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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkomen</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkomen"/>
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	<updated>2026-11-08T21:41:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ&amp;diff=7031</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=FAQ&amp;diff=7031"/>
		<updated>2011-02-12T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;Darkomen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | France | FAQ/fr | FranÃ§ais}}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 0px; border-spacing:0px&amp;quot;&lt;br /&gt;
|width=&amp;quot;500px&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-left:10px; padding-right:10px&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[FAQs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frequently asked questions for the following: &lt;br /&gt;
* [[FAQ:general|General FAQ]]&lt;br /&gt;
* [[FAQ:technical|Technical FAQ]]&lt;br /&gt;
* [[FAQ:requirements| System Requirements FAQ]]&lt;br /&gt;
* [[FAQ:player|Playing ingame FAQ]]&lt;br /&gt;
* [[FAQ:trouble|Troubleshooting FAQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read_Me_First]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to install files and where to get them.  Controls, issuing orders, and related topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Keyboard]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default Keyboard Layout in the Engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Spring Content and Links]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lists sites related to spring, and sites from which you can download spring Games, Maps, and more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games that use the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All about maps for the Spring engine and where to get them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Widgets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All about installing and using LuaUI widgets...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Skirmish|AIs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skirmish AIs, Lua AIs...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autohosting and related topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring:CurrentSiteMap]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check here to get an overview of the website.&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding:0px&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;legend&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;[http://springrts.com/phpbb/viewforum.php?f=11 Help/Bug forums]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Look at the help forums for more help with technical issues and crashes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;legend&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;[http://springrts.com/mantis/ Report Bugs/Submit a Patch]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Submit patches and bug reports here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;legend&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;[[Strategy and Tactics]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Basic ideas how to stand your ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;legend&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Read before advertising.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;legend&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Answers to questions often asked - Everyone should read this first.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Darkomen</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Complete_Annihilation&amp;diff=5116</id>
		<title>Complete Annihilation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Complete_Annihilation&amp;diff=5116"/>
		<updated>2010-05-09T07:30:28Z</updated>

		<summary type="html">&lt;p&gt;Darkomen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #2d3b43&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Image:france_flag.gif]] [[FR:Complete Annihilation|FranÃ§ais]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[http://trac.caspring.org/wiki/ Complete Annihilation] is generally the second most played mod in Spring. It has an active playerbase and while it is still under development, it is kept fully playable. It traces its heritage to Total Annihilation, however, &#039;&#039;CA is not OTA&#039;&#039;. It is gradually moving away from OTA, replacing the copyrighted models and textures with open-source ones while shifting change the gameplay dramatically. CA aims to be a dynamic, action-packed, hassle-free game, full of clever strategies and constantly moving combat.&lt;br /&gt;
&lt;br /&gt;
[http://trac.caspring.org/wiki/CaIntro Click here for a more detailed introduction]&lt;br /&gt;
&lt;br /&gt;
== Design goals ==&lt;br /&gt;
*A large range of viable tactics.&lt;br /&gt;
*Larger emphasis on unit decisions/selections and their micromanagement.&lt;br /&gt;
*Less emphasis on economy micromanagement.&lt;br /&gt;
*All units situationally useful throughout the game (there is no unit redundancy, heavy and light units work together on the battlefield).&lt;br /&gt;
*Superior graphics and appearance.&lt;br /&gt;
*Powerfull LUA GUI enhancements to free your hands and allow players to focus on tactical decisions (air transports automatically ferry units from factories, units can be set to autoretreat when damaged etc.).&lt;br /&gt;
*Faster and more demanding gameplay (units move faster and unit selection is more important).&lt;br /&gt;
*Unit differences achieved using game dynamics and not using special hidden damages/armor classes.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
*Commander Boost - No more boring wait for your commander to build your initial factory.&lt;br /&gt;
*A slew of helpful widgets to ease management of your mighty robot empire. Some examples:&lt;br /&gt;
**Area Mex: A constructor will automatically attempt to place mexes on any available spots in the selected area.&lt;br /&gt;
**Unit Auto Group: Automatically puts units of a certain type into pre-defined unit groups.&lt;br /&gt;
**Nested Buildmenu: A categorized menu for constructors.&lt;br /&gt;
*Windmills which gather more energy when placed at a higher altitude.&lt;br /&gt;
