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	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-08T18:22:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6559</id>
		<title>Expand and Exterminate</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Expand_and_Exterminate&amp;diff=6559"/>
		<updated>2007-07-01T14:09:32Z</updated>

		<summary type="html">&lt;p&gt;Antispamguy: Revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E&amp;amp;E-wikiheadline.png|right|Expand &amp;amp; Exterminate]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]&lt;br /&gt;
&lt;br /&gt;
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ their own style of combat to defeat opponents. All three teams also have their own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download it here:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Expand and Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Faction Overview=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Dynasty==&lt;br /&gt;
[[IMAGE:E&amp;amp;E-GD.png|left]]&lt;br /&gt;
A tank force that uses brute force to push through enemies. GD uses conventional weapons like miniguns, cannon shells, and rockets along with more specialized laser and nuclear weapons. In a one on one fight, GD has the stronger units but they also have higher costs and build times. Their airforce consists of helicopters.&lt;br /&gt;
[[GD Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==United Robot Confederation==&lt;br /&gt;
[[Image:E&amp;amp;E-URC.png|left]]&lt;br /&gt;
Enforces control through walking mechanized units that use stealth and versatility to attack. URC&#039;s main weapons are plasma and rockets with both flamerthrowers and cannons showing up on more specialized units. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols. [[URC Unit Guide]]&lt;br /&gt;
&lt;br /&gt;
==New Initiative==&lt;br /&gt;
[[Image:E&amp;amp;E-NI.png|left]]&lt;br /&gt;
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. They also expand quicker than the other two factions but those expansions are quite fragile. The NI use exotic weapons such as lightning, lasers and photon systems along with conventional rockets. Includes largest and strongest airforce of all three factions. (This faction is not currently available but is under active development)&lt;br /&gt;
&lt;br /&gt;
=Strategy=&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to utilize the GD&#039;s greatest attribute: staying power, and minimize their weakness: lack of mobility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STAYING POWER&#039;&#039;&#039; - GD units generally have more armor, better range, and greater firepower than the combat units of the other factions.  This allows GD tanks to form a line and focus fire on incoming enemies.  GD also has better artillery than the other factions. The higher you climb the tech lvls the more armor hp damage and turrets you get on your units. At lvl 3 GD&#039;s tanks are lumbering behemoths with multiple turrets spewing fire in many directions. The key word in that last sentence is lumbering for those tanks are slow so either transport them or hide them till they are in range.&lt;br /&gt;
** &#039;&#039;&#039;LVL1&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL2&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;LVL3&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CENTRALIZED RESOURCING&#039;&#039;&#039; - GD basic mexes give energy, so you won&#039;t need to build a reactor immediately. GD also has a light gas plant that gives the same amount of energy as the mexes. When you&#039;re getting around to building a nuclear reactor it gives 2x+ more energy than its closest equivalent (URC fusion). While this means less building you had better space out your reactors cause they go up like nukes. At lvl3 the Gd get the ability to make a Super reactor that produces around 2000 energy. GD also may construct armed mexes, allowing them to more easily hold territory and making raiding difficult but are more expensive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LACK OF MOBILITY&#039;&#039;&#039; - Overall GD is the slowest of the three factions.  GD&#039;s first transport unit is available in the lvl1 air plant and is a key unit in their plans. Armed mexes combined with the rapid deployment of units via air transports helps minimize GD&#039;s lack of mobility.  GD light tanks can climb fairly well, lvl2 tanks have more difficulty, lvl3 tanks have horrid climbing ability. At lvl3 the GD receive a tough armed transport helo. With a little skill (and some pre raid destruction) these will be able to penetrate enemy airspace and drop of their precious cargo. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;METAL RAIN&#039;&#039;&#039; - GD arty will devastate almost any target save air units. They have an advantage vs any side but they are expensive and slow moving so you must protect them wisely. Lvl 1 arty is good support for your tanks and can help soften up a defensive line before a push. Lvl 2 arty is more effective than its lvl 1 cousin, where as the lvl 1 arty fired straight up in high trajectory, the lvl 2 can fire both in low and high trajectories. The main difference is in accuracy, with low trajectory having higher accuracy. At lvl 3 the GD gain both saturation artillery and nuke artillery. The saturation arty is like its lvl 1 cousin in that it fires straight up but that is the end of similarities. With four barrels this unit puts out a constant stream of shells that is devastating to both static defense and mobile units. The nuke artillery is a devastating weapon if used correctly. You must pay for each individual shell you fire so this is gonna be expensive unit to use in bulk or consistently. However the power unleashed form this units is devastating. The GD also have a tactical nuke launcher. Similar to the nuke artillery, you must pay for each missile you fire. The main difference between them is accuracy. The tactical nuke is perfect for pinpoint strikes while the nuke arty can and does miss so be forewarned. &lt;br /&gt;
&lt;br /&gt;
