<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Africantribal6h</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Africantribal6h"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/Africantribal6h"/>
	<updated>2026-11-09T01:05:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12821</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12821"/>
		<updated>2011-12-10T06:05:11Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
--&amp;gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 0px 0px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.3), inset 0 10px 8px rgba(255,255,255,0.1);&amp;quot; |&lt;br /&gt;
== Playing &amp;amp; General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Keyboard]]&#039;&#039;&#039; Default Keyboard Layout in the Engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games]]&#039;&#039;&#039; Games that use the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Spring Content and Links]]&#039;&#039;&#039; Lists sites related to spring, and sites from which you can download spring Games, Maps, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Skirmish]]&#039;&#039;&#039; Skirmish AIs for Singleplayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Widgets]]&#039;&#039;&#039; All about installing and using LuaUI widgets...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring_on_MacOSX |Mac OS]]&#039;&#039;&#039; Mac OSX information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SetupGuide |Linux]]&#039;&#039;&#039; NetBSD / Solaris / Linux / Cross-platform information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring_Replays |Replays]]&#039;&#039;&#039; Watching recordings of previously played matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px solid rgba(0,0,0,0.5); border-radius: 0px 12px 12px 0px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.3), inset 0 10px 8px rgba(255,255,255,0.1);&amp;quot; |&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Game_and_Unit_development#Mod_development|Game Development]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Game/Unit Development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Development:Getting_Started|Engine Development]]&#039;&#039;&#039; Starting point for engine development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Development|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[UI:Development|Chili UI framework]]&#039;&#039;&#039; Chili Ui framework designed by JK&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin-top:15px; background:rgba(180,45,19,0.5); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;This wiki needs your help!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
Upspring will import .OBJ, and .3DS, (.3DO is supported as well but we are supposed to be working from scratch here and not converting old units).&lt;br /&gt;
The Spring project is very dependent on its community of users to help new players and developers.  If you see anything here where a change would be helpful, please put it in.  We are currently working together at the [[Spring:WikiToDo|Wiki ToDo]] page to help coordinate improvements.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.  If you need help with the wiki markup, the [[Help:Editing|help page]] is an excellent resource.&lt;br /&gt;
&lt;br /&gt;
You need to log in to edit a page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=259</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=259"/>
		<updated>2011-12-10T06:05:11Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
--&amp;gt;{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 0px 0px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.3), inset 0 10px 8px rgba(255,255,255,0.1);&amp;quot; |&lt;br /&gt;
== Playing &amp;amp; General ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Read Me First]]&#039;&#039;&#039; Answers to questions often asked - Everyone should read this first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[FAQ]]&#039;&#039;&#039; Has it been asked before?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Keyboard]]&#039;&#039;&#039; Default Keyboard Layout in the Engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Games]]&#039;&#039;&#039; Games that use the Spring engine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maps]]&#039;&#039;&#039; All about maps for the Spring engine and where to get them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Getting Spring Content and Links]]&#039;&#039;&#039; Lists sites related to spring, and sites from which you can download spring Games, Maps, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Skirmish]]&#039;&#039;&#039; Skirmish AIs for Singleplayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Widgets]]&#039;&#039;&#039; All about installing and using LuaUI widgets...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spreading Spring]]&#039;&#039;&#039; Read before advertising.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hosting Spring]]&#039;&#039;&#039; Autohosting and related topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring_on_MacOSX |Mac OS]]&#039;&#039;&#039; Mac OSX information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SetupGuide |Linux]]&#039;&#039;&#039; NetBSD / Solaris / Linux / Cross-platform information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spring_Replays |Replays]]&#039;&#039;&#039; Watching recordings of previously played matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Lighter Side Of Spring]]&#039;&#039;&#039; Humour, comics and quotations.&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #41545c; border: 1px solid rgba(0,0,0,0.5); border-radius: 0px 12px 12px 0px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.3), inset 0 10px 8px rgba(255,255,255,0.1);&amp;quot; |&lt;br /&gt;
== Development == &lt;br /&gt;
