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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonanin</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T22:09:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua:Main&amp;diff=10851</id>
		<title>Lua:Main</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua:Main&amp;diff=10851"/>
		<updated>2008-10-02T21:20:48Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lua FAQ&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
[[Lua_Beginners_FAQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Lua]] (shows which interfaces are loaded by LuaUI,LuaRules,etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&amp;amp;t=15596 Forum topic with some basic information about gadgets]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interfaces&#039;&#039;&#039; &amp;lt;font color=#55ee99&amp;gt;(last update: 76b1)&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
{{LuaInterfaces}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other useful tables&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponDefNames]]&lt;br /&gt;
&lt;br /&gt;
[[UnitDefNames]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Lua documentation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lua.org/pil/ &#039;Programming in Lua&#039; book online]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lua.org/manual/5.1/ Lua 5.1 Reference manual]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://lua-users.org/wiki/TutorialDirectory Lua tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;old Wikis&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;(outdated)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lua_SyncedInterface]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Units:LuaCOB]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lua_Startscripts]]&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnsyncedCtrl&amp;diff=12205</id>
		<title>Lua UnsyncedCtrl</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnsyncedCtrl&amp;diff=12205"/>
		<updated>2008-10-02T21:18:46Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pipes ==&lt;br /&gt;
&#039;&#039;&#039;Spring.Echo&#039;&#039;&#039;&lt;br /&gt;
  ( arg1 [, arg2 [, ... ] ] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;Usefull for debugging.&amp;lt;br&amp;gt; Prints values in the spring chat console (hint: the default print() writes to STDOUT).&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.PlaySoundFile&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;soundfile&amp;quot; [, number volume&lt;br /&gt;
    [, number x, number y, number z ] ] ) -&amp;gt; nil | boolean&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;Plays WAV sounds. &amp;lt;i&amp;gt;By default&amp;lt;/i&amp;gt;, the soundfile is expected to be in the &amp;quot;Sounds&amp;quot; folder.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.PlaySoundStream&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;oggfile&amp;quot; [, number volume = 1.0&lt;br /&gt;
    [, number x, number y, number z ]] ) -&amp;gt; nil | boolean true&lt;br /&gt;
  &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;Allow you to play an Ogg Vorbis (.OGG) compressed sound file.&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; you may only play _ONE_ stream at a time. If another stream is playing and&amp;lt;br&amp;gt; you try to start a second one the call will fail, and silence will result.&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Note2:&amp;lt;/b&amp;gt; the file has to be on the local filesystem, so you can&#039;t playback ogg&#039;s&amp;lt;br&amp;gt; in your mod with this command, to do so you have to extract it before and save&amp;lt;br&amp;gt; it on the local filesystem.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.StopSoundStream&#039;&#039;&#039;&lt;br /&gt;
  ( ) -&amp;gt; nil&lt;br /&gt;
  &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;Terminates any SoundStream is running.&amp;lt;br&amp;gt; Since only one may play at any time (see above), this can be used as an interrupt.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SendMessage ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessage&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToPlayer&#039;&#039;&#039;&lt;br /&gt;
  ( number playerID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToTeam&#039;&#039;&#039;&lt;br /&gt;
  ( number teamID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToAllyTeam&#039;&#039;&#039;&lt;br /&gt;
  ( number allyID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToSpectators&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== Unit Selection ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SelectUnitMap&#039;&#039;&#039;&lt;br /&gt;
  ( { [unitID] = anything, ...} [,boolean append] ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SelectUnitArray&#039;&#039;&#039;&lt;br /&gt;
  ( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== Unit Control ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoDraw&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noDraw ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoSelect&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noSelect ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoMinimap&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noMinimap ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawSky&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawSky ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawWater&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawWater ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawGround&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawGround ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.DrawUnitCommands&#039;&#039;&#039;&lt;br /&gt;
  ( number unitID ) -&amp;gt; nil&lt;br /&gt;
  ( { [1] = unitID, ... } [, false ] ) -&amp;gt; nil&lt;br /&gt;
  ( { [unitID] = anything, ... }, true  ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetTeamColor&#039;&#039;&#039;&lt;br /&gt;
  ( number teamID, number r, number g, number b ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AssignMouseCursor&#039;&#039;&#039; &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;default hotspot is center!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( string &amp;quot;cmdName&amp;quot;, string &amp;quot;iconFileName&amp;quot;&lt;br /&gt;
    [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -&amp;gt; nil | boolean&lt;br /&gt;
&#039;&#039;&#039;Spring.ReplaceMouseCursor&#039;&#039;&#039; &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;default hotspot is center!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( string &amp;quot;oldFileName&amp;quot;, string &amp;quot;newFileName&amp;quot; [, boolean hotSpotTopLeft] ) -&amp;gt; nil | boolean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCustomCommandDrawData&#039;&#039;&#039; &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;register your custom cmd so it gets visible in the unit&#039;s cmd queue&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number cmdID,&lt;br /&gt;
    number cmdIconID | string iconname | nil,&lt;br /&gt;
    { number r, number g, number b, number a } [, boolean showArea ] ) -&amp;gt; nil | true&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCameraState&#039;&#039;&#039;&lt;br /&gt;
  ( table camState, number camTime) -&amp;gt; nil | boolean&lt;br /&gt;
&amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;camState = {&lt;br /&gt;
  mode = cameraID,&lt;br /&gt;
     1 = cameraID,&lt;br /&gt;
     2 = posX,&lt;br /&gt;
     3 = posY,&lt;br /&gt;
     4 = posZ,&lt;br /&gt;
     5 = dirX,&lt;br /&gt;
     6 = dirY,&lt;br /&gt;
     7 = dirZ,&lt;br /&gt;
     ... and more (depending on the camera ...&lt;br /&gt;
}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCameraTarget&#039;&#039;&#039;&lt;br /&gt;
  ( number x, number y, number z [,number transTime] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== World Primitives ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;outdated! use opengl api instead!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldIcon&#039;&#039;&#039;&lt;br /&gt;
  ( number cmdID, number x, number y, number z ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldText&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;text&amp;quot;, number x, number y, number z ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldUnit&#039;&#039;&#039;&lt;br /&gt;
  ( number unitDefID,&lt;br /&gt;
    number x, number y, number z,&lt;br /&gt;