GD is all about brute force; avoid your enemies&#039; emplacements if you can, but you can likely roll right over them. &amp;lt;i&amp;gt;-Decimator&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most definitely. Don&#039;t forget to mix your units as well. &amp;lt;i&amp;gt;-Shadowsage&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==URC==&lt;br /&gt;
&lt;br /&gt;
In this guide you will learn how to properly combine the URC&#039;s best attributes, agility and stealth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CLIMBING&#039;&#039;&#039;- To begin, when using the URC faction its best to take advantage of their ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent&#039;s base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on their hills or mountains around their base.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STEALTH&#039;&#039;&#039; - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it. &amp;lt;i&amp;gt;-Flintlock&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your increased mobility on the ground combined with stealth can give you as a URC player the option of choosing when and where you battle, a decisive point. As Flintlock said, you can essentially run successfully with any of an array of play styles. &amp;lt;i&amp;gt;-Neddiedrow&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:E&amp;amp;E-screenshot3wide.jpg|702px|center|]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
*&#039;&#039;&#039;[http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Download Expand &amp;amp; Exterminate v 0.173]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8481 Current Expand &amp;amp; Exterminate Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5105  (Version 0.163) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0 (Version 0.155) Expand &amp;amp; Exterminate Thread ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
&#039;&#039;&#039;Mod Creation&#039;&#039;&#039;&lt;br /&gt;
*Fang - Created all of E&amp;amp;E, scripted, textured, modeled and compiled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gundam RTS&#039;&#039;&#039;&lt;br /&gt;
*Smoth - Scripting and modeling advice, and much other assistance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanoblobs&#039;&#039;&#039;&lt;br /&gt;
*Argh - Scripting and modeling advice, as well as much other assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Ground Zero - Provided modeling help and sounds &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TA: WD&#039;&#039;&#039;&lt;br /&gt;
*Nemo - Weapon setup assistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Help&#039;&#039;&#039;&lt;br /&gt;
*Decimator - Wrote GD Strategy&lt;br /&gt;
*Flintlock - Initial Promotional/Biography/Wiki/Graphic Designs&lt;br /&gt;
*Forboding Angel - Cursers/Loading Screens/Sounds&lt;br /&gt;
*Wasp - Buildpics/Icons/Website help&lt;br /&gt;
*Zoombie - Unit Guides&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Testing&#039;&#039;&#039;&lt;br /&gt;
*Big Steve&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Das Bruce&lt;br /&gt;
*Dave the Brave&lt;br /&gt;
*Decimator&lt;br /&gt;
*Drexion&lt;br /&gt;
*Guilty Spark&lt;br /&gt;
*Over Damage&lt;br /&gt;
*Flintlock&lt;br /&gt;
*Forboding Angel&lt;br /&gt;
*J5mello&lt;br /&gt;
*Smoth&lt;br /&gt;
*Tenebrous&lt;br /&gt;
*Wasp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beta Testing&#039;&#039;&#039;&lt;br /&gt;
*Sleksa&lt;br /&gt;
*WarhammerC&lt;br /&gt;
*Cronyx&lt;br /&gt;
*Chapparal&lt;br /&gt;
*Sekhmet/Neddiedrow&lt;br /&gt;
*Aun&lt;br /&gt;
*Kixxe&lt;br /&gt;
*Krogothe&lt;br /&gt;
*Drone_Fragger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Players&#039;&#039;&#039;&lt;br /&gt;
*Thank you for playing and giving input on the current version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Antispamguy</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5031</id>
		<title>Community news</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Community_news&amp;diff=5031"/>
		<updated>2007-07-01T14:08:41Z</updated>

		<summary type="html">&lt;p&gt;Antispamguy: Revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can post news items that will be seen in the top right section of the frontpage. You can use this to post if you have created or found something of interest to the Spring community, such as a new map, a useful tool or perhaps a new useful page in the wiki. Details on how to update this page can be found [[Community_news_editing | here]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===2007-4-17 Kernel Panic 1.0 out!===&lt;br /&gt;
