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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoehrer</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T21:34:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20016</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20016"/>
		<updated>2006-12-10T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Relevant Forum threads */ added &amp;quot;Xect vs. Mynn: let&amp;#039;s GO!&amp;quot; thread-link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
http://www.ta-spring.com/mods/xectvsmynn/screen1.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Early screenshots of Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7027  &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn: let&#039;s GO!&amp;quot;] - &amp;quot;Fixing&amp;quot; thread to get XvsM into playable state&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn - 0.6 released, now 100% legal&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage] (0.6 as of &#039;&#039;2006-07-31&#039;&#039;)&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
=== Homepage ===&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/unitguide/ Xect vs. Mynn Unit Guide]&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/xect_vs_mynn/ Browse the MOD-content]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20014</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20014"/>
		<updated>2006-07-31T20:53:14Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: more cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
http://www.ta-spring.com/mods/xectvsmynn/screen1.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make version 0.5 work under Linux, follow the [[SetupGuide]] but rename xect_vs_mynn05.sd7 to XTAPE.sd7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This needs some better instructions for 0.6.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Early screenshots of Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn - 0.6 released, now 100% legal&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage] (0.6 as of &#039;&#039;2006-07-31&#039;&#039;)&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
=== Homepage ===&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/unitguide/ Xect vs. Mynn Unit Guide]&lt;br /&gt;
* [http://www.ta-spring.com/mods/xectvsmynn/xect_vs_mynn/ Browse the MOD-content]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20013</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20013"/>
		<updated>2006-07-31T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: cleaned up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
http://www.ta-spring.com/mods/xectvsmynn/screen1.jpg&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
To make version 0.5 work under Linux, follow the [[SetupGuide]] but rename xect_vs_mynn05.sd7 to XTAPE.sd7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This needs some better instructions for 0.6.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Early screenshots of Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn - 0.6 released, now 100% legal&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage] (0.6 as of &#039;&#039;2006-07-31&#039;&#039;)&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20012</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20012"/>
		<updated>2006-07-31T20:40:49Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Downloads */ 0.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
To make version 0.5 work under Linux, follow the [[SetupGuide]] but rename xect_vs_mynn05.sd7 to XTAPE.sd7&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn - 0.6 released, now 100% legal&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage] (0.6 as of &#039;&#039;2006-07-31&#039;&#039;)&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20011</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20011"/>
		<updated>2006-07-31T20:40:11Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Relevant Forum threads */ Xect vs. Mynn - 0.6 released, now 100% legal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
To make version 0.5 work under Linux, follow the [[SetupGuide]] but rename xect_vs_mynn05.sd7 to XTAPE.sd7&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn - 0.6 released, now 100% legal&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:FAQ&amp;diff=20222</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:FAQ&amp;diff=20222"/>
		<updated>2006-03-03T07:22:47Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Races Limit */ ah, now it&amp;#039;s clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-DonÃ‚Â´t Cheats still work in Multiplayer as well ? (SeanHeron)&lt;br /&gt;
&lt;br /&gt;
-If someone actually reads this: &#039;&#039;&#039;this is the place to discuss opinions&#039;&#039;&#039; (like why there is no left click option), not the FAQ page itself. &lt;br /&gt;
So if you want to express yourself do that, together with your username, here. (SeanHeron)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before deleting part of the FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please justify here why you perform the deletion, else deletions should be regarded as Wiki vandalism.  (el muchacho)&lt;br /&gt;
Ex., deletions performed by 84.4.107.252 on Jun, 18 2005&lt;br /&gt;
&lt;br /&gt;
== Races Limit ==&lt;br /&gt;
Re [http://taspring.clan-sy.com/w/index.php?title=FAQ&amp;amp;oldid=2487#Does_Spring_have_a_limit_on_the_number_of_races.3F Hohers edit] questioning if races really are unlimited, technically they are not. The amount of races possible will be limited by the memory of the computer. But I seriously doubt any logical mod will be able to excede this limit, so for all practical uses, the race limit is unlimited. Also, if you want to add a comment like that, add it in the talk page so we can discuss it. --[[User:Maelstrom|Maelstrom]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware, that there is a memory limit when we talk about &amp;quot;unlimited&amp;quot; here, but what got me confused is that in the &amp;quot;mods&amp;quot;-forumsome people (can&#039;t find the posts right now) are referring to a 2-race limit (ARM/CORE). So i suspect they mean the limit in the original TA and i can use e.g. Xect+Mynn+Arm+Core all in the same mod in Spring (especially Multiplayer)? --[[User:Hoehrer|Hoehrer]] 13:37, 2 Mar 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
That limit is in OTA, and used to be in Spring. But it has been removed for quite a few versions now. Any talk in the forums about a 2 race limit is now incorrect. See the TLL mod NOiZE ported for a example of three races. And yes, it works fine in multiplayer. But now I think about it, I seem to recal a limit of 16 teams, mabey only for the lobby. But 16 teams is enough anyways. Why dont you test it and find out? --[[User:Maelstrom|Maelstrom]] 04:02, 3 Mar 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Ah, now that&#039;s good :D&lt;br /&gt;
Testing is still a problem for me since i&#039;m playing the game under linux and i&#039;m just getting a white 3d-ground (problem with the 3d-card) and the game is &#039;&#039;currently&#039;&#039; rather slow. To that comes the fact that i didn&#039;t use the SpringCLient a long time (i.e tested it once or twice) ... will correct that one soon. --[[User:Hoehrer|Hoehrer]] 08:22, 3 Mar 2006 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=SetupGuide&amp;diff=16340</id>
		<title>SetupGuide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=SetupGuide&amp;diff=16340"/>
		<updated>2006-03-02T17:01:04Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: some links , code tags + restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Linux Setup Guide ==&lt;br /&gt;
* If you&#039;re running [http://www.gentoo.org Gentoo linux], you&#039;re lucky, because [http://download.berlios.de/taspring-linux/taspring-linux-svn-ebuild-0.67-r3.tar.bz2 an ebuild is already available]. If not, a short walk-trough to compile, run and debug spring on provided below.&lt;br /&gt;
&lt;br /&gt;
* In short, to get spring compiled under linux, make sure you&#039;ve got all necessary development packages installed. On [http://www.ubuntu.com/ (K)Ubuntu linux], and maybe [http://www.debian.org/ Debian] too, this can be done by copying the following in a root terminal (or use the graphical package manager Synaptic or Adept if you can&#039;t stand commandline):&amp;lt;BR /&amp;gt;&amp;lt;BR /&amp;gt;&amp;lt;code&amp;gt;apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype6-dev&amp;lt;/code&amp;gt;&amp;lt;BR /&amp;gt;&amp;lt;BR /&amp;gt;For any other distribution, grab these libraries and the base development packages too (for Gentoo, base development packages aren&#039;t needed, because everything is compiled from source: they&#039;re already installed). I&#039;ve no clue about RPM based distros. But [http://www.google.com google] is your friend.&lt;br /&gt;
&lt;br /&gt;
* To grab the sourcecode from SVN (using commandline SVN), refer to [https://developer.berlios.de/svn/?group_id=4358 this berlios page about SVN]. Use one of the two anonymous checkout methods (upper two) unless you&#039;re a spring developer (but in that case you wouldn&#039;t be reading this, right?). &lt;br /&gt;
&lt;br /&gt;
* To compile the sourcecode, switch to the trunk directory created by the svn checkout in the previous step. Then type: &amp;lt;code&amp;gt;scons configure&amp;lt;/code&amp;gt; to configure the build. (You can fine tune the build by passing options to this command [for enabling debugging/optimizing etc.]. Type &amp;lt;code&amp;gt;scons --help&amp;lt;/code&amp;gt; to view the available options.) Now, if you really installed all development package, the scons configure will output: &amp;quot;Everything seems OK. Run `scons&#039; now to build.&amp;quot;. If it outputs with an error you&#039;re probably missing a development package. &lt;br /&gt;
&lt;br /&gt;
* As instructed on end of previous step, type: &amp;lt;code&amp;gt;scons&amp;lt;/code&amp;gt; Spring will now build including [[NTAI]], [[JCAI]] and a few [[GroupAI]]s. You should end up with a file &amp;lt;code&amp;gt;trunk/game/spring&amp;lt;/code&amp;gt; (the executable) and some shared objects (SOs or DLLs) in &amp;lt;code&amp;gt;trunk/game/aidll&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Now, grab [https://developer.berlios.de/project/showfiles.php?group_id=4358 the linux data tarball from berlios] and extract it somewhere (or use your windows datafiles for this step if you can acces them from linux).&lt;br /&gt;
* &amp;lt;code&amp;gt;mkdir&amp;lt;/code&amp;gt; (make directories) the following directories and put respectively the base files, the mod file(s) and your map file(s) in it. Note that you now also need the newes [[XTA]] -&amp;gt; [http://fileuniverse.com/?p=showitem&amp;amp;ID=2372 XTA Pimped Edition], because the default mod changed in SVN.&lt;br /&gt;
** &amp;lt;code&amp;gt;game/base&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;game/maps&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;game/mods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Now run spring by &amp;lt;code&amp;gt;cd&amp;lt;/code&amp;gt;&#039;ing (change dir) to the &amp;lt;code&amp;gt;trunk/game&amp;lt;/code&amp;gt; directory and typing: &amp;lt;code&amp;gt;./spring&amp;lt;/code&amp;gt; If you&#039;ve compiled with debugging enabled, you might want to run inside gdb to provide the devs with a backtrace if spring crashes: &amp;lt;code&amp;gt;gdb ./spring&amp;lt;/code&amp;gt;&lt;br /&gt;
** Basic commands inside gdb are: &lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;r&amp;lt;/b&amp;gt;un&amp;lt;/code&amp;gt; - Run the program (spring) &lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;bt&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; - Print a backtrace &lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;q&amp;lt;/b&amp;gt;uit&amp;lt;/code&amp;gt; - Quit &lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; - This one&#039;s important  &lt;br /&gt;
&lt;br /&gt;
* Be happy!&lt;br /&gt;
&lt;br /&gt;
Even a tip: If spring hangs/crashes while in full screen mode, you can press ctrl+alt+backspace to restart X, so no need for a reboot.&lt;br /&gt;
&lt;br /&gt;
If you really can&#039;t figure out how to get spring compiled, or you think there&#039;s a bug in the code or the buildsystem...&lt;br /&gt;
* just poke any developer on IRC&lt;br /&gt;
** channel &amp;lt;code&amp;gt;#taspring&amp;lt;/code&amp;gt; on [http://freenode.net/ FreeNode]&lt;br /&gt;
** or channel &amp;lt;code&amp;gt;#sy&amp;lt;/code&amp;gt; on [http://freenode.net/ QuakeNet]&lt;br /&gt;
* post it on the forum&lt;br /&gt;
* or file a bug in our [http://taspring.clan-sy.com/mantis/ Bug tracking system].&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:FAQ&amp;diff=20220</id>
		<title>Talk:FAQ</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:FAQ&amp;diff=20220"/>
		<updated>2006-03-02T12:37:49Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Races Limit */ so it is only limited to 2 in orig. TA?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-DonÃ‚Â´t Cheats still work in Multiplayer as well ? (SeanHeron)&lt;br /&gt;
&lt;br /&gt;
-If someone actually reads this: &#039;&#039;&#039;this is the place to discuss opinions&#039;&#039;&#039; (like why there is no left click option), not the FAQ page itself. &lt;br /&gt;
So if you want to express yourself do that, together with your username, here. (SeanHeron)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before deleting part of the FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please justify here why you perform the deletion, else deletions should be regarded as Wiki vandalism.  (el muchacho)&lt;br /&gt;
Ex., deletions performed by 84.4.107.252 on Jun, 18 2005&lt;br /&gt;
&lt;br /&gt;
== Races Limit ==&lt;br /&gt;
Re [http://taspring.clan-sy.com/w/index.php?title=FAQ&amp;amp;oldid=2487#Does_Spring_have_a_limit_on_the_number_of_races.3F Hohers edit] questioning if races really are unlimited, technically they are not. The amount of races possible will be limited by the memory of the computer. But I seriously doubt any logical mod will be able to excede this limit, so for all practical uses, the race limit is unlimited. Also, if you want to add a comment like that, add it in the talk page so we can discuss it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware, that there is a memory limit when we talk about &amp;quot;unlimited&amp;quot; here, but what got me confused is that in the &amp;quot;mods&amp;quot;-forumsome people (can&#039;t find the posts right now) are referring to a 2-race limit (ARM/CORE). So i suspect they mean the limit in the original TA and i can use e.g. Xect+Mynn+Arm+Core all in the same mod in Spring (especially Multiplayer)? --[[User:Hoehrer|Hoehrer]] 13:37, 2 Mar 2006 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ&amp;diff=6848</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ&amp;diff=6848"/>
		<updated>2006-03-02T08:09:23Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Does Spring have a limit on the number of races? */ unlimited? i doubt that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
&lt;br /&gt;
===What is Spring?===&lt;br /&gt;
Spring is a project to create the best RTS ever (no joke). There are three principle goals which we hope to achieve.&lt;br /&gt;
&lt;br /&gt;
# Reach a stage where TA Spring can flawlessly execute most of Total Annihilation&#039;s original gameplay, with its original units in their original format.&lt;br /&gt;
# Add new features as we see fit, fix bugs, and release new versions when we feel it is appropriate to do so.&lt;br /&gt;
# Support the mod community as we see fit.&lt;br /&gt;
# Improving the already fine original TA Interface in a way that the Players will have more tatctical Options, more Control, more Comfort and still don`t get lost, as long as they are willing to learn.&lt;br /&gt;
&lt;br /&gt;
The goals might need an update.. -- Tim Blokdijk&lt;br /&gt;
&lt;br /&gt;
===When will Spring be ready?===&lt;br /&gt;
Now! You can get the latest beta from the [http://taspring.clan-sy.com/download.php download page].&lt;br /&gt;
&lt;br /&gt;
===Is Spring free?===&lt;br /&gt;
The core game is released under GPL License. However, some parts of the game are still under copyright by their owners. Therefore, today, you need to own the original TA game if you want to play. However the community is working hard in order to offer completely free alternatives.&lt;br /&gt;
&lt;br /&gt;
===Why can I edit this page?===&lt;br /&gt;
This page, and several others, are located in the Spring [http://en.wikipedia.org/wiki/Wiki Wiki]. The link gives a full explanation of what it is, but in short it is a way of letting anyone who wants to contribute to the page content. This can of course be abused, but even while it is easy for someone to vandalise the page, it is just as easy for someone to restore it, since the wiki saves all previous versions of a page.&lt;br /&gt;
&lt;br /&gt;
===Why can&#039;t I edit this page?===&lt;br /&gt;
You need to be [[Special:Userlogin|logged in]] to edit our wiki because people were vandalizing and/or being morons too much, so they had to lock it down.&lt;br /&gt;
&lt;br /&gt;
===I want to help, what can I do?===&lt;br /&gt;
Please look at the Messageboard. There are lots of things you can do according to your skills. Particularly important is to create viable and pleasing free alternatives to copyrighted material, mainly sounds and units.&lt;br /&gt;
&lt;br /&gt;
===I want to donate.===&lt;br /&gt;
People have made clear their desire to donate to the project, and so far, we have been fairly reluctant about accepting donations. Our main concern? While we certainly hope to have something on the level of a commercial release in the near future, there is no guarantee that it will ever happen. Unforeseen events arise, and it would be most unfortunate if everyone who donated felt swindled because the project did not turn out as they had hoped.&lt;br /&gt;
&lt;br /&gt;
We do not plan to be more or less productive solely based upon the quantity and frequency of donations received. The Spring project is here only because we view this as an enjoyable hobby.&lt;br /&gt;