    number team, number facing) -&amp;gt; nil&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnsyncedCtrl&amp;diff=12204</id>
		<title>Lua UnsyncedCtrl</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnsyncedCtrl&amp;diff=12204"/>
		<updated>2008-10-02T21:13:29Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pipes ==&lt;br /&gt;
&#039;&#039;&#039;Spring.Echo&#039;&#039;&#039;&lt;br /&gt;
  ( arg1 [, arg2 [, ... ] ] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;Usefull for debugging.&amp;lt;br&amp;gt; Prints values in the spring chat console (hint: the default print() writes to STDOUT).&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.PlaySoundFile&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;soundfile&amp;quot; [, number volume&lt;br /&gt;
    [, number x, number y, number z ] ] ) -&amp;gt; nil | boolean&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;Plays WAV sounds. &amp;lt;i&amp;gt;By default&amp;lt;/i&amp;gt;, the soundfile is expected to be in the &amp;quot;Sounds&amp;quot; folder.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.PlaySoundStream&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;oggfile&amp;quot; [, number volume = 1.0&lt;br /&gt;
    [, number x, number y, number z ]] ) -&amp;gt; nil | boolean true&lt;br /&gt;
  &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;Allow you to play an Ogg Vorbis (.OGG) compressed sound file.&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; you may only play _ONE_ stream at a time. If another stream is playing and&amp;lt;br&amp;gt; you try to start a second one the call will fail, and silence will result.&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Note2:&amp;lt;/b&amp;gt; the file has to be on the local filesystem, so you can&#039;t playback ogg&#039;s&amp;lt;br&amp;gt; in your mod with this command, to do so you have to extract it before and save&amp;lt;br&amp;gt; it on the local filesystem.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.StopSoundStream&#039;&#039;&#039;&lt;br /&gt;
  ( ) -&amp;gt; nil&lt;br /&gt;
  &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;Terminates any SoundStream is running.&amp;lt;br&amp;gt; Since only one may play at any time (see above), this can be used as an interrupt.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SendMessage ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessage&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToPlayer&#039;&#039;&#039;&lt;br /&gt;
  ( number playerID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToTeam&#039;&#039;&#039;&lt;br /&gt;
  ( number teamID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToAllyTeam&#039;&#039;&#039;&lt;br /&gt;
  ( number allyID, string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SendMessageToSpectators&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;message&amp;quot; ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== Unit Selection ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SelectUnitMap&#039;&#039;&#039;&lt;br /&gt;
  ( { [unitID] = anything, ...} [,boolean append] ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SelectUnitArray&#039;&#039;&#039;&lt;br /&gt;
  ( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== Unit Control ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoDraw&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noDraw ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoSelect&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noSelect ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetUnitNoMinimap&#039;&#039;&#039; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;LuaGadgets only!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number unitID, boolean noMinimap ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawSky&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawSky ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawWater&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawWater ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.SetDrawGround&#039;&#039;&#039;&lt;br /&gt;
  ( boolean drawGround ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.DrawUnitCommands&#039;&#039;&#039;&lt;br /&gt;
  ( number unitID ) -&amp;gt; nil&lt;br /&gt;
  ( { [1] = unitID, ... } [, false ] ) -&amp;gt; nil&lt;br /&gt;
  ( { [unitID] = anything, ... }, true  ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetTeamColor&#039;&#039;&#039;&lt;br /&gt;
  ( number teamID, number r, number g, number b ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AssignMouseCursor&#039;&#039;&#039; &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;default hotspot is center!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( string &amp;quot;cmdName&amp;quot;, string &amp;quot;iconFileName&amp;quot;&lt;br /&gt;
    [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -&amp;gt; nil | boolean&lt;br /&gt;
&#039;&#039;&#039;Spring.ReplaceMouseCursor&#039;&#039;&#039; &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;default hotspot is center!&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( string &amp;quot;oldFileName&amp;quot;, string &amp;quot;newFileName&amp;quot; [, boolean hotSpotTopLeft] ) -&amp;gt; nil | boolean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCustomCommandDrawData&#039;&#039;&#039; &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;register your custom cmd so it gets visible in the unit&#039;s cmd queue&amp;lt;/font&amp;gt;&lt;br /&gt;
  ( number cmdID,&lt;br /&gt;
    number cmdIconID | string iconname | nil,&lt;br /&gt;
    { number r, number g, number b, number a } [, boolean showArea ] ) -&amp;gt; nil | true&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCameraState&#039;&#039;&#039;&lt;br /&gt;
  ( table camState, number camTime) -&amp;gt; nil | boolean&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;camState = {&lt;br /&gt;
  mode = cameraID,&lt;br /&gt;
     1 = cameraID,&lt;br /&gt;
     2 = posX,&lt;br /&gt;
     3 = posY,&lt;br /&gt;
     4 = posZ,&lt;br /&gt;
     5 = dirX,&lt;br /&gt;
     6 = dirY,&lt;br /&gt;
     7 = dirZ,&lt;br /&gt;
     ... and more (depending on the camera ...&lt;br /&gt;
}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.SetCameraTarget&#039;&#039;&#039;&lt;br /&gt;
  ( number x, number y, number z [,number transTime] ) -&amp;gt; nil&lt;br /&gt;
&lt;br /&gt;
== World Primitives ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;outdated! use opengl api instead!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldIcon&#039;&#039;&#039;&lt;br /&gt;
  ( number cmdID, number x, number y, number z ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldText&#039;&#039;&#039;&lt;br /&gt;
  ( string &amp;quot;text&amp;quot;, number x, number y, number z ) -&amp;gt; nil&lt;br /&gt;
&#039;&#039;&#039;Spring.AddWorldUnit&#039;&#039;&#039;&lt;br /&gt;
  ( number unitDefID,&lt;br /&gt;
    number x, number y, number z,&lt;br /&gt;
    number team, number facing) -&amp;gt; nil&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnitDefs&amp;diff=12113</id>
		<title>Lua UnitDefs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnitDefs&amp;diff=12113"/>
		<updated>2008-10-02T21:03:20Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;The UnitDefs[] table holds all information about the units used in the mod.&lt;br /&gt;
Note: Its entries are metatables, so you can&#039;t use the pairs() iterator on them, use this instead:&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:110%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;&lt;br /&gt;
  for id,unitDef in pairs(UnitDefs) do&lt;br /&gt;
    for name,param in unitDef:pairs() do&lt;br /&gt;
      Spring.Echo(name,param)&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;Very usefull is UnitDefs[i][&amp;quot;customParams&amp;quot;], since you can access any custom fbi param with it and use it in your lua scripts.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;So because the UnitDefs tables are very large, I simple print here an example of it (BA5.8 core commander):&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;customParams&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
