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	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T22:13:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_on_MacOSX&amp;diff=17636</id>
		<title>Spring on MacOSX</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_on_MacOSX&amp;diff=17636"/>
		<updated>2010-02-26T15:02:04Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because all needed libraries are available for OSX as well, you can compile a working version of Spring for Mac. But Unitsync will only work between Intel Macs and PCs, but not between those and PPC, and due to Apple&#039;s switch from PPC to Intel and due to the astronomical amount of effort it would take to to make them sync, there is no PPC port under development.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a working lobby client for Mac OSX, follow the instruction below to compile it.&lt;br /&gt;
&lt;br /&gt;
=Install Spring from source on an Intel Mac=&lt;br /&gt;
The following guide was created and tested in a 2,53 Ghz 13&amp;quot; MacBook Pro, 4 GB RAM Nvidia GeForce 9400M and a MacPro Xenon Quadcore ATI Radeon HD 4870, both with Snow Leopard (10.6).&lt;br /&gt;
&lt;br /&gt;
==Dependencies:==&lt;br /&gt;
You will need the following dependencies to compile:&lt;br /&gt;
 Programs necessary to build&lt;br /&gt;
    * Xcode Tools&lt;br /&gt;
    * cmake (included in Xcode tools)&lt;br /&gt;
    * zip&lt;br /&gt;
    * p7zip&lt;br /&gt;
&lt;br /&gt;
 Libraries&lt;br /&gt;
    * SDL&lt;br /&gt;
    * boost (version 1.35 or later recommended)&lt;br /&gt;
    * DeviL (IL, ILU)&lt;br /&gt;
    * OpenAL (comes with Xcode tools)&lt;br /&gt;
    * OpenGL headers (mesa, glew, etc.) (comes with Xcode tools)&lt;br /&gt;
    * zlib&lt;br /&gt;
    * freetype&lt;br /&gt;
    * ogg,vorbis and vorbisfile &lt;br /&gt;
    * Python (2.5) &lt;br /&gt;
    * glew&lt;br /&gt;
&lt;br /&gt;
==Installing the Dependencies==&lt;br /&gt;
&lt;br /&gt;
Firstly, download the Xcode Development Tools from Apple or install them from your OsX DVD: http://developer.apple.com/technology/xcode.html (u will need to register, but its free of charge)&lt;br /&gt;
&lt;br /&gt;
Then download and install Macports (http://www.macports.org)&lt;br /&gt;
You need to be administrator to complete the following.&lt;br /&gt;
Open the Terminal and copy and paste the first command and wait until it is completed, continue one-by-one with the others (you will be asked for the admin password each time).&lt;br /&gt;
&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
 sudo port install libsdl&lt;br /&gt;
 sudo port install libsdl-framework&lt;br /&gt;
 sudo port install boost&lt;br /&gt;
 sudo port install glew&lt;br /&gt;
 sudo port install boost-jam&lt;br /&gt;
 sudo port install libpng&lt;br /&gt;
 sudo port install jpeg&lt;br /&gt;
 sudo port install tiff&lt;br /&gt;
 sudo port install libogg&lt;br /&gt;
 sudo port install libvorbis&lt;br /&gt;
 sudo port install python25&lt;br /&gt;
 sudo port install libdevil&lt;br /&gt;
 sudo port install p7zip&lt;br /&gt;
&lt;br /&gt;
This will take some time and disk space, but should complete without problems. If you experience any errors, download the dependencies&#039;  source and compile it.&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
Download the latest spring source from the download page.&lt;br /&gt;
If you try to compile now, you will experience some errors, and therefor you will have to apply this fix:&lt;br /&gt;
&lt;br /&gt;
There is just a placeholder command specified to create an error window during the game, so the compiler with complain about an unknown function.&lt;br /&gt;
DELETE this part of the code in ErrorHandler.cpp:&lt;br /&gt;
&lt;br /&gt;
 #elsif defined(__APPLE__)&lt;br /&gt;
     MacMessageBox(msg, caption, flags);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now Spring will use the X Window system (X11) for displaying error windows, that might look ugly because its not using Apple&#039;s Aqua GUI style but it works and you wont experience much errors during gameplay anyway ;)&lt;br /&gt;
&lt;br /&gt;
==Compiling:==&lt;br /&gt;
Open the Terminal, change into the Spring source folder (e.g.: &amp;quot;cd Desktop/spring_0_80_5_2/&amp;quot;) and follow the instructions below:&lt;br /&gt;
(You will be asked for the admin password)&lt;br /&gt;
&lt;br /&gt;
 type &amp;quot;cmake .&amp;quot; (the dot and the gap is important)&lt;br /&gt;
 type &amp;quot;make&amp;quot; (this will take some time)&lt;br /&gt;
 type &amp;quot;sudo make install&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the above commands have finished, check &amp;quot;/usr/local/share/games/spring/AI/Interfaces/C/0.1/&amp;quot; to see if the files there end with &#039;.so&#039; or &#039;.dylib&#039;. If they are named .so you will get an error message when using AI bots. Run this command to rename all .so files to .dylib:&lt;br /&gt;
&lt;br /&gt;
 for X in `find /usr/local/share/games/spring/ -name &amp;quot;*.so&amp;quot;`; do sudo mv $X ${X/.so/.dylib}; done;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
