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	<updated>2026-11-08T23:52:01Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19668</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19668"/>
		<updated>2007-06-15T03:17:41Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
&lt;br /&gt;
== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/ This] is the current XTA thread. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about Xta ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19832</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19832"/>
		<updated>2007-05-30T22:05:09Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
(Mong = non active)&lt;br /&gt;
Ugla  (3 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi &lt;br /&gt;
PhreakY (7 members)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19831</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19831"/>
		<updated>2007-05-30T22:04:15Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (non active)&lt;br /&gt;
Ugla  (3 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi &lt;br /&gt;
PhreakY (7 members)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19667</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19667"/>
		<updated>2007-05-29T11:22:08Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/ This] is the current XTA thread. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about Xta ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19666</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19666"/>
		<updated>2007-05-29T11:19:24Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en Click for link]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/ This] is the current XTA thread. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about Xta ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19665</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19665"/>
		<updated>2007-05-29T11:17:08Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Short Video ==&lt;br /&gt;
&lt;br /&gt;
[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en Click for link]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/ This] is the current XTA thread. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about Xta ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
&lt;br /&gt;
XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
&lt;br /&gt;
==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
&lt;br /&gt;
XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
&lt;br /&gt;
For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EyeCandy ==&lt;br /&gt;
&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
&lt;br /&gt;
[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19830</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19830"/>
		<updated>2007-05-28T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (non active)&lt;br /&gt;
Ugla  (3 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19829</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19829"/>
		<updated>2007-05-28T21:26:27Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (not active)&lt;br /&gt;
Ugla  (4 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19828</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19828"/>
		<updated>2007-05-28T21:23:01Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (not active)&lt;br /&gt;
[AP]Ugla  (4 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19827</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19827"/>
		<updated>2007-05-28T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (not active) (3 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz // MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19826</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19826"/>
		<updated>2007-05-28T20:26:55Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of active clan and their members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
Mong (not active) (3 Members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender&lt;br /&gt;
Dihi&lt;br /&gt;
Merciless&lt;br /&gt;
MoHaX&lt;br /&gt;
pwl&lt;br /&gt;
Seba_15&lt;br /&gt;
TheMightyOne (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pintle&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Janidworkink&lt;br /&gt;
Apsik&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz &lt;br /&gt;
MoXTA and some other clans are missing- 1v0ry_k1ng&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19819</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19819"/>
		<updated>2007-05-28T19:28:33Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
pwl&lt;br /&gt;
TheMightyOne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi&lt;br /&gt;
pintle &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleas update this page! tnx Giz May28 8:28(gmt)&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19818</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19818"/>
		<updated>2007-05-28T19:27:42Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[AP]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Babbles&lt;br /&gt;
Malric&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
pwl&lt;br /&gt;
TheMightyOne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1v0ry_k1ng&lt;br /&gt;
Bashar&lt;br /&gt;
Tobi&lt;br /&gt;
pintle &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeeter (6 members)&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19817</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19817"/>
		<updated>2007-05-28T19:13:03Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeeter (6 members)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19816</id>
		<title>XTA Clans</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA_Clans&amp;diff=19816"/>
		<updated>2007-05-28T19:12:26Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Nem]&#039;&#039;&#039; aka [Nemesis]&lt;br /&gt;
&lt;br /&gt;
Noruas&lt;br /&gt;
Don_Gizmo&lt;br /&gt;
Big_Boss&lt;br /&gt;
El_Barto&lt;br /&gt;
Xrarshin&lt;br /&gt;
CrazyPeeter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[CoW]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[RoX]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19652</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19652"/>
		<updated>2006-11-16T22:56:19Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currently come with XTA version 8; only v7. You will have to download this update to join other XTA v8 games and experience its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the latest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributors, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
What makes XTA Special, Unique, Addictive ?&lt;br /&gt;
&lt;br /&gt;
XTA in comparison to AA for example, has a much more of an authentic TA feel. With no turbo charged easy fix solutions. Each unit has been carefully and slowly modified over the years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bair roots of TA and yet open the experience to more diverse tactics. Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the teck tree and the strength of the Commanders. By opening the teck tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
This page will be updated in the next few days. &lt;br /&gt;
&lt;br /&gt;
16/November/2006&lt;br /&gt;
&lt;br /&gt;
Page Updated by [KnoX]ElementalGizmo&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19651</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19651"/>
		<updated>2006-11-16T22:15:48Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currently come with XTA version 8; only v7. You will have to download this update to join other XTA v8 games and experience its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the latest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributors, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
What makes XTA Special, Unique, Addictive ?&lt;br /&gt;
&lt;br /&gt;
XTA in comparison to AA for example, has a much more of an authentic TA feel. With no turbo charged easy fix solutions. Each unit has been carefully and slowly modified over the years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bair roots of TA and yet open the experience to more diverse tactics. Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the teck tree and the strength of the Commanders. By opening the teck tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
This page will be updated in the next few days. &lt;br /&gt;
16/November/2006&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19649</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19649"/>
		<updated>2006-11-16T21:49:53Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currently come with XTA version 8; only v7. You will have to download this update to join other XTA v8 games and experience its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the latest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributors, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
What makes XTA Special, Unique, Addictive ?&lt;br /&gt;
XTA in comparison to AA for example, has a much more of an authentic TA feel. With no turbo charged easy fix solutions. Each unit has been carefully and slowly modified over the years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bair roots of TA and yet open the experience to more diverse tactics. Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the teck tree and the strength of the Commanders. By opening the teck tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
This page will be updated in the next few days. &lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19648</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19648"/>
		<updated>2006-11-16T21:44:33Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currently come with XTA version 8; only v7. You will have to download this update to join other XTA v8 games and experience its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the latest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributors, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
What makes XTA Special, Unique, Addictive ?&lt;br /&gt;
XTA in comparison to AA for example, has a much more of an authentic TA feel. With no turbo charged easy fix solutions. Each unit has been carefully and slowly modified over the years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bair roots of TA and yet open the experience to more diverse tactics. Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the teck tree and the strength of the Commanders. By opening the teck tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19647</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19647"/>
		<updated>2006-11-16T20:21:09Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is XTA 8.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currently come with XTA version 8; only v7. You will have to download this update to join other XTA v8 games and experience its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the latest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributors, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19646</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19646"/>
		<updated>2006-11-16T20:19:34Z</updated>

		<summary type="html">&lt;p&gt;Gizmo: Updated by [KnoX]ElementalGizmo Main Developer of XTA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is XTA 8.&lt;br /&gt;
&lt;br /&gt;
For spring, it was the first mod aviable, the first that was ported and is what comes with the installation of the Spring engine ready to play. Spring does not currantly come with XTA vertion 8; only v7. You will have to download this update to join other XTA v8 games and experiance its benefits.&lt;br /&gt;
&lt;br /&gt;
To download the update installer please follow this link: [[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7743]] This link also doubles ups as the development pages. You will be able to read on the laitest plans of XTA here, and contribute your own ideas on the mod itself.&lt;br /&gt;
&lt;br /&gt;
XTA was mantained by people from the [[SY]] clan.&lt;br /&gt;
&lt;br /&gt;
Development of this mod is now made by the KnoX clan and other contributers, the balance is almost near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and FX.&lt;br /&gt;
&lt;br /&gt;
Newer vertions will continue to be released to incorperate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
&lt;br /&gt;
There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [[http://p15111940.pureserver.info/xta_v8/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Gizmo</name></author>
	</entry>
</feed>