&#039;&#039;&#039;[[Game_and_Unit_development#Mod_development|Game Development]]&#039;&#039;&#039; Lots of links to valuable Articles and forum threads regarding Game/Unit Development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map_development|Map Development]]&#039;&#039;&#039; Tutorials and other useful information for creating maps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Development:Getting_Started|Engine Development]]&#039;&#039;&#039; Starting point for engine development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lua Scripting]]&#039;&#039;&#039; Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Map, Mod, And Unit Development Programs|Content Development Programs]]&#039;&#039;&#039; Links to all kind of useful programs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AI:Development|AI Development]]&#039;&#039;&#039; Lots of information about developing Skirmish, Unit and Group AIs for Spring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[General Resources]]&#039;&#039;&#039; Usable textures, sounds and code snippets by the community, for the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[UI:Development|Chili UI framework]]&#039;&#039;&#039; Chili Ui framework designed by JK&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Associated Development Groups]]&#039;&#039;&#039; Teams, Forums and Groups associated with Spring content and code development.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin-top:15px; background:rgba(180,45,19,0.5); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;This wiki needs your help!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A wiki is a web application that allows users to add content, as on an Internet forum, but also allows anyone to edit the content.&amp;quot;&#039;&#039;&lt;br /&gt;
- [http://en.wikipedia.org/wiki/Wiki Wikipedia.org]&lt;br /&gt;
Upspring will import .OBJ, and .3DS, (.3DO is supported as well but we are supposed to be working from scratch here and not converting old units).&lt;br /&gt;
The Spring project is very dependent on its community of users to help new players and developers.  If you see anything here where a change would be helpful, please put it in.  We are currently working together at the [[Spring:WikiToDo|Wiki ToDo]] page to help coordinate improvements.&lt;br /&gt;
&lt;br /&gt;
Any contributions you make to this Wiki are in the public domain.  If you need help with the wiki markup, the [[Help:Editing|help page]] is an excellent resource.&lt;br /&gt;
&lt;br /&gt;
You need to log in to edit a page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Spring]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Basic_s3o_unit_making_guide&amp;diff=2900</id>
		<title>Basic s3o unit making guide</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Basic_s3o_unit_making_guide&amp;diff=2900"/>
		<updated>2011-12-10T06:05:01Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What you need:==&lt;br /&gt;
&lt;br /&gt;
*The Model&lt;br /&gt;
*The UV map&lt;br /&gt;
*The Textures&lt;br /&gt;
*The Script&lt;br /&gt;
*[[Upspring]]&lt;br /&gt;
&lt;br /&gt;
== The Model ==&lt;br /&gt;
&lt;br /&gt;
You can make it in any of the 3d modelling programs mentioned [http://taspring.clan-sy.comwiki/Map%2C_Mod%2C_And_Unit_Development_Programs#3d_Modeling here.]&lt;br /&gt;
You can make it in any of the 3d modelling programs mentioned [http://taspring.clan-sy.comwiki/Map%2C_Mod%2C_And_Unit_Development_Programs#3d_Modeling here.]&lt;br /&gt;
&lt;br /&gt;
Upspring will import .OBJ, and .3DS, (.3DO is supported as well but we are supposed to be working from scratch here and not converting old units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Importing 3DS files will have some sort of hierarchy, but with all pieces at the same level you will have to re-arrange them into the correct order using cut-paste commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If I&#039;m not mistaken, .OBJ files don&#039;t have hierarchy, so there is no distinction between parts of the unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So for using this format you must save each part of the unit in separate files and import them individually from UpSpring. You must have at least one existing object to import to, so create an &amp;quot;empty&amp;quot; object if needed, then import the pieces following the hierarchy, or you can manually arrange them later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For moving object origins, move part using the move tool, and then use &amp;quot;Apply transformation&amp;quot; button in object tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put the saved .S3O file in the &amp;quot;Objects3D&amp;quot; folder in your mod structure files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;All part names in s3o must be in lower case in UpSpring.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will avoid issues with the script.&lt;br /&gt;
&lt;br /&gt;
== The UV map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only one UV map image is allowed, so you must make all parts use the same UV map.&lt;br /&gt;
&lt;br /&gt;
It&#039;s reported that the biggest texture size of the UV map is 2048x2048.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A guide on Skinning (UV mapping) can be found [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3511 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**Added by TA 3D:&#039;&#039;&#039; When you want to bring in UV coordinates, go to the Texture Mapping menu again and click on Import UV coordinates from model. Since the texture is flipped vertically you have to flip the UV coordinates. Only use 3ds files for this as obj files don&#039;t have UV coordinates. I hope this helps.&#039;&#039;&#039;**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**Added by Mehere101:&#039;&#039;&#039; This may be out of date, using Blender 2.42 RC3 I can get UV coordinates exported into the OBJ file.  Make sure that you are exporting to Wavefront OBJ, and that whatever exporter you have has the UV Mapping Box checked (In blender its off by default for some reason)&#039;&#039;&#039;**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can import .3DS models already UV mapped into UpSpring.&lt;br /&gt;
&lt;br /&gt;
