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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Optimus+Prime</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Optimus+Prime"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Optimus_Prime"/>
	<updated>2026-11-08T21:47:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=War_Evolution&amp;diff=19461</id>
		<title>War Evolution</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=War_Evolution&amp;diff=19461"/>
		<updated>2006-10-14T12:04:26Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== War Evolution ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is War Evolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In short words, War Evolution is different. Different from all other mods. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over. This makes a normal War Evolution game very short in comparison to other mods - a normal game is over after 10 - 15 minutes. If you know team fortress for first person shooters like half life, War Evolution would be the strategy equivalent.&lt;br /&gt;
To make the mod more interesting and fun to play, there are a lot of features included, which are unique.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+ your mech can gain 6 levels, each level brings you a new extra (like weapons, armour or shield). All extras are completely visible and randomized, so every game can be different, even with the same mech&lt;br /&gt;
&lt;br /&gt;
+ you can switch between 2 mainguns in game by clicking on or off. So you have one weapon for shorter range and one for long distances&lt;br /&gt;
&lt;br /&gt;
+ you can select one out of 4 different mechs, each is very different from the other mechs and has its own abilities and skills&lt;br /&gt;
&lt;br /&gt;
+ a lot of weapons dont do much pysical damage but a lot of impact damage. That means that your mech can be thrown short distances in a direction, you dont want him to be. This can be very usefull to fall back, or to seperate mechs from their team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The mech classes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wargod:&lt;br /&gt;
&lt;br /&gt;
http://img225.imageshack.us/img225/6065/heavy1kf6.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wargod is the strongest, but also slowest Mech on the battlefield. With his strong plasma cannons he can shoot over long distance and with his gattling guns hes able to attack in close combat with dealing high damage. The wargod has the strongest armour and the highest regeneration rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Knight:&lt;br /&gt;
&lt;br /&gt;
http://img225.imageshack.us/img225/6295/flamer1hh6.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Knight is the Close Combat Mech. He is the fastest mech, but is weak in ranged combat. With his flame thrower, he can even beat a worgod. He is the only mech who is completely stealthed. He also can jamm radars in on mode.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Werewolf:&lt;br /&gt;
&lt;br /&gt;
http://img225.imageshack.us/img225/2994/engineer1ve8.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Werewolf is a Combat Engineer Mech. He has medium speed, low Hit Points and only medium weapon power. But he has the ability to build defence turrets and repair other mechs. WARNING: he can only have 2 towers at the same time or they wont shoot anymore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stormlord:&lt;br /&gt;
&lt;br /&gt;
http://img225.imageshack.us/img225/8939/minelayer1lx8.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stormlord is the mine layer and long range artillery mech. He is armed with a long range artillery which can shoot over mountains and crush defences while staying out of range of the enemy turrets. He has the ability to heal other mechs, but only very slow. He also can build two types of mines to build traps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This mode is made by --[[User:Optimus Prime|Optimus Prime]] 14:04, 14 Oct 2006 (W. Europe Daylight Time)&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7463</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7463"/>
		<updated>2006-02-07T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://www.ta-spring.com/mods/final_frontier/&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/Logo1.2.gif&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than 140 different units &lt;br /&gt;
*different armorclasses for space ships which brings a well balanced Ã¢â‚¬Å“paper-scissor-rock-systemÃ¢â‚¬? &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers &lt;br /&gt;
*very beautyful weapon effects and sounds (some call it laser show =D) &lt;br /&gt;
*many weapons aren&#039;t fully rotatable, so it&#039;s useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent&#039;s weapons arent able to fire backwards &lt;br /&gt;
*unique space maps especially designed for Final Frontier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few notes on strategy: &lt;br /&gt;
&lt;br /&gt;
The first important note is that although FF has wonderful turrets and defensive buildings, your opponent can fly HIS ENTIRE &amp;quot;ARMY&amp;quot; right over them and will never be hampered in his advance by wreckage from his downed ships. This makes defence quite different from Total Annihilation style mods; usually a strong front line defense can be bypassed, so the &amp;quot;line defence&amp;quot; strategy is not nearly so useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7462</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7462"/>
		<updated>2006-02-07T23:34:10Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://www.ta-spring.com/mods/final_frontier/&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than 140 different units &lt;br /&gt;
*different armorclasses for space ships which brings a well balanced Ã¢â‚¬Å“paper-scissor-rock-systemÃ¢â‚¬? &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers &lt;br /&gt;
*very beautyful weapon effects and sounds (some call it laser show =D) &lt;br /&gt;
*many weapons aren&#039;t fully rotatable, so it&#039;s useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent&#039;s weapons arent able to fire backwards &lt;br /&gt;
*unique space maps especially designed for Final Frontier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few notes on strategy: &lt;br /&gt;
&lt;br /&gt;
The first important note is that although FF has wonderful turrets and defensive buildings, your opponent can fly HIS ENTIRE &amp;quot;ARMY&amp;quot; right over them and will never be hampered in his advance by wreckage from his downed ships. This makes defence quite different from Total Annihilation style mods; usually a strong front line defense can be bypassed, so the &amp;quot;line defence&amp;quot; strategy is not nearly so useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7459</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7459"/>
