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		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10064</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10064"/>
		<updated>2019-07-04T18:09:41Z</updated>

		<summary type="html">&lt;p&gt;Hawara: update license for version 4.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[http://timblokdijk.nl/spring/Kernel%20Panic/logo/kernel0_hd.png https://springrts.com/mediawiki/images/f/fc/Kernel_Panic_Alpha_Title_Half.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43&#039;&#039;&#039;KP forum&#039;&#039;&#039;] or go to #kp when you log onto the lobby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
Current Version of Kernel Panic is 4.8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Newcomers:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you run &#039;&#039;&#039;Windows&#039;&#039;&#039; (2000,XP,Vista,7,8,10):&lt;br /&gt;
*** Here you can get a complete installer:&lt;br /&gt;
*** http://springfiles.com/spring/game-installers/kernel-panic-installer&lt;br /&gt;
*** Use it to install both Spring and Kernel Panic in one go.&lt;br /&gt;
*** Then use the shortcuts created in your Start Menu or Desktop.&lt;br /&gt;
** If you run &#039;&#039;&#039;Linux&#039;&#039;&#039;:&lt;br /&gt;
*** Get a Linux static build of the Spring engine from https://springrts.com/wiki/Download&lt;br /&gt;
*** Get and unzip that file: http://springfiles.com/spring/game-installers/kernel-panic-zip&lt;br /&gt;
*** Unzip both in the same folder, so that Kernel_Panic_4.8_Launcher_Linux is next to spring executable&lt;br /&gt;
*** Run Kernel_Panic_4.8_Launcher_Linux&lt;br /&gt;
*** Alternatively, running spring directly would bring a greenish menu once ingame&lt;br /&gt;
*** For multiplayer or advanced options, run SpringLobby&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Experienced Users:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you have already the Spring engine (or prefer to install it yourself): Here you can get a zip with the mod file, the maps, and a tiny executable for single player frontend. Unzip into your Spring root folder: http://springfiles.com/spring/game-installers/kernel-panic-zip&lt;br /&gt;
** If you are certain you have all the maps and just need a quick link to the mod file itself: http://springfiles.com/spring/games/kernel-panic-mod&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=doF7owZ0blk&amp;amp;fmt=18 http://i.ytimg.com/vi/doF7owZ0blk/default.jpg] &lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
[http://www.youtube.com/watch?v=3q48ys5hFtI&amp;amp;fmt=18 http://i.ytimg.com/vi/3q48ys5hFtI/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://tof.canardpc.com/view/076c8061-5505-44a1-96f4-1bb68e6b7ae5.jpg http://tof.canardpc.com/preview/076c8061-5505-44a1-96f4-1bb68e6b7ae5.jpg] [http://tof.canardpc.com/view/4e607ea7-c428-4ca3-8b70-b12cbf44c18c.jpg http://tof.canardpc.com/preview/4e607ea7-c428-4ca3-8b70-b12cbf44c18c.jpg] [http://tof.canardpc.com/view/23b958ce-d5c9-4b66-b3f9-684db81f9683.jpg http://tof.canardpc.com/preview/23b958ce-d5c9-4b66-b3f9-684db81f9683.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://tof.canardpc.com/view/44f4804f-ec99-40f9-a2e2-c3dc0b7617b8.jpg http://tof.canardpc.com/preview/44f4804f-ec99-40f9-a2e2-c3dc0b7617b8.jpg] [http://tof.canardpc.com/view/e5184baf-6c95-4c90-8469-b00a4f092054.jpg http://tof.canardpc.com/preview/e5184baf-6c95-4c90-8469-b00a4f092054.jpg] [http://tof.canardpc.com/view/cbe6dae0-a696-450a-bf22-236043d76511.jpg http://tof.canardpc.com/preview/cbe6dae0-a696-450a-bf22-236043d76511.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==License:==&lt;br /&gt;
Extracted from the &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt; file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========--------------------------------------------&lt;br /&gt;
License:&lt;br /&gt;
--------&lt;br /&gt;
- The content of the /mods/Kernel*.sd7 is Public Domain, save:&lt;br /&gt;
  /LuaUI/Widgets/kp_buildbar.lua&lt;br /&gt;
  /LuaRules/Gadgets/autohold.lua&lt;br /&gt;
  /LuaRules/Gadgets/Burrow.lua&lt;br /&gt;
  /LuaRules/Gadgets/game_spawn.lua&lt;br /&gt;
  which are GPL, taken from http://www.caspring.org or http://springrts.com&lt;br /&gt;
- The maps Marble Madness and Direct Memory Access are Public Domain&lt;br /&gt;
- The maps Major Madness and Speed Balls 16 Way status are unknown&lt;br /&gt;
- The maps Central Hub, Corrupted Core, Dual Core, Quad Core were CC BY-NC-SA and are now CC-BY-SA&lt;br /&gt;
   https://springrts.com/phpbb/viewtopic.php?f=43&amp;amp;t=21331&amp;amp;p=401680#p397471&lt;br /&gt;
   https://springrts.com/phpbb/viewtopic.php?f=43&amp;amp;t=27499&amp;amp;start=6&lt;br /&gt;
- The Spring engine is GPL, available from http://spring.clan-sy.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Modes:==&lt;br /&gt;
By default the aim is to destroy the homebase and all the minifacs of all opposing teams.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Other &amp;quot;mod options&amp;quot; available are:&lt;br /&gt;
* &#039;&#039;&#039;King Of The Hill :&#039;&#039;&#039; Keeps control of the map center for a given time to win.&lt;br /&gt;
* &#039;&#039;&#039;O.N.S. :&#039;&#039;&#039; Adds shields to buildings, preventing homebase rush.&lt;br /&gt;
* &#039;&#039;&#039;Save Our Mem :&#039;&#039;&#039; Unit leave &amp;quot;leaks&amp;quot; that must be reclaimed.&lt;br /&gt;
* &#039;&#039;&#039;Color Wars :&#039;&#039;&#039; Whoever controls the most territory when timer elapse wins.&lt;br /&gt;
* &#039;&#039;&#039;Heroes of Mainframe :&#039;&#039;&#039; You only control a very buffed up but single unit. Best used with &amp;quot;Pre-placed Minifacs&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Rebalancing formula :&#039;&#039;&#039; Let you change the stat of any units of weapons without the hassle of making a mutator. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For details, read [http://pastebin.ca/2834721 &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt;] or click [?] next to each mod option in your lobby.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/5/54/96x96Kernel.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/b/b2/96x96Socket.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/8c/96x96Terminal.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039; This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 90 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/1/1e/96x96Assembler.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/0/0a/96x96Bit.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/e/e3/96x96Byte.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. The byte has an alternate firing mode, the mine launcher, which throws 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/5/51/96x96Pointer.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. The pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute, causing constant damage to all units, or buildings within it&#039;s range.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/7f/96x96NewHoleLow.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/70/96x96Window.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/fb/96x96Obelisk.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/c/c5/96x96NewTrojan.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/9/94/96x96Virus.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/ff/96x96NewBug.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/c/c4/96x96Exploit.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/4/40/96x96NewWorm.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you&#039;d rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/f4/96x96DoS.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/76/96x96Carrier.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/4/46/96x96Port.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/83/96x96Firewall.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/6/6c/96x96Gateway.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/8b/96x96Packet.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/2/26/96x96Connection.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/0/01/96x96Flow.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/9/98/96x96BadBlock.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/a/a4/96x96Mine.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/3/35/96x96MineBlaster.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide for System:==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Attention all editors: Try and improve this playing guide to make less assumptions about the setup, and allow for team maps, larger maps, and generally teach more general strategy &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but can be hard to master and can be very complex. It is recommended that beginners start with play the System faction, as they can be considered the least &amp;quot;gimmicky&amp;quot; of the factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Maybe it might be a good idea to move this to after the next two paragraphs.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One rather effective general strategy for a duel on small maps is to send three to five bits to destroy your enemy&#039;s early game units, and, to a lesser degree, for scouting purposes. This is most effective if they started with construction units, as this will likely cripple their plans for an early expansion, and gives you a slight head start. After the initial attack, if your scouting shows that your enemy started with offensive units, build a byte for defense, and place it between your Kernel and the hill. After that, build an assembler and use it to build a socket on one the three closest building locations, which should automatically start producing bits. After this, you should order your assembler to build more sockets on free spots close to it. It is crucial that all sockets&#039; rally points are below them, as bits turning inside a socket will stall production until it is able to exit the factory. It is sometimes wise to repeat the prior process with one or two other assemblers. After this is done, construct about ten bits from your factor, and set your kernel to alternate between building bytes and pointers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 A section on the uses of the faction&#039;s special units, and buildings (sigterm, pointer&#039;s fire, and byte&#039;s mine layer) could be useful, and these paragraphs might need modification.&lt;br /&gt;
&lt;br /&gt;
Making them flow better, and more coherent will help.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
What units you build at your kernel, and what you use them for, is an important factor in winning. As buildings can&#039;t be resumed, sending in groups of bits to kill construction units creating buildings can be very effective at stopping expansion attempts. Building too many pointers, will result in them being destroyed by connections, bits and especially worms, due to their stealth. Also, bytes are easily destroyer by and pointers, and exploits. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops, and depending on the enemy&#039;s play style. &lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies will leave their factories undefended, and knowing their build, and general unit use can help you in adapting the units you use to better fight them. Note that the Network can instantly spawn packets at any of their ports, or connections with their buffer system, meaning that all their factories should be considered defended. Single bits can be used to scout to find the enemy&#039;s current expansion attempts. &lt;br /&gt;
&lt;br /&gt;
When attacking a Byte or Connection with bits, it is important to overwhelm it with large numbers of bits. For bytes, try to exploit a byte&#039;s blind spot directly under it, by moving bits into that area. If your byte is under attack, moving it backwards to keep the attacking units in it&#039;s shooting arc can help repel the attack. It is not recommended to engage a worm with bits, as it&#039;s attack will convert your bits to viruses on the worm&#039;s owner&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Might reposition this section. Feel free to add map specific paragraphs for other maps as well. In fact, this will be very helpful to newcomers, I bet.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
On Marble Madness, there are two main ways paths to victory. The simplest one is to control the hill and use pointers stationed on the hill to destroy the enemy&#039;s factories, and kernel. Gaining control of the hilltop will likely not be without resistance, because it requires a decent amount of time for units to reach the top of the hill, meaning most units involved will be spam units from your factories on it, and the fact that it will likely be highly contended. However, if you control it, you have a large advantage over the enemy as you can shell your opponents home base with ease. The other way is around the hill, which can be very effective if you control terrain you can use pointers to great effect. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they destroy home bases and enemy units with ease.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Maintenance by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some Lua interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15835</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15835"/>
		<updated>2019-03-15T21:00:06Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__= Playing =&lt;br /&gt;
&#039;&#039;&#039;Spring is an engine!&#039;&#039;&#039; It can play many different games and maps. To play, you need at least one [[Games|Game]] and [[Maps|Map]]!&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To get started with Spring, download [https://springlobby.info/ SpringLobby], which you can use to play, chat and download games and maps.&lt;br /&gt;
&lt;br /&gt;
==Downloading Games/Maps==&lt;br /&gt;
&lt;br /&gt;
To download [[Games|Games]] (or [[Maps|Maps]]), use your lobby to join an online battle hosting the game/map that you want. It should offer to download for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If the download fails, or if no games/maps show up, you should check that your lobby has found your Spring install. With SpringLobby, click edit -&amp;gt; preferences -&amp;gt; Spring, and make sure that it has the correct paths.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also download games and maps manually, see the [[FAQ|FAQ]]. There is also the option to install different [[GamesDownloads#Universal_Downloaders|Lobbies]].&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
&lt;br /&gt;
To start a single-player game, use your lobby. Go to the Single-Player tab. Select a game, map and [[AIs|AI]] and click &amp;quot;Start&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some AIs don&#039;t work with all games. If the one you pick builds nothing, try another!&lt;br /&gt;
&lt;br /&gt;
==Playing Online==&lt;br /&gt;
To play online, you need the latest version of the [[Download|Spring Engine]]. To join matches, look for the &amp;quot;battles&amp;quot; or &amp;quot;multiplayer&amp;quot; tab in your lobby client.&lt;br /&gt;
&lt;br /&gt;
==Lan Party==&lt;br /&gt;
See the dedicated page [[Spring_on_a_LAN|Playing on a lan]].&lt;br /&gt;
&lt;br /&gt;
=Useful Hotkeys, Etc.=&lt;br /&gt;
&lt;br /&gt;
For the default keyboard layout please look at the [[Keyboard]] page.&lt;br /&gt;
&lt;br /&gt;
=The Spring Forum=&lt;br /&gt;
[[Forum_Etiquette|Guidelines For Forum Etiquette]]&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
To get started with development check the [[Engine_Development|Development]] page.&lt;br /&gt;
&lt;br /&gt;
=Your question not answered here? Got problems?=&lt;br /&gt;
Read the [[FAQ|Frequently Asked Questions]] or ask in the [http://springrts.com/phpbb/viewforum.php?f=11 Forum].&lt;br /&gt;
You can also report [[Bugs]] to the developers so they can be fixed.&lt;br /&gt;
&lt;br /&gt;
==Game Specific Questions==&lt;br /&gt;
If you have a question or problem with a certain gameplay mechanic in a game, you can talk about it at the [http://springrts.com/phpbb/viewforum.php?f=47 game&#039;s subforum]&lt;br /&gt;
&lt;br /&gt;
If Spring crashes/hangs, please look at the [[FAQ:trouble|FAQ]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This page opens, when the installer finished installing, keep that in mind when changing stuff here. This Page is also linked directly from the start-page.&lt;br /&gt;
&lt;br /&gt;
This page should explain how to get an running game after installing the engine.&lt;br /&gt;
(Install Mod + Map)&lt;br /&gt;
 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9124</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9124"/>
		<updated>2019-02-26T07:52:06Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/f24c14f31bcd1040e7dce66336ec39fce63b7de9/sounds/music/license.txt CC-BY-NC-ND for music], [https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL/PD for code and all other assets])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/76jFZvpvwoA youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://drive.google.com/file/d/0Bx_Nvv6rzVvgLXJkckpYaDhaOVU/view Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180#p578989]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1220#p588002 dev blog], [https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://github.com/SpringMCLegacy/SpringMCLegacy/wiki Spring Mech Commander Legacy Project] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spring_Mech_Commander_Legacy_Project.jpg|300px|link=https://github.com/SpringMCLegacy/SpringMCLegacy/wiki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A cool RTS based in the Battletech Universe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9123</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9123"/>
		<updated>2019-02-26T07:26:14Z</updated>

		<summary type="html">&lt;p&gt;Hawara: license for zero-k&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/f24c14f31bcd1040e7dce66336ec39fce63b7de9/sounds/music/license.txt CC-BY-NC-ND for music], [https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD for code and all other assets])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/76jFZvpvwoA youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://drive.google.com/file/d/0Bx_Nvv6rzVvgLXJkckpYaDhaOVU/view Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180#p578989]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1220#p588002 dev blog], [https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://github.com/SpringMCLegacy/SpringMCLegacy/wiki Spring Mech Commander Legacy Project] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spring_Mech_Commander_Legacy_Project.jpg|300px|link=https://github.com/SpringMCLegacy/SpringMCLegacy/wiki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A cool RTS based in the Battletech Universe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9122</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9122"/>
		<updated>2019-02-22T04:53:40Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/76jFZvpvwoA youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://drive.google.com/file/d/0Bx_Nvv6rzVvgLXJkckpYaDhaOVU/view Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180#p578989]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1220#p588002 dev blog], [https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://github.com/SpringMCLegacy/SpringMCLegacy/wiki Spring Mech Commander Legacy Project] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spring_Mech_Commander_Legacy_Project.jpg|300px|link=https://github.com/SpringMCLegacy/SpringMCLegacy/wiki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A cool RTS based in the Battletech Universe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9121</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9121"/>
		<updated>2019-02-22T04:25:01Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/76jFZvpvwoA youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://github.com/SpringMCLegacy/SpringMCLegacy/wiki Spring Mech Commander Legacy Project] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spring_Mech_Commander_Legacy_Project.jpg|300px|link=https://github.com/SpringMCLegacy/SpringMCLegacy/wiki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A cool RTS based in the Battletech Universe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Spring_Mech_Commander_Legacy_Project.jpg&amp;diff=22090</id>
		<title>File:Spring Mech Commander Legacy Project.jpg</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=File:Spring_Mech_Commander_Legacy_Project.jpg&amp;diff=22090"/>
		<updated>2019-02-22T04:24:32Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9120</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9120"/>
		<updated>2019-02-22T04:11:58Z</updated>

		<summary type="html">&lt;p&gt;Hawara: /* Open Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/76jFZvpvwoA youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9119</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9119"/>
		<updated>2019-02-22T04:01:31Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage], [https://youtu.be/bg5k4b8Zgsk youtube 1], [https://youtu.be/jkywwNKAOM4 youtube 2], [https://springrts.com/phpbb/viewforum.php?f=45 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9258</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9258"/>
		<updated>2019-02-22T03:35:15Z</updated>

		<summary type="html">&lt;p&gt;Hawara: /* Games available via Valve Steam for Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Spring Lobby ==&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.steampowered.com Valve Steam] for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.itch.io itch.io] for Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;itch&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zerok.itch.io/zero-k}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://forboding-angel.itch.io/evolution-rts}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9257</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9257"/>
		<updated>2019-02-22T03:27:48Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Spring Lobby ==&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via Valve Steam for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.itch.io itch.io] for Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;itch&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zerok.itch.io/zero-k}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://forboding-angel.itch.io/evolution-rts}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9256</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9256"/>
		<updated>2019-02-22T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Spring Lobby ==&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via Valve Steam for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.itch.io itch.io] for Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;itch&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zerok.itch.io/zero-k}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://forboding-angel.itch.io/evolution-rts}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9255</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9255"/>
		<updated>2019-02-22T03:21:43Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Spring Lobby ==&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available on Valve Steam for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.itch.io itch.io] for Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;itch&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zerok.itch.io/zero-k}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://forboding-angel.itch.io/evolution-rts}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9254</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9254"/>
		<updated>2019-02-22T03:18:32Z</updated>

		<summary type="html">&lt;p&gt;Hawara: Undo revision 30983 by Hawara (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
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    margin: 9px; padding:3px;&lt;br /&gt;
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    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
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    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
= Spring Lobby =&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available on Valve Steam for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9253</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9253"/>
		<updated>2019-02-22T03:18:02Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
= Spring Lobby =&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available on Valve Steam for Microsoft Windows ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available via [https://www.itch.io|itch.io] for Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;itch&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zerok.itch.io/zero-k}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://forboding-angel.itch.io/evolution-rts}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18044</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18044"/>
		<updated>2019-02-22T03:02:33Z</updated>

		<summary type="html">&lt;p&gt;Hawara: /* External Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039; has interview with [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]], the creator of [[OTA]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405 Sun Tzu&#039;s The Art Of War]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTA&amp;diff=15162</id>
		<title>OTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTA&amp;diff=15162"/>
		<updated>2019-02-22T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{historical}}&lt;br /&gt;
OTA, or the original Total Annihilation, is a game made by Cavedog in 1997 by [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]]. Spring was originally a remake of OTA in 3D, but has expanded beyond that. OTA still has a large community, and has many, many mods to play with. A few of these have been ported to Spring, such as [[Absolute Annihilation]], [[UberHack]], [[Final Frontier]], [[TA-WD|World Domination]], and SWTA.&lt;br /&gt;
&lt;br /&gt;
For more information, go look at [[Wikipedia:Total Annihilation]].&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18043</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18043"/>
		<updated>2019-02-22T02:58:23Z</updated>

		<summary type="html">&lt;p&gt;Hawara: /* External Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039; has interview with Chris Taylor, the creator of [[OTA]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405 Sun Tzu&#039;s The Art Of War]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTA&amp;diff=15161</id>
		<title>OTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=OTA&amp;diff=15161"/>
		<updated>2019-02-22T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{historical}}&lt;br /&gt;
OTA, or the original Total Annihilation, is a game made by Cavedog in 1997 by Chris Taylor. Spring was originally a remake of OTA in 3D, but has expanded beyond that. OTA still has a large community, and has many, many mods to play with. A few of these have been ported to Spring, such as [[Absolute Annihilation]], [[UberHack]], [[Final Frontier]], [[TA-WD|World Domination]], and SWTA.&lt;br /&gt;
&lt;br /&gt;
For more information, go look at [[Wikipedia:Total Annihilation]].&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18042</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18042"/>
		<updated>2019-02-22T02:48:20Z</updated>

		<summary type="html">&lt;p&gt;Hawara: fixing dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405 Sun Tzu&#039;s The Art Of War]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18041</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18041"/>
		<updated>2019-02-22T02:47:28Z</updated>

		<summary type="html">&lt;p&gt;Hawara: fix link to the art of war&lt;/p&gt;
&lt;hr /&gt;
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|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7596 Individual Playing Styles]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.gigasize.com/get.php/65417/spring002_little_tricky_tricks.wmv Little Tricky Tricks Video]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405 Sun Tzu&#039;s The Art Of War]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18040</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18040"/>
		<updated>2019-02-22T02:46:28Z</updated>

		<summary type="html">&lt;p&gt;Hawara: replace &amp;lt;br&amp;gt; with &amp;lt;br/&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7596 Individual Playing Styles]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.gigasize.com/get.php/65417/spring002_little_tricky_tricks.wmv Little Tricky Tricks Video]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18039</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18039"/>
		<updated>2019-02-22T02:45:53Z</updated>

		<summary type="html">&lt;p&gt;Hawara: fixing broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[New to xta|The basics of XTA]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Xta commander|Commander Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Tactics And Hills]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Airdrop Efficiency]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7596 Individual Playing Styles]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.gigasize.com/get.php/65417/spring002_little_tricky_tricks.wmv Little Tricky Tricks Video]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://www.gutenberg.org/ebooks/17405]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18038</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=18038"/>
		<updated>2019-02-22T02:33:51Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Strategy and Tactics are best described as &amp;quot;Concepts on how to achieve victory&amp;quot;. Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Common Strategies===&lt;br /&gt;
&#039;&#039;&#039;[[Rushing]]&#039;&#039;&#039; - Speed Slaughter&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Porcing]]&#039;&#039;&#039; - If I Hold Out Long Enough, I&#039;ll Be The Last Man Standing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map Control]]&#039;&#039;&#039; - Everywhere At Once&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Uberweapon]]&#039;&#039;&#039; - Nukes, LRPCS &amp;amp; Superunits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Expansion]]&#039;&#039;&#039; - The Eradication Of Base Mentality&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Planned Delaying]]&#039;&#039;&#039; - Just Need To Slow Them Down...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Secret Front]]&#039;&#039;&#039; - Victory Through Misinformation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[A Good Offense is the Best Defense]]&#039;&#039;&#039; - Speed, No Defense&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note On Strategies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Common Tactics===&lt;br /&gt;
&#039;&#039;&#039;[[Commander bombing|Commander Bombing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Commander kidnapping|Commander Kidnapping]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Raiding]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Swarming]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nuke strike|Nuclear Strike]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Chokepoint]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Teching]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Transports and setting up supply Lines|Transports &amp;amp; Supply Lines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dedicated Spamming]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Classic Pincer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Air Domination]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Squad Tactics]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Artillery Creep]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ace In The Hole&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Specific Supplements===&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_players_guide| NOTA Player&#039;s Guide]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://spring.clan-sy.com/wiki/New_to_xta The basics of XTA]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://spring.clan-sy.com/wiki/Xta_commander Commander Tactics]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Base building tips|Base Construction]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring for RTS Players]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Replays]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods, and their strategies/tactics|Tactics For Individual Mods]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Resources]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Theory On Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Aggressive Vs. Passive Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How to be good at 1v1|One Vs. One Tactics &amp;amp; Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Delaying Inevitable Defeat: Development Time]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Multiplayer Strategy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SOP|Strategic, Operational &amp;amp; Tactical Warfare]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manored&#039;s Guide about BA units]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Discussions On Strategy===&lt;br /&gt;
&#039;&#039;&#039;[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7772 Tactics And Hills]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5824 Airdrop Efficency]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3642 Forum Discussion January 06]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6167 Forum Discussion July 06]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://forums.somethingawful.com/showthread.php?s=&amp;amp;threadid=2230557 SomethingAwful: Spring Strategies &amp;amp; Tricks]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;[[Spring guide!|Spring Guide!]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7596 Individual Playing Styles]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.gigasize.com/get.php/65417/spring002_little_tricky_tricks.wmv Little Tricky Tricks Video]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Subjects Of Study In Relation To Strategy&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Comparison Of Tactics In Different Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gameplay Strategy For The Mod Developer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The AI Developer&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gameplay Strategy For The Map Developer&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
&#039;&#039;&#039;[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.kimsoft.com/polwar.htm Sun Tzu&#039;s The Art Of War]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: #aaa solid;&amp;quot;|&lt;br /&gt;
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;br /&gt;
[[category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9118</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9118"/>
		<updated>2019-02-22T01:56:57Z</updated>