[http://tinyurl.com/2xp6hq Details and download here!] The fast paced, all action no ressource, mod with its unique tron graphical style, got a new version released!&lt;br /&gt;
&lt;br /&gt;
[http://spring.unknown-files.net/file/2738/Kernel_Panic_1.0/ http://www.unknown-files.net/imagestore/spring/thumb/de7c43795fc6ee577e1af0ed8378e053_img2_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
===2007-4-7 Star Wars Spring Design Competition===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?t=10002 Design the most important unit in the Imperial Arsenal!]&lt;br /&gt;
&lt;br /&gt;
Your chance to design the Imperial Commander, and have your unit design seen by over 8,000 people!*&lt;br /&gt;
[* source: current SWS download count]&lt;br /&gt;
&lt;br /&gt;
===2007-2-8 Expand and Exterminate v 0.173 released===&lt;br /&gt;
--&amp;gt; [http://spring.unknown-files.net/file/2325/Expand_and_Exterminate_v_0.173/ Info and downloads] &amp;lt;--&lt;br /&gt;
&lt;br /&gt;
===2007-2-7 Balanced Annihilation v4.7 released===&lt;br /&gt;
--&amp;gt; [http://spring.unknown-files.net/file/2309/Balanced_Annihilation_4.7/ Info and downloads] &amp;lt;--&lt;br /&gt;
&lt;br /&gt;
===2006-12-05 BOTA with cavedog and TAUIP 1.3 Released===&lt;br /&gt;
BOTA v1.3 with ota units inside and UIP2.1 in the mod file.&lt;br /&gt;
[http://www.unknown-files.net/index.php?page=browse&amp;amp;dlid=1997 download Mod]&lt;br /&gt;
&lt;br /&gt;
===2006-12-01 Balanced Annihilation v4.2 released===&lt;br /&gt;
No more Weaselspam, Kbots are viable, Custom uniticons, faster gameplay, Overall better gameplay - get decent games now! --&amp;gt; [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8163 Info and downloadlinks] &amp;lt;-- &lt;br /&gt;
&lt;br /&gt;
===2006-11-28 XTA v8.1 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8212 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-27 NanoBlobz v0.64 Release posted===&lt;br /&gt;
Awesome new graphics! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8089 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-11-25 RAI v0.40 Released (Skirmish AI)===&lt;br /&gt;
[http://spring.unknown-files.net/file/2108/RAI_v0.40_dll/ Download Link]&lt;br /&gt;
&lt;br /&gt;
===2006-10-27 XTA - Final v8 Release posted===&lt;br /&gt;
All new and shiny XTA! Look [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7806 here]!&lt;br /&gt;
&lt;br /&gt;
===2006-10-20 Absolute Annihilation 2.23 posted===&lt;br /&gt;
Download here: [http://aaspring.tk aaspring.tk]&lt;br /&gt;
&lt;br /&gt;
===2006-10-14 AAI 0.76 released===&lt;br /&gt;
Look here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539&lt;br /&gt;
&lt;br /&gt;
===2006-08-30 TSI 0.11 Released===&lt;br /&gt;
New version of new AI. Many bugfixes and improvemnts. &lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6787&lt;br /&gt;
&lt;br /&gt;
===2006-08-18 NTai XE9RC22 Released===&lt;br /&gt;
Lots of changes and improvements, look here:&lt;br /&gt;
http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-07-19 AAI 0.70 Released===&lt;br /&gt;
Win + Linux version, look here:&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?p=102040#102040&lt;br /&gt;
&lt;br /&gt;
===2006-06-30 Absolute Annihilation 2.11 now available===&lt;br /&gt;
Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 NTai XE9 RC19 Released===&lt;br /&gt;
Uber AI FTW!!! http://www.darkstars.co.uk&lt;br /&gt;
&lt;br /&gt;
===2006-06-20 KAI v0.11 Released===&lt;br /&gt;
Update released fixing most crash bugs (hopefully!)&lt;br /&gt;
&lt;br /&gt;
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5500&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-06-16 Absolute Annihilation 2.0 Released===&lt;br /&gt;
2.0 Released, full 0.72 compatibility; Download here: http://aaspring.tk&lt;br /&gt;
&lt;br /&gt;
===2006-05-18 Gundam 1.0 achieved and released!===&lt;br /&gt;
After over a year of work I have acomplished what I have set out to do.&lt;br /&gt;
&lt;br /&gt;
http://www.fileuniverse.com/?p=showitem&amp;amp;ID=3208&lt;br /&gt;
&lt;br /&gt;
===2006-05-13 NTai XE8 and NanoBlobs 0.4 Final Released===&lt;br /&gt;
5 new groupAI&#039;s, a powerful skirmish AI, 2 maps, and The last Nanoblobz!!!&lt;br /&gt;
Download here: www.darkstars.co.uk&lt;br /&gt;
Manual / Unit Guide here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276&lt;br /&gt;
Argh/AF&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Absolute Annihilation 1.46 Released===&lt;br /&gt;
1.46 Released.  Download here: http://aaspring.tk  Mod homepage here: http://ta-aa.sourceforge.net  Unit Guide here: http://ta-aa.sourceforge.net/modweb&lt;br /&gt;
&lt;br /&gt;
===2006-05-01 Modweb Generator v0.4 Released===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842 Get it here!]&lt;br /&gt;
This will create a set of HTML pages about your mod, units, and weapons. Check it out.&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 Expand and Exterminate .152 Released!===&lt;br /&gt;
[http://tinyurl.com/pmrhf Get it here!]&lt;br /&gt;
Completely original mod, not based on OTA!&lt;br /&gt;
&lt;br /&gt;
===2006-04-18 OTAI 1.13===&lt;br /&gt;
Minor Changes and Bugfixes.&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2994 DLLs] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2993 Source]&lt;br /&gt;
&lt;br /&gt;
===2006-04-17 AAI 0.63 released===&lt;br /&gt;
