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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlcariTheMad</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlcariTheMad"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/AlcariTheMad"/>
	<updated>2026-11-08T23:25:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Clans/TS&amp;diff=4399</id>
		<title>Clans/TS</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Clans/TS&amp;diff=4399"/>
		<updated>2007-11-08T02:29:52Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[TS] is a group of people who occupy ImAcUp&#039;s Teamspeak, 90% of people bearing the tag aren&#039;t even regulars on Teamspeak and just do it for lulz.&lt;br /&gt;
&lt;br /&gt;
[TS] isn&#039;t a clan and has no heirarchy/leaders (except lulz).&lt;br /&gt;
&lt;br /&gt;
Sefidel, AlcariTheMad, Soul_Stealer, Shadow and LordSpawn are the only regulars worth mentioning.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
What FarleShadow said about this article:&lt;br /&gt;
&#039;&#039;&amp;quot;Wtf? Who wrote this? Someone&#039;s getting banned!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What SoulStealer said about this article:&lt;br /&gt;
&#039;&#039;&amp;quot;No I don&#039;t!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What Sefidel said about this article:&lt;br /&gt;
&#039;&#039;&amp;quot;Duuuuuuuuuuuuuuuuuuude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;m soooo stoned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Right now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duuuuuuuuuuuuuuuuuuude.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help:Editing&amp;diff=23320</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Help:Editing&amp;diff=23320"/>
		<updated>2007-04-08T22:54:56Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* Basic Editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains tips on editing wiki pages, for full details of editing the Wiki see [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
==Basic Editing==&lt;br /&gt;
&lt;br /&gt;
*Choose what you want to do:&lt;br /&gt;
*# &#039;&#039;&#039;Make a new page&#039;&#039;&#039;&amp;lt;br&amp;gt;Type the URL of the page you want to create into the address bar. &amp;lt;br&amp;gt;EG: &amp;lt;nowiki&amp;gt;http://taspring.clan-sy.com/wiki/Page_that_doesnt_exist&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
*# &#039;&#039;&#039;Edit an existing page&#039;&#039;&#039;&amp;lt;br&amp;gt;Goto the page you want to edit, either through Links, or a URL.&lt;br /&gt;
*Then, click the &#039;Edit this page&#039; link at the bottom.&lt;br /&gt;
*A page with a text box in the middle of it will appear.&lt;br /&gt;
*Enter text into this box.&lt;br /&gt;
*To insert formatting, click the formatting buttons above the text box.&lt;br /&gt;
*For a full list of formatting tags, and their effects, see below&lt;br /&gt;
*Click the &#039;Preview Page&#039; button below the text box to preview the page.&lt;br /&gt;
*Fix any errors you spot.&lt;br /&gt;
*Click &#039;Save page&#039; next to the Preview button.&lt;br /&gt;
*Your Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dont worry if you stuff things up. It is very easy to fix. Any changes that are made are automatically logged, and we can easily revert to an old version if you totally screw a page up.&lt;br /&gt;
And if your still worried of messing something up, you can always play around in the [[sandbox]] first.&lt;br /&gt;
&lt;br /&gt;
==Markup==&lt;br /&gt;
The following [[w:HTML element|HTML element]]s are currently permitted, however most of the useful ones have a convenient shorthand (see table below):&lt;br /&gt;
	&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;b&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;big&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Text_containers|&amp;amp;lt;blockquote&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Others|&amp;amp;lt;br&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Tables|&amp;amp;lt;caption&amp;amp;gt;]]&lt;br /&gt;
* &amp;amp;lt;center&amp;amp;gt;&lt;br /&gt;
* &amp;amp;lt;cite&amp;amp;gt;&lt;br /&gt;
* [[Wikipedia:HTML_element#Logical_markup|&amp;amp;lt;code&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;dd&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Other_containers|&amp;amp;lt;div&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;dl&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;dt&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Logical_markup|&amp;amp;lt;em&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;font&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h1&amp;amp;gt;]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h2&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h3&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h4&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h5&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Headings|&amp;amp;lt;h6&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Other_containers|&amp;amp;lt;hr&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;i&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;li&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;ol&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Text_containers|&amp;amp;lt;p&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Text_containers|&amp;amp;lt;pre&amp;amp;gt;]]&lt;br /&gt;
* &amp;amp;lt;rb&amp;amp;gt;&lt;br /&gt;