		<summary type="html">&lt;p&gt;Hawara: /* TA-derived */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki#how-to-play Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube], [https://springrts.com/phpbb/viewforum.php?f=44 subforum])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewforum.php?f=55 NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands. (This game is available via [http://nota.machys.net/downloads its own lobby].)&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14981</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14981"/>
		<updated>2019-02-22T01:42:34Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://nota.machys.net NOTA Homepage]&lt;br /&gt;
----&lt;br /&gt;
[http://nota.machys.net/downloads NOTA Downloads page]&lt;br /&gt;
----&lt;br /&gt;
[https://springrts.com/phpbb/viewforum.php?f=55 NOTA subforum]&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
----&lt;br /&gt;
Back to the [https://bitbucket.org/notagame/nota/wiki/Home NOTA wiki]&lt;br /&gt;
[[Category:NOTA]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9117</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9117"/>
		<updated>2019-02-22T01:31:48Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki#how-to-play Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage], [https://youtu.be/qeZYghUPU-s youtube])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19809</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19809"/>
		<updated>2019-02-22T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Xta]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
                       [[Image:Xta_logo_white.jpg]]&lt;br /&gt;
&lt;br /&gt;
== What is XTA? ==&lt;br /&gt;
&lt;br /&gt;
XTA is one of the original games for Spring, and the one many players feel is &amp;quot;more OTA than OTA itself&amp;quot; due to the authentic feel combined with the Spring Engine&#039;s capabilities. &lt;br /&gt;
&lt;br /&gt;
XTA tests a player&#039;s tactical, teamwork and micro abilities whilst fostering diverse playing styles and giving many ways in which one action can change the outcome of battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But the best review for any player is to experience it for themselves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The easiest way to download latest XTA is via the the automatic download system of your favorite multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Here are just some of the many good aspects XTA has to offer.&lt;br /&gt;
&lt;br /&gt;
*Perhaps XTA&#039;s greatest strength is that players must keep the balance of keeping their own units alive through repairing and avoiding projectiles, while still doing maximum damage to the enemy. Amongst this they also have to keep their economy on track and try guess their opponent&#039;s next move. Sound easy? Give it to a go!&lt;br /&gt;
&lt;br /&gt;
*XTA is more micro than macro, although the latter is a vital feature. Units have more health than other games enabling players to keep units alive. Spamming is done less as units are more expensive and too many units means you will lose your units to the a few well microed enemies. It&#039;s not how many you build but how you use them.&lt;br /&gt;
&lt;br /&gt;
*At the advanced levels of the tech tree, both factions really come into their own. Whereas Core may get the power of flame, Arm get the power of lightning, offering the quick and light to the strong and slow. Will you go for brute force and economical superiority or hit and run stealth tactics?&lt;br /&gt;
&lt;br /&gt;
*XTA prides itself on being a mod of team play allowing teams to play strategically and work together to achieve goals as a simple macro victory is rare. The small community makes players able to have a greater understanding of each other giving the game a more rewarding victory.&lt;br /&gt;
&lt;br /&gt;
*One of XTA&#039;s best selling points is the &#039;&#039;&#039;Commander&#039;&#039;&#039;. The versatility of this unit allows it to be used for aggressive, tactical, defensive and economical purposes as well as having the ability to Morph to be stronger.&lt;br /&gt;
&lt;br /&gt;
*Very much similar to Spring itself, XTA has a friendly community and although it being relatively small, balance discussions are often held within the group. However, this also allows all players to know each other making games more between friends than foes. It also has one of the most active clan systems.&lt;br /&gt;
&lt;br /&gt;
*XTA has a tough learning curve, however an intelligent player will quickly learn when to build and what, may it be lab or unit. This makes XTA a mod constantly keeping the player entertained and challenged. With different tactics being discovered all the time users have many ideas to choose from of how to start their game. XTA is renowned for players making comebacks by rebuilding their base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== So where can I find out more? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a community-run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [http://springrts.com/phpbb/viewforum.php?f=48 XTA community and subforum] is always willing to listen to suggestions. From there you will be able to read on the latest plans of XTA here, read the change log, and contribute your own ideas on the mod itself. &lt;br /&gt;
&lt;br /&gt;
Something not to your liking about the current XTA? Talk about, maybe have it changed! Many balance issues are discussed from the introduction of new units to the changing of a single unit&#039;s DP&lt;br /&gt;
&lt;br /&gt;
You can join the &#039;&#039;&#039;#xta channel&#039;&#039;&#039; to find other XTA players and see if anyone wishes for a game. There is nearly always a game of the most uptodate XTA being hosted.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the Spring Engine develops.&lt;br /&gt;
&lt;br /&gt;
If you wish to learn the basics of XTA, you can read guides such as:&lt;br /&gt;
&lt;br /&gt;
*[http://springrts.com/wiki/New_to_xta XTA Basics]&lt;br /&gt;
*[http://springrts.com/wiki/Xta_units XTA unit guide]&lt;br /&gt;
*[http://springrts.com/wiki/Xta_commander XTA Commander guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for TA, developed by the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
For Spring, it was the first mod available to the public for online play, the first that was ported and for a long time came bundled with the installation of the Spring engine, ready to play.&lt;br /&gt;
&lt;br /&gt;
The mod has gone through many developers, starting with the [[SY]] clan with the most ancient and famous to the oldest of players, SJ; and then moving onto other users. &lt;br /&gt;
&lt;br /&gt;
One of the most notable players has been Noize, a founder of BA. Noize started XTA&#039;s modern look, with updated graphics and flash explosions (XTA Pimped Edition), which would later be seen as unnecessary and extremely laggy. &lt;br /&gt;
&lt;br /&gt;
A short time afterwards the [KnoX] clan, the leading XTA clan ran by &#039;&#039;&#039;Myg&#039;&#039;&#039; and Gizmo starting to develop the mod. For a brief time a major debate became visible that XTA was KnoX&#039;s mod now, this would be shortly dismissed. &lt;br /&gt;
&lt;br /&gt;
After [KnoX] disbanded due to them feeling the time was right for the members to go their separate ways, they still maintained XTA until Noruas began upkeep of the mod. With XTA 7.1 being seen as a watershed moment due to the peak of XTA&#039;s player base due to the decline of AA and rise of BA, so too can XTA 8.1. With some debate to whether the current XTA is the best, the two main contenders would be 7.1 and 8.1. With 8.1 came updated graphics and what many players remember as &amp;quot;The golden days&amp;quot; whereas 7.1 can be called the heyday of XTA itself.&lt;br /&gt;
&lt;br /&gt;
Noruas has introduced more units than any other developer of XTA, improved graphics and dragged XTA through the new Spring versions. With the community split about where they stand on many of his somewhat radical ideas, Noruas has certainly added to XTA. &lt;br /&gt;
&lt;br /&gt;
Noruas maintained XTA for some time. Players contribute and offer help on a multitude of scales. The current XTA balance offers something new and dynamic whilst still maintaining the roots of OTA and the older XTA versions giving a blend of classic and modern.&lt;br /&gt;
&lt;br /&gt;
Recently Deadnight Warrior has taken over development, fixing bugs, optimizing scripts and tweaking balance. [https://github.com/xta-springrts/xta-springrts/issues A git repository with bugtracker] was also set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eye Candy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA is arguably the best-looking mod in terms of graphics.  With new unit models and new explosion/smoke effects being released with every update, the XTA mod keeps up to date with the Spring Engine and what it has to offer. &lt;br /&gt;
&lt;br /&gt;
Here are some pictures of what XTA has to offer:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Screen508.jpg|800px|Core Commander]]&lt;br /&gt;
[[image:Screen511.jpg|800px|Arm Commander]]&lt;br /&gt;
[[image:Screen620.jpg|800px|A Land boat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Autohost Commands ==&lt;br /&gt;
Official XTA autohosts are:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[semprini]Autohost - for all&lt;br /&gt;
[loganberry]Autohost - for beginners&lt;br /&gt;
[durian]Autohost - for fleabowl&lt;br /&gt;
[elderberry]Autohost - for testing new xta versions&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course you can also use either of these hosts for other purposes.&lt;br /&gt;
&lt;br /&gt;
== Managing the autohosts ==&lt;br /&gt;
&lt;br /&gt;
To start up one of these hosts, if it is not running but another host is running, you can use the command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawn &amp;lt;autohost&amp;gt;&amp;lt;/code&amp;gt; - where &amp;lt;autohost&amp;gt; is one of semprini, logan, elder or durian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In elderberry autohost you can also set another spring engine with the command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setengine &amp;lt;engine name or latest&amp;gt;&amp;lt;/code&amp;gt; - for example !setengine 104.0 to set engine to Spring 104.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get a long, complete list type of commands: &amp;lt;code&amp;gt;!help&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are some often used commands for quicker looking:&lt;br /&gt;
===Maps===&lt;br /&gt;
Pick a random &amp;quot;good&amp;quot; map: &amp;lt;code&amp;gt;!map&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download a map: &amp;lt;code&amp;gt;!dlmap &amp;lt;mapname or url&amp;gt;&amp;lt;/code&amp;gt; After this wait 30 seconds or issue the command &amp;lt;code&amp;gt;!reloadarchives&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mapslists===&lt;br /&gt;
&lt;br /&gt;
Maplists act like filters: when you (for example) set the !maplist 1v1 command, all subsequent listing of maps will be only from the 1v1 map list. So this will allow you to only use a subset of all maps. There are now these defined maplists, but more can be requested:&lt;br /&gt;
&amp;lt;code&amp;gt;!maplist 1v1 | 2v2 | 3v3 | 4v4 | 5v5 | 6v6 | teams | bigteams | 3ffa | 4ffa | 5ffa | fleas | good&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To return to all maps, use this command:&lt;br /&gt;
&amp;lt;code&amp;gt;!maplist all&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show list of maplists: &amp;lt;code&amp;gt;!printmaplist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show list of maps in a specific list: &amp;lt;code&amp;gt;!printmaplist &amp;lt;listname&amp;gt;&amp;lt;/code&amp;gt;, for example &amp;lt;code&amp;gt;!printmaplist 1v1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add current map to a list: &amp;lt;code&amp;gt;!addmap &amp;lt;listname&amp;gt;&amp;lt;/code&amp;gt;, for example &amp;lt;code&amp;gt;!addmap 1v1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
Add an one more startbox than they are teams.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!koth 1&amp;lt;/code&amp;gt; - enable King of the Hill mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!koth 0&amp;lt;/code&amp;gt; - disable King of the Hill mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hilltime X&amp;lt;/code&amp;gt; - team has to control hill for X minutes to win.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!gracetime Z&amp;lt;/code&amp;gt; - at game start hill stays neutral for Z minutes.&lt;br /&gt;
&lt;br /&gt;
===Game options===&lt;br /&gt;
&amp;lt;code&amp;gt;!mode killall&amp;lt;/code&amp;gt; - destroy all enemy units to win&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mode comends&amp;lt;/code&amp;gt; - destroy enemy Commanders to win&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spidertortoise 0&amp;lt;/code&amp;gt; - Turn spiders &amp;amp; turtle units off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== For Helium===&lt;br /&gt;
Game end mode:&lt;br /&gt;
  !setoptions  mode=comends&lt;br /&gt;
or&lt;br /&gt;
  !setoptions  mode=killall&lt;br /&gt;
&lt;br /&gt;
Make teams:&lt;br /&gt;
  !balance 2&lt;br /&gt;
  !balance 3&lt;br /&gt;
  ...&lt;br /&gt;
  !balance 10&lt;br /&gt;
&lt;br /&gt;
Turn XTAaids units on/off:&lt;br /&gt;
  !setoptions xtaidunits=1&lt;br /&gt;
  !setoptions xtaidunits=0&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9116</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9116"/>
		<updated>2019-02-22T01:05:24Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki#how-to-play Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=91 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springrts.com/phpbb/viewforum.php?f=91]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14980</id>
		<title>NOTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA&amp;diff=14980"/>
		<updated>2019-02-22T00:47:53Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|This page is deprecated, please look at the [http://nota.machys.net NOTA Homepage]}}&lt;br /&gt;
[http://nota.machys.net NOTA Homepage]&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
----&lt;br /&gt;
Back to the [https://bitbucket.org/notagame/nota/wiki/Home NOTA wiki]&lt;br /&gt;
[[Category:NOTA]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_OTA_differences_guide&amp;diff=15001</id>
		<title>NOTA OTA differences guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_OTA_differences_guide&amp;diff=15001"/>
		<updated>2019-02-22T00:45:43Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, you wanna give NOTA a try, huh? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is intended to be an introductory guide to those with an OTA-like background who are willing to give NOTA a try.  Please keep in mind that the N in NOTA means &amp;quot;Not&amp;quot; and it&#039;s not just a saying.  NOTA doesn&#039;t play much like OTA or any OTA-like mod so some of the strategies/tactics you&#039;re used to will not work here.  I&#039;ll do my best to explain clearly and briefly how things are different in NOTA so that adapting to this new way of waging war doesn&#039;t end up with you becoming a casualty.&#039;&#039;&#039;&#039;&#039;- Totbuae&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What the... ?  Where&#039;s the commander? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In normal NOTA game mode you don&#039;t start with a commander, you start with a command building&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.  The command building, being a building, is not mobile but it has a long build radius and its build list is roughly equivalent to that of a T1 const KBOT/vehicle/VTOL from OTA plus a few waterborne structures.  Lastly, the command building is moderately armed against both ground and air units which means your early base is adequately protected against small raids (five or less early PeeWees/Flashes aren&#039;t going to accomplish much but ten or twenty might if you don&#039;t have any other defenses).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; There&#039;s a game mode under the mod options tab in the TASClient lobby which allows you to start with the command building and the commander.  Other than that, you can get a commander by building a warp gate from the T3 base expansion tower (more on those later) and warping him in.  This latter one is different from the one you can opt to start with, it has a more extensive build list (it can even build Timmy/Bertha).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Ok, ok, so no commander... What next, then? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three mexes and a solar are a good start.  NOTA econ is similar to OTA econ; you&#039;ve got your solars, mexes&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, windgens&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, metal makers, geos, floating mexes, floating metal makers, tidals, e-storage and m-storage.  Metal extraction and energy production levels are also similar to OTA (a solar will produce 20e, a geo will produce 250e, metal makers use 60e to produce 0.6m and so forth).  One notable difference from Absolute Annihilation descendants is that there aren&#039;t any advanced solars in NOTA, instead you have access to the standard fusion reactor from the start.  NOTA fusions are cheaper and quicker to build but they also produce less energy (only 350e but don&#039;t worry, you get better fusions at T2).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTA mexes are a little bit more resistant to damage than OTA mexes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; NOTA windgens don&#039;t chain explode as badly as in AA descendants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Fair enough but econ never won any battles. ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Or so you say. :P&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Ha, ha, very funny.  What I meant is, should I go KBOTs or vehicles first? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That question has much deeper ramifications in NOTA than in most other mods.  The reason behind this is that KBOTs and vehicles are much more different than in OTA or any AA descendants.  Like in most other mods, KBOTs can climb steeper hills than vehicles and vehicles are in general faster and tougher than KBOTs.  Unlike most other mods, though, the differences don&#039;t stop there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KBOTs will give you the most bang for the buck if we define bang to mean firepower.  NOTA KBOTs are smaller size-wise than OTA KBOTs which means you can concentrate a lot of firepower in a small area (four PeeWees occupy about as much space as one Stumpy).  KBOTs in general also have excellent self repair (a badly damaged Hammer, for example, can get back to top shape if it stays away from combat for about forty seconds).  The combination of easily affordable firepower and good self repair makes KBOTs very useful for holding ground.  Finally, KBOTs can afford to move around more in combat compared to vehicles (you&#039;ll see why on the paragraph about vehicles).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why on Earth would you want to use vehicles, then?  Simple reason, NOTA KBOTs are &#039;&#039;V-E-R-Y S-L-O-W&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.  Forget about running past defenses with PeeWees and blowing up stuff or using them to catch up to those Flashes that got past your front line, it ain&#039;t gonna happen.  KBOTs&#039; slow speed makes them vulnerable to static defenses which outrange them (there are KBOTs which can safely take out statics from range).  Also, slow speed combined with small size makes KBOTs doubly vulnerable to large area of effect weapons such as artillery (what Levelers&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; do to KBOTs can only be described as obscene) and close air support VTOLs.  Their last drawback is that KBOTs don&#039;t have any means to attack high altitude VTOLs (I&#039;ll explain later, in the paragraph about aircraft) or ships.  Special infantry transports which can lift twenty Rocko/Hammer sized KBOTs at once were introduced to help mitigate their lack of mobility on large maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As stated before, vehicles are on average faster and tougher than KBOTs.  Tanks in particular will take reduced damage from the front compared to the rear and sides.  Because of this, tanks are better used to charge up to defensive lines (of either statics or mobile units) but not past them (which would expose their weaker rear armor).  The vehicle plant also grants access to mobile flak vehicles (flak is the only ground anti-air defense that can shoot at high altitude VTOLs), mobile artillery (T1 arty is mean in NOTA, it outranges statics by a fair amount and has good splash damage) and mobile anti-ship guns (just wait &#039;till I talk about ships, ok).  All in all, vehicles have better assault options than KBOTs and should be used when you&#039;re ready to go knocking on your opponent&#039;s door.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; There are fast assault KBOTs (Zipper for Arm and the Core counterpart, the Sprinteurs) which move at about Flash speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Levelers aren&#039;t artillery, they&#039;re self propelled field guns but they do outrange most KBOTs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== And just what are &amp;quot;high altitude VTOLs&amp;quot;? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Glad you asked.  Air power is one of the aspects which most evidently sets NOTA apart from OTA or any AA descendants (another one being navy).  As expected, the VTOLs&#039; greatest asset is their mobility, they&#039;re fast and unaffected by terrain.  NOTA VTOLs can be classified in two categories: high and low altitude.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
High altitude VTOLs fly too high to be attacked by most ground anti-air defenses&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.  T1 strategic bombers (Thunder/Shadow), T2 strategic bombers (Phoenix/Hurricane), T2 stealth bombers (Black Lilly, Core only), T2 high-speed spy planes (Archangel, Arm only), T2 radar planes (Eagle/Vulture) and T3 flying fortresses (Centurion, yes, you guessed it, Core only) are all high altitude.  Against these high flying menaces your best bet are fighters/interceptors and ground flak to a lesser extent.  The remaining VTOLs are low altitude and can be attacked by all ground anti-air units.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While on the subject of VTOLs, the ones in NOTA have fuel which is used up when they move or launch ordnance.  Due to this, VTOLs cannot remain on station indefinitely and will have to return to base to rearm/refuel.  Air repair pads are available from the start and each T1 aircraft plant has one integrated air repair pad to help get you started.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On a more tactical/strategic note, NOTA VTOLs are evil.  Ground attack aircraft are the bane of all ground units (even anti-air) and can reduce a whole contingent of tanks to scrap metal in mere seconds.  Strategic bombers will give you no-end grief as they take out your factories with near impunity.  If your opponent goes air you have to at least get some fighters up unless you have the resources to invest heavily on ground anti-air (don&#039;t forget to get some flak as well).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now, before you start complaining, ground anti-air is not useless.  It&#039;s more of a deterrent, i.e., without it your other ground forces can be pounded by air with impunity, with it you at least make your opponent lose some aircraft for every airstrike.  Ground anti-air also helps your fighters maintain air superiority over the territory you control.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s not, however, all fun and games in the VTOL camp.  The VOTLs&#039; extra dose of pwnage is balanced by the fact that you don&#039;t get construction aircrafts until T2.  Yes, you read that right, &#039;&#039;there&#039;s no construction aircraft in the T1 aircraft plant build list&#039;&#039;.  The aircraft plant, however, does grant access to air transports which have an added value in NOTA because they can move transportable turrets around.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; A missile tower (Defender/Pulverizer) built on top of a tall enough hill will be able to shoot at high altitude VTOLs if the surrounding terrain is low.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== What&#039;s so different about NOTA navy? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For starters, the 3D models are different.  They look a lot shipier and less like the glorified armed yachts from OTA.  Ships are also armed to the teeth (the &#039;&#039;&amp;quot;lowly&amp;quot;&#039;&#039; destroyer has 7 weapons:  two plasma cannons, two flak cannons, two torpedo launchers and an anti-air missile).  Furthermore, ship mounted plasma cannons are artillery cannons, the have very good range and area of effect.  There&#039;s also only one shipyard (there&#039;s no advanced shipyard) which builds all ships, from the destroyer to the battleship.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike OTA and other mods, ships rule the seas.  While you can hold destroyers and maybe cruisers at bay for a little while through the cunning use hovers, torpedo bombers and anti-ship guns, it&#039;s just a matter of time before the bigger ships show up and wreck all your stuff.  Considering this, it&#039;s imperative that you get ships of your own if the map has any significant amount of water.  If you decide to forgo ships in such a type of map then it&#039;s vital that you find and destroy the opponent&#039;s shipyard as soon as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By the way, anti-ship guns (also called coastal defense guns) are a special type of medium range plasma cannon that do extra damage to ships.  There are two versions:  a static one and a mobile one built by the T1 vehicle plant.  These guns are a little bit inaccurate and must achieve direct hits to do any damage (they have a very small area of effect) so they&#039;re not very well suited to attack anything smaller than ships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== You mentioned something else I wanted to ask about, what was it?... Right, &amp;quot;transportable turrets&amp;quot;? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also unique to NOTA (for the time being) are transportable turrets.  Air transports can move these around and so can hover transports (you can also FPS a unit and push them around, but that only works for minor adjustments).  They&#039;re a convenient way to provide support for your mobile units when the front lines start to shift.  You can also try to sneak some into undefended enemy territory to cause some havoc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are four types of transportables.  Two are common to both Arm and Core:  transportable light laser turrets and transportable flak turrets.  The other one is exclusive to Arm forces, it&#039;s a transportable rocket launcher; the Box-o-Death (tm) spews ballistic rockets non-stop with good range.  The last one is the Core only transportable sabot tower, the Splinter, which fires anti-tank darts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Ah, I see.  Why would I need those, though?  Couldn&#039;t I just build regular turrets instead? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Base expansion is another aspect where NOTA greatly differs from OTA and any OTA-like mods.  Construction KBOTs/vehicles/VTOLs only have a very basic build list.  They cannot build factories or advanced defenses, they can only build some basic economy buildings (solars, geos, windgens, mexes, metal makers), some basic defenses (transportable LLTs, anti-air machineguns/chainguns, dragon&#039;s teeth&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; and land mines&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) and radar.  Construction hovercraft can also build some sea-based versions of those basic structures.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to expand, mobile constructors can also build base expansion towers (Level 1 Base constructors) which are unarmed versions of the command building with a little shorter build range and a little less build power but with the same build list.  These are a little pricey and deciding when and where to build one is a very important strategic decision.  The added step of building base expansion towers is the reason why NOTA is called &amp;quot;Mobility Focused Warfare&amp;quot; (your mobile units will see a lot more action than in other mods because your static defenses are unlikely to be in the front lines).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; DTs are smaller in NOTA, they&#039;re meant to serve as obstacles for mobile units not as protection for defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; There aren&#039;t any dedicated minelayer units in NOTA, mobile construction units double as minelayers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Wait, if mobile constructors cannot build factories then how do I tech up? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The command building and the base expansion towers build two types of constructors which allow you to tech up:  Level 2 Constructors and Advanced Constructors.  Level 2 Constructors come in four varieties:  Kbot, Tank, Air and Def.  Starting with NOTA version 1.50, base expansion towers can morph into any of the four Level 2 Constructors.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first three Level 2 Constructors (Kbot, Tank and Air) allow you to build the corresponding advanced factory (Adv KBOT Lab, Adv Vehicle Plant and Adv Aircraft Plant).  The defense one gives access to advanced defensive structures:  pop-up plasma cannons (Ambusher/Toaster), BLODs (Annihilator/Doomsday Machine), EMP missile launchers (Stunner, Arm only), radar jamming missile launchers (Scramjam, Core only), nukes (Retaliator/Silencer), LRPCs (Big Bertha/Intimidator), RFLRPCs (Vulcan/Buzzsaw) and long range nuclear cannons (Tabitha/Influence).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All Level 2 Constructors also allow you to upgrade your economy by providing access to Heavy Fusion Reactors, Moho Metal Makers and Moho Engineers (Moho Engineers are really big construction KBOTs which are responsible for building Moho Mines).  To round up the package, all Level 2 Constructors also have access to a small selection of T1 defensive&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, utility&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and economy&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; structures.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Advanced Constructors build EVERYTHING all of the four Level 2 Constructors can plus NOTA&#039;s T3 structures.  At T3 the Core gets the warp gate (warps in the commander&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;), the Krogoth gantry (I wonder what this might do? :P), the Anti-gravity hangar (builds flying fortresses) and the Pinocchio (I won&#039;t ruin the surprise, just build one and see what it does).  Not to be outdone, the Arm also gets the warp gate (there&#039;s a little surprise waiting for you here, also) plus the Pod Factory (builds Montros Pods which are the Arm&#039;s answer to the Kroggies) and the orbital laser (C&amp;amp;C GDI&#039;s Ion Cannon, anyone?).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; LLTs, HLTs, MRPCs, coastal defense guns, missile towers, flak cannons and anti-nukes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Radar towers and air repair pads&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T1 fusion reactors&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; You can only have one active commander at a time (if you lose it, you can warp in another one).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== This really is nothing like OTA. ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I told you so, right from the start.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Yeah, I guess you did.  Anything else I should know? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Just a few things, actually.  First and foremost is that you CANNOT assist factories in NOTA&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.  However, there&#039;s little need for that since NOTA factories build faster than their OTA counterparts.  In fact, NOTA factories are so efficient that there&#039;s an option to slow them down to 75%, 50% and 25% of their maximum output (you&#039;ll see a button which displays &amp;quot;100%&amp;quot; on the left panel when you select a factory, repeatedly clicking it will cycle through the four possible values) so that they don&#039;t choke your early economy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also gone from NOTA are starburst rockets.  These weapon systems are very limited because they cannot hit moving targets; this has been corrected in NOTA by replacing them with ballistic missiles which can more effectively engage mobile units.  NOTA anti-air is dedicated anti-air, i.e., anti-air weapons (missiles, flak) cannot fire at ground targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another thing you&#039;ll notice is that in NOTA weapon ranges are a little bit longer than in OTA (for example, the EMG of an OTA PeeWee has a range of ~180, the EMG of a NOTA PeeWee has a range of 255).  On a related note, there aren&#039;t any advanced radar towers in NOTA because a NOTA basic radar tower has a radar coverage much larger than a OTA &#039;&#039;advanced&#039;&#039; radar tower.  NOTA radars can also detect cloaked units that get too close.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, static anti-nukes are T1 in NOTA and they have a rather large umbrella of protection (so now you don&#039;t have any excuse for getting nuked unprepared).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Look at it this way, in most other mods your factory isn&#039;t really &#039;&#039;&amp;quot;ready&amp;quot;&#039;&#039; until you have around six construction units guarding and assisting it; NOTA completely eliminates this second step (and if you really, really, &#039;&#039;really&#039;&#039; need to spam then you can always build more factories).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==I assume then that buildings are comparatively stronger than in OTA? How much stronger?==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Buildings&amp;quot; is quite a general term.  I already mentioned that NOTA factories build units faster so in that sense they&#039;re &amp;quot;stronger&amp;quot;.  Also remember that NOTA radars cover a much wider area compared to OTA radars so, again, they&#039;re &amp;quot;stronger&amp;quot;.  I&#039;m assuming this question is directed more towards static defenses than anything else.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You need to keep in mind that NOTA emphasizes the use of mobile units (&amp;quot;mobility focused warfare&amp;quot;, remember?) so static defenses should be considered support units.  You should rely primarily on mobile units and only turn to static defenses in specific situations where they will clearly be more effective than mobile units (this almost always boils down to terrain related situations where mobility is impaired, e.g., bottlenecks, cliffs and so on).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The CORE can be a little more liberal with the use of static defenses due to the Necros, if a static defense is destroyed the Necros can bring it back online as long as the wreckage remains.  Just be sure that the position where the wreckage is located doesn&#039;t become overrun by the enemy.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Is that all? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, for now at least.  Remember that this is just an introductory guide meant to explain the differences between NOTA and OTA/AA descendants.  I didn&#039;t go and wasn&#039;t planning to go into any in-depth tactics, strategies or unit analysis for NOTA (maybe later, in another document).  There&#039;s another [[NOTA players guide|guide]] made by 123v and HeavyLancer which does offer some pointers about how to play NOTA effectively; it&#039;s a good read and you might consider going over that one as well.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Author: Totbuae&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;-- Back to the [https://bitbucket.org/notagame/nota/wiki/Home NOTA wiki]&lt;br /&gt;
