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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Posts</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Posts"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Posts"/>
	<updated>2026-11-09T00:29:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21023</id>
		<title>User:Posts/WidgetList</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21023"/>
		<updated>2008-06-21T10:15:20Z</updated>

		<summary type="html">&lt;p&gt;Posts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listing Requirements&lt;br /&gt;
&lt;br /&gt;
1. license   = &amp;quot;GNU GPL, v2 or later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Links + Code must be at domain names I classify as stable. &lt;br /&gt;
&lt;br /&gt;
3. Don&#039;t come installed with Spring by default&lt;br /&gt;
&lt;br /&gt;
Stable domain names: spring.clan-sy.com&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please upload all Lua widgets again&amp;quot; http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14508&lt;br /&gt;
&lt;br /&gt;
== auto labeling/notify ==&lt;br /&gt;
=== Take Reminder ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14450&lt;br /&gt;
=== Unit Ranges ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14481&lt;br /&gt;
&lt;br /&gt;
== auto non-unit action ==&lt;br /&gt;
=== Quit game on GameOver ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11892&lt;br /&gt;
&lt;br /&gt;
== auto unit action ==&lt;br /&gt;
&lt;br /&gt;
== buttons ==&lt;br /&gt;
&lt;br /&gt;
== eye candy ==&lt;br /&gt;
&lt;br /&gt;
== new panel ==&lt;br /&gt;
&lt;br /&gt;
== gui replacement ==&lt;br /&gt;
&lt;br /&gt;
== do not meet requirements or dead ==&lt;br /&gt;
do not assume that the problems listed are the only problems, check everything before you move things out of this section&lt;br /&gt;
=== Display DPS ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14788&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== IceUI ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=8779&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Defense Range ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12499&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Metal Maker ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Unit Mover ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Kickstart ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Shoot ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Auto Mine Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Autorepeat ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== bloom ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=15174&lt;br /&gt;
&lt;br /&gt;
problem: code domain name www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
=== Smart Nanos ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14575&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== lua music player ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12040&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
&lt;br /&gt;
=== Message Separator widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=9178&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
&lt;br /&gt;
=== Cheater Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10090&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
&lt;br /&gt;
=== Dinamic Blob Shadows ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14158&lt;br /&gt;
&lt;br /&gt;
problem: code domain name www.darkstars.co.uk&lt;br /&gt;
=== Commander Under Attack ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10265&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
=== D-Gun unstall widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12415&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
=== Energy Stall Assist ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10542&lt;br /&gt;
&lt;br /&gt;
problem: code domain name unknown-files.net&lt;br /&gt;
&lt;br /&gt;
== to process ==&lt;br /&gt;
&lt;br /&gt;
=== Local Team Recoloring ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11622&lt;br /&gt;
example lua? functional?&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21022</id>
		<title>User:Posts/WidgetList</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21022"/>
		<updated>2008-06-21T09:49:38Z</updated>

		<summary type="html">&lt;p&gt;Posts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listing Requirements&lt;br /&gt;
&lt;br /&gt;
1. license   = &amp;quot;GNU GPL, v2 or later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Links + Code must be at domain names I classify as stable. &lt;br /&gt;
