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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Guessmyname</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T22:45:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12758</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12758"/>
		<updated>2007-07-07T22:15:47Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps and where to download them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Mod Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.  [[Help:Editing|Add to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=196"/>
		<updated>2007-07-07T22:15:47Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [http://home.tele2.fr/flani/Tutoriaux.htm FranÃƒÂ§ais]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:germany_flag.gif]] [[Uebersicht der Wiki|Deutsch]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
===General===&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; - Answers to questions often asked by newcomers. Everyone should read this first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; - Fatally Asked Questions. Solutions to common problems can be found here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Using_Spring|Playing Spring]]&#039;&#039;&#039; - How to play the game. Controls, issuing orders, and related topics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring Maps]]&#039;&#039;&#039; - General information about maps and where to download them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mods]]&#039;&#039;&#039; - Games that use the Spring engine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AIs]]&#039;&#039;&#039; - Skirmish AIs, Helper AIs, Single player heaven.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039; - Basic ideas how to stand your ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039; - What does &amp;quot;AA&amp;quot; or &amp;quot;XTA&amp;quot; mean? Explanations for common terms and shorthand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Spring on a LAN]]&#039;&#039;&#039; - Private hosting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Monthly Topic Rotation]]&#039;&#039;&#039; - Read before posting on the forums.  Especially before asking for or about features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clans]]&#039;&#039;&#039; Clans tend to spring up like fresh grass. This is a list of them. Each Clan must maintain their own roster!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[King Titles]]&#039;&#039;&#039; Fight for the beloved crown. Fight with honour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #e6e6fa; border: 1px #aaa solid;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring Project]]&#039;&#039;&#039; Global information about Spring development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Engine Development]]&#039;&#039;&#039; Information regarding the source code of Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Mod_and_Unit_development#Mod_development|Mod Development And Unit Creation]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map_development| Map creation]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[AI|AI Development]]&#039;&#039;&#039; Lots of information about developing AIs for Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Linux]]&#039;&#039;&#039; - Basic information for getting Spring to run on Linux.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Map/Units Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:10px; background:#f9f9f9; padding:5px; border:1px #aaa solid;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
This site is put together by the community, which could (read as SHOULD) mean YOU!  If you see information missing, or find out new information you think would be helpful, put it in.  If you find a spelling mistake or phrase that could be clearer, fix it.  If you find yourself doing repeated searches or going back to the [[Special:Allpages|Topic Index]] repeatedly when trying to find out about a particular feature, consider combining articles or linking them to one another.  Any contributions you make to this Wiki are in the public domain.  [[Help:Editing|Add to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
|}&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
If you wish to comment on this page (or the wiki) you need to login and then you can go [http://taspring.clan-sy.com/w/index.php?title=Talk:Main_Page&amp;amp;action=edit&amp;amp;section=new here], and post your thoughts.&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14584</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14584"/>
		<updated>2007-04-21T21:10:08Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Released Incomplete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14583</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14583"/>
		<updated>2007-04-21T21:10:00Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unreleased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14582</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14582"/>
		<updated>2007-04-21T21:09:49Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unreleased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944 (Formally AATA on the OTA engine)]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
* [[The Plot of War]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_Legions&amp;diff=6413</id>
		<title>Epic Legions</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_Legions&amp;diff=6413"/>
		<updated>2007-01-20T13:38:28Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Epic Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Legions is a Warhammer 40,000 mod currently under development by Guessmyname&lt;br /&gt;
&lt;br /&gt;
It is currently in closed beta status&lt;br /&gt;
&lt;br /&gt;
Special Thanks to:&lt;br /&gt;
Abokasee (Testing)&lt;br /&gt;
Nemo (Testing, balance critiques)&lt;br /&gt;
Ivory_King (Testing)&lt;br /&gt;
Pintle (Testing)&lt;br /&gt;
Neddiecrow / Sabutai (Stats info)&lt;br /&gt;
&lt;br /&gt;
The first release will probably involve Chaos Space Marines vs Imperial Chaos Marines&lt;br /&gt;
&lt;br /&gt;
A close-combat prototype is in the works. Until this is in proper, the other races (Tau and Tyranids especially) will not be involved due to the imbalances caused by removing an important game mechanic.&lt;br /&gt;
&lt;br /&gt;
	Credits go mostly to Games Workshop:&lt;br /&gt;
This mod is completely unofficial and in no way endorsed by Games Workshop Limited&lt;br /&gt;
This is a free mod and is what one would classify as fan art. The designs, story and concept are all property of Games Workshop and as such I have no copyright on this work. However, the fan art that is this mod does belong to me, as any other fan art would belong to it&#039;s author. Which means, that unless I give permission the artwork, models, sounds, scripts, unit files and game design are not for use in other projects. You may play the mod all you want but I ask that you not modify it, disassemble it or take parts from it, this is my only request. Unless it&#039;s part of the gpl content (all the stuff made by Argh), in which case, have fun and go nuts.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 14:38, 20 Jan 2007 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_Legions&amp;diff=6412</id>
		<title>Epic Legions</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_Legions&amp;diff=6412"/>
		<updated>2007-01-20T13:38:15Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Epic Legions ==&lt;br /&gt;
&lt;br /&gt;
Epic Legions is a Warhammer 40,000 mod currently under development by Guessmyname&lt;br /&gt;
&lt;br /&gt;
It is currently in closed beta status&lt;br /&gt;
&lt;br /&gt;
Special Thanks to:&lt;br /&gt;
Abokasee (Testing)&lt;br /&gt;
Nemo (Testing, balance critiques)&lt;br /&gt;
Ivory_King (Testing)&lt;br /&gt;
Pintle (Testing)&lt;br /&gt;
Neddiecrow / Sabutai (Stats info)&lt;br /&gt;
&lt;br /&gt;
The first release will probably involve Chaos Space Marines vs Imperial Chaos Marines&lt;br /&gt;
&lt;br /&gt;
A close-combat prototype is in the works. Until this is in proper, the other races (Tau and Tyranids especially) will not be involved due to the imbalances caused by removing an important game mechanic.&lt;br /&gt;
&lt;br /&gt;
	Credits go mostly to Games Workshop:&lt;br /&gt;
This mod is completely unofficial and in no way endorsed by Games Workshop Limited&lt;br /&gt;
This is a free mod and is what one would classify as fan art. The designs, story and concept are all property of Games Workshop and as such I have no copyright on this work. However, the fan art that is this mod does belong to me, as any other fan art would belong to it&#039;s author. Which means, that unless I give permission the artwork, models, sounds, scripts, unit files and game design are not for use in other projects. You may play the mod all you want but I ask that you not modify it, disassemble it or take parts from it, this is my only request. Unless it&#039;s part of the gpl content (all the stuff made by Argh), in which case, have fun and go nuts.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 14:38, 20 Jan 2007 (W. Europe Standard Time)&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14576</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14576"/>
		<updated>2007-01-20T13:32:26Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unreleased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14575</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14575"/>
		<updated>2007-01-20T13:32:12Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Released Incomplete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_plannedtactics&amp;diff=4003</id>
		<title>CZTA plannedtactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_plannedtactics&amp;diff=4003"/>
		<updated>2006-02-08T20:04:59Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===GHE===&lt;br /&gt;
&lt;br /&gt;
ADVANTAGES&lt;br /&gt;
* Good defenses&lt;br /&gt;
* Conscripts are cheaper, and build quick&lt;br /&gt;
* Regulars are good fighters&lt;br /&gt;
* Can capture enemy resource buildings&lt;br /&gt;
* Powerful helicopters&lt;br /&gt;
&lt;br /&gt;
DISADVANTAGES&lt;br /&gt;
* Tessarin have specialist anti-defense units&lt;br /&gt;
* Conscripts are crap in combat&lt;br /&gt;
* Regulars take a while to build&lt;br /&gt;
* Helicopters can be taken down easily by enemy AA and aircraft&lt;br /&gt;
* Forces split between conscripts and regulars&lt;br /&gt;
* Crap economy&lt;br /&gt;
* Least powerful weaponry&lt;br /&gt;
* Least mobile tanks (the Psychasi tanks hover and the Tessarin tanks are amphibious)&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4020</id>
		<title>CZTA storyline</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4020"/>
		<updated>2006-02-08T18:20:11Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: I haven&#039;t had time to finish writing all this&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These events occur prior to the period the game is set in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All events prior to 5112 are taken from the databanks aboard the &#039;Calhudri&#039;. All other data sources have been lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2340&#039;&#039;&#039;&lt;br /&gt;
China becomes democratic. Its also very overcrowded on Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412&#039;&#039;&#039;&lt;br /&gt;
Moon Colony set up by the USA. However, is very expensive to move people back and forth, and so has very little effect on overpopulation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3011&#039;&#039;&#039;&lt;br /&gt;
First man on mars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3214&#039;&#039;&#039;&lt;br /&gt;
Mars colony set up by the USA. Same downfalls as the Moon Colony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3215&#039;&#039;&#039;&lt;br /&gt;
Mars colony wiped out when an out-of-control repair vehicle smashes into the side of it and ruptures the colony wall, releasing all the air and killing the occupants. Moon Colony disbanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3998&#039;&#039;&#039;&lt;br /&gt;
The British Space Program completes its plans for a Colony Center as a method of reducing overpopulation, but find they cannot afford the construction. China offers to buy the plans. Britain sells them the plans. The USA becomes jealous as, with China and Japan constantly inventing technologies every month, they are becoming more powerful than the USA. Especially after the Mars Colony Incident&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4011&#039;&#039;&#039;&lt;br /&gt;