[[Category:NOTA]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15049</id>
		<title>NOTA players guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=NOTA_players_guide&amp;diff=15049"/>
		<updated>2019-02-22T00:45:34Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|This page is deprecated, please look at the [http://nota.machys.net NOTA Homepage]}}&lt;br /&gt;
&lt;br /&gt;
This is an NOTA players guide, made by 123v and HeavyLancer. &lt;br /&gt;
&lt;br /&gt;
This is by no means a definitive strategical guide to NOTA, because there are so many units and strategies that it would take forever to think them all up and list them. This Guide gives you the knowledge and understanding to develop your own strategies and tactics.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This guide is about unit selection for various situations, some general tactics and strategies for all 3 fields of battle; land, sea and air. All of these fields of battle in NOTA are equally important, and it is advised not to concentrate solely on one at the expense of others.&lt;br /&gt;
&lt;br /&gt;
At the end are sections on economy, defenses and a section on general strategies, tactics and some notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* The Kbot is a very valuable unit. It is cheap and dishes out the best fire power at cost. However, Kbots lack armor, health and speed but you get the most fire power for the cost.&lt;br /&gt;
&lt;br /&gt;
* Vehicles are best used as tier 1 Kbot support as vehicle artillery and AA has better range than their Kbot equivalents. Vehicles also have greater speed and better armour (making them better base assault units not unlike Calvary). They are also less cost effective than Kbots in terms of damage dealing capacity.&lt;br /&gt;
&lt;br /&gt;
* If you need a mobile army for a big map you may want a a vehicle army because of the extra mobility and aforementioned armour. However, for that cost you could build 2 Kbot armies, which can push for more ground, still hold their own, and have more firepower.&lt;br /&gt;
&lt;br /&gt;
*You will also find that kbots maneuver better in battle while vehicles have speed. The differences come out on large maps, as small maps one may even wonder why they would even build vehicles.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* As tier 2 units hit the battle field tier 1 units will play a smaller role in the bigger battles, but one of the neat things about NOTA is that tier 1 units have important uses even into the late game where as in many other mods they are a waste of resources.&lt;br /&gt;
&lt;br /&gt;
* Tier 2 units are really neat. You can see for your self in-game. The Arm Raptor IV Kbot is a work of art. Even if you will not play NOTA, you should still see this unit. As it takes hits in battle it will also lose weapons as different parts are blown off.&lt;br /&gt;
&lt;br /&gt;
=== Some notes on specific units ===&lt;br /&gt;
&lt;br /&gt;
* The peewee is a very useful unit in NOTA. It is cheap, moves at a high speed, for a Kbot, has a spray attack, decent health, and does not take out all it&#039;s mates when it is killed! (Unlike in some other mods) The Core AK is the same but the lazers it has are just not as cool.&lt;br /&gt;
&lt;br /&gt;
* Another ground unit you should know about are the speedy raider bots. They are fast, have a decent attack range, and do decent damage. An opponent that micromanages these early on in the game can be a nightmare if you are not prepared. These raider bots are good for raiding, killing arty, snipers, and when micromanaged, small groups of Kbots. &#039;&#039;&#039;Do not&#039;&#039;&#039; try to kill them with Arm Flash tanks. The Zeus, Core Instigator, and units whose projectiles move fast enough to hit fast moving targets are good for dealing with these.&lt;br /&gt;
&lt;br /&gt;
* T1 artillery for both Arm and Core are great for fire power on low trajectory, but is not very mobile. T2 Kbot artillery is costly, but a giant gun on legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
=== Air vs Sea ===&lt;br /&gt;
&lt;br /&gt;
*Ships are rather costly and as a result come with some AA. It is a good idea not to fly near ships. Torpedo bombers should be used against ships, but not in closely clumped packs, as ship AA will deal splash damage to those poor planes of yours, and kill them off very quickly. If you do not use them in packs pilots will not be coming home, and they will not be able to tell stories of the great ships they sunk. &lt;br /&gt;
&lt;br /&gt;
* Toads and Vashps can also be used against ships, but not subs. Bombers and such will not be very effective for dealing damage to ships as you will see for yourself.&lt;br /&gt;
&lt;br /&gt;
* There are sea based planes but land based air is really where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
Tier 2 air is a world apart from tier 1, just in sheer terms of variety.&lt;br /&gt;
&lt;br /&gt;
* A pack of tier 2 bombers can give some tier 1 fighters a bad time and an early death as the tier 2 bombers have better AA thanks to their tail guns. Still, a large pack of tier 1 fighters will drop even tier 2 bombers. Tier 2 fighters are better. &lt;br /&gt;
&lt;br /&gt;
* Stealth bombers use 200 E for stealth. They are fragile and won&#039;t last long if detected. Ground radar can detect them if they fly directly overhead. Otherwise, radar planes are the best way of detecting them.&lt;br /&gt;
&lt;br /&gt;
* Wings are deadly low flying laser beaming monsters flaunting a laser of death and two bombs, but every AA unit can hit them, so they can fall out of the sky fairly quickly. They fly slow, so a retreat must be premeditated if the wing is to live. It does not have a large fuel tank so it is not a great deep strike unit, unless you have mobile airpads with you.&lt;br /&gt;
&lt;br /&gt;
* The Core Flying Fortress is a very costly unit but a pain to kill as it has AA and a lot of armor and health. Interceptors are the best way to kill them. If you have less than 20 Tier 1 aircraft after a flying fortress comes your not going to have much of a fighter force left afterwards. 20 Tier 1 fighters have a decent survival chance if they attack as a group. The Tier 2 interceptors are the best way to kill a flying fortress though. Flak is not bad but a flying fortress is flak resistant (flak will still kill it, however).&lt;br /&gt;
&lt;br /&gt;
=== Notes on Air ===&lt;br /&gt;
&lt;br /&gt;
* The Tier 1 ground attack planes (Toad and Vashp), are excellent. They are not cheap or easily built but are wonderful for cleaning up problems in your base or behind your front lines. A toad can pick off raiders in your wind mill farm without causing much collateral damage at all.&lt;br /&gt;
&lt;br /&gt;
* Planes have fuel, and it makes for great game play. Airpads are cheap but needed. A tier 1 air factory comes with a pad as part of the kit (W00t!)&lt;br /&gt;
&lt;br /&gt;
* 4-5 accurately placed bomb drops from a tier 1 or tier 2 strategic bomber can destroy most factories. About 32 (since NOTAv1.59 40+ bombers) bombers can kill a Command Center and 9 stealth bombers will do the same job. &lt;br /&gt;
&lt;br /&gt;
* Napalm bombers are great. They are fast and fly low to avoid a lot of AA. Rocket towers or tier 2 rocket units put a stop to them best. &lt;br /&gt;
Napalm. Beautiful. Hit massed units with it. Hit econ farms with it. Love it when you use it. Hate it when it is used against you.&lt;br /&gt;
&lt;br /&gt;
* Air is a huge part of establishing regional control. Getting a fighter within response range to discourage air to ground attacks and ground based AA discourage air to air attacks. This can be done with 1-2 fighters and 2-3 ground AA. &lt;br /&gt;
&lt;br /&gt;
* the cheap static chaingun AA turrets costing 34 metal are a good panic response option for to low altitude air (the are build-able in the field by construction bots/vehicles)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sea ==&lt;br /&gt;
&lt;br /&gt;
* Firstly, a word on hovers. Hovers are cheaper than ships so it is nice to use them as they do not cost as much. Hover arty is the best hover unit for fighting small ships, but understand that ships are the kings of the sea, not hovers. 6 hover arty will pwn a Destroyer and you could pull it of with 4 of them if you&#039;re really good, but don&#039;t count on it. A hover transport will CARRY a MOHO builder(T2 metal extractor constructor). This is important as Moho builders are very important units in NOTA and they are very slow.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* Ships are huge investments and as a result have a huge impact on the field of battle. Losing sea, followed by the enemie&#039;s use of naval bombardment is not fun and will end the game. If there is sea on the map &#039;&#039;&#039;you will want it&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* As a ship is valuable you do not want to lose your first ship, so watch it closely, but do not be afraid to use it because you just may catch your opponent with his pants down. If an AA ship can park in your harbor you can say good bye to your air supremacy, and then you&#039;ve got a problem.&lt;br /&gt;
&lt;br /&gt;
* The Destroyer is really the runt of the ship family but it&#039;s radar and sonar ranges are huge. It has the most torpedoes of any ship(4, with 2 on each side), yet it&#039;s low health is a bit of a drawback.&lt;br /&gt;
&lt;br /&gt;
* The Cruiser is a great all purpose ship. 123v envies the Core version, it&#039;s the best ship you could dream up. Cruisers effectively have 2 torpedoes, a nice set of guns, decent range, and a small sonar radius.&lt;br /&gt;
&lt;br /&gt;
* Subs carry a lot of fire power. They have 1 guided and 3 unguided torpedo launchers, but have little health and can be beaten with ease. Subs can cause a lot of hurt before torpedoes reach them and if they are lucky they may even live. 2 lucky subs can kill a destroyer, but the same destroyer on a lucky day could also kill both subs in the same exchange.&lt;br /&gt;
&lt;br /&gt;
=== Factional Navy Differences ===&lt;br /&gt;
&lt;br /&gt;
* Arm ships are more single purposed and thus cost a lot less as they typically have less AA, and are just not as much. Core ships typically lack the range of the arm ships but do have more hp and are packing a more all-purpose bite. &lt;br /&gt;
&lt;br /&gt;
For instance, a Core missile ship packs a cruiser gun battery and other weapons to boot. An Arm missile ship is much smaller but costs half the price, and has effectively no additional weapons. A player who keeps his resource spending in mind would prefer the arm missile ship as he can get more missile bang for the buck, but he will need to defend his ships with additional units where as the Core ship can dish out some damage to all units, except subs.&lt;br /&gt;
&lt;br /&gt;
* The Core battle cruiser is a floating pile of health where as the Arm battle cruiser has half the health, but has much longer-ranged guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
* Economy is costly in NOTA which means that using MMs (energy to Metal Makers) is not a way to get a heavy economy rolling. If you have a good supply of Energy then use MMs, but producing units to gaining or defend metal spots will get you a lot further than throwing your resources into a bunch of fusions.&lt;br /&gt;
&lt;br /&gt;
* Heavy economy building cost a lot of Metal and takes time to build. Getting Moho metal extractors (Mohos) is a huge deal, and it costs you nearly 5000 M to get your first Moho up and running. Mohos have more health as they do cost a lot.&lt;br /&gt;
&lt;br /&gt;
* In NOTA wind does not have a huge explosion so u do not have to be as afraid to use it.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
* NOTA defensive units are costly but very effective. Spending the M can be a real setback, but if it was well chosen it will serve you well. You will find that NOTA does not have indestructible weapons. Super weapons built prematurely are very easy to lose. Mobile units should be mixed with static defense for the best results. Static AA can remove large airborne problems quite nicely too. After you have about 12 flack they start to become very effective. Transportable flack has a faster turn rate and is thus better for shooting low-flying targets then static flack.&lt;br /&gt;
&lt;br /&gt;
*Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
=== Air Defense ===&lt;br /&gt;
&lt;br /&gt;
* The best way and most cost effective way to establish air supremacy is to build fighters. You should make use of ground Anti-Air to make sure that your fighters win, but it is not cost effective to use ground AA to hold your airspace. Ground based AA will also be a deterrent for enemy aircraft, but this does not equal safety as ground attack air craft can remove small groups of AA without much trouble.&lt;br /&gt;
&lt;br /&gt;
* As fighters can be lost easily over enemy airspace is is normally better not to lose them in a conflict over enemy airspace. Instead, more costly ground-based AA could be a safer option for your air force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning!&#039;&#039;&#039; Only flak and ship based high altitude missiles will hit high flying planes such as bombers. All other surface AA is for low altitude air defense.&lt;br /&gt;
&lt;br /&gt;
* Flak has splash damage but is also inaccurate, however, it can case premature deaths by causing an engine fire. Once you have 8-10 flak it will become effective and enemy bomber losses will be heavy.&lt;br /&gt;
&lt;br /&gt;
* Transportable (yes, transportable!) flak turrets do the same damage as non-transportable versions and have a faster turret turn rate, so it is not so bad against fighters (but still inaccurate). Use a transport unit to carry transportable defenses to new locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sea Defense ===&lt;br /&gt;
&lt;br /&gt;
* An anti ship gun is a powerful weapon, but air can knock it out with ease, so keep air supremacy or invest in some heavy AA.&lt;br /&gt;
&lt;br /&gt;
* Heavy, long range weapons (such as strategic cannons) are a great way to back your sea effort, and a good way to hold it. Big Berthas (Arm strategic cannons) have a good range for controlling sea, and do good damage to boot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== General Strategies, Tactics and Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
* Keeping your army alive, micro&#039;ing your lines during confrontation is part of the game. A well lead army can achieve wonders.&lt;br /&gt;
&lt;br /&gt;
* Raiding and attacking your enemies&#039; economy is good, as NOTA&#039;s econ is a serious investment. Captured ground and mexes are more valuable in NOTA than other mods. Doing raids and not just one all out attack will help you gain the upper hand so you can make that heavy attack and succeed.&lt;br /&gt;
&lt;br /&gt;
* Picking apart your enemy:&lt;br /&gt;
Because diversity is so powerful in NOTA breaking up your enemy&#039;s diversity exposes his vulnerabilities. Most units all do a specific extremely very well.&lt;br /&gt;
&lt;br /&gt;
*Due to the tides of battle, it may be best to let the battle rage back and forth over your/their mex spots(metal extraction spot) rather then trying to hold at the mex spot, just be sure to cap it when available.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teching&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once you have 3 or more factories you might think of going to Tier 2 depending on how the game is going. As you get a feel for the game you will know when and even if you want to tech. The Tier 2 units are much more useful than Tier 1 units but also cost a good deal more so there will be many more Tier 1 units than Tier 2 units.&lt;br /&gt;
&lt;br /&gt;
* Building an air factory before going to Tier 2 in any other area is also often a wise idea if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Factories cannot be assisted in NOTA. Most NOTA factory production is faster than it is in other mods. If you want larger unit production you can build another factory. In NOTA diversity is very important. As a result you should have a number of factories early on, perhaps even before you can keep them all running at full production. NOTA factories can increase and decrease their production speed so as not to consume resources or build as quickly, depending on your needs.&lt;br /&gt;
&lt;br /&gt;
* There are three armor classes: light, medium and heavy. Units do different damage to the different armor classes, as you would expect. Most Kbots have no armor. Armor is weaker at the sides and weakest at the rear, often the thicker the armor the greater the weak points.&lt;br /&gt;
&lt;br /&gt;
=== Factors to consider when choosing units to be produced ===&lt;br /&gt;
&lt;br /&gt;
* Weapon characteristics such as rate of fire, accuracy, area of effect, damage, turret turn rate, and how the damage and projectiles reach the target&lt;br /&gt;
* Armour class and health&lt;br /&gt;
* Speed and turn rate&lt;br /&gt;
* Build time(which decides what is practical to produce), energy and metal required to manufacture the unit &lt;br /&gt;
* Cost-effectiveness with regards to firepower&lt;br /&gt;
* Stealth characteristics such as cloaking, stealth and decloaking radius&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Content created and edited by HeavyLancer and 1-23v[NOTA]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;-- Back to the [https://bitbucket.org/notagame/nota/wiki/Home NOTA wiki]&lt;br /&gt;
[[Category:NOTA]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9115</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9115"/>
		<updated>2019-02-22T00:29:05Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. (This game is available via [https://zerok.itch.io/zero-k Itch.io] and [https://store.steampowered.com/app/334920/ZeroK/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://github.com/spring1944/spring1944/wiki#how-to-play Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. ([https://spring1944.github.io/ homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. (This game is available via [https://forboding-angel.itch.io/evolution-rts Itch.io] and [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam].)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. ([http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797#p572520 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19808</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19808"/>
		<updated>2019-02-22T00:19:14Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Xta]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
                       [[Image:Xta_logo_white.jpg]]&lt;br /&gt;
&lt;br /&gt;
== What is XTA? ==&lt;br /&gt;
&lt;br /&gt;
XTA is one of the original games for Spring, and the one many players feel is &amp;quot;more OTA than OTA itself&amp;quot; due to the authentic feel combined with the Spring Engine&#039;s capabilities. &lt;br /&gt;
&lt;br /&gt;
XTA tests a player&#039;s tactical, teamwork and micro abilities whilst also fostering diverse playstyles giving many ways in which one action can change the outcome of battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But the best review for any player is to experience it for themselves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The easiest way to download latest XTA is via the the automatic download system of your favorite multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Here are just some of the many good aspects XTA has to offer.&lt;br /&gt;
&lt;br /&gt;
*Perhaps XTA&#039;s greatest strength is that players must keep the balance of keeping their own units alive through repairing and avoiding projectiles, while still doing maximum damage to the enemy. Amongst this they also have to keep their economy on track and try guess their opponent&#039;s next move. Sound easy? Give it to a go!&lt;br /&gt;
&lt;br /&gt;
*XTA is more micro than macro, although the latter is a vital feature. Units have more health than other games enabling players to keep units alive. Spamming is done less as units are more expensive and too many units means you will lose your units to the a few well microed enemies. It&#039;s not how many you build but how you use them.&lt;br /&gt;
&lt;br /&gt;
*At the advanced levels of the tech tree, both factions really come into their own. Whereas Core may get the power of flame, Arm get the power of lightning, offering the quick and light to the strong and slow. Will you go for brute force and economical superiority or hit and run stealth tactics?&lt;br /&gt;
&lt;br /&gt;
*XTA prides itself on being a mod of team play allowing teams to play strategically and work together to achieve goals as a simple macro victory is rare. The small community makes players able to have a greater understanding of each other giving the game a more rewarding victory.&lt;br /&gt;
&lt;br /&gt;
*One of XTA&#039;s best selling points is the &#039;&#039;&#039;Commander&#039;&#039;&#039;. The versatility of this unit allows it to be used for aggressive, tactical, defensive and economical purposes as well as having the ability to Morph to be stronger.&lt;br /&gt;
&lt;br /&gt;
*Very much similar to Spring itself, XTA has a friendly community and although it being relatively small, balance discussions are often held within the group. However, this also allows all players to know each other making games more between friends than foes. It also has one of the most active clan systems.&lt;br /&gt;
&lt;br /&gt;
*XTA has a tough learning curve, however an intelligent player will quickly learn when to build and what, may it be lab or unit. This makes XTA a mod constantly keeping the player entertained and challenged. With different tactics being discovered all the time users have many ideas to choose from of how to start their game. XTA is renowned for players making comebacks by rebuilding their base.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== So where can I find out more? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a community-run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The XTA community is always willing to listen to suggestions. The current forum can be found [http://springrts.com/phpbb/viewforum.php?f=48 here]. From there you will be able to read on the latest plans of XTA here, read the change log, and contribute your own ideas on the mod itself. &lt;br /&gt;
&lt;br /&gt;
Something not to your liking about the current XTA? Talk about, maybe have it changed! Many balance issues are discussed from the introduction of new units to the changing of a single unit&#039;s DP&lt;br /&gt;
&lt;br /&gt;
You can join the &#039;&#039;&#039;#xta channel&#039;&#039;&#039; to find other XTA players and see if anyone wishes for a game. There is nearly always a game of the most uptodate XTA being hosted.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the Spring Engine develops.&lt;br /&gt;
&lt;br /&gt;
If you wish to learn the basics of XTA, you can read guides such as:&lt;br /&gt;
&lt;br /&gt;
*[http://springrts.com/wiki/New_to_xta XTA Basics]&lt;br /&gt;
*[http://springrts.com/wiki/Xta_units XTA unit guide]&lt;br /&gt;
*[http://springrts.com/wiki/Xta_commander XTA Commander guide]&lt;br /&gt;
&lt;br /&gt;
For some commented XTA games please feel free to visit [http://www.youtube.com/user/xtareplay here] to get a feel of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for TA, developed by the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
For Spring, it was the first mod available to the public for online play, the first that was ported and for a long time came bundled with the installation of the Spring engine, ready to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mod has gone through many developers, starting with the [SY] clan with the most ancient and famous to the oldest of players, SJ; and then moving onto other users. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the most notable players has been Noize, a founder of BA. Noize started XTA&#039;s modern look, with updated graphics and flash explosions (XTA Pimped Edition), which would later be seen as unnecessary and extremely laggy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A short time afterwards the [KnoX] clan, the leading XTA clan ran by &#039;&#039;&#039;Myg&#039;&#039;&#039; and Gizmo starting to develop the mod. For a brief time a major debate became visible that XTA was KnoX&#039;s mod now, this would be shortly dismissed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After [KnoX] disbanded due to them feeling the time was right for the members to go their separate ways, they still maintained XTA until Noruas began upkeep of the mod. With XTA 7.1 being seen as a watershed moment due to the peak of XTA&#039;s player base due to the decline of AA and rise of BA, so too can XTA 8.1. With some debate to whether the current XTA is the best, the two main contenders would be 7.1 and 8.1. With 8.1 came updated graphics and what many players remember as &amp;quot;The golden days&amp;quot; whereas 7.1 can be called the heyday of XTA itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noruas has introduced more units than any other developer of XTA, improved graphics and dragged XTA through the new Spring versions. With the community split about where they stand on many of his somewhat radical ideas, Noruas has certainly added to XTA. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noruas maintained XTA for some time. Players contribute and offer help on a multitude of scales. The current XTA balance offers something new and dynamic whilst still maintaining the roots of OTA and the older XTA versions giving a blend of classic and modern.&lt;br /&gt;
&lt;br /&gt;
Recently Deadnight Warrior has taken over development, fixing bugs, optimizing scripts and tweaking balance. [https://github.com/xta-springrts/xta-springrts/issues A git repository with bugtracker] was also set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eye Candy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA is arguably the best-looking mod in terms of graphics.  With new unit models and new explosion/smoke effects being released with every update, the XTA mod keeps up to date with the Spring Engine and what it has to offer. &lt;br /&gt;
&lt;br /&gt;
Here are some pictures of what XTA has to offer:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Screen508.jpg|800px|Core Commander]]&lt;br /&gt;
[[image:Screen511.jpg|800px|Arm Commander]]&lt;br /&gt;
[[image:Screen620.jpg|800px|A Land boat]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can view some clips of XTA in action as well as commentaries of XTA replays [http://www.youtube.com//XtaReplay here] or [http://www.youtube.com/xtaboi here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Autohost Commands ==&lt;br /&gt;
Official XTA autohosts are:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[semprini]Autohost - for all&lt;br /&gt;
[loganberry]Autohost - for beginners&lt;br /&gt;
[durian]Autohost - for fleabowl&lt;br /&gt;
[elderberry]Autohost - for testing new xta versions&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course you can also use either of these hosts for other purposes.&lt;br /&gt;
&lt;br /&gt;
== Managing the autohosts ==&lt;br /&gt;
&lt;br /&gt;
To start up one of these hosts, if it is not running but another host is running, you can use the command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawn &amp;lt;autohost&amp;gt;&amp;lt;/code&amp;gt; - where &amp;lt;autohost&amp;gt; is one of semprini, logan, elder or durian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In elderberry autohost you can also set another spring engine with the command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setengine &amp;lt;engine name or latest&amp;gt;&amp;lt;/code&amp;gt; - for example !setengine 98.0 to set engine to Spring 98.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get a long, complete list type of commands: &amp;lt;code&amp;gt;!help&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are some often used commands for quicker looking:&lt;br /&gt;
===Maps===&lt;br /&gt;
Pick a random &amp;quot;good&amp;quot; map: &amp;lt;code&amp;gt;!map&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download a map: &amp;lt;code&amp;gt;!dlmap &amp;lt;mapname or url&amp;gt;&amp;lt;/code&amp;gt; After this wait 30 seconds or issue the command &amp;lt;code&amp;gt;!reloadarchives&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mapslists===&lt;br /&gt;
&lt;br /&gt;
Maplists act like filters: when you (for example) set the !maplist 1v1 command, all subsequent listing of maps will be only from the 1v1 map list. So this will allow you to only use a subset of all maps. There are now these defined maplists, but more can be requested:&lt;br /&gt;
&amp;lt;code&amp;gt;!maplist 1v1 | 2v2 | 3v3 | 4v4 | 5v5 | 6v6 | teams | bigteams | 3ffa | 4ffa | 5ffa | fleas | good&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To return to all maps, use this command:&lt;br /&gt;
&amp;lt;code&amp;gt;!maplist all&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show list of maplists: &amp;lt;code&amp;gt;!printmaplist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show list of maps in a specific list: &amp;lt;code&amp;gt;!printmaplist &amp;lt;listname&amp;gt;&amp;lt;/code&amp;gt;, for example &amp;lt;code&amp;gt;!printmaplist 1v1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add current map to a list: &amp;lt;code&amp;gt;!addmap &amp;lt;listname&amp;gt;&amp;lt;/code&amp;gt;, for example &amp;lt;code&amp;gt;!addmap 1v1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
Add an one more startbox than they are teams.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!koth 1&amp;lt;/code&amp;gt; - enable King of the Hill mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!koth 0&amp;lt;/code&amp;gt; - disable King of the Hill mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hilltime X&amp;lt;/code&amp;gt; - team has to control hill for X minutes to win.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!gracetime Z&amp;lt;/code&amp;gt; - at game start hill stays neutral for Z minutes.&lt;br /&gt;
&lt;br /&gt;
===Game options===&lt;br /&gt;
&amp;lt;code&amp;gt;!mode killall&amp;lt;/code&amp;gt; - destroy all enemy units to win&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mode comends&amp;lt;/code&amp;gt; - destroy enemy Commanders to win&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spidertortoise 0&amp;lt;/code&amp;gt; - Turn spiders &amp;amp; turtle units off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== For Helium===&lt;br /&gt;
Game end mode:&lt;br /&gt;
  !setoptions  mode=comends&lt;br /&gt;
or&lt;br /&gt;
  !setoptions  mode=killall&lt;br /&gt;
&lt;br /&gt;
Make teams:&lt;br /&gt;
  !balance 2&lt;br /&gt;
  !balance 3&lt;br /&gt;
  ...&lt;br /&gt;
  !balance 10&lt;br /&gt;
&lt;br /&gt;
Turn XTAaids units on/off:&lt;br /&gt;
  !setoptions xtaidunits=1&lt;br /&gt;
  !setoptions xtaidunits=0&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2458</id>
		<title>Balanced Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Balanced_Annihilation&amp;diff=2458"/>
		<updated>2019-02-22T00:14:12Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Games]][[category:Balanced Annihilation]]&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:BA.gif|very epic tmp img of BA]]&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
* [https://balancedannihilation.com/ Official BA website]&lt;br /&gt;
* [https://springrts.com/phpbb/viewforum.php?f=44 BA subforum]&lt;br /&gt;
* [https://github.com/Balanced-Annihilation/Balanced-Annihilation Game Source Repository]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Balanced Annihilation is the long-term most popular game based at the Spring engine.&lt;br /&gt;
It&#039;s based at three basic principles:&lt;br /&gt;
* &#039;&#039;&#039;Refined [[OTA | Original Total Annihilation]]:&#039;&#039;&#039; BA&#039;s lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is &#039;&#039;more balanced&#039;&#039; for diverse multiplayer strategies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stable gameplay:&#039;&#039;&#039; Balanced Annihilation has &amp;lt;i&amp;gt;matured&amp;lt;/i&amp;gt; through several years of playtesting.  New versions don&#039;t drastically alter the gameplay. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Balance:&#039;&#039;&#039; Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=5958 Beherith] &amp;amp; [teh]Decay and Floris are the current BA maintainers. The previous maintainers, who shouldn&#039;t be forgotten, were [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7403 Niobium], [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=7229 Silentwings], [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=4460 TheFatController] and [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&amp;amp;u=326 NOiZE].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legal===&lt;br /&gt;
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units&#039; models with free ones. &lt;br /&gt;
&lt;br /&gt;
See the forum discussion as: [https://springrts.com/phpbb/viewtopic.php?f=44&amp;amp;t=30537 BA Reloaded], [https://springrts.com/phpbb/viewtopic.php?f=93&amp;amp;t=35951 Phoenix Annihilation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games|&amp;lt;--Back to Games]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9114</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9114"/>
		<updated>2019-02-21T23:28:09Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/079af01d8781e9785d21e41057d0d67f0c571b12/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. This game is available via [https://store.steampowered.com/app/334920/ZeroK/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/1e36bbf93f42018bb9f52af8c3dc3e9ffa9fbeff/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/f8a5df79b384f28fa8705f58df2cd2b580f0c982/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. This game is available via [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988#p447937 The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C. ([https://www.indiedb.com/games/the-cursed homepage], [https://youtu.be/EiBh8l200oo youtube 1], [https://youtu.be/oah7Xt0CgVY youtube 2], [https://springrts.com/phpbb/viewforum.php?f=54 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=33797 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/97aa399693cd04097367eb5c587eeb590723b700/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. ([https://springrts.com/phpbb/viewforum.php?f=69 subforum])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
([https://balancedannihilation.com homepage])&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9113</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9113"/>
		<updated>2019-02-21T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. This game is available via [https://store.steampowered.com/app/334920/ZeroK/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. This game is available via [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlobby as game:jw:stable archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://www.moddb.com/games/conflict-terra/tutorials/how-to-start-a-game-of-conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([http://www.moddb.com/games/conflict-terra homepage], [https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9112</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9112"/>
		<updated>2019-02-21T22:25:49Z</updated>

