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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petah</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petah"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Petah"/>
	<updated>2026-11-08T22:53:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14740</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14740"/>
		<updated>2010-10-12T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;Petah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as people are bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr (Note from a visitor: link seems to be down)&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Custom Resources===&lt;br /&gt;
Requests or Suggestions that involve anything from different names for the resources we have, better control over the handling of resources, resources like those in other games etc.  The best generalized suggestion is for a more dynamic, mod controlled resource and unit limit. Often coupled with suggestions for hacking or script based work arounds for the lack of the requested feature.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5932 A Third Resource PLEASE!]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6277 A proposed System]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6342 Mentioned in conjunction with other requests for resource related features]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=121014 Carbon or Something]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5966 Reserach as a Resource]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=121186 spicing up economy]&lt;br /&gt;
&lt;br /&gt;
===OTA Style Music===&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=80030#80030 Music support?]&lt;br /&gt;
&lt;br /&gt;
As a subnote, many of Spring&#039;s pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.&lt;br /&gt;
&lt;br /&gt;
===Raise/Lower Terrain===&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some kind of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6346 Terraforming]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=121091 Building Holes]&lt;br /&gt;
&lt;br /&gt;
===Camera Angles===&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
===The New GUI===&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4110 New &amp;quot;Interface&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Multiple transport load sharing via cable hooks===&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
===Mobile factories===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
===Day and Night===&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FPS mode hud/movement changes===&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Game lobby moderators===&lt;br /&gt;
A well known issue. People always seem to request it...&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]&lt;br /&gt;
&lt;br /&gt;
===Gaia Player===&lt;br /&gt;
&lt;br /&gt;
Subject specific threads:&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]&lt;br /&gt;
&lt;br /&gt;
But this request appears in random threads every now and then.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&amp;amp;start=20 is gaia in cvs? Alantai says so.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&amp;amp;start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].&lt;br /&gt;
&lt;br /&gt;
===Improved feature reactivity===&lt;br /&gt;
&lt;br /&gt;
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic.  &lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196 3D Collission Mesh?]&lt;br /&gt;
&lt;br /&gt;
===Spherical/Looping/Endless maps===&lt;br /&gt;
&lt;br /&gt;
A number of options are available for making the map &amp;quot;go on forever&amp;quot;... and apparently the &#039;&#039;&#039;new&#039;&#039;&#039; new map format includes support for extanding the map behond the playable area of the map (no more ugly edges).&lt;br /&gt;
&lt;br /&gt;
Usually what is being suggested if for maps to just loop, refered to a sphere but more like a &amp;quot;double cylinder&amp;quot; or &amp;quot;Torus&amp;quot;... some people basically think we could just &amp;quot;warp&amp;quot; units to the other side of the map, but issues have been brought up with ranged weapons, line of sight and figuring out where shots are coming from. If you go WAY WAY back you can even see this idea included in an idea for an MMORTS based on the spring engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=64751#64751 Monster Truck Madness 2? Looping Maps.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4065 Even MORE 3D]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3275 Spherical Maps]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=473 stop talking about this!!!]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=655 Does anyone Want This?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=870&amp;amp;highlight=mmorts Multiple Maps Linked together... would also require being able to join a battle already in progress]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is that map with the trees... (and others)===&lt;br /&gt;
&lt;br /&gt;
Ok, so its a map, but me, and others I&#039;m sure are fed up of repeting ourselves... The map with trees is NOT availble for download. Its part of aGorms imagination. Unfortunatly the engin currentlyt can&#039;t handel the trees very well so its not released... You will see the screen alot because... well people think its a realy good screen.&lt;br /&gt;
&lt;br /&gt;
See the said screen:&lt;br /&gt;
[http://taspring.clan-sy.com/screenshots/screen87.jpg The Tree Map]&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=99835#99835 Spring on Wikipedia]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5707&amp;amp;highlight=whats+map  What&#039;s this wiki map]&lt;br /&gt;
&lt;br /&gt;
===Rewinding Replays===&lt;br /&gt;
&lt;br /&gt;
Many people want stuff such as a .jumpto (time) command, or the ability to rewind during a replay. The nature of replays and the spring simulation implies that rewinding can never happen, so discussing this is really pointless.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6009 Rewinding for Replays?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lobby_Development&amp;diff=10577</id>
		<title>Lobby Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lobby_Development&amp;diff=10577"/>
		<updated>2009-09-15T12:59:10Z</updated>

