<?xml version="1.0"?>
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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heavylancer</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heavylancer"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Heavylancer"/>
	<updated>2026-11-08T19:53:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20729</id>
		<title>User:Heavylancer</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20729"/>
		<updated>2010-07-15T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* Personal Sandbawks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intoduction===&lt;br /&gt;
Hello, welcome to my page. I go by the name of HeavyLancer here and on the forums, and as Triarius in the Lobby. If you&#039;re an old-timer (before 2008) you may remember when I went by the name Gladius in the lobby as well.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t do much nowadays, mostly Wiki pruning and random interjections on the forums. I used to be an avid BA/CA/NOTA player before Life(tm) got in the way :/&lt;br /&gt;
&lt;br /&gt;
=== My Contributions ===&lt;br /&gt;
My contributions to Spring thus far have been:&lt;br /&gt;
* The Balanced Annihilation Package, an installer with some of the most popular maps and BA, the most popular mod. This is currently outdated and will be replaced with my upcoming add-on packs.&lt;br /&gt;
* Various edits and cleaning on the wiki, because I am a brainless drone who is only suited for menial work :P&lt;br /&gt;
&lt;br /&gt;
=== Personal Sandbawks ===&lt;br /&gt;
I&#039;m designing a game infobox to be inserted into the games pages. &lt;br /&gt;
This will make them look much more professional and provide people with a quick way of creating new pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Infobox Game&lt;br /&gt;
| logo                   = [[Image:Spring-Logo.png|100px]]&lt;br /&gt;
| screenshot             =&lt;br /&gt;
| developer              = [http://springrts.com/wiki/Authors The Spring Community]&lt;br /&gt;
| website                = http://springrts.com/&lt;br /&gt;
| download               = http://springrts.com/wiki/Download&lt;br /&gt;
| latest_release_version = 0.81.2.1&lt;br /&gt;
| latest_release_date = {{release date and age|2010|03|16}}&lt;br /&gt;
| license                = [[GPLv2]]&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22847</id>
		<title>Template:Infobox Game</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22847"/>
		<updated>2010-07-15T10:37:51Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| title   = {{{name}}}&lt;br /&gt;
| image   = {{#if:{{{image|}}}|[[Image:{{{image|}}}|{{px|{{{imagesize|}}}|225px}}|alt={{{alt|}}}]]}}&lt;br /&gt;
| caption = {{{caption|}}}&lt;br /&gt;
| label1  = Developer(s)  &lt;br /&gt;
| data1   = {{{developer|}}}&lt;br /&gt;
| label2  = Website  &lt;br /&gt;
| data2   = {{{website|}}}&lt;br /&gt;
| label3  = Download Link &lt;br /&gt;
| data3   = {{{download|}}}&lt;br /&gt;
| label4  = Latest Version  &lt;br /&gt;
| data4   = {{{latest_version|}}}&lt;br /&gt;
| label5  = License  &lt;br /&gt;
| data5   = {{{license|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22846</id>
		<title>Template:Infobox Game</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22846"/>
		<updated>2010-07-15T10:37:33Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| title   = {{{name}}}&lt;br /&gt;
| image   = {{#if:{{{image|}}}|[[Image:{{{image|}}}|{{px|{{{imagesize|}}}|225px}}|alt={{{alt|}}}]]}}&lt;br /&gt;
| caption = {{{caption|}}}&lt;br /&gt;
| label1  = Developer(s)  &lt;br /&gt;
| data1   = {{{developer|}}}&lt;br /&gt;
| label2  = Website  &lt;br /&gt;
| data2   = {{{website|}}}&lt;br /&gt;
| label3  = Download Link &lt;br /&gt;
| data3   = {{{download|}}}&lt;br /&gt;
| label4  = Latest Version  &lt;br /&gt;
| data4   = {{{latest_version|}}}&lt;br /&gt;
| label5  = License  &lt;br /&gt;
| data5   = {{{license|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22845</id>
		<title>Template:Infobox Game</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22845"/>
		<updated>2010-07-15T10:36:59Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: should actually work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox &lt;br /&gt;
| title   = {{{name}}}&lt;br /&gt;
| image   = {{#if:{{{image|}}}|[[Image:{{{image|}}}|{{px|{{{imagesize|}}}|225px}}|alt={{{alt|}}}]]}}&lt;br /&gt;
| caption = {{{caption|}}}&lt;br /&gt;
| label1  = Developer(s)  &lt;br /&gt;
| data1   = {{{developer|}}}&lt;br /&gt;
| label2  = Website  &lt;br /&gt;
| data2   = {{{website|}}}&lt;br /&gt;
| label3  = Download Link &lt;br /&gt;
| data3   = {{{download|}}}&lt;br /&gt;
| label4  = Latest Version  &lt;br /&gt;
| data4   = {{{latest_version|}}}&lt;br /&gt;
| label5  = License  &lt;br /&gt;
| data5   = {{{license|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22844</id>
		<title>Template:Infobox Game</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:Infobox_Game&amp;diff=22844"/>
		<updated>2010-07-15T10:21:26Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: New page: &amp;lt;nowiki&amp;gt;{Infobox  | bodyclass  = vevent | title      = {{{title|{{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;}}}}}} | titleclass = summary | labelstyle = white-space: nowrap | above     ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{Infobox &lt;br /&gt;
| bodyclass  = vevent&lt;br /&gt;
| title      = {{{title|{{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;}}}}}}&lt;br /&gt;
| titleclass = summary&lt;br /&gt;
| labelstyle = white-space: nowrap&lt;br /&gt;
| above      = {{{logo|}}}&lt;br /&gt;
| image      = {{#if:{{{collapsible|}}}|{{hidden begin|title=Screenshot|titlestyle=text-align:center}}}}{{{screenshot|}}}&lt;br /&gt;
| caption    = {{{caption|}}}{{#if:{{{collapsible|}}}|{{hidden end}}}}&lt;br /&gt;
&lt;br /&gt;
| label1     = [[Developer(s)]]&lt;br /&gt;
| data1      = {{{developer&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
| label2     = [[]]&lt;br /&gt;
| data2      = {{{developer&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
| label3     = Initial release&lt;br /&gt;
| data3      = {{{released&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
| label4     = [[Software release life cycle|{{#if:{{{discontinued|}}}|Discontinued|Stable release}}]]&lt;br /&gt;
| data4      = {{#if:{{{latest release version|{{{latest_release_version&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}}}}&lt;br /&gt;
 |{{{latest release version|{{{latest_release_version}}}}}} {{#if:{{{latest release date|{{{latest_release_date&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}}}}&lt;br /&gt;
   | / {{{latest release date|{{{latest_release_date}}}}}}&lt;br /&gt;
  }}&lt;br /&gt;
 |{{#if:{{{frequently updated|{{{frequently_updated|}}}}}}&lt;br /&gt;
  |{{#ifexist:Template:Latest stable software release/{{{name|{{PAGENAME}}}}}&lt;br /&gt;
   |{{Latest stable software release/{{{name|{{PAGENAME}}}}}}} &amp;lt;sub class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[{{fullurl:Template:Latest stable software release/{{{name|{{PAGENAME}}}}}|action=edit&amp;amp;preload=Template:LSR/syntax}} +/âˆ’]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
| label5     = [[Software release life cycle|Preview release]]&lt;br /&gt;
| data5      = {{#if:{{{latest preview version|{{{latest_preview_version&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}}}}&lt;br /&gt;
 |{{{latest preview version|{{{latest_preview_version}}}}}} {{#if:{{{latest preview date|{{{latest_preview_date&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}}}}&lt;br /&gt;
   | / {{{latest preview date|{{{latest_preview_date}}}}}}&lt;br /&gt;
  }}&lt;br /&gt;
 |{{#if:{{{frequently updated|{{{frequently_updated|}}}}}}&lt;br /&gt;
  |{{#ifexist:Template:Latest preview software release/{{{name|{{PAGENAME}}}}}&lt;br /&gt;
   |{{Latest preview software release/{{{name|{{PAGENAME}}}}}}} &amp;lt;sub class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[{{fullurl:Template:Latest_preview_software_release/{{{name|{{PAGENAME}}}}}|action=edit&amp;amp;preload=Template:LSR/syntax}} +/âˆ’]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
| label6     = Development status&lt;br /&gt;
| data6      = {{{status&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20728</id>
		<title>User:Heavylancer</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20728"/>
		<updated>2010-07-15T10:09:40Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: sandbawks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intoduction===&lt;br /&gt;
Hello, welcome to my page. I go by the name of HeavyLancer here and on the forums, and as Triarius in the Lobby. If you&#039;re an old-timer (before 2008) you may remember when I went by the name Gladius in the lobby as well.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t do much nowadays, mostly Wiki pruning and random interjections on the forums. I used to be an avid BA/CA/NOTA player before Life(tm) got in the way :/&lt;br /&gt;
&lt;br /&gt;
=== My Contributions ===&lt;br /&gt;
My contributions to Spring thus far have been:&lt;br /&gt;
* The Balanced Annihilation Package, an installer with some of the most popular maps and BA, the most popular mod. This is currently outdated and will be replaced with my upcoming add-on packs.&lt;br /&gt;
* Various edits and cleaning on the wiki, because I am a brainless drone who is only suited for menial work :P&lt;br /&gt;
&lt;br /&gt;
=== Personal Sandbawks ===&lt;br /&gt;
I&#039;m designing a game infobox to be inserted into the games pages. &lt;br /&gt;
This will make them look much more professional and provide people with a quick way of creating new pages.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| logo                   = [[Image:Spring-Logo.png|100px]]&lt;br /&gt;
| screenshot             =&lt;br /&gt;
| developer              = [http://springrts.com/wiki/Authors The Spring Community]&lt;br /&gt;
| website                = http://springrts.com/&lt;br /&gt;
| download               = http://springrts.com/wiki/Download&lt;br /&gt;
| latest_release_version = 0.81.2.1&lt;br /&gt;
| latest_release_date = {{release date and age|2010|03|16}}&lt;br /&gt;
| license                = [[GPLv2]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20727</id>
		<title>User:Heavylancer</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20727"/>
		<updated>2010-07-15T02:35:01Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intoduction===&lt;br /&gt;
Hello, welcome to my page. I go by the name of HeavyLancer here and on the forums, and as Triarius in the Lobby. If you&#039;re an old-timer (before 2008) you may remember when I went by the name Gladius in the lobby as well.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t do much nowadays, mostly Wiki pruning and random interjections on the forums. I used to be an avid BA/CA/NOTA player before Life(tm) got in the way :/&lt;br /&gt;
&lt;br /&gt;
=== My Contributions ===&lt;br /&gt;
My contributions to Spring thus far have been:&lt;br /&gt;
* The Balanced Annihilation Package, an installer with some of the most popular maps and BA, the most popular mod. This is currently outdated and will be replaced with my upcoming add-on packs.&lt;br /&gt;
* Various edits and cleaning on the wiki, because I am a brainless drone who is only suited for menial work :P&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9717</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9717"/>
		<updated>2010-07-15T02:29:04Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* Playing */  More fleshing out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Help Topics=&lt;br /&gt;
==Installing Spring==&lt;br /&gt;
&lt;br /&gt;
=== For Players ===&lt;br /&gt;
Users who wish to play a game that uses the Spring engine should go to the [[Games]] page and use the standalone installer for their game if one is available. A list of these games offered is at the [[GamesDownloads]] page as well.&lt;br /&gt;
&lt;br /&gt;
For games that do no have standalone installers, users can instead download and run the Spring Engine installer and then download the mod by going to that game&#039;s page. Double-clicking on a mod or map file (.sd7 or .sdz )when the Spring Engine is installed will automatically &#039;install&#039; it for you.&lt;br /&gt;
&lt;br /&gt;
=== For Developers ===&lt;br /&gt;
Developers should visit the [[download]] section and follow the instructions there.&lt;br /&gt;
&lt;br /&gt;
==Starting a Test or Single-Player Game==&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