		<summary type="html">&lt;p&gt;Hawara: fix typo, edit link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. This game is available via [https://store.steampowered.com/app/334920/ZeroK/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. This game is available via [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlobby as game:jw:stable archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.moddb.com/games/conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([https://github.com/oksnoop2/conflictterra/commit/0e72529194e1ff363c986a43ce3af77d0cf720f7 currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18994</id>
		<title>Ubuntu install</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Ubuntu_install&amp;diff=18994"/>
		<updated>2019-02-21T20:50:32Z</updated>

		<summary type="html">&lt;p&gt;Hawara: delete dead links to playdeb.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Linux|Linux Setup Guide]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:Ubuntulogo.png]]&lt;br /&gt;
&lt;br /&gt;
packages are available for: 12.10, 12.04, 11.04, 10.10, 10.04, 9.10, 9.04, 8.10&lt;br /&gt;
&lt;br /&gt;
For packaging &amp;lt;font color=&amp;quot;#00DD00&amp;quot;&amp;gt;requests&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;complaints&amp;lt;/font&amp;gt;, please contact [[Linux:Packaging#Ubuntu | the packagers]].&lt;br /&gt;
&lt;br /&gt;
= Ubuntu 9.10 and newer =&lt;br /&gt;
&lt;br /&gt;
10.04 &amp;amp; 10.10 have propretary drivers for ATI &amp;amp; Nvidia GPU&#039;s in the menu aplication / system / additionnal drivers (they are not free but mandatory if spring is very slow and the ground of the map ingame is full white );&lt;br /&gt;
ATI catalyst config panel ask password for be edited but always get a bad password error for open it it need to open console and write :&amp;quot; sudo amdcccle &amp;quot;then that will ask the password and accept it&lt;br /&gt;
&lt;br /&gt;
== Installation Instructions ==&lt;br /&gt;
Go to &#039;&#039;Applications - Ubuntu Software Center&#039;&#039;, search for &#039;&#039;springlobby&#039;&#039; and click go.&lt;br /&gt;
If you want to be able to play online, see [[#Updating to newer releases|the next section]].&lt;br /&gt;
&lt;br /&gt;
== Updating to newer releases ==&lt;br /&gt;
Go to &#039;&#039;System - Administration - Software Sources&#039;&#039;, click the Other tab, click &#039;&#039;Add&#039;&#039;.  Type &#039;&#039;&#039;ppa:spring/ppa&#039;&#039;&#039; and close the window. Allow it to reload the packages, and you will find the new version of Spring and Spring Lobby in update manager.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re running Ubuntu 10.10, see &amp;quot;Missing repositories in Ubuntu 10.10 on this help page for software sources: https://help.ubuntu.com/community/Repositories/Ubuntu.&lt;br /&gt;
&lt;br /&gt;
= Ubuntu 9.04 and 8.10 =&lt;br /&gt;
We now have a maintained and up to date APT repository for Ubuntu 9.04 (Jaunty) and 8.10 (Intrepid). If you have some older version of Ubuntu, you can easily upgrade with these instructions: http://www.ubuntu.com/getubuntu/upgrading.&lt;br /&gt;
&lt;br /&gt;
You will need to add the Spring PPA below and install the &#039;&#039;springlobby&#039;&#039; package.  Or you can upgrade to Ubuntu 9.10 and just install the &#039;&#039;springlobby&#039;&#039; package from the new Software Center.&lt;br /&gt;
&lt;br /&gt;
== Installing the repository key ==&lt;br /&gt;
First, we need to add the Launchpad PPA package-signing key; this allows Ubuntu to know the packages have been provided by the right people can can be trusted to be installed. If you skip this step then Ubuntu will complain about an unverifiable package every time there&#039;s an update for Spring.&lt;br /&gt;
&lt;br /&gt;
Go to:&lt;br /&gt;
[http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035]&lt;br /&gt;
&lt;br /&gt;
Cut and paste the page contents to a file called &#039;&#039;ppa-spring.pgp&#039;&#039; or something recognizable like that. Do not use &#039;&#039;Save As&#039;&#039; in your browser, as this will likely not work because of added HTML formatting. You can use &#039;&#039;Applications - Accessories - Text Editor&#039;&#039; to copy&amp;amp;paste into and save to disk.&lt;br /&gt;
&lt;br /&gt;
Security-conscious people can go to the Spring Developers PPA page at [https://launchpad.net/~spring/+archive/ppa launchpad.net] to verify that the key mentioned above is indeed the right one to trust. &lt;br /&gt;
&lt;br /&gt;
Now go to &#039;&#039;System - Administration - Software Sources&#039;&#039; and click on the &#039;&#039;Authentication&#039;&#039; tab to add the saved &#039;&#039;ppa-spring.pgp&#039;&#039; with the &#039;&#039;Import Key File&#039;&#039; button. The new key should now pop up in the list.&lt;br /&gt;
&lt;br /&gt;
== Installing the repository ==&lt;br /&gt;
In &#039;&#039;System - Administration - Software Sources&#039;&#039;, click on the &#039;&#039;Third-Party Software&#039;&#039; tab. Then, click the &#039;&#039;Add&#039;&#039; button, and paste one of the two lines corresponding to your Ubuntu release (9.04 or 8.10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 9.04 &amp;quot;Jaunty Jackalope&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubuntu 8.10 &amp;quot;Intrepid Ibex&amp;quot;&#039;&#039;&#039;:&lt;br /&gt;
Note: Please note if out of date. (It i easy enough to try.)&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, and click on &#039;&#039;Reload&#039;&#039; when it asks.&lt;br /&gt;
&lt;br /&gt;
After that is done, you can just [http://springoo.mooo.com CLICK HERE TO INSTALL EVERYTHING]. Alternatively, you can head to &#039;&#039;System - Administration - Synaptic Package Manager&#039;&#039;, and search for &#039;&#039;spring&#039;&#039;. For the bare essentials, you will need to install the &#039;&#039;spring-engine&#039;&#039; and &#039;&#039;springlobby&#039;&#039; packages.&lt;br /&gt;
&lt;br /&gt;
SpringLobby can be found in &#039;&#039;Applications - Games&#039;&#039; after install. (Please note that you also need mods and maps to play. The easiest way to get them is to download them from within SpringLobby itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Alternative installation using the terminal =&lt;br /&gt;
Press &#039;&#039;Alt-F2&#039;&#039; to run a command. Enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo -- wget -O - &amp;quot;http://keyserver.ubuntu.com:11371/pks/lookup?op=get&amp;amp;search=0xFC66403D8670A035&amp;quot; | \&lt;br /&gt;
apt-key add -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will add the Spring-Developers PPA package-signing key to the list of keys that Ubuntu should trust for software packages. (See above for more info).&lt;br /&gt;
&lt;br /&gt;
==Ubuntu 10.10 and newer==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo add-apt-repository ppa:spring&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Older==&lt;br /&gt;
&lt;br /&gt;
Then do:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
gksudo gedit /etc/apt/sources.list.d/springproject.list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copy and paste the following into the file:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubuntu 9.04:===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu jaunty main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ubuntu 8.10:===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
deb http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
deb-src http://ppa.launchpad.net/spring/ubuntu intrepid main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Save the file. You can then either use the graphical package manager Synaptic (&#039;&#039;System - Administration - Synaptic Package Manager&#039;&#039;) and search for &#039;&#039;spring&#039;&#039; related packages, or just install spring from a terminal using:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo apt-get update&lt;br /&gt;
sudo apt-get install spring spring-maps-default&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
You can view the web page for the repository [https://edge.launchpad.net/~spring/+archive here]. Additional packages (such as one for Kernel Panic) are there as well.&lt;br /&gt;
&lt;br /&gt;
The package installs the Spring executable at &amp;lt;code&amp;gt;/usr/games/spring&amp;lt;/code&amp;gt; and read-only data in &amp;lt;code&amp;gt;/usr/share/games/spring&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= See Also: =&lt;br /&gt;
* [[Finalizing_linux_install]]&lt;br /&gt;
* [[Troubleshooting_linux]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Linux]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9252</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9252"/>
		<updated>2019-02-18T07:32:34Z</updated>