Now, you have a a Unix Executable File called &amp;quot;spring&amp;quot; in your source directory and a &amp;quot;spring&amp;quot; directory in &amp;quot;usr/local/share/games/&amp;quot; (you need to make hidden folders visible to see it).&lt;br /&gt;
Create a folder called &amp;quot;maps&amp;quot; and a folder called &amp;quot;mods&amp;quot; there. (This is where Spring will check for maps/mods).&lt;br /&gt;
You can double click on the spring file (mod+map needed) and test if everything is alright.&lt;br /&gt;
&lt;br /&gt;
=Compiling the Lobby=&lt;br /&gt;
You will need to get a lobby client (e.g.: SpringLobby: http://springlobby.info) and the dependencies to compile it from source following this guide: http://springlobby.info/projects/springlobby/wiki/InstallFromSource&lt;br /&gt;
This Chapter will be extended soon. &lt;br /&gt;
&lt;br /&gt;
--[[User:Grapefruit|Grapefruit]] 11:08, 4 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Linux&amp;diff=10443</id>
		<title>Linux</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Linux&amp;diff=10443"/>
		<updated>2006-06-17T21:50:41Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: /* Running Spring via wine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spring is running on Linux&#039;&#039;!&#039;&#039;&lt;br /&gt;
But it&#039;s not ready for a release, networking and sound need love for example.&lt;br /&gt;
&lt;br /&gt;
To compile spring yourself, refer to the [[SetupGuide]].&lt;br /&gt;
&lt;br /&gt;
The [[LinuxReleaseRoadmap| Linux release Roadmap]] is useful if you want to know how you can help.&lt;br /&gt;
The Linux porting effort is underway at BerliOS.&amp;lt;br&amp;gt;&lt;br /&gt;
http://developer.berlios.de/projects/taspring-linux/&amp;lt;br&amp;gt;&lt;br /&gt;
The linux port wiki startpoint is: http://taspring.clan-sy.com/wiki/MultiplatformSpring&lt;br /&gt;
The old linux port wiki (which may or may not work at the moment) was: http://taspring-linux.berlios.de/wikka.php?wakka=HomePage&amp;lt;br&amp;gt;&lt;br /&gt;
The old location for Linux development was https://opensvn.csie.org/traccgi/taspring_linux/trac.cgi/wiki&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Linux porting mailinglist can be found at http://lolut.utbm.info/cgi-bin/mailman/listinfo/taspring-linux a move to the mailinglist provided by BerliOS is posible in the (near) future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen1.jpg|center]]&lt;br /&gt;
The first sceenshot of Spring running on Linux.&lt;br /&gt;
&lt;br /&gt;
=Running Spring via wine=&lt;br /&gt;
&lt;br /&gt;
Even though a native Linux port of Spring is progressing well you can play Spring on Linux using [http://winehq.org/ Wine]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This is unconfirmed, if it&#039;s not working please figure it out and update this wiki page!&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And if you had success with these guidelines please let us know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 - You&#039;ll need, of course, Wine installed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 - Be sure to have 3D hardware acceleration enabled.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3 - Install Spring or use an already installed Spring in Windows.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 - You&#039;ll need, of course, Wine installed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Just use the version included with your distribution.&amp;lt;br&amp;gt;&lt;br /&gt;
You can compile from source but that is generally unnecessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 - Be sure to have 3D hardware acceleration enabled.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Spring is a fully 3D accelerated game and will require this. This usually means you have to install the nVidia/Ati commercial drivers.&lt;br /&gt;
Install the package from you distribution.&lt;br /&gt;
If you&#039;re having problems installing these, you&#039;ll also probably find better help at their web sites.&lt;br /&gt;
The Spring forums are not really for general linux help, so refer to your distribution&#039;s forums - if they have any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know if you have 3D acceleration working, you can execute the following command:&lt;br /&gt;
glxinfo&lt;br /&gt;
If it shows the line:&lt;br /&gt;
direct rendering: yes&lt;br /&gt;
You probably have it working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 - Install Spring or use an already installed Spring in Windows.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* If you already have Spring installed in Windows, make sure that partition is accessible in Linux, use a comand line to change directory (cd) into it and execute:&lt;br /&gt;
wine TASClient.exe&lt;br /&gt;
* If you don&#039;t have Spring installed yet, install it executing in a command line where the installer file is located:&lt;br /&gt;