&lt;br /&gt;
===I read all that and I still want to donate.===&lt;br /&gt;
Very well then! You can find the required details [http://taspring.clan-sy.com/donate.php here]. It will be much appreciated. :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
===What port numbers does Spring use?===&lt;br /&gt;
Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try forwarding the correct port and also make sure the firewall is not blocking it.&lt;br /&gt;
&lt;br /&gt;
===What APIs does Spring use?===&lt;br /&gt;
The Windows version of the program (which one might call the official version, or at this point, simply the working version :) ) uses: OpenGL for rendering, DirectSound for sound, and Winsock for networking.&lt;br /&gt;
&lt;br /&gt;
The Linux port, see [[MultiplatformSpring]] with more info below, will use SDL/OpenGL for rendering, OpenAL for sound (which will connect to DirectSound on Windows and OSS or ALSA on Linux), BSD  sockets for networking.&lt;br /&gt;
&lt;br /&gt;
===What language is Spring written in?===&lt;br /&gt;
The spring game engine is written in C and C++. The Windows lobby client is written in Delphi, the lobby server is java. Another portable lobby is being made in Python.&lt;br /&gt;
&lt;br /&gt;
===Is Spring open source?===&lt;br /&gt;
Yes, it is. Go to the [http://taspring.clan-sy.com/download.php downloads] section of the site to download the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Is there any documentation for the source code===&lt;br /&gt;
Yes, doxygen is used to automatically generate the [http://taspring.clan-sy.com/doxygen/ documentation]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===What platforms will Spring run on?===&lt;br /&gt;
At the moment, it only runs on Windows.&lt;br /&gt;
Members of the community are working on porting the game to the Linux platform.&lt;br /&gt;
This will make the code more portable so if someone wants to port it to another platform please contact us.&lt;br /&gt;
We (the Sy) will not, however, port it ourselves at any time (in the foreseeable future). There is simply no compelling reason for us to do so. Additionally, we would like to focus on getting it to work well.&lt;br /&gt;
&lt;br /&gt;
===What sort of a system do I need to run Spring?===&lt;br /&gt;
You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and map size, but 512 MB should be enough. However, 1024MB you should already have, so it&#039;ll run fine.&lt;br /&gt;
&lt;br /&gt;
===Spring says I need the GL_ARB_texture_env_combine extension, what can I do?===&lt;br /&gt;
If you encounter the error &amp;quot;Needed extension GL_ARB_texture_env_combine not found&amp;quot;, this means that your video card driver does not support GL_ARB_texture_env_combine. You can try downloading a new video driver from the manufacturers website ([www.ati.com], [www.nvidia.com], ...) If this doesn&#039;t solve the problem then your video hardware is too old to support the extension. Buy a new video card.&lt;br /&gt;
&lt;br /&gt;
EDIT: I am also having this problem with the geoforce 6800 ultra and I have the latest drivers.&lt;br /&gt;
&lt;br /&gt;
REQUEST : please name some working and non-working 3D video cards. please give a value for minimum video memory : 32 Mo ? 64 Mo ?&lt;br /&gt;
&lt;br /&gt;
ANSWER : its not REALLY a matter of video memory..though 32mb and 64mb are pretty small...i got myself a 128mb and its fine. But its more a question of the gfx cards clock speed. Even if the card had insane memory , lets say for example, 4000gb. If it isnt fast enough to utilise the memory, its fairly pointless. But i geuss, there must be a direct coralation between the memory and clock speed, otherwise the manufacturers need to rethink what theyre doing =D&lt;br /&gt;
                          &amp;lt;3 from willie..lol&lt;br /&gt;
                      &lt;br /&gt;
&lt;br /&gt;
List of video cards supposingly supporting GL_ARB_texture_env_combine :&lt;br /&gt;
&lt;br /&gt;
http://www.delphi3d.net/hardware/extsupport.php?extension=GL_ARB_texture_env_combine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spring works in full screen,but cncounters the error &amp;quot;Needed extension GL_ARB_texture_env_combine not found&amp;quot; when i try to run spring.exe in window&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
 &lt;br /&gt;
===Do Spring maps need a &amp;quot;ground&amp;quot;?===&lt;br /&gt;
Spring maps do require a ground. We have had many requests to have space maps, however, a &amp;quot;true&amp;quot; (ala Homeworld) space setting is not likely. It would have to wait until a much later stage. This does not mean that TA&#039;s style of &amp;quot;space&amp;quot; maps won&#039;t be possible, (see the Final Frontier TC for examples of this).&lt;br /&gt;
&lt;br /&gt;
===You stated that Spring uses the TA unit format.===&lt;br /&gt;
Spring does use the Total Annihilation unit format. However, we do plan to make Spring compatible with a custom unit format of our own design.&lt;br /&gt;
&lt;br /&gt;
===How powerful will Spring&#039;s custom format be?===&lt;br /&gt;
Total Annihilation&#039;s unit format was extremely limited. Most of these limitations will either be expanded or non-existent in Spring&#039;s custom unit format. One of the most exciting improvements is the introduction of an entirely new method of scripting, with nearly complete control over every aspect of a unit&#039;s actions and behaviors.&lt;br /&gt;
&lt;br /&gt;
===Does Spring have a limited number of weapons?===&lt;br /&gt;
No. Unlike Total Annihilation, Spring&#039;s weapon IDs will be unlimited. Meaning it will be possible to add as many third-party units as you want.  However, the current model format limits 16 weapons to each unit.&lt;br /&gt;
&lt;br /&gt;
===Does Spring have a limited number of unique units?===&lt;br /&gt;
No. Unit IDs, like weapon IDs, will be unlimited.&lt;br /&gt;
&lt;br /&gt;
===Will units have a maximum of 3 unique weapons?===&lt;br /&gt;
Total Annihilation had a limitation that permitted a maximum of 3 unique weapons per unit. Spring currently has a way to have 16 weapons per unit. (Replace Primary, Secondary, Tertiary by 1 2 3 ...16). More can be made possible by modifying the source if there&#039;s a sufficient demand by mod makers.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m curious as to the per-unit polygon limit.===&lt;br /&gt;
The engine itself does not have a polygon count limit. The limit is that of the processing power of today&#039;s computers. Since Spring requires a 3D card, the maximum polygon count per unit will be several times higher than Total Annihilation&#039;s. That means for your average mod, 300 polygons for common units and 700 for the more expensive ones is quite reasonable. (But don&#039;t waste polies unnecessarily!)&lt;br /&gt;
&lt;br /&gt;
===Will units be able to perform basic terraforming?===&lt;br /&gt;
Total Annihilation units probably won&#039;t have any terrain editable functionality. Future units may be endowed with such functionality, but it&#039;s more of a gameplay issue and has not been decided upon yet. However construction units can restore ground, and certain weapons (especially explosive ones) can be used to deform the ground.&lt;br /&gt;
&lt;br /&gt;
===Will tunnel building be possible?===&lt;br /&gt;
Subterranean areas of any sort is impossible. However, it is possible to heavily deform the ground with explosives.. Which is great fun!&lt;br /&gt;
&lt;br /&gt;
===Will the ground&#039;s water retention be editable?===&lt;br /&gt;
No. Water will always collect when a piece of land has a height below sea level.&lt;br /&gt;
&lt;br /&gt;
=== Does Spring have a limit on the number of races? ===&lt;br /&gt;
Spring has no limit on the total number of sides/races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Is this really true? In the forums it is always mentioned that more that two races are not yet possible.... if that is the case this FAQ needs to reflect that.&#039;&#039; --[[User:Hoehrer|Hoehrer]] 09:09, 2 Mar 2006 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
===What are the sizes of the biggest and smallest units?===&lt;br /&gt;
Static units (buildings, defenses, etc.) have no size limitations in the engine. Technically, neither do mobile units, but units with a footprint larger than 4x4 &amp;quot;squares&amp;quot; (an arbitrary size standard created by Cavedog) might have problems pathfinding.&lt;br /&gt;
&lt;br /&gt;
===What is going to be the maximum possible sea depth?===&lt;br /&gt;
For all practical purposes, it will be unlimited. The depth values are stored as &amp;quot;float variables&amp;quot;, so it is doubtful that maps would ever be made which even come close to approaching the limit.&lt;br /&gt;
&lt;br /&gt;
===Will Spring support campaigns?===&lt;br /&gt;
Basic Map scripting has been implemented, using a Lua scripting engine. From that, it would be possible to make a basic campain, but for ease of use a better way of selecting scripts and an improved Single player menu is needed.&lt;br /&gt;
&lt;br /&gt;
===How big are the Spring files?===&lt;br /&gt;
Spring will be as small as however much content is included with it. The &amp;quot;essential&amp;quot; files are only be several megabytes large. Content (such as maps and units) will add considerable size to the Spring download. Currently, the file size is roughly 40 MB.&lt;br /&gt;
&lt;br /&gt;
===How will Spring render sound effects?===&lt;br /&gt;
Sound is rendered 3D, meaning that the volume and direction (assuming a multi-speaker setup) vary with the location of the camera from the sound &amp;quot;emitter&amp;quot;. What this translates into gameplay terms means that the closer you are to a unit making a sound or motion, the louder the sound will be. Additionally, the sound will be heard differently depending on which way the camera is facing relative to units making sound.&lt;br /&gt;
&lt;br /&gt;
===Will Spring have ambient sound?===&lt;br /&gt;
There is no ambient sound, and we haven&#039;t planned on adding it thus far.&lt;br /&gt;
&lt;br /&gt;
===Will there be an AI or a &amp;quot;skirmish&amp;quot; mode?===&lt;br /&gt;
We have created an interface for AI&#039;s, and several are currently under development. In the meantime, the spawn script included in the latest version exists as a text file in the Spring folder, and can be modified by any text editor such as MS Notepad, for your particular play style, or mod.&lt;br /&gt;
&lt;br /&gt;
===Will a &amp;quot;possess&amp;quot; or a FPS option be present?===&lt;br /&gt;
Yes, it is possible to fully control a unit from the first person view. It is more of a gimmick, but it still allows for a nice diversion once in a while.  Instructions on it&#039;s use are in the [[Using_Spring#FPS_.22Mode.22_.28C.29|Using Spring]] article.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Getting into a game==&lt;br /&gt;
&lt;br /&gt;
===People talk about &#039;Single Player&#039;. How do I start a single player game?===&lt;br /&gt;
Go into your Spring folder and find the &#039;Spring.exe&#039; file. Double click on it and say &#039;yes&#039; to host.&lt;br /&gt;
&lt;br /&gt;
===When I try to make a single player game, it gives me an error.===&lt;br /&gt;
Your graphics card probably can&#039;t support Spring. If you read the requirements it did say GeForce 3 or better. Go to the settings file in your Spring directory and lower some of the options. Sometimes that works.&lt;br /&gt;
&lt;br /&gt;
===Does Spring support AI Players?===&lt;br /&gt;
Yes, see [[AI]] You can also use the [[random_enemies]] script, which spawns units out of thin air and sends them to attack you.&lt;br /&gt;
&lt;br /&gt;
===When I try to connect to the lobby it gives me an error.===&lt;br /&gt;
There could be 3 problems. Either you don&#039;t have an account, the server is down, or you have not configured your router/firewall correctly. If you don&#039;t have an account, make one. If the server is down, you&#039;ll just have to wait (this doesn&#039;t happen often, though). If you have a router/firewall read below. Have a look at this website&#039;s News page and/or the Messageboard, it is likely that you will get some information there in the eventuality that the server is down.&lt;br /&gt;
&lt;br /&gt;
Also make sure that you don&#039;t have any spaces in your username.&lt;br /&gt;
&lt;br /&gt;
===I have a router and I don&#039;t seem to be able to get a game===&lt;br /&gt;
&lt;br /&gt;
If you are using a router you may have other problems. Explanations of [http://www.portforward.com/routers.htm how to forward ports] has instructions for every router.&lt;br /&gt;
&lt;br /&gt;
===Where can I download more maps?===&lt;br /&gt;
As for most Spring downloads [http://www.fileuniverse.com/?page=listing&amp;amp;ID=90 FileUniverse] is the place to be! A collection of maps can be downloaded [http://www.fileuniverse.com/?page=listing&amp;amp;ID=91 here].&lt;br /&gt;
&lt;br /&gt;
===I used the small installer where can I get the missing maps?===&lt;br /&gt;
Unfortunately the maps included in the regular installer aren&#039;t available on File Universe. However, since many of the scripts included in the game rely on map4, this can be downloaded [http://taspring.clan-sy.com/dl/map4.7z here].&lt;br /&gt;
&lt;br /&gt;
===How do I install downloaded maps?===&lt;br /&gt;
Most maps are released as .sdz or .sd7 files. These can be put directly into the &amp;quot;maps&amp;quot; folder inside the Spring folder. If they are compressed into another type of archive you will have to unpack them first. Just unzip them into your spring maps folder. Some map files use newer (smaller) file formats such as .rar or .7z, to unzip these newer formats, you&#039;ll need to download 7-Zip [http://www.7-zip.org/ http://www.7-zip.org/] or Zip-genius [http://downloads.zipgenius.it/ http://downloads.zipgenius.it/]. They both handle almost all formats and are totally free.  There is also now a map browser in the TASClient lobby software, click the more maps button in a battle screen to access it.&lt;br /&gt;
&lt;br /&gt;
===Sometimes when I try to join games it gives me an error.===&lt;br /&gt;
The host is behind a firewall that has not opened the correct ports for Spring.&lt;br /&gt;
&lt;br /&gt;
===When I make games nobody joins.===&lt;br /&gt;
You are probably behind a firewall. See question above.&lt;br /&gt;
&lt;br /&gt;
===When a multiplayer game starts I never make it past the loading screen.===&lt;br /&gt;
This indicates a problem with your video card. Once again the best way to deal with this situation is to make sure your video card has the latest driver updates and that all Spring video features are on the lowest settings.&lt;br /&gt;
&lt;br /&gt;
===When a multiplayer game starts, I make it past the loading screen, but when I get into the game it says, &amp;quot;Waiting for Host&amp;quot;, and does a 10 second countdown. It always reaches zero and boots me out, what gives?===&lt;br /&gt;
This is a firewall issue. There are three things you can do to fix this. First, make sure your windows firewall is either off, or is not blocking the TA: Spring application. Secondly, if you are behind a router, you can forward the ports that the host is using (especially if you are the host), and it usually fixes the problem. To do this you must go to your router configuration page. You can see what port &#039;you&#039; are using (as the host), by hosting a multiplayer game in the Spring Lobby. You must make this your trigger port, and make sure that it is open for both TCP and UDP. Thirdly, if none of the aforementioned worked. The easiest thing to do (assuming you are behind a router) is to set the DMZ (Demilitarized Zone). This means your computer will be completely exposed to the internet, which will make you vulnerable to any unknown or unpatched exploits in windows. All you have to do is find the personal IP if the computer you are using and add it to your router&#039;s DMZ list. Please only try this last option if you can&#039;t get the others to work.&lt;br /&gt;
Good Luck&lt;br /&gt;
&lt;br /&gt;
===I got into the game, but some people didn&#039;t.===&lt;br /&gt;
The host may have reached the number of players it has set.&lt;br /&gt;
Or the players may be experiencing firewall or video card difficulty. That is not your fault. Please ask them too leave if they are still there when you get into the &#039;game lobby&#039;.&lt;br /&gt;
&lt;br /&gt;
===I got into a game but my name is red, nobody can hear me speak, and eventually I get disconnected===&lt;br /&gt;
This is to do with how long it takes the game to start up (the &amp;quot;load time&amp;quot;). If it takes too long you will see this problem. The load time can be reduced by changing the game graphics settings to lower quality. In particular try setting texture quality to lowest.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
&lt;br /&gt;
===What is with this weird right-click mode? I&#039;m &#039;bout to break my keyboard.===&lt;br /&gt;
Sorry, you&#039;ll just have to get used to it. As of now it can&#039;t be changed.&lt;br /&gt;
&lt;br /&gt;
===Why is somebody else also controlling my units?===&lt;br /&gt;
In the &#039;game lobby&#039; there are two sets of teams. There are the &#039;Teams&#039; and the &#039;Ally Teams&#039;. If you are on the same &#039;Team&#039;, then you both get the same commander, and can control the same units. If you are on &#039;Ally Teams&#039;, then you both get different commanders and can&#039;t control each others units.&lt;br /&gt;
&lt;br /&gt;
===Then why would I want to be on the same &#039;Team&#039; as somebody?===&lt;br /&gt;
Because it&#039;s fun to just drive around units and not have to worry about commanding. (Assuming that one of the people on the team is commanding.)&lt;br /&gt;
&lt;br /&gt;
===How do I talk to my allies only?===&lt;br /&gt;
You must type &#039;a:&#039; before you speak. Here&#039;s an example: a: Now I am talking to my allies only.&amp;lt;br&amp;gt;&lt;br /&gt;
And most important, you can split tasks, as base building, troops managment.&lt;br /&gt;
&lt;br /&gt;
===Help! After I&#039;m finished driving a unit, the camera is all insane! This is nuts! How do I fix it?===&lt;br /&gt;