    } //Variable names written must be lowercase and variables can only be strings.&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;TEDClass&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;activateWhenBuilt&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;aihint&amp;quot;]&#039;&#039;&#039; = 216,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cobID&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;airLosRadius&amp;quot;]&#039;&#039;&#039; = 21.09375,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;airStrafe&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;armorType&amp;quot;]&#039;&#039;&#039; = 8,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;armoredMultiple&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;autoHeal&amp;quot;]&#039;&#039;&#039; = 2.6666667461395,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildDistance&amp;quot;]&#039;&#039;&#039; = 128,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildOptions&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[1]&#039;&#039;&#039; = unitDefID1,&lt;br /&gt;
      &#039;&#039;&#039;[2]&#039;&#039;&#039; = unitDefID2,&lt;br /&gt;
      ...&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildRange3D&amp;quot;] = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildTime&amp;quot;]&#039;&#039;&#039; = 75000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildangle&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;builder&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalDecaySpeed&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalSizeX&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalSizeY&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildpicname&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM.DDS&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAssist&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAttack&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canBeAssisted&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canBuild&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canCapture&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canCloak&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canDGun&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canDropFlare&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canFight&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canFly&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canGuard&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canHover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canKamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canLoopbackAttack&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canMove&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canPatrol&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canReclaim&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRepair&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRepeat&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRestore&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canResurrect&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canSelfRepair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canSubmerge&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;capturable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;captureSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cloakCost&amp;quot;]&#039;&#039;&#039; = 100,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cloakCostMoving&amp;quot;]&#039;&#039;&#039; = 1000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;controlRadius&amp;quot;]&#039;&#039;&#039; = 32,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;deathExplosion&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER_BLAST&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakDistance&amp;quot;]&#039;&#039;&#039; = 50,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakOnFire&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakSpherical&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decoyDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;dlHoverFactor&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;drag&amp;quot;]&#039;&#039;&#039; = 0.13046109676361,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyCost&amp;quot;]&#039;&#039;&#039; = 2500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyMake&amp;quot;]&#039;&#039;&#039; = 25,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyStorage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyUpkeep&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;extractRange&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;extractsMetal&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;factoryHeadingTakeoff&amp;quot;] = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;fallSpeed&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;filename&amp;quot;]&#039;&#039;&#039; = &amp;quot;units/corcom.fbi&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMode&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMax&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMin&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMobilityAdd&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDelay&amp;quot;]&#039;&#039;&#039; = 0.30000001192093,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareEfficiency&amp;quot;]&#039;&#039;&#039; = 0.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareReloadTime&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareSalvoDelay&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareSalvoSize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareTime&amp;quot;]&#039;&#039;&#039; = 90,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;floater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;frontToSpeed&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;fullHealthFactory&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;gaia&amp;quot;]&#039;&#039;&#039; = &amp;quot;&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;health&amp;quot;]&#039;&#039;&#039; = 3000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;height&amp;quot;]&#039;&#039;&#039; = 42.333557128906,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hideDamage&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;highTrajectoryType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereScale&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;holdSteady&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hoverAttack&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;humanName&amp;quot;]&#039;&#039;&#039; = &amp;quot;Commander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;iconType&amp;quot;]&#039;&#039;&#039; = &amp;quot;corcommander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 216,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;idleAutoHeal&amp;quot;]&#039;&#039;&#039; = 2.6666667461395,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;idleTime&amp;quot;]&#039;&#039;&#039; = 1800,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isAirBase&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBomber&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBuilder&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBuilding&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isCommander&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFactory&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFeature&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFighter&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFirePlatform&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isGroundUnit&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isMetalExtractor&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isMetalMaker&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isTransport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;jammerRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;kamikazeDist&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;leaveTracks&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;levelGround&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;loadingRadius&amp;quot;]&#039;&#039;&#039; = 220,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;losHeight&amp;quot;]&#039;&#039;&#039; = 20,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;losRadius&amp;quot;]&#039;&#039;&#039; = 28.125,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;makesMetal&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;mass&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxAcc&amp;quot;]&#039;&#039;&#039; = 0.18000000715256,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxAileron&amp;quot;]&#039;&#039;&#039; = 0.014999999664724,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxBank&amp;quot;]&#039;&#039;&#039; = 0.80000001192093,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxDec&amp;quot;]&#039;&#039;&#039; = 0.037500001490116,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxElevator&amp;quot;]&#039;&#039;&#039; = 