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	<updated>2026-11-08T20:42:50Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9092</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9092"/>
		<updated>2018-01-06T13:26:47Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: /* TA-derived */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). &lt;br /&gt;
&lt;br /&gt;
Games can also be [[Getting_Spring_Content_and_Links|downloaded manually]], as sdz files, and placed into ../Spring/Games. Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games. Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=http://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. [http://zero-k.info Download link]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://spring1944.org/ Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.org/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([http://creativecommons.org/licenses/by-nc-nd/3.0/us/ CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=http://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS, with only 2 FOSS maps]])&amp;lt;!-- Since you should be able to remove those, I wonâ€™t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.moddb.com/games/conflict-terra Conflict Terra]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;([http://code.google.com/p/conflictterra/source/browse/games/CT/License.txt FOSS])&amp;lt;!-- The sounds from EvoRTS were removed, so we&#039;re clean now. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://springfiles.com/spring/games/edge-1 On The Edge]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;  (GPL, [http://creativecommons.org/licenses/by-nc-sa/3.0/us/ CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=http://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://creativecommons.org/licenses/by-nc-sa/4.0 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlogbby as jw:test archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [http://springrts.com/wiki/Balanced_Annihilation Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=http://springrts.com/phpbb/viewforum.php?f=44]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [http://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [http://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=http://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a game-file, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;. For these games, you have to [[Download|install the stand-alone Spring-Engine]] first, and then place the game-file in the &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac).&lt;br /&gt;
You may install multiple games in the same engine installation.&lt;br /&gt;
&lt;br /&gt;
To play a game, you also need a [[Maps|map]].&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation_shared_section&amp;diff=2823</id>
		<title>Balanced Annihilation shared section</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation_shared_section&amp;diff=2823"/>
		<updated>2018-01-06T12:06:55Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: /* Chicken Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Controls ===&lt;br /&gt;
Very useful for every BA beginner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Using_Selections|Selections/Groups/Group Commands/Group AI]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Giving_Orders|Giving Units Orders]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Command_Reference|Command Quick Reference]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://sparcman.net/Documents/Spring_Control_Reference.pdf Printable Command Reference PDF download]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Camera_Control | Using the Cameras]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Chat|Chat, Cheats, and Text Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Doodles|Map drawing/doodles]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Balanced_Annihilation:Custom_Keys| Customized key shortcuts/bindings and the key/selection editor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cooperative play (co-op)===&lt;br /&gt;
BA includes a cooperative play mode for players to work as an even closer team.  When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.&lt;br /&gt;
&lt;br /&gt;
Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.&lt;br /&gt;
&lt;br /&gt;
Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don&#039;t receive conflicting orders.  It&#039;s also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.&lt;br /&gt;
&lt;br /&gt;
In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through mumble, it is recommended to split large co-oping teams into multiple, smaller co-ops.&lt;br /&gt;
&lt;br /&gt;
If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander.  This is called &amp;quot;comm-sharing&amp;quot; and is available in every mod.&lt;br /&gt;
&lt;br /&gt;
===Chicken Defense===&lt;br /&gt;
Has been updated and integrated into BA. This way it’s possible to switch to chicken defence, also maintaining its code is easier this way. Just add an chicken AI bot and make sure you have startboxes set. (“!autobalance off” to manually get everyone on the same team)&lt;br /&gt;
&lt;br /&gt;
[[Category:Balanced Annihilation]]&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Chicken_Defence_.jpg&amp;diff=21604</id>
		<title>File:Chicken Defence .jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Chicken_Defence_.jpg&amp;diff=21604"/>
		<updated>2018-01-05T22:07:29Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coop tower defence mode for BA.&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2454</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2454"/>
		<updated>2018-01-03T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Games]][[category:Balanced Annihilation]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:BA.gif|very epic tmp img of BA]]&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://balancedannihilation.com/ Oficial Website]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://springrts.com/phpbb/viewforum.php?f=44 BA forum]&#039;&#039;&#039;&lt;br /&gt;
*[https://balancedannihilation.com/ Official BA website ]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Balanced Annihilation is the long-term most popular game based at the Spring engine.&lt;br /&gt;
It&#039;s based at three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined [[OTA | Original Total Annihilation]]:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is &#039;&#039;more balanced&#039;&#039; for diverse multiplayer strategies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; Balanced Annihilation has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter the gameplay. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=5958 Beherith] &amp;amp; [teh]Decay and Floris are the current BA maintainers. The previous maintainers, who shouldn&#039;t be forgotten, were [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7403 Niobium], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7229 Silentwings], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=4460 TheFatController] and [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=326 NOiZE].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal===&lt;br /&gt;
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units&#039; models with free ones. &lt;br /&gt;
&lt;br /&gt;
See the forum discussion as: [http://springrts.com/phpbb/viewtopic.php?f=44&amp;amp;t=30537 BA Reloaded]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2453</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2453"/>
		<updated>2017-11-29T12:06:18Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Games]][[category:Balanced Annihilation]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:BA.gif|very epic tmp img of BA]]&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://springrts.com/phpbb/viewforum.php?f=44 Latest downloads &amp;amp; BA forum]&#039;&#039;&#039;&lt;br /&gt;
*[https://balancedannihilation.com/ Official BA website ]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Balanced Annihilation is the long-term most popular game based at the Spring engine.&lt;br /&gt;
It&#039;s based at three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined [[OTA | Original Total Annihilation]]:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is &#039;&#039;more balanced&#039;&#039; for diverse multiplayer strategies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; Balanced Annihilation has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter the gameplay. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=5958 Beherith] &amp;amp; [teh]Decay and Floris are the current BA maintainers. The previous maintainers, who shouldn&#039;t be forgotten, were [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7403 Niobium], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7229 Silentwings], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=4460 TheFatController] and [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=326 NOiZE].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal===&lt;br /&gt;
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units&#039; models with free ones. &lt;br /&gt;
&lt;br /&gt;
See the forum discussion as: [http://springrts.com/phpbb/viewtopic.php?f=44&amp;amp;t=30537 BA Reloaded]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2452</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2452"/>
		<updated>2017-11-29T12:05:54Z</updated>

		<summary type="html">&lt;p&gt;Ptaq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Games]][[category:Balanced Annihilation]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:BA.gif|very epic tmp img of BA]]&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;[http://springrts.com/phpbb/viewforum.php?f=44 Latest downloads &amp;amp; BA forum]&#039;&#039;&#039;&lt;br /&gt;
[https://balancedannihilation.com/ Official BA website ]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Balanced Annihilation is the long-term most popular game based at the Spring engine.&lt;br /&gt;
It&#039;s based at three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined [[OTA | Original Total Annihilation]]:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is &#039;&#039;more balanced&#039;&#039; for diverse multiplayer strategies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; Balanced Annihilation has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter the gameplay. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=5958 Beherith] &amp;amp; [teh]Decay and Floris are the current BA maintainers. The previous maintainers, who shouldn&#039;t be forgotten, were [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7403 Niobium], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7229 Silentwings], [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=4460 TheFatController] and [http://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=326 NOiZE].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal===&lt;br /&gt;
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units&#039; models with free ones. &lt;br /&gt;
&lt;br /&gt;
See the forum discussion as: [http://springrts.com/phpbb/viewtopic.php?f=44&amp;amp;t=30537 BA Reloaded]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ptaq</name></author>
	</entry>
</feed>