Whoa now. Calm down. Just press ctrl + mouse button 3 to change camera modes.  If your unit is destroyed in FPS mode, you will stay in FPS mode until you change camera modes.  Also, the camera will stay in &amp;quot;free look&amp;quot; when FPS mode is disengaged, press middle-mouse or J to switch to normal scrolling.&lt;br /&gt;
&lt;br /&gt;
===After I&#039;m finished driving a unit, where what used to be my mouse pointer is now a crosshair. Why?===&lt;br /&gt;
-This is a special &#039;view mode&#039; that allows you to move around the screen much faster. It&#039;s good for viewing the battle or getting screenshots. Simply press on your third mouse button to revert back to your mouse pointer.&lt;br /&gt;
&lt;br /&gt;
===But I don&#039;t have a third mouse button!===&lt;br /&gt;
The key &#039;J&#039; works in the same way as the &#039;middle mouse button&#039; does. So where you would use ctrl + middle mouse button to change camera modes, ctrl + j does the same thing. Pressing J once will also switch you from &#039;crosshair mode&#039; to &#039;pointer mode&#039; and vice versa.&lt;br /&gt;
&lt;br /&gt;
===When I start a game, I am stuck in this weird camera mode and my perspective is all messed up. How do I switch to the overhead (OTA style) camera?===&lt;br /&gt;
This happens when you start a single player game or when the host uses force start.  Shift+Backspace (or Shift+J or Shift+MiddleMouseClick) switches between the fps style, total war style and OTA style cameras. Use it to get your camera back to normal in this situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===People are cheating! How do I stop it?!===&lt;br /&gt;
Well currently, you can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Only the host can &amp;quot;activate&amp;quot; the cheat codes. After that, any player can do almost all cheats.&lt;br /&gt;
&lt;br /&gt;
The best thing to do is just not play with the cheaters anymore. But with new spring version cheats are disabled in multiplayer, so that paragraph is hopefully now irrelevant.&lt;br /&gt;
&lt;br /&gt;
===Well how do you cheat?===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Cheat Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;.cheat&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;enable cheats - Cheats don&#039;t work in multiplayer until the host types this&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.nocost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;instabuild (doesn&#039;t work on things already under construction, only on new ones)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.setmaxspeed 50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Changes the maximum speed multiplier (default is 3.0)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.setminspeed 0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Changes the minimum speed multiplier (default is 0.3)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.spectator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Allows you to see the entire map... but you lose control of your units&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.team 0, .team 1, etc.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Change player&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.give ARMCOM, .give 10 CORKROG, etc.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Place 1 or specified number of specified unit.  Valid units are the internal names of units as specified in the unit definition.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Game Commands===&lt;br /&gt;
The following &#039;&#039;non-cheating&#039;&#039; commands are also available in game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.info&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shows you what colour each player is and their ping delay in the bottom left corner of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.clock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shows you the elapsed game time in minutes and seconds in the bottom left corner of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.take&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pulls all allied units, that are owned by players who have lost connection to the server, to your team.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How do I ally or unally in game?===&lt;br /&gt;
I&#039;m pretty sure you can&#039;t. Yet.&lt;br /&gt;
&lt;br /&gt;
===How do I give somebody units or metal or energy?===&lt;br /&gt;
Press the &#039;H&#039; key. Then select the amount of metal and/or energy to share. Then select the receiving player and press OK.&lt;br /&gt;
&lt;br /&gt;
When sharing units, you must first select the units to share, then press &#039;H&#039; key. Tick share units checkbox and choose a receiving player.&lt;br /&gt;
&lt;br /&gt;
===How do I continually give somebody metal and/or energy after a certain point (i.e. Original TA commands +setshare..., +shareall)?===&lt;br /&gt;
You&#039;ll notice that on your metal and energy bars (top of screen), there are two red bars. You have to put them wherever you want your metal and energy to be shared after.&lt;br /&gt;
&lt;br /&gt;
===This game is different than TA, the units HP and damage are not the same===&lt;br /&gt;
 &lt;br /&gt;
There were several third party &amp;quot;balance&amp;quot; mods for the original TA game.&lt;br /&gt;
&lt;br /&gt;
One of those mods were xTA, and was developed by the same clan (SY) that has brought life back to TA, making Spring.&lt;br /&gt;
&lt;br /&gt;
This balance mod is what is bundled by default with the spring engine, and is the mod that was ready to play when spring was released.&lt;br /&gt;
&lt;br /&gt;
Now are several mods available, install the mod of your choice.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 get mods here]&lt;br /&gt;
&lt;br /&gt;
===XTA? OTA? AA? OMFGLAMO? What those all the abbreviations mean?===&lt;br /&gt;
zwzsg maintains a handy dandy FAQ about TA, and the abbreviations that relate to Spring too, of course.&lt;br /&gt;
[http://www.tauniverse.com/forum/showthread.php?t=27309 click here]. See also the Spring [[Glossary]], which contains brief explanations for all non-standard words and phrases.&lt;br /&gt;
&lt;br /&gt;
===Why am I destroyed so easily by long range assaults?===&lt;br /&gt;
This is a realistic feature of Spring. Units will automatically attack &#039;radar blips&#039; (units that they can not actually see, but that are indicated on radar). However, the accuracy is very bad while shooting at radar blips until:&lt;br /&gt;
* Your unit kills a lot of units and gets experience&lt;br /&gt;
* You get a targeting facility.&lt;br /&gt;
&lt;br /&gt;
===Can I kick people from my &#039;game lobby&#039; or my game?===&lt;br /&gt;
First of all, you have to be the host to kick. Use the good old &amp;quot;.kick playernamehere&amp;quot; command. Works in-game too, use it wisely.&lt;br /&gt;
&lt;br /&gt;
===When I&#039;m &#039;driving&#039; my commander, why can&#039;t I use my laser?===&lt;br /&gt;
The TA: Spring team will most likely add a way for you to use your commander&#039;s laser soon.&lt;br /&gt;
&lt;br /&gt;
===I hate driving around with the &#039;arrow keys&#039;. Is there any way I can use the &#039;W-A-S-D&#039; controls (the controls most First Person Shooters use) anymore?===&lt;br /&gt;
Go into your Spring directory and edit the uikeys file. Keep in mind that &#039;S&#039; is originally a &#039;hot-key&#039; that will stop your units and that &#039;D&#039; is a &#039;hot-key&#039; for your commander&#039;s D-Gun. You might want to change those too.&lt;br /&gt;
&lt;br /&gt;
===I turned the shadows feature on; I still don&#039;t see shadows. What gives?===&lt;br /&gt;
Your graphics card can&#039;t handle shadows, so Spring automatically turns them off.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t go backwards when I am &#039;driving&#039; a unit. Why not?===&lt;br /&gt;
Because TA units were never intended to go backwards. Sorry, but you just cant.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m in an Unreal Tournament kind of mood. How do I strafe?===&lt;br /&gt;
You can only strafe in &#039;brawler type&#039; ships, such as the brawler, rapier, and light gunships.&lt;br /&gt;
&lt;br /&gt;
===How can I record and watch demos/replays?===   &lt;br /&gt;
From version 0.62 onwards recordings of all the games you play are easily available for replay via the Replays button in the TASclient.&lt;br /&gt;
&lt;br /&gt;
You can use the Speed up/Slow down game keys while watching the replay, along with other in-game commands like .team&lt;br /&gt;
&lt;br /&gt;
From version 0.60b1 onwards, demos are automatically recorded in the &amp;quot;demos&amp;quot; folder, underneath your Spring folder (default is C:\Program Files\TASpring\demos), named for the date and map they were played on. If you play multiple games in the same day on the same map, the games will also be numbered to prevent them from overwriting each other.&lt;br /&gt;
&lt;br /&gt;
From version 0.62 onwards, to view a demo from the Windows file manager you can just double click the file name.  For versions 0,60 and 0.61, to view a demo start spring.exe as non server and enter the full demo name as server address (&amp;quot;050803-Ashpen-0.60b1.sdf&amp;quot; for example). Note that you don&#039;t need to enter the &amp;quot;demos&amp;quot; folder name. Due to the large font, you will find that the name is too big to fit on the screen. If you&#039;re confident typing blind from memory, that&#039;s OK. Otherwise go into windows explorer, select the demo file you want, press F2, Ctrl-C, and do Ctrl-V to paste it into the server address.&lt;br /&gt;
&lt;br /&gt;
For versions prior to 0.60b1, the game was always recorded to test.sdf which is overwritten by each new game, so the name had to be changed by hand if you wanted to save it. You had to use a name other than test.sdf to view a demo.&lt;br /&gt;
&lt;br /&gt;
===Sometimes when I play get &amp;quot;not sync&amp;quot; &amp;quot;delayed synch&amp;quot; errors===&lt;br /&gt;
&lt;br /&gt;
Thats caused because of lag. One of the players in the game is having some lag issues. Ask him/her to free up its bandwidth for the game to use.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the pause key and wait till the connection gets more stable.&lt;br /&gt;
&lt;br /&gt;
Lag is the seccond number showed when you use the .info command ingame, numbers bigger than 40 are not usual in a normal game and are a signal of lag.&lt;br /&gt;
&lt;br /&gt;
==Creating Content for Spring==&lt;br /&gt;
===How do I create maps?===&lt;br /&gt;
See the [[Maps]] page for all the map info.&lt;br /&gt;
&lt;br /&gt;
===How do I create units/mods?===&lt;br /&gt;
See the [[Unit Development]] or the [[Mod Development]] page on creating units.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20007</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20007"/>
		<updated>2006-02-13T22:26:28Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: homepage link + moved header a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the Spring engine.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine.&lt;br /&gt;
For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it.  Michilus Nimbus made the first port that did not crash on startup.  FoeOfTheBee has made it somewhat playable, and probably GPL.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Xect vs. Mynn homepage]&lt;br /&gt;
&lt;br /&gt;
=== Relevant Forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* Get the &#039;&#039;&#039;most recent version&#039;&#039;&#039; from the [http://www.ta-spring.com/mods/xectvsmynn/ homepage]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect vs. Mynn .5] - New load screens and balance by formula (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - With updated cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz Xect vs. Mynn 0.1.1] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14529</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14529"/>
		<updated>2006-02-12T13:26:42Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Unknown Mods */ removed ... TLL already classified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[CZTA]] by Guessmyname&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[Epic 40000]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[Gundam_Annihilation]]&lt;br /&gt;
* Lego Spring-Still under discussion/development&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]]&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[TA-WD]]&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [http://taspring.clan-sy.com/w/index.php?title=Category:Mods Pages in the &amp;quot;Mods&amp;quot; Category]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14528</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14528"/>
		<updated>2006-02-04T14:02:39Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Unknown Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[CZTA]] by Guessmyname&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[Epic 40000]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[Gundam_Annihilation]]&lt;br /&gt;
* Lego Spring-Still under discussion/development&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]]&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[TA-WD]]&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
&lt;br /&gt;
=== Unknown Mods ===&lt;br /&gt;
&#039;&#039;The following mods need to be classified into the above categories...&#039;&#039;&lt;br /&gt;
* [[The Lost Legacy]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [http://taspring.clan-sy.com/w/index.php?title=Category:Mods Pages in the &amp;quot;Mods&amp;quot; Category]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods/The_Lost_Legacy&amp;diff=14666</id>
		<title>Mods/The Lost Legacy</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods/The_Lost_Legacy&amp;diff=14666"/>
		<updated>2006-02-04T13:58:41Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Mods/The Lost Legacy moved to The Lost Legacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Lost Legacy]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14527</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14527"/>
		<updated>2006-02-04T13:53:14Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: The Lost Legacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[CZTA]] by Guessmyname&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[Epic 40000]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[Gundam_Annihilation]]&lt;br /&gt;
* Lego Spring-Still under discussion/development&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]]&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[TA-WD]]&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
&lt;br /&gt;
=== Unknown Mods ===&lt;br /&gt;
&#039;&#039;The following mods need to be classified into the above categories...&#039;&#039;&lt;br /&gt;
* [[Mods/The Lost Legacy|The Lost Legacy]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [http://taspring.clan-sy.com/w/index.php?title=Category:Mods Pages in the &amp;quot;Mods&amp;quot; Category]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lost_Legacy&amp;diff=18283</id>
		<title>The Lost Legacy</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Lost_Legacy&amp;diff=18283"/>
		<updated>2006-02-04T13:50:36Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: initial content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Lost Legacy ==&lt;br /&gt;
&lt;br /&gt;
The Lost Legacy Race, originally by [[User:M3G|M3G]], ported to Spring by [[User:NOiZE|NOiZE]].&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download - The Lost Legacy v1.04]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20003</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20003"/>
		<updated>2006-01-15T09:59:14Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: version 0.5 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the spring engine.&lt;br /&gt;
&lt;br /&gt;
The first attempt on this was the [[OTAR-EVAMP]] total conversion for OTA (and Spring?), but it seems to be vacant now.&lt;br /&gt;
&lt;br /&gt;
== Relevant Forum threads ==&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .05 released&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=2140 Xect Vs. Mynn v0.5] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - with legal cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz xect_vs_mynn_v0-1-1.sdz] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect Vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20002</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20002"/>
		<updated>2006-01-03T11:49:19Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: OTAR-EVAMP text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the spring engine.&lt;br /&gt;
&lt;br /&gt;
The first attempt on this was the [[OTAR-EVAMP]] total conversion for OTA (and Spring?), but it seems to be vacant now.&lt;br /&gt;
&lt;br /&gt;
== Relevant Forum threads ==&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .03&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - with legal cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz xect_vs_mynn_v0-1-1.sdz] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect Vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23521</id>
		<title>Category:Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:Mods&amp;diff=23521"/>
		<updated>2006-01-03T11:39:08Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Minor: alphab. order. --- Which other mods are compatible with Spring according to the description in Mods?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;TASClient Compatible Mods&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[Absolute_Annihilation|Absolute Annihilation: Spring]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[KuroTA|KuroTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;245&amp;quot;|[[EvoTA|OTA + Evo + better BPs]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SpiderPack|Spider Pack]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[TA-WD|TA: World Domination]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[UberHack|UberHack]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[SWTA|SWTA]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Xect vs. Mynn]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[XTA|XTA]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Zaphod&amp;diff=21195</id>