Minor improvements but a lot of bugfixes :)&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=70404#70404 Look here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-16 Xect vs. Mynn v0.6 released, 100% legal===&lt;br /&gt;
[http://www.ta-spring.com/mods/xectvsmynn/ Get it here],&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=80 discuss it here].&lt;br /&gt;
&lt;br /&gt;
===2006-04-15 XTA Pimped Edition V5.5===&lt;br /&gt;
[http://tinyurl.com/p4mtc Read and Grab it here!]&lt;br /&gt;
&lt;br /&gt;
===2006-04-10 AAI 0.60 released===&lt;br /&gt;
Experimental water support, linux support and a lot more... [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 Look here]&lt;br /&gt;
&lt;br /&gt;
===2006-04-05 FF v1.15===&lt;br /&gt;
New Version of Final Frontier [http://tinyurl.com/q3u3e Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-30 OTAI v1.12===&lt;br /&gt;
With working command buffering [http://tinyurl.com/e8fuh Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-27 XTA Pimped Edition V5===&lt;br /&gt;
[http://tinyurl.com/kr95f Grab it here].&lt;br /&gt;
&lt;br /&gt;
===2006-03-26 NTai XE7.5 Skirmish AI===&lt;br /&gt;
[http://www.darkstars.co.uk/ Get it here]. - AF&lt;br /&gt;
&lt;br /&gt;
===NanoBlobs 0.31(beta)===&lt;br /&gt;
Exponential game design.  Updated.  Smaller.  Faster. Even cooler.  Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4276 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-03-06 OTAI 1.10===&lt;br /&gt;
Now works in 0.70, fixed nanostall somewhat. Get it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3412 Here]&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 AAI 0.55===&lt;br /&gt;
A rather small release mainly adding support for the modified ai interface [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-25 NTAI XE6 for 0.70b1 Skirmish AI===&lt;br /&gt;
Universal mod support, statistical unit learning, freeform buildtrees [http://www.darkstars.co.uk/index.php Get them here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-19 AAI 0.52===&lt;br /&gt;
AAI 0.52 is only a small bugfix release [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 get it here].&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44===&lt;br /&gt;
AA 1.44 completed and uploaded.[http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
.&lt;br /&gt;
[[SWTA]] [[Final_Frontier]] [[Absolute_Annihilation]]&lt;br /&gt;
&lt;br /&gt;
===2006-2-19 AAI 0.52 Released===&lt;br /&gt;
AAI 0.52 is only a small bugfix release for AAI 0.5 - hopefully all crashes are gone now&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3886 click here].&lt;br /&gt;
&lt;br /&gt;
===2006-2-15 NTAI XE 3 Released===&lt;br /&gt;
XE 3 has support map specific build data, 9 new keywords, StarWars/Gundam support, numerous fixes, and should run a lot faster ^^ [http://www.darkstars.co.uk/index.php here]. - AF&lt;br /&gt;
&lt;br /&gt;
===2006-02-13 Absolute Annihilation 1.44 Released===&lt;br /&gt;
AA 1.44 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
===2006-2-06 OTAI 1.08 Released===&lt;br /&gt;
Now uses multithreading to reduce freezing!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=55624#55624 Forum] [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2354 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-02-01 World Domination 5B62  Released===&lt;br /&gt;
This version fixes the crashes related to missing .cob-files.&lt;br /&gt;
Download [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2311 here].&lt;br /&gt;
&lt;br /&gt;
===2006-1-31 Star Wars Spring Manual Released===&lt;br /&gt;
[http://spring.clan-sy.com/wiki/SWTA_Manual Read the SWS Manual right now!] It contains everything you would ever want to know about SWS, including: Installation Guide, In-Depth Unit Guide as well as a Strategy &amp;amp; Tactics section.&lt;br /&gt;
&lt;br /&gt;
===2006-1-27 OTAI 1.07 Released===&lt;br /&gt;
Veylon released OTAI version 1.07. Now builds Dragon&#039;s Teeth and crashes less!&lt;br /&gt;
Download [http://www.geocities.com/veylon_ii/TASpring/ here].&lt;br /&gt;
&lt;br /&gt;
===2006-11-19 UpSpring Tutorial Released===&lt;br /&gt;
Maestro R Setiawan released [http://tinyurl.com/cd25b a very comprehensive tutorial] to UpSpring, the application to import new models to Spring. Now you won&#039;t have any excuse to not use UV mapped S3O!&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 NTAI 0.29a Released===&lt;br /&gt;
NTAI 0.29a released, go get it here [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=50716#50716 Download]&lt;br /&gt;
&lt;br /&gt;
===2006-01-16 Absolute Annihilation 1.42 Released===&lt;br /&gt;
AA 1.42 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring142.zip?download Download]&amp;lt;/b&amp;gt; (9 mb)&lt;br /&gt;
&lt;br /&gt;
===2006-01-12 AAI 0.4 Released===&lt;br /&gt;
AAI 0.4 now supports air units as well as construction units assisting others. &lt;br /&gt;
Edit: Small Bugfix Version AAI 0.42 released&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3527 AAI v0.42].&lt;br /&gt;
&lt;br /&gt;
===2006-1-07 Gundam Annihilation 0.98.sd7 Released===&lt;br /&gt;
This is a .sd7 for your spring lobby usage. I have corrected a few of the spring specific bugs in this release. Enjoy. [http://www.planetannihilation.com/gundam/ Gundam annihilation homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/gundam/shots/screen039.jpg http://www.planetannihilation.com/gundam/shots/screen039_thumb.gif]    [http://www.planetannihilation.com/gundam/shots/screen012.jpg http://www.planetannihilation.com/gundam/shots/screen012_thumb.gif]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2005-12-15 AAI 0.3 Released===&lt;br /&gt;