The Colony Center &#039;Calhudri&#039; - a joint venture by the Russians, Japan and China - is sent mysteriously off course and leaves colonised space.&lt;br /&gt;
Tensions flare as an idependant Austrailian investigation uncovers hard evidence of US involvement. The &#039;Calhudri&#039; loses radio contact with its Chinese communication satellite. Now those aboard the &#039;Calhudri&#039; do not know whats happening on Earth, and with all data prior to 5112 lost, no-one knows exactly what happens:&lt;br /&gt;
&lt;br /&gt;
All that is known is that, when it was rediscovered by the GHE, Earth&#039;s atmosphere had deteriorated completely and all life was destroyed. All electronic data was lost due to electro-magnetic interference. The only ones to survive were those aboard the &#039;Calhudri&#039;, and those on a second Colony Center called &#039;New Horizons&#039;, built primarily by British and Chinese engineers (The British had designed it and the Chinese had experience with building the first). They recieved funding and passengers from all around the world (except from the USA), and set off somewhere between 4041 and 4151. However, it crashed while attempting to land on a colonisable planet, and all data aboard it was lost. Most passengers survived, and the new planet was named Terth, (though its commonly referred to as &#039;Earth 2&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4023&#039;&#039;&#039;&lt;br /&gt;
The population of the &#039;Calhudri&#039; has since risen from the original 1210 to 3104. Fortunately it was designed to hold 5,000 - the first launch was mainly testing its colonisation capabilities, and also to find somewhere to colonise&lt;br /&gt;
The control of the &#039;Calhudri&#039; navigation systems are regained (it was sent off-course by altering it&#039;s course and encrypting most systems). &#039;Calhudri&#039; lands perfectly on planet L-Lyra. Groundwork for a new city in place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5112&#039;&#039;&#039;&lt;br /&gt;
Known history recommences. Humanity is left in ruins. On Terth, the passengers of &#039;New Horizons&#039; have more or less gotten to the technological level of the early second millenium (that of the year 2000-3000). L-Liyra and another planet, Shishira have been colonised by the &#039;Calhudri&#039; passengers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6217&#039;&#039;&#039;&lt;br /&gt;
The passengers of the &#039;New Horizons&#039; finish building a new one. It launches at the very end of the year&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6218&#039;&#039;&#039;&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised two planets. The Psychasi have colonised seven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6967&#039;&#039;&#039;&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised 69 planets. The Psychasi have colonised 56 - having found the are rich in resources, they don&#039;t need to hunt for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10,000&#039;&#039;&#039;&lt;br /&gt;
The GHE have colonised 215 planets. The Psychasi have colonised 106.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20,000&#039;&#039;&#039;&lt;br /&gt;
The GHE have 701 planets, the Psychasi, 573&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29,231&#039;&#039;&#039;&lt;br /&gt;
The GHE colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30,000&#039;&#039;&#039;&lt;br /&gt;
The GHE have 1132 planets, the Psychasi, 985&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30,412&#039;&#039;&#039;&lt;br /&gt;
The Psychasi colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 32351&#039;&#039;&#039;&lt;br /&gt;
GHE scanning probe &#039;Calanura&#039; is launched. It manages to slip past Psychasi border defenses. It detects high ore concentrations in the Western sector of the galaxy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 32351&#039;&#039;&#039;&lt;br /&gt;
GHE exploration probes are sent to the Western sector to find colonisable plants. These &#039;&#039;don&#039;t&#039;&#039; pass through the Psychasi border defenses and are all collected. They never return. The Psychasi commence investigations into where they come from&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 32351&#039;&#039;&#039;&lt;br /&gt;
First contact. Tessarin forces wipe out colonies on three GHE planets. GHE-Tessarin war begins&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4019</id>
		<title>CZTA storyline</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4019"/>
		<updated>2006-02-08T18:18:37Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: I haven&#039;t had time to finish writing all this&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These events occur prior to the period the game is set in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All events prior to 5112 are taken from the databanks aboard the &#039;Calhudri&#039;. All other data sources have been lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2340&lt;br /&gt;
China becomes democratic. Its also very overcrowded on Earth&lt;br /&gt;
&lt;br /&gt;
2412&lt;br /&gt;
Moon Colony set up by the USA. However, is very expensive to move people back and forth, and so has very little effect on overpopulation&lt;br /&gt;
&lt;br /&gt;
3011&lt;br /&gt;
First man on mars&lt;br /&gt;
&lt;br /&gt;
3214&lt;br /&gt;
Mars colony set up by the USA. Same downfalls as the Moon Colony.&lt;br /&gt;
&lt;br /&gt;
3215&lt;br /&gt;
Mars colony wiped out when an out-of-control repair vehicle smashes into the side of it and ruptures the colony wall, releasing all the air and killing the occupants. Moon Colony disbanded.&lt;br /&gt;
&lt;br /&gt;
3998&lt;br /&gt;
The British Space Program completes its plans for a Colony Center as a method of reducing overpopulation, but find they cannot afford the construction. China offers to buy the plans. Britain sells them the plans. The USA becomes jealous as, with China and Japan constantly inventing technologies every month, they are becoming more powerful than the USA. Especially after the Mars Colony Incident&lt;br /&gt;
&lt;br /&gt;
4011&lt;br /&gt;
The Colony Center &#039;Calhudri&#039; - a joint venture by the Russians, Japan and China - is sent mysteriously off course and leaves colonised space.&lt;br /&gt;
Tensions flare as an idependant Austrailian investigation uncovers hard evidence of US involvement. The &#039;Calhudri&#039; loses radio contact with its Chinese communication satellite. Now those aboard the &#039;Calhudri&#039; do not know whats happening on Earth, and with all data prior to 5112 lost, no-one knows exactly what happens:&lt;br /&gt;
&lt;br /&gt;
All that is known is that, when it was rediscovered by the GHE, Earth&#039;s atmosphere had deteriorated completely and all life was destroyed. All electronic data was lost due to electro-magnetic interference. The only ones to survive were those aboard the &#039;Calhudri&#039;, and those on a second Colony Center called &#039;New Horizons&#039;, built primarily by British and Chinese engineers (The British had designed it and the Chinese had experience with building the first). They recieved funding and passengers from all around the world (except from the USA), and set off somewhere between 4041 and 4151. However, it crashed while attempting to land on a colonisable planet, and all data aboard it was lost. Most passengers survived, and the new planet was named Terth, (though its commonly referred to as &#039;Earth 2&#039;&lt;br /&gt;
&lt;br /&gt;
4023&lt;br /&gt;
The population of the &#039;Calhudri&#039; has since risen from the original 1210 to 3104. Fortunately it was designed to hold 5,000 - the first launch was mainly testing its colonisation capabilities, and also to find somewhere to colonise&lt;br /&gt;
The control of the &#039;Calhudri&#039; navigation systems are regained (it was sent off-course by altering it&#039;s course and encrypting most systems). &#039;Calhudri&#039; lands perfectly on planet L-Lyra. Groundwork for a new city in place.&lt;br /&gt;
&lt;br /&gt;
5112&lt;br /&gt;
Known history recommences. Humanity is left in ruins. On Terth, the passengers of &#039;New Horizons&#039; have more or less gotten to the technological level of the early second millenium (that of the year 2000-3000). L-Liyra and another planet, Shishira have been colonised by the &#039;Calhudri&#039; passengers.&lt;br /&gt;
&lt;br /&gt;
6217&lt;br /&gt;
The passengers of the &#039;New Horizons&#039; finish building a new one. It launches at the very end of the year&lt;br /&gt;
&lt;br /&gt;
6218&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised two planets. The Psychasi have colonised seven.&lt;br /&gt;
&lt;br /&gt;
6967&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised 69 planets. The Psychasi have colonised 56 - having found the are rich in resources, they don&#039;t need to hunt for it.&lt;br /&gt;
&lt;br /&gt;
10,000&lt;br /&gt;
The GHE have colonised 215 planets. The Psychasi have colonised 106.&lt;br /&gt;
&lt;br /&gt;
20,000&lt;br /&gt;
&lt;br /&gt;
The GHE have 701 planets, the Psychasi, 573&lt;br /&gt;
&lt;br /&gt;
29,231&lt;br /&gt;
The GHE colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
30,000&lt;br /&gt;
The GHE have 1132 planets, the Psychasi, 985&lt;br /&gt;
&lt;br /&gt;
30,412&lt;br /&gt;
The Psychasi colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
May 32351&lt;br /&gt;
GHE scanning probe &#039;Calanura&#039; is launched. It manages to slip past Psychasi border defenses. It detects high ore concentrations in the Western sector of the galaxy&lt;br /&gt;
&lt;br /&gt;
July 32351&lt;br /&gt;
GHE exploration probes are sent to the Western sector to find colonisable plants. These &#039;&#039;don&#039;t&#039;&#039; pass through the Psychasi border defenses and are all collected. They never return. The Psychasi commence investigations into where they come from&lt;br /&gt;
&lt;br /&gt;
November 32351&lt;br /&gt;
First contact. Tessarin forces wipe out colonies on three GHE planets. GHE-Tessarin war begins&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4018</id>
		<title>CZTA storyline</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4018"/>
		<updated>2006-02-08T18:17:51Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: I haven&#039;t had time to finish writing all this&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These events occur prior to the period the game is set in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All events prior to 5112 are taken from the databanks aboard the &#039;Calhudri&#039;. All other data sources were destroyed in a war. What caused the war is unknown, and that it ended in 5112 because the human race was spent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2340&lt;br /&gt;
China becomes democratic. Its also very overcrowded on Earth&lt;br /&gt;
&lt;br /&gt;
2412&lt;br /&gt;
Moon Colony set up by the USA. However, is very expensive to move people back and forth, and so has very little effect on overpopulation&lt;br /&gt;
&lt;br /&gt;
3011&lt;br /&gt;
First man on mars&lt;br /&gt;
&lt;br /&gt;
3214&lt;br /&gt;
Mars colony set up by the USA. Same downfalls as the Moon Colony.&lt;br /&gt;
&lt;br /&gt;
3215&lt;br /&gt;
Mars colony wiped out when an out-of-control repair vehicle smashes into the side of it and ruptures the colony wall, releasing all the air and killing the occupants. Moon Colony disbanded.&lt;br /&gt;
&lt;br /&gt;
3998&lt;br /&gt;
The British Space Program completes its plans for a Colony Center as a method of reducing overpopulation, but find they cannot afford the construction. China offers to buy the plans. Britain sells them the plans. The USA becomes jealous as, with China and Japan constantly inventing technologies every month, they are becoming more powerful than the USA. Especially after the Mars Colony Incident&lt;br /&gt;
&lt;br /&gt;
4011&lt;br /&gt;
The Colony Center &#039;Calhudri&#039; - a joint venture by the Russians, Japan and China - is sent mysteriously off course and leaves colonised space.&lt;br /&gt;
Tensions flare as an idependant Austrailian investigation uncovers hard evidence of US involvement. The &#039;Calhudri&#039; loses radio contact with its Chinese communication satellite. Now those aboard the &#039;Calhudri&#039; do not know whats happening on Earth, and with all data prior to 5112 lost, no-one knows exactly what happens:&lt;br /&gt;
&lt;br /&gt;