		<title>User:Zaphod</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Zaphod&amp;diff=21195"/>
		<updated>2005-12-28T22:46:45Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Reverted edit of Johnsonne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Developed the [[AI:JCAI|JCAI]] Skirmish AI, and the Upspring 3DO/S3O editor.&lt;br /&gt;
Currently the lead programmer for the Windows version, after [[SJ]] left.&lt;br /&gt;
&lt;br /&gt;
== Priority list ==&lt;br /&gt;
&lt;br /&gt;
# Make a start with coding/design of the sync system&lt;br /&gt;
# Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the [[CVS]] spring)&lt;br /&gt;
# Release a bugfix for upspring (will be 1.3)&lt;br /&gt;
# Finish my terrain renderer and add it to [[spring]], adding a new CReadMap implementation&lt;br /&gt;
# Begin working on a new scripting language specifically for spring&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Johnsonne&amp;diff=20842</id>
		<title>User:Johnsonne</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Johnsonne&amp;diff=20842"/>
		<updated>2005-12-28T22:45:23Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: SPAMMER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPAMMER&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9728</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9728"/>
		<updated>2005-12-28T22:43:03Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: some more formatting + &amp;quot;see also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Project ==&lt;br /&gt;
The Spring project is a effort to create the best ([[open source]]) RTS game engine. We also like to allow all sorts of game content to be played with it.&lt;br /&gt;
And make it easy for people to play the mods.&lt;br /&gt;
&lt;br /&gt;
So.. if you like to play RTS games, make your own RTS game, program on a cool cross platform 3D engine or do other stuff like AI programming make concept art or  sound effects or.. or.. other interesting stuff.. Join our community! :-)&lt;br /&gt;
&lt;br /&gt;
The people in the Spring community can more or less be split in the following groups:&lt;br /&gt;
* &#039;&#039;&#039;Developers&#039;&#039;&#039; -The people that like to work on the engine.&lt;br /&gt;
* &#039;&#039;&#039;Modders&#039;&#039;&#039; - The people that like to make units. See also [[Mods]]&lt;br /&gt;
* &#039;&#039;&#039;Mappers&#039;&#039;&#039; - The people that like to make the worlds to play on.&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; - The people that like to play the thing you get once you combine the above.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
There is currently no lead developer for the project as a hole.&lt;br /&gt;
* Jelmer Cnossen leads the Windows port.&lt;br /&gt;
* And Chris Han leads the Linux (Multiplatform) port.&lt;br /&gt;
&lt;br /&gt;
Once the multiplatform version becomes the main development branch and both the Windows and Linux team merge we will evaluate how we can organise the project.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
The current plan is to drop the Windows branch and continue working with the multiplatform version. After that we evaluate and reorganise the project to fit the new multiplatform development model. Once we have this fixed we will need to talk about stuff like vision and a new roadmap I guess.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Spring engine is inspired by the game &amp;quot;Total Annihilation&amp;quot; (TA) by [[Cavedog Entertainment]]. TA, released in 1997 is the best RTS (&amp;quot;Real Time Strategy&amp;quot;) game &amp;quot;all time&amp;quot; according to [http://archive.gamespy.com/top10/february04/rts/index11.shtml gamespy].&lt;br /&gt;
&lt;br /&gt;
Stefan Johansson started the Spring project within the [[SY]] clan that had already made the [[XTA]] mod for the original TA engine. His goal was to make a engine that could replace the now ageing TA engine.&lt;br /&gt;
&lt;br /&gt;
The original TA engine was very advanced but still had some hard limits. Cavedog went bankrupt some years after it released TA. Before it went under it had released [[TA:Kingdoms]] but despite it had a more advanced engine it did not get very popular. So the community kept using the original TA engine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Atari]] the current owner of the TA franchise, showed little intention to make a sequel. And Chris Tailor the lead developer of the original TA game was hard at work with his new company &amp;quot;[[Gas Powered Games]]&amp;quot; to make the &amp;quot;Dungeon Siege&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
After some years of private development within the [[SY]] Stefan and the others decided to release Spring under the [[GPL]]. I was not around but I do understand that this was difficult choice as Spring represented a lot of work.&amp;lt;BR/&amp;gt;&lt;br /&gt;
With this the Spring Project managed to attract attention from people that would otherwise not be interested. David Anderson was one of them, he started the multi platform port of Spring. Which now after a difficult start will replace the existing Windows only branch. Stefan Johansson was hired by &#039;&#039;?company?&#039;&#039; and therfore stoped active Spring engine development. Still he is around and keeps [[XTA]] up to date.&lt;br /&gt;
&lt;br /&gt;
=== History Links ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435289#post435289 Latest info about TA 2 &amp;amp; TA sequels + a little history of TA :]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wikipedia:Total Annihilation]]&lt;br /&gt;
* [[Wikipedia:Cavedog Entertainment]]&lt;br /&gt;
* [[Wikipedia:TA Spring]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9727</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9727"/>
		<updated>2005-12-28T22:37:36Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: History Links + some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Project===&lt;br /&gt;
&lt;br /&gt;
The Spring project is a effort to create the best (open source) RTS game engine.&amp;lt;br&amp;gt;&lt;br /&gt;
We also like to allow all sorts of game content to be played with it.&lt;br /&gt;
And make it easy for people to play the mods.&lt;br /&gt;
&lt;br /&gt;
So.. if you like to play RTS games, make your own RTS game, program on a cool cross platform 3D engine or do other stuff like AI programming make concept art or  sound effects or.. or.. other interesting stuff.. Join our community! :-)&lt;br /&gt;
&lt;br /&gt;
The people in the Spring community can more or less be split in the following groups:&amp;lt;br&amp;gt;&lt;br /&gt;
Developers - The people that like to work on the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Modders - The people that like to make units.&amp;lt;br&amp;gt;&lt;br /&gt;
Mappers - The people that like to make the worlds to play on.&amp;lt;br&amp;gt;&lt;br /&gt;
Players - The people that like to play the thing you get once you combine the above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Status===&lt;br /&gt;
&lt;br /&gt;
There is currently no lead developer for the project as a hole.&amp;lt;br&amp;gt;&lt;br /&gt;
Jelmer Cnossen leads the Windows port.&amp;lt;br&amp;gt;&lt;br /&gt;
And Chris Han leads the Linux (Multiplatform) port.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the multiplatform version becomes the main development branch and both the Windows and Linux team merge we will evaluate how we can organise the project.&lt;br /&gt;
&lt;br /&gt;
===Roadmap===&lt;br /&gt;
&lt;br /&gt;
The current plan is to drop the Windows branch and continue working with the multiplatform version.&amp;lt;br&amp;gt;&lt;br /&gt;
After that we evaluate and reorganise the project to fit the new multiplatform development model.&amp;lt;br&amp;gt;&lt;br /&gt;
Once we have this fixed we will need to talk about stuff like vision and a new roadmap I guess.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
The Spring engine is inspired by the game &amp;quot;Total Annihilation&amp;quot; (TA) by Cavedog Entertainment. TA, released in 1997 is the best RTS (&amp;quot;Real Time Strategy&amp;quot;) game &amp;quot;all time&amp;quot; according to [http://archive.gamespy.com/top10/february04/rts/index11.shtml gamespy].&lt;br /&gt;
&lt;br /&gt;
Stefan Johansson started the Spring project within the [[SY]] clan that had already made the [[XTA]] mod for the original TA engine. His goal was to make a engine that could replace the now ageing TA engine.&lt;br /&gt;
&lt;br /&gt;
The original TA engine was very advanced but still had some hard limits. Cavedog went bankrupt some years after it released TA. Before it went under it had released [[TA:Kingdoms]] but despite it had a more advanced engine it did not get very popular. So the community kept using the original TA engine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Atari]] the current owner of the TA franchise, showed little intention to make a sequel. And Chris Tailor the lead developer of the original TA game was hard at work with his new company &amp;quot;[[Gas Powered Games]]&amp;quot; to make the &amp;quot;Dungeon Siege&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
After some years of private development within the [[SY]] Stefan and the others decided to release Spring under the [[GPL]]. I was not around but I do understand that this was difficult choice as Spring represented a lot of work.&amp;lt;BR/&amp;gt;&lt;br /&gt;
With this the Spring Project managed to attract attention from people that would otherwise not be interested. David Anderson was one of them, he started the multi platform port of Spring. Which now after a difficult start will replace the existing Windows only branch. Stefan Johansson was hired by &#039;&#039;?company?&#039;&#039; and therfore stoped active Spring engine development. Still he is around and keeps [[XTA]] up to date.&lt;br /&gt;
&lt;br /&gt;
==== History Links ====&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435289#post435289 Latest info about TA 2 &amp;amp; TA sequels + a little history of TA :]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring&amp;diff=17050</id>
		<title>Spring</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring&amp;diff=17050"/>
		<updated>2005-12-28T22:31:09Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spring Project]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14520</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14520"/>
		<updated>2005-12-28T22:26:20Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* See also */ &amp;lt;-- added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe 	&lt;br /&gt;
* [[Epic 40000]]&lt;br /&gt;
* [[Gundam_Annihilation]]&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring 	  	 &lt;br /&gt;
* [[MiniSpring]] 	  	 &lt;br /&gt;
* [[Rhyoss]] for Spring 	  	 &lt;br /&gt;
* [[TA-WD]]&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[CZTA]] by Guessmyname&lt;br /&gt;
* Lego Spring-Still under discussion/development&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9510</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9510"/>
		<updated>2005-12-28T22:18:03Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Glossary */ LRPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;AA&lt;br /&gt;
:&amp;quot;Anti Air&amp;quot; - units which are good against aircraft.&lt;br /&gt;
:Also see &amp;quot;Absolute Annihilation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Absolute Annihilation]]&lt;br /&gt;
:&amp;quot;Balancing mod&amp;quot; with lots of extra units, based on [[UH]].&lt;br /&gt;
&lt;br /&gt;
;assist-bulid&lt;br /&gt;
:see &amp;quot;build assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;balancing mod&lt;br /&gt;
:changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
;BB&lt;br /&gt;
:&amp;quot;Big Bertha&amp;quot;, which is a &amp;quot;VLRPC&amp;quot;. Powerfull and more accureate then core counterpart arm artillery cannon.&lt;br /&gt;
&lt;br /&gt;
;BSR&lt;br /&gt;
:&amp;quot;Brave Sir Robin&amp;quot; - producer of [[UH]]&lt;br /&gt;
&lt;br /&gt;
;build-assist&lt;br /&gt;
:speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/C_plus_plus C++]&lt;br /&gt;
:A computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
;[[CVS]]&lt;br /&gt;
:&amp;quot;Concurrent Version System&amp;quot;, allows the developers to work together it contains the Spring source code.&lt;br /&gt;
:&amp;quot;[[SVN]]&amp;quot; (Subversion) is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
;comm&lt;br /&gt;
:&amp;quot;commander&amp;quot;, the unit you start the game with.&lt;br /&gt;
&lt;br /&gt;
;comm bomb&lt;br /&gt;
:&amp;quot;self-D&amp;quot;ing your commander in an enemy base to destroy it.&lt;br /&gt;
&lt;br /&gt;
;con&lt;br /&gt;
:&amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
;[http://www.doxygen.org doxygen]&lt;br /&gt;
:source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
;[[FAQ]]&lt;br /&gt;
:Answers to &amp;quot;Frequently Asked Questions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;LOS&lt;br /&gt;
:Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
;LRPC&lt;br /&gt;
:&amp;quot;Long Range Plasma Cannon.&lt;br /&gt;
:See also &amp;quot;VLRPC&amp;quot; (Very -&amp;quot;&amp;quot;-)&lt;br /&gt;
&lt;br /&gt;
;mex (mexes)(mohomex)&lt;br /&gt;
:Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
;[[MiniSpring]]&lt;br /&gt;
:[[Mods|Mod]] with all the unit sizes scaled down by a factor of 2.&lt;br /&gt;
&lt;br /&gt;
;[[Mods|mod]]&lt;br /&gt;
:Modification to the game which changes the units, see [[Mods]].&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Microsoft_.NET .NET]&lt;br /&gt;
:A software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
;[[OTA]]&lt;br /&gt;
:Original Total Annilation, refering to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
;Phoenix Works&lt;br /&gt;
:A game [[lobby]] and persistent campaign system supporting Spring [[XTA]] as well as several (mainly rebalancing) mods for [[OTA|original TA]].&lt;br /&gt;
&lt;br /&gt;
;Porcing&lt;br /&gt;
:Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from a old [[CaveDog]] Strategy Article.&lt;br /&gt;
&lt;br /&gt;
;PW&lt;br /&gt;
:See &amp;quot;Phoenix Works&amp;quot;.&lt;br /&gt;
:Can also stand for &amp;quot;PeeWee&amp;quot;s&lt;br /&gt;
&lt;br /&gt;
;rebalance&lt;br /&gt;
:See &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;rush&lt;br /&gt;
:Early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
;self-D&lt;br /&gt;
:&amp;quot;self destruct&amp;quot; - All units can do this ([CTRL]+[D] to activate/cancel).&lt;br /&gt;
&lt;br /&gt;
;[http://sf.net SourceForge]&lt;br /&gt;
:The [[open source]] website used for the development of the source code.&lt;br /&gt;
&lt;br /&gt;
;[[SVN]]&lt;br /&gt;
:Subversion, used by the developers it contains the [[Spring]] programming code. considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
;[[SWTA]]&lt;br /&gt;
:Star Wars &amp;quot;total conversion&amp;quot; [[Mods|mod]]&lt;br /&gt;
&lt;br /&gt;
;[[SY]]s&lt;br /&gt;
:&amp;quot;Swedish Yankspankers&amp;quot; - the guys who started the whole [[Spring]] thing 8)&lt;br /&gt;
&lt;br /&gt;
;[[TA]]&lt;br /&gt;
:Total Annihilation, the name of the game.&lt;br /&gt;
&lt;br /&gt;
;[[TA-WD|TAWD]]&lt;br /&gt;
:&amp;quot;Total Annihilation: World Domination&amp;quot; - a quality World War 3 [[TC]].&lt;br /&gt;
&lt;br /&gt;
;TC&lt;br /&gt;
:See &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[UH]]&lt;br /&gt;
:&amp;quot;[[UberHack]]&amp;quot; - Perhaps the most widely acclaimed &amp;quot;balancing mod&amp;quot; - produced by &amp;quot;BSR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;total conversion&lt;br /&gt;
:A [[Mods|mod]] which replaces the entire unit set and often even every other graphic/sound/etc..-data of a game.&lt;br /&gt;
&lt;br /&gt;
;unit stats&lt;br /&gt;
:The amount of armour, max speed etc... a unit has.&lt;br /&gt;
&lt;br /&gt;
;[[UTASP]]&lt;br /&gt;
:A truly massive unofficial unit pack expansion for [[TA]].&lt;br /&gt;
&lt;br /&gt;
;VLRPC&lt;br /&gt;
:&amp;quot;Very Long Range Plasma Cannon&amp;quot;&lt;br /&gt;
:See also &amp;quot;LRPC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[XTA]]&lt;br /&gt;
:The [[SY]]&#039;s radical &amp;quot;rebalance mod&amp;quot;, the standard gametype for [[Spring]].&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=UH&amp;diff=18794</id>
		<title>UH</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=UH&amp;diff=18794"/>
		<updated>2005-12-28T22:14:13Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[UberHack]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9509</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9509"/>
		<updated>2005-12-28T22:13:57Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Glossary */ UH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;AA&lt;br /&gt;
:&amp;quot;Anti Air&amp;quot; - units which are good against aircraft.&lt;br /&gt;
:Also see &amp;quot;Absolute Annihilation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Absolute Annihilation]]&lt;br /&gt;
:&amp;quot;Balancing mod&amp;quot; with lots of extra units, based on [[UH]].&lt;br /&gt;
&lt;br /&gt;
;assist-bulid&lt;br /&gt;
:see &amp;quot;build assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;balancing mod&lt;br /&gt;
:changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
;BB&lt;br /&gt;
:&amp;quot;Big Bertha&amp;quot;, which is a &amp;quot;VLRPC&amp;quot;. Powerfull and more accureate then core counterpart arm artillery cannon.&lt;br /&gt;
&lt;br /&gt;
;BSR&lt;br /&gt;
:&amp;quot;Brave Sir Robin&amp;quot; - producer of [[UH]]&lt;br /&gt;
&lt;br /&gt;
;build-assist&lt;br /&gt;
:speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/C_plus_plus C++]&lt;br /&gt;
:A computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
;[[CVS]]&lt;br /&gt;
:&amp;quot;Concurrent Version System&amp;quot;, allows the developers to work together it contains the Spring source code.&lt;br /&gt;