AAI 0.3 includes a lot of bug fixes and placement of defence buildings. [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3195 AAI v0.3].&lt;br /&gt;
&lt;br /&gt;
===2005-12-14 Absolute Annihilation 1.35 Released===&lt;br /&gt;
AA 1.35 completed and uploaded.  Readme and changelog available at the [http://www.planetannihilation.com/aa AA Homepage].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[http://prdownloads.sourceforge.net/ta-aa/AASpring135.zip?download Download]&amp;lt;/b&amp;gt; (16 mb)&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 OTAI 1.03b Released===&lt;br /&gt;
A fixed version of OTAI 1.03 now available.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3184 Forum Thread]&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v103b.zip Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-13 The Lost Legacy v1.04 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 Star Wars: Spring 1.0 Released===&lt;br /&gt;
The well known Star Wars TC for TA has been ported to Spring.&lt;br /&gt;
&lt;br /&gt;
One of the most complete TCs that existed for TA has now been fully ported to Spring - all of the bugs that plagued the quick and dirty earlier port have been fixed. Some balancing issues that came up in Spring has also been taken care of, along with a few other minor modifications, to ensure that this modification is made specifically for the Spring engine, so that you can enjoy it as such. Furthermore, many of the uglier low-polygon units for SWTA have been remodelled for Spring, so that you can now enjoy high-poly infantry units, as well as a few other vehecular changes.&lt;br /&gt;
&lt;br /&gt;
Feel free to come join us on our own chat channel (itself a good 5 years old), where you can organise games, discuss balance, and report bugs:&lt;br /&gt;
&lt;br /&gt;
Server: irc.gnug.org&lt;br /&gt;
&lt;br /&gt;
Channel: #SWTA&lt;br /&gt;
&lt;br /&gt;
An in-depth manual, with help regarding strategies and unit descriptions can be located [http://www.planetannihilation.com/swta/readme.asp here], however, bear in mind that while much of this will be very helpful, it was originally intended for the Original Total Annihilation release, and so is not 100% accurate or reliable with regards to the Spring release. A Spring-specific manual is in the works.&lt;br /&gt;
&lt;br /&gt;
SWS features around 130 units ranging from all six movies and the expanded universe for the Galactic Empire and Rebel Alliance. Join this galaxy spanning war today, download SWS!&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3166 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1988 Download]&lt;br /&gt;
[http://www.planetannihilation.com/swta/ SWTA Homepage]&lt;br /&gt;
&lt;br /&gt;
===2005-12-07 The Lost Legacy v1.03 Released===&lt;br /&gt;
The Lost Legacy Race, originally by M3G, ported to Spring by NOiZE.&lt;br /&gt;
&lt;br /&gt;
This is the TA:Spring version of the masterpiece race created by the TA creation veterans M3G and Nik. Striving for perfection, they have completed an astoundishing number of 150 new units. This is by far the most expanded and carefully balanced race that has been created to this point. Explore the strategic values of the new submarine pens, defensive constructions and the many supersized monsters that let you toy with the opponent.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2860 Forum Thread]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1967 Download]&lt;br /&gt;
&lt;br /&gt;
===2005-12-05 NTAI 0.28.10+ installer FIXED)===&lt;br /&gt;
Counter attacking, and numrous fixes, modifications. All who&#039;ve downlaoded it redownload as I made a terrible mistake copying the wrong files over. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1950 Download Installer]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 NTAI 0.28Beta 7 Released===&lt;br /&gt;
Working Attack code, vastly improved building, Xect, Rhyoss, Mynn, TLL, XTA and AA support. - Alantai&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1909 Download]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
===2005-12-01 OTAI for 0.67  Released===&lt;br /&gt;
Veylons latest installment of OTAI, with a slew of improovements.&lt;br /&gt;
[http://www.geocities.com/veylon_ii/TASpring/OTAI_v102.zip Downlaod]&lt;br /&gt;
&lt;br /&gt;
===2005-11-11 Cursor groupAI Released===&lt;br /&gt;
Show Allies what untis you have selected and where your mouse cursor is.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1873 Link]&lt;br /&gt;
[http://img479.imageshack.us/img479/8186/screen0121oq.jpg Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 NTAI 028BETA 7.1 Released===&lt;br /&gt;
Full ARM + TLL support, and improved attacking.&lt;br /&gt;
&lt;br /&gt;
[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1887 Linky]&lt;br /&gt;
[http://www.fileuniverse.com/?p=showimage&amp;amp;ID=1755 Screenshot]&lt;br /&gt;
&lt;br /&gt;
(This is a new version from beta 6.5 released yesterday)&lt;br /&gt;
&lt;br /&gt;
===2005-11-12 - NTAI 0.27 Released===&lt;br /&gt;
Water map support, krogoths, vehicles, aircraft, and more!&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2829 Details]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2827 Screenshots]&lt;br /&gt;