&lt;br /&gt;
3. Don&#039;t come installed with Spring by default&lt;br /&gt;
&lt;br /&gt;
Stable domain names: spring.clan-sy.com&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please upload all Lua widgets again&amp;quot; http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14508&lt;br /&gt;
&lt;br /&gt;
== auto labeling/notify ==&lt;br /&gt;
=== Take Reminder ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14450&lt;br /&gt;
&lt;br /&gt;
== auto non-unit action ==&lt;br /&gt;
=== Quit game on GameOver ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11892&lt;br /&gt;
&lt;br /&gt;
== auto unit action ==&lt;br /&gt;
&lt;br /&gt;
== buttons ==&lt;br /&gt;
&lt;br /&gt;
== eye candy ==&lt;br /&gt;
&lt;br /&gt;
== new panel ==&lt;br /&gt;
&lt;br /&gt;
== gui replacement ==&lt;br /&gt;
&lt;br /&gt;
== do not meet requirements or dead ==&lt;br /&gt;
do not assume that the problems listed are the only problems, check everything before you move things out of this section&lt;br /&gt;
=== Display DPS ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14788&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== IceUI ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=8779&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Defense Range ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12499&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Metal Maker ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Unit Mover ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Kickstart ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Shoot ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Auto Mine Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Autorepeat ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== bloom ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=15174&lt;br /&gt;
&lt;br /&gt;
problem: code domain name www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
== to process ==&lt;br /&gt;
=== Unit Ranges ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14481&lt;br /&gt;
=== lua music player ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12040&lt;br /&gt;
=== Message Separator widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=9178&lt;br /&gt;
=== Cheater Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10090&lt;br /&gt;
=== Local Team Recoloring ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11622&lt;br /&gt;
=== Dinamic Blob Shadows ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14158&lt;br /&gt;
=== Smart Nanos ===&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1011&lt;br /&gt;
=== Commander Under Attack ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10265&lt;br /&gt;
=== D-Gun unstall widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12415&lt;br /&gt;
=== Energy Stall Assist ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10542&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21021</id>
		<title>User:Posts/WidgetList</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21021"/>
		<updated>2008-06-19T00:04:35Z</updated>

		<summary type="html">&lt;p&gt;Posts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listing Requirements&lt;br /&gt;
&lt;br /&gt;
1. license   = &amp;quot;GNU GPL, v2 or later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Links + Code must be at domain names I classify as stable. &lt;br /&gt;
&lt;br /&gt;
3. Don&#039;t come installed with Spring by default&lt;br /&gt;
&lt;br /&gt;
Stable domain names: spring.clan-sy.com&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please upload all Lua widgets again&amp;quot; http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14508&lt;br /&gt;
&lt;br /&gt;
== auto labeling/notify ==&lt;br /&gt;
=== Take Reminder ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14450&lt;br /&gt;
&lt;br /&gt;
== auto non-unit action ==&lt;br /&gt;
=== Quit game on GameOver ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11892&lt;br /&gt;
&lt;br /&gt;
== auto unit action ==&lt;br /&gt;
&lt;br /&gt;
== buttons ==&lt;br /&gt;
&lt;br /&gt;
== eye candy ==&lt;br /&gt;
&lt;br /&gt;
== new panel ==&lt;br /&gt;
&lt;br /&gt;
== gui replacement ==&lt;br /&gt;
&lt;br /&gt;
== do not meet requirements or dead ==&lt;br /&gt;
do not assume that the problems listed are the only problems, check everything before you move things out of this section&lt;br /&gt;