		<summary type="html">&lt;p&gt;Hawara: add steam links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
= Spring Lobby =&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games available on Valve Steam for Windows ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;steam&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://store.steampowered.com/app/334920/ZeroK/}}&lt;br /&gt;
{{Template:GamesDownload|name=Evolution RTS|image=Evoimg.jpg|url=https://store.steampowered.com/app/291150/Evolution_RTS/}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9741</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=History&amp;diff=9741"/>
		<updated>2019-02-18T06:17:51Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
The Spring engine is inspired by the game &amp;quot;Total Annihilation&amp;quot; (TA) by Cavedog Entertainment. TA, released in 1997 is the best RTS (&amp;quot;Real Time Strategy&amp;quot;) game &amp;quot;of all time&amp;quot; according to [http://archive.gamespy.com/top10/february04/rts/index11.shtml Gamespy].&lt;br /&gt;
&lt;br /&gt;
Stefan Johansson started the Spring project within the [[SY]] clan that had already made the [[XTA]] mod for the original TA engine. His goal was to make a engine that could replace the now ageing TA engine.&lt;br /&gt;
&lt;br /&gt;
The original TA engine was very advanced but still had some hard limits. Cavedog went bankrupt some years after it released TA. Before it went under it had released TA:Kingdoms but despite it had a more advanced engine it did not get very popular. So the community kept using the original TA engine.&lt;br /&gt;
&lt;br /&gt;
Atari the current owner of the TA franchise, showed little intention to make a sequel. And Chris Tailor the lead developer of the original TA game was hard at work with his new company &amp;quot;Gas Powered Games&amp;quot; to make the &amp;quot;Dungeon Siege&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
After some years of private development within the [[SY]] Stefan and the others decided to release Spring under the GPL. I was not around but I do understand that this was difficult choice as Spring represented a lot of work. The [https://springrts.com/phpbb/viewtopic.php?f=2&amp;amp;t=680 first version of TA Spring] was released on 26 Apr 2005.&lt;br /&gt;
&lt;br /&gt;
With this the Spring Project managed to attract attention from people that would otherwise not be interested. David Anderson was one of them, he started the multi platform port of Spring. Which now after a difficult start will replace the existing Windows only branch. Stefan Johansson was hired by &#039;&#039;Massive Entertainment&#039;&#039; and therefore stopped active Spring engine development. Still he is around and keeps [[XTA]] up to date.&lt;br /&gt;
&lt;br /&gt;
With the releases of games such as [https://www.rockpapershotgun.com/2018/04/27/free-total-annihilation-like-rts-zero-k-lands-on-steam/ Zero-K] and [https://store.steampowered.com/news/12889/ Evolution RTS] on Steam, the legacy and spirit of Cavedog is continuing, while always looking for new volunteers to keeping Spring Engine in shape.&lt;br /&gt;
&lt;br /&gt;
=== History Links ===&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435289#post435289 Latest info about TA 2 &amp;amp; TA sequels + a little history of TA :]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Press]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wikipedia:Total Annihilation]]&lt;br /&gt;
* [[Wikipedia:Cavedog Entertainment]]&lt;br /&gt;
* [[Wikipedia:TA Spring]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Press&amp;diff=15428</id>
		<title>Press</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Press&amp;diff=15428"/>
		<updated>2019-02-18T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;Hawara: add steam games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists urls of interesting spring related news/reviews and a bit info about its [[history]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History of Spring and its games in the press =&lt;br /&gt;
&lt;br /&gt;
(newest comes first)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Date!!Magazine/Page!!Language!!Topic!!Title&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2018&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2018.04.27||rockpapershotgun.com||English||Zero-K||[https://www.rockpapershotgun.com/2018/04/27/free-total-annihilation-like-rts-zero-k-lands-on-steam/ Free Total Annihilation-like RTS Zero-K lands on Steam]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2017&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2017.12.29||pcgamer.com||English||Zero-K||[https://www.pcgamer.com/the-best-free-games-of-2017/ The best free games of 2017]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2014&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2014.04.07||steampowered.com||English||Evolution RTS||[https://store.steampowered.com/news/12889/ Now Available on Steam - Evolution RTS]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2013&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2013.05.24||gamedev.net||English||Spring RTS 94.1||[http://www.gamedev.net/page/resources/_/technical/apis-and-tools/spring-rts-engineering-internals-r3143 Spring RTS Engineering Internals]&lt;br /&gt;
|-&lt;br /&gt;
|2013.03.11||gamersglobal.de||German||Spring RTS 93.0||[http://www.gamersglobal.de/news/65526/spring-rts-version-930-der-open-source-engine-erschienen Spring RTS: Version 93.0 der Open-Source-Engine erschienen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2012&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2012.10.28||mbnet.fi||Finish||Kernel Panic||[http://www.mbnet.fi/artikkeli/ajankohtaiset/viikon_pelit/kernel_panic_1 Kernel Panic]&lt;br /&gt;
|-&lt;br /&gt;
|2012.03.28||sourceforge.net||English||Spring||[http://sourceforge.net/blog/podcast-springrt/ The Anvil Podcast: Spring RTS]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;2011&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2011.12.29||jeuxlinux.fr||French||Spring 85.0||[http://www.jeuxlinux.fr/f1239-Spring_85.0.html Spring 85.0]&lt;br /&gt;
|-&lt;br /&gt;
|2011.12.27||textureszone.com||English||Spring||[http://www.textureszone.com/tutorials/4-applications-reviews/68-19-free-3d-game-engines-to-create-your-own-3d-games-.html 19 Free 3D Game Engines to create your own 3D Games !]&lt;br /&gt;
|-&lt;br /&gt;
|2011.12.20||blogspot.com||Spanish||Zero-K||[http://lacuevadellobo.blogspot.com/2011/12/jugando-zero-k.html Playing Zero-K]&lt;br /&gt;
|-&lt;br /&gt;
|2011.08.24||gamasutra.com||English||Spring||&lt;br /&gt;
[http://www.gamasutra.com/view/feature/6467/building_with_someone_elses_.php Building With Someone Else&#039;s Blocks: Going Open Source With Games]&lt;br /&gt;
|-&lt;br /&gt;
|2011.06.17||computerbild.de||German||Zero-K||[http://www.computerbild.de/download/Zero-K-6275447.html Zero-K] also on [http://www.computerbild.de/artikel/cb-Heft-Service-zum-Heft-Inhalte-der-aktuellen-Heft-CD_DVD-1313024.html CD/DVD]&lt;br /&gt;
|-&lt;br /&gt;
|2011.05.15||chip.de||German||Zero-K&lt;br /&gt;
|[http://www.chip.de/news/Zero-K-Mulitplayer-Strategiespiel-zum-Download_49005815.html Zero-K: Multiplayer-Strategiespiel zum Download]&lt;br /&gt;
|-&lt;br /&gt;
|2011.05.14||mbnet.fi||finnish||Kernel Panic&lt;br /&gt;
|{{forumlink|topic=26033|title=Kernel Panic on mbnet.fi game of the day}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2011.03.31||dedoimedo.com||english||spring 0.82.7||[http://www.dedoimedo.com/games/spring-rts.html Spring Engine - Ready for prime time?]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2011.03.29||wired.com||english||maps&lt;br /&gt;
|[http://www.wired.com/magazine/2011/03/ff_makestuff_materials/?pid=4938&amp;amp;viewall=true Turning a Spring map into a wooden coffee table] {{forumlink|topic=17834|title=forum thread}}&lt;br /&gt;
|-&lt;br /&gt;
|2011.02.24||pro-linux.de||German||Evolution RTS&lt;br /&gt;
|[http://www.pro-linux.de/news/1/16729/futter-fuer-spieler-evolution-rts-und-gtc.html Futter für Spieler: Evolution RTS und GCT]&lt;br /&gt;
|-&lt;br /&gt;
|2011.01.06||makeuseof.com||English||spring 0.82.7&lt;br /&gt;
|[http://www.makeuseof.com/tag/spring-project-open-source-strategy-game-engine-impressive-selection-free-games/ The Spring Project - An Open Source Strategy Game Engine With An Impressive Selection of Free Games]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2010&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2010.11.30||atomicgamer.com||English||Gundam RTS v1.26 + spring 0.82.6.1&lt;br /&gt;
|[http://www.atomicgamer.com/files/88940/gundam-rts-v1-26-free-game Gundam RTS v1.26 Free Game]&lt;br /&gt;
|-&lt;br /&gt;
|2010.11||c&#039;t||German||Kernel Panic + Spring 0.82.6.1&lt;br /&gt;
|[http://www.heise.de/software/download/cdd_112_3 c&#039;t-Software-Kollektion], [http://www.heise.de/ct/inhalt/2010/24/130/ 1], [http://www.saschawillems.de/phase2/ctmag/ctmag02.jpg 2]&lt;br /&gt;
|-&lt;br /&gt;
|2010.08.17||winload.de||German||Spring 0.82.3&lt;br /&gt;
|[http://www.funload.de/ta-spring TA Spring]&lt;br /&gt;
|-&lt;br /&gt;
|2010.08.16||pchome.de||German||Spring 0.82.3&lt;br /&gt;
|[http://www.pchome.de/download/spring-rts_61167.html Spring RTS 0.82.3]&lt;br /&gt;
|-&lt;br /&gt;
|2010.08.14||chip.de||German||Spring 0.82.3&lt;br /&gt;
|[http://www.chip.de/downloads/Spring-RTS_21642345.html Spring RTS]&lt;br /&gt;
|-&lt;br /&gt;
|2010.07.09||chip||German||Spring&lt;br /&gt;
|[http://www.chip.de/downloads/CHIP-Online-Open-Source-Spiele-DVD_42337911.html CHIP Online Open-Source-Spiele-DVD]&lt;br /&gt;
|-&lt;br /&gt;
|2010.06.23||megagames.com||English||Gundam RTS 1.21&lt;br /&gt;
|[http://www.megagames.com/freeware/gundam-rts Gundam RTS]&lt;br /&gt;
|-&lt;br /&gt;
|2010.02.12||happyassassin.net||English||Spring 0.81.1&lt;br /&gt;
|[http://www.happyassassin.net/2010/02/12/from-the-freaking-awesome-department-3d-support-on-nouveau/ From the ‘freaking awesome’ department – 3D support on nouveau]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2009&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2009.10.24||rl-team.net||russian||Spring 0.80.5.1&lt;br /&gt;
|[http://rl-team.net/1146323396-spring-engine-v079.html Spring RTS Engine v0.80.5.1]&lt;br /&gt;
|-&lt;br /&gt;
|2009.10.16||techspikes.com||english||Spring&lt;br /&gt;
|[http://www.techspikes.com/2009/10/5-random-linux-games-worth-playing/ 5 random Linux games worth playing]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2008&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2008.07.01||gcup.ru||russian||Spring||[http://gcup.ru/load/igrovye_dvizhki/spring_engine/3-1-0-108 Spring Engine ]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2008.06.18||mmft.org||English||Interview&lt;br /&gt;
|[http://www.mmft.org/node/25 Interview: Gundam RTS]&lt;br /&gt;
|-&lt;br /&gt;
|2008.02||PCGamer(UK)||English||Star Wars Spring&lt;br /&gt;
|[http://www.imperialwinter.com/images/Star%20Wars%20Spring%20article.jpg Scan ~9MB]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2007&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2007.01.27||netzwelt.de||German||TA Spring&lt;br /&gt;
|[http://www.netzwelt.de/news/75081-taktik-action-kostenlose-spiele-internet.html Taktik und Action: Kostenlose Spiele aus dem Internet]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2006&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2006.10.03||springrts.com||English||Spring 0.73b1&lt;br /&gt;
|[http://springrts.com/phpbb/viewtopic.php?f=2&amp;amp;t=7373 New spring version, 0.73b1] (TA Spring renamed to Spring and it becomes an Engine!)&lt;br /&gt;
|-&lt;br /&gt;
|2006.05.11||rebell.at||English||Interview&lt;br /&gt;
|[http://rebell.at/artikel/ta-spring-interview-en TA Spring Interview (en)]&lt;br /&gt;
|-&lt;br /&gt;
|2006.02||pczone.co.uk||English||Star Wars Spring&lt;br /&gt;
|[http://www.imperialwinter.com/images/Star%20Wars%20Spring%20article.jpg Pagescan] ~9MB&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2005&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2005.04.28||videogamer.com||English||spring 0.40b2&lt;br /&gt;
|[http://www.videogamer.com/pc/ta_spring/news/total_annihilation_gets_a_remake.html Total Annihilation gets a remake]&lt;br /&gt;
|-&lt;br /&gt;
|2005.04.28||eurogamer.net||English||spring 0.40b2&lt;br /&gt;
|[http://www.eurogamer.net/articles/news280405spring Free Total Annihiliation remake]&lt;br /&gt;
|-&lt;br /&gt;
|2005.04.27||slashdot.org||English||spring 0.40b2&lt;br /&gt;
|[http://games.slashdot.org/story/05/04/27/1644211/Total-Annihilation-Remake-Released Total Annihilation Remake Released]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;h2&amp;gt;2004&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2004.08.17||slashdot.org||English||announcement&lt;br /&gt;
|[http://games.slashdot.org/story/04/08/17/0334203/Hobbyist-Spring-RTS-Engine-Takes-Shape Hobbyist &#039;Spring&#039; RTS Engine Takes Shape]&lt;br /&gt;
|-&lt;br /&gt;
|2004.06.28||tauniverse.com||English||forum thread&lt;br /&gt;
|[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435289#post435289 Latest Info About TA2, TA&#039;s Sequels &amp;amp; A Little History Of TA]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spring]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
see also:&lt;br /&gt;
http://springrts.com/phpbb/viewtopic.php?f=1&amp;amp;t=24697&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Complete_Guide_To_Making_A_Spring_Game&amp;diff=18237</id>
		<title>The Complete Guide To Making A Spring Game</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=The_Complete_Guide_To_Making_A_Spring_Game&amp;diff=18237"/>
		<updated>2019-02-18T05:32:22Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Complete Guide to Making a Spring Game =&lt;br /&gt;
&lt;br /&gt;
by PTSnoop. Everything you could want to know about making games for the Spring engine, all on one page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
TODO:&lt;br /&gt;
Make a separate download for all the resources, instead of forcing people to use the example mod.&lt;br /&gt;
Split it up into multiple pages.&lt;br /&gt;
Fix some of the wiki formatting.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Downloads ==&lt;br /&gt;
 &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;ATTENTION: Engine changes mean the games/examples &amp;lt;br/&amp;gt;below DO NOT WORK 100% CORRECT ANYMORE:&amp;lt;/span&amp;gt; &lt;br /&gt;
For exampe {{forumlink|topic=31015|title=no start units are spawned.}} Instead try [[SpringTutorialGame|SpringTutorialGame]]&lt;br /&gt;
----------&lt;br /&gt;
[https://springfiles.com/spring/games/empty-mod Empty Game] - the basic folder structure, and the files you need to get one cube model in game.&lt;br /&gt;
&lt;br /&gt;
[https://springfiles.com/spring/games/empty-mod-plus-tank Empty Game Plus Tank] - the basic folder structure, plus one working tank unit.&lt;br /&gt;
&lt;br /&gt;
[https://springfiles.com/spring/games/example-mod Example Game] - a very simple example game. Contains a Factory, Tank, Builder, and Energy Tower.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
Presumably you already have some of these. If not, just wait around on the forums until someone makes a &amp;quot;this would be a great game can someone make it plz&amp;quot; thread.&lt;br /&gt;
&lt;br /&gt;
It&#039;s probably worth sketching out some unit designs, concept art, game mechanics, and so forth, at this point, before you learn what can and can&#039;t be easily done with the engine. This way, you&#039;ll probably end up with a much more original game at the end of the process. Just bear in mind that you&#039;ll have to change around a lot of these ideas once you start finding out what works and what doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Getting Spring ==&lt;br /&gt;
&lt;br /&gt;
On Windows: Go to the [[Download]] page and download the installer. Install it.&lt;br /&gt;
&lt;br /&gt;
On Linux: Depends on your distro. There&#039;s a [https://launchpad.net/~spring/+archive/ppa ppa] for Ubuntu, and [[SetupGuide | various guides]] for various other distros.&lt;br /&gt;
&lt;br /&gt;
This&#039;ll give you the engine and lobby, but no games or maps. It&#039;s probably best if you download the [https://springfiles.com/spring/games/example-mod basic example mod] and a [https://springfiles.com/spring/spring-maps/smallsupremebattlefieldv2 smallish map], and put them in your /games and /maps folder respectively (for Windows, those&#039;ll be in C:\Users\YOURUSERNAME\My Documents\My Games\Spring ; for Linux, ~/.spring . You may have to create some folders.) Then load up SpringLobby and start a game against a computer RAI to make sure it&#039;s working fine.&lt;br /&gt;
&lt;br /&gt;
== Tools Used in this Tutorial == &lt;br /&gt;
*Texture Editing&lt;br /&gt;
**[https://www.gimp.org/downloads/ Gimp]&lt;br /&gt;
*Modeling&lt;br /&gt;
**[http://www.wings3d.com/ Wings 3D]&lt;br /&gt;
*Coding&lt;br /&gt;
**[https://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
== Making a 3D Model ==&lt;br /&gt;
&lt;br /&gt;
There are [http://www.wings3d.com/?page_id=676 far] [https://wiki.beyondunreal.com/Legacy:Wings3D/Getting_Started better] [https://tutorial-index.com/index.php/site/site_category/tut_wings_3d/ tutorials] for learning Wings3D than this one I&#039;m about to write. I suggest you go through a few of them rather than this one. Having said that, I&#039;m still going to rush through the basics here. Because otherwise, it wouldn&#039;t really be a &amp;quot;Complete Guide&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to skip this bit, I&#039;ve put the complete untextured model inside the [https://www.springfiles.com/show_file.php?id=2821 Example Mod]; just extract it as a zip file and look inside /objects3d.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve opened up Wings3D, it&#039;ll look something like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings1.png]]&lt;br /&gt;
&lt;br /&gt;
Click your middle mouse button, and move your mouse around. The screen should rotate. Left click to escape rotation mode.&lt;br /&gt;
Roll the middle mouse button to zoom in and out.&lt;br /&gt;
While in rotation mode, drag your middle mouse button to pan around.&lt;br /&gt;
&lt;br /&gt;
Right click on the background; it&#039;ll give you a menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings2.png]]&lt;br /&gt;
&lt;br /&gt;
Click the square to the right of the word &amp;quot;Cube&amp;quot;. It&#039;ll give you some more options (namely, the dimensions of the cube). Choose 20x20x20, and click OK.&lt;br /&gt;
(If you&#039;d just clicked on the word &amp;quot;Cube&amp;quot; rather than the square, it&#039;d have just given you a 2x2x2 cube.)&lt;br /&gt;
&lt;br /&gt;
You should have a fairly large cube. (You may have to zoom out to see it properly.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings3.png]]&lt;br /&gt;
&lt;br /&gt;
At the top of the screen, you&#039;ll notice four buttons:&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings4.png]]&lt;br /&gt;
&lt;br /&gt;
These are for selecting vertices, edges, faces, and bodies. Play around with each of them; you&#039;ll soon figure out how they work. You&#039;ll notice clicking on one thing doesn&#039;t deselect the last thing; to deselect, you&#039;ll have to click on the thing again, or press space to deselect everything.&lt;br /&gt;
&lt;br /&gt;
These four buttons also have keyboard shortcuts v, e, f, b. These are really useful, and worth getting used to.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the cube is half-submerged in the ground. To move it above ground, select the whole cube body, and right-click.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll see a new bunch of options. Click &amp;quot;Move&amp;quot;. You&#039;ll see some more options. Click &amp;quot;Y&amp;quot;.&lt;br /&gt;
( The Y axis points upwards; the X and Z point to the side and front of your unit, respectively. )&lt;br /&gt;
&lt;br /&gt;
The cube will start moving as you move your mouse left and right. The number in the top left hand corner tells you how much it&#039;s moving by. To place the cube in a new position, left-click; to snap it back to where it was originally, right-click instead.&lt;br /&gt;
&lt;br /&gt;
To move in fixed units, rather than just continuous up/down, hold down the shift key while moving. This is useful for positioning things carefully, and for knowing where things are later on. Ctrl and Ctrl+Shift move in tenths and hundreds of units. Try to put the cube such that it&#039;s 10 units above where it was before (the undo button may be useful here).&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings5.png]]&lt;br /&gt;
&lt;br /&gt;
Choose Face mode, and select the top face of the cube. Right click, and select &amp;quot;Scale Uniform&amp;quot;. Scale the face to 50% (Ctrl will help here) and click.&lt;br /&gt;
Now right click again, and move this face down 10 units in the same way you moved the whole box before.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings6.png]]&lt;br /&gt;
&lt;br /&gt;
Okay, now let&#039;s create another cube for the turret. There&#039;s no need for the options here, so just click on the word &amp;quot;Cube&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings6.png]]&lt;br /&gt;
&lt;br /&gt;
Oh noes! Where&#039;s the new cube gone?&lt;br /&gt;
&lt;br /&gt;
Okay, don&#039;t panic. Click on &amp;quot;Window&amp;quot; (on the File Edit View... row), and open up the Outliner. Then repeat for the Geometry Graph.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings7.png]]&lt;br /&gt;
&lt;br /&gt;
These are useful windows, since they show you everything in your model. Drag and resize these windows to somewhere sensible.&lt;br /&gt;
&lt;br /&gt;
From the geometry graph, you can select specific pieces of your model. Pick the top one by clicking on its grey cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings8.png]]&lt;br /&gt;
&lt;br /&gt;
Deselect this piece, then select the other one. Then right click anywhere and try to move it upwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings9.png]]&lt;br /&gt;
&lt;br /&gt;
It should appear out of the top of the other shape. Put it 12 units above where it was before, so it hovers above the other shape.&lt;br /&gt;
&lt;br /&gt;
Now select the face pointing in the Z direction, towards the front of the unit. The blue letter Z should show the right face.&lt;br /&gt;
Right-click and move this face a reasonably long way in the Z direction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings10.png]]&lt;br /&gt;
&lt;br /&gt;
Now create a sphere, with radial x and y values of 10 and 10, and move it up to the top of the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings11.png]]&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s give this incredibly ugly tank some tracks. Pick the edge tool, and select two edges along one side. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wings12.png]]&lt;br /&gt;
&lt;br /&gt;
Press C. A new edge should appear, connecting the previous two.&lt;br /&gt;
Now select the face that&#039;s now the lower half of that side (not both halves!), right-click, extrude, X. Extrude it out 2 units.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings13.png]]&lt;br /&gt;
&lt;br /&gt;
Do the same for the other side.&lt;br /&gt;
&lt;br /&gt;
Now extrude the fronts and backs of the tracks, forwards and backwards in the Z direction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings14.png]]&lt;br /&gt;
&lt;br /&gt;
And there we have our first tank model!&lt;br /&gt;
&lt;br /&gt;
Now at this stage, before we texture anything, it would be a good idea to use the edge tool, to select all the edges of the cube blocks (you can do this from the geometry graph), and right-click set Hardness to Hard. This makes all those edges orange.&lt;br /&gt;
&lt;br /&gt;
But when you click on this button here:&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings15.png]]&lt;br /&gt;
&lt;br /&gt;
Then it gives you a more rendered look, blurring soft edges together and keeping hard edges clean and distinct. It doesn&#039;t look that amazing at this stage (especially without textures) but once your properly-modelled original units are in game, the proper hard/soft edges make them look that bit better. (Actually, you could do this later on in the process if you want, at any point before exporting to 3ds later on. But this seemed like a good time to mention it.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wings16.png]]&lt;br /&gt;
&lt;br /&gt;
So now we have a fairly basic clunky tank, ready for texturing. I think it&#039;s worth stressing at this point that it&#039;s worth going through lots more modelling tutorials and/or playing around with all the options to see what they do; also, when making models for real, it&#039;s worth bearing in mind that it&#039;s much better to make your own intriguing creative shapes than to just bolt cubes together. It takes longer, and isn&#039;t as good for easy tutorials, but it&#039;s worth it.&lt;br /&gt;
&lt;br /&gt;
== UVMapping and Texturing a 3D Model ==&lt;br /&gt;
&lt;br /&gt;
This section is based loosely on the tutorial  [https://springrts.com/phpbb/viewtopic.php?t=10612 here].&lt;br /&gt;
&lt;br /&gt;
Okay, so we have a clunky tank model, but it&#039;s all grey. It needs texture.&lt;br /&gt;
&lt;br /&gt;
To do this, we&#039;ll need to UVMap the model. What this means is to take the surface of the model and map it onto a 2d surface, so you can edit the 2d surface (in an image editor) and then it&#039;ll wrap around the model nicely. In theory.&lt;br /&gt;
&lt;br /&gt;
At the moment, the model is in three parts; the base, the sphere turret, and the barrel. If we dived straight in and started uvmapping now, we&#039;d end up with three texture files, which at the moment the engine can&#039;t cope with. We need to combine the parts into one body.&lt;br /&gt;
&lt;br /&gt;
Using the body tool (shortcut b), select all the pieces, right-click, select &amp;quot;Combine&amp;quot;. You should end up with one body.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_1.png]]&lt;br /&gt;
&lt;br /&gt;
With the body selected, right-click, then right-click on &amp;quot;UV Mapping&amp;quot;. A new window will appear; once you zoom out in the new window, it should look something like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_2.png]]&lt;br /&gt;
&lt;br /&gt;
To uvmap this model, you&#039;ll need to split it up into faces. There are three main ways you can do this.&lt;br /&gt;
&lt;br /&gt;
1) You can select edges, right click &amp;gt; &amp;quot;Mark edges for cut&amp;quot;. The computer will cut along these edges, and leave you with a pretty decent net. This gives you control over which faces end up next to each other, on what sides.&lt;br /&gt;
&lt;br /&gt;
2) You can select faces, right click, and mark them as different colours. The computer will take each side separately, keeping same-coloured faces together. This gives you control over which faces end up grouped together.&lt;br /&gt;
&lt;br /&gt;
3) You can right click &amp;gt; &amp;quot;Segment by&amp;quot; &amp;gt; &amp;quot;Projection&amp;quot;. The computer does all the work, and leaves you with a bunch of coloured faces. This is the cheating way, gives you not much control over what goes next to what, and gives you some pretty strange results sometimes. But it&#039;s soooooo much faster. This is what I normally use, occasionally with a bit of neatening-up of colours afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_3.png]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve got all your edges or faces marked, right click, and Continue, Unfolding. The computer will give you something like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_4.png]]&lt;br /&gt;
&lt;br /&gt;
At this point, it&#039;s probably worth moving and resizing your windows (with the bottom right hand corner) so you can see both your model and your texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_5.png]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the computer&#039;s given you a default letter-number texture. This is quite useful, since it shows you what kind of level of detail you can get with your model. Smaller letters means more detail.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the uvmap has quite a lot of duplicated shapes. For example, there&#039;s one trapezoid for the left-hand-side tracks, and a different one for the right-hand-side tracks. We may as well just use the same texture for both, so let&#039;s move one onto the other.&lt;br /&gt;
&lt;br /&gt;
The easiest way to do this is to select both trapezoids, right-click &amp;gt; Move To &amp;gt; Center, then right-click &amp;gt; Move and move them to where you want them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_6.png]]&lt;br /&gt;
&lt;br /&gt;
Do this for all the duplicated shapes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_7.png]]&lt;br /&gt;
&lt;br /&gt;
You may have to rotate or flip some shapes to get them to line up. These tools are fairly self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Now if you look at the barrel of the main gun, then you&#039;ll probably have some sides have letters running from the turret to the end, and some have the end to the turret (if that makes any sense.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_8.png]]&lt;br /&gt;
&lt;br /&gt;
The final model&#039;ll probably look better if we have them all running the same direction. In the 3d model window, select the faces running the wrong direction, then flip them in the 2d texture window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_9.png]]&lt;br /&gt;
&lt;br /&gt;
Now if you look at the texture window, you&#039;ll see a lot of wasted space. We can scale each shape to use some of that space, and allow for more detailed textures.&lt;br /&gt;
&lt;br /&gt;
(Beware: if you have multiple shapes overlapping, and you click on them, you&#039;ll just select the top one. To select multiple shapes in the same place, drag a box over some of the shape, and it&#039;ll pick all layers.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_10.png]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice I&#039;ve made the main body texture pieces much larger, since they&#039;re going to have the most important texture on them. You&#039;ll also notice I&#039;ve made the underside texture piece quite a lot smaller, since it&#039;s not really going to be seen by anyone unless they flip your tank over. Also, I&#039;ve left slight gaps between each piece; otherwise, texture from one might bleed into the other.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also notice there&#039;s still a lot of unused space; if I spent more time on this I could tighten it up a bit more. But I&#039;d much rather get on with writing this tutorial.&lt;br /&gt;
&lt;br /&gt;
Now the UVMapping is finished, you can create a texture for it. Right-click in the 2D window, click Create Texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_11.png]]&lt;br /&gt;
&lt;br /&gt;
First of all, click Delete Unused Pass. This should leave you with a background and a &amp;quot;draw edges&amp;quot;; have a look at the options for each. Check the colour of the background; make sure it&#039;s got A (alpha) set to 1.0 rather than 0.0 (some versions of Wings3D handle this differently).&lt;br /&gt;
&lt;br /&gt;
There are options for texture size. The general rule for texture size is that the more of this type of unit your players are going to be using, the smaller the texture. 256x256 is a good number for normal units; you might give your end-of-game epic unit of doom something closer to 1024x1024.&lt;br /&gt;
&lt;br /&gt;
Click OK, and you should get something like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_12.png]]&lt;br /&gt;
&lt;br /&gt;
Now you can close down the 2d uv-editor window, and look at your Outliner. You should see your black-and-white square texture in there. Select it, right-click on it, click &amp;quot;Make External&amp;quot; and save it somewhere as a .tga file.&lt;br /&gt;
&lt;br /&gt;
Okay, now you can minimise Wings3D and open up the .tga file in an image editor. I&#039;ll be using GIMP here. Keep Wings3D open, though; we&#039;ll need it later on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_13.png]]&lt;br /&gt;
&lt;br /&gt;
GIMP is easy enough to use, so I&#039;m not going to cover it in very much detail here. Start out with just bucket fill and pencil with different brush sizes, then have a look at the Pattern Fill tool option for bucket fill, and you should be able to get something like:&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_14.png]]&lt;br /&gt;
&lt;br /&gt;
...or hopefully much better and more interesting. I&#039;m rushing here, hence the flat-colour areas (generally a bad idea) and generic blobby camoflage.&lt;br /&gt;
&lt;br /&gt;
One thing that isn&#039;t very clear from the screenshots is that I&#039;ve gone around the edge of a few areas with more colour. If you just go with the black lines you&#039;ve been given, then white borders may start to bleed into your final textures. If you paint over the white around things, then this won&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
Now we can move back into Wings3D, where I&#039;ve turned more-rendered-mode back on again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_15.png]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice the old texture is still in place. To bring the new texture in, right-click on the white square texture, and Refresh.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uv_16.png]]&lt;br /&gt;
&lt;br /&gt;
And now everything looks so much more textured!&lt;br /&gt;
&lt;br /&gt;
(In practice, leaving this step until the end is a bad idea. It&#039;s best to flick between Wings3D and Gimp, trying things out.)&lt;br /&gt;
&lt;br /&gt;
Now the model&#039;s been textured, we&#039;ll need to separate out those pieces we combined together before. If everything&#039;s in one body, then the turret won&#039;t be able to move independently of the base, etc. Using the body tool, select the tank, then right click &amp;gt; Separate.&lt;br /&gt;
&lt;br /&gt;
Everything&#039;ll split back into constituent parts, with fairly generic names (cube2_sep7). You might want to rename these back to something sensible in the Geometry Graph at this point (right click &amp;gt; Rename). I&#039;ve gone for &amp;quot;body&amp;quot;, &amp;quot;turret&amp;quot; and &amp;quot;gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
And there we have the completed textured model. It&#039;s looking very blockish and plain, but hopefully you&#039;ll be able to do better once you start modelling properly.&lt;br /&gt;
&lt;br /&gt;
(This finished textured model can be found in the Example Mod.)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t close GIMP just yet; we&#039;ll need it for the next part.&lt;br /&gt;
&lt;br /&gt;
== Preparing a Model for the Engine ==&lt;br /&gt;
&lt;br /&gt;
The original tutorial this part is based on can be found [https://springrts.com/phpbb/viewtopic.php?f=14&amp;amp;t=13034 here]. Thanks, Pressure Line!&lt;br /&gt;
&lt;br /&gt;
Okay, so we&#039;ve got our model in Wings3D, uvmapped and textured. But at the moment, all the texture is fixed; there isn&#039;t anywhere for team colours. For that, switch back to GIMP.&lt;br /&gt;
&lt;br /&gt;
In Spring, the main texture for each model uses the Alpha channel for teamcolour. Most programs use Alpha for transparency, so this may make your image previews slightly odd. But it&#039;ll all look fine once it&#039;s in game. In the alpha channel, white is teamcolour, black is no teamcolour, and greys in between are in between. If this doesn&#039;t make sense, just keep reading and hopefully it&#039;ll all be fine once we&#039;ve finished.&lt;br /&gt;
&lt;br /&gt;
(I say &amp;quot;main texture&amp;quot; because Spring also allows for secondary textures, which use red for glow, green for reflectivity, and alpha for transparency. I won&#039;t cover these here in any detail; play around with these if you want to learn more.)&lt;br /&gt;
&lt;br /&gt;
In GIMP, collapse everything into one layer if you&#039;ve got more than one. Right click on the layer, and click Add Alpha Channel if it&#039;s available. (If it&#039;s not, you&#039;ve probably already got an alpha channel.)&lt;br /&gt;
&lt;br /&gt;
Click Colors &amp;gt; Components &amp;gt; Decompose. This&#039;ll give you a box; set it to RGBA and press OK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_2.png]]&lt;br /&gt;
&lt;br /&gt;
This should give you a second GIMP window, with greyscale and four layers. These are your Red, Green, Blue and Alpha channels. You&#039;ll notice the Alpha channel is completely white; we don&#039;t want this, because it&#039;ll make your whole unit teamcoloured instead of the grey-and-camoflage that we want for most of it.&lt;br /&gt;
&lt;br /&gt;
Copy one of the other layers into the Alpha layer, so you can see where things are. Then make everything black, except for the texture for the turret at the top; make that white.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_3.png]]&lt;br /&gt;
&lt;br /&gt;
Then select Colors &amp;gt; Components &amp;gt; Recompose, and swap back to your first image. You&#039;ll see that most of it&#039;s vanished, except for the part you want in teamcolour. Don&#039;t panic; it&#039;s still there, it&#039;s just transparent. Save this as TGA.&lt;br /&gt;
&lt;br /&gt;
(Alternatively, at this point, you could save it as DDS (you&#039;ll want DXT3 or DXT5, and lots and lots of mipmaps). I personally use TGA, because I&#039;ve never got round to getting the GIMP DDS plugin working on my machine. If you use DDS, you&#039;ll get better performance.)&lt;br /&gt;
&lt;br /&gt;
You can close GIMP down at this point, unless you&#039;re going to be still tweaking things.&lt;br /&gt;
&lt;br /&gt;
Now we&#039;ll need to get the model out of Wings3D and into [[Upspring]]. Swap back to Wings3D, click File &amp;gt; Export, and click on the box next to 3D Studio (3ds). This&#039;ll give you some options.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_4.png]]&lt;br /&gt;
&lt;br /&gt;
You want &amp;quot;Swap X and Y axes&amp;quot; off, Export normals and UV coords both on, and default texture file type set to Targa (tga). Click OK, and save it somewhere you&#039;ll remember.&lt;br /&gt;
&lt;br /&gt;
(At this point, if you wanted to, you could use OBJ instead of 3DS; there&#039;s no real difference for [[Upspring]] as far as I can tell.)&lt;br /&gt;
&lt;br /&gt;
Now open up [[Upspring]]. You should see something like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_5.png]]&lt;br /&gt;
&lt;br /&gt;
Click File &amp;gt; Open, browse to your folder,  tell it to look for 3ds files, open the file.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_6.png]]&lt;br /&gt;
