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	<updated>2026-11-08T22:52:46Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Complete_Annihilation&amp;diff=5099</id>
		<title>Complete Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Complete_Annihilation&amp;diff=5099"/>
		<updated>2008-07-09T09:06:50Z</updated>

		<summary type="html">&lt;p&gt;Google Frog: /* Gameplay and LuaRules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Complete Annihilation (CA) is a game made for the Spring engine. It is a derivative of the original Total Annihilation (OTA), with the goal of eventually replacing all copyrighted content (models, textures and the like) with original, open source content.&lt;br /&gt;
&lt;br /&gt;
CA emphasizes distinct unit roles and fluid, always-moving gameplay from start to finish.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==User interface and LuaUI==&lt;br /&gt;
*New cursors&lt;br /&gt;
*Centers and selects the Comm at startup&lt;br /&gt;
*Warns when d-gun is limited&lt;br /&gt;
*Shows which units are being transported&lt;br /&gt;
*Depicts unit experience with tank icons&lt;br /&gt;
*Automatically controls your metal makers for maximum efficiency&lt;br /&gt;
*Always see what your factories are building and give the orders quickly with buildbar.&lt;br /&gt;
*New button graphics.&lt;br /&gt;
*Units reply with speech.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and LuaRules==&lt;br /&gt;
*No effective single unit spam (hopefully).&lt;br /&gt;
*Kbots and Vehicles are both viable on most maps.&lt;br /&gt;
*Arm and Core have a different play style.&lt;br /&gt;
*Set at which percentage of remaining health your units will retreat to the nearest Commander or nanotower.&lt;br /&gt;
*Pointless micromanagement is not rewarded.&lt;br /&gt;
*The Commander can cloak nearby units  for a hefty energy cost.&lt;br /&gt;
*Windmill output increases with altitude.&lt;br /&gt;
*Sharing with an enemy is disables unless cheat mode is active.&lt;br /&gt;
*Unit sharing is delayed to avoid share at last second before death scenarios.&lt;br /&gt;
*Lose the resources contained in a storage building when it is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*New models and textures.&lt;br /&gt;
*New explosions, weapon and unit effects.&lt;br /&gt;
*Play in cartoon mode with the outline widget.&lt;br /&gt;
*Higher resolution 3do textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mutators=&lt;br /&gt;
&lt;br /&gt;
==Deployment Mutator==&lt;br /&gt;
Place your units and give orders to them before the game starts: you don&#039;t have to wait to use the big guns.&lt;br /&gt;
&lt;br /&gt;
==Tactics Mutator==&lt;br /&gt;
Place your units on the battlefield before the game starts then wipe out your enemy. With no economic management, you are free to exercise your tactics.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[http://www.caspring.org www.caspring.org]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[http://trac.caspring.org/wiki/CaUpdater CA Updater (the easiest &amp;amp; fastest to get CA and Spring maps)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[CA detailed unit guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Google Frog</name></author>
	</entry>
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