=== Display DPS ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14788&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== IceUI ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=8779&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Defense Range ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12499&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Metal Maker ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Unit Mover ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Kickstart ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Shoot ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Auto Mine Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Autorepeat ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== bloom ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=15174&lt;br /&gt;
&lt;br /&gt;
problem: code domain name www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
== to process ==&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14481&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12040&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=9178&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10090&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11622&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14158&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1011&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10265&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12776&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12415&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10542&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21020</id>
		<title>User:Posts/WidgetList</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21020"/>
		<updated>2008-06-18T23:44:03Z</updated>

		<summary type="html">&lt;p&gt;Posts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listing Requirements&lt;br /&gt;
&lt;br /&gt;
1. license   = &amp;quot;GNU GPL, v2 or later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Links + Code must be at domain names I classify as stable. &lt;br /&gt;
&lt;br /&gt;
Stable domain names: spring.clan-sy.com&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please upload all Lua widgets again&amp;quot; http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14508&lt;br /&gt;
&lt;br /&gt;
== auto labeling/notify ==&lt;br /&gt;
=== Take Reminder ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14450&lt;br /&gt;
&lt;br /&gt;
== auto non-unit action ==&lt;br /&gt;
=== Quit game on GameOver ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11892&lt;br /&gt;
&lt;br /&gt;
== auto unit action ==&lt;br /&gt;
&lt;br /&gt;
== buttons ==&lt;br /&gt;
&lt;br /&gt;
== eye candy ==&lt;br /&gt;
&lt;br /&gt;
== new panel ==&lt;br /&gt;
&lt;br /&gt;
== gui replacement ==&lt;br /&gt;
&lt;br /&gt;
== do not meet requirements or dead ==&lt;br /&gt;
do not assume that the problems listed are the only problems, check everything before you move things out of this section&lt;br /&gt;
=== Display DPS ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14788&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== IceUI ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=8779&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Defense Range ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12499&lt;br /&gt;
&lt;br /&gt;
problem: code domain name spring.jobjol.nl&lt;br /&gt;
&lt;br /&gt;
=== Metal Maker ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Unit Mover ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Kickstart ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Shoot ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Auto Mine Widget ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== Factory Autorepeat ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14527&lt;br /&gt;
&lt;br /&gt;
problem: code domain name pw3n.net&lt;br /&gt;
&lt;br /&gt;
=== bloom ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=15174&lt;br /&gt;
&lt;br /&gt;
problem: code domain name www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
== to process ==&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14481&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12040&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=9178&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10090&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11622&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=14158&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1011&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10265&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12776&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=12415&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=10542&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21019</id>