* &amp;amp;lt;rp&amp;amp;gt;&lt;br /&gt;
* &amp;amp;lt;rt&amp;amp;gt;&lt;br /&gt;
* &amp;amp;lt;ruby&amp;amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;s&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;small&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;strike&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Logical_markup|&amp;amp;lt;strong&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;sub&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;sup&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Tables|&amp;amp;lt;table&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Tables|&amp;amp;lt;td&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Tables|&amp;amp;lt;th&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Tables|&amp;amp;lt;tr&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;tt&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Presentational_markup|&amp;amp;lt;u&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Lists|&amp;amp;lt;ul&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Logical_markup|&amp;amp;lt;var&amp;amp;gt;]]&lt;br /&gt;
* [[Wikipedia:HTML_element#Others|&amp;amp;lt;!-- ... --&amp;amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sections, paragraphs, lists and lines ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;What it looks like&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;What you type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Start your sections with header lines:&lt;br /&gt;
&lt;br /&gt;
Note: Single equal signs work for formatting headings, however as a convention for this wiki, do not use them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is the original&lt;br /&gt;
= DO NOT USE THIS =&lt;br /&gt;
== New section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
==== Sub-subsection ====&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- next set&lt;br /&gt;
&amp;lt;h1&amp;gt; DO NOT USE THIS &amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; New section &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt; Subsection &amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt; Sub-subsection &amp;lt;/h4&amp;gt;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This code prevents confusion in the section editing feature--&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:120%&amp;quot;&amp;gt; New section &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt; Subsection&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:100%&amp;quot;&amp;gt; Sub-subsection&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New section ==&lt;br /&gt;
&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&lt;br /&gt;
==== Sub-subsection ====&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[en:newline|Newline]]:&lt;br /&gt;
&lt;br /&gt;
A single&lt;br /&gt;
newline&lt;br /&gt;
has no&lt;br /&gt;
effect on the&lt;br /&gt;
layout.&lt;br /&gt;
&lt;br /&gt;
But an empty line&lt;br /&gt;
starts a new paragraph.&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/nowiki&amp;gt; disables this paragraphing until &amp;lt;nowiki&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/nowiki&amp;gt; or the end  of the section)&lt;br /&gt;
&lt;br /&gt;
(in Cologne Blue two newlines and a div tag give just one newline; in the order newline, div tag, newline, the result is two newlines)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A single&lt;br /&gt;
newline&lt;br /&gt;
has no&lt;br /&gt;
effect on the&lt;br /&gt;
layout.&lt;br /&gt;
&lt;br /&gt;
But an empty line&lt;br /&gt;
starts a new paragraph.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;You can break lines&amp;lt;br&amp;gt;&lt;br /&gt;
without starting a new paragraph.&amp;lt;p&amp;gt;&lt;br /&gt;
Sufficient as wikitext code is &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;, the XHTML code &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt; is not needed, the system produces this code.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;You can break lines&amp;lt;br&amp;gt;&lt;br /&gt;
without starting a new paragraph.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* [[Help:List|Lists]] are easy to do:&lt;br /&gt;
** start every line with a star&lt;br /&gt;
*** more stars means deeper levels&lt;br /&gt;
*A newline&lt;br /&gt;
*in a list  &lt;br /&gt;
marks the end of the list.&lt;br /&gt;
*Of course&lt;br /&gt;
*you can&lt;br /&gt;
*start again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* Lists are easy to do:&lt;br /&gt;
** start every line with a star&lt;br /&gt;
*** more stars means deeper levels&lt;br /&gt;
*A newline&lt;br /&gt;
*in a list  &lt;br /&gt;
marks the end of the list.&lt;br /&gt;
*Of course&lt;br /&gt;
*you can&lt;br /&gt;
*start again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
# Numbered lists are also good&lt;br /&gt;
## very organized&lt;br /&gt;
## easy to follow&lt;br /&gt;
#A newline&lt;br /&gt;
#in a list  &lt;br /&gt;
marks the end of the list.&lt;br /&gt;
#New numbering starts&lt;br /&gt;
#with 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;# Numbered lists are also good&lt;br /&gt;
## very organized&lt;br /&gt;
## easy to follow&lt;br /&gt;
#A newline&lt;br /&gt;
#in a list  &lt;br /&gt;
marks the end of the list.&lt;br /&gt;
#New numbering starts&lt;br /&gt;
#with 1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* You can even do mixed lists&lt;br /&gt;
*# and nest them&lt;br /&gt;