		<updated>2006-01-25T00:07:25Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than 140 different units &lt;br /&gt;
*different armorclasses for space ships which brings a well balanced Ã¢â‚¬Å“paper-scissor-rock-systemÃ¢â‚¬? &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers &lt;br /&gt;
*very beautyful weapon effects and sounds (some call it laser show =D) &lt;br /&gt;
*many weapons aren&#039;t fully rotatable, so it&#039;s useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent&#039;s weapons arent able to fire backwards &lt;br /&gt;
*unique space maps especially designed for Final Frontier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7458</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7458"/>
		<updated>2006-01-22T13:21:52Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than 140 different units &lt;br /&gt;
*different armorclasses for space ships which brings a well balanced Ã¢â‚¬Å“paper-scissor-rock-systemÃ¢â‚¬? &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers &lt;br /&gt;
*very beautyful weapon effects and sounds (some call it laser show =D) &lt;br /&gt;
*many weapons aren&#039;t fully rotatable, so it&#039;s useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent&#039;s &lt;br /&gt;
*unique space maps especially designed for Final Frontier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7457</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7457"/>
		<updated>2006-01-21T11:55:29Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than 140 different units &lt;br /&gt;
*different armorclasses for space ships which brings a well balanced Ã¢â‚¬Å“paper-scissor-rock-systemÃ¢â‚¬? &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers &lt;br /&gt;
*very beautyful weapon effects and sounds (some call it laser show =D) &lt;br /&gt;
*many weapons aren&#039;t fully rotatable, so it&#039;s useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent&#039;s &lt;br /&gt;
*unique space maps especially designed for Final Frontier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7456</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7456"/>
		<updated>2006-01-21T11:54:30Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than hundred different units &lt;br /&gt;
*different armorclasses for different shipclasses which makes it usefull to use different unittypes &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battleships and Planetkillers &lt;br /&gt;
*very beautyfull weaponeffects and sounds (some call it lasershow =D) &lt;br /&gt;
*special space maps designed for Final Frontier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FFscreen029.jpg&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7455</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7455"/>
		<updated>2006-01-20T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: /* &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Frontier&amp;#039;&amp;#039;&amp;#039; “The Next Generation Of War”&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than hundred different units &lt;br /&gt;
*different armorclasses for different shipclasses which makes it usefull to use different unittypes &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battleships and Planetkillers &lt;br /&gt;
*very beautyfull weaponeffects and sounds (some call it lasershow =D) &lt;br /&gt;
*special space maps designed for Final Frontier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
http://www.fileuniverse.com/images/FFscreen019.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/images/FFscreen02.jpg&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7454</id>
		<title>Final Frontier</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier&amp;diff=7454"/>
		<updated>2006-01-20T13:17:29Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;center&amp;gt;&#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬?&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;website: http://people.freenet.de/FinalFrontier/News/news.html&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.fileuniverse.com/images/FF-LogoIconMittel.jpg&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than hundred different units &lt;br /&gt;
*different armorclasses for different shipclasses which makes it usefull to use different unittypes &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battleships and Planetkillers &lt;br /&gt;
*very beautyfull weaponeffects and sounds (some call it lasershow =D) &lt;br /&gt;
*special space maps designed for Final Frontier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
http://www.fileuniverse.com/images/FFscreen019.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/images/FFscreen02.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier/&amp;diff=7477</id>
		<title>Final Frontier/</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier/&amp;diff=7477"/>
		<updated>2006-01-19T11:39:53Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? ==&lt;br /&gt;
&lt;br /&gt;
website: http://people.freenet.de/FinalFrontier/News/news.html&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than hundred different units &lt;br /&gt;
*different armorclasses for different shipclasses which makes it usefull to use different unittypes &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battleships and Planetkillers &lt;br /&gt;
*very beautyfull weaponeffects and sounds (some call it lasershow =D) &lt;br /&gt;
*special space maps designed for Final Frontier&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier/&amp;diff=7476</id>
		<title>Final Frontier/</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Final_Frontier/&amp;diff=7476"/>
		<updated>2006-01-19T11:32:08Z</updated>

		<summary type="html">&lt;p&gt;Optimus Prime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Final Frontier&#039;&#039;&#039; Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? ==&lt;br /&gt;
&lt;br /&gt;
website: http://people.freenet.de/FinalFrontier/News/news.html&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Final Frontier Ã¢â‚¬Å“The Next Generation Of WarÃ¢â‚¬? is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&lt;br /&gt;
&lt;br /&gt;
*two unique races with more than hundred different units &lt;br /&gt;
*different armorclasses for different shipclasses which makes it usefull to use different unittypes &lt;br /&gt;
*most units are able to lose weapons and Hullparts &lt;br /&gt;
*3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battleships and Planetkillers &lt;br /&gt;
*very beautyfull weaponeffects and sounds (some call it lasershow =D) &lt;br /&gt;
*special space maps designed for Final Frontier&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Optimus Prime</name></author>
	</entry>
</feed>