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	<updated>2026-11-08T22:14:54Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19032</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19032"/>
		<updated>2007-07-03T17:53:58Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: removed spam, reverted page through edit because I can&amp;#039;t &amp;#039;revert&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Units&#039;&#039;&#039; are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language &amp;quot;units&amp;quot; are understood as &amp;quot;mobile units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Before you read, please understand the [[Tech Levels]]&lt;br /&gt;
&lt;br /&gt;
==Types of units==&lt;br /&gt;
&lt;br /&gt;
By function:&lt;br /&gt;
* [[Commander]]&lt;br /&gt;
* [[Construction units]]&lt;br /&gt;
* [[Combat units]]&lt;br /&gt;
* [[Production buildings]]&lt;br /&gt;
* [[Defense buildings]]&lt;br /&gt;
&lt;br /&gt;
By mobility type:&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Kbots]]&lt;br /&gt;
* [[Hovercraft]]&lt;br /&gt;
* [[Seaplanes]]&lt;br /&gt;
* [[Airplanes]]&lt;br /&gt;
* [[Ships]] and Submarines&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Playing]]&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18147</id>
		<title>Tech Levels</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18147"/>
		<updated>2006-06-16T04:19:47Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tech Level is a group of units that can be built by a certain construction unit.&lt;br /&gt;
&lt;br /&gt;
-There are 3 Tech Levels.-&lt;br /&gt;
 &lt;br /&gt;
* Tech Level 1, also sometimes mistaken as Tech Level 0 (May be my fault for this mixup -[[Eaglebird]]), is any unit the [[Commander]] can build. This includes the first resource facilities/collectors, the basic unit plants, the LLT, and the first radar facility available.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 2 is any unit built by the first available unit plants, and any structure built by the first construction units excluding the commander.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 3 is any unit built by a Tech Level 2 unit plant, and any structure built by the advanced construction units.&lt;br /&gt;
&lt;br /&gt;
Tech Level 0: This Tech Level is often disputed, sometimes forgotten altogether, and some call it Tech Level 1, and just move each level down a notch, so the levels go up to 4. Tech Level 0 is assumed to be the [[Commander]] itself, as he is not built by any unit plant, and cannot be ressurrected.&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18146</id>
		<title>Tech Levels</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18146"/>
		<updated>2006-06-15T04:15:53Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: /* Tech Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Levels==&lt;br /&gt;
&lt;br /&gt;
A Tech Level is a group of units that can be built by a certain construction unit.&lt;br /&gt;
&lt;br /&gt;
-There are 3 Tech Levels.-&lt;br /&gt;
 &lt;br /&gt;
* Tech Level 1, also sometimes mistaken as Tech Level 0 (May be my fault for this mixup -[[Eaglebird]]), is any unit the [[Commander]] can build. This includes the first resource facilities/collectors, the basic unit plants, the LLT, and the first radar facility available.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 2 is any unit built by the first available unit plants, and any structure built by the first construction units excluding the commander.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 3 is any unit built by a Tech Level 2 unit plant, and any structure built by the advanced construction units.&lt;br /&gt;
&lt;br /&gt;
Tech Level 0: This Tech Level is often disputed, sometimes forgotten altogether, and some call it Tech Level 1, and just move each level down a notch, so the levels go up to 4. Tech Level 0 is assumed to be the [[Commander]] itself, as he is not built by any unit plant, and cannot be ressurrected.&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18145</id>
		<title>Tech Levels</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tech_Levels&amp;diff=18145"/>
		<updated>2006-06-15T03:10:43Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tech Levels==&lt;br /&gt;
&lt;br /&gt;
A Tech Level is a group of units that can be built by a certain construction unit.&lt;br /&gt;
&lt;br /&gt;
-There are 3 Tech Levels.-&lt;br /&gt;
 &lt;br /&gt;
* Tech Level 1, also sometimes mistaken as Tech Level 0 (May be my fault for this mixup -[[Eaglebird]]), is any unit the [[Commander]] can build. This includes the first resource facilities/collectors, the basic unit plants, the LLT, and the first radar facility available.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 2 is any unit built by any unit plant, and any structure built by the first construction units excluding the commander.&lt;br /&gt;
&lt;br /&gt;
* Tech Level 3 is any unit built by a Tech Level 2 unit plant, and any structure built by the advanced construction units.&lt;br /&gt;
&lt;br /&gt;
Tech Level 0: This Tech Level is often disputed, sometimes forgotten altogether, and some call it Tech Level 1, and just move each level down a notch, so the levels go up to 4. Tech Level 0 is assumed to be the [[Commander]] itself, as he is not built by any unit plant, and cannot be ressurrected.&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19027</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Units&amp;diff=19027"/>
		<updated>2006-06-15T03:01:52Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Units&#039;&#039;&#039; are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language &amp;quot;units&amp;quot; are understood as &amp;quot;mobile units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Before you read, please understand the [[Tech Levels]]&lt;br /&gt;
&lt;br /&gt;
==Types of units==&lt;br /&gt;
&lt;br /&gt;
By function:&lt;br /&gt;
* [[Commander]]&lt;br /&gt;
* [[Construction units]]&lt;br /&gt;
* [[Combat units]]&lt;br /&gt;
* [[Production buildings]]&lt;br /&gt;
* [[Defense buildings]]&lt;br /&gt;
&lt;br /&gt;
By mobility type:&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Kbots]]&lt;br /&gt;
* [[Hovercraft]]&lt;br /&gt;
* [[Seaplanes]]&lt;br /&gt;
* [[Airplanes]]&lt;br /&gt;
* [[Ships]] and Submarines&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Playing]]&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander&amp;diff=4534</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander&amp;diff=4534"/>
		<updated>2006-06-15T02:59:18Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Tech Levels start at 1, not 0. My bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Commander is the first unit you own (unless you are playing a mission of some sort in which you have no commander or gain him later). He is capable of building Tech Level 1 buildings, including resource collectors and unit plants.&lt;br /&gt;
&lt;br /&gt;
The Commander is equipped with a light laser gun, and the unique [[D-gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:commanders.JPG|Commanders]]&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=HLT&amp;diff=9687</id>
		<title>HLT</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=HLT&amp;diff=9687"/>
		<updated>2006-06-15T02:57:10Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sentinel and the Gaat Gun, Arm and Core&#039;s Level 2 heavy laser towers, are an important part of a developing base. They can provide an invaluable defense, where [[Missile Tower|rocket towers]] are too weak, and [[Plop-Up Cannon|plasma turrets]] are too inaccurate, these sum it up nicely. They require a store of energy to fire, so make sure that you still have some other land defense.&lt;br /&gt;
&lt;br /&gt;
===The Arm Sentinel===&lt;br /&gt;
&lt;br /&gt;
[[Image:sentinel_hlt.JPG|Sentinel action shot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sentinel is the Arm HLT.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Core Gaat Gun===&lt;br /&gt;
&lt;br /&gt;
[[Image:gaatgun_hlt.JPG|Gaat Gun]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core version, the Gaat Gun is a powerful triple barreled laser tower.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Defense_buildings&amp;diff=5360</id>
		<title>Defense buildings</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Defense_buildings&amp;diff=5360"/>
		<updated>2006-06-14T19:31:04Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: /* Air-Based */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Defensive Buildings ==&lt;br /&gt;
&amp;lt;p&amp;gt;This details the various defensive buildings in [[XTA]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Land-Based ===&lt;br /&gt;
&amp;lt;p&amp;gt;The larger group (as opposed to sea-based, and (maybe;)) eventually air-based). This group includes everything, from lasers to missiles and plasma cannon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lasers&lt;br /&gt;
** [[LLT]] (Light Laser Tower)&lt;br /&gt;
** [[HLT]] (Heavy Laser Tower)&lt;br /&gt;
** [[Energy Weapon]]&lt;br /&gt;
* Missiles&lt;br /&gt;
** [[Missile Tower]]&lt;br /&gt;
* Flak&lt;br /&gt;
** [[Flak Cannon]]&lt;br /&gt;
* Plasma&lt;br /&gt;
** [[Pop-Up Cannon]]&lt;br /&gt;
** [[Medium Plasma Turret]]&lt;br /&gt;
** [[LRPC]] (Long Range Plasma Cannon - aka VLRPC)&lt;br /&gt;
** [[RFLRPC]] (Rapid-fire Long Range Plasma Cannon)&lt;br /&gt;
* Wall&lt;br /&gt;
** [[Dragon&#039;s Teeth]]&lt;br /&gt;
** [[Fortification Wall]]&lt;br /&gt;
* Intelligence&lt;br /&gt;
** [[Radar]]&lt;br /&gt;
** [[Advanced Radar]]&lt;br /&gt;
** [[Jammer]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sea-Based ===&lt;br /&gt;
&amp;lt;p&amp;gt;This category include every definsive structure built on or under the sea.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lasers&lt;br /&gt;