		<title>User:Posts/WidgetList</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Posts/WidgetList&amp;diff=21019"/>
		<updated>2008-06-18T22:53:50Z</updated>

		<summary type="html">&lt;p&gt;Posts: New page: Listing Requirements  1. GPL  2. Links + Code must be at domain names I classify as stable.   Stable domain names: spring.clan-sy.com   == auto labeling/marking ==  == auto non-unit action...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listing Requirements&lt;br /&gt;
&lt;br /&gt;
1. GPL&lt;br /&gt;
&lt;br /&gt;
2. Links + Code must be at domain names I classify as stable. &lt;br /&gt;
&lt;br /&gt;
Stable domain names: spring.clan-sy.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== auto labeling/marking ==&lt;br /&gt;
&lt;br /&gt;
== auto non-unit action ==&lt;br /&gt;
=== Quit game on GameOver ===&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=11892&lt;br /&gt;
&lt;br /&gt;
== auto unit action ==&lt;br /&gt;
&lt;br /&gt;
== buttons ==&lt;br /&gt;
&lt;br /&gt;
== new panel ==&lt;br /&gt;
&lt;br /&gt;
== gui replacement ==&lt;br /&gt;
&lt;br /&gt;
== do not meet requirements or dead ==&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Krudat&amp;diff=20893</id>
		<title>User:Krudat</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Krudat&amp;diff=20893"/>
		<updated>2008-06-15T02:34:27Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam, odd one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hmm, new scripting language, eh? ==&lt;br /&gt;
&lt;br /&gt;
A lot of what&#039;s given here is ... &amp;quot;structurally sensitive&amp;quot;? Specifically, I get the impression Zaphod would like to delay some feature additions until a new scripting language arrives (and [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=65295&amp;amp;highlight=executes#65295 Argh might agree, I think]). More generally, what&#039;s the easy fix or implementation might not be the best structurally (even before the level of finding some weird replacement for COB).&lt;br /&gt;
&lt;br /&gt;
Implementing a change is easy. Doing it &#039;&#039;right&#039;&#039;, particularly in the eyes of the admins, is another matter.&lt;br /&gt;
&lt;br /&gt;
== Meben&#039;s Code Parade ==&lt;br /&gt;
&lt;br /&gt;
You know when they say &amp;quot;Use the Source, Luke&amp;quot;? It&#039;s a suprising amount of&lt;br /&gt;
work - and that&#039;s for someone who can almost read C++. Many times, when&lt;br /&gt;
someone adds a bug in [http://spring.clan-sy.com/mantis Mantis] or posts in&lt;br /&gt;
the forums, I read the code closely and try and find the relevant bits.&lt;br /&gt;
I figured since I write it down, I might as well write it down where I can&lt;br /&gt;
find it again, and where someone else might find it useful.&lt;br /&gt;
&lt;br /&gt;
Rules: don&#039;t touch the lobby client, no snide commentary. Just code&lt;br /&gt;
references.&lt;br /&gt;
&lt;br /&gt;
(WebSVN doesn&#039;t give per-line anchors. So much for code references.)&lt;br /&gt;
&lt;br /&gt;
=== #00048: Ferromancer: Unit Behavior: Construction units on patrol claim resources when not needed. === ([http://taspring.clan-sy.com/mantis/view.php?id=48 Mantis])&lt;br /&gt;
&lt;br /&gt;
Add a check around [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Units/CommandAI/BuilderCAI.cpp?op=blame&amp;amp;rev=963&amp;amp;sc=0  CBuilderCAI]:452.&lt;br /&gt;
&lt;br /&gt;
=== #00050: Ferromancer: Ground construction units attempt to repair air units while in flight === ([http://taspring.clan-sy.com/mantis/view.php?id=50 Mantis])&lt;br /&gt;
&lt;br /&gt;
I &#039;&#039;think&#039;&#039; &amp;lt;code&amp;gt;CMD_PATROL&amp;lt;/code&amp;gt; is a point rather than a path. (And why&lt;br /&gt;
does it push a copy of itself?) (And it&#039;s been that way since ancient SF&lt;br /&gt;
CVS.) (Oh, and deque semantics are a pain - the docs don&#039;t define them very&lt;br /&gt;
well. I &#039;&#039;hope&#039;&#039; &amp;lt;tt&amp;gt;commandQue.push_front(co) means commandQue[0] == co&amp;lt;/tt&amp;gt; ...)&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[TODO Whoever made templated network messages can start on commands now. :P]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;d still need to figure out how to tell if the current repair job is the&lt;br /&gt;
fault of a patrol command, and how to abort it.&lt;br /&gt;
&lt;br /&gt;
The policy question is how and when the con-bot decides to give up on the&lt;br /&gt;
air unit and do something else. (How far is &#039;too far&#039; from the patrol&lt;br /&gt;