:&amp;quot;[[SVN]]&amp;quot; (Subversion) is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
;comm&lt;br /&gt;
:&amp;quot;commander&amp;quot;, the unit you start the game with.&lt;br /&gt;
&lt;br /&gt;
;comm bomb&lt;br /&gt;
:&amp;quot;self-D&amp;quot;ing your commander in an enemy base to destroy it.&lt;br /&gt;
&lt;br /&gt;
;con&lt;br /&gt;
:&amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
;[http://www.doxygen.org doxygen]&lt;br /&gt;
:source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
;[[FAQ]]&lt;br /&gt;
:Answers to &amp;quot;Frequently Asked Questions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;LOS&lt;br /&gt;
:Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
;LRPC&lt;br /&gt;
:Long range plasma cannon. (VLRPC very-).&lt;br /&gt;
&lt;br /&gt;
;mex (mexes)(mohomex)&lt;br /&gt;
:Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
;[[MiniSpring]]&lt;br /&gt;
:[[Mods|Mod]] with all the unit sizes scaled down by a factor of 2.&lt;br /&gt;
&lt;br /&gt;
;[[Mods|mod]]&lt;br /&gt;
:Modification to the game which changes the units, see [[Mods]].&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Microsoft_.NET .NET]&lt;br /&gt;
:A software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
;[[OTA]]&lt;br /&gt;
:Original Total Annilation, refering to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
;Phoenix Works&lt;br /&gt;
:A game [[lobby]] and persistent campaign system supporting Spring [[XTA]] as well as several (mainly rebalancing) mods for [[OTA|original TA]].&lt;br /&gt;
&lt;br /&gt;
;Porcing&lt;br /&gt;
:Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from a old [[CaveDog]] Strategy Article.&lt;br /&gt;
&lt;br /&gt;
;PW&lt;br /&gt;
:See &amp;quot;Phoenix Works&amp;quot;.&lt;br /&gt;
:Can also stand for &amp;quot;PeeWee&amp;quot;s&lt;br /&gt;
&lt;br /&gt;
;rebalance&lt;br /&gt;
:See &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;rush&lt;br /&gt;
:Early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
;self-D&lt;br /&gt;
:&amp;quot;self destruct&amp;quot; - All units can do this ([CTRL]+[D] to activate/cancel).&lt;br /&gt;
&lt;br /&gt;
;[http://sf.net SourceForge]&lt;br /&gt;
:The [[open source]] website used for the development of the source code.&lt;br /&gt;
&lt;br /&gt;
;[[SVN]]&lt;br /&gt;
:Subversion, used by the developers it contains the [[Spring]] programming code. considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
;[[SWTA]]&lt;br /&gt;
:Star Wars &amp;quot;total conversion&amp;quot; [[Mods|mod]]&lt;br /&gt;
&lt;br /&gt;
;[[SY]]s&lt;br /&gt;
:&amp;quot;Swedish Yankspankers&amp;quot; - the guys who started the whole [[Spring]] thing 8)&lt;br /&gt;
&lt;br /&gt;
;[[TA]]&lt;br /&gt;
:Total Annihilation, the name of the game.&lt;br /&gt;
&lt;br /&gt;
;[[TA-WD|TAWD]]&lt;br /&gt;
:&amp;quot;Total Annihilation: World Domination&amp;quot; - a quality World War 3 [[TC]].&lt;br /&gt;
&lt;br /&gt;
;TC&lt;br /&gt;
:See &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[UH]]&lt;br /&gt;
:&amp;quot;[[UberHack]]&amp;quot; - Perhaps the most widely acclaimed &amp;quot;balancing mod&amp;quot; - produced by &amp;quot;BSR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;total conversion&lt;br /&gt;
:A [[Mods|mod]] which replaces the entire unit set and often even every other graphic/sound/etc..-data of a game.&lt;br /&gt;
&lt;br /&gt;
;unit stats&lt;br /&gt;
:The amount of armour, max speed etc... a unit has.&lt;br /&gt;
&lt;br /&gt;
;[[UTASP]]&lt;br /&gt;
:A truly massive unofficial unit pack expansion for [[TA]].&lt;br /&gt;
&lt;br /&gt;
;[[XTA]]&lt;br /&gt;
:The [[SY]]&#039;s radical &amp;quot;rebalance mod&amp;quot;, the standard gametype for [[Spring]].&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9508</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9508"/>
		<updated>2005-12-28T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Glossary */ some cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;AA&lt;br /&gt;
:&amp;quot;Anti Air&amp;quot; - units which are good against aircraft.&lt;br /&gt;
:Also see &amp;quot;Absolute Annihilation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Absolute Annihilation]]&lt;br /&gt;
:&amp;quot;Balancing mod&amp;quot; with lots of extra units, based on [[UH]].&lt;br /&gt;
&lt;br /&gt;
;assist-bulid&lt;br /&gt;
:see &amp;quot;build assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;balancing mod&lt;br /&gt;
:changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
;BB&lt;br /&gt;
:&amp;quot;Big Bertha&amp;quot;, which is a &amp;quot;VLRPC&amp;quot;. Powerfull and more accureate then core counterpart arm artillery cannon.&lt;br /&gt;
&lt;br /&gt;
;BSR&lt;br /&gt;
:&amp;quot;Brave Sir Robin&amp;quot; - producer of [[UH]]&lt;br /&gt;
&lt;br /&gt;
;build-assist&lt;br /&gt;
:speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/C_plus_plus C++]&lt;br /&gt;
:A computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
;[[CVS]]&lt;br /&gt;
:&amp;quot;Concurrent Version System&amp;quot;, allows the developers to work together it contains the Spring source code.&lt;br /&gt;
:&amp;quot;[[SVN]]&amp;quot; (Subversion) is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
;comm&lt;br /&gt;
:&amp;quot;commander&amp;quot;, the unit you start the game with.&lt;br /&gt;
&lt;br /&gt;
;comm bomb&lt;br /&gt;
:&amp;quot;self-D&amp;quot;ing your commander in an enemy base to destroy it.&lt;br /&gt;
&lt;br /&gt;
;con&lt;br /&gt;
:&amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
;[http://www.doxygen.org doxygen]&lt;br /&gt;
:source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
;[[FAQ]]&lt;br /&gt;
:Answers to &amp;quot;Frequently Asked Questions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;LOS&lt;br /&gt;
:Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
;LRPC&lt;br /&gt;
:Long range plasma cannon. (VLRPC very-).&lt;br /&gt;
&lt;br /&gt;
;mex (mexes)(mohomex)&lt;br /&gt;
:Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
;[[MiniSpring]]&lt;br /&gt;
:[[Mods|Mod]] with all the unit sizes scaled down by a factor of 2.&lt;br /&gt;
&lt;br /&gt;
;[[Mods|mod]]&lt;br /&gt;
:Modification to the game which changes the units, see [[Mods]].&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Microsoft_.NET .NET]&lt;br /&gt;
:A software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
;[[OTA]]&lt;br /&gt;
:Original Total Annilation, refering to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
;Phoenix Works&lt;br /&gt;
:A game [[lobby]] and persistent campaign system supporting Spring [[XTA]] as well as several (mainly rebalancing) mods for [[OTA|original TA]].&lt;br /&gt;
&lt;br /&gt;
;Porcing&lt;br /&gt;
:Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from a old [[CaveDog]] Strategy Article.&lt;br /&gt;
&lt;br /&gt;
;PW&lt;br /&gt;
:See &amp;quot;Phoenix Works&amp;quot;.&lt;br /&gt;
:Can also stand for &amp;quot;PeeWee&amp;quot;s&lt;br /&gt;
&lt;br /&gt;
;rebalance&lt;br /&gt;
:See &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;rush&lt;br /&gt;
:Early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
;self-D&lt;br /&gt;
:&amp;quot;self destruct&amp;quot; - All units can do this ([CTRL]+[D] to activate/cancel).&lt;br /&gt;
&lt;br /&gt;
;[http://sf.net SourceForge]&lt;br /&gt;
:The [[open source]] website used for the development of the source code.&lt;br /&gt;
&lt;br /&gt;
;[[SVN]]&lt;br /&gt;
:Subversion, used by the developers it contains the [[Spring]] programming code. considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
;[[SWTA]]&lt;br /&gt;
:Star Wars &amp;quot;total conversion&amp;quot; [[Mods|mod]]&lt;br /&gt;
&lt;br /&gt;
;[[SY]]s&lt;br /&gt;
:&amp;quot;Swedish Yankspankers&amp;quot; - the guys who started the whole [[Spring]] thing 8)&lt;br /&gt;
&lt;br /&gt;
;[[TA]]&lt;br /&gt;
:Total Annihilation, the name of the game.&lt;br /&gt;
&lt;br /&gt;
;[[TA-WD|TAWD]]&lt;br /&gt;
:&amp;quot;Total Annihilation: World Domination&amp;quot; - a quality World War 3 [[TC]].&lt;br /&gt;
&lt;br /&gt;
;TC&lt;br /&gt;
:See &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[UberHack]]&lt;br /&gt;
:Perhaps the most widely acclaimed &amp;quot;balancing mod&amp;quot; - produced by &amp;quot;BSR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;UH&lt;br /&gt;
:see &amp;quot;UberHack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;total conversion&lt;br /&gt;
:A [[Mods|mod]] which replaces the entire unit set and often even every other graphic/sound/etc..-data of a game.&lt;br /&gt;
&lt;br /&gt;
;unit stats&lt;br /&gt;
:The amount of armour, max speed etc... a unit has.&lt;br /&gt;
&lt;br /&gt;
;[[UTASP]]&lt;br /&gt;
:A truly massive unofficial unit pack expansion for [[TA]].&lt;br /&gt;
&lt;br /&gt;
;[[XTA]]&lt;br /&gt;
:The [[SY]]&#039;s radical &amp;quot;rebalance mod&amp;quot;, the standard gametype for [[Spring]].&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9507</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9507"/>
		<updated>2005-12-28T22:06:19Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: some reformtting + more links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;AA&lt;br /&gt;
:&amp;quot;Anti Air&amp;quot; - units which are good against aircraft. Also see &amp;quot;Absolute Annihilation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Absolute Annihilation]]&lt;br /&gt;
:&amp;quot;Balancing mod&amp;quot; with lots of extra units, based on [[UH]].&lt;br /&gt;
&lt;br /&gt;
;assist-bulid&lt;br /&gt;
:see &amp;quot;build assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;balancing mod&lt;br /&gt;
:changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
;BB&lt;br /&gt;
:Big Bertha, VLRPC. Powerfull and more accureate then core counterpart arm artillery cannon.&lt;br /&gt;
&lt;br /&gt;
;BSR&lt;br /&gt;
:Brave Sir Robin - producer of UH&lt;br /&gt;
&lt;br /&gt;
;build-assist&lt;br /&gt;
:speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/C_plus_plus C++]&lt;br /&gt;
:a computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
;[[CVS]]&lt;br /&gt;
:&amp;quot;Concurrent Version System&amp;quot;, allows the developers to work together it contains the Spring source code. &amp;quot;[[SVN]]&amp;quot; is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
;comm&lt;br /&gt;
:&amp;quot;commander&amp;quot;, the unit you start the game with&lt;br /&gt;
&lt;br /&gt;
;comm bomb&lt;br /&gt;
:self-Ding your comm in an enemy base to destroy it&lt;br /&gt;
&lt;br /&gt;
;con&lt;br /&gt;
:&amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
;[http://www.doxygen.org doxygen]&lt;br /&gt;
:source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
;[[FAQ]]&lt;br /&gt;
:answers to Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
;LOS&lt;br /&gt;
:Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
;LRPC&lt;br /&gt;
:Long range plasma cannon. (VLRPC very-).&lt;br /&gt;
&lt;br /&gt;
;mex (mexes)(mohomex)&lt;br /&gt;
:Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
;[[MiniSpring]]&lt;br /&gt;
:mod with all the unit sizes scaled down by a factor of 2&lt;br /&gt;
&lt;br /&gt;
;[[Mods|mod]]&lt;br /&gt;
:modification to the game which changes the units, see [[Mods]]&lt;br /&gt;
&lt;br /&gt;
;[http://en.wikipedia.org/wiki/Microsoft_.NET .NET]&lt;br /&gt;
:a software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
;[[OTA]]&lt;br /&gt;
:Original Total Annilation, refering to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
;Phoenix Works&lt;br /&gt;
:A game lobby and persistent campaign system supporting Spring [[XTA]] as well as several (mainly rebalancing) mods for [[OTA|original TA]].&lt;br /&gt;
&lt;br /&gt;
;Porcing&lt;br /&gt;
:Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from a old [[CaveDog]] Strategy Article.&lt;br /&gt;
&lt;br /&gt;
;PW&lt;br /&gt;
:see &amp;quot;Phoenix Works&amp;quot;. Can also stand for &amp;quot;PeeWee&amp;quot;s&lt;br /&gt;
&lt;br /&gt;
;rebalance&lt;br /&gt;
:see &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;rush&lt;br /&gt;
:early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
;self-D&lt;br /&gt;
:&amp;quot;self destruct&amp;quot; - all units can do this (ctrl-D to activate/cancel)&lt;br /&gt;
&lt;br /&gt;
;[http://sf.net SourceForge]&lt;br /&gt;
:the open source website used for the development of the source code&lt;br /&gt;
&lt;br /&gt;
;[[SVN]]&lt;br /&gt;
:Subversion, used by the developers it contains the [[Spring]] programming code. considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
;[[SWTA]]&lt;br /&gt;
:Star Wars total conversion [[Mods|mod]]&lt;br /&gt;
&lt;br /&gt;
;[[SY]]s&lt;br /&gt;
:Swedish Yankspankers - the guys who started the whole [[Spring]] thing =)&lt;br /&gt;
&lt;br /&gt;
;TA&lt;br /&gt;
:Total Annihilation, the name of the game&lt;br /&gt;
&lt;br /&gt;
;[[TA-WD|TAWD]]&lt;br /&gt;
:Total Annihilation: World Domination, a quality World War 3 [[TC]].&lt;br /&gt;
&lt;br /&gt;
;TC&lt;br /&gt;
:see &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[UberHack]]&lt;br /&gt;
:Perhaps the most widely acclaimed &amp;quot;balancing mod&amp;quot; - produced by &amp;quot;BSR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;UH&lt;br /&gt;
:see &amp;quot;UberHack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;total conversion&lt;br /&gt;
:A [[Mods|mod]] which replaces the entire unit set and often even every other graphic/sound/etc..-data of a game.&lt;br /&gt;
&lt;br /&gt;
;unit stats&lt;br /&gt;
:The amount of armour, max speed etc... a unit has.&lt;br /&gt;
&lt;br /&gt;
;[[UTASP]]&lt;br /&gt;
:A truly massive unofficial unit pack expansion for [[TA]].&lt;br /&gt;
&lt;br /&gt;
;[[XTA]]&lt;br /&gt;
:The [[SY]]&#039;s radical &amp;quot;rebalance mod&amp;quot;, the standard gametype for [[Spring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9506</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Glossary&amp;diff=9506"/>
		<updated>2005-12-28T21:56:02Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: See also + OTA link + some other links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find what you&#039;re looking for? Please edit this page and add an entry for the word/phrase you don&#039;t understand, with the text &amp;quot;what&#039;s this?&amp;quot; (click the &amp;quot;Edit Page&amp;quot; link at the bottom to begin). Secondly, have a look to see if there are any &amp;quot;what&#039;s this?&amp;quot; entries that you know the answer to, and fill them in.&lt;br /&gt;
&lt;br /&gt;
Please keep this page in alphabetical order, and remember it is just a glossary not an encyclopedia - brief descriptions only please! Thank you.&lt;br /&gt;
&lt;br /&gt;
For another list of TA acronyms click [http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 this].&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
AA - &amp;quot;Anti Air&amp;quot; - units which are good against aircraft. Also see Absolute Annihilation&lt;br /&gt;
&lt;br /&gt;
[[Absolute Annihilation]] - balancing mod with lots of extra units, based on UH&lt;br /&gt;
&lt;br /&gt;
assist-bulid - see &amp;quot;build assist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
balancing mod - changes the stats, abilities, or build menus of existing units, may add extra units&lt;br /&gt;
&lt;br /&gt;
BB - Big Bertha, VLRPC. Powerfull and more accureate then core counterpart arm artillery cannon.&lt;br /&gt;
&lt;br /&gt;
BSR - Brave Sir Robin - producer of UH&lt;br /&gt;
&lt;br /&gt;
build-assist - speeding up unit/building construction with extra con units&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/C_plus_plus C++] - a computer language. Spring is written in this language.&lt;br /&gt;
&lt;br /&gt;
[[CVS]] - Concurrent Version System, allows the developers to work together it contains the Spring source code. &amp;quot;[[SVN]]&amp;quot; is another system for the same task.&lt;br /&gt;
&lt;br /&gt;
comm - &amp;quot;commander&amp;quot;, the unit you start the game with&lt;br /&gt;
&lt;br /&gt;
comm bomb - self-Ding your comm in an enemy base to destroy it&lt;br /&gt;
&lt;br /&gt;
con - &amp;quot;construction&amp;quot;, e.g. &amp;quot;con air&amp;quot;/&amp;quot;air con&amp;quot; is a construction aircraft.&lt;br /&gt;
&lt;br /&gt;
[http://www.doxygen.org doxygen] - source code documentation system used on spring. Generates [http://taspring.clan-sy.com/doxygen/ documentation] directly from code.&lt;br /&gt;
&lt;br /&gt;
[[FAQ]] - answers to Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
LOS - Line Of Sight (of your units)&lt;br /&gt;
&lt;br /&gt;
LRPC - Long range plasma cannon. (VLRPC very-).&lt;br /&gt;
&lt;br /&gt;
mex (mexes)(mohomex) - Metal Extractor(s)&lt;br /&gt;
&lt;br /&gt;
[[MiniSpring]] - mod with all the unit sizes scaled down by a factor of 2&lt;br /&gt;
&lt;br /&gt;
mod - modification to the game which changes the units, see [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Microsoft_.NET .NET] - a software development platform used by Spring.&lt;br /&gt;
&lt;br /&gt;
[[OTA]] - Original Total Annilation, refering to the unmodified TA units.&lt;br /&gt;
&lt;br /&gt;
Phoenix Works - a game lobby and persistent campaign system supporting Spring XTA as well as several (mainly rebalancing) mods for original TA&lt;br /&gt;
&lt;br /&gt;
Porcing - Playing defensively and not expanding (Small and Good Defense, like a Porcupine); term from a old CaveDog Strategy Article.&lt;br /&gt;
&lt;br /&gt;
PW - see &amp;quot;Phoenix Works&amp;quot;&lt;br /&gt;
&lt;br /&gt;
rebalance - see &amp;quot;balancing mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
rush - early attack, see [[Rushing]]&lt;br /&gt;
&lt;br /&gt;
self-D - &amp;quot;self destruct&amp;quot; - all units can do this (ctrl-D to activate/cancel)&lt;br /&gt;
&lt;br /&gt;
[http://sf.net SourceForge] - the open source website used for the development of the source code&lt;br /&gt;
&lt;br /&gt;
[[SVN]] - Subversion, used by the developers it contains the Spring programming code. considered superior to [[CVS]].&lt;br /&gt;
&lt;br /&gt;
[[SWTA]] - Star Wars total conversion mod&lt;br /&gt;
&lt;br /&gt;
[[SY]]s - Swedish Yankspankers - the guys who started the whole Spring thing =)&lt;br /&gt;
&lt;br /&gt;
TA - Total Annihilation, the name of the game&lt;br /&gt;
&lt;br /&gt;