There is no real &amp;quot;Single Player Mode&amp;quot; but in the current version you can execute the &amp;quot;spring.exe&amp;quot; included in the install directory (or use the &amp;quot;Test Spring&amp;quot; shortcut in the Start Menu on windows). This will bring up a list of &amp;quot;Games&amp;quot;, pick one. Next Choose a GlobalAI Test for the AI you want to fight (Some AIs may just sit there and do nothing with some or all Games) or &amp;quot;Random Enemies&amp;quot; (which will throw random enemies at you, but might not work with all Games). Then choose a map and get started.&lt;br /&gt;
&lt;br /&gt;
The more reliable way to start a single player game is to start a passworded or locked game on the server and add AI &amp;quot;bots&amp;quot; to the match instead of human players. See: [[#Hosting Games| Hosting Games]]&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
For help and strategy guides for playing individual games, go to the relevant game&#039;s page via the [[Games]] page.&lt;br /&gt;
&lt;br /&gt;
==Joining Games==&lt;br /&gt;
==Hosting Games==&lt;br /&gt;
==Installing New Maps and Mod Files==&lt;br /&gt;
&#039;&#039;&#039;For Windows Users:&#039;&#039;&#039; Double clicking on a mod or map file (.sd7 or .sdz)will automatically &#039;install&#039; it by moving it to a folder where Spring will be able to recognise it.&lt;br /&gt;
&lt;br /&gt;
=More Places to Find Help=&lt;br /&gt;
&lt;br /&gt;
Links/Pages:&lt;br /&gt;
*[[Using Spring]]  (Attempts to be an exhaustive manual for playing Games made for the Spring Engine)&lt;br /&gt;
*[[FAQ|Wiki Frequently Asked Questions (FAQs)]]&lt;br /&gt;
*[http://spring.clan-sy.com/websvn/listing.php?repname=spring&amp;amp;path=%2Ftrunk%2FDocumentation%2F&amp;amp;rev=0&amp;amp;sc=0| &amp;quot;Official Documentation&amp;quot;] (Right from the Devs, via SVN)&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewforum.php?f=11| Official Help &amp;amp; Bugs Forum]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9716</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9716"/>
		<updated>2010-07-15T02:26:29Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* Installing New Maps and Game Types */ Fleshed out this section - Requires a paragraph for Linux users still.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Help Topics=&lt;br /&gt;
==Installing Spring==&lt;br /&gt;
&lt;br /&gt;
=== For Players ===&lt;br /&gt;
Users who wish to play a game that uses the Spring engine should go to the [[Games]] page and use the standalone installer for their game if one is available. A list of these games offered is at the [[GamesDownloads]] page as well.&lt;br /&gt;
&lt;br /&gt;
For games that do no have standalone installers, users can instead download and run the Spring Engine installer and then download the mod by going to that game&#039;s page. Double-clicking on a mod or map file (.sd7 or .sdz )when the Spring Engine is installed will automatically &#039;install&#039; it for you.&lt;br /&gt;
&lt;br /&gt;
=== For Developers ===&lt;br /&gt;
Developers should visit the [[download]] section and follow the instructions there.&lt;br /&gt;
&lt;br /&gt;
==Starting a Test or Single-Player Game==&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
There is no real &amp;quot;Single Player Mode&amp;quot; but in the current version you can execute the &amp;quot;spring.exe&amp;quot; included in the install directory (or use the &amp;quot;Test Spring&amp;quot; shortcut in the Start Menu on windows). This will bring up a list of &amp;quot;Games&amp;quot;, pick one. Next Choose a GlobalAI Test for the AI you want to fight (Some AIs may just sit there and do nothing with some or all Games) or &amp;quot;Random Enemies&amp;quot; (which will throw random enemies at you, but might not work with all Games). Then choose a map and get started.&lt;br /&gt;
&lt;br /&gt;
The more reliable way to start a single player game is to start a passworded or locked game on the server and add AI &amp;quot;bots&amp;quot; to the match instead of human players. See: [[#Hosting Games| Hosting Games]]&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
Seek individual games play guides.&lt;br /&gt;
==Joining Games==&lt;br /&gt;
==Hosting Games==&lt;br /&gt;
==Installing New Maps and Mod Files==&lt;br /&gt;
&#039;&#039;&#039;For Windows Users:&#039;&#039;&#039; Double clicking on a mod or map file (.sd7 or .sdz)will automatically &#039;install&#039; it by moving it to a folder where Spring will be able to recognise it.&lt;br /&gt;
&lt;br /&gt;
=More Places to Find Help=&lt;br /&gt;
&lt;br /&gt;
Links/Pages:&lt;br /&gt;
*[[Using Spring]]  (Attempts to be an exhaustive manual for playing Games made for the Spring Engine)&lt;br /&gt;
*[[FAQ|Wiki Frequently Asked Questions (FAQs)]]&lt;br /&gt;
*[http://spring.clan-sy.com/websvn/listing.php?repname=spring&amp;amp;path=%2Ftrunk%2FDocumentation%2F&amp;amp;rev=0&amp;amp;sc=0| &amp;quot;Official Documentation&amp;quot;] (Right from the Devs, via SVN)&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewforum.php?f=11| Official Help &amp;amp; Bugs Forum]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9715</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9715"/>
		<updated>2010-07-15T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* For Players */ Added link to the GamesDownloads page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Help Topics=&lt;br /&gt;
==Installing Spring==&lt;br /&gt;
&lt;br /&gt;
=== For Players ===&lt;br /&gt;
Users who wish to play a game that uses the Spring engine should go to the [[Games]] page and use the standalone installer for their game if one is available. A list of these games offered is at the [[GamesDownloads]] page as well.&lt;br /&gt;
&lt;br /&gt;
For games that do no have standalone installers, users can instead download and run the Spring Engine installer and then download the mod by going to that game&#039;s page. Double-clicking on a mod or map file (.sd7 or .sdz )when the Spring Engine is installed will automatically &#039;install&#039; it for you.&lt;br /&gt;
&lt;br /&gt;
=== For Developers ===&lt;br /&gt;
Developers should visit the [[download]] section and follow the instructions there.&lt;br /&gt;
&lt;br /&gt;
==Starting a Test or Single-Player Game==&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
There is no real &amp;quot;Single Player Mode&amp;quot; but in the current version you can execute the &amp;quot;spring.exe&amp;quot; included in the install directory (or use the &amp;quot;Test Spring&amp;quot; shortcut in the Start Menu on windows). This will bring up a list of &amp;quot;Games&amp;quot;, pick one. Next Choose a GlobalAI Test for the AI you want to fight (Some AIs may just sit there and do nothing with some or all Games) or &amp;quot;Random Enemies&amp;quot; (which will throw random enemies at you, but might not work with all Games). Then choose a map and get started.&lt;br /&gt;
&lt;br /&gt;
The more reliable way to start a single player game is to start a passworded or locked game on the server and add AI &amp;quot;bots&amp;quot; to the match instead of human players. See: [[#Hosting Games| Hosting Games]]&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
Seek individual games play guides.&lt;br /&gt;
==Joining Games==&lt;br /&gt;
==Hosting Games==&lt;br /&gt;
==Installing New Maps and Game Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=More Places to Find Help=&lt;br /&gt;
&lt;br /&gt;
Links/Pages:&lt;br /&gt;
*[[Using Spring]]  (Attempts to be an exhaustive manual for playing Games made for the Spring Engine)&lt;br /&gt;
*[[FAQ|Wiki Frequently Asked Questions (FAQs)]]&lt;br /&gt;
*[http://spring.clan-sy.com/websvn/listing.php?repname=spring&amp;amp;path=%2Ftrunk%2FDocumentation%2F&amp;amp;rev=0&amp;amp;sc=0| &amp;quot;Official Documentation&amp;quot;] (Right from the Devs, via SVN)&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewforum.php?f=11| Official Help &amp;amp; Bugs Forum]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9714</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help&amp;diff=9714"/>
		<updated>2010-07-15T02:21:02Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* Installing Spring */ Added text so that the page actually becomes slightly helpful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic Help Topics=&lt;br /&gt;
==Installing Spring==&lt;br /&gt;
&lt;br /&gt;
=== For Players ===&lt;br /&gt;
Users who wish to play a game that uses the Spring engine should go to the [[Games]] page and use the standalone installer for their game if one is available.&lt;br /&gt;
&lt;br /&gt;
For games that do no have standalone installers, users can instead download and run the Spring Engine installer and then download the mod by going to that game&#039;s page. Double-clicking on a mod or map file (.sd7 or .sdz )when the Spring Engine is installed will automatically &#039;install&#039; it for you.&lt;br /&gt;
&lt;br /&gt;
=== For Developers ===&lt;br /&gt;
Developers should visit the [[download]] section and follow the instructions there.&lt;br /&gt;
&lt;br /&gt;
==Starting a Test or Single-Player Game==&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
There is no real &amp;quot;Single Player Mode&amp;quot; but in the current version you can execute the &amp;quot;spring.exe&amp;quot; included in the install directory (or use the &amp;quot;Test Spring&amp;quot; shortcut in the Start Menu on windows). This will bring up a list of &amp;quot;Games&amp;quot;, pick one. Next Choose a GlobalAI Test for the AI you want to fight (Some AIs may just sit there and do nothing with some or all Games) or &amp;quot;Random Enemies&amp;quot; (which will throw random enemies at you, but might not work with all Games). Then choose a map and get started.&lt;br /&gt;
&lt;br /&gt;
The more reliable way to start a single player game is to start a passworded or locked game on the server and add AI &amp;quot;bots&amp;quot; to the match instead of human players. See: [[#Hosting Games| Hosting Games]]&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
Seek individual games play guides.&lt;br /&gt;
==Joining Games==&lt;br /&gt;
==Hosting Games==&lt;br /&gt;
==Installing New Maps and Game Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=More Places to Find Help=&lt;br /&gt;
&lt;br /&gt;
Links/Pages:&lt;br /&gt;
*[[Using Spring]]  (Attempts to be an exhaustive manual for playing Games made for the Spring Engine)&lt;br /&gt;
*[[FAQ|Wiki Frequently Asked Questions (FAQs)]]&lt;br /&gt;
*[http://spring.clan-sy.com/websvn/listing.php?repname=spring&amp;amp;path=%2Ftrunk%2FDocumentation%2F&amp;amp;rev=0&amp;amp;sc=0| &amp;quot;Official Documentation&amp;quot;] (Right from the Devs, via SVN)&lt;br /&gt;
*[http://spring.clan-sy.com/phpbb/viewforum.php?f=11| Official Help &amp;amp; Bugs Forum]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20726</id>
		<title>User:Heavylancer</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Heavylancer&amp;diff=20726"/>
		<updated>2010-07-14T09:13:41Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* My Contributions */ added sarcasm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intoduction===&lt;br /&gt;
Hello, welcome to my page. I am Heavylancer, and I am known as Gladius (old name) and Triarius in the Spring lobby. I am a user of Spring, and I am interested in map making, mod development and community promotion. I am an avid and relatively experienced player in-game.&lt;br /&gt;
&lt;br /&gt;
=== My Contributions ===&lt;br /&gt;
My contributions to Spring thus far have been:&lt;br /&gt;
* The Balanced Annihilation Package, an installer with some of the most popular maps and BA, the most popular mod. This is currently outdated and will be replaced with my upcoming add-on packs.&lt;br /&gt;
* Various edits and cleaning on the wiki, because I am a brainless drone who is only suited for menial work :P&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8936</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8936"/>