position?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #00052: Bug Hunter: Units acknoledge enemy &amp;quot;bugger of&amp;quot; === ([http://taspring.clan-sy.com/mantis/view.php?id=52 Mantis])&lt;br /&gt;
&lt;br /&gt;
Perhaps Bug Hunter picked the phrase &amp;quot;bugger off&amp;quot; because that&#039;s what it&#039;s&lt;br /&gt;
called in code. You can even do it from COB.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;couldn&#039;t&#039;&#039;, I&#039;d just get [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Game/GameHelper.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 helper-&amp;gt;BuggerOff] to check team or ally&lt;br /&gt;
relationships (or whatever it is). But for all I know, units only clear&lt;br /&gt;
factory buildpads because the factory script asks them to.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
ColCheckH and ColCheckV in [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Units/MoveTypes/groundmovetype.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 groundmovetype.cpp] tell fellow ground-pounders to&lt;br /&gt;
get out of the way on close collision. I&#039;d guess this is the code that&lt;br /&gt;
prevents anyone ever making a nice neat line of units. =) Including, in this&lt;br /&gt;
case, the enemy. Unfortunately, the rest of the file, at a glance, looks&lt;br /&gt;
like Spring&#039;s ever-fragile ground pather.&lt;br /&gt;
&lt;br /&gt;
=== #00066: Argh: S3O Explosion Behavior === ([http://taspring.clan-sy.com/mantis/view.php?id=66 Mantis])&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be &#039;&#039;impossible&#039;&#039; to let s3o &#039;&#039;pieces&#039;&#039; explode without&lt;br /&gt;
&amp;lt;tt&amp;gt;SHATTER&amp;lt;/tt&amp;gt;. Making s3os shatterable would take a little longer since we&#039;ve got&lt;br /&gt;
arrays of verticies rather than 3do-style faces.&lt;br /&gt;
&lt;br /&gt;
However, in Feb. 2006, someone said something about writing a model-type abstraction that would include Ogre meshes, whatever those are. Again in March, someone&#039;s tinkering with unit textures.&lt;br /&gt;
&lt;br /&gt;
=== #00068: Argh: Behavior of FALL scripting event === ([http://taspring.clan-sy.com/mantis/view.php?id=68 Mantis])&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I don&#039;t have the source for the AA Vulcan, which features ejecting cases.&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ancient note that all such fragments must &amp;lt;code&amp;gt;FALL&amp;lt;/code&amp;gt; otherwise they&#039;ll&lt;br /&gt;
never go away.&lt;br /&gt;
&lt;br /&gt;
I&#039;d have to fire up OTA to get the correct behaviour.&lt;br /&gt;
&lt;br /&gt;
(PieceProjectiles do exactly 50 damage.)&lt;br /&gt;
&lt;br /&gt;
=== #00105: FizWizz: FPS aiming === ([http://taspring.clan-sy.com/mantis/view.php?id=105 Mantis])&lt;br /&gt;
&lt;br /&gt;
Here&#039;s one for the compiler trivia books. The (original) GetHAndPFromVector (in myMath.h - WebSVN doesn&#039;t like links across file moves) crashed in one quarter (under Linux only!). However, I bet the call to COBFN_AimPrimary in [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Weapons/Weapon.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CWeapon]::Update was working fine, despite using similar code, and probably wanting the same results.&lt;br /&gt;
&lt;br /&gt;
Commenting out the code to ask the FPU to choke immediately probably made it exhibit something like the current behaviour, I can&#039;t remember.&lt;br /&gt;
&lt;br /&gt;
(Called at the top of Game/Game.cpp::Update.)&lt;br /&gt;
&lt;br /&gt;
GetHAndPFromVector is only used in one place, for the direct-control stuff.&lt;br /&gt;
&lt;br /&gt;
=== #00116: NOiZE: Cloakcosts are doubled === ([http://taspring.clan-sy.com/mantis/view.php?id=116 Mantis])&lt;br /&gt;
&lt;br /&gt;
Metal generation, energy use and idle regeneration are handled in [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Units/Unit.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0  CUnit]::SlowUpdate().&lt;br /&gt;
&lt;br /&gt;
Metal and energy gain and a couple of other per-unit-time values are divided&lt;br /&gt;
in half in there, but the cloak energy cost isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
You can even see the &#039;half-cost&#039; of things when you, say, turn a metalmaker,&lt;br /&gt;
or a cloak, on or off.&lt;br /&gt;
&lt;br /&gt;
=== #00118: Argh: Feature Request: &amp;quot;Free Interceptor&amp;quot; behavior. === ([http://taspring.clan-sy.com/mantis/view.php?id=118 Mantis])&lt;br /&gt;
&lt;br /&gt;
==== How they work now ====&lt;br /&gt;
&lt;br /&gt;
The [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Weapons/Weapon.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 base Weapon inherit] like it&#039;s willing to&lt;br /&gt;