wine taspring_0.72b1.exe&lt;br /&gt;
(or whatever else the installer might be called)&lt;br /&gt;
Then, change directory to where you installed it to, generally:&lt;br /&gt;
cd ~/.wine/drive_c/Program\ Files/TASpring&lt;br /&gt;
(the comand line only accepts &amp;quot; &amp;quot; spaces in paths if they have an &amp;quot;\&amp;quot; before, like: cd Program\ Files)&lt;br /&gt;
And, similarly, execute:&lt;br /&gt;
wine TASClient.exe&lt;br /&gt;
&lt;br /&gt;
Suse Linux 9.3 installs Wine by default and had the option, through the YOU auto-updating tool, to automatically install the commercial drivers. If your distribution also has such options, it can save you much work.&lt;br /&gt;
&lt;br /&gt;
It should be noted that in the multiplatform code releases of Spring (0.7x) you may need to run Spring in fullscreen or the mouse will not work. Only spring needs to run in fullscreen though, so you can have wine emulate a virtual desktop and run spring fullscreen inside that.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Linux Port]]&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=SetupGuide&amp;diff=16357</id>
		<title>SetupGuide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=SetupGuide&amp;diff=16357"/>
		<updated>2006-06-09T11:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: /* Linux Setup Guide */ stupid &amp;quot;U&amp;quot; shit, and spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Linux Setup Guide ==&lt;br /&gt;
* If you&#039;re running [http://www.gentoo.org Gentoo linux], you&#039;re lucky, because [http://spring.openhost.dk/taspring-linux-svn-ebuild-0.70-r1.tar.bz2 an ebuild is already available]. If not, a short walk-trough to compile, run and debug spring on provided below.&lt;br /&gt;
&lt;br /&gt;
* In short, to get spring compiled under linux, make sure you&#039;ve got all necessary development packages installed. On [http://www.ubuntu.com/ (K)Ubuntu linux], and maybe [http://www.debian.org/ Debian] too, this can be done by copying the following in a root terminal (or use the graphical package manager Synaptic or Adept if you can&#039;t stand commandline):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype6-dev python2.4-dev&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren&#039;t needed, because everything is compiled from source: they&#039;re already installed). I&#039;ve no clue about RPM based distros. But [http://www.google.com google] is your friend.&lt;br /&gt;
&lt;br /&gt;
* To grab the sourcecode from SVN (using commandline SVN), refer to [https://developer.berlios.de/svn/?group_id=4358 this berlios page about SVN]. Use one of the two anonymous checkout methods (upper two) unless you&#039;re a spring developer (but in that case you wouldn&#039;t be reading this, right?). &lt;br /&gt;
&lt;br /&gt;
* To compile the sourcecode, switch to the trunk directory created by the svn checkout in the previous step. Then type: &amp;lt;code&amp;gt;scons configure&amp;lt;/code&amp;gt; to configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Type &amp;lt;code&amp;gt;scons --help&amp;lt;/code&amp;gt; to view the available options.) Now, if you really installed all development package, the scons configure will output: &amp;quot;Everything seems OK. Run `scons&#039; now to build.&amp;quot;. If it outputs with an error you&#039;re probably missing a development package. &lt;br /&gt;
&lt;br /&gt;
* As instructed on end of previous step, type: &amp;lt;code&amp;gt;scons&amp;lt;/code&amp;gt; Spring will now build including [[NTAI]], [[JCAI]] and a few [[GroupAI]]s. You should end up with a file &amp;lt;code&amp;gt;trunk/game/spring&amp;lt;/code&amp;gt; (the executable) and some shared objects (SOs or DLLs) in &amp;lt;code&amp;gt;trunk/game/aidll&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Now, grab [https://developer.berlios.de/project/showfiles.php?group_id=4358 the linux data tarball] and extract it somewhere. This will create a directory taspring-linux-data-0.71b1 (or higher version number).&lt;br /&gt;
&lt;br /&gt;
* Put a symlink to the spring executable in the data directory:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ln -s /path/to/trunk/game/spring /path/to/taspring-linux-data-0.71b1/spring&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Optionally, make symlinks for the shared objects in &amp;lt;code&amp;gt;trunk/game/aidll too&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Now run spring by &amp;lt;code&amp;gt;cd&amp;lt;/code&amp;gt;&#039;ing (change dir) to the &amp;lt;code&amp;gt;taspring-linux-data-0.71b1&amp;lt;/code&amp;gt; directory and typing: &amp;lt;code&amp;gt;./spring&amp;lt;/code&amp;gt; If you&#039;ve compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes: &amp;lt;code&amp;gt;gdb ./spring&amp;lt;/code&amp;gt;&lt;br /&gt;