&lt;br /&gt;
It&#039;ll ask you what you want to do with the multiple meshes. Tell it 2) Load all objects as childs (children?) of an empty root object.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_7.png]]&lt;br /&gt;
&lt;br /&gt;
There&#039;s your model, looking small and untextured. On the right, choose the Objects tab.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_8.png]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got a hierarchy of model pieces. These determine what moves when what piece moves. We want the gun to move when the turret moves, and we want both of those to move when the whole body moves, so use the cut and paste buttons above to arrange things more like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_9.png]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also renamed the root piece to &amp;quot;base&amp;quot;, because it looks better.&lt;br /&gt;
&lt;br /&gt;
Next, we need to move the origin for each piece, to define the points that things rotate around. Zoom in so you can see things properly (by dragging with the right mouse button), then select the &amp;quot;only move origin&amp;quot; option, and select the turret in the hierarchy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_10.png]]&lt;br /&gt;
&lt;br /&gt;
The X pos, Y pos and Z pos options specify the position of the origin. By default everything&#039;s at (0,0,0). Now at this point, you could move into Wings3D, look at the actual height, and put it in the box. Or you can do what I do, and type guesses into the Y pos box until I get the red dot in what looks like the right place. (0,12,0) looks fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_11.png]]&lt;br /&gt;
&lt;br /&gt;
Now, interestingly, the gun origin will automatically have moved to (0,-12,0) to stay at the same place. This is because, when we set the origin of the turret, all pieces below the turret in the hierarchy will now measure their positions relative to that piece. Set the turret value to (0,0,0) so the origin&#039;s in the same place as the turret.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll need another piece later on, to mark the end of the barrel of the gun, so bullets know where to fire from. To do this, select the gun, click &amp;quot;Add empty&amp;quot;, call it &amp;quot;flare&amp;quot;.Position it just in front of the end of the barrel. (0,0,15) looks good to me.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_12.png]]&lt;br /&gt;
&lt;br /&gt;
Now move onto the Model tab. This gives you options for model centre and radius (this defines the hitsphere), and model height (this defines where the health bar goes). Again, you can measure these carefully in Wings3D, or just guess. There are Estimate buttons, but they often need a bit of adjusting afterwards.&lt;br /&gt;
&lt;br /&gt;
To see what your numbers are doing, click on the &amp;quot;3D&amp;quot; to the top left hand corner of the 3D view, and tell it &amp;quot;Draw model radius and height&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_13.png]]&lt;br /&gt;
&lt;br /&gt;
Now all the unit needs is the texture. Click over to the Mapping tab, click Browse for Texture 1, and load your texture from before.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_14.png]]&lt;br /&gt;
&lt;br /&gt;
And there we have the texture, with a teamcolour turret. If you&#039;ve got a second texture for reflectivity and so on, you can put that as Texture 2.&lt;br /&gt;
&lt;br /&gt;
Now if you&#039;re using TGA textures rather than DDS, you&#039;ll need one extra step. Click Texture Mapping &amp;gt; Show UV Mapping. It&#039;ll show your texture; click Edit &amp;gt; Flip UVs. Close the UV editor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Upspr_15.png]]&lt;br /&gt;
&lt;br /&gt;
Now your texture looks strange and mangled. In fact, this is what your unit would have looked like if you&#039;d put it in game without flipping UVs like that. Once it&#039;s in game, it&#039;ll be fine. This strange texture-flipping is a consequence of the way DDS files measure coordinates, I think. If you&#039;re using DDS, you won&#039;t need to do this step. &lt;br /&gt;
&lt;br /&gt;
One last thing: click on Object &amp;gt; Recalculate vertex normals, 3d0 style &amp;gt; All objects, then OK. This&#039;ll sort out some normals or something, I&#039;m not too sure what it does but it makes your textures look better.&lt;br /&gt;
&lt;br /&gt;
Now all you need to do is save the model as an s3o file.&lt;br /&gt;
&lt;br /&gt;
And there we have our finished model and texture! Now to get them in game.&lt;br /&gt;
&lt;br /&gt;
== Putting the Unit in a Game ==&lt;br /&gt;
&lt;br /&gt;
The Spring engine uses .sdz or .sd7 files to load game content. In practice, these are just .zip and .7z files with renamed suffixes; to open up any mod, just rename it and extract it. Also, the Spring engine lets you just put all your game files in a folder in your /games directory, as long as it ends in .sdd .&lt;br /&gt;
&lt;br /&gt;
The best place to get started here is to download the [https://springfiles.com/spring/games/empty-mod Empty Mod], extract it to a folder called EmptyMod.sdd in your /games directory. This is basically the bare minimum to get a unit in game.&lt;br /&gt;
&lt;br /&gt;
Open up SpringLobby; if you&#039;ve put it in the right place and everything else&#039;s correct, you should see an entry for &amp;quot;Empty Mod&amp;quot; in your games list. (You might need to tell it to Tools &amp;gt; Reload Maps/Games first.) If you try playing it, it&#039;ll put a blank immobile cube at your start point.&lt;br /&gt;
&lt;br /&gt;
To get the tank unit in game, you&#039;ll need as bare minimum an s3o file in /objects3d, a texture file in /unittextures, and a unitdef in /units. You already have two out of three; put them in the right folders.&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;ll need to make a unitdef. There are two ways of doing this: the old TA-ish way or the new lua way. You can write an FBI file, which is a text file with a list of variables, or you can write a lua file, which is a text file with a list of variables with slightly different syntax. In general, older tutorials and a fair bit of documentation will talk about FBI, but I&#039;m going to use lua instead because it&#039;s more flexible and (I vaguely remember) slightly faster. Here&#039;s an example lua unitdef:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local unitName  =  &amp;quot;tank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local unitDef  =  {&lt;br /&gt;
--Internal settings&lt;br /&gt;
    BuildPic = &amp;quot;filename.bmp&amp;quot;,&lt;br /&gt;
    Category = &amp;quot;TANK SMALL NOTAIR NOTSUB&amp;quot;,&lt;br /&gt;
    ObjectName = &amp;quot;tank3.s3o&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Generic Tank&amp;quot;,&lt;br /&gt;
    Side = &amp;quot;TANKS&amp;quot;,&lt;br /&gt;
    TEDClass = &amp;quot;TANK&amp;quot;,&lt;br /&gt;
    UnitName = &amp;quot;tank&amp;quot;,&lt;br /&gt;
    script = &amp;quot;tankscript.lua&amp;quot;,&lt;br /&gt;
    &lt;br /&gt;
--Unit limitations and properties&lt;br /&gt;
    BuildTime = 1000,&lt;br /&gt;
    Description = &amp;quot;A generic tank unit.&amp;quot;,&lt;br /&gt;
    MaxDamage = 800,&lt;br /&gt;
    RadarDistance = 0,&lt;br /&gt;
    SightDistance = 400,&lt;br /&gt;
    SoundCategory = &amp;quot;TANK&amp;quot;,&lt;br /&gt;
    Upright = 0,&lt;br /&gt;
    &lt;br /&gt;
--Energy and metal related&lt;br /&gt;
    BuildCostEnergy = 100,&lt;br /&gt;
    BuildCostMetal = 0,&lt;br /&gt;
    &lt;br /&gt;
--Pathfinding and related&lt;br /&gt;
    Acceleration = 0.15,&lt;br /&gt;
    BrakeRate = 0.1,&lt;br /&gt;
    FootprintX = 2,&lt;br /&gt;
    FootprintZ = 2,&lt;br /&gt;
    MaxSlope = 15,&lt;br /&gt;
    MaxVelocity = 2.0,&lt;br /&gt;
    MaxWaterDepth = 20,&lt;br /&gt;
    MovementClass = &amp;quot;Default2x2&amp;quot;,&lt;br /&gt;
    TurnRate = 900,&lt;br /&gt;
    &lt;br /&gt;
--Abilities&lt;br /&gt;
    Builder = 0,&lt;br /&gt;
    CanAttack = 1,&lt;br /&gt;
    CanGuard = 1,&lt;br /&gt;
    CanMove = 1,&lt;br /&gt;
    CanPatrol = 1,&lt;br /&gt;
    CanStop = 1,&lt;br /&gt;
    LeaveTracks = 0,&lt;br /&gt;
    Reclaimable = 0,&lt;br /&gt;
    &lt;br /&gt;
--Hitbox&lt;br /&gt;
--    collisionVolumeOffsets    =  &amp;quot;0 0 0&amp;quot;,&lt;br /&gt;
--    collisionVolumeScales     =  &amp;quot;20 20 20&amp;quot;,&lt;br /&gt;
--    collisionVolumeTest       =  1,&lt;br /&gt;
--    collisionVolumeType       =  &amp;quot;box&amp;quot;,&lt;br /&gt;
    &lt;br /&gt;
--Weapons and related&lt;br /&gt;
    BadTargetCategory = &amp;quot;NOTAIR&amp;quot;,&lt;br /&gt;
    ExplodeAs = &amp;quot;TANKDEATH&amp;quot;,&lt;br /&gt;
    NoChaseCategory = &amp;quot;AIR&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return lowerkeys({ [unitName]  =  unitDef })&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth looking through this and understanding what each entry does. Most are fairly self-explanatory; for the ones that aren&#039;t, there&#039;s [[Gamedev:UnitDefs | this page]].&lt;br /&gt;
&lt;br /&gt;
Put this file in your /units folder, then open up /gamedata/sidedata.lua and change &#039;startunit = &amp;quot;cube&amp;quot;&#039; to &#039;startunit = &amp;quot;tank&amp;quot;. Then start up the mod in Spring.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mod_2.png]]&lt;br /&gt;
&lt;br /&gt;
We should now have a model in game! You should be able to select it, and right-click it around the place. It can&#039;t attack anything yet, but one step at a time.&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to make this tank shoot small orange blobs. For this we need three things: a small orange blob image for it to fire, a weapon entry in the unitdef, and a unit animation script.&lt;br /&gt;
&lt;br /&gt;
For the small orange blob image, I&#039;m going to use flame.tga from Evolution RTS (it&#039;s a good game, with models and textures under CC-BY-NC-ND and almost everything else under a do-whatever-you-want license; well worth checking out).  It&#039;s in the /bitmaps folder of the example mod; put it in your own /bitmaps folder. Next, we need to open up /gamedata/resources.lua and tell the engine we&#039;ve got a flame texture; just put a line &amp;quot;flame = &#039;flame.tga&#039; &amp;quot; in the projectiletextures brackets (or comment out the one I&#039;ve already left in there).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the lua unitdef from before, with the new weapon data in place:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local unitName  =  &amp;quot;tank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local unitDef  =  {&lt;br /&gt;
--Internal settings&lt;br /&gt;
    BuildPic = &amp;quot;filename.bmp&amp;quot;,&lt;br /&gt;
    Category = &amp;quot;TANK SMALL NOTAIR NOTSUB&amp;quot;,&lt;br /&gt;
    ObjectName = &amp;quot;tank3.s3o&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Generic Tank&amp;quot;,&lt;br /&gt;
    Side = &amp;quot;TANKS&amp;quot;,&lt;br /&gt;
    TEDClass = &amp;quot;TANK&amp;quot;,&lt;br /&gt;
    UnitName = &amp;quot;tank&amp;quot;,&lt;br /&gt;
    script = &amp;quot;tankscript.lua&amp;quot;,&lt;br /&gt;
    &lt;br /&gt;
--Unit limitations and properties&lt;br /&gt;
    BuildTime = 1000,&lt;br /&gt;
    Description = &amp;quot;A generic tank unit.&amp;quot;,&lt;br /&gt;
    MaxDamage = 800,&lt;br /&gt;
    RadarDistance = 0,&lt;br /&gt;
    SightDistance = 400,&lt;br /&gt;
    SoundCategory = &amp;quot;TANK&amp;quot;,&lt;br /&gt;
    Upright = 0,&lt;br /&gt;
    &lt;br /&gt;
--Energy and metal related&lt;br /&gt;
    BuildCostEnergy = 100,&lt;br /&gt;
    BuildCostMetal = 0,&lt;br /&gt;
    &lt;br /&gt;
--Pathfinding and related&lt;br /&gt;
    Acceleration = 0.15,&lt;br /&gt;
    BrakeRate = 0.1,&lt;br /&gt;
    FootprintX = 2,&lt;br /&gt;
    FootprintZ = 2,&lt;br /&gt;
    MaxSlope = 15,&lt;br /&gt;
    MaxVelocity = 2.0,&lt;br /&gt;
    MaxWaterDepth = 20,&lt;br /&gt;
    MovementClass = &amp;quot;Default2x2&amp;quot;,&lt;br /&gt;
    TurnRate = 900,&lt;br /&gt;
    &lt;br /&gt;
--Abilities&lt;br /&gt;
    Builder = 0,&lt;br /&gt;
    CanAttack = 1,&lt;br /&gt;
    CanGuard = 1,&lt;br /&gt;
    CanMove = 1,&lt;br /&gt;
    CanPatrol = 1,&lt;br /&gt;
    CanStop = 1,&lt;br /&gt;
    LeaveTracks = 0,&lt;br /&gt;
    Reclaimable = 0,&lt;br /&gt;
    &lt;br /&gt;
--Hitbox&lt;br /&gt;
--    collisionVolumeOffsets    =  &amp;quot;0 0 0&amp;quot;,&lt;br /&gt;
--    collisionVolumeScales     =  &amp;quot;20 20 20&amp;quot;,&lt;br /&gt;
--    collisionVolumeTest       =  1,&lt;br /&gt;
--    collisionVolumeType       =  &amp;quot;box&amp;quot;,&lt;br /&gt;
    &lt;br /&gt;
--Weapons and related&lt;br /&gt;
    BadTargetCategory = &amp;quot;NOTAIR&amp;quot;,&lt;br /&gt;
    ExplodeAs = &amp;quot;TANKDEATH&amp;quot;,&lt;br /&gt;
    NoChaseCategory = &amp;quot;AIR&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
    weapons = {&lt;br /&gt;
        [1] = {&lt;br /&gt;
            def = &amp;quot;orangeblob&amp;quot;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local weaponDefs = {&lt;br /&gt;
    orangeblob = {&lt;br /&gt;
    name = &amp;quot;Orange Plasma Cannon&amp;quot;,&lt;br /&gt;
    weapontype = &amp;quot;Cannon&amp;quot;,&lt;br /&gt;
    accuracy = 10,&lt;br /&gt;
    areaofeffect = 100,&lt;br /&gt;
    avoidfeature = false,&lt;br /&gt;
    avoidfriendly = true,&lt;br /&gt;
    canattackground = true,&lt;br /&gt;
    collidefriendly = true,&lt;br /&gt;
    collisionsize = 8,&lt;br /&gt;
    commandfire = false,&lt;br /&gt;
    craterboost = 0,&lt;br /&gt;
    cratermult = 0,&lt;br /&gt;
    edgeeffectiveness = 0.1,&lt;br /&gt;
    explosionspeed = 128,&lt;br /&gt;
    impulseboost = 0,&lt;br /&gt;
    impulsefactor = 0,&lt;br /&gt;
    intensity = 1,&lt;br /&gt;
    noselfdamage = true,&lt;br /&gt;
    size = 4,&lt;br /&gt;
--        soundstart = &amp;quot;tank_fire&amp;quot;,&lt;br /&gt;
--        soundhit = &amp;quot;explo01&amp;quot;,&lt;br /&gt;
    range = 250,&lt;br /&gt;
    reloadtime = 1.5,&lt;br /&gt;
    rgbcolor = &amp;quot;1.0 1.0 1.0&amp;quot;,&lt;br /&gt;
    turret = true,&lt;br /&gt;
    texture1 = &amp;quot;flame&amp;quot;,&lt;br /&gt;
    weaponvelocity = 400,&lt;br /&gt;
--		explosiongenerator = &amp;quot;custom:TANKGUN_FX&amp;quot;,&lt;br /&gt;
    damage =&lt;br /&gt;
    {&lt;br /&gt;
        default = 55,&lt;br /&gt;
    },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    unitDef.weaponDefs = weaponDefs&lt;br /&gt;
    return lowerkeys({ [unitName]  =  unitDef })&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the animation script. This tells the unit what things to move when firing, moving, exploding etc. All we really want at this point is for the turret to rotate and pitch to the right angle. &lt;br /&gt;
&lt;br /&gt;
Again there are two ways of doing this: the old TA-style method, and the new lua method. You&#039;ve got the choice of writing the animation script in BOS, then compiling it into COB using Scriptor; this is the best-documented method, but it needs the compiler, and it isn&#039;t as flexible. The other method is to write the animation script in lua; this lets you reload scripts mid-game without needing to recompile anything, and allows for the whole lua api in your animation scripts (more on lua later). The only real reason for using COB at the moment is &amp;quot;I already have a working game with vast hordes of COB animations, and it would take a long time to change them all&amp;quot;. If you&#039;re starting out a new game, then lua is really the best option.&lt;br /&gt;
&lt;br /&gt;
here&#039;s an example animation script to go in /scripts/tankscript.lua :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local base = piece &amp;quot;base&amp;quot;&lt;br /&gt;
local body = piece &amp;quot;body&amp;quot;&lt;br /&gt;
local turret = piece &amp;quot;turret&amp;quot;&lt;br /&gt;
local gun = piece &amp;quot;gun&amp;quot;&lt;br /&gt;
local flare = piece &amp;quot;flare&amp;quot;&lt;br /&gt;
-- declares all the pieces we&#039;ll use in the script.&lt;br /&gt;
&lt;br /&gt;
local SIG_AIM = 2&lt;br /&gt;
&lt;br /&gt;
local RESTORE_DELAY = Spring.UnitScript.GetLongestReloadTime(unitID) * 2&lt;br /&gt;
-- picks a sensible time to wait before trying to turn the turret back to default.&lt;br /&gt;
&lt;br /&gt;
function script.Create()&lt;br /&gt;
    return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function RestoreAfterDelay(unitID)&lt;br /&gt;
    -- defines a local funtion to wait a bit, then move the turret back to how it was originally.&lt;br /&gt;
	Sleep(RESTORE_DELAY)&lt;br /&gt;
	Turn(turret, y_axis, 0, math.rad(35))&lt;br /&gt;
	Turn(gun, x_axis, 0, math.rad(30))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function script.AimWeapon(weaponID, heading, pitch)&lt;br /&gt;
	Signal(SIG_AIM)&lt;br /&gt;
	SetSignalMask(SIG_AIM)&lt;br /&gt;
    -- each time the Signal is called, all other functions with the same SignalMask will stop running. This makes sure the tank isn&#039;t trying to fire at something, and restore the turret position, at the same time.&lt;br /&gt;
	Turn(turret, y_axis, heading, math.rad(35))&lt;br /&gt;
	Turn(gun, x_axis, -pitch, math.rad(30))&lt;br /&gt;
	WaitForTurn(turret, y_axis)&lt;br /&gt;
	WaitForTurn(gun, x_axis)&lt;br /&gt;
	StartThread(RestoreAfterDelay)&lt;br /&gt;
	return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function script.FireWeapon(weaponID)&lt;br /&gt;
	EmitSfx(flare, 0)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function script.QueryWeapon() return flare end&lt;br /&gt;
-- The piece that the bullet/laser/whatever comes out of.&lt;br /&gt;
&lt;br /&gt;
function script.AimFromWeapon() return gun end&lt;br /&gt;
-- The unit looks from this piece down the QueryWeapon piece, to see whether it&#039;s aiming at anything.&lt;br /&gt;
&lt;br /&gt;
function script.Killed(recentDamage, maxHealth)&lt;br /&gt;
	return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function script.HitByWeapon(x,z,weaponDef,damage)&lt;br /&gt;
    -- This stops the unit taking damage until it&#039;s been built.&lt;br /&gt;
	if GetUnitValue(COB.BUILD_PERCENT_LEFT)&amp;gt;2 then return 0&lt;br /&gt;
	else return damage&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now all these files are in the right folders, start the game. You should now have a small tank, able to drive around and shoot at things!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll probably have noticed two things. Firstly, the explosion from being hit by an orange blob isn&#039;t very dramatic. Secondly, there&#039;s no sound. Let&#039;s fix the sound first.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;ll need an explosion sound. I&#039;m using Explosion3 from https://www.partnersinrhyme.com/soundfx/PDsoundfx/gunsbombs.shtml, chopped around a bit in Audacity: again, you can get it from the Example Mod.  Put it in /sounds .&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll need to tell the engine about the sound file. Open up /gamedata/sounds.lua , and add in a new entry, so it looks something like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local Sounds = {&lt;br /&gt;
	SoundItems = {&lt;br /&gt;
		--- RESERVED FOR SPRING, DON&#039;T REMOVE&lt;br /&gt;
		IncomingChat = {&lt;br /&gt;
			file = &amp;quot;sounds/incoming_chat.wav&amp;quot;,&lt;br /&gt;
			 rolloff = 0.1, &lt;br /&gt;
			maxdist = 10000,&lt;br /&gt;
			priority = 100, --- higher numbers = less chance of cutoff&lt;br /&gt;
			maxconcurrent = 1, ---how many maximum can we hear?&lt;br /&gt;
		},&lt;br /&gt;
		MultiSelect = {&lt;br /&gt;
			file = &amp;quot;sounds/multiselect.wav&amp;quot;,&lt;br /&gt;
			 rolloff = 0.1, &lt;br /&gt;
			maxdist = 10000,&lt;br /&gt;
			priority = 100, --- higher numbers = less chance of cutoff&lt;br /&gt;
			maxconcurrent = 1, ---how many maximum can we hear?&lt;br /&gt;
		},&lt;br /&gt;
		MapPoint = {&lt;br /&gt;
			file = &amp;quot;sounds/mappoint.wav&amp;quot;,&lt;br /&gt;
			rolloff = 0.1,&lt;br /&gt;
			maxdist = 10000,&lt;br /&gt;
			priority = 100, --- higher numbers = less chance of cutoff&lt;br /&gt;
			maxconcurrent = 1, ---how many maximum can we hear?&lt;br /&gt;
		},&lt;br /&gt;
		--- END RESERVED&lt;br /&gt;
&lt;br /&gt;
--WEAPONS&lt;br /&gt;
&lt;br /&gt;
		orangeblob_explo = { &lt;br /&gt;
            file = &amp;quot;sounds/Explosi3.wav&amp;quot;, &lt;br /&gt;
			rolloff=3, dopplerscale = 0, maxdist = 6000,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			priority = 10, --- higher numbers = less chance of cutoff&lt;br /&gt;
			maxconcurrent = 4, ---how many maximum can we hear?&lt;br /&gt;
		},&lt;br /&gt;
&lt;br /&gt;
		--[[DefaultsForSounds = { -- this are default settings&lt;br /&gt;
			file = &amp;quot;ThisEntryMustBePresent.wav&amp;quot;,&lt;br /&gt;
			gain = 1.0,&lt;br /&gt;
			pitch = 1.0,&lt;br /&gt;
			priority = 0,&lt;br /&gt;
			maxconcurrent = 16, --- some reasonable limits&lt;br /&gt;
			--maxdist = FLT_MAX, --- no cutoff at all&lt;br /&gt;
		},&lt;br /&gt;
		--- EXAMPLE ONLY!&lt;br /&gt;
		MyAwesomeSound = {			&lt;br /&gt;
			file = &amp;quot;sounds/booooom.wav&amp;quot;,&lt;br /&gt;
			preload, -- put in memory!&lt;br /&gt;
			loop,  -- loop me!&lt;br /&gt;
			looptime=1000, --- milliseconds!&lt;br /&gt;
			gain = 2.0, --- for uber-loudness&lt;br /&gt;
			pitch = 0.2, --- bass-test&lt;br /&gt;
			priority = 15, --- very high&lt;br /&gt;
			maxconcurrent = 1, ---only once&lt;br /&gt;
			--maxdist = 500, --- only when near&lt;br /&gt;
		},]]&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return Sounds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, we need to tell the unitdef what sound to use. Open it up, and in the weapondef, add the line&lt;br /&gt;
&lt;br /&gt;
    soundhit = &amp;quot;orangeblob_explo&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
Now, if you try the game in Spring, you should get an explosion sound every time an orange blob hits something. To add a sound on firing, do the same, but add&lt;br /&gt;
&lt;br /&gt;
    soundstart = &amp;quot;whatevername&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
to the weapondef instead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;Note: If SpringRTS displays errors when loading the sound, try using OGG format instead. See this [https://springrts.com/phpbb/viewtopic.php?f=52&amp;amp;t=36920 thread for more error details].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now for the explosion. For particle effects like this, there are two ways (the old TA-style way and the new lua way, again). You can write a CEG tdf file defining what sprites and particles go where and do what, or you can use LUPS (Lua Particle System). Now, this time I&#039;m going to recommend the old TA-style way, because it&#039;s well documented and I know how to use it (whereas I don&#039;t have a clue how to use LUPS, or where to find out how to use it), but more importantly because it doesn&#039;t work on some ATI graphics cards. LUPS is much more flexible, but for now it&#039;s best only used for aeroplane trails and other effects that people won&#039;t complain about if they&#039;re missing.&lt;br /&gt;
&lt;br /&gt;
To use CEG, first you&#039;ll need to put a tdf file like this one in the /gamedata/explosions folder:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[TANKGUN_FX]&lt;br /&gt;
{&lt;br /&gt;
[groundflash]&lt;br /&gt;
   {&lt;br /&gt;
      flashSize = 45;&lt;br /&gt;
      flashAlpha = 0.9;&lt;br /&gt;
      circleGrowth = 3;&lt;br /&gt;
      circleAlpha = 0.3;&lt;br /&gt;
      ttl = 30;&lt;br /&gt;
      color = 1, 0.5, 0;&lt;br /&gt;
air=1;&lt;br /&gt;
     ground=1;&lt;br /&gt;
      water=1;&lt;br /&gt;
}&lt;br /&gt;
[heatcloud_MED_EXPLOSION_FX01]&lt;br /&gt;
   {&lt;br /&gt;
class=heatcloud;&lt;br /&gt;
      [properties]&lt;br /&gt;
      {&lt;br /&gt;
texture=explodeheat;&lt;br /&gt;
      heat = 30;&lt;br /&gt;
      maxheat = 30;&lt;br /&gt;
      heatFalloff = 1;&lt;br /&gt;
      size = 30;&lt;br /&gt;
      sizeGrowth = -0.3;&lt;br /&gt;
      sizemod = 0;&lt;br /&gt;
      sizemodmod = 0;&lt;br /&gt;
      speed = 0, 1.5, 0;&lt;br /&gt;
      pos = 0, 5, 0;&lt;br /&gt;
      }&lt;br /&gt;
air=1;&lt;br /&gt;
      water=1;&lt;br /&gt;
      ground=1;&lt;br /&gt;
      count=1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[MOREDOTS]&lt;br /&gt;
  {&lt;br /&gt;
class=CSimpleParticleSystem;&lt;br /&gt;
&lt;br /&gt;
   [properties]&lt;br /&gt;
   {     &lt;br /&gt;
   alwaysVisible=1;&lt;br /&gt;
   Texture=randdots;&lt;br /&gt;
&lt;br /&gt;
   colorMap = 1.0 1.0 1.0 0.05   0.2 0.9 0.5 0.01  0.1 0.8 0.1 0.00;&lt;br /&gt;
&lt;br /&gt;
   pos      = 0, 2, 0;&lt;br /&gt;
   gravity     = 0, -0.1, 0;&lt;br /&gt;
   emitVector  = 0, 1, 0;&lt;br /&gt;
   emitRot     = 45;&lt;br /&gt;
   emitRotSpread  = 32;&lt;br /&gt;
&lt;br /&gt;
   sizeGrowth  = 0.5;&lt;br /&gt;
   sizeMod     = 1;&lt;br /&gt;
&lt;br /&gt;
   airdrag        = 0.8;&lt;br /&gt;
   particleLife      = 5;&lt;br /&gt;
   particleLifeSpread   = 7;&lt;br /&gt;
   numParticles      = 16;&lt;br /&gt;
   particleSpeed     = 8;&lt;br /&gt;
   particleSpeedSpread  = 3;&lt;br /&gt;
   particleSize      = 20;&lt;br /&gt;
   particleSizeSpread   = 0;&lt;br /&gt;
&lt;br /&gt;
   directional    = 1;&lt;br /&gt;
   useAirLos      = 0;&lt;br /&gt;
   }&lt;br /&gt;
air=1;&lt;br /&gt;
ground=1;&lt;br /&gt;
count=1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also need some more explosion images (also shamelessly stolen from EvoRTS), again available in the Example Mod.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to put these in /bitmaps, then name them in /gamedata/resources.lua . Also in the weapondef, you&#039;ll need to put&lt;br /&gt;
&lt;br /&gt;
    explosiongenerator = &amp;quot;custom:TANKGUN_FX&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
And now, in game, you should have a working moving tank that shoots things! Congratulations!&lt;br /&gt;
&lt;br /&gt;
== Other Small Things ==&lt;br /&gt;
&lt;br /&gt;
In SpringLobby, you&#039;ll notice a &amp;quot;Side: 1&amp;quot; option whenever you mouse over one of the players. It&#039;s easy enough to change the &amp;quot;1&amp;quot; to something a bit more descriptive of your side, by putting a 16x16 bmp in /sidepics . If your faction is called &amp;quot;TANK&amp;quot; in sidedata.lua, then call it /sidepics/tank.bmp .&lt;br /&gt;
&lt;br /&gt;
Once you have construction units, it&#039;ll help if players have pictures of whatever it is they&#039;re building. Put these in /unitpics, and put lines in the unitdefs like&lt;br /&gt;
    BuildPic = &amp;quot;filename.bmp&amp;quot;,   &lt;br /&gt;
&lt;br /&gt;
== Structure of a Game ==&lt;br /&gt;
&lt;br /&gt;
Before moving on to factories, builders, and other types of unit, I think it&#039;s worth going through the structure of what folder means what in a mod file.&lt;br /&gt;
&lt;br /&gt;
* /bitmaps - This contains the .tga files for explosions, lasers, and so on. Each image here needs to be named in /gamedata/resources.lua before it can be used.&lt;br /&gt;
** /bitmaps/loadpictures - Any jpg files in here will be shown while the game is loading.&lt;br /&gt;
&lt;br /&gt;
* /gamedata - Lua files defining game information.&lt;br /&gt;
** gamedata/armordefs.lua - defines different armour groupings. More information: [[Armordefs.lua]].&lt;br /&gt;
** /gamedata/explosions - TDF files for CEG explosions.&lt;br /&gt;
** /gamedata/messages.lua - messages given whenever a team loses the game. More information:  [[Messages.lua]]&lt;br /&gt;
** /gamedata/modrules.lua - various parameters for your game, like flanking bonuses, rate at which experience is gained, etc. Have a look at existing games to see what they do. More information: [[Modrules.lua]]&lt;br /&gt;
** /gamedata/movedefs.lua - defines different types of movement (hovercraft, tank, ship etc). More information: [[Movedefs.lua]].&lt;br /&gt;
** /gamedata/resources.lua - all the bitmaps in /bitmaps, with names and what they do (are they for projectiles, groundflares, etc)&lt;br /&gt;
** /gamedata/sidedata.lua - defines the different factions, and what unit they start off with. In theory, you could do all this with a lua gadget (more on this later), but sidedata.lua works pretty well anyway.&lt;br /&gt;
** /gamedata/sounds.lua - defines all the sound files, with values for volume, priority, doppler effect, etc.&lt;br /&gt;
&lt;br /&gt;
* /LuaRules - contains gadgets. These are scripting files that change gameplay; more info later.&lt;br /&gt;
** /LuaRules/Gadgets/spawnPlayer.lua - creates a starting unit at the beginning of the game, depending on /gamedata/sidedata.lua . In theory, you could adapt this to generate random units, create whole bases at the start of games, etc.&lt;br /&gt;
** /LuaRules/Gadgets/unit_script.lua - this is needed for lua animation scripts to work, for some reason.&lt;br /&gt;
* /LuaUI - contains widgets. These are scripting files that change the user interface; more info later.&lt;br /&gt;
&lt;br /&gt;
* /music - contains music for the music widget.&lt;br /&gt;
* /sounds - contains sound.&lt;br /&gt;
&lt;br /&gt;
* /objects3d - contains all the s3o models.&lt;br /&gt;
* /scripts - contains all the unit animation scripts.&lt;br /&gt;
* /units - contains unit definitions.&lt;br /&gt;
* /unittextures - contains textures for the s3o models.&lt;br /&gt;
&lt;br /&gt;
* /unitpics - pictures for each unit, shown on build mens.&lt;br /&gt;
* /sidepics - pictures for each faction, shown in lobby.&lt;br /&gt;
&lt;br /&gt;
* /[[modinfo.lua]] - defines the mod name, description, and if it requires any pre-existing content.&lt;br /&gt;
* /EngineOptions.txt - exactly what it says on the tin. Look at different games to see what they do.&lt;br /&gt;
&lt;br /&gt;
== Other Types of Unit ==&lt;br /&gt;
&lt;br /&gt;
At the moment, you&#039;ve got a tank unit. This is useful, but for your game, you&#039;ll probably need some factories, builders, buildings, and so on (depending on how unconventional your game is). I think the best way to show how to make these units is by example, so here&#039;s a basic mod with about one of each:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Load up a game against RAI (that AI works for pretty much any mod, as long as your lua isn&#039;t too strange). Then extract it open (it&#039;s really just a .zip file), look through the code and see what the scripts and unitdefs are like.&lt;br /&gt;
&lt;br /&gt;
== Lua Gadgets and Widgets ==&lt;br /&gt;
&lt;br /&gt;
Now this is where things start getting really interesting. Gadgets are small lua script files that let you add things to the basic Spring gameplay. And by &amp;quot;things&amp;quot;, I mean &amp;quot;anything&amp;quot;. Want units that morph into other units? Lua. Want tech trees and unit prerequisites? Lua. Want units that fire other units? Lua. Want meteor strikes and random dinosaurs to spawn out of the map and attack players? Lua. Want napalm? Lua. Want time travel? Well, [https://achrongame.com/ maybe a separate engine designed for RTS time travel would help you better here], but presumably it can be done with enough Lua.&lt;br /&gt;
&lt;br /&gt;
And because it&#039;s so versatile, for now I&#039;m just going to point you to [[Lua Scripting | the lists of callouts and callins]] and stand back. Maybe I&#039;ll come back to this bit and write a basic gadget tutorial at a later date, but for now the forums are your friend.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not very big yet, though, so for more examples just look at the [https://github.com/Balanced-Annihilation/Balanced-Annihilation/tree/master/luarules/gadgets Balanced Annihilation gadget source code].&lt;br /&gt;
&lt;br /&gt;
Widgets are like Gadgets, but instead of changing gameplay they change the user interface. So if you want to add a bunch more buttons along the right hand side, or glowing outlines around certain types of unit, you&#039;d probably use a widget. You can also add widgets to your local copy of Spring that aren&#039;t in the mod file itself; this can be useful to give yourself debug information that other players won&#039;t have, but bear in mind that it&#039;s pretty likely other players will also be using their own array of widgets to enhance their gaming abilities when playing against you.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [https://github.com/Balanced-Annihilation/Balanced-Annihilation/tree/master/luaui/Widgets_BA Balanced Annihilation widget source code] for some examples.&lt;br /&gt;
&lt;br /&gt;
== Maps and Missions ==&lt;br /&gt;
&lt;br /&gt;
Okay, so you&#039;ve got a working multiplayer game. Now how about single player?&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t really any Spring games at the moment with a single player campaign. All the tools are in place, but no-one&#039;s actually used them yet. Now, I&#039;m willing to bet that if you manage to give your game a decent SP campaign, and the multiplayer and graphics aren&#039;t too bad, it could quickly be adopted as the Spring engine&#039;s flagship game. No, I&#039;m serious here.&lt;br /&gt;
&lt;br /&gt;
To make some maps, see [https://springrts.com/wiki/Mapdev:Main Map Development]&lt;br /&gt;
&lt;br /&gt;
For single player missions, there&#039;s a [https://springrts.com/phpbb/viewtopic.php?f=14&amp;amp;t=24278 Mission Editor] &amp;lt;s&amp;gt;with a [https://code.google.com/p/zero-k/wiki/MissionEditorTutorial good tutorial] of its own, so I don&#039;t need to write one&amp;lt;/s&amp;gt;. Enjoy!&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Dev]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9251</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9251"/>
		<updated>2019-02-18T05:26:12Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
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    width: 200px;&lt;br /&gt;
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    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
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  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
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[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
= Spring Lobby =&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Zero-K. (Windows &amp;amp; Linux) (Zero-K uses a separate server that does not fully support other Spring games. Linux version uses the mono platform.)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9250</id>
		<title>GamesDownloads</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=GamesDownloads&amp;diff=9250"/>
		<updated>2019-02-18T05:21:51Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  table.glossy {&lt;br /&gt;
    width: 200px;&lt;br /&gt;
    margin: 9px; padding:3px;&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    border-radius: 10px 10px 10px 10px;&lt;br /&gt;
    box-shadow: 0 2px 6px rgba(0,0,0,0.5), inset 0 1px rgba(255,255,255,0.3), inset 0 10px rgba(255,255,255,0.2), inset 0 10px 20px rgba(255,255,255,0.25), inset 0 -15px 30px rgba(0,0,0,0.3);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /*#installers img {&lt;br /&gt;
    border: 1px solid rgba(0,0,0,0.5);&lt;br /&gt;
    box-shadow: 0px -1px 3px rgba(0,0,0,0.8), 0px 1px 3px rgba(255,255,255,0.5);&lt;br /&gt;
  }*/&lt;br /&gt;
&lt;br /&gt;
  /*table.glossy:hover {&lt;br /&gt;
    background: rgba(160,160,220,0.4);&lt;br /&gt;
  }*/&lt;br /&gt;
}}&lt;br /&gt;
[[Download]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
= Spring Lobby =&lt;br /&gt;
&lt;br /&gt;
For the Spring engine and a variety of games to play on it! Online battlerooms and singleplayer. Also, there is a lobby to chat in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:GamesDownload|name=SpringLobby|image=Springlobby_64.png|url=https://springlobby.info/}}&lt;br /&gt;
 The easiest way to play: download SpringLobby, join the Spring server and enter an online battleroom.&lt;br /&gt;
&lt;br /&gt;
MacOS players: see https://springrts.com/phpbb/viewtopic.php?f=65&amp;amp;t=32970 for the SpringLobby download link. Engine must be downloaded seperately (103.0 is current), in the same forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Template:GamesDownload|name=Spring Web Lobby|image=Blobby.png|url=http://weblobby.springrts.com}}&lt;br /&gt;
A well featured lobby that can be used to play any game. (Windows &amp;amp; Linux)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Individual game installers ==&lt;br /&gt;
A handful of Spring games also provide their own installers (and/or other infrastructure). These usually contain everything you need to play that game, but they might not allow you to play other games too.&lt;br /&gt;
&amp;lt;div id=&amp;quot;installers&amp;quot; style=&amp;quot;padding-left:7px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Zero-K|image=eclipse.jpg|url=https://zero-k.info/Wiki/Download}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; Zero-K uses a separate server that does not fully support other Spring games. (Windows &amp;amp; Linux (mono))&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=NOTA|image=notAgame02.jpg|url=http://nota.machys.net/downloads}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing NOTA. (Windows &amp;amp; Linux &amp;amp; Mac OS X)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Spring 1944|image=S44_tigers.jpg|notAs44lobby|url=https://trello.com/c/XllGyMqI/}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Spring 1944, NOTA and Kernel Panic. (Windows &amp;amp; Linux)&lt;br /&gt;
&lt;br /&gt;
{{Template:GamesDownload|name=Kernel Panic|image=Kernel_Panic_3.4.jpg|url=https://springfiles.com/spring/game-installers/kernel-panic-installer}} &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;(!)&amp;lt;/span&amp;gt; This lobby is limited to playing Kernel Panic. (Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more Spring games, check out the [[Games]] page. Please note that some of them will require you to have the engine installed in order to work, as well as some maps, as they don&#039;t come with their own installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9111</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9111"/>
		<updated>2019-02-18T05:09:08Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. This game is available via [https://store.steampowered.com/app/334920/ZeroK/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. This game is available via [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlogbby as game:jw:stable archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.moddb.com/games/conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([https://github.com/oksnoop2/conflictterra/blob/master/games/CT/License.txt currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9110</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9110"/>
		<updated>2019-02-18T05:08:23Z</updated>