		<summary type="html">&lt;p&gt;Petah: /* QtLobby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Engine_Development|Development]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
=Lobby client development=&lt;br /&gt;
The lobby protocol description [http://springrts.com/lobby/protocol/ProtocolDescription.xml can be found here.]&lt;br /&gt;
&lt;br /&gt;
There are currently three working public lobby clients available, and two in development.&lt;br /&gt;
==Springlobby==&lt;br /&gt;
Springlobby is the official lobby client of spring and is bundled with the Spring engine in the installer. It is a cross platform C++ project and uses the wxWidgets library. You can browse the sources and submit issues on its [http://springlobby.info/ website].&lt;br /&gt;
==TASClient==&lt;br /&gt;
It used to be the official lobby client. It is a Windows-only project in Delphi. You can download the sources from the [http://springrts.com/svn/spring/Lobby/TASClient/ subversion repository] (svn://springrts.com/svn/spring/Lobby/TASClient/) and browse them on the [http://springrts.com/websvn/listing.php?repname=Spring&amp;amp;path=%2FLobby%2FTASClient%2F#_Lobby_TASClient_ websvn]. Latest binary version is always available here: http://tasclient.licho.eu/TASClientLatest.7z Contact Satirik on the lobby itself or on the forum to get help.&lt;br /&gt;
==QtLobby==&lt;br /&gt;
Qt lobby is currently the fastest lobby available and is very stable. It is cross platform, programmed in C++ and uses the Qt library. Use its [http://code.google.com/p/qtlobby/ project page] to post issues, download or browse the sources.&lt;br /&gt;
&lt;br /&gt;
=Lobby server development=&lt;br /&gt;
==Protocol==&lt;br /&gt;
[http://springrts.com/svn/spring/Lobby/TASServer/Documentation/Protocol/ProtocolDescription.xml Protocol Documentation]&lt;br /&gt;
==TASServer==&lt;br /&gt;
The current lobby server is old and not maintained. It&#039;s a java project using php for admin interface. You can download the [http://springrts.com/svn/spring/Lobby/TASServer/ sources] (svn://springrts.com/svn/spring/Lobby/TASServer/) or browse them on the [http://springrts.com/websvn/listing.php?repname=Spring&amp;amp;path=%2FLobby%2FTASServer%2F#_Lobby_TASServer_ websvn].&lt;br /&gt;
==UberServer==&lt;br /&gt;
Currently in development, the future Spring lobby server is a Python project made by aegis. You can [http://springlobby.info/cgit.cgi/aegis/uberserver.git/ browse the sources] or download them using its git repository (git://springlobby.info/git/aegis/uberserver.git). You can also contact aegis on the forum or the lobby to get more information.&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:KPScreenShot.jpg&amp;diff=21832</id>
		<title>File:KPScreenShot.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:KPScreenShot.jpg&amp;diff=21832"/>
		<updated>2009-08-24T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;Petah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8912</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8912"/>
		<updated>2009-08-24T23:19:39Z</updated>

		<summary type="html">&lt;p&gt;Petah: Made borders consistant, justifyed text, fixed KP logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:KPScreenShot.jpg|border|300px]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:PURE_LOGO_1024.jpg|border|300px]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XtaScreenShot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BAScreenShot.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8911</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8911"/>
		<updated>2009-08-24T23:12:03Z</updated>

		<summary type="html">&lt;p&gt;Petah: Fixed XTA SC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [http://springrts.com/wiki/Kernel_Panic http://bayimg.com/image/oadbfaacg.jpg]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XtaScreenShot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BAScreenShot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:XtaScreenShot.jpg&amp;diff=22231</id>
		<title>File:XtaScreenShot.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:XtaScreenShot.jpg&amp;diff=22231"/>
		<updated>2009-08-24T23:11:23Z</updated>

		<summary type="html">&lt;p&gt;Petah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8910</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8910"/>
		<updated>2009-08-24T23:10:38Z</updated>

		<summary type="html">&lt;p&gt;Petah: Adding XTA Screen Shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [http://springrts.com/wiki/Kernel_Panic http://bayimg.com/image/oadbfaacg.jpg]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XtaScreenShot.png|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BAScreenShot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8909</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8909"/>
		<updated>2009-08-24T23:04:04Z</updated>

		<summary type="html">&lt;p&gt;Petah: Grammer fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [http://springrts.com/wiki/Kernel_Panic http://bayimg.com/image/oadbfaacg.jpg]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Xtalogo.png|border|128px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:BAScreenShot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8908</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8908"/>
		<updated>2009-08-24T23:03:19Z</updated>

		<summary type="html">&lt;p&gt;Petah: Changed copywrite notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [http://springrts.com/wiki/Kernel_Panic http://bayimg.com/image/oadbfaacg.jpg]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Xtalogo.png|border|128px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:BAScreenShot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8907</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8907"/>
		<updated>2009-08-23T23:24:48Z</updated>

		<summary type="html">&lt;p&gt;Petah: Added BA screen shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play, and may be modded without restrictions (though asking the Games authors is considered a polite courtesy).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://www.spring1944.com Spring: 1944]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EvoRTS screenshot.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:S44_tigers.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Kernel Panic]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [http://springrts.com/wiki/Kernel_Panic http://bayimg.com/image/oadbfaacg.jpg]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Gundam RTS]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Screen104.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Imperial Winter assault.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:E&amp;amp;E-screenshot2.jpgâ€Ž|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this should be here too, I reckon: ==[[The Cursed]]== --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such their distribution is not legal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Complete Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[NOTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pyro.jpg|border|300px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:Nota2nukes.jpg|border|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[XTA]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&amp;lt;big&amp;gt;[[Balanced Annihilation]]&amp;lt;/big&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Xtalogo.png|border|128px|]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:BAScreenShot.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:BAScreenShot.jpg&amp;diff=21532</id>
		<title>File:BAScreenShot.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:BAScreenShot.jpg&amp;diff=21532"/>
		<updated>2009-08-23T23:23:42Z</updated>

		<summary type="html">&lt;p&gt;Petah: Screen shot of BA, 7.00 load screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen shot of BA, 7.00 load screen.&lt;/div&gt;</summary>
		<author><name>Petah</name></author>
	</entry>
</feed>