TAWD - Total Annihilation: World Domination, a quality World War 3 TC.&lt;br /&gt;
&lt;br /&gt;
TC - see &amp;quot;total conversion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[UberHack]] - perhaps the most widely acclaimed balancing mod - produced by BSR&lt;br /&gt;
&lt;br /&gt;
UH - see UberHack&lt;br /&gt;
&lt;br /&gt;
total conversion - a mod which replaces the entire unit set&lt;br /&gt;
&lt;br /&gt;
unit stats - the amount of armour, max speed etc. a unit has&lt;br /&gt;
&lt;br /&gt;
[[UTASP]] - A truly massive unofficial unit pack expansion for TA&lt;br /&gt;
&lt;br /&gt;
XTA - The SY&#039;s radical rebalance mod, the standard gametype for Spring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435301#post435301 Abbreviations] entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Main_Page/archive1&amp;diff=20292</id>
		<title>Talk:Main Page/archive1</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Main_Page/archive1&amp;diff=20292"/>
		<updated>2005-12-23T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Updating the skin */ forget this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made some big changes by integrating a bit of css and deleteing a lot of stuff.  Can&#039;t figure out how to make a css class whithin wiki markup, which caused some useless repetition.&lt;br /&gt;
&lt;br /&gt;
== Missing category display ==&lt;br /&gt;
I think there is one little thing missing in the current wiki-style: There is no display of the categories the viewed page is in. e.g [[Mods]] should have its category &amp;lt;nowiki&amp;gt;[[Category:Mods]]&amp;lt;/nowiki&amp;gt; displayed, no? --[[User:Hoehrer|Hoehrer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TO do something like that, you have to use a template. This is already working on a few of the mods pages. To put this template in, type &amp;lt;nowiki&amp;gt;{{Category:Mods}}&amp;lt;/nowiki&amp;gt;, which would look like this:&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Maelstrom|Maelstrom]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think you are missing/missunderstanding my point (I&#039;m no native speaker, oh well ;) ).... You can classify a wiki-page in mediawiki into several categories e.g. &amp;lt;nowiki&amp;gt;[[Category:TODO]] [[Category:Mods]] [[Category:Fixme]]&amp;lt;/nowiki&amp;gt; In the default-style these categories are listed on the bottom of the page, so you can select them and get an overview of all pages in this category. See http://en.wikipedia.org/wiki/Java_programming_language as an example (on the bottom of the page is the &amp;quot;Categories&amp;quot; section) Doing a template with a cool formatting is a  nice addition to this, but _seeing what categories are used_ is needed IMHO. &amp;lt;BR/&amp;gt; On a side note: does &amp;lt;nowiki&amp;gt;{{Category:xxx}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; classify a page inside the xxx category. --[[User:Hoehrer|Hoehrer]] 14:23, 20 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I see what you mean now. Yes that would be a good thing to have. Ask Fnordia about it, he is the one that takes care of the wiki.&lt;br /&gt;
&lt;br /&gt;
And no, adding a &amp;lt;nowiki&amp;gt;{{Template}}&amp;lt;/nowiki&amp;gt; does not add that page into that catrgory, it just adds that page into the current page.  --[[User:Maelstrom|Maelstrom]] 05:51, 21 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
----&lt;br /&gt;
Ok, i&#039;ll contact Fnordia.&lt;br /&gt;
&lt;br /&gt;
Template: I know, I actually wanted to write a declarative statement with that sentense, but messed it up with the leading &amp;quot;does&amp;quot; :) --[[User:Hoehrer|Hoehrer]]&lt;br /&gt;
&lt;br /&gt;
== Updating the skin ==&lt;br /&gt;
&lt;br /&gt;
The skin I based the spring skin from (Cologne blue) doesn&#039;t seem to show this information either unfortunately. I guess I will have to create a new one based on Monobook instead for that to work. I&#039;ll see what I can do.&lt;br /&gt;
&lt;br /&gt;
That might not be neccessary. I don&#039;t know exactly, but by cut&amp;amp;paste-ing the &amp;quot;catlinks&amp;quot; related things from the monobook style this should work just fine (with some modifications of course) --[[User:Hoehrer|Hoehrer]]&lt;br /&gt;
&lt;br /&gt;
Ok, to correct myself: There is no non-displayed &amp;quot;Categories&amp;quot; part in the current style. It may be suppressd by php depending on the skin or something like that :-/ So the method mentioned above will not work. --[[User:Hoehrer|Hoehrer]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Main_Page/archive1&amp;diff=20291</id>
		<title>Talk:Main Page/archive1</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Talk:Main_Page/archive1&amp;diff=20291"/>
		<updated>2005-12-23T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Updating the skin */ copy&amp;amp;paste from the monobook style?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made some big changes by integrating a bit of css and deleteing a lot of stuff.  Can&#039;t figure out how to make a css class whithin wiki markup, which caused some useless repetition.&lt;br /&gt;
&lt;br /&gt;
== Missing category display ==&lt;br /&gt;
I think there is one little thing missing in the current wiki-style: There is no display of the categories the viewed page is in. e.g [[Mods]] should have its category &amp;lt;nowiki&amp;gt;[[Category:Mods]]&amp;lt;/nowiki&amp;gt; displayed, no? --[[User:Hoehrer|Hoehrer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TO do something like that, you have to use a template. This is already working on a few of the mods pages. To put this template in, type &amp;lt;nowiki&amp;gt;{{Category:Mods}}&amp;lt;/nowiki&amp;gt;, which would look like this:&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Maelstrom|Maelstrom]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think you are missing/missunderstanding my point (I&#039;m no native speaker, oh well ;) ).... You can classify a wiki-page in mediawiki into several categories e.g. &amp;lt;nowiki&amp;gt;[[Category:TODO]] [[Category:Mods]] [[Category:Fixme]]&amp;lt;/nowiki&amp;gt; In the default-style these categories are listed on the bottom of the page, so you can select them and get an overview of all pages in this category. See http://en.wikipedia.org/wiki/Java_programming_language as an example (on the bottom of the page is the &amp;quot;Categories&amp;quot; section) Doing a template with a cool formatting is a  nice addition to this, but _seeing what categories are used_ is needed IMHO. &amp;lt;BR/&amp;gt; On a side note: does &amp;lt;nowiki&amp;gt;{{Category:xxx}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; classify a page inside the xxx category. --[[User:Hoehrer|Hoehrer]] 14:23, 20 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I see what you mean now. Yes that would be a good thing to have. Ask Fnordia about it, he is the one that takes care of the wiki.&lt;br /&gt;
&lt;br /&gt;
And no, adding a &amp;lt;nowiki&amp;gt;{{Template}}&amp;lt;/nowiki&amp;gt; does not add that page into that catrgory, it just adds that page into the current page.  --[[User:Maelstrom|Maelstrom]] 05:51, 21 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
----&lt;br /&gt;
Ok, i&#039;ll contact Fnordia.&lt;br /&gt;
&lt;br /&gt;
Template: I know, I actually wanted to write a declarative statement with that sentense, but messed it up with the leading &amp;quot;does&amp;quot; :) --[[User:Hoehrer|Hoehrer]]&lt;br /&gt;
&lt;br /&gt;
== Updating the skin ==&lt;br /&gt;
&lt;br /&gt;
The skin I based the spring skin from (Cologne blue) doesn&#039;t seem to show this information either unfortunately. I guess I will have to create a new one based on Monobook instead for that to work. I&#039;ll see what I can do.&lt;br /&gt;
&lt;br /&gt;
That might not be neccessary. I don&#039;t know exactly, but by cut&amp;amp;paste-ing the &amp;quot;catlinks&amp;quot; related things from the monobook style this should work just fine (with some modifications of course) --[[User:Hoehrer|Hoehrer]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5449</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5449"/>
		<updated>2005-12-23T17:21:10Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
** [[Lobby]]&lt;br /&gt;
** [[Engine]]&lt;br /&gt;
** [[AI]]&lt;br /&gt;
** ...&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
* [[Unit Development]]&lt;br /&gt;
* [[Map Development]] (see also [[Maps]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5448</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5448"/>
		<updated>2005-12-23T17:19:27Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Map Development link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
** [[Lobby]]&lt;br /&gt;
** [[Engine]]&lt;br /&gt;
* ???&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
* [[Unit Development]]&lt;br /&gt;
* [[Map Development]] (see also [[Maps]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12863</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12863"/>
		<updated>2005-12-23T17:17:56Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A very popular modeler for making low poly models.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 2 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 2 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1892 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5447</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5447"/>
		<updated>2005-12-23T17:13:24Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: fixed &amp;quot;Unit Development&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
* [[Unit Development]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19022</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19022"/>
		<updated>2005-12-23T17:12:57Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Units moved to Unit Development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unit Development]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5446</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5446"/>
		<updated>2005-12-23T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: &amp;quot;Units&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5445</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5445"/>
		<updated>2005-12-23T17:06:28Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: small fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
* [[Mod Development]] (see also [[Mods]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5444</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5444"/>
		<updated>2005-12-23T17:05:08Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: some cleanup + mod-dev link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
* [[Mod Development]] (see also [Mods]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The old content has been move to the [[Talk:Development|talk page]] btw.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5443</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Development&amp;diff=5443"/>
		<updated>2005-12-23T17:03:06Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: some links etc...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General (redirect) page about development of the Spring [[engine]], multiplatform, [[mods]] and the [[lobby]] and let&#039;s not forget [[AI]] development.&lt;br /&gt;
Maybe general art like sounds and stuff?&lt;br /&gt;
&lt;br /&gt;
Moved the old content to the [[Talk:Development|talk page]] btw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Tim Blokdijk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Source Development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Links&amp;diff=836</id>
		<title>AI:Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Links&amp;diff=836"/>
		<updated>2005-12-23T11:03:02Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AI&#039;&#039;&#039;, or &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039;, is what the Computer Opponents in games are called. Developing a good AI is a major undertaking, and requires quite a bit of know how. As the SY&#039;s have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AI&#039;s, most of which are in working condition.&lt;br /&gt;
&lt;br /&gt;
There are currently a few AI&#039;s in development. The more notable of these include JCAI, which is shipped with Spring, and NTAI, which is not stable enough for release yet.&lt;br /&gt;
&lt;br /&gt;
== Current AI&#039;s ==&lt;br /&gt;
=== [[AI:AAI|AAI]] ===&lt;br /&gt;
[[AI:AAI|AAI]] is an AI currently being developed by [[User:Submarine|Submarine]]. The newest version is 0.3. AAI is stable and works with all popular mods but it doesn&#039;t support air or naval units yet.&lt;br /&gt;
&lt;br /&gt;
=== [[AI:JCAI|JCAI]] ===&lt;br /&gt;
[[AI:JCAI|JCAI]] is an AI that was being developed by [[User:Zaphod|Zaphod]]. As Zaphod has now taken over the job as head programmer, development on JCAI has come to a halt. Despite this, it is still good, and is currently being shipped with Spring, and is a good starting point for new players to train against. It is very stable.&lt;br /&gt;
&lt;br /&gt;
=== [[AI:NTAI|NTAI]] ===&lt;br /&gt;
[[AI:NTAI|NTAI]] is an AI currently being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=73 Alantai Firestar]. It performs better than [[User:Zaphod|Zaphod&#039;s]] [[AI:JCAI|JCAI]], but is not quite as stable. Also being shipped with current Spring releases, it is a good alternative for people to practice against.&lt;br /&gt;
&lt;br /&gt;
=== OTAI ===&lt;br /&gt;
OTAI is an AI being developed by [[User:Veylon|Veylon]]. It builds randomly using OTA-style profiles. More erratic than either JCAI or NTAI.&lt;br /&gt;
&lt;br /&gt;
=== ZcAIn ===&lt;br /&gt;
[[AI:ZcAIn|ZcAIn]] is an AI currently being developed by [[User:Cain|Cain]]. It is probably the least developed of the lot, but is coming along nicley. It is a new addition to the AI scene.&lt;br /&gt;
&lt;br /&gt;
=== [[Random enemies|Random Enemy&#039;s]] ===&lt;br /&gt;
There is a also the [[Random enemies|Random Enemy&#039;s]] script, which can be used for some basic testing. It is not an AI as such, but a spawn script that can be either used to test an AI, or to train against.&lt;br /&gt;
&lt;br /&gt;
=== Group AIs ===&lt;br /&gt;
&lt;br /&gt;
These AIs are designed for use by a human player, to be assigned to a group of units and give that group orders to reduce micromanaging.&lt;br /&gt;
&lt;br /&gt;
==== Metal Maker AI ====&lt;br /&gt;
&lt;br /&gt;
The [[Metal Maker AI]] turns member metal makers off when energy reserves get low and turns them back on again when energy reserves are nearly full.&lt;br /&gt;
&lt;br /&gt;
==== Simple Formation AI ====&lt;br /&gt;
&lt;br /&gt;
[[Simple Formation]].&lt;br /&gt;
&lt;br /&gt;
==== Central Build AI ====&lt;br /&gt;
&lt;br /&gt;
The [[Central Build AI]] organizes the build tasks given to construction units so that units build whatever tasks are nearest to them, or guards other construction units to help them if there aren&#039;t any tasks it can build on its own.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Global AI Interface ===&lt;br /&gt;
Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.&lt;br /&gt;
&lt;br /&gt;
=== Metal Handler Class ===&lt;br /&gt;
Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread]&lt;br /&gt;
&lt;br /&gt;
=== Theory ===&lt;br /&gt;
Useful existing documentation on the Spring unit AI can be found in&lt;br /&gt;
[http://taspring.clan-sy.com/SAI/ K-man&#039;s Spring AI documentation], however this is not related to the Global AI.&lt;br /&gt;
&lt;br /&gt;
Alantai Firestar has a lot of theory on the topic on [http://www.darkstars.co.uk his site], including details on his NTAI project.&lt;br /&gt;
&lt;br /&gt;
Triaxx had a topic about the &#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3]&#039;, and also some information at Alantai Firestar&#039;s site.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wikipedia:Artificial intelligence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=360</id>
		<title>AI:AAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=360"/>
		<updated>2005-12-23T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Related forum thread + some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AAI&#039;&#039;&#039; is beeing developed by [[User:Submarine|Submarine]]. It it stable and supports all popular [[mods]].&lt;br /&gt;
&lt;br /&gt;
AAI is the only [[AI]] that does not use predefined [[buildscripts]] or [[unit weight]]s but learns about the combat skills of the different units.&lt;br /&gt;
&lt;br /&gt;
Naval and air units will be added in the future.&lt;br /&gt;
&lt;br /&gt;
=== Related forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3243 AI -&amp;gt; &amp;quot;Testing AAI&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AI -&amp;gt; &amp;quot;AI v0.3&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AAI&amp;diff=354</id>
		<title>AAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AAI&amp;diff=354"/>
		<updated>2005-12-23T10:48:24Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: redirect to AI:AAI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[AI:AAI]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:FoeOfTheBee&amp;diff=20711</id>
		<title>User:FoeOfTheBee</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:FoeOfTheBee&amp;diff=20711"/>
		<updated>2005-12-22T23:42:34Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: Xect vs. Mynn + forum links ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I post on the [http://taspring.clan-sy.com/phpbb/index.php forums], work on the [[Xect vs. Mynn|Mynn]] a bit, and mess with the wiki when the spirit moves me.&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20001</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20001"/>
		<updated>2005-12-22T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Relevant Forum threads */ fixed title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the spring engine.&lt;br /&gt;
&lt;br /&gt;
== Relevant Forum threads ==&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn v .03&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - with legal cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz xect_vs_mynn_v0-1-1.sdz] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect Vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20000</id>