All that is known is that, when it was rediscovered by the GHE, Earth&#039;s atmosphere had deteriorated completely and all life was destroyed. All electronic data was lost due to electro-magnetic interference. The only ones to survive were those aboard the &#039;Calhudri&#039;, and those on a second Colony Center called &#039;New Horizons&#039;, built primarily by British and Chinese engineers (The British had designed it and the Chinese had experience with building the first). They recieved funding and passengers from all around the world (except from the USA), and set off somewhere between 4041 and 4151. However, it crashed while attempting to land on a colonisable planet, and all data aboard it was lost. Most passengers survived, and the new planet was named Terth, (though its commonly referred to as &#039;Earth 2&#039;&lt;br /&gt;
&lt;br /&gt;
4023&lt;br /&gt;
The population of the &#039;Calhudri&#039; has since risen from the original 1210 to 3104. Fortunately it was designed to hold 5,000 - the first launch was mainly testing its colonisation capabilities, and also to find somewhere to colonise&lt;br /&gt;
The control of the &#039;Calhudri&#039; navigation systems are regained (it was sent off-course by altering it&#039;s course and encrypting most systems). &#039;Calhudri&#039; lands perfectly on planet L-Lyra. Groundwork for a new city in place.&lt;br /&gt;
&lt;br /&gt;
5112&lt;br /&gt;
Known history recommences. Humanity is left in ruins. On Terth, the passengers of &#039;New Horizons&#039; have more or less gotten to the technological level of the early second millenium (that of the year 2000-3000). L-Liyra and another planet, Shishira have been colonised by the &#039;Calhudri&#039; passengers.&lt;br /&gt;
&lt;br /&gt;
6217&lt;br /&gt;
The passengers of the &#039;New Horizons&#039; finish building a new one. It launches at the very end of the year&lt;br /&gt;
&lt;br /&gt;
6218&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised two planets. The Psychasi have colonised seven.&lt;br /&gt;
&lt;br /&gt;
6967&lt;br /&gt;
&#039;New Horizons&#039; passengers have colonised 69 planets. The Psychasi have colonised 56 - having found the are rich in resources, they don&#039;t need to hunt for it.&lt;br /&gt;
&lt;br /&gt;
10,000&lt;br /&gt;
The GHE have colonised 215 planets. The Psychasi have colonised 106.&lt;br /&gt;
&lt;br /&gt;
20,000&lt;br /&gt;
&lt;br /&gt;
The GHE have 701 planets, the Psychasi, 573&lt;br /&gt;
&lt;br /&gt;
29,231&lt;br /&gt;
The GHE colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
30,000&lt;br /&gt;
The GHE have 1132 planets, the Psychasi, 985&lt;br /&gt;
&lt;br /&gt;
30,412&lt;br /&gt;
The Psychasi colonise their 1000th planet&lt;br /&gt;
&lt;br /&gt;
May 32351&lt;br /&gt;
GHE scanning probe &#039;Calanura&#039; is launched. It manages to slip past Psychasi border defenses. It detects high ore concentrations in the Western sector of the galaxy&lt;br /&gt;
&lt;br /&gt;
July 32351&lt;br /&gt;
GHE exploration probes are sent to the Western sector to find colonisable plants. These &#039;&#039;don&#039;t&#039;&#039; pass through the Psychasi border defenses and are all collected. They never return. The Psychasi commence investigations into where they come from&lt;br /&gt;
&lt;br /&gt;
November 32351&lt;br /&gt;
First contact. Tessarin forces wipe out colonies on three GHE planets. GHE-Tessarin war begins&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4017</id>
		<title>CZTA storyline</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_storyline&amp;diff=4017"/>
		<updated>2006-02-07T22:23:13Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: I haven&#039;t had time to finish writing all this&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These events occur prior to the period the game is set in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4011&lt;br /&gt;
The Colony Center &#039;Calhudri&#039; - a joint venture by the Russians, Japan and China - is sent mysteriously off course and leaves colonised space.&lt;br /&gt;
Tensions flare as an idependant Austrailian investigation uncovers hard evidence of US involvement. All following data until 5112 has been lost&lt;br /&gt;
&lt;br /&gt;
5112&lt;br /&gt;
Known history recommences. Humanity is left in ruins&lt;br /&gt;
&lt;br /&gt;
May 32351&lt;br /&gt;
GHE scanning probe &#039;Calanura&#039; is launched. It manages to slip past Psychasi border defenses. It detects high ore concentrations in the Western sector of the galaxy&lt;br /&gt;
&lt;br /&gt;
July 32351&lt;br /&gt;
GHE exploration probes are sent to the Western sector to find colonisable plants. These &#039;&#039;don&#039;t&#039;&#039; pass through the Psychasi border defenses are all collected. They never return. The Psychasi commence investigations into where they come from&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_tessarin&amp;diff=4023</id>
		<title>CZTA tessarin</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_tessarin&amp;diff=4023"/>
		<updated>2006-02-07T22:12:07Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, constantly expanding their empire. Now they&#039;ve come to the galaxy. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way (assuming they don&#039;t get diverted to another conflict, again).&lt;br /&gt;
&lt;br /&gt;
There&#039;s more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
Tessarin forces employ a mix of rather crap swarming units made of assimilated humans and some robotic constructions that were made quickly on planetfall, and the main army, which, unlike the GHE&#039;s Conscripts/Regulars system, make the swarming units obsolete over time.&lt;br /&gt;
&lt;br /&gt;
The Tessarin can also capture enemy units and ressurect dead units.&lt;br /&gt;
&lt;br /&gt;
swarm units build quick and aren&#039;t too costly, but are still bad for their cost.&lt;br /&gt;
the main army units are good for their cost. Their buildtimes are normal, but they cost a fair bit. In the later game the the Tessarin economy will be able to support main-army units far better, and swarm units should be phased out of combat.&lt;br /&gt;
&lt;br /&gt;
The Tessarin unit list is still under construction&lt;br /&gt;
&lt;br /&gt;
Y a d&#039;la joie &amp;lt;-- Don&#039;t ask&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3995</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3995"/>
		<updated>2006-02-07T21:56:07Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Planned Tactics / Balance ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===CZTA===&lt;br /&gt;
&lt;br /&gt;
CZTA Progress Log (Very much of date...)&lt;br /&gt;
[[CZTA_progresslog]]&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
[[CZTA_psychasi]]&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
[[CZTA_ghe]]&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
[[CZTA_tessarin]]&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
&lt;br /&gt;
===Races/Factions Summary===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The GHE are fighting on all fronts in a rather doomed attempt to stave off collapse&lt;br /&gt;
&lt;br /&gt;
The Altair have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to expand their empire&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
[[CZTA_comments]]&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
WARNING: PLOT OR ENDING DETAILS ON OTHER SIDE OF LINK!&lt;br /&gt;
[[CZTA_storyline]]&lt;br /&gt;
&lt;br /&gt;
===Planned Tactics / Balance ideas===&lt;br /&gt;
[[CZTA_plannedtactics]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_psychasi&amp;diff=4010</id>
		<title>CZTA psychasi</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_psychasi&amp;diff=4010"/>
		<updated>2006-02-07T21:55:12Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Psychasi===&lt;br /&gt;
&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
Psychasi weapons of war are powerful but resource heavy. Their vehicles have better mobility (hovercraft) but have lighter armour to help keep them off the ground. Because they have the resource-rich area of space, the Psychasi economy is quite effecient (good power and ore income), and whilst the Psychasi are fighting fewer conflicts their standing army is somewhat smaller (slightly longer buildtimes than the norm)&lt;br /&gt;
&lt;br /&gt;
Psychasi infantry units, being well equipped, can generally hold their own against  ground forces of equal size, but then, life&#039;s hardly that fair in the CZTA universe - the Psychasi are often outnumbered, and vs the Tessarin, outgunned too. However they are the most mobile and have the best economy. Just keep the tanks on the move...&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters - modelled&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
****** MEAT Trooper (Plasma Rifle)&lt;br /&gt;
****** MEAT Trooper (Demolitions)&lt;br /&gt;
****** MEAT Trooper (PML)&lt;br /&gt;
****** SIC Guard Infantry (Plasma Rifle)&lt;br /&gt;
****** SIC Guard Infantry (Paralyser)&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Heavy Transportation Centre&lt;br /&gt;
******** Platoon Carrier&lt;br /&gt;
******** Tank Transporter&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thunderflash&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm - modelled&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine) - modelled&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
****** Thundercarrier - heavy tank dropship. carries 5 tanks, med speed&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - remodelled&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_ghe&amp;diff=4000</id>
		<title>CZTA ghe</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_ghe&amp;diff=4000"/>
		<updated>2006-02-07T21:54:33Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. The survival of a very large proportion of humanity hangs on a thread, and humanity itself isn&#039;t helping very much.&lt;br /&gt;
&lt;br /&gt;
GHE weapons are the least powerful of the three playable races but still pack quite a punch. Their tanks are slower than those of other factions but are the most functional - least accident prone and thus least energy/metal intensive. The conscripts aren&#039;t particularly brilliant (mostly untrained - slower and innacurate), but they&#039;re cheap. Most other units are well trained and are thus effective fighters. The only real problems with the GHE is to do with resources - they hardly have any. Their units aren&#039;t too resource intensive on the field, but they cost to build, and energy/metal production is quite bad. They do, however, have good reclaim abilities and (If I can wangle it so that they can only capture resource buildings) can capture other team&#039;s resource structures. Whilst the GHE army is quite big, its fighting a war on all sides and within - the army has sustained heavy losses and is stretched thin. Thus, with the exception of conscripted units, GHE units will take longer to build&lt;br /&gt;
&lt;br /&gt;
Conscripts cost a bit less than regulars and have much shorter build times, but to not have access to specialist equipment (they don&#039;t know how to use it) and, being poorly trained, are slower (infantry are unfit, vehicle drivers don&#039;t really know how to drive their vehicles properly) and their weapons are less accurate. Their LOS is shorter too (they don&#039;t know what to look for) and the health is reduced slightly (easier targets). They are built from their own special barrack facilities&lt;br /&gt;
&lt;br /&gt;
Regulars are mostly whats left of the GHE pre-invasion army. They cost a bit more than conscripts, and are much rarer (longer buildtime), but they are far, far better troops. They have access to specialist equipment (Artillery, Snipers, Radars, Aircraft, several Tanks and most buildings are considered &#039;Regular&#039;), a slight health boost (harder targets to hit), have longer ranges and LOS (do know to look for) and are faster and more accurate (fitter, know how best to use their vehicles)&lt;br /&gt;
&lt;br /&gt;
Units&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
**** Conscript Centre&lt;br /&gt;
***** Conscript (Carbine)&lt;br /&gt;
***** Conscript (MG-67)&lt;br /&gt;
***** Conscript (RKT-114)&lt;br /&gt;
**** Regular Infantry Barracks&lt;br /&gt;
***** Infantry (Carbine)&lt;br /&gt;
***** Infantry (MG-67)&lt;br /&gt;
***** Infantry (Sniper)&lt;br /&gt;
***** Infantry (RKT-114)&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_psychasi&amp;diff=4009</id>
		<title>CZTA psychasi</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_psychasi&amp;diff=4009"/>