0.0099999997764826,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxFuel&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxHeightDif&amp;quot;]&#039;&#039;&#039; = 14.558809280396,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxPitch&amp;quot;]&#039;&#039;&#039; = 0.44999998807907,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxRepairSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxRudder&amp;quot;]&#039;&#039;&#039; = 0.0040000001899898,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxSlope&amp;quot;]&#039;&#039;&#039; = 0.93969261646271,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxThisUnit&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxWaterDepth&amp;quot;]&#039;&#039;&#039; = 35,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxWeaponRange&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxx&amp;quot;]&#039;&#039;&#039; = 17.456253051758,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxy&amp;quot;]&#039;&#039;&#039; = 42.333557128906,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxz&amp;quot;]&#039;&#039;&#039; = 22.837493896484,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalCost&amp;quot;]&#039;&#039;&#039; = 2500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalMake&amp;quot;]&#039;&#039;&#039; = 1.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalStorage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalUpkeep&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midx&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midy&amp;quot;]&#039;&#039;&#039; = 19.558204650879,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midz&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minAirBasePower&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minCollisionSpeed&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minWaterDepth&amp;quot;]&#039;&#039;&#039; = -10000000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minx&amp;quot;]&#039;&#039;&#039; = -17.456253051758,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;miny&amp;quot;]&#039;&#039;&#039; = -3.2171478271484,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minz&amp;quot;]&#039;&#039;&#039; = -9.9750061035156,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;modCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;core&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;level10&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;ctrl_c&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;model&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;textures&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;3do&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;path&amp;quot;]&#039;&#039;&#039; = &amp;quot;objects3d/CORCOM&amp;quot;,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;moveData&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;KBOT3&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;ground&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;maxSlope&amp;quot;]&#039;&#039;&#039; = 0.41221475601196,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 2,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;depthMod&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;crushStrength&amp;quot;]&#039;&#039;&#039; = 50,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;family&amp;quot;]&#039;&#039;&#039; = &amp;quot;kbot&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;depth&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;slopeMod&amp;quot;]&#039;&#039;&#039; = 9.680196762085,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;size&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;moveType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;myGravity&amp;quot;]&#039;&#039;&#039; = 0.40000000596046,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;corcom&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorB&amp;quot;]&#039;&#039;&#039; = 0.20000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorG&amp;quot;]&#039;&#039;&#039; = 0.69999998807907,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorR&amp;quot;]&#039;&#039;&#039; = 0.20000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;needGeo&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;noAutoFire&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;noChaseCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;onOffable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;pieceTrailCEGTag&amp;quot;]&#039;&#039;&#039; = &amp;quot;&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;pieceTrailCEGRange&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;power&amp;quot;]&#039;&#039;&#039; = 2541.6667480469,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;radarRadius&amp;quot;]&#039;&#039;&#039; = 700,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;radius&amp;quot;]&#039;&#039;&#039; = 24.740692138672,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;reclaimSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;reclaimable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;refuelTime&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;releaseHeld&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;repairSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;resurrectSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;seismicRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;seismicSignature&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;selfDCountdown&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;selfDExplosion&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER_BLAST&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;shieldWeaponDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showNanoFrame&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showNanoSpray&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showPlayerName&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;slideTolerance&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;smoothAnim&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sonarJamRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sonarRadius&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sounds&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;repair&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;arrived&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;underattack&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 140,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;warning2&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;select&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 213,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;kccorsel&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;deactivate&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;activate&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;ok&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 212,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;kcormov&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;cant&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 92,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;cantdo4&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;working&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;build&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 197,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;nanlath2&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;speed&amp;quot;]&#039;&#039;&#039; = 37.