(But in my tests the UV map results incorrectly displayed, please fix this part if you know how to do it right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another way of making the UV map is importing the model first to UpSpring, either by using one .3DS file or the separate .OBJ files method.&lt;br /&gt;
&lt;br /&gt;
Once you have the model imported and in the right place, use &amp;quot;Export Model for UV mapping&amp;quot; in UpSpring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then UV map that .OBJ file with whatever UV mapping tool of your liking, save, and then import back the UV using the &amp;quot;load UV map from file&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Textures ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quote&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are two textures for each model, texture1 is the standard skin texture but the alpha is used for teamcolor. Texture2 uses the green channel for reflectivity and the red channel for self illumination, blue is unused so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(In The GIMP, what is texture will show completely black, and what is teamcolor will show transparent, showing the texture under the alpha. Which is a bit awkward if you ask me.. as you wont be able to see what is supposed to be texture, but what wont. buh!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The value of the alpha will blend with the texture, so you can make cool teamcolor/texture transitions ;) .&lt;br /&gt;
&lt;br /&gt;
(I&#039;ve tested DDS format several times in The GIMP, using the export plugin, and have not been able to make these files work so far. Hopefully someone can add more information on this.). &#039;&#039;&#039;**Edit: I will do some digging to find out what the exact formats are that DDS is supposed to be saved as. TA 3D**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UpSpring 1.3 has a built it texture builder that works great. Use bmps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**Added by TA 3D:&#039;&#039;&#039; Spring will use TGA  and PNG files, but if you want the textures to work better and run more efficiently, use DDS files which is a native image format for videocards made by Nvidia. It works on any videocard, not just Nvidia&#039;s cards.&lt;br /&gt;
NOTE: UpSpring makes the files flipped vertically so you will have to flip the UV coordinates in UpSpring. &#039;&#039;&#039;Do not use any other format for making DDS files with UpSpring than bmp otherwise you will have problems. If you use anything else the alpha channel will screw it up. Note: The following images are png to conserve bandwith.&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s an example of a DDS file I made for a model recently.&lt;br /&gt;
Texture 1 Texture and Team color:&lt;br /&gt;
Texture RGB-channels of the first dds texture file:&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/fc1.png&lt;br /&gt;
&lt;br /&gt;
Team color-the alpha channel of the first dds texture file:&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/fc2.png&lt;br /&gt;
&lt;br /&gt;
Texture 2 Reflectivity and Illumination:&lt;br /&gt;
Reflection green-channel of the second dds texture file:&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/fc3.png&lt;br /&gt;
&lt;br /&gt;
Illumination red-channel of the second dds texture file:&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/fc4.png&lt;br /&gt;
&lt;br /&gt;
Upspring can make dds files using the S3O Texture Builder option under the Texture menu.&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/menu.png&lt;br /&gt;
&lt;br /&gt;
Making the first dds file.&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/texture_builder.png&lt;br /&gt;
&lt;br /&gt;
And making the second.&lt;br /&gt;
&lt;br /&gt;
http://www.majhost.com/gallery/3dbricks/TASPRING/texture_builder2.png&lt;br /&gt;
&lt;br /&gt;
When you want to bring in UV coordinates, go to the Texture Mapping menu again and click on Import UV coordinates from model. Since the texture is flipped vertically you have to flip the UV coordinates. If the Team color doesn&#039;t work try inverting the the Team color image using the invert box. I hope this helps. As soon as I have a working model, then I will post a pic of the above textures applied to it.&#039;&#039;&#039;**&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put the finished files in &amp;quot;unittextures&amp;quot; folder inside your mod structure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some other words on the textures:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;alpha is a greyscale... black = no team color, white = all team colour... because Photoshop is dumb stick to 1% balck or 99% black... anything in between is &amp;quot;blended&amp;quot;... like transparency in the team colour mapped over the main texture...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== The Script ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common script, see other wiki resources for information on what is new/changed in spring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The unit FBI file ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this file goes the usual information, plus one change:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the usual&lt;br /&gt;
	Objectname=UNITNAME;&lt;br /&gt;
&lt;br /&gt;
must be &lt;br /&gt;
	Objectname=UNITNAME&#039;&#039;&#039;.s3o&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
== Common Troubles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The unit doesn&#039;t show up in game, although the &amp;quot;/give unitname&amp;quot; will work and you can see the selected base.&lt;br /&gt;
&lt;br /&gt;
This is caused because the unit is underground. In the Model tab you must give your unit a center, collision sphere radius and heigth in UpSpring, you can use &amp;quot;estimate&amp;quot; which shall be fine.&lt;br /&gt;
&lt;br /&gt;
*The unit texture is all black in game!&lt;br /&gt;
&lt;br /&gt;
Read the texture section here. 3DOs cant be UV textured. Use .TGA format. Don&#039;t forget alpha.&lt;br /&gt;
&lt;br /&gt;