&lt;br /&gt;
===2005-10-29 - NTAI 0.25 Released===&lt;br /&gt;
The latest version of NTAI released today with many new abilities, such as a greatly improved attack system, and the ability to scout.&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2687 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-20 - Absolute Annihilation: Spring Released===&lt;br /&gt;
The highly popular OTA mod, Absolute Annihilation, has now been fully converted for compatibility with Spring.  Unlike the original Spring version released some months ago, the new version is fully compatible with the mod switching system.  It also features many visual and strategic enhancements only possible in Spring, and uses the latest version of the AA dataset, 6.0.&lt;br /&gt;
&lt;br /&gt;
Already a new version is available, 1.25, which corrects several major bugs.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/AASpring125zip/;4417183;;/fileinfo.html Direct Download (1.25)]&lt;br /&gt;
&lt;br /&gt;
[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetannihilation.com/aa AA Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2633 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===2005-10-16 - KuroTA v0.45 Released===&lt;br /&gt;
This is the second public release of this fairly popular mod. It all started out as a bunch of custom units in a TA installation from years gone by, but thanks to dedication it&#039;s been turned into a playable and fairly balanced mod for everyone to play on Spring. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2514 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1646 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-15 - UberHack, SpringVersion1.3 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2540 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1633 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-10-12 - Maelstroms SMD Creator===&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstroms SMD Creator] has been relesed, to help people create SMD Map files with an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
===2005-10-11 - JCAI 0.20 Released===&lt;br /&gt;
[http://spring.clan-sy.com/phpbb/viewtopic.php?p=33275#33275 JCAI 0.20 skirmish AI] is released for Spring 0.64b1 with a modified spring exe, it is much more stable now. JCAI 0.20 is included in current release (0.65b1)&lt;br /&gt;
&lt;br /&gt;
===2005-09-28 - UberHack, SpringVersion1.2 Released===&lt;br /&gt;
This port of the famous balance mod for TA, done by NOiZE, has been made as good as bug free now. This mod would not have been possible without help from: zwzsg, Gnome and Kuroneko. For more info at [http://spring.clan-sy.com/phpbb/viewtopic.php?t=2364 read this thread]. And it can be downloaded from [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1552 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
===2005-08-20 - wiki Button Added===&lt;br /&gt;
As you probably already have noticed, the SY&#039;s have added a wiki button (Made by aGorm) to the Navigation bar. Hopefully, this will make people more aware of the wiki, as some have never even heard of it! More info on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1917 this thread]. If you don&#039;t see the wiki button, empty the cache of your browser and refresh.&lt;br /&gt;
&lt;br /&gt;
===2005-08-16 - JCAI Released===&lt;br /&gt;
Zaphod has released alpha 1 of his skirmish AI JCAI for spring,[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 see forum post]&lt;br /&gt;
TAI code has been released but doesnt work. [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1322 Get it here]&lt;br /&gt;
&lt;br /&gt;
===2005-08-03 - Mods and Maps===&lt;br /&gt;
zwzsg made a 3.6MB mod package with: OTA balance, Evolva models, UTASP Buildpics. Install and use easy thanks to the new mod switcher introduced in Spring 0.60b1.&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://spring.clan-sy.com/phpbb/viewtopic.php?t=1843 More info and discussion]&lt;br /&gt;
&amp;lt;br&amp;gt;- [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1257 Download link]&lt;br /&gt;
&lt;br /&gt;
[http://zwzsg.hosted.luckz.de/img/spring/Azure%20Rampart%20-%20evnbp%20-%20Bomber.png http://www.fileuniverse.com/images/Azure%20Rampart%20-%20evnbp%20-%20Bomber.jpg-thumb.png][http://www.fileuniverse.com/images/causticscreenshot.jpg http://www.fileuniverse.com/images/causticscreenshot.jpg-thumb.png]&lt;br /&gt;
&lt;br /&gt;
Spring 0.60b1 made all previous maps obsolete, but as the pictures above show, there&#039;s a steadily increasing [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 choice of new maps], either old ones converted to the new format or brand new.&lt;/div&gt;</summary>
		<author><name>Antispamguy</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=397</id>
		<title>AI:AAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=397"/>
		<updated>2007-07-01T14:06:04Z</updated>

		<summary type="html">&lt;p&gt;Antispamguy: Revert Vandlism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|AAI|Submarine|V0.76|Supports XTA, BA, AA, TA:WD, SWTA, TLL, KuroTA, FF, Gundam, TA Battle Fleet, Spring 1944|Under Active Development| To 0.70 Closed Source, &amp;lt;br&amp;gt;from 0.70 Open Source (GPL)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; is being developed by [[User:Submarine|Submarine]]. It is stable and supports most popular [[mods]] (e.g. AA, TA:WD, XTA, SWTA and TLL).&lt;br /&gt;