** Basic commands inside gdb are: &lt;br /&gt;
*** &amp;lt;code&amp;gt;&#039;&#039;&#039;r&#039;&#039;&#039;un&amp;lt;/code&amp;gt; - Run the program (spring) &lt;br /&gt;
*** &amp;lt;code&amp;gt;&#039;&#039;&#039;bt&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Print a backtrace &lt;br /&gt;
*** &amp;lt;code&amp;gt;&#039;&#039;&#039;q&#039;&#039;&#039;uit&amp;lt;/code&amp;gt; - Quit &lt;br /&gt;
*** &amp;lt;code&amp;gt;&#039;&#039;&#039;help&#039;&#039;&#039;&amp;lt;/code&amp;gt; - This one&#039;s important&lt;br /&gt;
&lt;br /&gt;
* Be happy!&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
* Checkout [http://www.fileuniverse.com File Universe] for much more maps &amp;amp; mods.&lt;br /&gt;
* If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.&lt;br /&gt;
* A binary release of [[AAI]], a skirmish AI, is included in the data package.&lt;br /&gt;
* If you  get the error &amp;quot;open /dev/[sound/]dsp: No such file or directory&amp;quot;. You will need to add OSS emulation in ALSA section in your kernel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you really can&#039;t figure out how to get spring compiled, or you think there&#039;s a bug in the code or the buildsystem...&lt;br /&gt;
* just poke any developer on IRC&lt;br /&gt;
** channel &amp;lt;code&amp;gt;#taspring&amp;lt;/code&amp;gt; on [http://freenode.net/ FreeNode]&lt;br /&gt;
** or channel &amp;lt;code&amp;gt;#sy&amp;lt;/code&amp;gt; on [http://www.quakenet.org/ QuakeNet]&lt;br /&gt;
* post it on the forum&lt;br /&gt;
* or file a bug in our [http://taspring.clan-sy.com/mantis/ Bug tracking system].&lt;br /&gt;
&lt;br /&gt;
[[Category:Linux Port]][[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Linux&amp;diff=10442</id>
		<title>Linux</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Linux&amp;diff=10442"/>
		<updated>2006-06-02T19:51:52Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: /* Running Spring via wine */  some spelling fixes and note about possible mouse troubles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spring is running on Linux&#039;&#039;!&#039;&#039;&lt;br /&gt;
But it&#039;s not ready for a release, networking and sound need love for example.&lt;br /&gt;
&lt;br /&gt;
To compile spring yourself, refer to the [[SetupGuide]].&lt;br /&gt;
&lt;br /&gt;
The [[LinuxReleaseRoadmap| Linux release Roadmap]] is useful if you want to know how you can help.&lt;br /&gt;
The Linux porting effort is underway at BerliOS.&amp;lt;br&amp;gt;&lt;br /&gt;
http://developer.berlios.de/projects/taspring-linux/&amp;lt;br&amp;gt;&lt;br /&gt;
The linux port wiki startpoint is: http://taspring.clan-sy.com/wiki/MultiplatformSpring&lt;br /&gt;
The old linux port wiki (which may or may not work at the moment) was: http://taspring-linux.berlios.de/wikka.php?wakka=HomePage&amp;lt;br&amp;gt;&lt;br /&gt;
The old location for Linux development was https://opensvn.csie.org/traccgi/taspring_linux/trac.cgi/wiki&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Linux porting mailinglist can be found at http://lolut.utbm.info/cgi-bin/mailman/listinfo/taspring-linux a move to the mailinglist provided by BerliOS is posible in the (near) future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen1.jpg|center]]&lt;br /&gt;
The first sceenshot of Spring running on Linux.&lt;br /&gt;
&lt;br /&gt;
=Running Spring via wine=&lt;br /&gt;
&lt;br /&gt;
Even though a native Linux port of Spring is progressing well you can play Spring on Linux using [http://winehq.org/ Wine]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This is unconfirmed, if it&#039;s not working please figure it out and update this wiki page!&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And if you had success with these guidelines please let us know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 - You&#039;ll need, of course, Wine installed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 - Be sure to have 3D hardware acceleration enabled.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3 - Install Spring or use an already installed Spring in Windows.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 - You&#039;ll need, of course, Wine installed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Just use the version included with your distribution.&amp;lt;br&amp;gt;&lt;br /&gt;
You can compile from source but that is generally unnecessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 - Be sure to have 3D hardware acceleration enabled.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Spring is a fully 3D accelerated game and will require this. This usually means you have to install the nVidia/Ati commercial drivers.&lt;br /&gt;
Install the package from you distribution.&lt;br /&gt;
If you&#039;re having problems installing these, you&#039;ll also probably find better help at their web sites.&lt;br /&gt;
The Spring forums are not really for general linux help, so refer to your distribution&#039;s forums - if they have any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know if you have 3D acceleration working, you can execute the following command:&lt;br /&gt;
glxinfo&lt;br /&gt;
If it shows the line:&lt;br /&gt;
direct rendering: yes&lt;br /&gt;