*#* like this&amp;lt;br&amp;gt;or have newlines&amp;lt;br&amp;gt;inside lists&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* You can even do mixed lists&lt;br /&gt;
*# and nest them&lt;br /&gt;
*#* like this&amp;lt;br&amp;gt;or have newlines&amp;lt;br&amp;gt;inside lists&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* You can also&lt;br /&gt;
**break lines&amp;lt;br&amp;gt;inside lists&amp;lt;br&amp;gt;like this&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* You can also&lt;br /&gt;
**break lines&amp;lt;br&amp;gt;inside lists&amp;lt;br&amp;gt;like this&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
; Definition list : list of definitions&lt;br /&gt;
; item : the item&#039;s definition&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;; Definition list : list of definitions&lt;br /&gt;
; item : the item&#039;s definition&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
:A colon indents a line or paragraph.&lt;br /&gt;
A manual newline starts a new paragraph.&lt;br /&gt;
* This is primarily for displayed material, but is also used for discussion on [[Help:Talk page|Talk page]]s.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;: A colon indents a line or paragraph.&lt;br /&gt;
A manual newline starts a new paragraph.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;IF a line of plain text starts &lt;br /&gt;
with a space THEN&lt;br /&gt;
  it will be formatted exactly&lt;br /&gt;
    as typed;&lt;br /&gt;
  in a fixed-width font;&lt;br /&gt;
  lines won&#039;t wrap;&lt;br /&gt;
ENDIF&lt;br /&gt;
this is useful for:&lt;br /&gt;
  * pasting preformatted text;&lt;br /&gt;
  * algorithm descriptions;&lt;br /&gt;
  * program source code&lt;br /&gt;
  * ASCII art;&lt;br /&gt;
  * chemical structures;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WARNING If you make it wide,&lt;br /&gt;
you [[en:page widening|force the whole page to be wide]] and&lt;br /&gt;
hence less readable. Never start ordinary lines with spaces.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(see also below)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; IF a line of plain text starts &lt;br /&gt;
with a space THEN&lt;br /&gt;
   it will be formatted exactly&lt;br /&gt;
     as typed;&lt;br /&gt;
   in a fixed-width font;&lt;br /&gt;
   lines won&#039;t wrap;&lt;br /&gt;
 ENDIF&lt;br /&gt;
 this is useful for:&lt;br /&gt;
   * pasting preformatted text;&lt;br /&gt;
   * algorithm descriptions;&lt;br /&gt;
   * program source code&lt;br /&gt;
   * ASCII art;&lt;br /&gt;
   * chemical structures;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Centered text.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;center&amp;gt;Centered text.&amp;lt;/center&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A [[en:horizontal dividing line|horizontal dividing line]]: above&lt;br /&gt;
----&lt;br /&gt;
and below.&lt;br /&gt;
&lt;br /&gt;
(However, in most cases a section header is more useful. The horizontal dividing line should only be used if what follows is logically part of the same section; otherwise that part would be hidden in the TOC.)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;A horizontal dividing line: above&lt;br /&gt;
----&lt;br /&gt;
and below. &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summarizing the effect of a single newline: no effect in general, but it ends a list item or indented part; thus changing some text into a list item, or indenting it, is more cumbersome if it contains newlines, they have to be removed; see also [[w:Wikipedia:Don&#039;t use line breaks]].&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12875</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12875"/>
		<updated>2007-02-06T05:11:29Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* 3d Model converters/Assemblers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&amp;lt;br&amp;gt;-&amp;gt;Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt;Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 3 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 3 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and aclaimed modeling program. Used in creation of many games and movies. One of the 3 major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=2317 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=68 Lazy Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt; This is a simple, but yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to make all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=EdS&amp;diff=6241</id>
		<title>EdS</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=EdS&amp;diff=6241"/>
		<updated>2007-02-04T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Welcome to the documentation of the program Editor Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I really must do a better job with this when i have time. For now, this is what you have :p&lt;br /&gt;
&lt;br /&gt;
This program is released under the General Public License. You can get it here:&lt;br /&gt;
http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=2746&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- You will need access to a MySql server (http://www.mysql.com/)&amp;lt;br&amp;gt;&lt;br /&gt;
MySql 4.0 is the one that provides the best performance with a default instalation:&amp;lt;br&amp;gt;&lt;br /&gt;
http://downloads.mysql.com/archives.php?p=mysql-4.0&amp;lt;br&amp;gt;&lt;br /&gt;
MySql 5.0, with a default instalation, seems to provide a maximum of 1 query per second, being totally unacceptable performance.&amp;lt;br&amp;gt;&lt;br /&gt;