		<title>Xect vs. Mynn</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Xect_vs._Mynn&amp;diff=20000"/>
		<updated>2005-12-22T23:25:41Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* Downloads */ .3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Xect vs. Mynn&#039;&#039;&#039; Mod, aims to be a completely free (as in GNU [[GPL]]) data package for the spring engine.&lt;br /&gt;
&lt;br /&gt;
== Relevant Forum threads ==&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2997 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn To-do List&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect Vs. Mynn beta is out!&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2880 &amp;quot;Mods&amp;quot; -&amp;gt; &amp;quot;Xect vs. Mynn&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1293 &amp;quot;General discussion&amp;quot; -&amp;gt; &amp;quot;Free, licenseless mods?&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
* Xect-Mynn running on [[Linux]] by [[User:Tim_Blokdijk|Tim Blokdijk]]:&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen000.jpg 0.1.0b-screen000.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen001.jpg 0.1.0b-screen001.jpg]&lt;br /&gt;
** [http://www.timblokdijk.nl/spring/Xect-Mynn/Screenshots/0.1.0b-screen002.jpg 0.1.0b-screen002.jpg]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&#039;&#039;Sorted from newer to older.&#039;&#039;&lt;br /&gt;
* [http://blancandrin.dyndns.org/~foe/xect_vs_mynn03.sd7 Xect vs. Mynn .3] - (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2016 Xect vs. Mynn .2] - with legal cursors and trim FBI files. (by [[User:FoeOfTheBee|Foe OfTheBee]])&lt;br /&gt;
* [http://www.timblokdijk.nl/spring/Xect-Mynn/xect_vs_mynn_v0-1-1.sdz xect_vs_mynn_v0-1-1.sdz] - Version with custom cursors to replace the cursors from TA by [[User:Tim_Blokdijk|Tim Blokdijk]]&lt;br /&gt;
* [http://fileuniverse.com/?p=showitem&amp;amp;ID=1882 Xect Vs. Mynn 0.1.0b]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:AI&amp;diff=23348</id>
		<title>Category:AI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Category:AI&amp;diff=23348"/>
		<updated>2005-12-22T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: AI link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[AI]] for the main page on this topic.&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Advanced_Strategy_Discussion&amp;diff=1804</id>
		<title>Advanced Strategy Discussion</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Advanced_Strategy_Discussion&amp;diff=1804"/>
		<updated>2005-12-22T08:33:51Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: pre tags + Category:Development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2005.12.22 ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
[7:26:24 PM] Back from the game&lt;br /&gt;
[7:26:30 PM] &amp;lt;Charmides&amp;gt; yay&lt;br /&gt;
[7:26:36 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I was worried about a comm rush&lt;br /&gt;
[7:26:43 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; that was the reason for defenses&lt;br /&gt;
[7:26:47 PM] &amp;lt;IownU&amp;gt; well...&lt;br /&gt;
[7:26:50 PM] &amp;lt;Charmides&amp;gt; im usually aggressive.  but then they eventually stop my front line at their base, kill it, and i got nothing left&lt;br /&gt;
[7:26:51 PM] &amp;lt;IownU&amp;gt; that makes no sense&lt;br /&gt;
[7:26:51 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; but maybe rockos would have been better&lt;br /&gt;
[7:26:56 PM] &amp;lt;IownU&amp;gt; if you&#039;re afraid of a com rush&lt;br /&gt;
[7:27:02 PM] &amp;lt;IownU&amp;gt; why build stationary defense&lt;br /&gt;
[7:27:09 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; requires less micro&lt;br /&gt;
[7:27:16 PM] &amp;lt;IownU&amp;gt; ah, so you&#039;re lazy&lt;br /&gt;
[7:27:19 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; heh&lt;br /&gt;
[7:27:23 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; no, I&#039;m busy&lt;br /&gt;
[7:27:32 PM] &amp;lt;Charmides&amp;gt; grow another hand&lt;br /&gt;
[7:27:35 PM] &amp;lt;Charmides&amp;gt; its pretty useful&lt;br /&gt;
[7:27:37 PM] &amp;lt;IownU&amp;gt; a move order doesn&#039;t take up much time&lt;br /&gt;
[7:27:41 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; or maybe not as micro effecient as other players&lt;br /&gt;
[7:27:59 PM] &amp;lt;IownU&amp;gt; you know how to spread units on a line, right?&lt;br /&gt;
[7:28:06 PM] &amp;lt;Charmides&amp;gt; drag right mouse&lt;br /&gt;
[7:28:09 PM] &amp;lt;IownU&amp;gt; yeah&lt;br /&gt;
[7:28:18 PM] &amp;lt;IownU&amp;gt; just put them on one&lt;br /&gt;
[7:28:24 PM] &amp;lt;IownU&amp;gt; and when you need to pull back&lt;br /&gt;
[7:28:27 PM] &amp;lt;IownU&amp;gt; use that same order&lt;br /&gt;
[7:28:32 PM] &amp;lt;Charmides&amp;gt; i saw you doin a lot of that with noize&lt;br /&gt;
[7:28:34 PM] &amp;lt;IownU&amp;gt; so units won&#039;t walk in eachothers way&lt;br /&gt;
[7:28:37 PM] &amp;lt;IownU&amp;gt; keep on firing&lt;br /&gt;
[7:28:42 PM] &amp;lt;IownU&amp;gt; yup&lt;br /&gt;
[7:28:43 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I do that quita a bit too&lt;br /&gt;
[7:28:49 PM] &amp;lt;IownU&amp;gt; so they&#039;re not in each others line of fire&lt;br /&gt;
[7:28:58 PM] &amp;lt;IownU&amp;gt; when enemy units walk in&lt;br /&gt;
[7:29:02 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; it is especially important with rockos and jethros&lt;br /&gt;
[7:29:04 PM] &amp;lt;IownU&amp;gt; they&#039;re usually clustered&lt;br /&gt;
[7:29:10 PM] &amp;lt;IownU&amp;gt; so less than 50% of them can actually fire&lt;br /&gt;
[7:29:24 PM] &amp;lt;IownU&amp;gt; if you have 10 units spread out&lt;br /&gt;
[7:29:30 PM] &amp;lt;IownU&amp;gt; and your opponent has 15 clustered&lt;br /&gt;
[7:29:34 PM] &amp;lt;IownU&amp;gt; your 10 will win&lt;br /&gt;
[7:29:40 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; that line order made rockos and jethros 200% more effective&lt;br /&gt;
[7:29:49 PM] &amp;lt;IownU&amp;gt; as long as you have all 10 attack 1 enemy unit&lt;br /&gt;
[7:30:18 PM] &amp;lt;Charmides&amp;gt; can you walk and focus fire at the same time?&lt;br /&gt;
[7:30:42 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; maybe I should focus more&lt;br /&gt;
[7:30:49 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I tend to do stuff all over the map&lt;br /&gt;
[7:30:54 PM] &amp;lt;IownU&amp;gt; you&#039;re better off killing an enemy unit every 2 seconds, than have all of them fire at different units for 20-30 seconds&lt;br /&gt;
[7:31:11 PM] &amp;lt;IownU&amp;gt; i don&#039;t think there&#039;s a simple command for that Charmides&lt;br /&gt;
[7:31:36 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; what I need to do is get more complex in my build order&lt;br /&gt;
[7:31:42 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; longer chains&lt;br /&gt;
[7:31:47 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; so I can micro units more&lt;br /&gt;
[7:31:54 PM] &amp;lt;Charmides&amp;gt; i need to stop losing&lt;br /&gt;
[7:31:56 PM] &amp;lt;Charmides&amp;gt; im not really sure how though&lt;br /&gt;
[7:32:02 PM] &amp;lt;IownU&amp;gt; i usually spend 50% of my time on giving cons/plants orders&lt;br /&gt;
[7:32:03 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I win a lot&lt;br /&gt;
[7:32:06 PM] &amp;lt;Charmides&amp;gt; i dont&lt;br /&gt;
[7:32:07 PM] &amp;lt;Charmides&amp;gt; lol&lt;br /&gt;
[7:32:15 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I spen onver 50% for sure&lt;br /&gt;
[7:32:21 PM] &amp;lt;Charmides&amp;gt; i get too easily distracted just being harassed at the beginning&lt;br /&gt;
[7:32:24 PM] &amp;lt;IownU&amp;gt; and once i have a units selected i give it 20+ orders minimum&lt;br /&gt;
[7:32:24 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; but you can never win too much&lt;br /&gt;
[7:32:31 PM] &amp;lt;IownU&amp;gt; especiall on maps like comet catcher&lt;br /&gt;
[7:32:41 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; 20+, wow&lt;br /&gt;
[7:32:44 PM] &amp;lt;Charmides&amp;gt; like what units&lt;br /&gt;
[7:32:46 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I will have to try that&lt;br /&gt;
[7:32:52 PM] &amp;lt;Charmides&amp;gt; how can you give like your attacking force 20+ commands&lt;br /&gt;
[7:32:56 PM] &amp;lt;IownU&amp;gt; i just have 3-4 cons build rows of solars&lt;br /&gt;
[7:33:01 PM] &amp;lt;IownU&amp;gt; you can&#039;t&lt;br /&gt;
[7:33:05 PM] &amp;lt;Charmides&amp;gt; yeah but a row of solar is just 1 command&lt;br /&gt;
[7:33:14 PM] &amp;lt;Charmides&amp;gt; i dont see where the other 19 are coming from&lt;br /&gt;
[7:33:16 PM] &amp;lt;IownU&amp;gt; 1 command, 20 orders&lt;br /&gt;
[7:33:20 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; cons need long order chains&lt;br /&gt;
[7:33:36 PM] &amp;lt;IownU&amp;gt; yeah, but you also have to watch them, in case you need to change the orders&lt;br /&gt;
[7:33:39 PM] &amp;lt;Charmides&amp;gt; i can understand teh con veh orders part&lt;br /&gt;
[7:33:41 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; idle cons = inferior economy in 5 minutes&lt;br /&gt;
[7:33:43 PM] &amp;lt;IownU&amp;gt; no point in suicidal cons&lt;br /&gt;
[7:34:00 PM] &amp;lt;IownU&amp;gt; u saw that game vs noize&lt;br /&gt;
[7:34:00 PM] &amp;lt;Charmides&amp;gt; i hate 1v1 on like comet catcher though&lt;br /&gt;
[7:34:06 PM] &amp;lt;Charmides&amp;gt; way too many weak points at all times&lt;br /&gt;
[7:34:06 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; also, metal and energy tores should be close to 0 if possible&lt;br /&gt;
[7:34:09 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; stores&lt;br /&gt;
[7:34:16 PM] &amp;lt;Charmides&amp;gt; i get too distracted and then they run in lightning tanks at another point and i lose my base&lt;br /&gt;
[7:34:20 PM] &amp;lt;IownU&amp;gt; which was a fine demonstration of all the orders i gave my units&lt;br /&gt;
[7:34:43 PM] &amp;lt;IownU&amp;gt; yup, metal in storage is no good&lt;br /&gt;
[7:34:47 PM] &amp;lt;IownU&amp;gt; put it to work&lt;br /&gt;
[7:35:08 PM] &amp;lt;Charmides&amp;gt; bah&lt;br /&gt;
[7:35:16 PM] &amp;lt;IownU&amp;gt; on comet, i usually have 10-15 cons in the 1st 12 minutes at work&lt;br /&gt;
[7:35:21 PM] &amp;lt;IownU&amp;gt; increasing during the game&lt;br /&gt;
[7:35:23 PM] &amp;lt;Charmides&amp;gt; when i played 1v1 on comet i kept getting tanks running rampant behidn my lines and i couldnt stop them&lt;br /&gt;
[7:35:31 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; the best training for spring is an econ degree&lt;br /&gt;
[7:35:48 PM] &amp;lt;IownU&amp;gt; also, you can build stuff smart&lt;br /&gt;
[7:35:51 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; civ and ta are excellent preparation for college level economics&lt;br /&gt;
[7:35:53 PM] &amp;lt;IownU&amp;gt; mexes are weak&lt;br /&gt;
[7:35:57 PM] &amp;lt;IownU&amp;gt; shield them with solars&lt;br /&gt;
[7:36:33 PM] &amp;lt;IownU&amp;gt; or build a row of solars as if they were dt&lt;br /&gt;
[7:36:41 PM] &amp;lt;Charmides&amp;gt; and i get harassed too easily at beginning.  i was suprised how little of that noize did during your game&lt;br /&gt;
[7:36:42 PM] &amp;lt;IownU&amp;gt; so they shield a flank of your base&lt;br /&gt;
[7:36:50 PM] &amp;lt;Charmides&amp;gt; the other warc kid i played kept sending weasles all over the place&lt;br /&gt;
[7:36:52 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; that works great until the big level 2 tanks run &#039;em over&lt;br /&gt;
[7:36:55 PM] &amp;lt;IownU&amp;gt; so you can focus stationary defense on 1 side, and mobile on the other&lt;br /&gt;
[7:37:16 PM] &amp;lt;IownU&amp;gt; i&#039;m talking about the 1st 20 minutes of the battle&lt;br /&gt;
[7:37:19 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; yeah&lt;br /&gt;
[7:37:21 PM] &amp;lt;IownU&amp;gt; after that all bets are off&lt;br /&gt;
[7:37:22 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I do the same&lt;br /&gt;
[7:37:22 PM] &amp;lt;IownU&amp;gt; :P&lt;br /&gt;
[7:37:41 PM] &amp;lt;Charmides&amp;gt; after that is where i get owned&lt;br /&gt;
[7:37:45 PM] &amp;lt;IownU&amp;gt; on MH in example, i build mexes along the edge or a wall, and a row of solars in front&lt;br /&gt;
[7:37:49 PM] &amp;lt;IownU&amp;gt; shielding my mexes&lt;br /&gt;
[7:38:07 PM] &amp;lt;IownU&amp;gt; so in case a raid is succesfull, i still have my metal&lt;br /&gt;
[7:38:11 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; these things seem basic, but many 100 hr players do not so them&lt;br /&gt;
[7:38:13 PM] &amp;lt;Charmides&amp;gt; mh?&lt;br /&gt;
[7:38:16 PM] &amp;lt;Charmides&amp;gt; oh&lt;br /&gt;
[7:38:17 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; metal heck&lt;br /&gt;
[7:38:19 PM] &amp;lt;Charmides&amp;gt; i dont play metal maps anymore&lt;br /&gt;
[7:38:21 PM] &amp;lt;Charmides&amp;gt; too annoying&lt;br /&gt;
[7:38:24 PM] &amp;lt;IownU&amp;gt; allowing me to rebuild in seconds&lt;br /&gt;
[7:38:25 PM] &amp;lt;Charmides&amp;gt; i get bored when games lag&lt;br /&gt;
[7:38:30 PM] &amp;lt;IownU&amp;gt; lag sux&lt;br /&gt;
[7:38:46 PM] &amp;lt;IownU&amp;gt; but the fault most people make is that they stop building economy at a certain point&lt;br /&gt;
[7:38:49 PM] &amp;lt;Charmides&amp;gt; and im back home right now for winter break and my parents only have dialup back here :(&lt;br /&gt;
[7:38:55 PM] &amp;lt;IownU&amp;gt; i NEVER stop increasing my reso&lt;br /&gt;
[7:39:04 PM] &amp;lt;IownU&amp;gt; lol&lt;br /&gt;
[7:39:04 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; you and folke&lt;br /&gt;
[7:39:05 PM] &amp;lt;IownU&amp;gt; that sux&lt;br /&gt;
[7:39:08 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; and SJ&lt;br /&gt;
[7:39:12 PM] &amp;lt;Charmides&amp;gt; well i tend to stop building economy because im too busy pushing the enemy line and want all my resources for that&lt;br /&gt;
[7:39:28 PM] &amp;lt;Charmides&amp;gt; and of course i fail&lt;br /&gt;
[7:39:30 PM] &amp;lt;Charmides&amp;gt; bah&lt;br /&gt;
[7:39:30 PM] &amp;lt;Charmides&amp;gt; lol&lt;br /&gt;
[7:39:40 PM] &amp;lt;IownU&amp;gt; an adv kbot + 3 necro&#039;s tend to build fusion damn fast...&lt;br /&gt;
[7:39:44 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; that works only if your opponent does the same&lt;br /&gt;
[7:39:52 PM] &amp;lt;Charmides&amp;gt; does hosting replays work now? I could just show you my stupid replay against min3mat&lt;br /&gt;
[7:39:58 PM] &amp;lt;Charmides&amp;gt; instead of renaming all myy problems on it&lt;br /&gt;
[7:40:04 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; if you opponent works on economy and you don&#039;t, in 5 min he will walk through you&lt;br /&gt;
[7:40:26 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; or maybe 10&lt;br /&gt;
[7:40:34 PM] &amp;lt;IownU&amp;gt; if you can&#039;t stop his attack, yes&lt;br /&gt;
[7:40:41 PM] &amp;lt;IownU&amp;gt; if you can, you&#039;ll push him back real fast&lt;br /&gt;
[7:40:46 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I tend to play smaller maps&lt;br /&gt;
[7:40:51 PM] &amp;lt;Charmides&amp;gt; watch my replay and tell me what my problems are? lol&lt;br /&gt;
[7:40:59 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; so my long game econ skills are weak&lt;br /&gt;
[7:41:01 PM] &amp;lt;IownU&amp;gt; HLT&#039;s tend to rip most lvl 1 stuff to piece real fast&lt;br /&gt;
[7:41:23 PM] &amp;lt;Charmides&amp;gt; ill take that as a no :(&lt;br /&gt;
[7:41:34 PM] &amp;lt;IownU&amp;gt; does everyone has to have the replay for playback, or only the host?&lt;br /&gt;
[7:41:39 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I should post this conversation on the wiki...&lt;br /&gt;
[7:41:43 PM] &amp;lt;Charmides&amp;gt; i think only host&lt;br /&gt;
[7:41:47 PM] &amp;lt;Charmides&amp;gt; i think i just transfer it to you somehows&lt;br /&gt;
[7:41:48 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; if y&#039;al have no objections&lt;br /&gt;
[7:41:51 PM] &amp;lt;Charmides&amp;gt; uh no&lt;br /&gt;
[7:41:54 PM] &amp;lt;IownU&amp;gt; i don&#039;t&lt;br /&gt;
[7:41:55 PM] &amp;lt;Charmides&amp;gt; unless you edit out everything i said&lt;br /&gt;
[7:41:56 PM] &amp;lt;Charmides&amp;gt; lol&lt;br /&gt;
[7:42:00 PM] &amp;lt;Charmides&amp;gt; i dont want to be on wiki&lt;br /&gt;
[7:42:09 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; if I remove your name?&lt;br /&gt;
[7:42:22 PM] &amp;lt;Charmides&amp;gt; i spose.  RD was the one saying anything important anyways&lt;br /&gt;
[7:42:27 PM] &amp;lt;IownU&amp;gt; there&#039;s only 1 rule in TA&lt;br /&gt;
[7:42:28 PM] &amp;lt;Charmides&amp;gt; just delete me from all of it  :)&lt;br /&gt;
[7:42:37 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; the questions are important for context&lt;br /&gt;
[7:42:37 PM] &amp;lt;IownU&amp;gt; DON&amp;quot;T STOP BUILDING&lt;br /&gt;
[7:42:44 PM] &amp;lt;Charmides&amp;gt; gah dammit foe&lt;br /&gt;
[7:42:45 PM] &amp;lt;Charmides&amp;gt; lol&lt;br /&gt;
[7:42:47 PM] &amp;lt;Charmides&amp;gt; fine whatever&lt;br /&gt;
[7:42:51 PM] &amp;lt;IownU&amp;gt; and for that, you need as many cons as you can afford&lt;br /&gt;
[7:42:57 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; I&#039;l replace your name with something else&lt;br /&gt;
[7:43:02 PM] &amp;lt;Charmides&amp;gt; yay&lt;br /&gt;
[7:43:03 PM] &amp;lt;IownU&amp;gt; nerd1 :P&lt;br /&gt;
[7:43:07 PM] &amp;lt;FoeOfTheBee&lt;br /&gt;
[FD]&amp;gt; heh&lt;br /&gt;
[7:43:11 PM] &amp;lt;Charmides&amp;gt; :(&lt;br /&gt;
[7:43:12 PM] &amp;lt;Charmides&amp;gt; lol&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mapdev:SMD&amp;diff=13555</id>
		<title>Mapdev:SMD</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mapdev:SMD&amp;diff=13555"/>
		<updated>2005-12-21T23:27:59Z</updated>

		<summary type="html">&lt;p&gt;Hoehrer: /* SMD Tags List */wikified + code tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maelstrom&#039;s SMD Creator ==&lt;br /&gt;