		<updated>2010-07-14T09:08:27Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* TA-derived */ oops, fixed a formatting issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameslanguage}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Freeware/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and/or free to be modded without the author&#039;s permission (asking permission is considered a common courtesy though).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;(CC-BY-NC-ND)&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.spring1944.org/ Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=EvoRTS screenshot.jpg|link=http://www.evolutionrts.info}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=S44_tigers.jpg|link=http://www.spring1944.org}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;(&amp;quot;Public Domain&amp;quot;)&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[War Evolution]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Kernel_Panic_3.4.jpg|link=Kernel Panic}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Warevoscreen.jpg|link=War Evolution}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | In short words, War Evolution is different. Different from all other games. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Gundam RTS]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Screen104.jpg|link=Gundam RTS}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=Imperial Winter assault.jpg|link=http://www.imperialwinter.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=E&amp;amp;E-screenshot2.jpg|link=Expand and Exterminate}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://azaremoth.supremedesign.org The Cursed]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=cursed.jpg|link=http://azaremoth.supremedesign.org}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | The unique game is about bones, undead, demons and magic settled in a futuristic environment.[[http://www.springfiles.com/show_file.php?id=2498 Download link]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Balanced Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Complete Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=BAScreenShot.jpg|link=Balanced Annihilation}} &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Pyro.jpg|link=Complete Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | &lt;br /&gt;
Balanced Annihilation (BA) is currently the most popular game played using the Spring engine and is designed for both 1v1 gameplay and large team games.  BA is a mature mod and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[NOTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[XTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Nota2nukes.jpg|link=NOTA}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=XtaScreenShot.jpg|link=XTA}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8935</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8935"/>
		<updated>2010-07-14T09:07:30Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* TA-derived */ Switched the paragraphs around to better introduce BA to newbies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameslanguage}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Freeware/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and/or free to be modded without the author&#039;s permission (asking permission is considered a common courtesy though).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;(CC-BY-NC-ND)&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.spring1944.org/ Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=EvoRTS screenshot.jpg|link=http://www.evolutionrts.info}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=S44_tigers.jpg|link=http://www.spring1944.org}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;(&amp;quot;Public Domain&amp;quot;)&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[War Evolution]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Kernel_Panic_3.4.jpg|link=Kernel Panic}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Warevoscreen.jpg|link=War Evolution}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | In short words, War Evolution is different. Different from all other games. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Gundam RTS]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Screen104.jpg|link=Gundam RTS}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=Imperial Winter assault.jpg|link=http://www.imperialwinter.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=E&amp;amp;E-screenshot2.jpg|link=Expand and Exterminate}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://azaremoth.supremedesign.org The Cursed]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=cursed.jpg|link=http://azaremoth.supremedesign.org}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | The unique game is about bones, undead, demons and magic settled in a futuristic environment.[[http://www.springfiles.com/show_file.php?id=2498 Download link]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Balanced Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Complete Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=BAScreenShot.jpg|link=Balanced Annihilation}} &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Pyro.jpg|link=Complete Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | &lt;br /&gt;
Balanced Annihilation (BA) is currently the most popular game played using the Spring engine and is designed for both 1v1 gameplay and large team games.  BA is a mature mod and new versions feature only minor balance tweaks.&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[NOTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[XTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Nota2nukes.jpg|link=NOTA}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=XtaScreenShot.jpg|link=XTA}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring:WikiToDo&amp;diff=21384</id>
		<title>Spring:WikiToDo</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring:WikiToDo&amp;diff=21384"/>
		<updated>2009-08-10T08:27:52Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Added a quick comment on the games page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wiki Todo ==&lt;br /&gt;
&lt;br /&gt;
Here are some areas where the wiki needs help.&lt;br /&gt;
&lt;br /&gt;
* It is currently difficult for a new user to see a coherent way to get started - we have the [[FAQ]], the [[Read Me First]], the [[Getting Started]], and the [[Using Spring]] pages.  Some of the content is contradictory, some of it is outdated, and it is all too wordy.  A coherent &amp;quot;do this first&amp;quot; guide that gets the user started is needed, followed by an obvious path of learning further.&lt;br /&gt;
* The order of items on the [[Main Page]] may need some cleaning.  Some of those items might be obsolete entirely.&lt;br /&gt;
* [[Balanced Annihilation]], while the most popular mod, has a very poor wiki page.&lt;br /&gt;
*The [[Games]] page still needs more images and better descriptions for games. A little bit of pruning there might be in order as well.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Springie&amp;diff=17716</id>
		<title>Springie</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Springie&amp;diff=17716"/>
		<updated>2009-08-08T23:36:24Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Page is useless, deprecating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is see topic on the forums: [http://spring.clan-sy.com/phpbb/viewtopic.php?t=7921 link]&lt;br /&gt;
[[category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8883</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8883"/>
		<updated>2009-08-08T23:27:48Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Removed table of contents- this fixes a lot of problems with images on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Games&#039;&#039;&#039; =&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==[http://www.moddb.com/games/pure P.U.R.E.]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Gundam RTS]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[http://www.imperialwinter.com Star Wars: Imperial Winter]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[http://www.evolutionrts.info Evolution RTS]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission!&lt;br /&gt;
| [[Image:EvoRTS screenshot.jpg|200px|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[http://www.spring1944.com Spring: 1944]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
| [[Image:S44_tigers.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Kernel Panic]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Expand_and_Exterminate|Expand and Exterminate]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Complete Annihilation]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
| [[Image:Pyro.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[NOTA]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
| [[Image:Nota2nukes.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[XTA]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Balanced Annihilation]]==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= More Mods and Games =&lt;br /&gt;
[http://spring.clan-sy.com/wiki/Mods Old Mods Wiki Page]&lt;br /&gt;
&lt;br /&gt;
An older list with More mods and games. Some may not be up to date with the latest spring version.&lt;br /&gt;
&lt;br /&gt;
= Installing Games/Mods in Spring =&lt;br /&gt;
&lt;br /&gt;
Most often the Game or Mod content will go in the mod folder if the mod packages are more complex than a simple mod file they will come with instructions.&lt;br /&gt;
&lt;br /&gt;
For help getting started Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
= Game Development =&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8877</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8877"/>
		<updated>2009-08-08T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Added a screenshot for evolution RTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
[[Image:Imperial Winter assault.jpg|200px|right|]]&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
[[Image:EvoRTS screenshot.jpg|200px|right|]]&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
[[Image:S44_tigers.jpg|200px|right|]]&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Complete Annihilation]]===&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[NOTA]]===&lt;br /&gt;
[[Image:Nota2nukes.jpg|200px|right|]]&lt;br /&gt;
Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[XTA]]===&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Balanced Annihilation]]===&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Maximum Annihilation]]===&lt;br /&gt;
Maximum Annihilation&#039;s development started with using BA as basis but instead of just doing some minor refinements it leaps ahead and adds in new or removes content just like its &amp;quot;spiritual predecessors&amp;quot;. The goal is to provide a more intense gameplay experience by adding new strategic possibilities and lots of interesting features without having superflous or extremely similar units.&lt;br /&gt;
&lt;br /&gt;
== More Mods and Games ==&lt;br /&gt;
[http://spring.clan-sy.com/wiki/Mods Old Mods Wiki Page]&lt;br /&gt;
&lt;br /&gt;
An older list with More mods and games. Some may not be up to date with the latest spring version.&lt;br /&gt;
&lt;br /&gt;
== Installing Games/Mods in Spring ==&lt;br /&gt;
&lt;br /&gt;
Most often the Game or Mod content will go in the mod folder if the mod packages are more complex than a simple mod file they will come with instructions.&lt;br /&gt;
&lt;br /&gt;
For help getting started Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:EvoRTS_screenshot.jpg&amp;diff=21726</id>
		<title>File:EvoRTS screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:EvoRTS_screenshot.jpg&amp;diff=21726"/>
		<updated>2009-08-08T00:11:17Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: A screenshot of Evolution RTS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Evolution RTS.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8876</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8876"/>
		<updated>2009-08-08T00:07:27Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Added an image for Star Wars: Imperial winter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
[[Image:Imperial Winter assault.jpg|200px|right|]]&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
[[Image:S44_tigers.jpg|200px|right|]]&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Complete Annihilation]]===&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[NOTA]]===&lt;br /&gt;
[[Image:Nota2nukes.jpg|200px|right|]]&lt;br /&gt;
Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[XTA]]===&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Balanced Annihilation]]===&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Maximum Annihilation]]===&lt;br /&gt;
Maximum Annihilation&#039;s development started with using BA as basis but instead of just doing some minor refinements it leaps ahead and adds in new or removes content just like its &amp;quot;spiritual predecessors&amp;quot;. The goal is to provide a more intense gameplay experience by adding new strategic possibilities and lots of interesting features without having superflous or extremely similar units.&lt;br /&gt;
&lt;br /&gt;
== More Mods and Games ==&lt;br /&gt;
[http://spring.clan-sy.com/wiki/Mods Old Mods Wiki Page]&lt;br /&gt;
&lt;br /&gt;
An older list with More mods and games. Some may not be up to date with the latest spring version.&lt;br /&gt;