		<updated>2006-02-07T21:31:12Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Psychasi===&lt;br /&gt;
&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
Psychasi weapons of war are powerful but resource heavy. Their vehicles have better mobility (hovercraft) but have lighter armour to help keep them off the ground. Because they have the resource-rich area of space, the Psychasi economy is quite effecient (good power and ore income), and whilst the Psychasi are fighting fewer conflicts their standing army is somewhat smaller (slightly longer buildtimes than the norm)&lt;br /&gt;
&lt;br /&gt;
Psychasi infantry units, being well equipped, can generally hold their own against  ground forces of equal size, but then, life&#039;s hardly that fair in the CZTA universe - the Psychasi are often outnumbered, and vs the Tessarin, outgunned too. However they are the most mobile and have the best economy. Just keep the tanks on the move...&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_progresslog&amp;diff=4006</id>
		<title>CZTA progresslog</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA_progresslog&amp;diff=4006"/>
		<updated>2006-02-07T21:23:24Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;14/12/05&lt;br /&gt;
&lt;br /&gt;
I may have forgotten to update this page...&lt;br /&gt;
&lt;br /&gt;
Since last update:&lt;br /&gt;
* Modelled Psychasi Light Infantry Resupplier&lt;br /&gt;
* Modelled (and partly 3do&#039;d - the bugger&#039;s big) the GHE Titan Super Heavy Tank&lt;br /&gt;
* Found the missing GHE Battleship and Cruiser models&lt;br /&gt;
* Got the Thunderswarm ingame (I&#039;m also going to rename it)&lt;br /&gt;
* Lots of other stuff that I&#039;ve forgotten&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3994</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3994"/>
		<updated>2006-02-07T21:22:34Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===CZTA===&lt;br /&gt;
&lt;br /&gt;
CZTA Progress Log (Very much of date...)&lt;br /&gt;
[[CZTA_progresslog]]&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
[[CZTA_psychasi]]&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
[[CZTA_ghe]]&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
[[CZTA_tessarin]]&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
&lt;br /&gt;
===Races/Factions Summary===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The GHE are fighting on all fronts in a rather doomed attempt to stave off collapse&lt;br /&gt;
&lt;br /&gt;
The Altair have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to expand their empire&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
[[CZTA_comments]]&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
WARNING: PLOT OR ENDING DETAILS ON OTHER SIDE OF LINK!&lt;br /&gt;
[[CZTA_storyline]]&lt;br /&gt;
&lt;br /&gt;
===Planned Tactics / Balance ideas===&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_40000&amp;diff=6399</id>
		<title>Epic 40000</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Epic_40000&amp;diff=6399"/>
		<updated>2006-01-08T13:05:17Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Spring-Baneblade.jpg|frame|center|Want some Epic 40k Style Super Heavies added to The Level 2 Vehicle Factory? [http://www.awars.com/ryan/superheavy-spring.ufo Get The .ufo] (Posted By Benito&lt;br /&gt;
)[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1497&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=100]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Epic mod sadly is still being made, goto the [http://taspring.clan-sy.com/phpbb/viewforum.php?f=14 mods] forum to check out how its progressing.&lt;br /&gt;
&lt;br /&gt;
Note by Guessmyname (one of the modellers): We have loads of models, but we&#039;re waiting for the new model format (unless you really want to have pink Leman Russ tanks). The above Baneblade was made by Benito, and as you may have noticed, is having a bit of trouble aiming properly because Spring calls the Aiming scripts near-constantly instead of once like in normal TA. - EDIT: This was fixed a while ago by the way (GMN again)&lt;br /&gt;
&lt;br /&gt;
This mod is meant to go with zwszg&#039;s upcoming conversion of WTA into Spring (Space Marines and Eldar). We will add the Imperial Guard and the Tau, and probably the Chaos Space Marines and Necrons. Tyranids, Mutants (Lost and the Damned) and Orks, being very organic and that will probably have to wait for the new unit format if there is one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work in progress&#039;&#039;&#039;&lt;br /&gt;
# Imperial Guard&lt;br /&gt;
#* Super Heavy Battle Tanks[http://www.awars.com/ryan/superheavy-spring.ufo]&lt;br /&gt;
#** Baneblade - Modelled, needs texturing - Benito&lt;br /&gt;
#** Shadowsword - Modelled, needs texturing - Benito&lt;br /&gt;
# Titan Legions&lt;br /&gt;
#* Warhound Scout Titan - Modelled, needs texturing - Benito&lt;br /&gt;
#* Reaver Titan - Under construction - Benito&lt;br /&gt;
&lt;br /&gt;
All the other IG stuff, save super heavies and aircraft - modelled, waiting for new format. Guessmyname&lt;br /&gt;
&lt;br /&gt;
==RESOURCE METHOD==&lt;br /&gt;
Metal: Ore, or if you prefer, planetary resources. &lt;br /&gt;
&lt;br /&gt;
==IMPERIAL GUARD==&lt;br /&gt;
Command HQ&lt;br /&gt;
*Imperial Guard Recruitment Centre&lt;br /&gt;
**Guardsman Squad - Lasguns (M)&lt;br /&gt;
**Guardsman Squad - Flamer (M)&lt;br /&gt;
**Guardsman Squad - Plasma Gun (M)&lt;br /&gt;
**Guardsman Squad - Meltagun (M)&lt;br /&gt;
**Guardsman Squad - Grenade Launcher (M)&lt;br /&gt;
**Fire Support Team - Heavy Bolter (M)&lt;br /&gt;
**Fire Support Team - Autocannon (M)&lt;br /&gt;
**Anti-Tank Team - Missile Launcher (M)&lt;br /&gt;
**Anti-Tank Team - Lascannon (M)&lt;br /&gt;
**Mortar Team (M)&lt;br /&gt;
**Snipers (M)&lt;br /&gt;
**Commissar (M)&lt;br /&gt;
**Tech Priest Enginseer&lt;br /&gt;
***Elite Infantry Centre&lt;br /&gt;
****Tech Priest Enginseer&lt;br /&gt;
*****(see first Enginseer Entry above)&lt;br /&gt;
****Command HQ&lt;br /&gt;
*****(see first Command HQ Entry above)&lt;br /&gt;
****Cadian Kasrkin Squad - Hellguns&lt;br /&gt;
****Cadian Kasrkin Squad - Flamer&lt;br /&gt;
****Cadian Kasrkin Squad - Plasma Gun&lt;br /&gt;
****Cadian Kasrkin Squad - Meltagun&lt;br /&gt;
****Cadian Kasrkin Squad - Grenade Launcher&lt;br /&gt;
****Ogryns&lt;br /&gt;
****Rough Riders (M)&lt;br /&gt;
****Lieutennant&lt;br /&gt;
***Heavy Flamer Turret Emplacement&lt;br /&gt;
***Mortar Emplacement (M)&lt;br /&gt;
***Missile Emplacement (M)&lt;br /&gt;
***Heavy Bolter Pillbox (M)&lt;br /&gt;
***Command Pillbox (M)&lt;br /&gt;
***Autocannon Pillbox (M)&lt;br /&gt;
***Imperial Guard Vehicle Centre&lt;br /&gt;
****Chimera (M)&lt;br /&gt;
****Chimera - Autocannon (M)&lt;br /&gt;
****Chimera - Heavy Bolter (M)&lt;br /&gt;
****Chimera - Heavy Flamer (M)&lt;br /&gt;
****Hellhound (M)&lt;br /&gt;
****Towed Cargo Flatbed (Energy storage + Solar) (M)&lt;br /&gt;
****Trojan Support Vehicle (Transports towed guff) (M)&lt;br /&gt;
****Atlas Recovery Vehicle (Repairs tanks) (M)&lt;br /&gt;
****Sentinel - Multi Laser (M)&lt;br /&gt;
****Sentinel - Missile Launcher (M)&lt;br /&gt;
****Salamander Command Vehicle (M)&lt;br /&gt;
****Salamander Scout Vehicle (M)&lt;br /&gt;
****Cyclops Demolition Vehicle (M)&lt;br /&gt;
****Revealer Radar Vehicle (M)&lt;br /&gt;
****Concealer Radar Jammer (M)&lt;br /&gt;
****Imperial Engineering Vehicle (M)&lt;br /&gt;
*****Earthshaker Cannon Platform (M)&lt;br /&gt;
*****Hydra Emplacement (M)&lt;br /&gt;
*****Manticore Missile Platform (M)&lt;br /&gt;
*****Imperial Turret Emplacement&lt;br /&gt;
*****Tarantula Sentrygun - Heavy Bolter (M)&lt;br /&gt;
*****Tarantula Sentrygun - Lascannons (M)&lt;br /&gt;
*****Imperial Gun Tower (M)&lt;br /&gt;
*****Sentry Tower (M)&lt;br /&gt;
*****Imperial Tank Manufactorum (M)&lt;br /&gt;
******Griffon Mortar (M)&lt;br /&gt;
******Leman Russ (M)&lt;br /&gt;
******Leman Russ Demolisher (M)&lt;br /&gt;
******Leman Russ Exterminator (M)&lt;br /&gt;
******Leman Russ Executioner (M)&lt;br /&gt;
******Leman Russ Conqueror (M)&lt;br /&gt;
******Leman Russ Vanquisher (M)&lt;br /&gt;
******Hydra Flak Tank (M)&lt;br /&gt;
******Destroyer Tank Hunter (M)&lt;br /&gt;
*****Imperial Airfield&lt;br /&gt;
******Aquila Lander (M)&lt;br /&gt;
******Vulture Gunship - Air to Air Missiles&lt;br /&gt;
******Vulture Gunship - Air to Ground Missiles&lt;br /&gt;
******Vulture Gunship - Bombs&lt;br /&gt;
******Vulture Gunship - Multilasers&lt;br /&gt;
******Vulture Gunship - Autocannons&lt;br /&gt;
******Thunderbolt Fighter&lt;br /&gt;
******Valkyrie - Heavy Bolters&lt;br /&gt;
******Valkyrie - Rocket Pods&lt;br /&gt;
******Lightning Attack Fighter&lt;br /&gt;
******Lightning Strike Fighter - Air to Air Missiles&lt;br /&gt;
******Marauder Bomber&lt;br /&gt;
******Marauder Destroyer (Hellstrike Missiles)&lt;br /&gt;
*****Imperial Artillery Centre&lt;br /&gt;
******Thunderer Seige Tank (M)&lt;br /&gt;
******Bassilisk Artillery Tank (M)&lt;br /&gt;
******Medusa Heavy Mortar (M)&lt;br /&gt;
******Manticore Missile Tank (M)&lt;br /&gt;
******Imperial Bombard (M)&lt;br /&gt;
******Towed Bassilisk (M)&lt;br /&gt;
******Towed Manticore (M)&lt;br /&gt;
*****Imperial Super Heavy Tank Centre&lt;br /&gt;
******Stormblade&lt;br /&gt;
******Stormsword Super Heavy Seige Tank&lt;br /&gt;
******Baneblade Super Heavy Tank (D)&lt;br /&gt;
******Shadowsword Titan Hunter (D)&lt;br /&gt;
*Logistics Centre (Solar) (M)&lt;br /&gt;
*Logistics Storage (energy storage) (M)&lt;br /&gt;
*Sandbags NS (M)&lt;br /&gt;
*Sandbags EW (M)&lt;br /&gt;
*Pillbox (Building that loads infantry and gives them protection) (M)&lt;br /&gt;
*Sandbag Bunker (Like the pillbox but cheaper, less protection and more room to stuff Guardsmen in) (M)&lt;br /&gt;
*&amp;quot;Dragons Teeth&amp;quot; Tank Traps (M)&lt;br /&gt;
*Imperial Flag (fun) (M)&lt;br /&gt;
*Imperial Ore Extractor (M)&lt;br /&gt;
*Radar Station (M)&lt;br /&gt;
*Sentry Tower (M)&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7846</id>
		<title>Galaxy 662</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7846"/>
		<updated>2005-12-21T17:31:51Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* STUFF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Guessmyname suddenly notices how many times he&#039;s misspelled shields*&lt;br /&gt;
&lt;br /&gt;
Aw shit&lt;br /&gt;
&lt;br /&gt;
== THE BEGINNING ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much to say really. I&#039;ve always been a fan of space modifications. I just think they&#039;re cool. So I decided to try my hand at making one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve already figured out most of the balance, and had a design doc of sorts (I&#039;m constantly adding to it)&lt;br /&gt;
&lt;br /&gt;
So far I have about 7 models. All quite high poly. I have a race 4 - I haven&#039;t gotten around to making a plot or naming races yet. Also, first release will have race 4 and race 6 in it. Race 4 because it has some cool ideas in, and race 6 because they&#039;re probably going to be the easist for people to get to grips with - Battlecruiser, which I call the &amp;quot;Dauntless&amp;quot;. Two race 4 fighters (basic and advanced) ad a bomber, a race 6 constructor ship and two very heavily armed space stations to whom I have yet to assign a race. As the mod progressed I will add to this wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;announced&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 02:27, 4 Nov 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Added some other stuff, like the race4 lvl1 spacedock. Working to get it ingame&lt;br /&gt;
&lt;br /&gt;
More stuff. See below&lt;br /&gt;
&lt;br /&gt;
Pic of some of the models: http://www.haxorsoft.net/images/album07/all?full=1&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 18:24, 21 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Project recontinued - I found all the missing models! Woo!&lt;br /&gt;
&lt;br /&gt;
Now why-oh-why did my search not find them...&lt;br /&gt;
&lt;br /&gt;
PS Adv Fighter + Gunship, Race 6&lt;br /&gt;
&lt;br /&gt;
Scout Craft, Race 3&lt;br /&gt;
&lt;br /&gt;
== STUFF ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of units:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 3&lt;br /&gt;
*Scout Craft&lt;br /&gt;
&lt;br /&gt;
Race 4&lt;br /&gt;
*Fighter&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*Battlecruiser &amp;quot;Dauntless&amp;quot;&lt;br /&gt;
*Carrier Retrebution&lt;br /&gt;
*Bomber&lt;br /&gt;
*RC Kamikaze craft&lt;br /&gt;
*AS Mine&lt;br /&gt;
*Lvl1 Space Dock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 6&lt;br /&gt;