Maelstrom has made a handy little SMD creating utility, which can be found in this forum thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420&lt;br /&gt;
&lt;br /&gt;
== SMD Syntax ==&lt;br /&gt;
The SMD, to work correctly, must be set out correctly. The following are a few of these requirements that you have to follow:&lt;br /&gt;
*All lines must end in a &#039;;&#039;. This is just like any C derived programming language&lt;br /&gt;
*Sections begin with a keyword wrapped in [Square brackets], and are wrapped in {Curly Brackets}&lt;br /&gt;
*Each different tag must be placed on a different line (?)&lt;br /&gt;
&lt;br /&gt;
The following are some recomendations to help other people read your SMD.&lt;br /&gt;
*Blank lines are allowed, and can be placed to help distinguish between different sections&lt;br /&gt;
*You may place comments in the SMD, and again like C programming languages, these are preceded by a &#039;//&#039;. Anything following a comment marker is ignored by the parser.&lt;br /&gt;
*You can tabulate your SMD to help the overall readability, and to show where sections begin and end.&lt;br /&gt;
&lt;br /&gt;
== Example SMD ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[MAP]&lt;br /&gt;
{&lt;br /&gt;
	Description=Lot of metal in middle but look out for kbot walking over the mountains;&lt;br /&gt;
	TidalStrength=20;&lt;br /&gt;
	Gravity=130;&lt;br /&gt;
	MaxMetal=0.03;&lt;br /&gt;
&lt;br /&gt;
	ExtractorRadius=400;&lt;br /&gt;
	MapHardness=100;&lt;br /&gt;
&lt;br /&gt;
	DetailTex=mydetailtex.bmp;&lt;br /&gt;
	AutoShowMetal=1;&lt;br /&gt;
 	&lt;br /&gt;
	[ATMOSPHERE]&lt;br /&gt;
	{&lt;br /&gt;
		Skybox=space.dds;&lt;br /&gt;
&lt;br /&gt;
		FogColor=0.7 0.7 0.8;&lt;br /&gt;
		FogStart=0.2;&lt;br /&gt;
 &lt;br /&gt;
		CloudColor=0.9 0.9 0.9;&lt;br /&gt;
		SkyColor=0.1 0.15 0.7;&lt;br /&gt;
 &lt;br /&gt;
		SunColor=1.0 1.0 1.0;&lt;br /&gt;
		CloudDensity=0.55;&lt;br /&gt;
 &lt;br /&gt;
		MinWind=5;&lt;br /&gt;
		MaxWind=20;&lt;br /&gt;
	}&lt;br /&gt;
	[WATER]&lt;br /&gt;
	{&lt;br /&gt;
		WaterTexture=mywatertexture.jpg;&lt;br /&gt;
		WaterSurfaceColor=0.4 0.6 0.8;&lt;br /&gt;
		WaterPlaneColor=0.4 0.6 0.8;&lt;br /&gt;
&lt;br /&gt;
		WaterBaseColor=0.4 0.6 0.8;&lt;br /&gt;
		WaterAbsorb=0.004 0.004 0.002;&lt;br /&gt;
 &lt;br /&gt;
		WaterMinColor=0.1 0.1 0.3;&lt;br /&gt;
		WaterDamage=20;&lt;br /&gt;
	}&lt;br /&gt;
	[LIGHT]&lt;br /&gt;
	{&lt;br /&gt;
		SunDir=0 1 2;&lt;br /&gt;
 		&lt;br /&gt;
		GroundAmbientColor=0.4 0.4 0.4;&lt;br /&gt;
		GroundSunColor=0.7 0.7 0.7;&lt;br /&gt;
 &lt;br /&gt;
		GroundShadowDensity=0.8;&lt;br /&gt;
 &lt;br /&gt;
		UnitAmbientColor=0.3 0.3 0.3;&lt;br /&gt;
		UnitSunColor=0.8 0.8 0.8;&lt;br /&gt;
		UnitShadowDensity=0.8;&lt;br /&gt;
&lt;br /&gt;
		SpecularSunColor=0.3 0.3 0.3;&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM0]&lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=600;&lt;br /&gt;
		StartPosZ=600;&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM1]&lt;br /&gt;
 &lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=3600;&lt;br /&gt;
		StartPosZ=3600;&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM2]&lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=3600;&lt;br /&gt;
		StartPosZ=600;&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM3]&lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=600;&lt;br /&gt;
		StartPosZ=3600;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM4]&lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=2000;&lt;br /&gt;
		StartPosZ=600;&lt;br /&gt;
	}&lt;br /&gt;
	[TEAM5]&lt;br /&gt;
&lt;br /&gt;
	{&lt;br /&gt;
		StartPosX=2000;&lt;br /&gt;
		StartPosZ=3600;&lt;br /&gt;
	}&lt;br /&gt;
	//Up to [TEAM9]&lt;br /&gt;
	[TERRAINTYPE0]&lt;br /&gt;
	{&lt;br /&gt;
		name=default;&lt;br /&gt;
		hardness=1;&lt;br /&gt;
		tankmovespeed=1;&lt;br /&gt;
		kbotmovespeed=1;&lt;br /&gt;
		hovermovespeed=1;&lt;br /&gt;
		shipmovespeed=1;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SMD Tags List ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#C0C0C0|Variable&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#C0C0C0|Description&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#C0C0C0|Examples&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[TEAM&#039;&#039;X&#039;&#039;]&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The number of the team, starting at 0 for player 1 and going on up to 9 for player 10, where &#039;&#039;X&#039;&#039; is the player number&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;[TEAM3]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[TERRAINTYPE&#039;&#039;X&#039;&#039;]&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Used to define different terrain types that exist on the map. The value starts at 0 and goes on for as many terrain types as you have, where &#039;&#039;X&#039;&#039; is the type number. Which terrain type goes where on the map is determined by the typemap when compiling the map.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;[TERRAINTYPE0]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;AutoShowMetal&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|A boolean, turning it off makes it so the user must press F4 to view the metal map, leaving it on will make it so the metal map is turned on whenever they choose to build a metal extractor.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;AutoShowMetal=0;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;CloudColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the clouds. The values are in the order Red, Green, Blue. For all intensive purposes, 0.0 is black and 1.0 is white; however, giving values higher than 1.0 will give brighter fog and less than 0.0 will give darker.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;CloudColor=0.9 0.9 0.9;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;CloudDensity&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The number of clouds in the sky. A percentage in decimal form, 0.0 to 1.0.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;CloudDensity=0.55;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The description of the map that shows in the multiplayer battleroom.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;Description=Strong wind, good for 2v2 team games;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;DetailTex&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The texture which will be shown on the map in the color of the texture map when a player zooms very far in. Leaving this blank will make the game default to detailtex2.bmp. It is assumed you can only use the bitmap format for these textures. Using a larger bitmap results more detail not a bigger tile. You can get some transparency by reducing the contrast.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;DetailTex=mydetailtex.bmp;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;ExtractorRadius&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The radius of effect that a single extractor will extract from. If two radii intersect, both extractors will suffer from reduced output.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;ExtractorRadius=400;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;GroundAmbientColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The ambient (non-sun-lit) color of ground, grass, trees and other features.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;GroundAmbientColor=0.4 0.4 0.4;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;GroundShadowDensity&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|How far from the non shadowed to the ambient color stuff in shadow will go.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;GroundShadowDensity=0.8;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;GroundSunColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of ground where it is fully sun lit (added to &amp;lt;i&amp;gt;GroundAmbientColor&amp;lt;/i&amp;gt;).&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;GroundSunColor=0.7 0.7 0.7;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;FogColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the fog and the infinite plane below the world. The values are in the order Red, Green, Blue. For all intensive purposes, 0.0 is black and 1.0 is white; however, giving values higher than 1.0 will give brighter fog and less than 0.0 will give darker.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;FogColor=0.7 0.7 0.8;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;FogStart&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The distance from the camera at which the fog will start.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;FogStart=0.2;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Hardness (terraintype)&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Used as a multiplier against the &amp;lt;i&amp;gt;MapHardness&amp;lt;/i&amp;gt; value. Can be used to make a particular terrain type softer or harder. A value of &#039;1&#039; will make it as hard as &amp;lt;i&amp;gt;MapHardness&amp;lt;/i&amp;gt;, and 0.5 will make it half as hard.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;hardness=0.75;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;HoverNoveSpeed&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Speed multiplier for hovercraft when travelling on the parent terrain type. A value of &#039;1&#039; is normal speed, 0.5 will make them travel at half speed on the parent terrain type.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;hovermovespeed=1;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;KbotMoveSpeed&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Speed multiplier for Kbots when travelling on the parent terrain type. A value of &#039;1&#039; is normal speed, 0.5 will make them travel at half speed on the parent terrain type.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;kbotmovespeed=1;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;MapHardness&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Defines how much the terrain will deform due to explosions and weapons.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;MapHardness=100;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;MaxMetal&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|How much metal a map square with the maximum metal value gives. Unsure how this is calculated, but a value of around 0.03 will give OTA-esque levels of metal from metal extractors.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;MaxMetal=0.03;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;MaxWind&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The maximum amount of energy the wind on the map will give.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;MaxWind=20;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;MinWind&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The minimum amount of energy the wind on the map will give.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;MinWind=5;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Name (terraintype)&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Used to define the name of the type of terrain. &amp;quot;Snow&amp;quot; or &amp;quot;Rock&amp;quot; or whatever you want. Use an underscore between words it will display as a space eg &amp;quot;Deep_Snow&amp;quot; will show as &amp;quot;Deep Snow&amp;quot;, don&#039;t use quotes if you don&#039;t want to see them.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;Name=default;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;ShipMoveSpeed&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Speed multiplier for Ship when travelling on the parent terrain type. A value of &#039;1&#039; is normal speed, 0.5 will make them travel at half speed on the parent terrain type.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;shipmovespeed=1;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;SkyBox&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The image to display in the sky during gameplay, rather than having the engine dynamically render one. This allows for complex skies, which may include stars, planets, etc overhead. Skyboxes are stored as .DDS cubeboxes. A skybox&#039;s .dds file should be placed in the maps directory of a compressed file, along with the .smf, .smd, and .smt files.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;Skybox=space.dds;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;SkyColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the sky itself. Works the same way as &amp;lt;i&amp;gt;CloudColor&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;FogColor&amp;lt;/i&amp;gt;.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;SkyColor=0.1 0.15 0.7;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;SpecularSunColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the reflected light off of stuff (otherwise will be UnitSunColor)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;SpecularSunColor=0.1 0.15 0.7;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;StartPosX&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The X (east-west in the TA camera) coordinates on the map where the player will start.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;StartPosX=600;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;StartPosZ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The Z (north-south in the TA camera) coordinates on the map where the player will start.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;StartPosZ=600;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;SunColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the sun in the sky. This will also effect the size of the star. As the value increases (including over 1.0), the disc will get bigger; the inverse is also true.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;SunColor=1.0 1.0 1.0;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;SunDir&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The direction of the sun, which is normalized by Spring. The Y-axis is up. In the following chart, using the values in a square will make shadows fall in that square if the shadow caster (like a unit) is placed in the center. ie: you use the values from the top-left (North-West) corner box, shadows will be cast in a North-Westerly direction:&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ShadowDirection.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;SunDir=0 1 2;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;TankMoveSpeed&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Speed multiplier for tanks when travelling on the parent terrain type. A value of &#039;1&#039; is normal speed, 0.5 will make them travel at half speed on the parent terrain type.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;tankmovespeed=1;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;TidalStrength&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The amount of energy which will be given by tidal generators.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;TidalStrength=30;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;UnitAmbientColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The ambient (non-sun-lit) color of units and corpses.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;UnitAmbientColor=0.3 0.3 0.3;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;UnitShadowDensity&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|How far from the non shadowed to the ambient color stuff in shadow will go.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;UnitShadowDensity=0.8;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;UnitSunColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of units where they is fully sun lit (added to &amp;lt;i&amp;gt;UnitAmbientColor&amp;lt;/i&amp;gt;).&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;UnitSunColor=0.8 0.8 0.8;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterAbsorb&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|How fast different colors (RGB in order) are absorbed by the water. Can be used to make the water look murky at deeper sections and so on.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterAbsorb=0.004 0.004 0.002;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterBaseColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the water at the surface.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterBaseColor=0.4 0.6 0.8;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterDamage&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Amount of damage water does to units in it. Someone add the value that make water impassable (like lava) and the rate at which damage is applied. It is assumed for now that it does WaterDamage per 30 internal frames.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterDamage=20;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterMinColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The smallest values the water will go down to due to &amp;lt;i&amp;gt;WaterAbsorb&amp;lt;/i&amp;gt;.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterMinColor=0.1 0.1 0.3;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterSurfaceColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Changes the surface color of the water (mother thinks this is an XOR thing with WaterTexture. WaterTexture is for non-reflective water and WaterSurfaceColor only for reflective water)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterMinColor=0.1 0.1 0.3;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterPlaneColor&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|The color of the &#039;water plane&#039; outside the map&#039;s bounds&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterPlaneColor=0.1 0.1 0.3;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;WaterTexture&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Replaces the default ocean texture with the one specified. Must apparently be jpeg format, though bitmap might work.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&amp;lt;code&amp;gt;WaterTexture=mywatertexture.jpg;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Hoehrer</name></author>
	</entry>
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