point any weapon at an incoming projectile (&amp;lt;code&amp;gt;::CheckIntercept&amp;lt;/code&amp;gt;, called by&lt;br /&gt;
&amp;lt;code&amp;gt;CWeapon::Update&amp;lt;/code&amp;gt;). There&#039;s even a couple of interceptor-specific checks in&lt;br /&gt;
it. However, &#039;&#039;only&#039;&#039; Starburst-type indirect-fire missiles have the right&lt;br /&gt;
callbacks for being both interceptable and interceptors.&lt;br /&gt;
&lt;br /&gt;
[http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Weapons/StarburstLauncher.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 &amp;lt;code&amp;gt;CStarburstLauncher::Fire&amp;lt;/code&amp;gt;] tells [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Misc/InterceptHandler.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CInterceptHandler] about the&lt;br /&gt;
new projectile, if it&#039;s &amp;lt;code&amp;gt;weaponDef-&amp;gt;targetable&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Only [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Projectiles/StarburstProjectile.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CStarburstProjectile] takes an interceptTarget. In its ::Update, it&lt;br /&gt;
checks if the nuke is &#039;close&#039;. If so, it tells first the nuke then itself&lt;br /&gt;
that they&#039;ve hit something, which makes both of them blow up ([http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Game/GameHelper.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0  helper-&amp;gt;Explosion]). &lt;br /&gt;
&lt;br /&gt;
(It looks like the reason why the nuke&#039;s airburst doesn&#039;t do significant damage is because, on Small Divide, they travel higher than aircraft.)&lt;br /&gt;
&lt;br /&gt;
==== Unpinning the behaviour ====&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t tried it, but it would be relatively easy to have an anti-nuke, say, Vulcan. (... It&#039;s the only salvoing unit who&#039;s projectile class I&#039;ve looked up.)&lt;br /&gt;
&lt;br /&gt;
* (Might need to change CWeapon::Update()&#039;s call to CheckIntercept() to wait until the salvo ends, so        the entire salvo points at the nuke. I haven&#039;t tested this.)&lt;br /&gt;
* Add the interceptTarget argument to CCannon and parameter to CExplosiveProjectile. &lt;br /&gt;
* Copy the range-to-nuke check to CExplosiveProjectile::Update() from StarburstProjectile.&lt;br /&gt;
&lt;br /&gt;
This is nice and easy &#039;cause each interceptor round only needs to check one&lt;br /&gt;
projectile (probably every frame). This presumes that more nukes than&lt;br /&gt;
interceptors never happens - if not, then you&#039;ll get to see the volley of&lt;br /&gt;
Vulcan fire take out one nuke, but probably mysteriously fail to destroy the&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
If I want to see a hail of laser fire from the Smasher completely defuse a volley from the Raven, I&#039;d have a problem. Either:&lt;br /&gt;
&lt;br /&gt;
* I do it the simple way and have every interceptor check every interceptable. I&#039;d guess it&#039;d be bad for performance. (Mustn&#039;t forget to check the ally-teams of the projectiles. ... Wait, they don&#039;t have any. :S)&lt;br /&gt;
&lt;br /&gt;
* Someone who understands how the QuadField works extends it (re-fac-tor!) to record interceptable projectiles. Sadly, it mentions SQUARE_SIZE, which is my current cue to find some other aspect of Spring to read.&lt;br /&gt;
&lt;br /&gt;
=== #000119: Argh:  Feature Request: &amp;quot;Free Repulsor&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
Note: The [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Projectiles/BeamLaserProjectile.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 beam laser projectile] does the drawing; you&#039;ll find the damage (&amp;quot;explosion&amp;quot;!) is done when the weapon &amp;lt;code&amp;gt;::Fire()&amp;lt;/code&amp;gt;s.&lt;br /&gt;
&lt;br /&gt;
If I pin down the math for a ray reflection, it&#039;ll get used two different ways in two places; once in the reflector to give laser bolts a new heading, and again in BeamLaser to bounce off repulsors (with an extra projectile per reflection) &#039;till something gets hit.&lt;br /&gt;
&lt;br /&gt;
=== #000123: Decimator: Laser weapons will not even attempt to shoot through trees === ([http://taspring.clan-sy.com/mantis/view.php?id=123 Mantis])&lt;br /&gt;
&lt;br /&gt;
... and have done so since SF CVS day dot ([http://cvs.sourceforge.net/viewcvs.py/springrts/taspring/rts/BeamLaser.cpp?rev=1.1&amp;amp;view=markup BeamLaser.cpp]).&lt;br /&gt;
&lt;br /&gt;