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;speedToFront&amp;quot;]&#039;&#039;&#039; = 0.070000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;springCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;startCloaked&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;stealth&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;stockpileWeaponDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;targfac&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;techLevel&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;terraformSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;tidalGenerator&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;tooltip&amp;quot;]&#039;&#039;&#039; = &amp;quot;Commander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;totalEnergyOut&amp;quot;]&#039;&#039;&#039; = 25,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackOffset&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackStrength&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackStretch&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackWidth&amp;quot;]&#039;&#039;&#039; = 32,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportByEnemy&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportCapacity&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportMass&amp;quot;]&#039;&#039;&#039; = 100000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportSize&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportUnloadMethod&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;turnRadius&amp;quot;]&#039;&#039;&#039; = 500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;turnRate&amp;quot;]&#039;&#039;&#039; = 1133,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;Builder&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;unitFallSpeed&amp;quot;]&#039;&#039;&#039; = 1.0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;upright&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;useBuildingGroundDecal&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;useHitSphereOffset&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wantedHeight&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;waterline&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;weapons&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiflame&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;vtol&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notland&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;fort&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;special&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kbot&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiemg&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;jam&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;constr&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;strategic&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;minelayer&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;hover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;noweapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;plant&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;ship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;phib&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mine&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notstructure&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tank&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mobile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;underwater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antigator&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 39,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirX&amp;quot;]&#039;&#039;&#039;  = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirY&amp;quot;]&#039;&#039;&#039;  = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirZ&amp;quot;]&#039;&#039;&#039;  = 1,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[2]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 195,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[3]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiflame&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;vtol&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notland&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;fort&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;special&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kbot&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiemg&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;jam&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;constr&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;strategic&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;minelayer&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;hover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;noweapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;plant&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;ship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;phib&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mine&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notstructure&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tank&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mobile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;underwater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antigator&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 13,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;windGenerator&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wingAngle&amp;quot;]&#039;&#039;&#039; = 0.079999998211861,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wingDrag&amp;quot;]&#039;&#039;&#039; = 0.070000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wreckName&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM_DEAD&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;xsize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;ysize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canParalyze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canStockpile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hasShield&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAttackWater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cost&amp;quot;]&#039;&#039;&#039; = 2541.6667480469,&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnitDefs&amp;diff=12112</id>
		<title>Lua UnitDefs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Lua_UnitDefs&amp;diff=12112"/>
		<updated>2008-10-02T21:02:53Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;The UnitDefs[] table holds all information about the units used in the mod.&lt;br /&gt;
Note: Its entries are metatables, so you can&#039;t use the pairs() iterator on them, use this instead:&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:110%&amp;quot; color=&amp;quot;darkgreen&amp;quot;&amp;gt;&lt;br /&gt;
  for id,unitDef in pairs(UnitDefs) do&lt;br /&gt;
    for name,param in unitDef:pairs() do&lt;br /&gt;
      Spring.Echo(name,param)&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;Very usefull is UnitDefs[i][&amp;quot;customParams&amp;quot;], since you can access any custom fbi param with it and use it in your lua scripts.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:125%&amp;quot; color=&amp;quot;lightblue&amp;quot;&amp;gt;So because the UnitDefs tables are very large, I simple print here an example of it (BA5.8 core commander):&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;customParams&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
    } //Variable names written must be lowercase and variables can only be strings.&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;TEDClass&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;activateWhenBuilt&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;aihint&amp;quot;]&#039;&#039;&#039; = 216,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cobID&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;airLosRadius&amp;quot;]&#039;&#039;&#039; = 21.09375,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;airStrafe&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;armorType&amp;quot;]&#039;&#039;&#039; = 8,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;armoredMultiple&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;autoHeal&amp;quot;]&#039;&#039;&#039; = 2.6666667461395,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildDistance&amp;quot;]&#039;&#039;&#039; = 128,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildOptions&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[1]&#039;&#039;&#039; = unitDefID1,&lt;br /&gt;
      &#039;&#039;&#039;[2]&#039;&#039;&#039; = unitDefID2,&lt;br /&gt;