&lt;br /&gt;
AAI attempts to learn about the mod it&#039;s playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also  places its defences according to where it has been attacked.&lt;br /&gt;
&lt;br /&gt;
Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.&lt;br /&gt;
&lt;br /&gt;
AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.&lt;br /&gt;
&lt;br /&gt;
Since version 0.60, some experimental water support has been implemented. &lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )&lt;br /&gt;
*Limitations : experimental water support, no support for nukes/anti nukes etc.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
* AAI 0.7 (and above) will have a license change from unknown license TO GPL (version not specified, ask Submarine for futher details)&lt;br /&gt;
&lt;br /&gt;
=== Related forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6094 &amp;quot;AAI v0.70&amp;quot;]&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539 &amp;quot;AAI v0.75&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Antispamguy</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=958</id>
		<title>AI:NTAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=958"/>
		<updated>2007-07-01T14:00:24Z</updated>

		<summary type="html">&lt;p&gt;Antispamguy: Reverting vandlism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://img434.imageshack.us/img434/6500/screen0898vk.jpg http://img432.imageshack.us/img432/8080/thumb0896lz.jpg][http://img393.imageshack.us/img393/536/screen0920qb.jpg  http://img432.imageshack.us/img432/7251/thumb0924ca.jpg][http://img393.imageshack.us/img393/8756/screen0903up.jpg http://img432.imageshack.us/img432/5011/thumb0903nl.jpg]&lt;br /&gt;
&lt;br /&gt;
{{AI|NTai|AF|XE9.23|Universal Mod Support|Under Active Development|Open Source}}&lt;br /&gt;
&lt;br /&gt;
The above images where taken using the first version of NTai, which was v0.2. afterwhich a long tradition arose where new AI&#039;s skipped the 0.1 and went straight to 0.2. Some of the major AI&#039;s currently released still cannot replicate the ability to infest a map with a heavily packed very large base like this. NTai 0.2 was written in 2 days from scratch in an attempt to prove AF could build a skirmish AI despite everyone saying he couldnt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NTai is the successor of the ill fated TAI. TAI was ambitious but lacked the necesary expertise to be implemented at the time. The current release of NTai is XE8, which is the equivilant of release n#50.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XE8 boasts a huge featureset, and in addition attempts to accumulate features from rival AI&#039;s, for example basic statistical learning from AAI was implemented then expanded upon, as was Dgunning, radar tower placement, and DT rings from OTAI. For example in OTAI if the commander was attacked, it would dgun the attacker. NTai instead dguns enemies onsight instead of waiting for them to attack...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Media:http://www.fileuniverse.com/images/EE080.jpg-small.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;Here is a shot of NTai XE8 running with Expand and Exterminate 0.154 as URC, NTai was the first skirmish AI with true universal mod support&amp;lt;/center&amp;gt;&lt;br /&gt;
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Ntai took a different route form the other AI&#039;s, JCAI/AAI/OTAI all used rulesets to govern building choices, in combination with a few other factors. They focused on a globalized approach to construction, whereas NTai took a unit orientated approach selecting what was best for that unit, this worked very well and was used also by the newcoming KAI. What a unit built was then made available to modders along with a vast array of options making NTai much more customisable and powerful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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NTai also took a different approach in how it&#039;s systems worked. Whereas the other AI&#039;s focused on improving their single globalized sysytems, NTai was focused on hybrid systems, as noted by the 4 different scouting algorithms it contains, which maximises its ability to find the enemy. NTai also adopted the rules based approach and augmented its build queue system with it, allowing for  much more flexible and powerful AI.&lt;br /&gt;
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=== Links ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3499 NTai Forum Thread]&lt;br /&gt;
* [http://www.darkstars.co.uk AF&#039;s site]&lt;br /&gt;
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&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>Antispamguy</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19677</id>
		<title>XTA</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=XTA&amp;diff=19677"/>
		<updated>2007-07-01T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Antispamguy: &lt;/p&gt;
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&lt;div&gt;XTA Public Beta 2 is now released. Read the change log [http://ipxserver.dyndns.org/friends/gizmo/XTA%20v9%20Beta/XTA9%20Beta%20changelog.txt click ] Then download the mod file [http://spring.unknown-files.net/file/3021/Xta_v9.0_Last_Public_Release__/ from here] and cut&amp;amp;past the file inside your c:\Spring\Mods folder....yes its that simple!&lt;br /&gt;