- You will need to have installed the mono virtual machine to run the virtual code that composes the program (http://mono-project.com/Main_Page)&amp;lt;br&amp;gt;&lt;br /&gt;
The program was compiled with mono 1.1.13.4, which can be found here:&amp;lt;br&amp;gt;&lt;br /&gt;
http://go-mono.com/archive/1.1.13.4/download/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Running the program:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- After the mono virtual machine is installed,&amp;lt;br&amp;gt;&lt;br /&gt;
- Unzip it, of course&amp;lt;br&amp;gt;&lt;br /&gt;
- Execute the file &amp;quot;EditorSpring.exe.mono&amp;quot; (in Windows, double-click on it then , since mono does not registers .mono files to itself, search for the mono executable, usually c:\Programs\mono*\bin\mono.exe)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Simple tutorial:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Choose the language you wish to use (more languages will be added if people are willing to make translations).&amp;lt;br&amp;gt;&lt;br /&gt;
- You will start in the Configurations menu. Choose user and password with which to access the MySql server by pressing the button.&amp;lt;br&amp;gt;&lt;br /&gt;
- Choose the server if the server is not running on your own computer.&amp;lt;br&amp;gt;&lt;br /&gt;
- On the menu on the left press &amp;quot;Manage Databases&amp;quot; or on the menu on the right press &amp;quot;haa, something database&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- Now, create a new Database.&amp;lt;br&amp;gt;&lt;br /&gt;
- Select it from the list and press the button select.&amp;lt;br&amp;gt;&lt;br /&gt;
- You are now on the Editing menu in the section for importing and exporting mods. The big widget on the center is to select the working directory. The 4 buttons on the right are:&amp;lt;br&amp;gt;&lt;br /&gt;
1- &amp;quot;Import&amp;quot; This will import a mod from files on the specified working directory. It will search for the file &amp;quot;Armor.txt&amp;quot;, &amp;quot;Modinfo.tdf&amp;quot;, the 3 files in the folder &amp;quot;Gamedata&amp;quot;, and all files in the folders &amp;quot;Units&amp;quot; and &amp;quot;Weapons&amp;quot;. It also checks for the existance of the folder &amp;quot;Download&amp;quot; and tries to import the stuff in there.&amp;lt;br&amp;gt;&lt;br /&gt;
!!! This is really slow. It takes 3 mins to import one of the great mods in a Duron 1300. !!!&amp;lt;br&amp;gt;&lt;br /&gt;
2- &amp;quot;Load&amp;quot; This will load a mod from the Sql server to memory. If you just imported a mod to database, it will not be in memory yet and you need to load it.&amp;lt;br&amp;gt;&lt;br /&gt;
!! This one is also somewhat slow. !!&amp;lt;br&amp;gt;&lt;br /&gt;
3- &amp;quot;Verify&amp;quot; This will try to verify if the mod is properly made. At the moment it only checks to see if all sides have a comander assigned and if all units have dependencies assigned.&amp;lt;br&amp;gt;&lt;br /&gt;
4- &amp;quot;Export&amp;quot; This will dump into the specified working directory all the mod&#039;s information properly stored in the needed files.&lt;br /&gt;
Remember that any change in the mod through the program will be reflected in the Database. There is no button to Ã‚Â«unloadÃ‚Â» the mod back to Database. The modifications will run syncronized with the database.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The remaining buttons in the bottom of the Editing menu are for accessing the editing menus of the several diferent sections of a mod. ..try them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Known issues:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The mod XTA_se has, in the weapons definitions, reference to the weapons dealing specific damage to ARMBRAWL. It should be referencing a class on units from the file Armor.txt but it does not, it references one unit inside one of those classes. The program will not handle this. So, if you want to mess around with the mod XTA (the most common one), you will have to fix that before importing it or after. Optionally, the mod Uberhack is tested and works Ã‚Â«out of the boxÃ‚Â».&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13249</id>
		<title>Map development</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_development&amp;diff=13249"/>
		<updated>2007-02-04T19:46:48Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map making SM3=&lt;br /&gt;
&lt;br /&gt;
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.&lt;br /&gt;
&lt;br /&gt;
*[[SM3_Map_Format|jcnossen&#039;s brief description on how this mapformat works.]]&lt;br /&gt;
*[[SM3_FAQ|The first FAQ for the new mapformat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sm3-minimap-thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Map making, SMF=&lt;br /&gt;
Maps, are a complex mixture of heightmaps and textures.&lt;br /&gt;
Fortunately, there are several people who share their knowledge with us.&lt;br /&gt;
There few tutorials will make your life as mapper a lot better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Guides For Map Making ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Create_maps|aGorm&#039;s map creating Guide]]&lt;br /&gt;
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]&lt;br /&gt;
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel&#039;s map creating Tutorial]&lt;br /&gt;
*[[Maps:Tutorial|Another tutorial from a designing point of view]]&lt;br /&gt;