      ...&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildRange3D&amp;quot;] = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildTime&amp;quot;]&#039;&#039;&#039; = 75000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildangle&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;builder&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalDecaySpeed&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalSizeX&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalSizeY&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildingDecalType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;buildpicname&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM.DDS&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAssist&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAttack&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canBeAssisted&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canBuild&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canCapture&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canCloak&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canDGun&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canDropFlare&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canFight&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canFly&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canGuard&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canHover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canKamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canLoopbackAttack&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canMove&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canPatrol&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canReclaim&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRepair&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRepeat&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canRestore&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canResurrect&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canSelfRepair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canSubmerge&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;capturable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;captureSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cloakCost&amp;quot;]&#039;&#039;&#039; = 100,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cloakCostMoving&amp;quot;]&#039;&#039;&#039; = 1000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;controlRadius&amp;quot;]&#039;&#039;&#039; = 32,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;deathExplosion&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER_BLAST&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakDistance&amp;quot;]&#039;&#039;&#039; = 50,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakOnFire&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decloakSpherical&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;decoyDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;dlHoverFactor&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;drag&amp;quot;]&#039;&#039;&#039; = 0.13046109676361,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyCost&amp;quot;]&#039;&#039;&#039; = 2500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyMake&amp;quot;]&#039;&#039;&#039; = 25,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyStorage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;energyUpkeep&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;extractRange&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;extractsMetal&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;factoryHeadingTakeoff&amp;quot;] = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;fallSpeed&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;filename&amp;quot;]&#039;&#039;&#039; = &amp;quot;units/corcom.fbi&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMode&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMax&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMin&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusDirZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flankingBonusMobilityAdd&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDelay&amp;quot;]&#039;&#039;&#039; = 0.30000001192093,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareDropVectorZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareEfficiency&amp;quot;]&#039;&#039;&#039; = 0.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareReloadTime&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareSalvoDelay&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareSalvoSize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;flareTime&amp;quot;]&#039;&#039;&#039; = 90,&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;floater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;frontToSpeed&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;fullHealthFactory&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;gaia&amp;quot;]&#039;&#039;&#039; = &amp;quot;&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;health&amp;quot;]&#039;&#039;&#039; = 3000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;height&amp;quot;]&#039;&#039;&#039; = 42.333557128906,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hideDamage&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;highTrajectoryType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetX&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetY&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereOffsetZ&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hitSphereScale&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;holdSteady&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hoverAttack&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;humanName&amp;quot;]&#039;&#039;&#039; = &amp;quot;Commander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;iconType&amp;quot;]&#039;&#039;&#039; = &amp;quot;corcommander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 216,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;idleAutoHeal&amp;quot;]&#039;&#039;&#039; = 2.6666667461395,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;idleTime&amp;quot;]&#039;&#039;&#039; = 1800,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isAirBase&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBomber&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBuilder&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isBuilding&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isCommander&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFactory&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFeature&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFighter&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isFirePlatform&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isGroundUnit&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isMetalExtractor&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isMetalMaker&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;isTransport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;jammerRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;kamikazeDist&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;leaveTracks&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;levelGround&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;loadingRadius&amp;quot;]&#039;&#039;&#039; = 220,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;losHeight&amp;quot;]&#039;&#039;&#039; = 20,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;losRadius&amp;quot;]&#039;&#039;&#039; = 28.125,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;makesMetal&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;mass&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxAcc&amp;quot;]&#039;&#039;&#039; = 0.18000000715256,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxAileron&amp;quot;]&#039;&#039;&#039; = 0.014999999664724,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxBank&amp;quot;]&#039;&#039;&#039; = 0.80000001192093,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxDec&amp;quot;]&#039;&#039;&#039; = 0.037500001490116,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxElevator&amp;quot;]&#039;&#039;&#039; = 0.0099999997764826,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxFuel&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxHeightDif&amp;quot;]&#039;&#039;&#039; = 14.558809280396,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxPitch&amp;quot;]&#039;&#039;&#039; = 0.44999998807907,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxRepairSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxRudder&amp;quot;]&#039;&#039;&#039; = 0.0040000001899898,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxSlope&amp;quot;]&#039;&#039;&#039; = 0.93969261646271,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxThisUnit&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxWaterDepth&amp;quot;]&#039;&#039;&#039; = 35,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxWeaponRange&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxx&amp;quot;]&#039;&#039;&#039; = 17.456253051758,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxy&amp;quot;]&#039;&#039;&#039; = 42.333557128906,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;maxz&amp;quot;]&#039;&#039;&#039; = 22.837493896484,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalCost&amp;quot;]&#039;&#039;&#039; = 2500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalMake&amp;quot;]&#039;&#039;&#039; = 1.