&lt;br /&gt;
== Installing Games/Mods in Spring ==&lt;br /&gt;
&lt;br /&gt;
Most often the Game or Mod content will go in the mod folder if the mod packages are more complex than a simple mod file they will come with instructions.&lt;br /&gt;
&lt;br /&gt;
For help getting started Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Imperial_Winter_assault.jpg&amp;diff=21823</id>
		<title>File:Imperial Winter assault.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Imperial_Winter_assault.jpg&amp;diff=21823"/>
		<updated>2009-08-08T00:05:52Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: A screenshot of Star Wars: Imperial Winter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Star Wars: Imperial Winter.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8875</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8875"/>
		<updated>2009-08-07T23:57:08Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Added an image for Spring:1944. More images coming soon for the other major games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
[[Image:S44_tigers.jpg|200px|right|]]&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Complete Annihilation]]===&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[NOTA]]===&lt;br /&gt;
[[Image:Nota2nukes.jpg|200px|right|]]&lt;br /&gt;
Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on a strategic base oriented play. Huge battles erupt engaging hundreds of units and scores of unit types. NOTA is the author for a completely rethought air and sea gameplay forcing participation in all elements of the battle field if the tide of conflict is to be your decision. &lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[XTA]]===&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Balanced Annihilation]]===&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Maximum Annihilation]]===&lt;br /&gt;
Maximum Annihilation&#039;s development started with using BA as basis but instead of just doing some minor refinements it leaps ahead and adds in new or removes content just like its &amp;quot;spiritual predecessors&amp;quot;. The goal is to provide a more intense gameplay experience by adding new strategic possibilities and lots of interesting features without having superflous or extremely similar units.&lt;br /&gt;
&lt;br /&gt;
== More Mods and Games ==&lt;br /&gt;
[http://spring.clan-sy.com/wiki/Mods Old Mods Wiki Page]&lt;br /&gt;
&lt;br /&gt;
An older list with More mods and games. Some may not be up to date with the latest spring version.&lt;br /&gt;
&lt;br /&gt;
== Installing Games/Mods in Spring ==&lt;br /&gt;
&lt;br /&gt;
Most often the Game or Mod content will go in the mod folder if the mod packages are more complex than a simple mod file they will come with instructions.&lt;br /&gt;
&lt;br /&gt;
For help getting started Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:S44_tigers.jpg&amp;diff=22019</id>
		<title>File:S44 tigers.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:S44_tigers.jpg&amp;diff=22019"/>
		<updated>2009-08-07T23:54:57Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: A screenshot of the game Spring:1944, showing German infantry crossing a river with several Tiger tanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the game Spring:1944, showing German infantry crossing a river with several Tiger tanks.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15770</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15770"/>
		<updated>2009-06-13T04:34:34Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: fixed a small link issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge is invited to contribute to the project. It also means Spring is made by regular people in their free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
* For installation on Linux, [[SetupGuide|go here]]&lt;br /&gt;
# Get the installer here: [[Download]]&lt;br /&gt;
# &#039;&#039;&#039;Spring is not Total Annihilation&#039;&#039;&#039;, they are two completely different programs, and their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\Spring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is 0.79.1&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods and games you can play with Spring. They all have different play styles. Mods and games can be found at the [[games]] page.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, press Alt+Enter, or type &amp;quot;a:&amp;quot; (without quotation marks) before your message.&lt;br /&gt;
# Press Shift+Enter or type &amp;quot;s:&amp;quot; before your message to chat with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt; only.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# Press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# Press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# Press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# Press F6 to enable/disable sounds.&lt;br /&gt;
# Press F9 to enable/disable the health bars above units.&lt;br /&gt;
# Press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
For more information Check Keyboard Key Layout:&lt;br /&gt;
[http://img108.imagevenue.com/img.php?image=03721_PK06A_Compact_Keyboard_ProdImage_Black_V2_122_972lo.jpg Spring Keyboard Layout Image]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Press the left mouse button to select a unit.&lt;br /&gt;
# Press the left mouse button and drag a rectangle to select multiple units.&lt;br /&gt;
# Press the right mouse button on the terrain to move all selected units to that location.&lt;br /&gt;
# Press the left mouse button on the terrain to deselect any selected units you have selected.&lt;br /&gt;
&lt;br /&gt;
===Using Mods/Games===&lt;br /&gt;
# A list of the most commonly played and recently updated games and mods can be found in the [[games]] page, and you can then download them from the links on that page.&lt;br /&gt;
# To install a game to Spring, you can double-click on the mod file (.sd7 or .sdz) and a program called &amp;quot;archive mover&amp;quot; that comes with spring will automatically install it for you. If you cannot do this, you can instead directly drop the file into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple .sd7 or .sdz files for single player games modes or mutators. All of the mneed to be in the &amp;quot;Spring\Mods\&amp;quot; directory in order to be functional.&lt;br /&gt;
# Once a mod has been installed, you can use the &amp;quot;refresh maps/mods&amp;quot; option from the &amp;quot;tools&amp;quot; list in SpringLobby.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps can be found at [http://spring.jobjol.nl/subcategory.php?id=1 SpringFiles] and at [http://spring-portal.com/index.php/docman/cat_view/35-maps Spring-Portal].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to further reduce their size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# As is the case with mods, use the &amp;quot;refresh maps/mods&amp;quot; option from the &amp;quot;tools&amp;quot; list in SpringLobby.&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The main purpose of SpringLobby is to set up and start games on the Spring engine, either as online multiplayer games or single player games. Additionally, it is also an IRC-like chat client, has a BitTorrent-based maps and mods downloader, and can be used to watch demos of previously played games.&lt;br /&gt;
# Private messaging is also supported through SpringLobby by double-clicking a person&#039;s name, either in a chat channel or in a battle room.  To exit a private messaging window, click on the &amp;quot;X&amp;quot; button on the tab with that player&#039;s name on it in the &amp;quot;chat&amp;quot; tab.&lt;br /&gt;
# To host a game, go to the &amp;quot;Multiplayer&amp;quot; tab and click the &amp;quot;Host new&amp;quot; buton on the bottom right of the screen. Another tab in the &amp;quot;multiplayer&amp;quot; section will show up, allowing you to chose the mod and other settings.&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place the dll files in \Spring\ai\bot-libs. Note that some AIs require additional folders/files to work properly so read their install instructions carefully&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# You can then use [http://springlobby.info SpringLobby] (included with the engine), to set up easily a singleplayer game offline by clicking on the &lt;br /&gt;
single player&amp;quot; tab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Spring Forum===&lt;br /&gt;
[[Forum_Etiquette|Guidelines For Forum Etiquette]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15769</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15769"/>
		<updated>2009-06-13T04:33:05Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: updated page for 0.79.1 and SpringLobby. My god, this is an outdated page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge is invited to contribute to the project. It also means Spring is made by regular people in their free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation (on Windows)===&lt;br /&gt;
* For installation on Linux, [[SetupGuide|go here]]&lt;br /&gt;
# Get The installer here: http://spring.clan-sy.com/download.php&lt;br /&gt;
# &#039;&#039;&#039;Spring is not Total Annihilation&#039;&#039;&#039;, they are two completely different programs, and their files are not in any way interchangeable.&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\Spring&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is 0.79.1&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods and games you can play with Spring. They all have different play styles. Mods and games can be found at the [[games]] page.&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/B&amp;gt; program.  Spring itself, at this time, cannot be run directly very well.&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running &amp;lt;b&amp;gt;TASClient.exe&amp;lt;/b&amp;gt; in the directory you installed Spring in.&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# To chat with &amp;lt;b&amp;gt;allies&amp;lt;/b&amp;gt;, press Alt+Enter, or type &amp;quot;a:&amp;quot; (without quotation marks) before your message.&lt;br /&gt;
# Press Shift+Enter or type &amp;quot;s:&amp;quot; before your message to chat with &amp;lt;b&amp;gt;spectators&amp;lt;/b&amp;gt; only.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Press F1 for seeing the &amp;lt;b&amp;gt;heightmap&amp;lt;/b&amp;gt; (because some buildings cannot be built anywhere).&lt;br /&gt;
# Press F2 when you want to see where the builder &amp;lt;b&amp;gt;can build&amp;lt;/b&amp;gt; the selected unit.&lt;br /&gt;
# Press F3 for seeing &amp;lt;b&amp;gt;last action&amp;lt;/b&amp;gt; in the game.&lt;br /&gt;
# Press F4 for seeing &amp;lt;b&amp;gt;metal map&amp;lt;/b&amp;gt; (where to build metal extractors).&lt;br /&gt;
# Press F6 to enable/disable sounds.&lt;br /&gt;
# Press F9 to enable/disable the health bars above units.&lt;br /&gt;
# Press F12 to take a screenshot with average JPG quality.&lt;br /&gt;
For more information Check Keyboard Key Layout:&lt;br /&gt;
[http://img108.imagevenue.com/img.php?image=03721_PK06A_Compact_Keyboard_ProdImage_Black_V2_122_972lo.jpg Spring Keyboard Layout Image]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Press the left mouse button to select a unit.&lt;br /&gt;
# Press the left mouse button and drag a rectangle to select multiple units.&lt;br /&gt;
# Press the right mouse button on the terrain to move all selected units to that location.&lt;br /&gt;
# Press the left mouse button on the terrain to deselect any selected units you have selected.&lt;br /&gt;
&lt;br /&gt;
===Using Mods/Games===&lt;br /&gt;
