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	<updated>2026-11-08T23:52:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9914</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9914"/>
		<updated>2007-04-21T19:47:15Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.&lt;br /&gt;
----&lt;br /&gt;
*Concept : Boirunner&lt;br /&gt;
*About everything: KDR_11k&lt;br /&gt;
*Sounds: Noruas&lt;br /&gt;
*Couple gfx textures: zwzsg&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;[http://spring.unknown-files.net/picture/2738/0/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img0_thumb.jpg] [http://spring.unknown-files.net/picture/2738/1/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img1_thumb.jpg] [http://spring.unknown-files.net/picture/2738/2/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img2_thumb.jpg] [http://spring.unknown-files.net/picture/2738/3/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img3_thumb.jpg] [http://spring.unknown-files.net/picture/2738/4/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img4_thumb.jpg] [http://spring.unknown-files.net/picture/2738/5/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img5_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://spring.unknown-files.net/file/2738/Kernel_Panic_1.0/ http://www.unknown-files.net/download.png]&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Units and Buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/8208/kernelku4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/734/socketlf2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build or repair. Slow, little health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/2340/assemblerkr0.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img441.imageshack.us/img441/6755/byteps4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful cannon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img107.imageshack.us/img107/7779/pointerin9.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Is almost useless against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img406.imageshack.us/img406/3685/logicbombqg1.png&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler. It takes out Bits in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as it hurts your own units too.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and complexer than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers. &lt;br /&gt;
&lt;br /&gt;
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challange, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.&lt;br /&gt;
&lt;br /&gt;
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can&#039;t fire. If you&#039;re controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.&lt;br /&gt;
&lt;br /&gt;
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.&lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can&#039;t be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9902</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9902"/>
		<updated>2007-02-14T12:42:25Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will update the Wiki page as soon as things have settled down. Read the forums thread until then.&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MADNESS!&amp;diff=12547</id>
		<title>MADNESS!</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=MADNESS!&amp;diff=12547"/>
		<updated>2007-02-14T12:41:34Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: MADNESS! moved to Kernel Panic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kernel Panic]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14579</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14579"/>
		<updated>2007-02-14T12:40:45Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9901</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9901"/>
		<updated>2007-02-07T23:55:10Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: /* Playing Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:madness logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
MADNESS! is a quick, fun mod which is all about the spam. There is no resource system, every factory can produce units for free as fast as it can. Therefore, this mod is less about strategy and more about tactics. And blowing lots of units up. It was made by Boirunner on a single afternoon when he should have been studying.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version of MADNESS! on spring.unknown-files.net. The thread in the forums is here [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9262].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units and Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Lab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You start with it. Lots of HP, which it regenerates quite quickly. Can build all units in the game. Is your commander, so don&#039;t lose it in comm ends games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fast. Weak. Quick to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Long range. High trajectory. Low HP. Slow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Slow. Strong. Slow to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worker Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build the mine, which goes boom. It can build the minilab, but only on thermal vents. Also it can reclaim to get rid of wreckage that is in the way. It has decent HP but takes forever to build. Has radar. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minilab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build Minilabs on thermal vents. After completion, the Minilab can produce Little Guys, but not as fast as your main lab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing Guide ==&lt;br /&gt;
&lt;br /&gt;
Only start where your Guys can easily exit the factory, so not on a hill or in water. Obviously, don&#039;t play MADNESS! on a map with water separating starting points, as there is no air or sea. After a few minutes, you should build a Worker Guy, he is the only way of getting rid of the wreckage that might be blocking the exits of your labs. Arty guys are very usefull for killing labs at a distance, but are worthless for killing units. Big Guys explode with the same force as a mine when they die or self destruct.&lt;br /&gt;
&lt;br /&gt;
Most importantly: Spam and have fun!&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9900</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9900"/>
		<updated>2007-02-07T23:53:20Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: /* Units and Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:madness logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