*Constructor Fleet Ship&lt;br /&gt;
*Scout&lt;br /&gt;
*Frigate&lt;br /&gt;
*Fighter&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*Gunship&lt;br /&gt;
*Advanced Gunship&lt;br /&gt;
*Solar Collector&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*lvl 1 Builder&lt;br /&gt;
*lvl 1 defense lasers&lt;br /&gt;
*Super Carrier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unassigned&lt;br /&gt;
*Space Station Alpha&lt;br /&gt;
*Space Station Alpha Mk2&lt;br /&gt;
&lt;br /&gt;
== OTHER STUFF ==&lt;br /&gt;
&lt;br /&gt;
Races will utilise there different types of shielding. &lt;br /&gt;
# Health Sheilding.&lt;br /&gt;
# Repulsor shielding.&lt;br /&gt;
# Hybrid.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds is where the unit starts off with its armoured state activated. The armoured state is the shield. When the unit goes below a certain health boundary, the shield is lost, and cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
Repulsor Sheilds are repulsors, unsuprisingly. Hopefully we will be able to say what blocks what, instead of of just plasma all the time. I like this idea (which I came up with by the way):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have an &amp;quot;inner-circle&amp;quot; thing, within which weapon fire is not deflected. Like in Star Wars Ep1. The droids outside the gungan shields could not get shots through. One they passed through the shields though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It would also add tactical diversity: Long range deflectors that stopped LRPCs and smaller, less energy-intesive ones that cover a smaller area and stops unit fire. Also, let us give a tag to weapons that say wether or not they can be repulsed...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EDIT: Better yet, add a txt file - weapontypes.txt or somesutch. This file contains a list of all the different weapon types, ie:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;PLASMA;&#039;&#039;&lt;br /&gt;
* &#039;&#039;MISSILE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;UNBLOCKABLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;RIFLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, add two new tags for weapons. One for repulsors, and one for normal weaponry. Something like this&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;weapontype=PLASMA;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repulsetype=MISSILE;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think its obvious as to what I&#039;m trying to imply here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would allow better flexibility with weapon repulsors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid sheilds:&#039;&#039;&#039; Health and Repulse sheilds. Just not as powerful.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds and ordinary health can also be arranged to make some interesting play styles, ie: really good sheilds but crap amounts of health could make for an interseting race (Race 1 infact) where just-built units are superior than badly wounded units. Also, if you keep the units above the &amp;quot;lose-shield threshold&amp;quot; and then repair them, they keep their shield bonus. Or ships that, when heavily damaged, send all power to their sheilds - the ship cannot do anything (ANYTHING) at all but has extremely high powered shields (read: Armoured State coming into play), that will allow it to survive until it can be repaired (ie, after the health goes up to a certain point it loses the armoured state and can do stuff again). If I can make them unable to move when in its armoured state, I will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; I may include ammo for certain weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheild ships:&#039;&#039;&#039; A variety of cheap, unarmed &amp;quot;Sheild ships&amp;quot; (Race 4 has the best)that do nothing more than generate relatively large repulse shields that can cover up a taskforce of small craft or parts of larger ships. A similar thing will be implemented for radar jammers, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mines:&#039;&#039;&#039; Units can lay mines, but they will be weapons that hover until something (including your own units) fly into it. This will be a command-fire weapon, obviously. There will be minesweeper units however. (they will basically be units that take no damage from mines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another Balance idea:&#039;&#039;&#039; A race has a fleet of small, fast and dirt-cheap units with peashooters that can cloak and are hard (not impossible, hard) to catch. They can also jam radars. However, all this takes up a lot of energy. Their defenses will be crap and they have no &amp;quot;sheild ships&amp;quot; to try and help defend stuff. Their energy buildings, while each creates a lot of energy, are very weak, making them easy to destroy. So while they fight (and possible start to win) at your base, you send your own little task force, hidden by sheild ships and jammers, to destroy their energy production facilities, thus causing the little craft to lose their stealthy advantages and be easily shot down by your fleets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets:&#039;&#039;&#039; I&#039;d like to include (on larger ships though) a system wherein, for instance, the engines were hit several times (read: static-var McFiddlery) by specific weapons the ship&#039;s engines would be disabled and the thing would be inable to move. Or sheild generators. Hit them, bye-bye shield bonuses. This whole thing would require some updates to scripting (being able to stop units from moving and a HitByWeapon(piecename, weaponname) type function. Basically, this will not be implemented yet, simply because it cannot be implemented.&lt;br /&gt;
&lt;br /&gt;
See the &amp;quot;fuse-building&amp;quot; thread in the development forums: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3245&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side lasers:&#039;&#039;&#039; something I&#039;d like to try and implement. Basically these are powerful beam lasers on the side of ships and are to be used against other large ships or installations. To be fired, the ship must come alongside, leaving them open to return fire (unless of course you take out &#039;&#039;their&#039;&#039; side lasers - see &amp;quot;Targets&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
EDIT: These can be implemented. Lineofsight=1; weapons me do!&lt;br /&gt;
&lt;br /&gt;
== COMMENTS ==&lt;br /&gt;
&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7845</id>
		<title>Galaxy 662</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7845"/>
		<updated>2005-12-21T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* OTHER STUFF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Guessmyname suddenly notices how many times he&#039;s misspelled shields*&lt;br /&gt;
&lt;br /&gt;
Aw shit&lt;br /&gt;
&lt;br /&gt;
== THE BEGINNING ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much to say really. I&#039;ve always been a fan of space modifications. I just think they&#039;re cool. So I decided to try my hand at making one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve already figured out most of the balance, and had a design doc of sorts (I&#039;m constantly adding to it)&lt;br /&gt;
&lt;br /&gt;
So far I have about 7 models. All quite high poly. I have a race 4 - I haven&#039;t gotten around to making a plot or naming races yet. Also, first release will have race 4 and race 6 in it. Race 4 because it has some cool ideas in, and race 6 because they&#039;re probably going to be the easist for people to get to grips with - Battlecruiser, which I call the &amp;quot;Dauntless&amp;quot;. Two race 4 fighters (basic and advanced) ad a bomber, a race 6 constructor ship and two very heavily armed space stations to whom I have yet to assign a race. As the mod progressed I will add to this wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;announced&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 02:27, 4 Nov 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Added some other stuff, like the race4 lvl1 spacedock. Working to get it ingame&lt;br /&gt;
&lt;br /&gt;
More stuff. See below&lt;br /&gt;
&lt;br /&gt;
Pic of some of the models: http://www.haxorsoft.net/images/album07/all?full=1&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 18:24, 21 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Project recontinued - I found all the missing models! Woo!&lt;br /&gt;
&lt;br /&gt;
Now why-oh-why did my search not find them...&lt;br /&gt;
&lt;br /&gt;
PS Adv Fighter + Gunship, Race 6&lt;br /&gt;
&lt;br /&gt;
Scout Craft, Race 3&lt;br /&gt;
&lt;br /&gt;
== STUFF ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of units:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 4&lt;br /&gt;
*Fighter&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*Battlecruiser &amp;quot;Dauntless&amp;quot;&lt;br /&gt;
*Carrier Retrebution&lt;br /&gt;
*Bomber&lt;br /&gt;
*RC Kamikaze craft&lt;br /&gt;
*AS Mine&lt;br /&gt;
*Lvl1 Space Dock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 6&lt;br /&gt;
*Constructor Fleet Ship&lt;br /&gt;
*Scout&lt;br /&gt;
*Frigate&lt;br /&gt;
*Fighter&lt;br /&gt;
*Gunship&lt;br /&gt;
*Solar Collector&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*lvl 1 Builder&lt;br /&gt;
*lvl 1 defense lasers&lt;br /&gt;
*Super Carrier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unassigned&lt;br /&gt;
*Space Station Alpha&lt;br /&gt;
*Space Station Alpha Mk2&lt;br /&gt;
&lt;br /&gt;
== OTHER STUFF ==&lt;br /&gt;
&lt;br /&gt;
Races will utilise there different types of shielding. &lt;br /&gt;
# Health Sheilding.&lt;br /&gt;
# Repulsor shielding.&lt;br /&gt;
# Hybrid.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds is where the unit starts off with its armoured state activated. The armoured state is the shield. When the unit goes below a certain health boundary, the shield is lost, and cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
Repulsor Sheilds are repulsors, unsuprisingly. Hopefully we will be able to say what blocks what, instead of of just plasma all the time. I like this idea (which I came up with by the way):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have an &amp;quot;inner-circle&amp;quot; thing, within which weapon fire is not deflected. Like in Star Wars Ep1. The droids outside the gungan shields could not get shots through. One they passed through the shields though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It would also add tactical diversity: Long range deflectors that stopped LRPCs and smaller, less energy-intesive ones that cover a smaller area and stops unit fire. Also, let us give a tag to weapons that say wether or not they can be repulsed...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EDIT: Better yet, add a txt file - weapontypes.txt or somesutch. This file contains a list of all the different weapon types, ie:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;PLASMA;&#039;&#039;&lt;br /&gt;