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalStorage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;metalUpkeep&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midx&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midy&amp;quot;]&#039;&#039;&#039; = 19.558204650879,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;midz&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minAirBasePower&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minCollisionSpeed&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minWaterDepth&amp;quot;]&#039;&#039;&#039; = -10000000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minx&amp;quot;]&#039;&#039;&#039; = -17.456253051758,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;miny&amp;quot;]&#039;&#039;&#039; = -3.2171478271484,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;minz&amp;quot;]&#039;&#039;&#039; = -9.9750061035156,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;modCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;core&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;level10&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;ctrl_c&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;model&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;textures&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;3do&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;path&amp;quot;]&#039;&#039;&#039; = &amp;quot;objects3d/CORCOM&amp;quot;,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;moveData&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;KBOT3&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;ground&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;maxSlope&amp;quot;]&#039;&#039;&#039; = 0.41221475601196,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 2,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;depthMod&amp;quot;]&#039;&#039;&#039; = 0.10000000149012,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;crushStrength&amp;quot;]&#039;&#039;&#039; = 50,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;family&amp;quot;]&#039;&#039;&#039; = &amp;quot;kbot&amp;quot;,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;depth&amp;quot;]&#039;&#039;&#039; = 5000,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;slopeMod&amp;quot;]&#039;&#039;&#039; = 9.680196762085,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;size&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;moveType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;myGravity&amp;quot;]&#039;&#039;&#039; = 0.40000000596046,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;corcom&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorB&amp;quot;]&#039;&#039;&#039; = 0.20000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorG&amp;quot;]&#039;&#039;&#039; = 0.69999998807907,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;nanoColorR&amp;quot;]&#039;&#039;&#039; = 0.20000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;needGeo&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;noAutoFire&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;noChaseCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;onOffable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;pieceTrailCEGTag&amp;quot;]&#039;&#039;&#039; = &amp;quot;&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;pieceTrailCEGRange&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;power&amp;quot;]&#039;&#039;&#039; = 2541.6667480469,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;radarRadius&amp;quot;]&#039;&#039;&#039; = 700,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;radius&amp;quot;]&#039;&#039;&#039; = 24.740692138672,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;reclaimSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;reclaimable&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;refuelTime&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;releaseHeld&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;repairSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;resurrectSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;seismicRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;seismicSignature&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;selfDCountdown&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;selfDExplosion&amp;quot;]&#039;&#039;&#039; = &amp;quot;COMMANDER_BLAST&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;shieldWeaponDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showNanoFrame&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showNanoSpray&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;showPlayerName&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;slideTolerance&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;smoothAnim&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sonarJamRadius&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sonarRadius&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;sounds&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;repair&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;arrived&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;underattack&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 140,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;warning2&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;select&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 213,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;kccorsel&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;deactivate&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;activate&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;ok&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 212,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;kcormov&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;cant&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 92,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;cantdo4&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;working&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;build&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;id&amp;quot;]&#039;&#039;&#039; = 197,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;name&amp;quot;]&#039;&#039;&#039; = &amp;quot;nanlath2&amp;quot;,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;volume&amp;quot;]&#039;&#039;&#039; = 5,&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;speed&amp;quot;]&#039;&#039;&#039; = 37.5,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;speedToFront&amp;quot;]&#039;&#039;&#039; = 0.070000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;springCategories&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
      &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;startCloaked&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;stealth&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;stockpileWeaponDef&amp;quot;]&#039;&#039;&#039; = nil, &lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;targfac&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;techLevel&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;terraformSpeed&amp;quot;]&#039;&#039;&#039; = 300,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;tidalGenerator&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;tooltip&amp;quot;]&#039;&#039;&#039; = &amp;quot;Commander&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;totalEnergyOut&amp;quot;]&#039;&#039;&#039; = 25,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackOffset&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackStrength&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackStretch&amp;quot;]&#039;&#039;&#039; = 1,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackType&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;trackWidth&amp;quot;]&#039;&#039;&#039; = 32,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportByEnemy&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportCapacity&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportMass&amp;quot;]&#039;&#039;&#039; = 100000,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportSize&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;transportUnloadMethod&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;turnRadius&amp;quot;]&#039;&#039;&#039; = 500,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;turnRate&amp;quot;]&#039;&#039;&#039; = 1133,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;type&amp;quot;]&#039;&#039;&#039; = &amp;quot;Builder&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;unitFallSpeed&amp;quot;]&#039;&#039;&#039; = 1.0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;upright&amp;quot;]&#039;&#039;&#039; = true,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;useBuildingGroundDecal&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;useHitSphereOffset&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wantedHeight&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;waterline&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;weapons&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