** [[Floating HLT]]&lt;br /&gt;
* Torpedo &amp;amp; Depthcharge&lt;br /&gt;
** [[Torpedo Launcher]]&lt;br /&gt;
** [[Advanced Torpedo Launcher]]&lt;br /&gt;
* Flak&lt;br /&gt;
** [[NS Flak Cannon]]&lt;br /&gt;
* Wall&lt;br /&gt;
** [[Floating Dragon&#039;s Teeth]]&lt;br /&gt;
* Intelligence&lt;br /&gt;
** [[Sonar]]&lt;br /&gt;
** [[Advanced Sonar]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Air-Based ===&lt;br /&gt;
&amp;lt;p&amp;gt;None yet, sadly.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=HLT&amp;diff=9684</id>
		<title>HLT</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=HLT&amp;diff=9684"/>
		<updated>2006-06-14T19:23:43Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sentinel and the Gaat Gun, Arm and Core&#039;s Tech Level 2 heavy laser towers respectively, are an important part of a developing base. They can provide an invaluable defense, where rocket towers are too weak, and plasma turrets are too inaccurate, these sum it up nicely.&lt;br /&gt;
&lt;br /&gt;
===The Arm Sentinel===&lt;br /&gt;
&lt;br /&gt;
http://img155.imageshack.us/img155/1896/armhlt9ij.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sentinel is an advancement for the LLT, or Light Laser Tower. It cannot be built by the [[Commander]], but it boasts a longer range of fire and can take more of a punch than the LLT.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Core Gaat Gun===&lt;br /&gt;
&lt;br /&gt;
http://img314.imageshack.us/img314/2522/corhlt7om.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gaat Gun is a powerful three barreled laser tower that is a valuable component of base defense. Be aware, though, that the Gaat Gun needs a supply of energy to fire its powerful laser.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Energy_Weapon&amp;diff=6250</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Energy_Weapon&amp;diff=6250"/>
		<updated>2006-06-14T19:04:06Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Annihilator and Doomsday Machine are one of the most powerful structures you can build. They are Tech Level 3 structures, built by the most advanced construction units available.&lt;br /&gt;
&lt;br /&gt;
===The Arm Annihilator===&lt;br /&gt;
&lt;br /&gt;
http://img236.imageshack.us/img236/8076/armanni9ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Annihilator is an offensive and defensive weapon that fires energy shells from its three guns, and is effective as an anti-aircraft defense. Although expensive to build, and time consuming, it is one of Arm&#039;s more powerful structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Core Doomsday Machine===&lt;br /&gt;
&lt;br /&gt;
http://img314.imageshack.us/img314/5748/cordoom1kg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Doomsday Machine is equipped with a cannon that fires explosive energy shells. Like the Annihilator, it is time consuming and expensive to build, it is extremely powerful and very effective. It can become a linchpin of your base defense the moment you build it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=LLT&amp;diff=10292</id>
		<title>LLT</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=LLT&amp;diff=10292"/>
		<updated>2006-06-14T02:24:05Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These laser towers are the earliest you can build in game without advancing to Tech Level 1. They can briefly hold off an attacking enemy, and can be built by the [[Commander]], making them the only structural defense available early in the game. They are best used two or three at a time where they can concentrate their fire on bottlenecks, or points where the enemy can only move one or two units through at a time. Their range, however, is easily negated by a [[missile KBot|missile KBot]] or [[missile vehicle|missile truck]]. These units can destroy LLT&#039;s without much damage to themselves. This makes it rather important to back them up with something heavier or with a larger range than itself, such as a [[missile tower|missile turret]], if you plan on keeping it as a permanent base defense.&lt;br /&gt;
&lt;br /&gt;
http://img88.imageshack.us/img88/7918/armcorellt2uh.png&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=LLT&amp;diff=10291</id>
		<title>LLT</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=LLT&amp;diff=10291"/>
		<updated>2006-06-14T02:23:54Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Revamped description and added pictures of Arm and Core LLT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These lasers are the earliest you can build in game without advancing to Tech Level 1. They can briefly hold off an attacking enemy, and can be built by the [[Commander]], making them the only structural defense available early in the game. They are best used two or three at a time where they can concentrate their fire on bottlenecks, or points where the enemy can only move one or two units through at a time. Their range, however, is easily negated by a [[missile KBot|missile KBot]] or [[missile vehicle|missile truck]]. These units can destroy LLT&#039;s without much damage to themselves. This makes it rather important to back them up with something heavier or with a larger range than itself, such as a [[missile tower|missile turret]], if you plan on keeping it as a permanent base defense.&lt;br /&gt;
&lt;br /&gt;
http://img88.imageshack.us/img88/7918/armcorellt2uh.png&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Eaglebird&amp;diff=20430</id>
		<title>User:Eaglebird</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=User:Eaglebird&amp;diff=20430"/>
		<updated>2006-06-13T22:35:03Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is Eaglebird&#039;s page. Why are you here? Go away.&lt;br /&gt;
&lt;br /&gt;
Also, feed the Wiki.&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19419</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19419"/>
		<updated>2006-06-13T22:32:50Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: image for crock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Arm Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jeffy====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Flash====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Stumpy====&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the [[#Arm Flash|Flash]], but faster and weaker compared to the [[#Arm Bulldog|Bulldog]] main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Samson====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Arm Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Bulldog====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jammer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
====Arm Seer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Luger====&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Spider====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Penetrator====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the [[Energy Weapon|Annihilator]], except in the fact that it&#039;s mobile and has less range. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Panther====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the [[#Arm Penetrator|penetrator]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Phalanx====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Merl====&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Triton====&lt;br /&gt;
&lt;br /&gt;
http://img161.imageshack.us/img161/6347/armcroc2mh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Triton is a light assault tank, with an ability to submerge itself in water. It is not heavily armored, and is not intended for heavy fighting, though can be used in small groups to take over islands and small sentries. This unit, like all other water units, is susceptible to submarine attack, so escort it with a friendly submarine group. It will be exposed by sonar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Core Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3773/corvp0rt.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core vehicle plant is the counterpart to the Arm vehicle plant. It produces Tech Level 1 vehicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/5381/corcv1uv.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Weasel====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/9088/corfav5hz.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weasel scout vehicle has several uses early in the game. They can be positioned as sentries around metal extractors early in the game to ward off fast attackers, and can be sent into an undefended base to harass enemy construction units trying to build structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Instigator====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/8913/corgator2hk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Instigator is a fast, maneuverable unit. It relies on its speed, as the laser it carries is rather weak. It is good for quick attacks in groups of four to six tanks, and can be used one or two at a time in a patrol or stationed as a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Raider====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/5281/corraid7rb.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raider has the best combination of firepower, maneuverability, and speed, among the other vehicles and kbots in its class. However, it&#039;s slow enough to be easily destroyed by three or four PeeWees. Travel with these tanks in groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Slasher====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/1172/cormist2ji.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slasher is analogous to the Samson. It is great early in the game to defend against enemy air power, but is not particularly strong against ground units, though it can be deployed in this role if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Core Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3802/coravp4ek.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced vehicle plant produces Tech Level 2 vehicles. It is a key structure in battle. Protected by its own radar jammer, it can be set up some distance from your base, and provide itself with its own firepower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/8897/coracv0kq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced Construction Vehicle builds the Core Tech Level 2 structures. It is in most aspects, if not all, similar to the Arm ACV, building long range cannons and nuclear missile silos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Reaper====&lt;br /&gt;
