<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hach-que</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hach-que"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Hach-que"/>
	<updated>2026-11-08T21:49:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7940</id>
		<title>Game and Unit development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Game_and_Unit_development&amp;diff=7940"/>
		<updated>2008-07-27T01:50:22Z</updated>

		<summary type="html">&lt;p&gt;Hach-que: /* Unit Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;filehosting at 20080405:&lt;br /&gt;
&lt;br /&gt;
http://www.tasdownloads.com/faq.php&lt;br /&gt;
&lt;br /&gt;
http://spring.jobjol.nl/subcategory.php?id=1&amp;amp;language=English&lt;br /&gt;
&lt;br /&gt;
http://spring-portal.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mod development=&lt;br /&gt;
Mods, next to Maps, is the content used in Spring.&amp;lt;br&amp;gt;&lt;br /&gt;
A mod is simply a combined file containing a small structure of files and directories holding all the data required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mod_Development | Mod Development]] wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost the entire mod developing is the creation of units. Which isn&#039;t an easy job.&amp;lt;br&amp;gt;&lt;br /&gt;
Information about the creation of units are everywere, but not combined.&amp;lt;br&amp;gt;&lt;br /&gt;
This is a gathered list of all Tutorials and helpfull forums threads I could find:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mod Development]]&lt;br /&gt;
*[[Mod specification]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6015 What do I need to create a mod]&lt;br /&gt;
*[[Simple Mod Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Unit Development==&lt;br /&gt;
====Automated Mod Creation====&lt;br /&gt;
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring mods (requires a base modification for the game rules, XTA is recommended)&lt;br /&gt;
====Models - s3o Files====&lt;br /&gt;
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro&#039;s tutorial of Upspring and textures].&lt;br /&gt;
* [[Basic s3o unit making guide]]&lt;br /&gt;
* [[Simple Mod Tutorial]]&lt;br /&gt;
* [[Units:CreateModel|UV Mapping in Wings3D]]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?f=9&amp;amp;t=12354 Saving polygons in Wings3d Tutorial]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?f=9&amp;amp;t=12356 Greeble Tutorial 2]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter&#039;s 3DS Max UV Mapping Tutorial]&lt;br /&gt;
* [[Trouble-shooting s3o units]]&lt;br /&gt;
&lt;br /&gt;
====Models - 3do Files====&lt;br /&gt;
outdated model format used by OTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: UpSpring has some problems with empty objects and groundplates)&lt;br /&gt;
*use [http://spring.clan-sy.com/phpbb/viewtopic.php?f=12&amp;amp;t=7208&amp;amp;p=126129&amp;amp;hilit=upspring#p126129 UpSpring] and [http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3doBuilder] to edit those files&lt;br /&gt;
&lt;br /&gt;
====Scripting and Animation - COB/BOS Files====&lt;br /&gt;
*[[COB_Overview]]&lt;br /&gt;
*[[COB_Animation]]&lt;br /&gt;
*[[COB_Callins]]&lt;br /&gt;
*[[COB_Constants]]&lt;br /&gt;
*[[COB_Threads]]&lt;br /&gt;
*[[COB_HitByWeaponID]]&lt;br /&gt;
*[[Image:Usa_flag.gif]][[Image:France_flag.gif]][[Units:.bos/.COB]] -all tags for make a animation file&lt;br /&gt;
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial&lt;br /&gt;
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too&lt;br /&gt;
*[[Units:LuaCOB]] - how to interface COB with LUA&lt;br /&gt;
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]&lt;br /&gt;
* [http://spring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]&lt;br /&gt;
&lt;br /&gt;
====Units - FBI Files====&lt;br /&gt;
*[[Units:FBI]]&lt;br /&gt;
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]&lt;br /&gt;
*[[Image:France_flag.gif]] [[exemples de fichiers .fbi]]&lt;br /&gt;
*[[image:usa_flag.gif]][[ all tags &amp;amp; details with a exemple ]]&lt;br /&gt;
&lt;br /&gt;
====Weapons - TDF Files====&lt;br /&gt;
*[[Weapon Variables]] : This is the most up to date&lt;br /&gt;
*[[Units:WeaponMainDir]]&lt;br /&gt;
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)&lt;br /&gt;
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.&lt;br /&gt;
*[[Weapons:Antinukes]]: All about antinukes.&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*[[Units:Design]]&lt;br /&gt;
*[[Units:Textures]]&lt;br /&gt;
*[[Units:Buildpics]]&lt;br /&gt;
*[[Units:SideData TDF]]&lt;br /&gt;
*[[Units:Download TDF]] &lt;br /&gt;
*[[Units:FlankingBonus]]&lt;br /&gt;
*[[Mod Development:Armor]]&lt;br /&gt;
*[[Mod Development:Cursors]]&lt;br /&gt;
*[[Mod Development:Archives]]&lt;br /&gt;
*[[Mod Development:Sidepics]]&lt;br /&gt;
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]&lt;br /&gt;
*[[CustomUnitIcons|Mod Development:Custom unit icons]]&lt;/div&gt;</summary>
		<author><name>Hach-que</name></author>
	</entry>
</feed>