      &#039;&#039;&#039;[1]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiflame&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;vtol&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notland&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;fort&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;special&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kbot&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiemg&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;jam&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;constr&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;strategic&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;minelayer&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;hover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;noweapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;plant&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;ship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;phib&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mine&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notstructure&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tank&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mobile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;underwater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antigator&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 39,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirX&amp;quot;]&#039;&#039;&#039;  = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirY&amp;quot;]&#039;&#039;&#039;  = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;mainDirZ&amp;quot;]&#039;&#039;&#039;  = 1,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[2]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 195,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
      &#039;&#039;&#039;[3]&#039;&#039;&#039; = {&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;onlyTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiflame&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;vtol&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notland&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;fort&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;special&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notair&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kbot&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antiemg&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;commander&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;jam&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tport&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;constr&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;strategic&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;kamikaze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;minelayer&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;hover&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;noweapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;plant&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;ship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antilaser&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;phib&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mine&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notstructure&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;tank&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;mobile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;underwater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;antigator&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notship&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;all&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;notsub&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
          &#039;&#039;&#039;[&amp;quot;weapon&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;weaponDef&amp;quot;]&#039;&#039;&#039; = 13,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;slavedTo&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;badTargets&amp;quot;]&#039;&#039;&#039; = {&lt;br /&gt;
        }&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;fuelUsage&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
        &#039;&#039;&#039;[&amp;quot;maxAngleDif&amp;quot;]&#039;&#039;&#039; = -1,&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;windGenerator&amp;quot;]&#039;&#039;&#039; = 0,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wingAngle&amp;quot;]&#039;&#039;&#039; = 0.079999998211861,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wingDrag&amp;quot;]&#039;&#039;&#039; = 0.070000000298023,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;wreckName&amp;quot;]&#039;&#039;&#039; = &amp;quot;CORCOM_DEAD&amp;quot;,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;xsize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;ysize&amp;quot;]&#039;&#039;&#039; = 4,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canParalyze&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canStockpile&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;hasShield&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;canAttackWater&amp;quot;]&#039;&#039;&#039; = false,&lt;br /&gt;
  &#039;&#039;&#039;UnitDefs[&#039;&#039;&#039;216&#039;&#039;&#039;][&amp;quot;cost&amp;quot;]&#039;&#039;&#039; = 2541.6667480469,&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lighter_Side_Of_Spring&amp;diff=18257</id>
		<title>The Lighter Side Of Spring</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lighter_Side_Of_Spring&amp;diff=18257"/>
		<updated>2008-01-18T20:57:58Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: removing unworking links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Even developers, content creators and rabid players occassionally have abberant moments of comedic genius. Therefore, there is a section of the Spring Wiki dedicated to the lighter side of what we as a community do and who we as a community are.&lt;br /&gt;
&lt;br /&gt;
===Comics &amp;amp; Images===&lt;br /&gt;
*[[1v0ry_k1ng&#039;s Works]]&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewtopic.php?t=8428&amp;amp;highlight=smug Smug Guide to Running Your Boy]&lt;br /&gt;
*[[Ra1ders Works]]&lt;br /&gt;
&lt;br /&gt;
===Quotations &amp;amp; Sound Clips===&lt;br /&gt;
&lt;br /&gt;
*[http://springbash.lcc-clan.com/ SpringBash] - Real quotes from lobby, taken out of context!&lt;br /&gt;
&lt;br /&gt;
===General Humour/Other===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Main_Page|&amp;lt;- Back to Main page page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lighter_Side_Of_Spring&amp;diff=18256</id>
		<title>The Lighter Side Of Spring</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lighter_Side_Of_Spring&amp;diff=18256"/>
		<updated>2008-01-18T20:57:08Z</updated>

		<summary type="html">&lt;p&gt;Jonanin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Even developers, content creators and rabid players occassionally have abberant moments of comedic genius. Therefore, there is a section of the Spring Wiki dedicated to the lighter side of what we as a community do and who we as a community are.&lt;br /&gt;
&lt;br /&gt;
===Comics &amp;amp; Images===&lt;br /&gt;
*[[1v0ry_k1ng&#039;s Works]]&lt;br /&gt;
*[[Min3Mat&#039;s Works]]&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewtopic.php?t=8428&amp;amp;highlight=smug Smug Guide to Running Your Boy]&lt;br /&gt;
*[[Ra1ders Works]]&lt;br /&gt;
*[[Neddiedrow&#039;s Works]]&lt;br /&gt;
&lt;br /&gt;
===Quotations &amp;amp; Sound Clips===&lt;br /&gt;
&lt;br /&gt;
*[http://springbash.lcc-clan.com/ SpringBash] - Real quotes from lobby, taken out of context!&lt;br /&gt;
&lt;br /&gt;
===General Humour/Other===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Main_Page|&amp;lt;- Back to Main page page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jonanin</name></author>
	</entry>
</feed>