&lt;br /&gt;
http://img116.imageshack.us/img116/4797/correap6le.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper is a slow but powerful unit. It is heavily armored, and is the Core main battle tank. It is not intended for hit-and-run operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Deleter====&lt;br /&gt;
&lt;br /&gt;
http://img235.imageshack.us/img235/7540/coreter6wd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Electronic Counter Measures unit, this unit can be used to conceal a force of tanks within a small area, or to hide a single metal extractor from enemy radar. The jam radius is short, however. Don&#039;t expect it to cover an army by itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Informer====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1074/corvrad5ip.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Informer is a mobile radar units useful for providing dynamic radar coverage. It does not have the accessability that a KBot does, however, so its terrain access is limited. Be careful not to run it into enemy patrols or sentries without backup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Pillager====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/2063/cormart1ed.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pillager is a Tech Level 2 artillery unit. It is an excellent choice for lobbing shells into large groups, and for base bombardment. Its range allows it to send shells over rough or uneven terrain and other obstructions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Goliath====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1701/corgol0kx.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This tank is the ace up Core&#039;s sleeve, as is the [[#Arm Spider|Spider]] to Arm. It is a super heavy tank, the only one in the game. It can be very effective in major base assaults. Although slow, this unit can provide invaluable support against tough opposition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Diplomat====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/6052/corvroc6kh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Diplomat launches an unguided rocket at targets within its range. It can be very useful in standoff attacks on enemy bases, or, coupled with radar, can be used to provide an early advantage against incoming attackers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core ????====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ???? is synonymous with the [[#Arm Phalanx|Phalanx]]. It can be used as a roaming base patrol against bombing raids, or can be dispatched with a group of units to cover them against enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Crock====&lt;br /&gt;
&lt;br /&gt;
http://img460.imageshack.us/img460/9648/corseal5hl.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crock, like crocodile, is an amphibious tank. It can be used to make a suprise attack on an enemy that is expecting boats or planes. However, it is not intended to be used as a heavy assault unit, it&#039;s good in larger groups. This unit can be exposed by sonar and attacked by subs.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19418</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19418"/>
		<updated>2006-06-13T22:31:28Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Arm Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jeffy====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Flash====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Stumpy====&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the [[#Arm Flash|Flash]], but faster and weaker compared to the [[#Arm Bulldog|Bulldog]] main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Samson====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Arm Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Bulldog====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jammer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
====Arm Seer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Luger====&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Spider====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Penetrator====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the [[Energy Weapon|Annihilator]], except in the fact that it&#039;s mobile and has less range. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Panther====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the [[#Arm Penetrator|penetrator]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Phalanx====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Merl====&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Triton====&lt;br /&gt;
&lt;br /&gt;
http://img161.imageshack.us/img161/6347/armcroc2mh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Triton is a light assault tank, with an ability to submerge itself in water. It is not heavily armored, and is not intended for heavy fighting, though can be used in small groups to take over islands and small sentries. This unit, like all other water units, is susceptible to submarine attack, so escort it with a friendly submarine group. It will be exposed by sonar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Core Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3773/corvp0rt.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core vehicle plant is the counterpart to the Arm vehicle plant. It produces Tech Level 1 vehicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/5381/corcv1uv.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Weasel====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/9088/corfav5hz.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weasel scout vehicle has several uses early in the game. They can be positioned as sentries around metal extractors early in the game to ward off fast attackers, and can be sent into an undefended base to harass enemy construction units trying to build structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Instigator====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/8913/corgator2hk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Instigator is a fast, maneuverable unit. It relies on its speed, as the laser it carries is rather weak. It is good for quick attacks in groups of four to six tanks, and can be used one or two at a time in a patrol or stationed as a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Raider====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/5281/corraid7rb.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raider has the best combination of firepower, maneuverability, and speed, among the other vehicles and kbots in its class. However, it&#039;s slow enough to be easily destroyed by three or four PeeWees. Travel with these tanks in groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Slasher====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/1172/cormist2ji.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slasher is analogous to the Samson. It is great early in the game to defend against enemy air power, but is not particularly strong against ground units, though it can be deployed in this role if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Core Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3802/coravp4ek.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced vehicle plant produces Tech Level 2 vehicles. It is a key structure in battle. Protected by its own radar jammer, it can be set up some distance from your base, and provide itself with its own firepower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/8897/coracv0kq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced Construction Vehicle builds the Core Tech Level 2 structures. It is in most aspects, if not all, similar to the Arm ACV, building long range cannons and nuclear missile silos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Reaper====&lt;br /&gt;
&lt;br /&gt;
http://img116.imageshack.us/img116/4797/correap6le.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper is a slow but powerful unit. It is heavily armored, and is the Core main battle tank. It is not intended for hit-and-run operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Deleter====&lt;br /&gt;
&lt;br /&gt;