# A list of the most commonly played and recently updated games and mods can be found in the [[games]] page, and you can then download them from the links on that page.&lt;br /&gt;
# To install a game to Spring, you can double-click on the mod file (.sd7 or .sdz) and a program called &amp;quot;archive mover&amp;quot; that comes with spring will automatically install it for you. If you cannot do this, you can instead directly drop the file into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple .sd7 or .sdz files for single player games modes or mutators. All of the mneed to be in the &amp;quot;Spring\Mods\&amp;quot; directory in order to be functional.&lt;br /&gt;
# Once a mod has been installed, you can use the &amp;quot;refresh maps/mods&amp;quot; option from the &amp;quot;tools&amp;quot; list in SpringLobby.&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps can be found at [http://spring.jobjol.nl/subcategory.php?id=1 SpringFiles] and at [http://spring-portal.com/index.php/docman/cat_view/35-maps Spring-Portal].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to further reduce their size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# As is the case with mods, use the &amp;quot;refresh maps/mods&amp;quot; option from the &amp;quot;tools&amp;quot; list in SpringLobby.&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The main purpose of SpringLobby is to set up and start games on the Spring engine, either as online multiplayer games or single player games. Additionally, it is also an IRC-like chat client, has a BitTorrent-based maps and mods downloader, and can be used to watch demos of previously played games.&lt;br /&gt;
# Private messaging is also supported through SpringLobby by double-clicking a person&#039;s name, either in a chat channel or in a battle room.  To exit a private messaging window, click on the &amp;quot;X&amp;quot; button on the tab with that player&#039;s name on it in the &amp;quot;chat&amp;quot; tab.&lt;br /&gt;
# To host a game, go to the &amp;quot;Multiplayer&amp;quot; tab and click the &amp;quot;Host new&amp;quot; buton on the bottom right of the screen. Another tab in the &amp;quot;multiplayer&amp;quot; section will show up, allowing you to chose the mod and other settings.&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place the dll files in \Spring\ai\bot-libs. Note that some AIs require additional folders/files to work properly so read their install instructions carefully&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# You can then use [http://springlobby.info SpringLobby] (included with the engine), to set up easily a singleplayer game offline by clicking on the &lt;br /&gt;
single player&amp;quot; tab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Spring Forum===&lt;br /&gt;
[[Forum_Etiquette|Guidelines For Forum Etiquette]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1247</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1247"/>
		<updated>2009-03-23T05:49:13Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Merged &amp;quot;about&amp;quot; and &amp;quot;features&amp;quot; paragraphs and moved it to the top of the page more prominently, also rewrote some of it to make it more relevant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Spring is a project aiming to create a new and versatile RTS Engine. It features:&lt;br /&gt;
&lt;br /&gt;
* Large battles limited only by the power of your computer; support for up to 5000 units.&lt;br /&gt;
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.&lt;br /&gt;
* Several camera modes, allowing for anything to be viewed from almost any angle.&lt;br /&gt;
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).&lt;br /&gt;
* Many different [[Games]], made just for Spring.&lt;br /&gt;
* Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.&lt;br /&gt;
* A powerful GUI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.&lt;br /&gt;
* Frequent engine additions and bugfixes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= System requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
* 1 GHz single core CPU with SSE-Instructions&lt;br /&gt;
* 512 MB of RAM&lt;br /&gt;
* 64 MB Nvidia Geforce 3 graphics card&lt;br /&gt;
* Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* 2 GHz single core CPU or better&lt;br /&gt;
* 1 GB of RAM or more&lt;br /&gt;
* 256 MB Geforce 6600 Series graphics card or greater&lt;br /&gt;
* 1 GB of hard drive space to accommodate more maps and mods&lt;br /&gt;
&lt;br /&gt;
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|This page]] is an index of all available documentation on this web site.&lt;br /&gt;
&lt;br /&gt;
= Currently in Development =&lt;br /&gt;
&lt;br /&gt;
* Features, Tweaks, Performance improvements and bugfixes&lt;br /&gt;
* Many different Maps, Games, and AIs.&lt;br /&gt;
* New AI interface, supporting multiple programming languages and other native compilers then MinGW.&lt;br /&gt;
* New Missions for both single player and multiplayer, as well as a mission editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Other plans not on any roadmap =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monthly Topic Rotation&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8868</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8868"/>
		<updated>2008-11-25T05:22:33Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Put in an image of NOTA, fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====[[Complete Annihilation]] ====&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. As well as looking very good, CA is well balanced, using a rarely used RTS balancing method known as &#039;flat-balancing&#039;, where every unit factory is viable from the start of the game to the end, and no units are superseded. &lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[XTA]]==== &lt;br /&gt;
&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Balanced Annihilation]]====&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[NOTA | Not Original Total Annihilation]] ====&lt;br /&gt;
[[Image:Nota2nukes.jpg|200px|right|]]&lt;br /&gt;
Usually abbreviated to NOTA, Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on huge battles where a minor skirmish can involve hundreds of units, and a completely rethought air and sea gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Maximum Annihilation]] ====&lt;br /&gt;
&lt;br /&gt;
Maximum Annihilation&#039;s development started with using BA as basis but instead of just doing some minor refinements it leaps ahead and adds in new or removes content just like its &amp;quot;spiritual predecessors&amp;quot;. The goal is to provide a more intense gameplay experience by adding new strategic possibilities and lots of interesting features without having superflous or extremely similar units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8867</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8867"/>
		<updated>2008-11-25T05:18:10Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====[[Complete Annihilation]] ====&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. As well as looking very good, CA is well balanced, using a rarely used RTS balancing method known as &#039;flat-balancing&#039;, where every unit factory is viable from the start of the game to the end, and no units are superseded. &lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[XTA]]==== &lt;br /&gt;
&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Balanced Annihilation]]====&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[NOTA | Not Original Total Annihilation]] ====&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|]]&lt;br /&gt;
Usually abbreviated to NOTA, Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on huge battles where a minor skirmish can involve hundreds of units, and a completely rethought air and sea gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Maximum Annihilation]] ====&lt;br /&gt;
&lt;br /&gt;
Maximum Annihilation&#039;s development started with using BA as basis but instead of just doing some minor refinements it leaps ahead and adds in new or removes content just like its &amp;quot;spiritual predecessors&amp;quot;. The goal is to provide a more intense gameplay experience by adding new strategic possibilities and lots of interesting features without having superflous or extremely similar units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8865</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8865"/>
		<updated>2008-09-13T09:26:58Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: fixed the description for SW:IW,  S:44, Evo RTS and KP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
A new breed of Game for Spring. Prepare to engage in a war that changes every week, with objective based missions, evolving units, fast paced combat and a compelling plot line that YOU alter with every mission! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.spring1944.com Spring: 1944]===&lt;br /&gt;
Spring:1944 is a WWII themed game based on the open source Spring Engine, with a goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Complete Annihilation]] ===&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. As well as looking very good, CA is well balanced, using a rarely used RTS balancing method known as &#039;flat-balancing&#039;, where every unit factory is viable from the start of the game to the end, and no units are superseded. &lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[XTA]]==== &lt;br /&gt;
&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Balanced Annihilation]]====&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[NOTA | Not Original Total Annihilation]] ====&lt;br /&gt;
 &lt;br /&gt;
Usually abbreviated to NOTA, Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on huge battles where a minor skirmish can involve hundreds of units, and a completely rethought air and sea gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Maximum Annihilation]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8864</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8864"/>
		<updated>2008-09-13T09:22:53Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Added some description for the games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.moddb.com/games/pure P.U.R.E.]===&lt;br /&gt;
A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gundam RTS]]===&lt;br /&gt;
Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.imperialwinter.com Star Wars: Imperial Winter]===&lt;br /&gt;
A Star Wars themed game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.evolutionrts.info Evolution RTS]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spring: 1944 ===&lt;br /&gt;
[http://www.spring1944.com Spring: 1944]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Kernel Panic]]===&lt;br /&gt;
A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! Unlike other real time strategy games, no resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
&lt;br /&gt;
===[[Expand_and_Exterminate|Expand and Exterminate]]===&lt;br /&gt;
An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Complete Annihilation]] ===&lt;br /&gt;
CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. As well as looking very good, CA is well balanced, using a rarely used RTS balancing method known as &#039;flat-balancing&#039;, where every unit factory is viable from the start of the game to the end, and no units are superseded. &lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[XTA]]==== &lt;br /&gt;
&lt;br /&gt;
Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Balanced Annihilation]]====&lt;br /&gt;
A popular, highly balanced mod based on the late, immensely popular mod Absolute Annihilation. BA is designed for competitive 1v1 gameplay but is also perfectly suited for larger team games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[NOTA | Not Original Total Annihilation]] ====&lt;br /&gt;
 &lt;br /&gt;
Usually abbreviated to NOTA, Not Original Total Annihilation is a rethink of the Total Annihilation universe but completely different gameplay from OTA, focusing on huge battles where a minor skirmish can involve hundreds of units, and a completely rethought air and sea gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Maximum Annihilation]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8863</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8863"/>
		<updated>2008-09-13T08:49:44Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: removed the game &amp;#039;supreme annihilation&amp;#039; and &amp;#039;under pressure&amp;#039; because they don&amp;#039;t have linking pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== P.U.R.E ===&lt;br /&gt;
[http://www.moddb.com/games/pure P.U.R.E.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gundam RTS ===&lt;br /&gt;
[[Gundam RTS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Star Wars: Imperial Winter ===&lt;br /&gt;
[http://www.imperialwinter.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Evolution RTS ===&lt;br /&gt;
[http://www.evolutionrts.info Evolution RTS]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spring: 1944 ===&lt;br /&gt;
[http://www.spring1944.com Spring: 1944]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kernel Panic ===&lt;br /&gt;
[[Kernel Panic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expand and Exterminate ===&lt;br /&gt;
[[Expand_and_Exterminate|Expand and Exterminate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complete Annihilation ===&lt;br /&gt;
[[Complete Annihilation]] (currently working towards being TA-IP free and thus an original work)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== XTA ==== &lt;br /&gt;
[[XTA]]&lt;br /&gt;