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]&lt;br /&gt;
*[[Runecrafter|Runecrafter&#039;s Map Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Quanto_OTAMAP_Guide|Quanto&#039;s Guide to OTA Porting and Small Maps]]&lt;br /&gt;
*[[Maps:SMD|Everything about .SMD]]&lt;br /&gt;
*[[Maps:Compiling|Everything about Compiling your map]]&lt;br /&gt;
*[[MapsBalance|Some things about map balance]]&lt;br /&gt;
&lt;br /&gt;
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 Maelstrom&#039;s SMD Generator]&lt;br /&gt;
*[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1507 Mother&#039;s Mapconv]&lt;br /&gt;
*[http://user.supradigital.org/jcnossen/FeaturePlacer.zip Jnossen&#039;s SM3 feature placer]&lt;br /&gt;
*[[Maps:Map Designer]] Hugh&#039;s 3D map designer.  Splatting, heightmap editing, splat painting, SM3&lt;br /&gt;
&lt;br /&gt;
== Mappers Clan ==&lt;br /&gt;
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can&#039;t get into a clan on there gaming merit... (Mainly for himself therefor...)&lt;br /&gt;
&lt;br /&gt;
== Reference and FAQs ==&lt;br /&gt;
&lt;br /&gt;
* [[Maps:Noob Mistakes]]&lt;br /&gt;
* [[Water Height: Mapconv vs. Heightmap]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TIPS:&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12874</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12874"/>
		<updated>2007-02-04T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* 3d Model converters/Assemblers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&amp;lt;br&amp;gt;-&amp;gt;Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt;Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 3 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 3 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and aclaimed modeling program. Used in creation of many games and movies. One of the 3 major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1892 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=68 Lazy Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt; This is a simple, but yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to make all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12873</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12873"/>
		<updated>2007-02-04T19:39:17Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* Scripting And Unit Stats files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&amp;lt;br&amp;gt;-&amp;gt;Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt;Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 3 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 3 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and aclaimed modeling program. Used in creation of many games and movies. One of the 3 major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1892 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=68 Lazy Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt; This is a simple, but yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to make all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12872</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12872"/>
		<updated>2007-02-04T19:37:04Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* Scripting And Unit Stats files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&amp;lt;br&amp;gt;-&amp;gt;Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt;Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 3 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 3 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and aclaimed modeling program. Used in creation of many games and movies. One of the 3 major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1892 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=show&amp;amp;a=it&amp;amp;id=68 Lazy Scripter]&#039;&#039;&#039; This is a simple, but yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to make all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12871</id>
		<title>Map, Game, And Unit Development Programs</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map,_Game,_And_Unit_Development_Programs&amp;diff=12871"/>
		<updated>2007-02-04T19:17:50Z</updated>

		<summary type="html">&lt;p&gt;AlcariTheMad: /* 3d Modeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Comprehensive list of tools to make Spring content.&lt;br /&gt;
&lt;br /&gt;
*Those that are Open Source are marked with a &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that are Free are marked with a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
*Those that Cost are marked with a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Image Editing ===&lt;br /&gt;
# &#039;&#039;&#039;[http://www.gimp.org/ Gimp]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Pre compiled Binary files(or installer files) can be found here: &#039;&#039;&#039;[http://www.gimp.org/downloads/]&amp;lt;br&amp;gt;-&amp;gt; The DDS plugin for Gimp can be found at [http://nifelheim.dyndns.org/~cocidius/dds/ http://nifelheim.dyndns.org/~cocidius/dds/]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383&amp;amp;pid=1047025487586 Corel Paint Shop Pro]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Jasc was recently bought out by Corel.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307335&amp;amp;pid=1047022690654 Corel Draw]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is Corel&#039;s orignal graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.adobe.com/products/photoshop/main.html Adobe Photoshop]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used image editing program ever.&lt;br /&gt;
&lt;br /&gt;