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== Short Video ==&lt;br /&gt;
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[[http://video.google.com/videoplay?docid=2438554672848287632&amp;amp;hl=en D_Gun FX]]&lt;br /&gt;
[[http://video.google.com/videoplay?docid=1847529114172037663 Annihilator FX]]&lt;br /&gt;
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==History==&lt;br /&gt;
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XTA was a balance mod for [[TA]], developed by the [[SY]] clan.&lt;br /&gt;
Its latest TA version is 0.95.&lt;br /&gt;
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For spring, it was the first mod available, the first that was ported and is what comes with the installation of the Spring engine ready to play.&lt;br /&gt;
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[http://xta.wolfgame.org/ This] is the current XTA thread. From here you will be able to read on the latest plans of XTA here, dowload the Beta, read the change log, and contribute your own ideas on the mod itself. Dont like something about Xta ? Talk about, maybe have it changed! Vote systems taken from anyone who wants to vote directly influence the changes in XTA.  &lt;br /&gt;
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XTA was maintained by people from the [[SY]] clan.&lt;br /&gt;
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==Status==&lt;br /&gt;
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&lt;br /&gt;
http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Gizmo%20wing/Pictures/Unit/PEEWEE.JPG]]&lt;br /&gt;
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&#039;&#039;&#039;XTA is proud to be a total community run development program.&#039;&#039;&#039;&lt;br /&gt;
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Development of this mod is now managed by various XTA enthusiasts, the balance is near the last version made by the SY&#039;s, with some changes, as well as new build pictures, higher quality models and outstanding effects.&lt;br /&gt;
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Newer versions will continue to be released to incorporate more detailed visual effects/or models as the spring engine develops.&lt;br /&gt;
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There is a new functional unit guide should you wish to consult for costs buildtree etc. To view the unit guide please follow this link: [http://p15111940.pureserver.info/xta_v8.1/ Unit Guide]&lt;br /&gt;
This has not yet been updated for the beta, please read the [http://xta.wolfgame.org/files/XTA9%20Beta.rtf change log] for more detail.&lt;br /&gt;
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XTA Development discussion now takes place at the [http://xta.wolfgame.org/forum/index.php XTA forums].&lt;br /&gt;
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==What makes XTA Special, Unique &amp;amp; Addictive?==&lt;br /&gt;
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XTA has an authentic TA feel, with no turbo charged easy fix solutions; player must rely on forethought &amp;amp; tactics rather than mass spam against mass spam. Each unit has been carefully and slowly modified over many years with no drastic pruning to incorporate massive needless units. We believe XTA should keep to the bare roots of TA and yet open the experience to more diverse tactics! Each new unit added is excessively tested and is open for discussion by the ever growing XTA community. The main difference from the original TA (apart from the new engine)would be the tech tree and the strength of the Commanders. By opening the tech tree to higher levels early the SY clan has made the mod multi map type friendly in respects to pure metal maps etc. The choice to build higher level building and units is there, however an intelligent player will quickly learn when and how to build what and where very quickly. This also leaves the prospect of re-building your base quickly if you suffer a severe blow. Thus making XTA a more ever moving form of developing game play always keeping the players challenged. &lt;br /&gt;
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Did i mention we have the best D_Gun FX ever?&lt;br /&gt;
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For a look at important differences in the economies of OTA and XTA, see the page [[Ota2xta]].&lt;br /&gt;
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== EyeCandy ==&lt;br /&gt;
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http://ipxserver.dyndns.org/friends/gizmo/XTA_V8.2%20Dev%20section/Noruas%20wing/new%20fx/show2.JPG&lt;br /&gt;
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[http://xta.wolfgame.org/forum/viewtopic.php?t=19&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=40   More graphic images click here]&lt;br /&gt;
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Back to [[Mods]]&lt;br /&gt;
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[[Category:Mods]]&lt;br /&gt;
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{{Category:Mods}}&lt;/div&gt;</summary>
		<author><name>Antispamguy</name></author>
	</entry>
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