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	<updated>2026-11-09T01:48:22Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=SM3_FAQ&amp;diff=16067</id>
		<title>SM3 FAQ</title>
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		<updated>2007-04-19T00:27:44Z</updated>

		<summary type="html">&lt;p&gt;EskKzg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Frequently Asked Questions on SM3 =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is DevIL ==&lt;br /&gt;
DevIL is the Image Loading library that spring uses.&lt;br /&gt;
http://openil.sf.net/&lt;br /&gt;
&lt;br /&gt;
DevIL supports loading of bmp, dds, gif, jpg, png, pcx, psd, psp, tga, raw, pal, tif, pal, sgi, hdr among others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Map Size (x) should be equal to GameAreaW and GameAreaH&amp;quot;? ==&lt;br /&gt;
For the map to load you need to add these two variables to your .sm3:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	GameAreaW=xxx;&amp;lt;br&amp;gt;&lt;br /&gt;
	GameAreaH=xxx;&amp;lt;br&amp;gt;&lt;br /&gt;
The map size(note, not the heightmap size which is map 1 pixel) width/height goes here.&lt;br /&gt;
&lt;br /&gt;
== How do I use external textures? ==&lt;br /&gt;
Create a modinfo.tdf textfile in your mapname.sdd. It should contain:&lt;br /&gt;
&lt;br /&gt;
[MOD]&amp;lt;br&amp;gt;&lt;br /&gt;
{&amp;lt;br&amp;gt;&lt;br /&gt;
Name=mapname;&amp;lt;br&amp;gt;&lt;br /&gt;
Description=your description here;&amp;lt;br&amp;gt;&lt;br /&gt;
ModType=0;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
NumDependencies=1;&amp;lt;br&amp;gt;&lt;br /&gt;
Depend0=texturefilename.sd7;&amp;lt;br&amp;gt;&lt;br /&gt;
}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will tell Spring to look in the directory where your map is located(eg. \maps\) for the textures you have specified in the SM3. Example:&lt;br /&gt;
&lt;br /&gt;
[Rock]&amp;lt;br&amp;gt;&lt;br /&gt;
{&amp;lt;br&amp;gt;&lt;br /&gt;
TileSize=60;&amp;lt;br&amp;gt;&lt;br /&gt;
File=textures/rock/rock.jpg;&amp;lt;br&amp;gt;&lt;br /&gt;
Bumpmap=textures/rock/rock_normal.jpg;&amp;lt;br&amp;gt;&lt;br /&gt;
}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which would tell Spring that your texture is at texturefilename.sd7/textures/rock/rock.jpg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:SM3 map format]]&lt;/div&gt;</summary>
		<author><name>EskKzg</name></author>
	</entry>
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