http://img235.imageshack.us/img235/7540/coreter6wd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Electronic Counter Measures unit, this unit can be used to conceal a force of tanks within a small area, or to hide a single metal extractor from enemy radar. The jam radius is short, however. Don&#039;t expect it to cover an army by itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Informer====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1074/corvrad5ip.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Informer is a mobile radar units useful for providing dynamic radar coverage. It does not have the accessability that a KBot does, however, so its terrain access is limited. Be careful not to run it into enemy patrols or sentries without backup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Pillager====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/2063/cormart1ed.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pillager is a Tech Level 2 artillery unit. It is an excellent choice for lobbing shells into large groups, and for base bombardment. Its range allows it to send shells over rough or uneven terrain and other obstructions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Goliath====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1701/corgol0kx.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This tank is the ace up Core&#039;s sleeve, as is the [[#Arm Spider|Spider]] to Arm. It is a super heavy tank, the only one in the game. It can be very effective in major base assaults. Although slow, this unit can provide invaluable support against tough opposition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Diplomat====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/6052/corvroc6kh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Diplomat launches an unguided rocket at targets within its range. It can be very useful in standoff attacks on enemy bases, or, coupled with radar, can be used to provide an early advantage against incoming attackers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core ????====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ???? is synonymous with the [[#Arm Phalanx|Phalanx]]. It can be used as a roaming base patrol against bombing raids, or can be dispatched with a group of units to cover them against enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Crock====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crock, like crocodile, is an amphibious tank. It can be used to make a suprise attack on an enemy that is expecting boats or planes. However, it is not intended to be used as a heavy assault unit, it&#039;s good in larger groups. This unit can be exposed by sonar and attacked by subs.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19413</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19413"/>
		<updated>2006-06-13T17:59:41Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Replaced image from128x128 with same one 96x96 to make everything similar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Arm Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jeffy====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Flash====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Stumpy====&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the [[#Arm Flash|Flash]], but faster and weaker compared to the [[#Arm Bulldog|Bulldog]] main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Samson====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Arm Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Bulldog====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jammer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
====Arm Seer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Luger====&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Spider====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Penetrator====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the Annihilator, except in the fact that it&#039;s mobile and has less range than the Annihilator. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Panther====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the [[#Arm Penetrator|penetrator]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Phalanx====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Merl====&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Triton====&lt;br /&gt;
&lt;br /&gt;
http://img161.imageshack.us/img161/6347/armcroc2mh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Triton is a light assault tank, with an ability to submerge itself in water. It is not heavily armored, and is not intended for heavy fighting, though can be used in small groups to take over islands and small sentries. This unit, like all other water units, is susceptible to submarine attack, so escort it with a friendly submarine group. It will be exposed by sonar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Core Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3773/corvp0rt.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core vehicle plant is the counterpart to the Arm vehicle plant. It produces Tech Level 1 vehicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/5381/corcv1uv.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Weasel====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/9088/corfav5hz.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weasel scout vehicle has several uses early in the game. They can be positioned as sentries around metal extractors early in the game to ward off fast attackers, and can be sent into an undefended base to harass enemy construction units trying to build structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Instigator====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/8913/corgator2hk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Instigator is a fast, maneuverable unit. It relies on its speed, as the laser it carries is rather weak. It is good for quick attacks in groups of four to six tanks, and can be used one or two at a time in a patrol or stationed as a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Raider====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/5281/corraid7rb.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raider has the best combination of firepower, maneuverability, and speed, among the other vehicles and kbots in its class. However, it&#039;s slow enough to be easily destroyed by three or four PeeWees. Travel with these tanks in groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Slasher====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/1172/cormist2ji.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slasher is analogous to the Samson. It is great early in the game to defend against enemy air power, but is not particularly strong against ground units, though it can be deployed in this role if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Core Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3802/coravp4ek.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced vehicle plant produces Tech Level 2 vehicles. It is a key structure in battle. Protected by its own radar jammer, it can be set up some distance from your base, and provide itself with its own firepower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/8897/coracv0kq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced Construction Vehicle builds the Core Tech Level 2 structures. It is in most aspects, if not all, similar to the Arm ACV, building long range cannons and nuclear missile silos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Reaper====&lt;br /&gt;
&lt;br /&gt;
http://img161.imageshack.us/img161/7141/correap4vn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper is a slow but powerful unit. It is heavily armored, and is the Core main battle tank. It is not intended for hit-and-run operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Deleter====&lt;br /&gt;
&lt;br /&gt;
http://img235.imageshack.us/img235/7540/coreter6wd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Electronic Counter Measures unit, this unit can be used to conceal a force of tanks within a small area, or to hide a single metal extractor from enemy radar. The jam radius is short, however. Don&#039;t expect it to cover an army by itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Informer====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1074/corvrad5ip.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Informer is a mobile radar units useful for providing dynamic radar coverage. It does not have the accessability that a KBot does, however, so its terrain access is limited. Be careful not to run it into enemy patrols or sentries without backup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Pillager====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/2063/cormart1ed.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pillager is a Tech Level 2 artillery unit. It is an excellent choice for lobbing shells into large groups, and for base bombardment. Its range allows it to send shells over rough or uneven terrain and other obstructions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Goliath====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1701/corgol0kx.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This tank is the ace up Core&#039;s sleeve, as is the Spider to Arm. It is a super heavy tank, the only one in the game. It can be very effective in major base assaults. Although slow, this unit can provide invaluable support against tough opposition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Diplomat====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/6052/corvroc6kh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Diplomat launches an unguided rocket at targets within its range. It can be very useful in standoff attacks on enemy bases, or, coupled with radar, can be used to provide an early advantage against incoming attackers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core ????====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ???? is synonymous with the Arm Phalanx. It can be used as a roaming base patrol against bombing raids, or can be dispatched with a group of units to cover them against enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Crock====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crock, like crocodile, is an amphibious tank. It can be used to make a suprise attack on an enemy that is expecting boats or planes. However, it is not intended to be used as a heavy assault unit, it&#039;s good in larger groups. This unit can be exposed by sonar and attacked by subs.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19412</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19412"/>