The Original Public Mod released with first versions of Spring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Balanced  Annihilation ====&lt;br /&gt;
[[Balanced Annihilation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Not Original Total Annihilation ====&lt;br /&gt;
[[NOTA]] &lt;br /&gt;
Usually abbreviated to NOTA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maximum Annihilation ===&lt;br /&gt;
[[Maximum Annihilation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8862</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8862"/>
		<updated>2008-09-13T08:45:06Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: massive rewrite of page, fitting in with AF&amp;#039;s ideas on this page:  http://spring.clan-sy.com/phpbb/viewtopic.php?f=1&amp;amp;t=16084 . Still needs content added for each mod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Games&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== P.U.R.E ===&lt;br /&gt;
[http://www.moddb.com/games/pure P.U.R.E.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gundam RTS ===&lt;br /&gt;
[[Gundam RTS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Star Wars: Imperial Winter ===&lt;br /&gt;
[http://www.imperialwinter.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Evolution RTS ===&lt;br /&gt;
[http://www.evolutionrts.info Evolution RTS]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spring: 1944 ===&lt;br /&gt;
[http://www.spring1944.com Spring: 1944]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kernel Panic ===&lt;br /&gt;
[[Kernel Panic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Under Pressure ===&lt;br /&gt;
[[Under Pressure]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expand and Exterminate ===&lt;br /&gt;
[[Expand_and_Exterminate|Expand and Exterminate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complete Annihilation ===&lt;br /&gt;
[[Complete Annihilation]] (currently working towards being TA-IP free and thus an original work)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Total Annihilation Based Games (&amp;quot;Mods&amp;quot;)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== XTA ==== &lt;br /&gt;
[[XTA]]&lt;br /&gt;
The Original Public Mod released with first versions of Spring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Balanced  Annihilation ====&lt;br /&gt;
[[Balanced Annihilation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Not Original Total Annihilation ====&lt;br /&gt;
[[NOTA]] &lt;br /&gt;
Usually abbreviated to NOTA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Supreme Annihilation ====&lt;br /&gt;
[[Supreme Annihilation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maximum Annihilation ===&lt;br /&gt;
[[Maximum Annihilation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing Games in Spring ==&lt;br /&gt;
&lt;br /&gt;
The files for these content packages generally go in the mods directory of your spring install. Some of the games have automatically updating installers, and some of them simply provide links to the packages which must be installed manually.&lt;br /&gt;
&lt;br /&gt;
== Game Development ==&lt;br /&gt;
&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod Development]] page.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1241</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1241"/>
		<updated>2008-09-08T06:40:40Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Finished fixing the requirements section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Spring is a project aiming to create a new and versatile RTS Engine.&lt;br /&gt;
&lt;br /&gt;
= System requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
* 1 GHz single core CPU&lt;br /&gt;
* 256 MB of RAM&lt;br /&gt;
* 64 MB Nvidia Geforce 3 graphics card&lt;br /&gt;
* Roughly 100 MB of hard drive space, depending on how many maps and mods you download with the installer.&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* 2 GHz single core CPU or better&lt;br /&gt;
* 512 MB of RAM or more&lt;br /&gt;
* 256 MB Geforce 6600 Series graphics card or greater&lt;br /&gt;
* 200 MB of hard drive space to accommodate more maps and mods&lt;br /&gt;
&lt;br /&gt;
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Large battles limited only by the power of your computer; support for up to 5000 units.&lt;br /&gt;
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.&lt;br /&gt;
* Several camera modes, allowing for anything to be viewed from almost any angle.&lt;br /&gt;
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).&lt;br /&gt;
* Many different [[Games]], made just for Spring.&lt;br /&gt;
* Complex 3rd party AIs, some of which are quite good.&lt;br /&gt;
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.&lt;br /&gt;
* Frequent additions and bugfixes. &lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|This page]] is an index of all available documentation on this web site.&lt;br /&gt;
&lt;br /&gt;
= Currently in Development =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* New scripting engine.&lt;br /&gt;
* Many different Maps, Games, and AIs. &lt;br /&gt;
&lt;br /&gt;
= Other plans not on any roadmap =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monthly Topic Rotation&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1240</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1240"/>
		<updated>2008-09-08T06:38:46Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Spring is a project aiming to create a new and versatile RTS Engine.&lt;br /&gt;
&lt;br /&gt;
= System requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
* 1 GHz single core CPU&lt;br /&gt;
* 256 MB of RAM&lt;br /&gt;
* 64 MB Nvidia Geforce 3 graphics card&lt;br /&gt;
* Roughly 100 MB of hard drive space, depending on how many maps and mods you download with the installer.&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* 2 GHz single core CPU or better&lt;br /&gt;
* 512 MB of RAM or more&lt;br /&gt;
* 256 MB Geforce 6600 Series graphics card or greater&lt;br /&gt;
* 200 MB of hard drive space to accommodate more maps and mods&lt;br /&gt;
&lt;br /&gt;
For more information on system requirements see [[http://spring.clan-sy.com/wiki/Requirements | The hardware section of the FAQ]]or for help see [[http://spring.clan-sy.com/wiki/FAQ#Requirements | Requirements]].&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Large battles limited only by the power of your computer; support for up to 5000 units.&lt;br /&gt;
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.&lt;br /&gt;
* Several camera modes, allowing for anything to be viewed from almost any angle.&lt;br /&gt;
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).&lt;br /&gt;
* Many different [[Games]], made just for Spring.&lt;br /&gt;
* Complex 3rd party AIs, some of which are quite good.&lt;br /&gt;
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.&lt;br /&gt;
* Frequent additions and bugfixes. &lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|This page]] is an index of all available documentation on this web site.&lt;br /&gt;
&lt;br /&gt;
= Currently in Development =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* New scripting engine.&lt;br /&gt;
* Many different Maps, Games, and AIs. &lt;br /&gt;
&lt;br /&gt;
= Other plans not on any roadmap =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monthly Topic Rotation&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1239</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=About&amp;diff=1239"/>
		<updated>2008-09-08T06:36:31Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
Spring is a project aiming to create a new and versatile RTS Engine.&lt;br /&gt;
&lt;br /&gt;
= System requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
* 1 GHz single core CPU&lt;br /&gt;
* 256 MB of RAM&lt;br /&gt;
* 64 MB Nvidia Geforce 3 graphics card&lt;br /&gt;
* Roughly 100 MB of hard drive space, depending on how many maps and mods you download with the installer.&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* 2 GHz single core CPU or better&lt;br /&gt;
* 512 MB of RAM or more&lt;br /&gt;
* 256 MB Geforce 6600 Series graphics card or greater&lt;br /&gt;
* 200 MB of hard drive space to accommodate more maps and mods&lt;br /&gt;
&lt;br /&gt;
For more information on system requirements see [[http://spring.clan-sy.com/wiki/Requirements]]or for help see [[http://spring.clan-sy.com/wiki/FAQ#Requirements]].&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Large battles limited only by the power of your computer; support for up to 5000 units.&lt;br /&gt;
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.&lt;br /&gt;
* Several camera modes, allowing for anything to be viewed from almost any angle.&lt;br /&gt;
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).&lt;br /&gt;
* Many different [[Games]], made just for Spring.&lt;br /&gt;
* Complex 3rd party AIs, some of which are quite good.&lt;br /&gt;
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.&lt;br /&gt;
* Frequent additions and bugfixes. &lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|This page]] is an index of all available documentation on this web site.&lt;br /&gt;
&lt;br /&gt;
= Currently in Development =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* New scripting engine.&lt;br /&gt;
* Many different Maps, Games, and AIs. &lt;br /&gt;
&lt;br /&gt;
= Other plans not on any roadmap =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monthly Topic Rotation&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14861</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14861"/>
		<updated>2008-06-30T17:14:13Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: Redid formatting and made a links section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Guide == &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing for anti-infantry or anti-armor support, respectively. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also a much more expensive advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay guide ===&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
The latest Version of NOTA is Version 1.45 and can be downloaded here:&lt;br /&gt;
http://spring.jobjol.nl/show_file.php?id=1118&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14860</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14860"/>
		<updated>2008-06-30T17:10:59Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* More information on Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing for anti-infantry or anti-armor support, respectively. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also a much more expensive advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
=== More information on Gameplay ===&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14859</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14859"/>
		<updated>2008-06-30T17:10:41Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: /* Gameplay Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
[[Image:Notascale.jpg|thumb|200px|right|The Arm Battlecruiser next to a medium tank and some peewees]]&lt;br /&gt;
&#039;Not OTA&#039;, or NOTA, is a re-imagining of the TA universe with an emphasis on realism, scale, and strategy. Units have been altered, scaled, added, and replaced to create a consistent world: infantry kbots are smaller than tanks, aircraft use fuel and have a variety of distinct roles such as ground attack, air superiority, interception, and strategic bombing, and ships are not small boats, but true, full-scale ships, with subs for raiding the enemy&#039;s economy, destroyers for hunting subs, and capital ships for engaging enemy fleets. The result is a cohesive, believable world that very much resembles the one seen in the original TA intro video.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Guide === &lt;br /&gt;
In NOTA, the player begins the game with a stationary base rather than a commander. From here the player can build any level 1 resource buildings, factories, and defenses. Construction units can only build some basic resource buildings and very simple defenses. This means that while the main base is relatively easy to defend, the player will have to rely on his armies, airplanes, and mobile defenses to hold other parts of the map. Additional expansion bases with the same access to defenses as the main base can be built by constructing a nanotower.&lt;br /&gt;
&lt;br /&gt;