You probably have it working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 - Install Spring or use an already installed Spring in Windows.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* If you already have Spring installed in Windows, make sure that partition is accessible in Linux, use a comand line to change directory (cd) into it and execute:&lt;br /&gt;
wine TASClient.exe&lt;br /&gt;
* If you don&#039;t have Spring installed yet, install it executing in a command line where the installer file is located:&lt;br /&gt;
wine taspring_0.73b3.exe&lt;br /&gt;
(or whatever else the installer might be called)&lt;br /&gt;
Then, change directory to where you installed it to, generally:&lt;br /&gt;
cd ~/.wine/drive_c/Program\ Files/TASpring&lt;br /&gt;
(the comand line only accepts &amp;quot; &amp;quot; spaces in paths if they have an &amp;quot;\&amp;quot; before, like: cd Program\ Files)&lt;br /&gt;
And, similarly, execute:&lt;br /&gt;
wine TASClient.exe&lt;br /&gt;
&lt;br /&gt;
Suse Linux 9.3 installs Wine by default and had the option, through the YOU auto-updating tool, to automatically install the commercial drivers. If your distribution also has such options, it can save you much work.&lt;br /&gt;
&lt;br /&gt;
It should be noted that in the multiplatform code releases of Spring (0.7x) you may need to run Spring in fullscreen or the mouse will not work. Only spring needs to run in fullscreen though, so you can have wine emulate a virtual desktop and run spring fullscreen inside that.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Linux Port]]&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:LOGOoption07.png&amp;diff=21873</id>
		<title>File:LOGOoption07.png</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:LOGOoption07.png&amp;diff=21873"/>
		<updated>2006-04-20T16:30:47Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: /* &amp;lt;font size=5&amp;gt;Strategy&amp;lt;/font&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:E&amp;amp;E-wikiheadline.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;font size=10&amp;gt;Expand &amp;amp; Exterminate&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The struggle for the blue planet &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;&amp;lt;b&amp;gt;&amp;lt;dl&amp;gt;Faction Overview &amp;lt;/dl&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;Global Dynasty &amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;A tank force that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Their airforce consists of helicopters.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;United Robot Confederation&amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;Enforces control through walking mechanized units that use stealth and versatility to attack. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;New Initiative &amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. Includes best airforce of all three factions. &amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font size=5&amp;gt;Strategy&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GD&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
# STAYING POWER - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions.&lt;br /&gt;
&lt;br /&gt;
# LACK OF MOBILITY - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately.  GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult.  Armed mexes combined with the rapid deployment of units via air transports helps minimise GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability.&lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;URC&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
# AGILITY - To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
# STEALTH - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=5&amp;gt;Links&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0  Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===&amp;lt;font size=5&amp;gt;Credits&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Mod Creation&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fang - Tirelessly created all of E&amp;amp;E, scripted, textured modeled and sounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;TA: WD&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ground Zero - Provided models and sounds &lt;br /&gt;
&lt;br /&gt;
Maestro - Provided models and sounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Gundam Annihilation&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smoth - Scripting and modeling advice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Final Frontier Team&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dopefishhh - Predator Concept &lt;br /&gt;
&lt;br /&gt;
Longbow - Exploding turrets, duplicating scripting effects&lt;br /&gt;
&lt;br /&gt;
M. Kenyon - Battlestation script&lt;br /&gt;
&lt;br /&gt;
Savant - Models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Lost Legacy Team&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