* &#039;&#039;MISSILE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;UNBLOCKABLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;RIFLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, add two new tags for weapons. One for repulsors, and one for normal weaponry. Something like this&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;weapontype=PLASMA;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repulsetype=MISSILE;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think its obvious as to what I&#039;m trying to imply here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would allow better flexibility with weapon repulsors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid sheilds:&#039;&#039;&#039; Health and Repulse sheilds. Just not as powerful.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds and ordinary health can also be arranged to make some interesting play styles, ie: really good sheilds but crap amounts of health could make for an interseting race (Race 1 infact) where just-built units are superior than badly wounded units. Also, if you keep the units above the &amp;quot;lose-shield threshold&amp;quot; and then repair them, they keep their shield bonus. Or ships that, when heavily damaged, send all power to their sheilds - the ship cannot do anything (ANYTHING) at all but has extremely high powered shields (read: Armoured State coming into play), that will allow it to survive until it can be repaired (ie, after the health goes up to a certain point it loses the armoured state and can do stuff again). If I can make them unable to move when in its armoured state, I will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; I may include ammo for certain weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheild ships:&#039;&#039;&#039; A variety of cheap, unarmed &amp;quot;Sheild ships&amp;quot; (Race 4 has the best)that do nothing more than generate relatively large repulse shields that can cover up a taskforce of small craft or parts of larger ships. A similar thing will be implemented for radar jammers, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mines:&#039;&#039;&#039; Units can lay mines, but they will be weapons that hover until something (including your own units) fly into it. This will be a command-fire weapon, obviously. There will be minesweeper units however. (they will basically be units that take no damage from mines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another Balance idea:&#039;&#039;&#039; A race has a fleet of small, fast and dirt-cheap units with peashooters that can cloak and are hard (not impossible, hard) to catch. They can also jam radars. However, all this takes up a lot of energy. Their defenses will be crap and they have no &amp;quot;sheild ships&amp;quot; to try and help defend stuff. Their energy buildings, while each creates a lot of energy, are very weak, making them easy to destroy. So while they fight (and possible start to win) at your base, you send your own little task force, hidden by sheild ships and jammers, to destroy their energy production facilities, thus causing the little craft to lose their stealthy advantages and be easily shot down by your fleets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets:&#039;&#039;&#039; I&#039;d like to include (on larger ships though) a system wherein, for instance, the engines were hit several times (read: static-var McFiddlery) by specific weapons the ship&#039;s engines would be disabled and the thing would be inable to move. Or sheild generators. Hit them, bye-bye shield bonuses. This whole thing would require some updates to scripting (being able to stop units from moving and a HitByWeapon(piecename, weaponname) type function. Basically, this will not be implemented yet, simply because it cannot be implemented.&lt;br /&gt;
&lt;br /&gt;
See the &amp;quot;fuse-building&amp;quot; thread in the development forums: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3245&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side lasers:&#039;&#039;&#039; something I&#039;d like to try and implement. Basically these are powerful beam lasers on the side of ships and are to be used against other large ships or installations. To be fired, the ship must come alongside, leaving them open to return fire (unless of course you take out &#039;&#039;their&#039;&#039; side lasers - see &amp;quot;Targets&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
EDIT: These can be implemented. Lineofsight=1; weapons me do!&lt;br /&gt;
&lt;br /&gt;
== COMMENTS ==&lt;br /&gt;
&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7844</id>
		<title>Galaxy 662</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Galaxy_662&amp;diff=7844"/>
		<updated>2005-12-21T17:24:05Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* NEWS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Guessmyname suddenly notices how many times he&#039;s misspelled shields*&lt;br /&gt;
&lt;br /&gt;
Aw shit&lt;br /&gt;
&lt;br /&gt;
== THE BEGINNING ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much to say really. I&#039;ve always been a fan of space modifications. I just think they&#039;re cool. So I decided to try my hand at making one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve already figured out most of the balance, and had a design doc of sorts (I&#039;m constantly adding to it)&lt;br /&gt;
&lt;br /&gt;
So far I have about 7 models. All quite high poly. I have a race 4 - I haven&#039;t gotten around to making a plot or naming races yet. Also, first release will have race 4 and race 6 in it. Race 4 because it has some cool ideas in, and race 6 because they&#039;re probably going to be the easist for people to get to grips with - Battlecruiser, which I call the &amp;quot;Dauntless&amp;quot;. Two race 4 fighters (basic and advanced) ad a bomber, a race 6 constructor ship and two very heavily armed space stations to whom I have yet to assign a race. As the mod progressed I will add to this wiki page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;announced&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 02:27, 4 Nov 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Added some other stuff, like the race4 lvl1 spacedock. Working to get it ingame&lt;br /&gt;
&lt;br /&gt;
More stuff. See below&lt;br /&gt;
&lt;br /&gt;
Pic of some of the models: http://www.haxorsoft.net/images/album07/all?full=1&lt;br /&gt;
&lt;br /&gt;
--[[User:Guessmyname|Guessmyname]] 18:24, 21 Dec 2005 (W. Europe Standard Time)&lt;br /&gt;
&lt;br /&gt;
Project recontinued - I found all the missing models! Woo!&lt;br /&gt;
&lt;br /&gt;
Now why-oh-why did my search not find them...&lt;br /&gt;
&lt;br /&gt;
PS Adv Fighter + Gunship, Race 6&lt;br /&gt;
&lt;br /&gt;
Scout Craft, Race 3&lt;br /&gt;
&lt;br /&gt;
== STUFF ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of units:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 4&lt;br /&gt;
*Fighter&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*Battlecruiser &amp;quot;Dauntless&amp;quot;&lt;br /&gt;
*Carrier Retrebution&lt;br /&gt;
*Bomber&lt;br /&gt;
*RC Kamikaze craft&lt;br /&gt;
*AS Mine&lt;br /&gt;
*Lvl1 Space Dock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Race 6&lt;br /&gt;
*Constructor Fleet Ship&lt;br /&gt;
*Scout&lt;br /&gt;
*Frigate&lt;br /&gt;
*Fighter&lt;br /&gt;
*Gunship&lt;br /&gt;
*Solar Collector&lt;br /&gt;
*Advanced Fighter&lt;br /&gt;
*lvl 1 Builder&lt;br /&gt;
*lvl 1 defense lasers&lt;br /&gt;
*Super Carrier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unassigned&lt;br /&gt;
*Space Station Alpha&lt;br /&gt;
*Space Station Alpha Mk2&lt;br /&gt;
&lt;br /&gt;
== OTHER STUFF ==&lt;br /&gt;
&lt;br /&gt;
Races will utilise there different types of shielding. &lt;br /&gt;
# Health Sheilding.&lt;br /&gt;
# Repulsor shielding.&lt;br /&gt;
# Hybrid.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds is where the unit starts off with its armoured state activated. The armoured state is the shield. When the unit goes below a certain health boundary, the shield is lost, and cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
Repulsor Sheilds are repulsors, unsuprisingly. Hopefully we will be able to say what blocks what, instead of of just plasma all the time. I like this idea (which I came up with by the way):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have an &amp;quot;inner-circle&amp;quot; thing, within which weapon fire is not deflected. Like in Star Wars Ep1. The droids outside the gungan shields could not get shots through. One they passed through the shields though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It would also add tactical diversity: Long range deflectors that stopped LRPCs and smaller, less energy-intesive ones that cover a smaller area and stops unit fire. Also, let us give a tag to weapons that say wether or not they can be repulsed...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EDIT: Better yet, add a txt file - weapontypes.txt or somesutch. This file contains a list of all the different weapon types, ie:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;PLASMA;&#039;&#039;&lt;br /&gt;
* &#039;&#039;MISSILE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;UNBLOCKABLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;RIFLE;&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, add two new tags for weapons. One for repulsors, and one for normal weaponry. Something like this&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;weapontype=PLASMA;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repulsetype=MISSILE;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think its obvious as to what I&#039;m trying to imply here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would allow better flexibility with weapon repulsors.&lt;br /&gt;
&lt;br /&gt;
Hybrid sheilds: Health and Repulse sheilds. Just not as powerful.&lt;br /&gt;
&lt;br /&gt;
Health Sheilds and ordinary health can also be arranged to make some interesting play styles, ie: really good sheilds but crap amounts of health could make for an interseting race (Race 1 infact) where just-built units are superior than badly wounded units. Also, if you keep the units above the &amp;quot;lose-shield threshold&amp;quot; and then repair them, they keep their shield bonus. Or ships that, when heavily damaged, send all power to their sheilds - the ship cannot do anything (ANYTHING) at all but has extremely high powered shields (read: Armoured State coming into play), that will allow it to survive until it can be repaired (ie, after the health goes up to a certain point it loses the armoured state and can do stuff again). If I can make them unable to move when in its armoured state, I will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ammo. I may include ammo for certain weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheild ships: A variety of cheap, unarmed &amp;quot;Sheild ships&amp;quot; (Race 4 has the best)that do nothing more than generate relatively large repulse shields that can cover up a taskforce of small craft or parts of larger ships. A similar thing will be implemented for radar jammers, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines: Units can lay mines, but they will be weapons that hover until something (including your own units) fly into it. This will be a command-fire weapon, obviously. There will be minesweeper units however. (they will basically be units that take no damage from mines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another Balance idea: A race has a fleet of small, fast and dirt-cheap units with peashooters that can cloak and are hard (not impossible, hard) to catch. They can also jam radars. However, all this takes up a lot of energy. Their defenses will be crap and they have no &amp;quot;sheild ships&amp;quot; to try and help defend stuff. Their energy buildings, while each creates a lot of energy, are very weak, making them easy to destroy. So while they fight (and possible start to win) at your base, you send your own little task force, hidden by sheild ships and jammers, to destroy their energy production facilities, thus causing the little craft to lose their stealthy advantages and be easily shot down by your fleets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Targets: I&#039;d like to include (on larger ships though) a system wherein, for instance, the engines were hit several times (read: static-var McFiddlery) by specific weapons the ship&#039;s engines would be disabled and the thing would be inable to move. Or sheild generators. Hit them, bye-bye shield bonuses. This whole thing would require some updates to scripting (being able to stop units from moving and a HitByWeapon(piecename, weaponname) type function. Basically, this will not be implemented yet, simply because it cannot be implemented&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Side lasers: something I&#039;d like to try and implement. Basically these are powerful beam lasers on the side of ships and are to be used against other large ships or installations. To be fired, the ship must come alongside, leaving them open to return fire (unless of course you take out &#039;&#039;their&#039;&#039; side lasers - see &amp;quot;Targets&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== COMMENTS ==&lt;br /&gt;
&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3993</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3993"/>
		<updated>2005-12-14T19:00:42Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
14/12/05&lt;br /&gt;
&lt;br /&gt;
I may have forgotten to update this page...&lt;br /&gt;
&lt;br /&gt;
Since last update:&lt;br /&gt;
* Modelled Psychasi Light Infantry Resupplier&lt;br /&gt;
* Modelled (and partly 3do&#039;d - the bugger&#039;s big) the GHE Titan Super Heavy Tank&lt;br /&gt;
* Found the missing GHE Battleship and Cruiser models&lt;br /&gt;
* Got the Thunderswarm ingame (I&#039;m also going to rename it)&lt;br /&gt;
