;br /&gt;
Future Version of BOTA may still be completed, mainly to keep BOTA up to date with future spring versions, and also to possibly tweek its balance while still remaining faithful to Thor&#039;s Original Concept.&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Botabattle.jpg&amp;diff=21588</id>
		<title>File:Botabattle.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Botabattle.jpg&amp;diff=21588"/>
		<updated>2006-10-17T06:33:40Z</updated>

		<summary type="html">&lt;p&gt;Quanto: A Battle reaching its climax in BOTA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Battle reaching its climax in BOTA.&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Botaarty.jpg&amp;diff=21587</id>
		<title>File:Botaarty.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Botaarty.jpg&amp;diff=21587"/>
		<updated>2006-10-17T06:32:39Z</updated>

		<summary type="html">&lt;p&gt;Quanto: Level 2 Artillery supporting Level 1 units in BOTA 1.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level 2 Artillery supporting Level 1 units in BOTA 1.4&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven05.jpg&amp;diff=21778</id>
		<title>File:Greenhaven05.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven05.jpg&amp;diff=21778"/>
		<updated>2006-09-26T17:27:13Z</updated>

		<summary type="html">&lt;p&gt;Quanto: Exporting the Heightmap part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exporting the Heightmap part 2&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven04.jpg&amp;diff=21777</id>
		<title>File:Greenhaven04.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven04.jpg&amp;diff=21777"/>
		<updated>2006-09-26T17:23:32Z</updated>

		<summary type="html">&lt;p&gt;Quanto: exporting the heightmap. Part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;exporting the heightmap. Part 1&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven03.jpg&amp;diff=21776</id>
		<title>File:Greenhaven03.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven03.jpg&amp;diff=21776"/>
		<updated>2006-09-26T17:07:33Z</updated>

		<summary type="html">&lt;p&gt;Quanto: Proof!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proof!&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven02.jpg&amp;diff=21775</id>
		<title>File:Greenhaven02.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven02.jpg&amp;diff=21775"/>
		<updated>2006-09-26T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;Quanto: Image 2 in guide (there are a lot :x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image 2 in guide (there are a lot :x&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven01.jpg&amp;diff=21774</id>
		<title>File:Greenhaven01.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Greenhaven01.jpg&amp;diff=21774"/>
		<updated>2006-09-26T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;Quanto: First image in a guide i am writing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First image in a guide i am writing.&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13245</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13245"/>
		<updated>2006-09-26T08:04:51Z</updated>

		<summary type="html">&lt;p&gt;Quanto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12724</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12724"/>
		<updated>2006-08-20T00:11:21Z</updated>

		<summary type="html">&lt;p&gt;Quanto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
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|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=162</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=162"/>
		<updated>2006-08-20T00:11:21Z</updated>

		<summary type="html">&lt;p&gt;Quanto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
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|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12723</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12723"/>
		<updated>2006-08-20T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
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|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=161</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=161"/>
		<updated>2006-08-20T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; - Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Source Development]]&#039;&#039;&#039; - Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New_GUI|GUI wishlist]]&#039;&#039;&#039; - For GUI developement: What most people want to see in it and what the current GUI hasn&#039;t got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_devlopement|Mod Development And Unit Creation]]&#039;&#039;&#039; - Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; - Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; - Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; - Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Help:Editing|Add to the Wiki]]&#039;&#039;&#039; - How you can help to make this wiki even better.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12722</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12722"/>
		<updated>2006-08-20T00:07:34Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=160</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=160"/>
		<updated>2006-08-20T00:07:34Z</updated>

		<summary type="html">&lt;p&gt;Quanto: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out the [http://taspring.clan-sy.com/index2.php proposed front page] ! You can [[Front Page|edit the template]] as well!&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; - Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; - Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;/div&gt;</summary>
		<author><name>Quanto</name></author>
	</entry>
</feed>