		<summary type="html">&lt;p&gt;Hawara: add steam links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. This game is available on [https://store.steampowered.com/app/334920/ZeroK/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. This game is available on [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam through this link].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlogbby as game:jw:stable archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.moddb.com/games/conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([https://github.com/oksnoop2/conflictterra/blob/master/games/CT/License.txt currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9109</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9109"/>
		<updated>2019-02-18T05:05:08Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. [https://store.steampowered.com/app/334920/ZeroK/ Steam link]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you. [https://store.steampowered.com/app/291150/Evolution_RTS/ Steam link]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlogbby as game:jw:stable archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.moddb.com/games/conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([https://github.com/oksnoop2/conflictterra/blob/master/games/CT/License.txt currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10061</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10061"/>
		<updated>2019-02-18T04:42:54Z</updated>

		<summary type="html">&lt;p&gt;Hawara: Undo revision 30944 by Hawara (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[http://timblokdijk.nl/spring/Kernel%20Panic/logo/kernel0_hd.png https://springrts.com/mediawiki/images/f/fc/Kernel_Panic_Alpha_Title_Half.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43&#039;&#039;&#039;KP forum&#039;&#039;&#039;] or go to #kp when you log onto the lobby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
Current Version of Kernel Panic is 4.7&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Newcomers:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you run &#039;&#039;&#039;Windows&#039;&#039;&#039; (2000,XP,Vista,7,8,10):&lt;br /&gt;
*** Here you can get a complete installer:&lt;br /&gt;
*** http://springfiles.com/spring/game-installers/kernel-panic-installer&lt;br /&gt;
*** Use it to install both Spring and Kernel Panic in one go.&lt;br /&gt;
*** Then use the shortcuts created in your Start Menu or Desktop.&lt;br /&gt;
** If you run &#039;&#039;&#039;Linux&#039;&#039;&#039;:&lt;br /&gt;
*** Get a Linux static build of the Spring engine from https://springrts.com/wiki/Download&lt;br /&gt;
*** Get and unzip that file: http://springfiles.com/spring/game-installers/kernel-panic-zip&lt;br /&gt;
*** Unzip both in the same folder, so that Kernel_Panic_4.7_Launcher_Linux is next to spring executable&lt;br /&gt;
*** Run Kernel_Panic_4.7_Launcher_Linux&lt;br /&gt;
*** Alternatively, running spring directly would bring a greenish menu once ingame&lt;br /&gt;
*** For multiplayer or advanced options, run SpringLobby&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Experienced Users:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you have already the Spring engine (or prefer to install it yourself): Here you can get a zip with the mod file, the maps, and a tiny executable for single player frontend. Unzip into your Spring root folder: http://springfiles.com/spring/game-installers/kernel-panic-zip&lt;br /&gt;
** If you are certain you have all the maps and just need a quick link to the mod file itself: http://springfiles.com/spring/games/kernel-panic-mod&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=doF7owZ0blk&amp;amp;fmt=18 http://i.ytimg.com/vi/doF7owZ0blk/default.jpg] &lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
[http://www.youtube.com/watch?v=3q48ys5hFtI&amp;amp;fmt=18 http://i.ytimg.com/vi/3q48ys5hFtI/default.jpg]&lt;br /&gt;
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----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://tof.canardpc.com/view/076c8061-5505-44a1-96f4-1bb68e6b7ae5.jpg http://tof.canardpc.com/preview/076c8061-5505-44a1-96f4-1bb68e6b7ae5.jpg] [http://tof.canardpc.com/view/4e607ea7-c428-4ca3-8b70-b12cbf44c18c.jpg http://tof.canardpc.com/preview/4e607ea7-c428-4ca3-8b70-b12cbf44c18c.jpg] [http://tof.canardpc.com/view/23b958ce-d5c9-4b66-b3f9-684db81f9683.jpg http://tof.canardpc.com/preview/23b958ce-d5c9-4b66-b3f9-684db81f9683.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://tof.canardpc.com/view/44f4804f-ec99-40f9-a2e2-c3dc0b7617b8.jpg http://tof.canardpc.com/preview/44f4804f-ec99-40f9-a2e2-c3dc0b7617b8.jpg] [http://tof.canardpc.com/view/e5184baf-6c95-4c90-8469-b00a4f092054.jpg http://tof.canardpc.com/preview/e5184baf-6c95-4c90-8469-b00a4f092054.jpg] [http://tof.canardpc.com/view/cbe6dae0-a696-450a-bf22-236043d76511.jpg http://tof.canardpc.com/preview/cbe6dae0-a696-450a-bf22-236043d76511.jpg]&lt;br /&gt;
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&lt;br /&gt;
==License:==&lt;br /&gt;
Extracted from the [http://pastebin.ca/2834721 &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt;] file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========--------------------------------------------&lt;br /&gt;
License:&lt;br /&gt;
--------&lt;br /&gt;
- The content of the /games/Kernel*.sd7 is Public Domain, save:&lt;br /&gt;
  /LuaUI/Widgets/kp_buildbar.lua&lt;br /&gt;
  /LuaRules/Gadgets/autohold.lua&lt;br /&gt;
  /LuaRules/Gadgets/Burrow.lua&lt;br /&gt;
  /LuaRules/Gadgets/game_spawn.lua&lt;br /&gt;
  which are GPL, taken from http://www.caspring.org or http://springrts.com&lt;br /&gt;
- The maps Marble Madness and Direct Memory Access are Public Domain&lt;br /&gt;
- The maps Major Madness and Speed Balls 16 Way are status unknown&lt;br /&gt;
- The maps Central Hub, Corrupted Core, Dual Core, Quad Core are CC BY-SA&lt;br /&gt;
- The Spring engine is GPL, available from https://springrts.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Removal of the NC cause is archived under https://springrts.com/phpbb/viewtopic.php?f=43&amp;amp;t=27499&amp;amp;start=6 preserved below.&lt;br /&gt;
&lt;br /&gt;
Re: Kernel Panic 4.4&lt;br /&gt;
Post  by FireStorm_ » 02 Feb 2012, 11:29&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know if it&#039;s an issue, but I changed the licence of my maps, just to be sure. I don&#039;t remember why I made them NonCommercial before, and I don&#039;t really know how to argue for it now. &lt;br /&gt;
(I guess the KP comes with a licence.txt saying my maps are NonCommercial. If so, I&#039;m saying its ok to disregard that.)&lt;br /&gt;
I hope that helped...&lt;br /&gt;
--!&amp;gt;&amp;lt;!--&lt;br /&gt;
They are licensed under CC BY-SA now as per https://springrts.com/phpbb/viewtopic.php?f=43&amp;amp;t=21331&amp;amp;p=401680#p397471 preserved below.&lt;br /&gt;
&lt;br /&gt;
New Kernel Panic Maps&lt;br /&gt;
Post  by FireStorm_ » 13 Dec 2009, 10:59&lt;br /&gt;
&lt;br /&gt;
I made some maps for Kernel Panic.&lt;br /&gt;
I&#039;ve uploaded them to Spring Files:&lt;br /&gt;
&lt;br /&gt;
Central Hub&lt;br /&gt;
http://www.springfiles.com/show_file.php?id=2451&lt;br /&gt;
Corrupted Core&lt;br /&gt;
http://www.springfiles.com/show_file.php?id=2455&lt;br /&gt;
Dual Core&lt;br /&gt;
http://www.springfiles.com/show_file.php?id=2454&lt;br /&gt;
Quad Core&lt;br /&gt;
http://www.springfiles.com/show_file.php?id=2456&lt;br /&gt;
&lt;br /&gt;
They are also documented and linked here, on my clans blog:&lt;br /&gt;
http://sbspringrts.blogspot.com/2009/12 ... -pack.html&lt;br /&gt;
&lt;br /&gt;
If someone has time to check them out, please tell me what you think.&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
License	&lt;br /&gt;
This work is licensed under the Creative Commons BY-SA License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/&lt;br /&gt;
Last edited by FireStorm_ on 02 Feb 2012, 11:16, edited 4 times in total.&lt;br /&gt;
&lt;br /&gt;
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--!&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Game Modes:==&lt;br /&gt;
By default the aim is to destroy the homebase and all the minifacs of all opposing teams.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Other &amp;quot;mod options&amp;quot; available are:&lt;br /&gt;
* &#039;&#039;&#039;King Of The Hill :&#039;&#039;&#039; Keeps control of the map center for a given time to win.&lt;br /&gt;
* &#039;&#039;&#039;O.N.S. :&#039;&#039;&#039; Adds shields to buildings, preventing homebase rush.&lt;br /&gt;
* &#039;&#039;&#039;Save Our Mem :&#039;&#039;&#039; Unit leave &amp;quot;leaks&amp;quot; that must be reclaimed.&lt;br /&gt;
* &#039;&#039;&#039;Color Wars :&#039;&#039;&#039; Whoever controls the most territory when timer elapse wins.&lt;br /&gt;
* &#039;&#039;&#039;Heroes of Mainframe :&#039;&#039;&#039; You only control a very buffed up but single unit. Best used with &amp;quot;Pre-placed Minifacs&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Rebalancing formula :&#039;&#039;&#039; Let you change the stat of any units of weapons without the hassle of making a mutator. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For details, read [http://pastebin.ca/2834721 &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt;] or click [?] next to each mod option in your lobby.&lt;br /&gt;
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&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/5/54/96x96Kernel.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/b/b2/96x96Socket.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/8c/96x96Terminal.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039; This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 90 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/1/1e/96x96Assembler.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/0/0a/96x96Bit.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/e/e3/96x96Byte.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. The byte has an alternate firing mode, the mine launcher, which throws 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/5/51/96x96Pointer.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. The pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute, causing constant damage to all units, or buildings within it&#039;s range.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/7f/96x96NewHoleLow.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/70/96x96Window.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/fb/96x96Obelisk.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/c/c5/96x96NewTrojan.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/9/94/96x96Virus.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/ff/96x96NewBug.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/c/c4/96x96Exploit.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/4/40/96x96NewWorm.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you&#039;d rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/f/f4/96x96DoS.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Network units:===&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/7/76/96x96Carrier.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/4/46/96x96Port.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/83/96x96Firewall.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/6/6c/96x96Gateway.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/8/8b/96x96Packet.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/2/26/96x96Connection.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/0/01/96x96Flow.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/9/98/96x96BadBlock.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/a/a4/96x96Mine.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;https://springrts.com/mediawiki/images/3/35/96x96MineBlaster.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide for System:==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Attention all editors: Try and improve this playing guide to make less assumptions about the setup, and allow for team maps, larger maps, and generally teach more general strategy &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but can be hard to master and can be very complex. It is recommended that beginners start with play the System faction, as they can be considered the least &amp;quot;gimmicky&amp;quot; of the factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Maybe it might be a good idea to move this to after the next two paragraphs.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One rather effective general strategy for a duel on small maps is to send three to five bits to destroy your enemy&#039;s early game units, and, to a lesser degree, for scouting purposes. This is most effective if they started with construction units, as this will likely cripple their plans for an early expansion, and gives you a slight head start. After the initial attack, if your scouting shows that your enemy started with offensive units, build a byte for defense, and place it between your Kernel and the hill. After that, build an assembler and use it to build a socket on one the three closest building locations, which should automatically start producing bits. After this, you should order your assembler to build more sockets on free spots close to it. It is crucial that all sockets&#039; rally points are below them, as bits turning inside a socket will stall production until it is able to exit the factory. It is sometimes wise to repeat the prior process with one or two other assemblers. After this is done, construct about ten bits from your factor, and set your kernel to alternate between building bytes and pointers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 A section on the uses of the faction&#039;s special units, and buildings (sigterm, pointer&#039;s fire, and byte&#039;s mine layer) could be useful, and these paragraphs might need modification.&lt;br /&gt;
&lt;br /&gt;
Making them flow better, and more coherent will help.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
What units you build at your kernel, and what you use them for, is an important factor in winning. As buildings can&#039;t be resumed, sending in groups of bits to kill construction units creating buildings can be very effective at stopping expansion attempts. Building too many pointers, will result in them being destroyed by connections, bits and especially worms, due to their stealth. Also, bytes are easily destroyer by and pointers, and exploits. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops, and depending on the enemy&#039;s play style. &lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies will leave their factories undefended, and knowing their build, and general unit use can help you in adapting the units you use to better fight them. Note that the Network can instantly spawn packets at any of their ports, or connections with their buffer system, meaning that all their factories should be considered defended. Single bits can be used to scout to find the enemy&#039;s current expansion attempts. &lt;br /&gt;
&lt;br /&gt;
When attacking a Byte or Connection with bits, it is important to overwhelm it with large numbers of bits. For bytes, try to exploit a byte&#039;s blind spot directly under it, by moving bits into that area. If your byte is under attack, moving it backwards to keep the attacking units in it&#039;s shooting arc can help repel the attack. It is not recommended to engage a worm with bits, as it&#039;s attack will convert your bits to viruses on the worm&#039;s owner&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Might reposition this section. Feel free to add map specific paragraphs for other maps as well. In fact, this will be very helpful to newcomers, I bet.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
On Marble Madness, there are two main ways paths to victory. The simplest one is to control the hill and use pointers stationed on the hill to destroy the enemy&#039;s factories, and kernel. Gaining control of the hilltop will likely not be without resistance, because it requires a decent amount of time for units to reach the top of the hill, meaning most units involved will be spam units from your factories on it, and the fact that it will likely be highly contended. However, if you control it, you have a large advantage over the enemy as you can shell your opponents home base with ease. The other way is around the hill, which can be very effective if you control terrain you can use pointers to great effect. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they destroy home bases and enemy units with ease.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Maintenance by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some Lua interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9108</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=9108"/>
		<updated>2019-02-17T19:41:51Z</updated>