		<updated>2006-06-13T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Finished page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Arm Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jeffy====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Flash====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Stumpy====&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the [[#Arm Flash|Flash]], but faster and weaker compared to the [[#Arm Bulldog|Bulldog]] main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Samson====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Arm Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Bulldog====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jammer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
====Arm Seer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Luger====&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Spider====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Penetrator====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the Annihilator, except in the fact that it&#039;s mobile and has less range than the Annihilator. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Panther====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the [[#Arm Penetrator|penetrator]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Phalanx====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Merl====&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Triton====&lt;br /&gt;
&lt;br /&gt;
http://img161.imageshack.us/img161/6347/armcroc2mh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Triton is a light assault tank, with an ability to submerge itself in water. It is not heavily armored, and is not intended for heavy fighting, though can be used in small groups to take over islands and small sentries. This unit, like all other water units, is susceptible to submarine attack, so escort it with a friendly submarine group. It will be exposed by sonar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Core Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3773/corvp0rt.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core vehicle plant is the counterpart to the Arm vehicle plant. It produces Tech Level 1 vehicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/5381/corcv1uv.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Weasel====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/9088/corfav5hz.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weasel scout vehicle has several uses early in the game. They can be positioned as sentries around metal extractors early in the game to ward off fast attackers, and can be sent into an undefended base to harass enemy construction units trying to build structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Instigator====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/8913/corgator2hk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Instigator is a fast, maneuverable unit. It relies on its speed, as the laser it carries is rather weak. It is good for quick attacks in groups of four to six tanks, and can be used one or two at a time in a patrol or stationed as a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Raider====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/5281/corraid7rb.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raider has the best combination of firepower, maneuverability, and speed, among the other vehicles and kbots in its class. However, it&#039;s slow enough to be easily destroyed by three or four PeeWees. Travel with these tanks in groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Slasher====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/1172/cormist2ji.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slasher is analogous to the Samson. It is great early in the game to defend against enemy air power, but is not particularly strong against ground units, though it can be deployed in this role if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Core Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3802/coravp4ek.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced vehicle plant produces Tech Level 2 vehicles. It is a key structure in battle. Protected by its own radar jammer, it can be set up some distance from your base, and provide itself with its own firepower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/8897/coracv0kq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced Construction Vehicle builds the Core Tech Level 2 structures. It is in most aspects, if not all, similar to the Arm ACV, building long range cannons and nuclear missile silos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Reaper====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/8708/correap0qf.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper is a slow but powerful unit. It is heavily armored, and is the Core main battle tank. It is not intended for hit-and-run operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Deleter====&lt;br /&gt;
&lt;br /&gt;
http://img235.imageshack.us/img235/7540/coreter6wd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Electronic Counter Measures unit, this unit can be used to conceal a force of tanks within a small area, or to hide a single metal extractor from enemy radar. The jam radius is short, however. Don&#039;t expect it to cover an army by itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Informer====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1074/corvrad5ip.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Informer is a mobile radar units useful for providing dynamic radar coverage. It does not have the accessability that a KBot does, however, so its terrain access is limited. Be careful not to run it into enemy patrols or sentries without backup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Pillager====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/2063/cormart1ed.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pillager is a Tech Level 2 artillery unit. It is an excellent choice for lobbing shells into large groups, and for base bombardment. Its range allows it to send shells over rough or uneven terrain and other obstructions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Goliath====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/1701/corgol0kx.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This tank is the ace up Core&#039;s sleeve, as is the Spider to Arm. It is a super heavy tank, the only one in the game. It can be very effective in major base assaults. Although slow, this unit can provide invaluable support against tough opposition.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Diplomat====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/6052/corvroc6kh.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Diplomat launches an unguided rocket at targets within its range. It can be very useful in standoff attacks on enemy bases, or, coupled with radar, can be used to provide an early advantage against incoming attackers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core ????====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ???? is synonymous with the Arm Phalanx. It can be used as a roaming base patrol against bombing raids, or can be dispatched with a group of units to cover them against enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Crock====&lt;br /&gt;
&lt;br /&gt;
http://img388.imageshack.us/img388/3558/corsent4fp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crock, like crocodile, is an amphibious tank. It can be used to make a suprise attack on an enemy that is expecting boats or planes. However, it is not intended to be used as a heavy assault unit, it&#039;s good in larger groups. This unit can be exposed by sonar and attacked by subs.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19411</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19411"/>
		<updated>2006-06-13T05:34:57Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Arm Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jeffy====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Flash====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Stumpy====&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the [[#Arm Flash|Flash]], but faster and weaker compared to the [[#Arm Bulldog|Bulldog]] main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Samson====&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Arm Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Advanced Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Bulldog====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Jammer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
====Arm Seer====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Luger====&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Spider====&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Penetrator====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the Annihilator, except in the fact that it&#039;s mobile and has less range than the Annihilator. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Panther====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the [[#Arm Penetrator|penetrator]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Phalanx====&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Arm Merl====&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
&lt;br /&gt;