* Lots of other stuff that I&#039;ve forgotten&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters - modelled&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
****** MEAT Trooper (Plasma Rifle)&lt;br /&gt;
****** MEAT Trooper (Demolitions)&lt;br /&gt;
****** MEAT Trooper (PML)&lt;br /&gt;
****** SIC Guard Infantry (Plasma Rifle)&lt;br /&gt;
****** SIC Guard Infantry (Paralyser)&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Heavy Transportation Centre&lt;br /&gt;
******** Platoon Carrier&lt;br /&gt;
******** Tank Transporter&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thunderflash&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm - modelled&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine) - modelled&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
****** Thundercarrier - heavy tank dropship. carries 5 tanks, med speed&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - remodelled&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
**** Infantry Barracks&lt;br /&gt;
***** Conscript (Carbine)&lt;br /&gt;
***** Conscript (MG-67)&lt;br /&gt;
***** Conscript (Sniper)&lt;br /&gt;
***** Conscript (RKT-114)&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3992</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3992"/>
		<updated>2005-12-14T18:58:34Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
14/12/05&lt;br /&gt;
&lt;br /&gt;
I may have forgotten to update this page...&lt;br /&gt;
&lt;br /&gt;
Since last update:&lt;br /&gt;
* Modelled Psychasi Light Weapons Reloader&lt;br /&gt;
* Modelled (and partly 3do&#039;d - the bugger&#039;s big) the GHE Titan Super Heavy Tank&lt;br /&gt;
* Found the missing GHE Battleship and Cruiser models&lt;br /&gt;
* Got the Thunderswarm ingame (I&#039;m also going to rename it)&lt;br /&gt;
* Lots of other stuff that I&#039;ve forgotten&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters - modelled&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
****** MEAT Trooper (Plasma Rifle)&lt;br /&gt;
****** MEAT Trooper (Demolitions)&lt;br /&gt;
****** MEAT Trooper (PML)&lt;br /&gt;
****** SIC Guard Infantry (Plasma Rifle)&lt;br /&gt;
****** SIC Guard Infantry (Paralyser)&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Heavy Transportation Centre&lt;br /&gt;
******** Platoon Carrier&lt;br /&gt;
******** Tank Transporter&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thunderflash&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm - modelled&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine) - modelled&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
****** Thundercarrier - heavy tank dropship. carries 5 tanks, med speed&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - remodelled&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
**** Infantry Barracks&lt;br /&gt;
***** Conscript (Carbine)&lt;br /&gt;
***** Conscript (MG-67)&lt;br /&gt;
***** Conscript (Sniper)&lt;br /&gt;
***** Conscript (RKT-114)&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3991</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3991"/>
		<updated>2005-12-14T18:39:19Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
14/12/05&lt;br /&gt;
&lt;br /&gt;
I may have forgotten to update this page...&lt;br /&gt;
&lt;br /&gt;
Since last update:&lt;br /&gt;
* Modelled Psychasi Light Weapons Reloader&lt;br /&gt;
* Modelled (and partly 3do&#039;d - the bugger&#039;s big) the GHE Titan Super Heavy Tank&lt;br /&gt;
* Found the missing GHE Battleship and Cruiser models&lt;br /&gt;
* Got the Thunderswarm ingame (I&#039;m also going to rename it)&lt;br /&gt;
* Lots of other stuff that I&#039;ve forgotten&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters - modelled&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
****** MEAT Trooper (Plasma Rifle)&lt;br /&gt;
****** MEAT Trooper (Demoliions)&lt;br /&gt;
****** MEAT Trooper (PML)&lt;br /&gt;
****** SIC Guard Infantry (Plasma Rifle)&lt;br /&gt;
****** SIC Guard Infantry (Paralyser)&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Heavy Transportation Centre&lt;br /&gt;
******** Platoon Carrier&lt;br /&gt;
******** Tank Transporter&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thunderflash&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm - modelled&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine) - modelled&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
****** Thundercarrier - heavy tank dropship. carries 5 tanks, med speed&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - remodelled&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14517</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14517"/>
		<updated>2005-12-14T18:35:11Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* &amp;quot;Crude&amp;quot; and/or Incomplete Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
*DM45Spring.exe 	&lt;br /&gt;
*[[Epic 40000]]&lt;br /&gt;
*[[Gundam_Annihilation]]&lt;br /&gt;
*[[MAD TA]] Buildpics for Spring 	  	 &lt;br /&gt;
*[[MiniSpring]] 	  	 &lt;br /&gt;
*[[Rhyoss]] for Spring 	  	 &lt;br /&gt;
*[[TA-WD]]&lt;br /&gt;
*[[UTASP]] 5 Spring&lt;br /&gt;
*[[OTAR-EVAMP]]&lt;br /&gt;
*[[CZTA]] by Guessmyname&lt;br /&gt;
*Lego Spring-Still under discussion/development&lt;br /&gt;
&lt;br /&gt;
Back to [[Main_Page]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=WH_-_F&amp;diff=19455</id>
		<title>WH - F</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=WH_-_F&amp;diff=19455"/>
		<updated>2005-12-02T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Warhammer Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== News ===&lt;br /&gt;
&lt;br /&gt;
2/12/05&lt;br /&gt;
Wiki page added&lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
Warhammer Fantasy in Spring. The races won&#039;t be very large. First release will have the Bretonnians and possibly the Skinks, followed by the Orcs, High Elves, Dark Elves, Empire and the others&lt;br /&gt;
&lt;br /&gt;
=== Resource System ===&lt;br /&gt;
Precious Metals and Food. Units will be constantly using up food resource/ PM is used for construction&lt;br /&gt;
&lt;br /&gt;
=== Planned Features ===&lt;br /&gt;
Magic system similar to TA:K. Depending on how TA:K support is added (with the little magic bar thing) WH-F will use either that or in-script static-vars (that, unfortunately, will not be visible)&lt;br /&gt;
&lt;br /&gt;
Melee and Ranged combat. Melee is obvious, and ranged with be from cannons and catapults to bows and throwing spears/axes.&lt;br /&gt;
&lt;br /&gt;
Spells will be ranged too&lt;br /&gt;
&lt;br /&gt;
Seiges&lt;br /&gt;
Hopefully. Walls will be included, though it will be some time before units will be walking on them&lt;br /&gt;
&lt;br /&gt;
=== Tech Trees ===&lt;br /&gt;
&lt;br /&gt;
BRETONNIANS&lt;br /&gt;
&lt;br /&gt;
Peasant&lt;br /&gt;
* Village Hall&lt;br /&gt;
** Peasant Worker&lt;br /&gt;
*** Town Hall&lt;br /&gt;
**** Fire Archers&lt;br /&gt;
**** Yeomen&lt;br /&gt;
**** Mounted Yeomem&lt;br /&gt;
**** Squire&lt;br /&gt;
**** Mounted Squire&lt;br /&gt;
*** Wooden Fence&lt;br /&gt;
*** Large Farm&lt;br /&gt;
** Peasant Archer (Longbow) - longer range than rider, cheaper&lt;br /&gt;
** Men at Arms - Spear&lt;br /&gt;
** Men at Arms - Sword and Shield&lt;br /&gt;
** Rider - Bow - shorter range than Peasant Archer but faster, more expensive&lt;br /&gt;
* Mine&lt;br /&gt;
* Farmstead&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14513</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14513"/>
		<updated>2005-12-02T21:40:10Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* &amp;quot;Crude&amp;quot; and/or Incomplete Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===TASClient-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods constitute additions to the game that change the way it works.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the lobby Client for mod switching.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Crude&amp;quot; and/or Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
There are also some crude mods (because they don&#039;t follow the official format or include different versions of the spring executable).  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
*DM45Spring.exe 	&lt;br /&gt;
*[[Epic 40000]]&lt;br /&gt;
*[[Gundam_Annihilation]]&lt;br /&gt;
*[[SWTA]]&lt;br /&gt;
*[[MAD TA]] Buildpics for Spring 	  	 &lt;br /&gt;
*[[MiniSpring]] 	  	 &lt;br /&gt;
*[[Rhyoss]] for Spring 	  	 &lt;br /&gt;
*Spring [[SWTA]] Gnome Edition 0.60 	  	 &lt;br /&gt;
*[[SWTA]] &amp;amp; ImpAuth for Spring 5.03 (buggy) 	&lt;br /&gt;
*[[TA-WD]]&lt;br /&gt;
*[[UTASP]] 5 Spring&lt;br /&gt;
*[[OTAR-EVAMP]]&lt;br /&gt;
*[[CZTA]] by Guessmyname&lt;br /&gt;
*[[Galaxy 662]] also by Guessmyname&lt;br /&gt;
*[[WH - F]] by... (insert suprise here) Guessmyname!&lt;br /&gt;
*Lego Spring-Still under discussion/development&lt;br /&gt;
&lt;br /&gt;
Back to [[Main_Page]]&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3990</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3990"/>
		<updated>2005-11-26T11:50:17Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters - modelled&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
****** MEAT Trooper (Plasma Rifle)&lt;br /&gt;
****** MEAT Trooper (Demoliions)&lt;br /&gt;
****** MEAT Trooper (PML)&lt;br /&gt;
****** SIC Guard Infantry (Plasma Rifle)&lt;br /&gt;
****** SIC Guard Infantry (Paralyser)&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Heavy Transportation Centre&lt;br /&gt;
******** Platoon Carrier&lt;br /&gt;
******** Tank Transporter&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thunderflash&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm - modelled&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine) - modelled&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
****** Thundercarrier - heavy tank dropship. carries 5 tanks, med speed&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - remodelled&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3989</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3989"/>
		<updated>2005-11-26T11:23:15Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
****** Thundercore Engineering Vehicle&lt;br /&gt;
******* Artillery Centre&lt;br /&gt;
******** Palsa - modelled&lt;br /&gt;
******** Thunderstrike - modelled&lt;br /&gt;
******** Thunderbeam - modelled&lt;br /&gt;
******** Inferno Cannon - 3do&#039;d&lt;br /&gt;
******** Artillery Resupplier / Transporter&lt;br /&gt;
******** Thunderbarrage&lt;br /&gt;
******* Tank Construction Facility&lt;br /&gt;
******** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
******** Thunderclap - ingame, remodelling&lt;br /&gt;
******** Thunderking - modelled&lt;br /&gt;
******** Thunderhunter - modelled&lt;br /&gt;
******** Thundersnake&lt;br /&gt;
******** Thundertan&lt;br /&gt;
******** Thunderswarm&lt;br /&gt;
******* AT Cannon Emplacement&lt;br /&gt;
******* Ore mine - ingame, bug fixing&lt;br /&gt;
******* Power Station - 3do&#039;d, scripted&lt;br /&gt;
******* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
******* Concrete Bunker&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3988</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3988"/>
		<updated>2005-11-25T23:45:33Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - 3do&#039;d&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
M104 Engineering Vehicle&lt;br /&gt;
* Ore Mine&lt;br /&gt;
* Powerplant&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Command Centre&lt;br /&gt;
** M105B Defensive Engineering Vehicle&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Barbed Wire (NS)&lt;br /&gt;
*** Barbed Wire (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
** M106H Infantry Engineering Vehicle&lt;br /&gt;
** M107D Airial Engineering Vehicle&lt;br /&gt;
*** Helipad&lt;br /&gt;
*** Radar Post&lt;br /&gt;
*** Repair And Rearm Pad&lt;br /&gt;
*** B32 Flak Emplacement&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3987</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3987"/>
		<updated>2005-11-24T22:08:40Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber - chassis modelled&lt;br /&gt;
****** AP M142 Hoverbomber - chassis modelled&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - 3do&#039;d&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3986</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3986"/>
		<updated>2005-11-24T21:59:06Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
24/11/05&lt;br /&gt;
&lt;br /&gt;
Not much really.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Modelled Psychasi Hoverbomber Chassis&lt;br /&gt;