=== 3d Modeling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.wings3d.com/ Wings 3D]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Probably the most popular modeller for Spring.&amp;lt;br&amp;gt;-&amp;gt; Easy to learn modelling and UV mapping environments.&amp;lt;br&amp;gt;-&amp;gt; Excellent introduction to using it can be found [http://www.wings3d.com/doghouse.php here]. &amp;lt;br&amp;gt;-&amp;gt; For help on how to UV map with it just ask around.&lt;br /&gt;
# &#039;&#039;&#039;[http://blender.org/cms/Home.2.0.html Blender]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt;  The most used opensource modeler that has it&#039;s own way of doing things.&amp;lt;br&amp;gt;-&amp;gt;Most popular whitin unit makers using this excellent tool.&amp;lt;br&amp;gt;-&amp;gt;Get basic usage, advanced, and video tutorials [http://www.blender3d.org/cms/Using_Blender.80.0.html here]&lt;br /&gt;
# &#039;&#039;&#039;[http://www.anim8or.com/main/index.html Anim8or]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 3DS MAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used and aclaimed modeling programs ever. Used in creation of many games and movies(The Matrix). One of the 3 major model programs used by professionals.&amp;lt;br&amp;gt;-&amp;gt; The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions older then 7. Also this only exports: &#039;&#039;&#039;[http://taspring.clan-sy.com/temp/s3oexport.dle]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.newtek.com/ Lightwave]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A popular modeling program thats been around a long time. One of the 3 major model programs used by professionals.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.rhino3d.com/ Rhinoceros]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; A farely new comer to the world of modeling, uses a lot of nurbs surfaces. &lt;br /&gt;
# &#039;&#039;&#039;[http://www.turbosquid.com/gmax GMAX]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds.&lt;br /&gt;
# &#039;&#039;&#039;[http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;amp;siteID=123112 MAYA]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The other most widely used and aclaimed modeling program. Used in creation of many games and movies. One of the 3 major model programs used by professionals.&lt;br /&gt;
&lt;br /&gt;
===3d Model converters/Assemblers===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=305 3DO Builder]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1892 UpSpring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2839&amp;amp;start=0]&amp;lt;br&amp;gt;-&amp;gt; This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.&lt;br /&gt;
&lt;br /&gt;
=== Scripting And Unit Stats files ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=70 Scripter]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=65 Cobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is a lightweight, which means that it doesn&#039;t provide especially much error tracing, not to mention that it is in French.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=193 Servo]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Rhad&#039;s awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=62 Brain]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it&#039;s only reccomended as a backup scripting program.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=194 UnCobbler]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1680 Excel FBI editor]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Microsoft Excel is NOT FREE.&amp;lt;br&amp;gt;-&amp;gt; Help information, manual, and tips can be found here: &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2596]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=68 Lazy Scripter]&#039;&#039;&#039; This is a simple, but yet very useful utility that makes a &amp;quot;blind&amp;quot; script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don&#039;t trust it to make all your work for you.&lt;br /&gt;
&lt;br /&gt;
=== Map Compiling ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1421 mothers MapConv]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The map compiler used by most people. Supports feature placment.&lt;br /&gt;
# &#039;&#039;&#039;[http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1507 mothers MapConv special]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The normal MapConv does not work for some people. If you are one of them, try this one.&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420 SMD Creator]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.&lt;br /&gt;
&lt;br /&gt;
=== Documentation and Tutorials ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660&amp;amp;start=0 S3O file format for Spring]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;-&amp;gt; The above link is to the form were this currently being disscused, and feed back is being provided. Also includes tips and helpful information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Main_Page|&amp;lt;- Back to Main page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map making]]&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Mod development]]&lt;/div&gt;</summary>
		<author><name>AlcariTheMad</name></author>
	</entry>
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