===Core Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3773/corvp0rt.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core vehicle plant is the counterpart to the Arm vehicle plant. It produces Tech Level 1 vehicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Construction Vehicle====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/5381/corcv1uv.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Weasel====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/9088/corfav5hz.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weasel scout vehicle has several uses early in the game. They can be positioned as sentries around metal extractors early in the game to ward off fast attackers, and can be sent into an undefended base to harass enemy construction units trying to build structures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Instigator====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/8913/corgator2hk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Instigator is a fast, maneuverable unit. It relies on its speed, as the laser it carries is rather weak. It is good for quick attacks in groups of four to six tanks, and can be used one or two at a time in a patrol or stationed as a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Raider====&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/5281/corraid7rb.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raider has the best combination of firepower, maneuverability, and speed, among the other vehicles and kbots in its class. However, it&#039;s slow enough to be easily destroyed by three or four PeeWees. Travel with these tanks in groups.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Core Slasher====&lt;br /&gt;
&lt;br /&gt;
http://img105.imageshack.us/img105/1172/cormist2ji.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slasher is analogous to the Samson. It is great early in the game to defend against enemy air power, but is not particularly strong against ground units, though it can be deployed in this role if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
&lt;br /&gt;
===Core Advanced Vehicle Plant===&lt;br /&gt;
&lt;br /&gt;
http://img231.imageshack.us/img231/3802/coravp4ek.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Core Advanced vehicle plant produces Tech Level 2 vehicles. It is a key structure in battle. Protected by its own radar jammer, it can be set up some distance from your base, and provide itself with its own firepower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still not done *headache*&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander&amp;diff=4531</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander&amp;diff=4531"/>
		<updated>2006-06-12T21:48:16Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Re-did page, included pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Commander is the first unit you own (unless you are playing a mission of some sort in which you have no commander or gain him later). He is capable of building Tech Level 0 buildings, including resource collectors and unit plants.&lt;br /&gt;
&lt;br /&gt;
The Commander is equipped with a light laser gun, and the unique [[D-gun]].&lt;br /&gt;
&lt;br /&gt;
http://img163.imageshack.us/img163/2732/comms7xr.png&lt;br /&gt;
&lt;br /&gt;
Arm and Core commanders, respectively.&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19407</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Vehicles&amp;diff=19407"/>
		<updated>2006-06-12T21:08:14Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: Added page of vehicles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.&lt;br /&gt;
&lt;br /&gt;
=Arm Vehicles=&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
--Arm Vehicle Plant--&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/6426/armvp0hn.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Construction Vehicle-&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2862/armcv3io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Jeffy-&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/2424/armfav8aj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Flash-&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9070/armflash5aq.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Stumpy-&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/96/armstump1fw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Stumpy is a medium assault tank, stronger and slower than the Flash, but faster and weaker compared to the Bulldog main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Samson-&lt;br /&gt;
&lt;br /&gt;
http://img355.imageshack.us/img355/9739/armsam7mr.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the Jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tech Level 2==&lt;br /&gt;
--Arm Advanced Vehicle Plant--&lt;br /&gt;
&lt;br /&gt;
http://img378.imageshack.us/img378/7129/armavp6io.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Advanced Construction Vehicle-&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/3338/armacv9ob.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Bulldog-&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/7168/armbull3tp.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm&#039;s main battle tank, slow, but durable and powerful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Jammer-&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/8869/armjam9up.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jammer is synonymous with the Eraser, and jams enemy radar signals.&lt;br /&gt;
&lt;br /&gt;
-Arm Seer-&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/2583/armseer1sg.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Luger-&lt;br /&gt;
&lt;br /&gt;
http://img389.imageshack.us/img389/6219/armmart7ps.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Spider-&lt;br /&gt;
&lt;br /&gt;
http://img413.imageshack.us/img413/861/armspid6zk.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Penetrator-&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/8499/armmanni3mj.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Penetrator is similar in weapon to the Annihilator, except in the fact that it&#039;s mobile and has less range than the Annihilator. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Panther-&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/2113/armlatnk3fd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Phalanx-&lt;br /&gt;
&lt;br /&gt;
http://img47.imageshack.us/img47/4817/armyork5gd.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Arm Merl-&lt;br /&gt;
&lt;br /&gt;
http://img144.imageshack.us/img144/438/armmerl6mw.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl&#039;s range. This unit is not a good anti-air defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Core Vehicles=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This page is not complete because Eaglebird got tired after listing all the Arm vehicles (and uploading them too!), so if you happen to come across this and feel like contributing, feel free to do so.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Tech Level 1==&lt;br /&gt;
==Tech Level 2==&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tutorial:CreateMaps(Fnordia_et_al)&amp;diff=18583</id>
		<title>Tutorial:CreateMaps(Fnordia et al)</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Tutorial:CreateMaps(Fnordia_et_al)&amp;diff=18583"/>
		<updated>2006-06-09T04:11:41Z</updated>

		<summary type="html">&lt;p&gt;Eaglebird: /* MapConv.exe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Original by aGorm, with help from LathanStanley&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Idea==&lt;br /&gt;
First of all you need an idea. There is no point (OK, there is some point for test purposes) in making a map just like another one that already exists. You need to think of certain things before you make your map.&lt;br /&gt;
# Is this map idea different, not just a copy of someone else&#039;s?&lt;br /&gt;
# Does my map idea give each player a fair share of the cover and high ground?&lt;br /&gt;
# Is my map idea possible to make?&lt;br /&gt;
# Is it possible with the amount of time I&#039;m willing to spend?&lt;br /&gt;
&lt;br /&gt;
If you answered yes to the above, then you are 25% of the way towards making your map!&lt;br /&gt;
&lt;br /&gt;
You should probably doodle it on a piece of paper to act as a guide later.&lt;br /&gt;
&lt;br /&gt;
==The Tools==&lt;br /&gt;
With your idea hopefully sketched out, it&#039;s time to get the tools to make the map! (You can skip this if you already have them.)&lt;br /&gt;
&lt;br /&gt;
For all your map compiling needs you should first download the [http://fileuniverse.com/?p=showitem&amp;amp;ID=1234 newest MapConv program].&lt;br /&gt;
&lt;br /&gt;
You will also need some image editing software. Favorites are Photoshop, the [http://www.gimp.org/ GIMP], And Paintshop Pro.&lt;br /&gt;
The GIMP, however, is the only one that&#039;s free!&lt;br /&gt;
(I&#039;m going to have to assume you know how to use the program you choose. If you can&#039;t there are loads of tutorials on the net.)&lt;br /&gt;
&lt;br /&gt;
You may also want to check out [http://www.planetside.co.uk/terragen/ Terragen] for generating terrain. But as you have to pay to render anything of a good size, I won&#039;t mention it other than here.&lt;br /&gt;
&lt;br /&gt;
Another tool you might find useful is the freeware tool [http://www.delphigl.de/projects/terrtexgen/eng_index.html TerrTexGen].  It&#039;s useful for previewing your heightmap before compiling, but unless your texturemap is 4096 on both sides, you might find that the texturemaps that it creates are too small.&lt;br /&gt;
&lt;br /&gt;
Finally, there is tool called [http://www.bundysoft.com/L3DT/ L3DT] which you might also find useful.  It seems to be a program that is specificly designed for creating large height/texture maps.  The free version is capable of rendering a heightmap as big as 4096x4096, and can generate a texturemap that is proportional to the heightmap.  Of the mentioned packages, this seems the most useful and complete.&lt;br /&gt;
&lt;br /&gt;
==Preparing your map==&lt;br /&gt;
This is the fun part! And also, often, the longest part.&lt;br /&gt;
&lt;br /&gt;