M3G - Provided textures, sounds and models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Additional Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flintlock - Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
&lt;br /&gt;
Decimator - Wrote GD Strategy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Testing &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dt&amp;gt;Alpha &amp;lt;/dt&amp;gt;  &amp;lt;dd&amp;gt;(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous,  Wasp, )&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dt&amp;gt;Beta &amp;lt;/dt&amp;gt; &amp;lt;dd&amp;gt;(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:LOGOoption07.png&amp;diff=21872</id>
		<title>File:LOGOoption07.png</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:LOGOoption07.png&amp;diff=21872"/>
		<updated>2006-04-20T16:24:38Z</updated>

		<summary type="html">&lt;p&gt;Kujeger: /* &amp;lt;font size=5&amp;gt;Strategy&amp;lt;/font&amp;gt; */ thier -&amp;gt; their&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:E&amp;amp;E-wikiheadline.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;font size=10&amp;gt;Expand &amp;amp; Exterminate&amp;lt;/font&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The struggle for the blue planet &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;&amp;lt;b&amp;gt;&amp;lt;dl&amp;gt;Faction Overview &amp;lt;/dl&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;Global Dynasty &amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;A tank force that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. their airforce consists of helicopters.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;United Robot Confederation&amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;Enforces control through walking mechanized units that use stealth and versatility to attack. URC units are the best at climbing hills and can navigate high terrain better than any other faction. their airforce consists of Vtols.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;dt&amp;gt;New Initiative &amp;lt;/dt&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;dd&amp;gt;Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. Includes best airforce of all three factions. &amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font size=5&amp;gt;Strategy&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GD&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
# STAYING POWER - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions.&lt;br /&gt;
&lt;br /&gt;
# LACK OF MOBILITY - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately.  GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult.  Armed mexes combined with the rapid deployment of units via air transports helps minimise GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability.&lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;URC&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
# AGILITY - To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
# STEALTH - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=5&amp;gt;Links&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0  Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===&amp;lt;font size=5&amp;gt;Credits&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Mod Creation&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fang - Tirelessly created all of E&amp;amp;E, scripted, textured modeled and sounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;TA: WD&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ground Zero - Provided models and sounds &lt;br /&gt;
&lt;br /&gt;
Maestro - Provided models and sounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Gundam Annihilation&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smoth - Scripting and modeling advice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Final Frontier Team&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dopefishhh - Predator Concept &lt;br /&gt;
&lt;br /&gt;
Longbow - Exploding turrets, duplicating scripting effects&lt;br /&gt;
&lt;br /&gt;
M. Kenyon - Battlestation script&lt;br /&gt;
&lt;br /&gt;
Savant - Models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Lost Legacy Team&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
M3G - Provided textures, sounds and models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Additional Help&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flintlock - Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
&lt;br /&gt;
Decimator - Wrote GD Strategy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Testing &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dt&amp;gt;Alpha &amp;lt;/dt&amp;gt;  &amp;lt;dd&amp;gt;(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous,  Wasp, )&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dt&amp;gt;Beta &amp;lt;/dt&amp;gt; &amp;lt;dd&amp;gt;(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))&amp;lt;/dd&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Kujeger</name></author>
	</entry>
</feed>