One, two, skip a few...&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| Unit        &lt;br /&gt;
| Target DT?&lt;br /&gt;
| Trees? &lt;br /&gt;
| Weapon&#039;s class              &lt;br /&gt;
| Call responsible&lt;br /&gt;
|- &lt;br /&gt;
| Annihilator &lt;br /&gt;
|    &lt;br /&gt;
|      &lt;br /&gt;
| CBeamLaser         &lt;br /&gt;
| helper-&amp;gt;LineFeatureCol&lt;br /&gt;
|- &lt;br /&gt;
| Ambusher    &lt;br /&gt;
| X  &lt;br /&gt;
| X    &lt;br /&gt;
| CCannon            &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Rocko       &lt;br /&gt;
| X  &lt;br /&gt;
| X    &lt;br /&gt;
| CMissileLauncher   &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Raven       &lt;br /&gt;
| X  &lt;br /&gt;
| X    &lt;br /&gt;
|                    &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| HLT         &lt;br /&gt;
|    &lt;br /&gt;
|      &lt;br /&gt;
| CLaserCannon       &lt;br /&gt;
| helper-&amp;gt;LineFeatureCol&lt;br /&gt;
|- &lt;br /&gt;
| Defender    &lt;br /&gt;
| X  &lt;br /&gt;
| X    &lt;br /&gt;
| CMissileLauncher   &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Merl        &lt;br /&gt;
| X  &lt;br /&gt;
| X    &lt;br /&gt;
| CStarburstLauncher &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Zeus        &lt;br /&gt;
|    &lt;br /&gt;
|      &lt;br /&gt;
| CLightningCannon   &lt;br /&gt;
| helper-&amp;gt;LineFeatureCol&lt;br /&gt;
|- &lt;br /&gt;
| Maverick    &lt;br /&gt;
| ?  &lt;br /&gt;
| X    &lt;br /&gt;
|                    &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think there&#039;s an MTR somewhere here, but I&#039;m not entirely sure what it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unit sounds and position ===&lt;br /&gt;
&lt;br /&gt;
Something only occasionally noted is that individual unit-selected sounds play where the unit is, so if you&#039;re zoomed out or off-screen, you can&#039;t hear them. &lt;br /&gt;
&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1248 Sound]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=15984#15984 Making sounds audible again]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2239 Soundvolume is too low when zoomed out]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4242&amp;amp;highlight=sound volume vs distance] &lt;br /&gt;
&lt;br /&gt;
([[Monthly_Topic_Rotation|MTR]]! &amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt; Maybe not.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; And some random sound-related posts &#039;&#039;&#039;&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2522 Using play-sound in Spring], and how StartMoving() is called &amp;quot;exactly a bazillion times per second in first person view&amp;quot;, like AimPrimary() apparently is. I&#039;m not sure if I could try to fix it, and I &#039;&#039;am&#039;&#039; sure I&#039;d add another strand of spaghetti to Spring on my first few attempts.&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2667 please make the berthasound more quiet!]. For the record, the DGun&#039;s sound has a specific volume nerf ([http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Units/UnitLoader.cpp?op=blame&amp;amp;rev=0&amp;amp;sc=0 CUnitLoader]::LoadWeapon, near the bottom).  It also suggests modder-settable sound-specific volume nerfs, or something.&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3728 Sound effects still played if you have no LoS]&lt;br /&gt;
&lt;br /&gt;
Hmm. I could almost sketch out a design for a new &amp;quot;[http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/System/Sound.h?op=file&amp;amp;rev=0&amp;amp;sc=0 ISound]&amp;quot; with these requirements... &lt;br /&gt;
&lt;br /&gt;
* SetSoundVolume(id, volume) so users can quiet down their artillery&lt;br /&gt;
* PlayUnitNotificationSound(id, unit, volume) so we can toggle between sound at unit and sound at player&lt;br /&gt;
* Some sort of IVolumeCalculator or something, so you can have&lt;br /&gt;
** the cameras setting different sound models: a near-2D sound system, immune to zooming out, for overhead view and an at-camera all-3D sound system for FPS-type views, see the above threads. &lt;br /&gt;
** Not to mention the different functions and fudge factors for &#039;&#039;how&#039;&#039; the volumes fall off with location.&lt;br /&gt;
* Perhaps add a sound priority (int) to all the PlaySounds so the LLTs don&#039;t replace the Vulcans&#039; sounds, or possibly vice versa. Currently, the OpenAL system has a ring-buffer of 16 simultaneous sounds, maybe. I haven&#039;t looked at that too closely...&lt;br /&gt;
* A mute(bool) method.&lt;br /&gt;
&lt;br /&gt;