MADNESS! is a quick, fun mod which is all about the spam. There is no resource system, every factory can produce units for free as fast as it can. Therefore, this mod is less about strategy and more about tactics. And blowing lots of units up. It was made by Boirunner on a single afternoon when he should have been studying.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version of MADNESS! on spring.unknown-files.net. The thread in the forums is here [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9262].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units and Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Lab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You start with it. Lots of HP, which it regenerates quite quickly. Can build all units in the game. Is your commander, so don&#039;t lose it in comm ends games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fast. Weak. Quick to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Long range. High trajectory. Low HP. Slow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Slow. Strong. Slow to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worker Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build the mine, which goes boom. It can build the minilab, but only on thermal vents. Also it can reclaim to get rid of wreckage that is in the way. It has decent HP but takes forever to build. Has radar. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minilab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build Minilabs on thermal vents. After completion, the Minilab can produce Little Guys, but not as fast as your main lab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing Guide ==&lt;br /&gt;
&lt;br /&gt;
Only start where your Guys can easily exit the factory, so not on a hill or in water. Obviously, don&#039;t play MADNESS! on a map with water separating starting points, as there is no air or sea. After a few minutes, you should build a Worker Guy, he is the only way of getting rid of the wreckage that might be blocking the exits of your labs.&lt;br /&gt;
&lt;br /&gt;
After that, just build hundreds of units and have fun!&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14578</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Mods&amp;diff=14578"/>
		<updated>2007-02-07T10:38:36Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: /* Gimmick Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Mods (de) | Mods}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in editing mods or creating your own mods, see the [[Mod Development]] page.&lt;br /&gt;
&lt;br /&gt;
===Spring Client-Compatible Mods===&lt;br /&gt;
&lt;br /&gt;
Mods traditionally constitute additions to a game that change the way it works. However, the term Mod when used in connection to the Spring project refers to a game in its own right that runs on the Spring engine.  The following mods adhere to the official [[Mod_specification]] which ensures that they work with the Lobby Client.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Category:Mods}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gimmick Mods===&lt;br /&gt;
&lt;br /&gt;
* [[Chess Mod]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Timberwolf Mod]]&lt;br /&gt;
* [[The Blue Tank]]&lt;br /&gt;
* [[Duel]]&lt;br /&gt;
* [[Tactical Front]]&lt;br /&gt;
* [[MADNESS!]]&lt;br /&gt;
&lt;br /&gt;
===Mod Mutators===&lt;br /&gt;
&lt;br /&gt;
* [[Epic EE|Epic Scale Expand &amp;amp; Exterminate]]&lt;br /&gt;
* [[Nemo&#039;s Final Frontier]] &lt;br /&gt;
* [[WarC/Balanced Absolute Annihilation]]&lt;br /&gt;
* [[Forged Absolute Annihilation]]&lt;br /&gt;
* [[Hover Absolute Annihilation]]&lt;br /&gt;
* [[Persh/Excessive Absolute Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===Mods in Production===&lt;br /&gt;
&lt;br /&gt;
=====Unreleased=====&lt;br /&gt;
* [[1943|Spring 1943]]&lt;br /&gt;
* [[GEM|Galactic Empire Mod]]&lt;br /&gt;
* [[AATA|Axis &amp;amp; Allies - WWII mod (ported from TA)]]&lt;br /&gt;
* [[Galaxy 662]]&lt;br /&gt;
* [[RealOTA]]&lt;br /&gt;
* [[Dune]]&lt;br /&gt;
* [[Lego Spring]]&lt;br /&gt;
* [[Spring1944|Spring 1944]]&lt;br /&gt;
* [[GINTA]]&lt;br /&gt;
* [[CvC]]&lt;br /&gt;
* [[TrueOTA]]&lt;br /&gt;
* [[Forgotten Chronicles]]&lt;br /&gt;
* [[Dozerz]]&lt;br /&gt;
* [[TA Overloaded]]&lt;br /&gt;
* [[Epic Legions]]&lt;br /&gt;
&lt;br /&gt;
=====Released Incomplete=====&lt;br /&gt;
* [[Battletech]]&lt;br /&gt;
* [[TA_BattleFleet]] by VonGratz&lt;br /&gt;
* [[Blox]]&lt;br /&gt;
&lt;br /&gt;
===Incomplete Mods===&lt;br /&gt;
&lt;br /&gt;
These consist of &amp;quot;crude&amp;quot; mods that do not work with the current builds of the Spring engine and incomplete projects that are not in production.  You can download many of the following other, partially functioning Mods from: [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe]:&lt;br /&gt;
&lt;br /&gt;
* DM45Spring.exe&lt;br /&gt;
* [[MAD TA]] Buildpics for Spring&lt;br /&gt;
* [[MiniSpring]] (Actually a code modification, abandoned.)&lt;br /&gt;
* [[OTAR-EVAMP]]&lt;br /&gt;
* [[Project Ragnarok]]&lt;br /&gt;
* [[Rhyoss]] for Spring&lt;br /&gt;
* [[UTASP]] 5 Spring&lt;br /&gt;
* [[WH - F]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [http://www.fileuniverse.com/?page=listing&amp;amp;ID=92 File Universe] link&lt;br /&gt;
* &amp;quot;[http://www.tauniverse.com/forum/showthread.php?s=&amp;amp;postid=435292#post435292 Mods, Races, TCs, Unit Packs]&amp;quot; entry in the [http://www.tauniverse.com tauniverse.com] forum&lt;br /&gt;
* [[Modweb_Generator]] is a tool that allows you to set up a web that shows information about mods, this page has some example mod-webs.&lt;br /&gt;
* [http://modinfo.unknown-files.net Modinfo] shows information about units/weapons/corpses etc stuff, in almost any mod (if some mod is missing, PM at TradeMark). Modinfo has also an &amp;quot;error reporting&amp;quot; tool, which shows errors in the TDF files, like missing ; marks. &amp;quot;find errors&amp;quot; utility shows several types of errors, and other useful information about cleaning up your mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]] [[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9899</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9899"/>
		<updated>2007-02-07T10:37:15Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:madness logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