		<summary type="html">&lt;p&gt;Hawara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download games automatically, using your lobby (see [[Read_Me_First|Read Me First]]). Some games also offer a stand-alone installer.&lt;br /&gt;
&lt;br /&gt;
=Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be open to modifications, however, be sure to read the licenses before doing so.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://zero-k.info/ Zero-K]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/ZeroK-RTS/Zero-K/blob/master/legal.txt GPL, PD])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zero-k_image.jpg|300px|link=https://zero-k.info/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Zero-K is a fast, competitive game with a focus on a streamlined economy and advanced interface that takes the focus off tedious tasks and back on the action. A huge roster of interesting, unique units and a variety of unit abilities provides tremendous tactical and strategic depth to the game. [https://zero-k.info Download link]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://spring1944.net/ Spring: 1944]&amp;lt;/h2&amp;gt;([https://github.com/spring1944/spring1944/blob/master/docs/License.txt CC-BY-NC])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:S44_tigers.jpg|300px|link=http://spring1944.net/]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Spring:1944 is a WWII themed game with eight fully functional armies (US, Germany, USSR, Britain, Japan, Italy, Hungary, Sweden), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|-&lt;br /&gt;
|  | &amp;lt;h2&amp;gt;[https://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;([https://github.com/EvolutionRTS/Evolution-RTS/blob/master/license.txt CC-BY-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evoimg.jpg|300px|link=https://www.evolutionrts.info]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;([[Kernel_Panic#License:|FOSS]])&amp;lt;!-- ... with 2 non-FOSS maps. Since you should be able to remove those, I won&#039;t mark it as non-free. Other maps have non-free license or no license at all.) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kernel_Panic_3.4.jpg|300px|link=Kernel Panic]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[https://springfiles.com/spring/games/edge-1 On The Edge]&amp;lt;/h2&amp;gt;  (GPL, [https://github.com/PepeAmpere/On-The-Edge/blob/master/README.md CC-BY-NC-SA], [https://github.com/PepeAmpere/On-The-Edge/blob/master/wiki/credits.md etc])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:start3.jpg|300px|link=https://springfiles.com/spring/games/edge-1]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | First Spring MOBA with unique pre-game hero setup. Under heavy development. How to setup working the game read on [http://springrts.com/phpbb/viewtopic.php?f=55&amp;amp;t=31476 On The Edge forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.metalfactions.pt Metal Factions]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([http://www.metalfactions.pt/about.html#license CC-BY-ND, with GPL/PD code])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mf_spring_wiki.jpg|300px|link=http://www.metalfactions.pt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | An evolving game that started as a TA mod and currently features four factions: AVEN, GEAR, CLAW and SPHERE. Commanders can morph to fit into different play styles and be easily revived. Economy scaling is more strictly tied to map control. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.indiedb.com/games/the-cursed The Cursed]&amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://springrts.com/phpbb/viewtopic.php?f=54&amp;amp;t=23988&amp;amp;p=566530&amp;amp;hilit=license#p566530 CC-BY-NC-SA])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:cursed_logo.jpg|300px|link=http://www.indiedb.com/games/the-cursed]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh   mixture of gameplay elements from many popular RTS games like Starcraft and C&amp;amp;C.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=69 Journeywar] &amp;lt;/h2&amp;gt;&lt;br /&gt;
([https://github.com/PicassoCT/Journeywar/blob/develop/LICENSE GPLv3])&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:JwLogo.jpg|300px|link=https://springrts.com/phpbb/viewtopic.php?f=69&amp;amp;t=23275&amp;amp;start=1180]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |  Journeywar is the final battle between Combine and Exobiotics. Join the fight and rediscover the HL- Universe from a new, strategic perspective. Download in Springlogbby as jw:test archive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt;[http://www.moddb.com/games/conflict-terra Conflict Terra]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:CT_Hojos.png|300px|link=http://www.moddb.com/games/conflict-terra]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A unique game with heavy emphasis on mobility and featuring Spring&#039;s first major &amp;quot;collect and drop-off&amp;quot; economy, Conflict Terra boasts a distinctive art style.  Play as one of two factions in an ever-changing battlefield as you struggle to come out on top. ([https://github.com/oksnoop2/conflictterra/blob/master/games/CT/License.txt currently proprietary], [https://github.com/oksnoop2/conflictterra/blob/e4a974c697f425c6ed00f83b1864d64c366da2f1/games/CT/License.txt last known public domain release], [https://springrts.com/phpbb/viewforum.php?f=63 subforum])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h2&amp;gt; [https://springrts.com/phpbb/viewforum.php?f=46 Star Wars: Imperial Winter] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Imperial Winter assault.jpg|300px|link=https://springrts.com/phpbb/viewforum.php?f=46]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt; [https://balancedannihilation.com Balanced Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BAScreenShot.jpg|300px|link=https://balancedannihilation.com]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Balanced Annihilation (BA) is a mature game and new versions feature only minor balance tweaks.&lt;br /&gt;
&lt;br /&gt;
BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility.&lt;br /&gt;
Go to [https://balancedannihilation.com BA Oficial Website] for more info!&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [https://springfiles.com/spring/games/tech-annihilation-8 Tech Annihilation] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tech_Annihilation.png|300px|link=https://springfiles.com/spring/games/tech-annihilation-8]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |This Game is bigger, greater and more epic! Tech your Commander from a tiny Commander to a Galactic Commander! (by &#039;&#039;[BoS]Senna&#039;&#039;, currently no homepage)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h2&amp;gt;[http://nota.machys.net/downloads NOTA]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:notAgame02.jpg|300px|link=http://nota.machys.net/downloads]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;h2&amp;gt; [[XTA]] &amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Screen508_s.jpg|300px|link=XTA]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | Originally developed as a Total Annihilation game by the Swedish Yankspankers, XTA is the Original Public Game released with first versions of Spring. Development of this game by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers, which makes things easy. Check their website to find out! Otherwise a lobby such as [[SpringLobby]] will download everything for you when you join a game room.&lt;br /&gt;
&lt;br /&gt;
Games can also be downloaded manually as .sdz/.sd7 files, for example &#039;&#039;BA750&#039;&#039;&#039;&#039;&#039;.sd7&#039;&#039;&#039; or &#039;&#039;XTA&#039;&#039;&#039;&#039;&#039;.sdz&#039;&#039;&#039;, and placed into &#039;&#039;...\My Documents\My Games\Spring\Games\&#039;&#039; or &#039;&#039;...\Spring\games\&#039;&#039; folder (&#039;&#039;~/.spring/games/&#039;&#039; on Linux/Unix/Mac). Read the advice on [[Read_Me_First|this page]] if your lobby does not find your games.&lt;br /&gt;
You may install multiple games in the same engine installation. The same goes for [[Maps]]. Place them into a folder called maps in  the same folder where the games folder is.&lt;br /&gt;
&lt;br /&gt;
Still not enough Games? There are [[Getting_Spring_Content_and_Links|some more]], not listed here or make your [[Game_and_Unit_development|own Game]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Hawara</name></author>
	</entry>
</feed>