=== Zero Damage === (Mantis: [http://spring.clan-sy.com/mantis/view.php?id=140 1], [http://spring.clan-sy.com/mantis/view.php?id=147 2])&lt;br /&gt;
&lt;br /&gt;
(Damage and health are floats! For the sake of players, please assume Spring will only ever show whole-number amounts... In any case, this means you only need ridiculous amounts of smallarms fire to  significantly damage a tank.)&lt;br /&gt;
&lt;br /&gt;
Issues (so far...):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explosion graphics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
: [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Rendering/ExplosionGraphics.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CStdExplosionGraphics]&lt;br /&gt;
&lt;br /&gt;
:inverse square root, for smoke particle velocity&lt;br /&gt;
&lt;br /&gt;
:default damage: &amp;lt;code&amp;gt;damages[0]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Should 0 &#039;&#039;default&#039;&#039; damage produce a Peewee-sized smokepuff, or nothing at all?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupervised target choice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;[http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Game/GameHelper.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CGameHelper]::GenerateTargets&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:the damage that would be to the particular candidate unit, for ... rating targets, somehow.&lt;br /&gt;
&lt;br /&gt;
:Applicable damage type: &amp;lt;code&amp;gt;damages[(*potential_target)-&amp;gt;armorType]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:The function is only called by [http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/Sim/Weapons/Weapon.cpp?op=file&amp;amp;rev=0&amp;amp;sc=0 CWeapon]::SlowUpdate(), probably to look for a nearby enemy to attack. The target rating isn&#039;t used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knockback and deformation&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;GameHelper-&amp;gt;Explosion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:impulse and crater-making&lt;br /&gt;
&lt;br /&gt;
:default damage: &amp;lt;code&amp;gt;damages[0]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:Currently: &#039;&#039;Default&#039;&#039; damage is used to calculate knockback, and impulsefactor is a multiplier; a weapon that does no damage can never knock things around, and can never produce craters.&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Lord_Wille&amp;diff=20901</id>
		<title>User:Lord Wille</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Lord_Wille&amp;diff=20901"/>
		<updated>2008-06-15T02:25:45Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Gaylord. [[Image:Original.jpg|thumb|200px|right|&amp;lt;center&amp;gt;Wille.&amp;lt;/center&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
Aliases: Speedmetalnoob, Sweden. &amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Pure Pwnage&amp;lt;br&amp;gt;&lt;br /&gt;
Born: 1989&amp;lt;br&amp;gt;&lt;br /&gt;
Lives: outside of gothenburg, sweden&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Spring_on_MacOSX&amp;diff=20340</id>
		<title>Talk:Spring on MacOSX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Spring_on_MacOSX&amp;diff=20340"/>
		<updated>2008-06-15T02:19:07Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, would there be a way to randomly select a map from a list to use as the select &#039;&#039;one&#039;&#039; link?--[[User:Elio|elio]] 23:05, 7 Feb 2007 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:P3374H&amp;diff=21017</id>
		<title>User:P3374H</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:P3374H&amp;diff=21017"/>
		<updated>2008-06-15T02:06:05Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Er...hello, I&#039;m Peter.&lt;br /&gt;
&lt;br /&gt;
I ...play..spring. I maek spring mod. Simbaes. Good mod. Plai.&lt;br /&gt;
&lt;br /&gt;
Go me.&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Gnome&amp;diff=20719</id>
		<title>User:Gnome</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Gnome&amp;diff=20719"/>
		<updated>2008-06-15T02:00:21Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Wars mod dev, metal map hater extraordinaire&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Blox&amp;diff=2954</id>
		<title>Blox</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Blox&amp;diff=2954"/>
		<updated>2008-06-15T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Posts: revert spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BloX]]&lt;/div&gt;</summary>
		<author><name>Posts</name></author>
	</entry>
</feed>