For a map you will need several different things:&lt;br /&gt;
# a texture map&lt;br /&gt;
# a height map&lt;br /&gt;
# a metal map&lt;br /&gt;
&lt;br /&gt;
And several optional things for added functionality:&lt;br /&gt;
# a tile map&lt;br /&gt;
&lt;br /&gt;
They all have certain needs! Read this bit carfully!&lt;br /&gt;
&lt;br /&gt;
===Texture Map===&lt;br /&gt;
All maps are based on a texture image. This image&#039;s width and height must be an exact multiple of 1024 pixels. So, for instance, you can have a &amp;quot;4096 by 8192&amp;quot; image, but not a &amp;quot;4096 by 4608&amp;quot; image, as 4608 does not divide by 1024. It, like  all three maps, must be saved as a 24 bit BMP. A 1024x1024 Texture will produce a map shown as &#039;2x2&#039; in the launcher.&lt;br /&gt;
&lt;br /&gt;
It may look like whatever you want! Find a texture (preferably, one that you can tile seamlessly) and fill your texture map with it. You could, for instance, fill the whole image with a sand texture. This would make your whole world look like sand. You could then decide to add a few patches of grass to it by finding a suitable grass texture and adding it on in patches. So you&#039;d have a map that was mostly sand with a few patches of green.&lt;br /&gt;
&lt;br /&gt;
Because of the way the map compiler work, it will &#039;&#039;&#039;greatly&#039;&#039;&#039; reduce your map filesize if you use 32x32 tiles on your texture map. So, whenever you have to fill a large area with a repeating pattern, make sure the small square you&#039;re repeating is 32x32 (or a multiple of it).&lt;br /&gt;
&lt;br /&gt;
===Height Map===&lt;br /&gt;
Next is the height map. This must be exactly one eighth (1/8) of the size of the texture map &#039;&#039;&#039;+ 1 pixel!&#039;&#039;&#039; For instance, if the dimensions of your texture map are &amp;quot;4096 by 8192&amp;quot;, divide 4096 and 8192 each by 8 and add one to the result of each. The result for this example would be &amp;quot;513 by 1025&amp;quot;. The height map is a black and white BMP. Only use black and white, no colour! (well its better to work it as a greyscale image, and when saving to process, convert to rgb and save as bmp, that way you get a 24 bit bmp)&lt;br /&gt;
&lt;br /&gt;
White areas are the tops of mountains; black areas are the sea floor or the bottom of valleys. The shades of grey between are the different heights between! When you draw your heightmap, make sure the white blends into the black with greys. I suggest you use the blur tool. If you have a white splodge in a patch of black you will have a very tall pillar that won&#039;t look natural at all!&lt;br /&gt;
&lt;br /&gt;
===Metal Map===&lt;br /&gt;
Finally, you need a metal map. This is the same size as the height map, one eighth (1/8) of the size of the texture map &#039;&#039;&#039;+ 1 pixel.&#039;&#039;&#039; On this one you paint down red (in verying degrees) to represent metal. So a red spot that is RGB(50,0,0) will provide about a 5th of the metal patch of red RGB(255,0,0) will give.&lt;br /&gt;
&lt;br /&gt;
On this map you can also place green pixels. Each green pixel will create 1 geothermal vent. If you put down a green splodge you will get a cluster of geo vents! Only place 1 pixel.&lt;br /&gt;
&lt;br /&gt;
Ensure you have all three saved as 24 bit BMPs and you&#039;re ready to convert it all to a map!&lt;br /&gt;
&lt;br /&gt;
===Tile Map===&lt;br /&gt;
Tiles are basically repeating images. They are exactly the same. The map compiler, by comparing peices to the texture to each other, sees which little square tiles in your texture are exactly alike. If they are the same, instead of wasting precious harddrive and bandwidth space, the compiler sets a reference from on tile to the next. If your map is made out of only one small tile, repeating for the whole texture, the map will compress extreemly well. Down to only a few kilobytes. But this would look very boring. So most map makers use a variety of tiles to make their map more interesting. A good map maker will find a balance between looks and size.&lt;br /&gt;
&lt;br /&gt;
To make a tile:&lt;br /&gt;
Open up your image editing program.&lt;br /&gt;
Create a new image.&lt;br /&gt;
As the Spring engine uses a 32 pixel tile engine, you have to set your image size to 32 pixels, or a multiple of 32 pixels. Therefore, tile sizes should be one of the following:&lt;br /&gt;
32x32 pixels,&lt;br /&gt;
64x64 pixels,&lt;br /&gt;
96x96 pixels,&lt;br /&gt;
128x128 pixels&lt;br /&gt;
etc.&lt;br /&gt;
Tiles also do not have to be square, it is perfectly possible to make rectangular tiles. Tiles should also be seamless, so that when repeated do not seem to have an obvious edge.&lt;br /&gt;
&lt;br /&gt;
Once you have created your tile, do a Fill operation with a texture. The texture of course is our tile that we have made in the previous step. If you do not know how to do this, ask around. Make sure to state which image editing software you use, so we can help you easier.&lt;br /&gt;
&lt;br /&gt;
Now, once you have your basic tile down, add in different features on your map, such as mountains, rivers, seas, deserts, grasslands, or whatever your map has. Remeber, for smaler file sizes make these different features out of tiles as well. If you do all of this properly, you can get your file size down very small, and this will keep everyone happy.&lt;br /&gt;
&lt;br /&gt;
== MapConv.exe ==&lt;br /&gt;
&lt;br /&gt;
Instructions pulled from [http://fileuniverse.com/?p=showitem&amp;amp;ID=1234 the newest MapConv program]. If all goes well, the &amp;lt;code&amp;gt;MapConv.exe&amp;lt;/code&amp;gt; should create four new files: &amp;lt;code&amp;gt;mini.bmp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mini.dds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yourmapname.smf&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;yourmapname.smt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 USAGE:  &lt;br /&gt;
   &lt;br /&gt;
 mapconv [-l] [-i] [-c &amp;lt;compression&amp;gt;] -x &amp;lt;max height&amp;gt; -n &amp;lt;min height&amp;gt; [-o  &lt;br /&gt;
 &amp;lt;Output file&amp;gt;] [-e &amp;lt;tile file&amp;gt;] [-y &amp;lt;Typemap file&amp;gt;] -m &amp;lt;Metalmap file&amp;gt; -a  &lt;br /&gt;
 &amp;lt;Heightmap file&amp;gt; -t &amp;lt;Texture file&amp;gt; [--] [-v] [-h] &lt;br /&gt;
   &lt;br /&gt;
   &lt;br /&gt;
 Where:  &lt;br /&gt;
   &lt;br /&gt;
 -l, --lowpass &lt;br /&gt;
 Lowpass filters the heightmap &lt;br /&gt;
   &lt;br /&gt;
 -i, --invert &lt;br /&gt;
 Inverts the height map vertically (not the height values but the height map  &lt;br /&gt;
 (uhm someone rewrite this)) &lt;br /&gt;
   &lt;br /&gt;
 -c &amp;lt;compression&amp;gt;, --compress &amp;lt;compression&amp;gt; &lt;br /&gt;
 (value required) How much we should try to compress the texture file.  &lt;br /&gt;
 Default value 0.8 . (lower=higher quality, larger file) &lt;br /&gt;
   &lt;br /&gt;
 -x &amp;lt;max height&amp;gt;, --maxheight &amp;lt;max height&amp;gt; &lt;br /&gt;
 (required) (value required) What altitude in spring the max(0xffff) level  &lt;br /&gt;
 of the height map should represent &lt;br /&gt;
   &lt;br /&gt;
 -n &amp;lt;min height&amp;gt;, --minheight &amp;lt;min height&amp;gt; &lt;br /&gt;
 (required) (value required) What altitude in spring the min(0) level of  &lt;br /&gt;
 the height map should represent &lt;br /&gt;
   &lt;br /&gt;
 -o &amp;lt;Output file&amp;gt;, --outfile &amp;lt;Output file&amp;gt; &lt;br /&gt;
 (value required) The name of the created map &lt;br /&gt;
   &lt;br /&gt;
 -e &amp;lt;tile file&amp;gt;, --externaltilefile &amp;lt;tile file&amp;gt; &lt;br /&gt;
 (value required) External tile file that will be used for finding tiles,  &lt;br /&gt;
 tiles not found in this will be added in a new tile file &lt;br /&gt;
   &lt;br /&gt;
 -y &amp;lt;Typemap file&amp;gt;, --typemap &amp;lt;Typemap file&amp;gt; &lt;br /&gt;
 (value required) Type map to use, uses the red channel to decide type,  &lt;br /&gt;
 types are defined in the .smd, if this argument is skipped the map will be  &lt;br /&gt;
 all type 0 &lt;br /&gt;
   &lt;br /&gt;
 -m &amp;lt;Metalmap file&amp;gt;, --metalmap &amp;lt;Metalmap file&amp;gt; &lt;br /&gt;
 (required) (value required) Metal map to use, red channel is amount of  &lt;br /&gt;
 metal, green=255 is where to place geos (one pixel=one geo). Is resized to  &lt;br /&gt;
 fit the mapsize &lt;br /&gt;
   &lt;br /&gt;
 -a &amp;lt;Heightmap file&amp;gt;, --heightmap &amp;lt;Heightmap file&amp;gt; &lt;br /&gt;
 (required) (value required) Input heightmap to use for the map, this  &lt;br /&gt;
 should be in 16 bit raw format (.raw extension) or an image file. Must be  &lt;br /&gt;
 xsize*128+1 x ysize*128+1 in size. &lt;br /&gt;
   &lt;br /&gt;
 -t &amp;lt;Texture file&amp;gt;, --intex &amp;lt;Texture file&amp;gt; &lt;br /&gt;
 (required) (value required) Input bitmap to use for the map. Must be  &lt;br /&gt;
 xsize*1024 x ysize*1024 in size. (xsize,ysize integers determined from this  &lt;br /&gt;
 file) &lt;br /&gt;
   &lt;br /&gt;
 --, --ignore_rest &lt;br /&gt;
 Ignores the rest of the labeled arguments following this flag. &lt;br /&gt;
   &lt;br /&gt;
 -v, --version &lt;br /&gt;
 Displays version information and exits. &lt;br /&gt;
   &lt;br /&gt;
 -h, --help &lt;br /&gt;
 Displays usage information and exits. &lt;br /&gt;
   &lt;br /&gt;
   &lt;br /&gt;
 Converts a series of .bmp/.raw files to a Spring map. This just creates the .smf file, you will also have to create a .smd file using a text editor or Maelstrom&#039;s SMD creator.&lt;br /&gt;
&lt;br /&gt;
==Mothers MapConv==&lt;br /&gt;
The usage is the same as above, with the following exceptions:&lt;br /&gt;
All features (including GeoVent/Tree/Grass) are now on their own FeatureMap.  This is a 24bit bmp specified with the -f &amp;lt;featuremapname.bmp&amp;gt; flag.&lt;br /&gt;