[[Image:notanukecan.jpg|thumb|200px|left|A nuclear cannon firing at a distant target]]NOTA focuses more on level 1- advancing to level 2 is pretty expensive and usually doesn&#039;t happen until fairly late in the game. The two main types of ground units, kbots and vehicles, are very different from each other- vehicles are much faster and better at raids and assaults, while kbots are slower, but better climbers, and are often more cost effective than vehicles, but also more vulnerable to large area of effect weapons, especially from planes. An important concept to understand in NOTA is armor. While a light laser or EMG is devastating to lighter units such as all level 1 kbots and most level 1 vehicles, it will have trouble penetrating thicker armor like that found on medium tanks, and will be almost completely ineffective against very heavy armor like that found on heavy tanks. Thus, as the game progresses, light tanks(flashes and instigators) and infantry(peewees and ak&#039;s), among others, will become less useful as heavier units show up on the battlefield, and should be phased out in favor of units whose weapons can penetrate armor(e.g. medium tanks and rocket kbots).&lt;br /&gt;
&lt;br /&gt;
A combined arms approach to combat is absolutely necessary to be successful in NOTA. Your armies should be supported, both on offense and defense, by a strong and capable airforce. Use fighters to protect your forces from enemy aircraft, while using your own ground attack aircraft like the Arm Hellfish or Core Vashp to support your armies in battle. Mobile Groundbased AA is expensive, and should be used sparingly. Missile launchers are good against enemy fighters, while mobile flak is best against slower-moving planes like bombers. Flak is also the only ground weapon capable of firing on high-altitude strategic bombers. Bases have little to worry about from most enemy aircraft, thanks to missile towers, which are more than capable of destroying any low altitude planes. However, strategic bombers are a significant threat and should be protected against with a mixture of flak and fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nota2nukes.jpg|thumb|200px|right|A zoomed out view, showing NOTA&#039;s extensive use of icons]]Later in the game, when you are ready to advance to level 2, you will usually have to make a choice on which type of units to advance to. There are four specialized level 2 nanotowers, each of which allows you to build a specific kind of level 2 unit as well as fusions and other advanced resource buildings. These are Vehicles, Kbots, Aircraft, and Defense. Vehicles have heavy tanks, good for bulldozing through enemy bases, advanced anti-air, and long range heavy rocket trucks, extremely powerful units that can outrange and destroy base defenses with powerful, guided ballistic missiles. While vehicles are generally good for assaulting bases, kbots are better suited for destroying enemy armies. Units like the can, morty, maverick, and zeus are great against opposing armies but lack the combination of speed and armor necessary for a good assault unit. The Level 2 aircraft plant allows you to build several powerful units including the stealth fighter for air superiority, the gunship for short range base defense, and the napalm bomber or flying wing for anti-infantry or anti-armor support, respectively. The defense nanotower allows construction of advanced defenses like doomsday machines, annihilators, long range plasma cannons, nuclear cannons, and nuclear missiles.There is also a much more expensive advanced level 2 nanotower that allows you to build all of the above plus very advanced units like pod factories, krogoth gantries, and orbital lasers.&lt;br /&gt;
&lt;br /&gt;
=== More information on Gameplay ===&lt;br /&gt;
http://spring.clan-sy.com/wiki/NOTA_players_guide&lt;br /&gt;
A general strategy guide to NOTA that goes more in depth has been created by  123v and HeavyLancer. It was based on this post by 123v in the Spring messageboards:&lt;br /&gt;
http://spring.clan-sy.com/phpbb/viewtopic.php?p=286559#p286559&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
http://video.google.com/videoplay?docid=-4089040240642942729&amp;amp;q=nota+trailer&lt;br /&gt;
&lt;br /&gt;
===Downloading===&lt;br /&gt;
You can find a link to download NOTA on the &amp;quot;Getting Spring Content and Links&amp;quot; wiki page: &lt;br /&gt;
http://spring.clan-sy.com/wiki/Getting_Spring_Content_and_Links&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15016</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15016"/>
		<updated>2008-06-30T17:05:31Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
* Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
* If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
* Tier 2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you should see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
* Another ground unit you should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of Kbots. &#039;&#039;&#039;Do not&#039;&#039;&#039; try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
* Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom when they fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
* As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes on Air ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
* Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
&lt;br /&gt;
* Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs you nearly 5000 M to get your first Moho up and running. Mohos have more health as they do cost a lot.&lt;br /&gt;
&lt;br /&gt;
* In NOTA wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
* NOTA defensive units are costly but very effective. Spending the M can be a real setback, but if it was well chosen it will serve you well. You will find that NOTA does not have indestructible land units if you  have adequate defenses. Static AA can remove large airborne problems quite nicely too.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA without much trouble.&lt;br /&gt;
&lt;br /&gt;
* As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths by causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sea Defense ===&lt;br /&gt;
&lt;br /&gt;
* An anti ship gun is a powerful weapon, but air can knock it out with quite some ease, so keep air supremacy or invest in some heavy AA.&lt;br /&gt;
&lt;br /&gt;
* Heavy, long range weapons (such as strategic cannons) are a great way to back your sea effort, and a good way to hold it. Big Berthas (Arm strategic cannons) have a good range for controlling sea, and do good damage to boot, but have a slow reload time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;br /&gt;
&lt;br /&gt;
* There are three armor classes: light, medium and heavy. Units do different damage to the different armor classes, as you would expect.&lt;br /&gt;
&lt;br /&gt;
=== Factors to consider when choosing units to be produced ===&lt;br /&gt;
&lt;br /&gt;
* Weapon characterisitcs such as rate of fire, accuracy, area of effect and damage&lt;br /&gt;
* Armour class and health&lt;br /&gt;
* Speed and turn rate&lt;br /&gt;
* Build time(which decides what is practical 2 produce), energy and metal required to manufacture the unit &lt;br /&gt;
* Cost-effectiveness with regards to firepower&lt;br /&gt;
* Stealth characteristics such as cloaking, stealth and decloaking radius&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15015</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15015"/>
		<updated>2008-06-30T16:57:03Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of Kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
* As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sea Defense ===&lt;br /&gt;
&lt;br /&gt;
* An anti ship gun is a powerful weapon, but air can knock it out with quite some ease, so keep air supremacy or invest in some heavy AA.&lt;br /&gt;
&lt;br /&gt;
* Heavy, long range weapons (such as strategic cannons) are a great way to back your sea effort, and a good way to hold it. Big Berthas (Arm strategic cannons) have a good range for controlling sea, and do good damage to boot, but have a slow reload time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;br /&gt;
&lt;br /&gt;
* There are three armor classes: light, medium and heavy. Units do different damage to the different armor classes, as you would expect.&lt;br /&gt;
&lt;br /&gt;
=== Factors to consider when choosing units to be produced ===&lt;br /&gt;
&lt;br /&gt;
* Weapon characterisitcs such as rate of fire, accuracy, area of effect and damage&lt;br /&gt;
* Armour class and health&lt;br /&gt;
* Speed and turn rate&lt;br /&gt;
* Build time(which decides what is practical 2 produce), energy and metal required to manufacture the unit &lt;br /&gt;
* cost-effectiveness with regards to firepower&lt;br /&gt;
* Stealth characteristics such as cloaking, stealth and decloaking radius&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15014</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15014"/>
		<updated>2008-06-30T16:49:20Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of Kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
* As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sea Defenses ===&lt;br /&gt;
&lt;br /&gt;
* An anti ship gun is a powerful weapon, but air can knock it out with quite some ease, so keep air supremacy or invest in some heavy AA.&lt;br /&gt;
&lt;br /&gt;
* Heavy, long range weapons (such as strategic cannons) are a great way to back your sea effort, and a good way to hold it. Big Berthas (Arm strategic cannons) have a good range for controlling sea, and do good damage to boot, but have a slow reload time.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;br /&gt;
&lt;br /&gt;
* There are three armor classes: light, medium and heavy. Units do different damage to the different armor classes as you would expect.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15013</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15013"/>
		<updated>2008-06-30T16:43:18Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
* As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supremacy.&lt;br /&gt;
a bertha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15012</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15012"/>
		<updated>2008-06-30T16:37:15Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. &lt;br /&gt;
By all means experiment with your own strategies, in fact we encourage it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supremacy.&lt;br /&gt;
a bertha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15011</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15011"/>
		<updated>2008-06-30T16:34:14Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supremacy.&lt;br /&gt;
a bertha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive and microing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as in NOTA econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15010</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15010"/>
		<updated>2008-06-30T16:30:14Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ship with additional units where as the Core ship can dish out some damage to all units, excepting subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battlecruiser is a floating pile of health where as the Arm battlecruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supremacy.&lt;br /&gt;
a bertha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15009</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15009"/>
		<updated>2008-06-30T16:25:32Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are backing a more al purpose bite. an arm missile ship is much smaller but costs half the price. a core missile ship packs a heavy cruiser gun battery and weapons to boot. A player who keeps his wallet in mind woudl prefer the arm missile ship as he can get more missile bang for the buck, but he will need 2 def his ship where as the core ship can dish some serious dmg 2 all units (but not subs)&lt;br /&gt;
&lt;br /&gt;
* The Core battle cruiser is a floating pile of health where as the Arm battle cruser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supreamacy.&lt;br /&gt;
a birtha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15008</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15008"/>
		<updated>2008-06-30T16:21:47Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
== factional ship differences ==&lt;br /&gt;
Arm ships are more single purposed and thus cost a lot less as they tipicaly have less aa, and are just not as much. Core ships tipicaly lack the range of the arm ships but do have more hp and are backing a more al purpose bite. an arm missle ship is much smaller but costs half the price. a core missle ship packs a heavy cruser gun battery and weapons to boot. A player who keeps his wallet in mind woudl prefer the arm missle ship as he can get more missle bang for the buck, but he will need 2 def his ship where as the core ship can dish some seriouse dmg 2 all units (but not subs)&lt;br /&gt;