MADNESS! is a quick, fun mod which is all about the spam. There is no resource system, every factory can produce units for free as fast as it can. Therefore, this mod is less about strategy and more about tactics. And blowing lots of units up. It was made by Boirunner on a single afternoon when he should have been studying.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version of MADNESS! on spring.unknown-files.net. The thread in the forums is here [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9262].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units and Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Lab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You start with it. Lots of HP, which it regenerates quite quickly. Can build all units in the game. Is your commander, so don&#039;t lose it in comm ends games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fast. Weak. Quick to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Long range. High trajectory. Low HP. Slow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Slow. Strong. Slow to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worker Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build the mine, which goes boom. It can build the minilab, but only on thermal vents. Also it can reclaim to get rid of wreckage that is in the way. It has decent HP but takes forever to build. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minilab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build Minilabs on thermal vents. After completion, the Minilab can produce Little Guys, but not as fast as your main lab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing Guide ==&lt;br /&gt;
&lt;br /&gt;
Only start where your Guys can easily exit the factory, so not on a hill or in water. Obviously, don&#039;t play MADNESS! on a map with water separating starting points, as there is no air or sea. After a few minutes, you should build a Worker Guy, he is the only way of getting rid of the wreckage that might be blocking the exits of your labs.&lt;br /&gt;
&lt;br /&gt;
After that, just build hundreds of units and have fun!&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9898</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9898"/>
		<updated>2007-02-07T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: /* Units and Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:madness_logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
MADNESS! is a quick, fun mod which is all about the spam. There is no resource system, every factory can produce units for free as fast as it can. Therefore, this mod is less about strategy and more about tactics. And blowing lots of units up. It was made by Boirunner on a single afternoon when he should have been studying.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version of MADNESS! on spring.unknown-files.net. The thread in the forums is here [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9262].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Units and Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Lab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You start with it. Lots of HP, which it regenerates quite quickly. Can build all units in the game. Is your commander, so don&#039;t lose it in comm ends games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fast. Weak. Quick to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Long range. High trajectory. Low HP. Slow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Slow. Strong. Slow to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worker Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build the mine, which goes boom. It can build the minilab, but only on thermal vents. Also it can reclaim to get rid of wreckage that is in the way. It has decent HP but takes forever to build. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minilab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build Minilabs on thermal vents. After completion, the Minilab can produce Little Guys, but not as fast as your main lab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing Guide ==&lt;br /&gt;
&lt;br /&gt;
Only start where your Guys can easily exit the factory, so not on a hill or in water. Obviously, don&#039;t play MADNESS! on a map with water separating starting points, as there is no air or sea. After a few minutes, you should build a Worker Guy, he is the only way of getting rid of the wreckage that might be blocking the exits of your labs.&lt;br /&gt;
&lt;br /&gt;
After that, just build hundreds of units and have fun!&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9897</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=9897"/>
		<updated>2007-02-07T10:33:54Z</updated>

		<summary type="html">&lt;p&gt;Boirunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:madness_logo.jpg]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
MADNESS! is a quick, fun mod which is all about the spam. There is no resource system, every factory can produce units for free as fast as it can. Therefore, this mod is less about strategy and more about tactics. And blowing lots of units up. It was made by Boirunner on a single afternoon when he should have been studying.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version of MADNESS! on spring.unknown-files.net. The thread in the forums is here [http://spring.clan-sy.com/phpbb/viewtopic.php?t=9262].&lt;br /&gt;
&lt;br /&gt;
== Units and Buildings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Lab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You start with it. Lots of HP, which it regenerates quite quickly. Can build all units in the game. Is your commander, so don&#039;t lose it in comm ends games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fast. Weak. Quick to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Long range. High trajectory. Low HP. Slow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Slow. Strong. Slow to build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worker Guy&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build the mine, which goes boom. It can build the minilab, but only on thermal vents. Also it can reclaim to get rid of wreckage that is in the way. It has decent HP but takes forever to build. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minilab&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The Worker Guy can build Minilabs on thermal vents. After completion, the Minilab can produce Little Guys, but not as fast as your main lab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing Guide ==&lt;br /&gt;
&lt;br /&gt;
Only start where your Guys can easily exit the factory, so not on a hill or in water. Obviously, don&#039;t play MADNESS! on a map with water separating starting points, as there is no air or sea. After a few minutes, you should build a Worker Guy, he is the only way of getting rid of the wreckage that might be blocking the exits of your labs.&lt;br /&gt;
&lt;br /&gt;
After that, just build hundreds of units and have fun!&lt;/div&gt;</summary>
		<author><name>Boirunner</name></author>
	</entry>
</feed>