* Finally found the missing improved Psychasi infantry model&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - modelled&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3985</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3985"/>
		<updated>2005-11-23T23:31:16Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
** Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - modelled&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3984</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3984"/>
		<updated>2005-11-23T23:29:58Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
*** 3do&#039;d it&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - modelled&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3983</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3983"/>
		<updated>2005-11-23T23:28:51Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
EVERYTHING has yet to be uvmapped, unless stated otherwise&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing&lt;br /&gt;
* Ore mine - ingame, bug fixing&lt;br /&gt;
* Power Station - 3do&#039;d, scripted&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing&lt;br /&gt;
****** APC - 3do&#039;d&lt;br /&gt;
****** Deniat - Radar Jammer, ingame&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** Sponspot - Scout. Ingame, bug fixing&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
****** Drop Trooper (Carbine)&lt;br /&gt;
****** Drop Trooper (PML)&lt;br /&gt;
****** Drop Trooper (Gren Launcher)&lt;br /&gt;
****** Drop Trooper (Repeater)&lt;br /&gt;
****** Drop Trooper (Mortar)&lt;br /&gt;
****** Drop Trooper (Sniper)&lt;br /&gt;
****** Drop Trooper (Beamlaser)&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
****** Palsa - modelled&lt;br /&gt;
****** Thunderstrike - modelled&lt;br /&gt;
****** Thunderbeam - modelled&lt;br /&gt;
****** Inferno Cannon - modelled&lt;br /&gt;
****** Artillery Resupplier / Transporter&lt;br /&gt;
****** Thunderbarrage&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
****** NTL Flak Unit - 3do&#039;d&lt;br /&gt;
****** Thunderclap - ingame, remodelling&lt;br /&gt;
****** Thunderking - modelled&lt;br /&gt;
****** Thunderhunter - modelled&lt;br /&gt;
****** Thundersnake&lt;br /&gt;
****** Thundertan&lt;br /&gt;
****** Thunderswarm&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing&lt;br /&gt;
***** Power Station - 3do&#039;d, scripted&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing&lt;br /&gt;
*** Power Station - 3do&#039;d, scripted&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3982</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3982"/>
		<updated>2005-11-23T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Tessarin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.&lt;br /&gt;
&lt;br /&gt;
Theres more than one way to win a war...&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing, need to uv map&lt;br /&gt;
* Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
* Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
****** APC - 3do&#039;d, need to uv map&lt;br /&gt;
****** Deniat - Radar Jammer, ingame, need to uv map&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d, needs uv map&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** &lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Power Station - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3981</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3981"/>
		<updated>2005-11-23T22:07:21Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
** GHE Med Tank (Now the M302) Remodelled. It looks fecking ace&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing, need to uv map&lt;br /&gt;
* Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
* Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
****** APC - 3do&#039;d, need to uv map&lt;br /&gt;
****** Deniat - Radar Jammer, ingame, need to uv map&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d, needs uv map&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** &lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Power Station - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3980</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3980"/>
		<updated>2005-11-23T21:39:19Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander - ingame, bug fixing, need to uv map&lt;br /&gt;
* Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
* Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
* Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
***** Sainilae Barracks&lt;br /&gt;
***** Light Vehicle Centre - ingame, bug fixing, need to uv map&lt;br /&gt;
****** APC - 3do&#039;d, need to uv map&lt;br /&gt;
****** Deniat - Radar Jammer, ingame, need to uv map&lt;br /&gt;
****** Doppler - Radar Vehicle, 3do&#039;d, needs uv map&lt;br /&gt;
****** ISV M42 - Infantry Support, MGs&lt;br /&gt;
****** ISV M11 - Infantry Support Vehicle, RKTs&lt;br /&gt;
****** &lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
***** Drop Troop LZ&lt;br /&gt;
***** Airpad&lt;br /&gt;
****** Thunderlander - transports 10, medium speed, MG&lt;br /&gt;
****** Hoverpod - transports 1, quite fast&lt;br /&gt;
****** GA M122 Fighter-Bomber&lt;br /&gt;
****** AA M135 Fighter&lt;br /&gt;
****** AS M111 RCFighter&lt;br /&gt;
****** AT M662 Hoverbomber&lt;br /&gt;
****** AP M142 Hoverbomber&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
***** Artillery Centre&lt;br /&gt;
***** Tank Construction Facility&lt;br /&gt;
***** AT Cannon Emplacement&lt;br /&gt;
***** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
***** Power Station - 3do&#039;d, need to uv map&lt;br /&gt;
***** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
***** Concrete Bunker&lt;br /&gt;
**** Combat Infantry (Blast-Rifle) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (Repeater) - ingame, remodelling, need to uv map&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Power Station - ingame, bug fixing, need to uv map&lt;br /&gt;
*** Solar Cell - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps - modelled&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW) - remodelling&lt;br /&gt;
*** Sandbags (NS) - remodelling&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post - 3do&#039;d, scripted, need to uv map&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3979</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3979"/>
		<updated>2005-11-23T19:04:40Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander&lt;br /&gt;
* Ore mine&lt;br /&gt;
* Power Station&lt;br /&gt;
* Solar Cell&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Combat Infantry (Blast-Rifle)&lt;br /&gt;
**** Combat Infantry (Repeater)&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine&lt;br /&gt;
*** Power Station&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3978</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3978"/>
		<updated>2005-11-23T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* Unit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
Still in progress...&lt;br /&gt;
&lt;br /&gt;
Psychasi&lt;br /&gt;
&lt;br /&gt;
RCon Lander&lt;br /&gt;
* Ore mine&lt;br /&gt;
* Power Station&lt;br /&gt;
* Main Headquarters&lt;br /&gt;
** RCon Medium Builder&lt;br /&gt;
*** Infantry Training Centre&lt;br /&gt;
**** Combat Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Drop Troop Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Thundercore Engineer&lt;br /&gt;
*****&lt;br /&gt;
**** Combat Infantry (Blast-Rifle)&lt;br /&gt;
**** Combat Infantry (Repeater)&lt;br /&gt;
**** Combat Infantry (BML)&lt;br /&gt;
**** Combat Infantry (Carbine)&lt;br /&gt;
**** Combat Infantry (Grenade Launcher)&lt;br /&gt;
**** Combat Infantry (25 Mortar)&lt;br /&gt;
**** Combat Infantry (40 Mortar)&lt;br /&gt;
*** Ammunition Distribution Centre&lt;br /&gt;
**** Light Infantry Resupplier&lt;br /&gt;
**** Heavy Weapons Resupplier&lt;br /&gt;
**** Vehicle Resupplier&lt;br /&gt;
**** Artillery Resupplier / Transporter&lt;br /&gt;
*** Ore mine&lt;br /&gt;
*** Power Station&lt;br /&gt;
*** Main Headquarters&lt;br /&gt;
**** See Main HQ tree&lt;br /&gt;
** RCon Defense Builder&lt;br /&gt;
*** Tank Traps&lt;br /&gt;
*** Wire (EW)&lt;br /&gt;
*** Wire (NS)&lt;br /&gt;
*** Sandbags (EW)&lt;br /&gt;
*** Sandbags (NS)&lt;br /&gt;
*** Sandbag Bunker&lt;br /&gt;
*** Repeater Post&lt;br /&gt;
&lt;br /&gt;
GHE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tessarin&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3977</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3977"/>
		<updated>2005-11-23T17:50:14Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
* Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
* Tech trees fiddled with some more&lt;br /&gt;
* Basic Tessarin Tech Tree created&lt;br /&gt;
* Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3976</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3976"/>
		<updated>2005-11-23T17:49:46Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
&lt;br /&gt;
-Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
-Tech trees fiddled with some more&lt;br /&gt;
-Basic Tessarin Tech Tree created&lt;br /&gt;
-Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3975</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3975"/>
		<updated>2005-11-23T17:49:31Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
23/11/05&lt;br /&gt;
&lt;br /&gt;
From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.&lt;br /&gt;
&lt;br /&gt;
Today:&lt;br /&gt;
-Remodelling of the GHE AFVs begun off the new concept art&lt;br /&gt;
-Tech trees fiddled with some more&lt;br /&gt;
-Basic Tessarin Tech Tree created&lt;br /&gt;
-Tessarin unit concept art drawn&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3974</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3974"/>
		<updated>2005-11-22T19:07:54Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
22/11/05&lt;br /&gt;
&lt;br /&gt;
By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3973</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3973"/>
		<updated>2005-11-21T22:31:12Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3972</id>
		<title>CZTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=CZTA&amp;diff=3972"/>
		<updated>2005-11-21T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;Guessmyname: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CZTA&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
&lt;br /&gt;
21/11/05&lt;br /&gt;
&lt;br /&gt;
Large Editing Spree! Whooo!!!&lt;br /&gt;
&lt;br /&gt;
Added (adding rather) unit list with notes on how complete the unit it, and its main purpose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also punted out the CRU, as I can&#039;t think of what to do with it. They&#039;ll still be in the plot, just not playable ingame (missions maybe?)&lt;br /&gt;
&lt;br /&gt;
===Psychasi===&lt;br /&gt;
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee&#039;s accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.&lt;br /&gt;
&lt;br /&gt;
===Galactic Human Empire===&lt;br /&gt;
The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity&#039;s survival hangs on a thread, and humanity itself isn&#039;t helping.&lt;br /&gt;
&lt;br /&gt;
===Tessarin===&lt;br /&gt;
Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they&#039;ve come for us. Early on in the GHE - Tessarin war GHE spies discovered the Tessarin&#039;s most deadly weapon. They stole plans for this device and using these plans, the GHE was able to construct a &amp;quot;Disruption Field&amp;quot; that overloads anything using The Weapon&#039;s energy signature. Once this Field is disabled the Tessarin will be able to enslave this Galaxy, suck it dry and move on.&lt;br /&gt;
&lt;br /&gt;
===Civillian Rights Union===&lt;br /&gt;
While they have good intentions, the CRU aren&#039;t really helping anyone at all. The entire galaxy is like this:&lt;br /&gt;
&lt;br /&gt;
The GHE are good, know whats going on and what to do, but are near collapse.&lt;br /&gt;
&lt;br /&gt;
The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren&#039;t for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.&lt;br /&gt;
&lt;br /&gt;
The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They&#039;re also fighting the CRU due to a massive diplomatic screw-up.&lt;br /&gt;
&lt;br /&gt;
The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone &amp;quot;Oh look, a gaint inter-galactic war! Lets joint in!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Leave &#039;em here&lt;br /&gt;
&lt;br /&gt;
===Unit List===&lt;br /&gt;
In progress...&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Guessmyname</name></author>
	</entry>
</feed>