The core battel cruser is a floating pile of HP where as the arm battle cruser has half the HP, but can lay into his enemies with his massive long ranged guns.&lt;br /&gt;
&lt;br /&gt;
Subs carry a lot of fire power; 3 unguided 1 guied torpedos, but have little hp and can be eaten with ease. subs van drop a lot of hur b4 torpedos reach them and if they are lucky they can even live. 2 lucky subs can kill a destroyer, but the same destroyer on a luckey day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supreamacy.&lt;br /&gt;
a birtha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15007</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15007"/>
		<updated>2008-06-30T16:19:58Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
== factional ship differences ==&lt;br /&gt;
Arm ships are more single purposed and thus cost a lot less as they tipicaly have less aa, and are just not as much. Core ships tipicaly lack the range of the arm ships but do have more hp and are backing a more al purpose bite. an arm missle ship is much smaller but costs half the price. a core missle ship packs a heavy cruser gun battery and weapons to boot. A player who keeps his wallet in mind woudl prefer the arm missle ship as he can get more missle bang for the buck, but he will need 2 def his ship where as the core ship can dish some seriouse dmg 2 all units (but not subs)&lt;br /&gt;
The core battel cruser is a floating pile of HP where as the arm battle cruser has half the HP, but can lay into his enemies with his massive long ranged guns.&lt;br /&gt;
&lt;br /&gt;
Subs carry a lot of fire power; 3 unguided 1 guied torpedos, but have little hp and can be eaten with ease. subs van drop a lot of hur b4 torpedos reach them and if they are lucky they can even live. 2 lucky subs can kill a destroyer, but the same destroyer on a luckey day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supreamacy.&lt;br /&gt;
a birtha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
* NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
After your first five or more metal extractors (mexes) you can support a factory.&lt;br /&gt;
Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important as a result you should have a number of factories early on perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your desires.&lt;br /&gt;
&lt;br /&gt;
Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15006</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15006"/>
		<updated>2008-06-30T16:17:17Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
NOTE: CURRENTLY WIP&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, and tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Air defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy. &lt;br /&gt;
Transportable (yes, transportable!), static flak does the same damage as non-transportable versions and has a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
== factional ship differences ==&lt;br /&gt;
Arm ships are more single purposed and thus cost a lot less as they tipicaly have less aa, and are just not as much. Core ships tipicaly lack the range of the arm ships but do have more hp and are backing a more al purpose bite. an arm missle ship is much smaller but costs half the price. a core missle ship packs a heavy cruser gun battery and weapons to boot. A player who keeps his wallet in mind woudl prefer the arm missle ship as he can get more missle bang for the buck, but he will need 2 def his ship where as the core ship can dish some seriouse dmg 2 all units (but not subs)&lt;br /&gt;
The core battel cruser is a floating pile of HP where as the arm battle cruser has half the HP, but can lay into his enemies with his massive long ranged guns.&lt;br /&gt;
&lt;br /&gt;
Subs carry a lot of fire power; 3 unguided 1 guied torpedos, but have little hp and can be eaten with ease. subs van drop a lot of hur b4 torpedos reach them and if they are lucky they can even live. 2 lucky subs can kill a destroyer, but the same destroyer on a luckey day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supreamacy.&lt;br /&gt;
a birtha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
Deffence...&lt;br /&gt;
NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
Tactics.&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
After your first five or more metal extractors (mexes) you can support a factory.&lt;br /&gt;
Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important as a result you should have a number of factories early on perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your desires.&lt;br /&gt;
&lt;br /&gt;
Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15005</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15005"/>
		<updated>2008-06-30T11:02:47Z</updated>

		<summary type="html">&lt;p&gt;Heavylancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer.&lt;br /&gt;
NOTE: CURRENTLY WIP&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
The Kbot is the unit which you should use for the mass of your army. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground and still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
T2 units are really neat, you can see for your self in-game. The Arm Raptor IV Kbot is a work of art, even it you do not play NOTA you need to see this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
Another ground unit u should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. &lt;br /&gt;
An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of kbots. DO NOT try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
Kbot artillery for both Arm and Core are great. They can fire on the move, and make a big boom :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Air defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA with out much trouble.&lt;br /&gt;
As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths vby causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy. &lt;br /&gt;
Transportable (yes, transportable!), static flak does the same damage as non-transportable versions and has a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Air VS Sea ===&lt;br /&gt;
&lt;br /&gt;
As ships are rather costly and as a result come with some AA, it is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in heavily clumped packs, as ship AA will deal splash damage to those poor planes of yours and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
There are sea based planes but land air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a huge difference from tier 1.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
* 4-5 accurately placed bomb drops from a t1 or t2 strategic bomber can eat most factories and a few more and a base constructor (tower) can turn pretty colors too (i.e. BOOM). About 32 bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E to stealth. Any plane will detect stealth bombers, which means that late game full base fighter patrols will eat any stealth bombing attempt. &lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying lazer beaming monsters, but every AA can hit them, so they can fall out of the sky fairly quickly. They fly slow so a retreat needs to be premeditated if the wing is to live. It has a lazer of death and 2 bombs. It does not have a large fuel tank so at the moment it is not a great deep strike unit, unless you have mobile airpads with u.&lt;br /&gt;
&lt;br /&gt;
* Yes there is fuel, and it makes for great game play. Airpads are cheap but needed. A t1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base. A toad can pick off raiders in your wind mill farm without causing any collateral damage. Also note that Wind turbines are not as highly explosive compared to other TA-like mods.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however)&lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper that ship so nice to use as they do not cost as much. Hover arty is the best hover unit for fighting ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder. This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea and then having the enemy use naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship so watch it closely, but do not be afraid to use it because you just may catch you opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. I envy the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
== factional ship differences ==&lt;br /&gt;
Arm ships are more single purposed and thus cost a lot less as they tipicaly have less aa, and are just not as much. Core ships tipicaly lack the range of the arm ships but do have more hp and are backing a more al purpose bite. an arm missle ship is much smaller but costs half the price. a core missle ship packs a heavy cruser gun battery and weapons to boot. A player who keeps his wallet in mind woudl prefer the arm missle ship as he can get more missle bang for the buck, but he will need 2 def his ship where as the core ship can dish some seriouse dmg 2 all units (but not subs)&lt;br /&gt;
The core battel cruser is a floating pile of HP where as the arm battle cruser has half the HP, but can lay into his enemies with his massive long ranged guns.&lt;br /&gt;
&lt;br /&gt;
Subs carry a lot of fire power; 3 unguided 1 guied torpedos, but have little hp and can be eaten with ease. subs van drop a lot of hur b4 torpedos reach them and if they are lucky they can even live. 2 lucky subs can kill a destroyer, but the same destroyer on a luckey day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
an anti ship gun is a powerful weapon, but air can nock it out with some ease, so keep air supreamacy.&lt;br /&gt;
a birtha can be built by a commander, a def, tower or the tower which can build all t2 and t3 structures. birtha&#039;s have a good range for controle over sea.&lt;br /&gt;
&lt;br /&gt;
heavy longrange weapons are a great way 2 back ur sea effort, and a way 2 hold it.&lt;br /&gt;
&lt;br /&gt;
Deffence...&lt;br /&gt;
NOTA def. units are costly but very effective. Spending the M can be a set back, but if it was well chosen it will surve u well.u will find that nota does not have indestructabke supper units if u ur enemy hasn&#039;t the def, or aa removing large problems is posible. a nuke cannon, nuking silo, bitha, pinoco, orbital lazer are all kill able.&lt;br /&gt;
&lt;br /&gt;
Tactics.&lt;br /&gt;
Keeping ur army alive and microing u lines during confrontation is part of the game. A well lead army can achieve wonders. Raiding/attacking econ is big as NOTA econ is an investment. ground and mex are more valuable in nota than other mods. Doing raids and not just one all out attack will help u gain the upper had so u can make that heavy attack.&lt;br /&gt;
&lt;br /&gt;
learning units abilities and weaknesses, and how 2 exploit them, as in NOTA range is by far not the most promenant exploitation, but only one of them. these exploitations in NOTA are a huge part of the fun, not to mention the complexity of the battle field.&lt;br /&gt;
&lt;br /&gt;
Factors:&lt;br /&gt;
cloaking, rate of fire, accuracy, armor classes, decloaking range area of effect, build time(which decides what is practical 2 produce), speed turn rate, turret turn rate, speed, cost vs #s and fire power, deployment, energy for construction 2 other units, dmg, range,and more&lt;br /&gt;
&lt;br /&gt;
there are three armor classes light,medium and heavy&lt;br /&gt;
units do different dmg 2 the different armor classes as u would expect.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy is costly in NOTA which means that using MMs (metal makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units will get you a lot further than throwing your resources into a bunch of fusions to sustain them.&lt;br /&gt;
Heavy economy building costs a lot of Metal and takes time to build. Getting Moho extractors (Mohos) is a huge deal, and it costs u nearly 5000 M 2 get 2 ur first moho up and running. This means stat econs rise more steadily and are of huge value. moho s have more hp as they do cos a lot.&lt;br /&gt;
In nota wind does not have a huge explosion so u do not have 2 be as afraid 2 use it.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
After your first five or more metal extractors (mexes) you can support a factory.&lt;br /&gt;
Factories cannot be assisted in NOTA. If you want larger unit production you can build another factory. In NOTA diversity is very important as a result you should have a number of factories early on perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your desires.&lt;br /&gt;
&lt;br /&gt;
Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;/div&gt;</summary>
		<author><name>Heavylancer</name></author>
	</entry>
</feed>