&#039;&#039;It should be 1/8th the resolution of your map.&#039;&#039; (i.e. 1 pixel smaller in each direction then your heightmap)&lt;br /&gt;
&lt;br /&gt;
Tree&#039;s and GeoVents are placed on the green layer.&lt;br /&gt;
*255 Places a GeoVent&lt;br /&gt;
*200-215 Places tree types 1-16&lt;br /&gt;
&lt;br /&gt;
MapConv will try to place these features in the exact spot you place them, it will then go into crackhead mode if it cannot.&lt;br /&gt;
&lt;br /&gt;
Grass is the blue layer.  The blue value  maps to a &#039;pseudo-density&#039; of the grass.  The &#039;grass&#039; map in the engine is very very low resolution,  so be aware that you will not get nice linear results.  255=full grass, 0=no grass.&lt;br /&gt;
&lt;br /&gt;
The red layer places &#039;Arbitrary Features,&#039; aka wreckages.  One pixel of red equals one feature.  Red &#039;255&#039; gives you a feature of the first arbitrary type, 254 the second, 253 the third, and so on.&lt;br /&gt;
&lt;br /&gt;
===But what are these &#039;Arbitrary Features,&#039; Im so confused!===&lt;br /&gt;
They are &#039;features&#039; found in the /features/All Worlds or /features/corpses filesystems.  Which feature is &#039;type 1&#039; is defined on a map-by-map basis via a new file called &#039;fs.txt&#039;.  This file should contain &amp;lt;cr&amp;gt; delimited feature names. The first line is the feature placed when a red=255 dot is found, etc.&lt;br /&gt;
&lt;br /&gt;
=== Ok, Now what do I do? ===&lt;br /&gt;
If you are using any custom features, and/or you want to mod-proof your map, you should include them in the sd7 that you package the map in.  The tree structure should look something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;mapname.sd7&amp;gt;&lt;br /&gt;
 -maps/&lt;br /&gt;
 -mapname.smf&lt;br /&gt;
 -mapname.smt&lt;br /&gt;
 -mapname.smd&lt;br /&gt;
 -Objects3d/&lt;br /&gt;
 -&amp;lt;featurename[s]&amp;gt;.3do(specified in the tdf)&lt;br /&gt;
 -features/&lt;br /&gt;
 -All Worlds/&lt;br /&gt;
 (and/or)&lt;br /&gt;
 -Corpses/&lt;br /&gt;
 -&amp;lt;featurename[s]&amp;gt;.tdf&lt;br /&gt;
 -textures/&lt;br /&gt;
 -tatex/&lt;br /&gt;
 -&amp;lt;texname[s]&amp;gt;00.bmp or .tga&lt;br /&gt;
&lt;br /&gt;
Without getting into modding/unit making I will say that the &amp;lt;code&amp;gt;.tdf&amp;lt;/code&amp;gt; tells you the name of the &amp;lt;code&amp;gt;.3do&amp;lt;/code&amp;gt; (&amp;quot;&amp;lt;code&amp;gt;Object=&amp;lt;/code&amp;gt;&amp;quot;), and the name of the &#039;feature&#039; is in the top brackets.  The &amp;lt;code&amp;gt;.3do&amp;lt;/code&amp;gt; specifies the texture names.  The engine looks for those texture names + 00 in either bmp or tga format in tatex. &lt;br /&gt;
&lt;br /&gt;
Examples of a built-in XTA wreckage name would be &amp;lt;code&amp;gt;armckfus_dead&amp;lt;/code&amp;gt; which would be looking for a tdf (likely &amp;lt;code&amp;gt;armckfus_dead.tdf&amp;lt;/code&amp;gt;) that has a &amp;lt;code&amp;gt;[armckfus_dead]&amp;lt;/code&amp;gt; section which then specified something like:&lt;br /&gt;
&amp;lt;code&amp;gt;Object=armckfus_dead&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;armckfus_dead.3do&amp;lt;/code&amp;gt; would then specify some texture like &amp;lt;code&amp;gt;wreck01b&amp;lt;/code&amp;gt; which would go looking for either a &amp;lt;code&amp;gt;wreck01b00.bmp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wreck01b00.tga&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
[http://fileuniverse.com/?p=showitem&amp;amp;ID=1421 Start with this version of MapConv]&lt;br /&gt;
or&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 This one]&lt;br /&gt;
[I will clean this up and add more later --Mother]&lt;br /&gt;
&lt;br /&gt;
==Making your map work==&lt;br /&gt;
This is the final push. Once Sharp map has finshed it will spit out a .sm2 file. This needs to be copyed to the MAPS folder in Spring. But you still need one more thing: an .smd file. Basically, this file tells the game things like the maximum metal, the light colours, the clouds, etc. (All the bits you were thinking that you hadn&#039;t done yet!)&lt;br /&gt;
&lt;br /&gt;
I would suggest you copy the .smd of another map and fiddle with the settings until you get what you want. smd&#039;s can be opened in notepade or similar. Look at all the .smd&#039;s so you can get a jist of what each option does. Make sure both the .sm2 and .smd have the same file name then start up Spring (not the client!) in [http://taspring.clan-sy.com/wiki/FAQ#People_talk_about_.27Single_Player.27._How_do_I_start_a_single_player_game.3F single-player mode] and run the commanders script. Choose your map and away you go!&lt;br /&gt;
&lt;br /&gt;
==SMD Rundown==&lt;br /&gt;
What follows is all that we (aGorm and LathanStanley) have figured out in the SMD&#039;s. Its by no means the be all and end all, but it&#039;s the next best thing.&lt;br /&gt;
&lt;br /&gt;
* Goto [[Maps:SMD]] for a more detailed listing&lt;br /&gt;
 &lt;br /&gt;
===General Map Information===&lt;br /&gt;
* Description is just a short description of your map. Keep it simple.&lt;br /&gt;
* TidalStrength determines how much energy tidal generators will produce. A normal figure is around 20.&lt;br /&gt;
* Gravity, as you would expect, affects ballisitcs and how far units fly after an explosion.&lt;br /&gt;
* MaxMetal is the maximum amount of metal you will gain from one game square in 1 second from an area of metal that had a red value of 255 in your metal map. If making an old style metal deposit map, then this will be quite high: maybe 2 or 3. If you are making a new style metal-all-over-the-place-map, then it will be low: perhaps 0.2. Also for old style maps, you&#039;ll have to fiddle with the...&lt;br /&gt;
* ExtractorRadius, which is the area that is harvested by 1 metal extractor. For old style maps make this very small, so as they only take from one deposit.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere, Water Colours ===&lt;br /&gt;
Each value (it would appear this bit is by no means gospel) is a representation of the [[RGB]] values for that parameter. It would appear to be relative, i.e. you can put in what ever numbers you like and the game will work out what you want. &lt;br /&gt;
&lt;br /&gt;
The best way to go about it is to look at it as percentages.&lt;br /&gt;
The numbers 1, 0.5, 0.2 refer to 100% red, 50% green and 20% blue. But 2, 1, 0.4, will get the same result. Using numbers below one for all the numbers will result in the colour being less bright.&lt;br /&gt;
&lt;br /&gt;
This is all a bit confusing so an example will be given:&lt;br /&gt;
&lt;br /&gt;
 SkyColor=0.2 0.1 0.5;&lt;br /&gt;
&lt;br /&gt;
In this example the sky is coloured with 20% red, 10% green, and 50% blue, approximatly RGB(51,25,127), resulting in a very deep night-time blue. Other colours are added to the initial sky colour. If you set your sun as being a pale yellow and it came out rather green, this is why. &lt;br /&gt;
&lt;br /&gt;
One helpful tip is &#039;&#039;negative&#039;&#039; colour. That&#039;s right: you can type in a negative number for a colour and it will remove it from the base sky colour. Just be careful not to go below the original values or you may get a surprise.&lt;br /&gt;
&lt;br /&gt;
===The Sun System/Shadow System===&lt;br /&gt;
The Sun System/Shadow System is quite a useful tool as well in making your maps look &#039;&#039;well done&#039;&#039;.  &lt;br /&gt;
Within the &amp;lt;code&amp;gt;.smd&amp;lt;/code&amp;gt; file there is a line: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;SunDir=-1 1 -.5;	//direction of sun&amp;lt;/code&amp;gt; &amp;lt;small&amp;gt;(The part after the &amp;quot;//&amp;quot; is a comment)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The numbers &amp;quot;-1&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;.5&amp;quot; determine the angle and elevation of the sunlight system. &lt;br /&gt;
&lt;br /&gt;
The first number is the X angle (East/West) (from -1 to 1) where any negative number means the sun is on the West (and therefore shadows will be cast east), and any positive number means the sun is on the East (and therefore shadows will be cast west), and if the number is 0 there are no east or west shadows, the sun is directly above you. &lt;br /&gt;
&lt;br /&gt;
The second is its elevation, (0 to 1), this number is how far from the horizion the sun is, ignoring it&#039;s angle. Thus, 1 puts the sun directly overhead (while still casting angular shadows) and 0 putting it directly on the horizion. &lt;br /&gt;
&lt;br /&gt;
The final number is the Z angle (North/South). (I know, I know, they wrote the engine with Y as elevation and Z as vertical. Don&#039;t blame me.) It is just like the East West positioning, where negative numbers put them on the North, and positive numbers put them on the South. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039; If you want the shadows &#039;&#039;in&#039;&#039; one of the boxes (your shadow casting surface is in the middle), use the numbers provided, or start from them and tweak the angle and sun height as seen fit.&lt;br /&gt;
&lt;br /&gt;
[[Image:ShadowDirection.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; on the current build, it &#039;&#039;will&#039;&#039; cast the shadows in the proper direction, etc. Negative direction numbers tend to make some maps unstable and cause crashes. The best solution would be to rotate or flip your map to where the shadows point up or right (North or West). I do believe these bugs are being worked on and will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
We can only hope this has been helpful! Any questions, or things you think we have missed, please ask us in the maps section.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;/div&gt;</summary>
		<author><name>Eaglebird</name></author>
	</entry>
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