*Terraforming!&lt;br /&gt;
*Morphing Units!&lt;br /&gt;
*Streamlined Economy - you can feed your metal extractors with excess energy, removing the need for inefficient (and dangerous) metal makers.&lt;br /&gt;
*Originator for the renowned Chicken defense mode of play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
*Quick fast paced action.&lt;br /&gt;
*No effective single unit spam (hopefully).&lt;br /&gt;
*Kbots and Vehicles are both viable on most maps.&lt;br /&gt;
*Arm and Core have a different play style.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
http://licho.eu/alba/ca/screen037_002.sized.jpg&lt;br /&gt;
&lt;br /&gt;
*New models and textures.&lt;br /&gt;
&lt;br /&gt;
http://licho.eu/alba/CA-vanity-shots/NEw_COre.sized.jpg&lt;br /&gt;
&lt;br /&gt;
*New explosions, weapon and unit effects.&lt;br /&gt;
&lt;br /&gt;
http://licho.eu/alba/ca/screen007_001.jpg&lt;br /&gt;
&lt;br /&gt;
*Play in cartoon mode with the outline widget.&lt;br /&gt;
&lt;br /&gt;
*Higher resolution 3do textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mutators=&lt;br /&gt;
&lt;br /&gt;
==Deployment Mutator==&lt;br /&gt;
Place your units and give orders to them before the game starts: you don&#039;t have to wait to use the big guns.&lt;br /&gt;
&lt;br /&gt;
==Tactics Mutator==&lt;br /&gt;
Place your units on the battlefield before the game starts then wipe out your enemy. With no economic management, you are free to exercise your tactics.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[http://www.caspring.org www.caspring.org]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[http://trac.caspring.org/wiki/sd SpringDownloader (the easiest &amp;amp; fastest to get CA and Spring maps)]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Darkomen</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8931</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8931"/>
		<updated>2010-03-14T16:27:19Z</updated>

		<summary type="html">&lt;p&gt;Darkomen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameslanguage}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be modded without the author&#039;s permission (asking permission is considered a common courtesy though).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.spring1944.org/ Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=EvoRTS screenshot.jpg|link=http://www.evolutionrts.info}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=S44_tigers.jpg|link=http://www.spring1944.org}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[War Evolution]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Kernel_Panic_3.4.jpg|link=Kernel Panic}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Warevoscreen.jpg|link=War Evolution}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | In short words, War Evolution is different. Different from all other games. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Gundam RTS]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Screen104.jpg|link=Gundam RTS}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=Imperial Winter assault.jpg|link=http://www.imperialwinter.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=E&amp;amp;E-screenshot2.jpg|link=Expand and Exterminate}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://azaremoth.supremedesign.org The Cursed]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=cursed.jpg|link=http://azaremoth.supremedesign.org}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | The unique game is about bones, undead, demons and magic settled in a futuristic environment.[[http://www.springfiles.com/show_file.php?id=2498 Download link]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Balanced Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Complete Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=BAScreenShot.jpg|link=Balanced Annihilation}} &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Pyro.jpg|link=Complete Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.&lt;br /&gt;
BA is the most popular game for the Spring engine and is designed for both 1v1 gameplay and large team games.  BA is a mature mod and new versions feature only minor balance tweaks.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[NOTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[XTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Nota2nukes.jpg|link=NOTA}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=XtaScreenShot.jpg|link=XTA}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Darkomen</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8930</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Games&amp;diff=8930"/>
		<updated>2010-03-14T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;Darkomen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__There are a number of games made for the Spring Engine. Some of the more popular ones are listed below, sorted by their terms of use. &amp;lt;!--(/license schemes?)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameslanguage}}&lt;br /&gt;
&lt;br /&gt;
=Free/Open Source=&lt;br /&gt;
&#039;&#039;These games are all free to download and play and may be modded without the author&#039;s permission (asking permission is considered a common courtesy though).&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.evolutionrts.info Evolution RTS]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://www.spring1944.org/ Spring: 1944]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=EvoRTS screenshot.jpg|link=http://www.evolutionrts.info}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=S44_tigers.jpg|link=http://www.spring1944.org}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Spring:1944 is a WWII themed game with four fully functional sides (US, Germany, USSR, Britain), period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Kernel Panic]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[War Evolution]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Kernel_Panic_3.4.jpg|link=Kernel Panic}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Warevoscreen.jpg|link=War Evolution}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based around combat &#039;&#039;&#039;inside&#039;&#039;&#039; a computer, with 3 unique sides: the System, the Hacker and the Network waging war in a matrix of DOOM! No resource economy exists in KP, with the only constraints being time and space.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | In short words, War Evolution is different. Different from all other games. You dont have a base and you can not reinforce your &amp;quot;army&amp;quot;. In fact, you command only one single mech and if he dies, you can only spectate until the game is over.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Proprietary=&lt;br /&gt;
&#039;&#039;These games may or may not be free to play. Modifying their content (i.e. the art assets) is not allowed without the game authors explicit permission, although the code is GPL and some games (P.U.R.E.) include large GPL-friendly content collections.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.wolfegames.com P.U.R.E.]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Gundam RTS]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimgx|xsize=300|ysize=225|image=PURE_LOGO_1024.jpg|link=http://www.wolfegames.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Screen104.jpg|link=Gundam RTS}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A game based on a completely original IP, allowing players to participate in the epic, galaxy-spanning conflict between the human Resistance forces and the malevolent A.I. known as &#039;The Overmind&#039;.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Set during the One-Year War in the Universal Century timeline of the Gundam Metaseries, Gundam RTS features fast, intense mech combat gameplay in a truly Gundam style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[http://www.imperialwinter.com Star Wars: Imperial Winter]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Expand_and_Exterminate|Expand and Exterminate]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=Imperial Winter assault.jpg|link=http://www.imperialwinter.com}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=E&amp;amp;E-screenshot2.jpg|link=Expand and Exterminate}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | A Star Wars themed game set in the troubled post-Return of the Jedi era, SW:IW features over a hundred units for the fractured Galactic Empire and Rebel Alliance fighting for control of the galaxy.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | An original IP game loosely based around the Earth 2150 series of games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=180 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;&#039;&#039;&#039;[http://azaremoth.supremedesign.org The Cursed]&#039;&#039;&#039;&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=180 |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimgx|xsize=300|ysize=225|image=cursed.jpg|link=http://azaremoth.supremedesign.org}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | The unique game is about bones, undead, demons and magic settled in a futuristic environment.[[http://www.springfiles.com/show_file.php?id=2498 Download link]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=TA-derived=&lt;br /&gt;
&#039;&#039;At least parts of these games are derived from data of the  Total Annihilation game (copyright Atari). As such, their distribution is potentially in breach of copyright laws and therefore not officially endorsed by the Spring RTS team.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Balanced Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[Complete Annihilation]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=BAScreenShot.jpg|link=Balanced Annihilation}} &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=Pyro.jpg|link=Complete Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.&lt;br /&gt;
BA is the most popular game for the Spring engine and is designed for both 1v1 gameplay and large team games.  BA is a mature mod and new versions feature only minor balance tweaks.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.&lt;br /&gt;
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free.&lt;br /&gt;
&amp;lt;b&amp;gt;If you like complex warfare this is Your Mod.&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[NOTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
| width=40 |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;h2&amp;gt;[[XTA]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{navimg|xsize=300|ysize=225|image=Nota2nukes.jpg|link=NOTA}}&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{navimg|xsize=300|ysize=225|image=XtaScreenShot.jpg|link=XTA}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Not Original Total Annihilation is a rethink of the Total Annihilation universe with a focus on strategic, base oriented gameplay. With its revised unit scale, huge battles erupt engaging hundreds of units and scores of unit types. NOTA&#039;s completely rethought air and sea gameplay forces participation in all elements and places the tide of conflict in your hands.&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;justify&amp;quot; | Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Installing Games in Spring=&lt;br /&gt;
Quite a few of the games listed above come with standalone installers - which makes things easy (check their website to find out!). &lt;br /&gt;
&lt;br /&gt;
In some cases however, the game will only distribute a &amp;quot;game-file&amp;quot; - in this case you will need to have [[Download|an installation of the Spring-Engine]], and place the file in the .../Spring/mods/ folder. If you are using a Lobby, this will often be able to do this for you automatically.&amp;lt;!--(which would these be?) Game packages requiring a more complex installation will usually come with instructions.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an overview of information to get started, Click &#039;&#039;&#039;[[FAQ|Help]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Game Development=&lt;br /&gt;
For information on creating games for the Spring engine, see the [[Mod_and_Unit_development|Game Making]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>Darkomen</name></author>
	</entry>
</feed>