*The UV seems wrong in game..&lt;br /&gt;
&lt;br /&gt;
Flip the UV. In UpSpring go to, Texture Mapping&amp;gt;Show UV Maps, then, edit&amp;gt;Flip UVs.&lt;br /&gt;
&lt;br /&gt;
*I get a &amp;quot;missing part&amp;quot; error, and the unit doesn&#039;t aim turrets or animate as indicated in the script.&lt;br /&gt;
&lt;br /&gt;
See last lines in The Model part.&lt;br /&gt;
&lt;br /&gt;
== Related Threads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4519]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3766]&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3641]&lt;br /&gt;
&lt;br /&gt;
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4536 Complementary information]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Credits&lt;br /&gt;
&lt;br /&gt;
Its all stolen from the above threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;extra notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Texture filename can be anything; you allocate the texture to the model when you save it as a .s3o object&lt;br /&gt;
&lt;br /&gt;
Object filename can be anything; the unit fbi/lua file you allocate which model to use. &lt;br /&gt;
&lt;br /&gt;
Script filename must be the same name as the unit fbi/lua filename, unless you are using lua animation scripts, in which case you can use the script tag in the unitdef file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the fbi/lua file:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unitname is the name game refers to. ie. the one you type in the console to /give the unit.&lt;br /&gt;
&lt;br /&gt;
name is the name that players will see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unit development]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander_bombing&amp;diff=4628</id>
		<title>Commander bombing</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Commander_bombing&amp;diff=4628"/>
		<updated>2011-12-10T06:04:29Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander bombing or commbombing is when a player uses the awesomeness of the starting commander to wreck havoc on an enemy&#039;s base or auxillary defenses.  The D-gun combined with a huge explosion when the comm dies will very quickly destroy the opposing player&#039;s economy and production if the buildings were grouped together. There are several tactics that constitute commbombing:&lt;br /&gt;
# Running out to an enemy&#039;s cannon/defenses that is shelling you/ruining your peewees and dgunning it (very common on Altored Divide map)&lt;br /&gt;
# Walking into enemy&#039;s base early game and dgunning the opposing player&#039;s comm, destroying most of their base and their commander (perhaps even taking them completely out of the game)&lt;br /&gt;
# In the late game, flying a transport with a commander (perhaps not even yours!) in it into their base to explode it&lt;br /&gt;
&lt;br /&gt;
Commbombing is generally frowned upon, as many times they are used in ways which rapidly end or throw the game.  The [[D-gun]] especially seems overpowered if allowed to function as an offensive weapon.  This is why many times games will limit d-gun to start position. This, however, will not stop a commander from d-gunning an incoming Krogoth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Players hate when d-gun limit is off, so the host will always limit it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[Strategy_and_Tactics|&amp;lt;- Back to Strategy and Tactics page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10026</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10026"/>
		<updated>2011-12-10T06:02:52Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43&#039;&#039;&#039;KP forum&#039;&#039;&#039;] or go to #kp when you log onto the lobby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
Current Version of Kernel Panic is 4.3&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Newcomers:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you run &#039;&#039;&#039;Windows&#039;&#039;&#039; (2000,XP,Vista,7):&lt;br /&gt;
*** Here you can get a complete installer:&lt;br /&gt;
*** http://springfiles.com/spring/game-installers/kernel-panic-installer&lt;br /&gt;
*** Use it to install both Spring and Kernel Panic in one go.&lt;br /&gt;
*** Then use the shortcuts created in your Start Menu or Desktop.&lt;br /&gt;
** If you run &#039;&#039;&#039;Linux&#039;&#039;&#039;:&lt;br /&gt;
*** Read the [[SetupGuide]] how to install the Spring engine on Linux systems&lt;br /&gt;
*** Get and unzip that file: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
*** Put the content of /mods/ into ~/.spring/mods &lt;br /&gt;
*** Put the content of /maps/ into ~/.spring/maps &lt;br /&gt;
*** Discard the rest.&lt;br /&gt;
*** Run Spring directly, a greenish menu should pop up.&lt;br /&gt;
*** Click skirmish, duel, easy, run.&lt;br /&gt;
*** For multiplayer or advanced options, run SpringLobby&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Experienced Users:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you have already the Spring engine (or prefer to install it yourself): Here you can get a zip with the mod file, the maps, and a tiny exe for single player frontend. Unzip into your Spring root folder: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
** If you are certain you have all the maps and just need a quick link to the mod file itself: http://springfiles.com/spring/games/kernel-panic-mod&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=doF7owZ0blk&amp;amp;fmt=18 http://i.ytimg.com/vi/doF7owZ0blk/default.jpg] &lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
[http://www.youtube.com/watch?v=3q48ys5hFtI&amp;amp;fmt=18 http://i.ytimg.com/vi/3q48ys5hFtI/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==License:==&lt;br /&gt;
Extracted from the &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt; file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========--------------------------------------------&lt;br /&gt;
License:&lt;br /&gt;
--------&lt;br /&gt;
- The content of the /mods/Kernel*.sd7 is Public Domain, save:&lt;br /&gt;
  /LuaUI/Widgets/kp_buildbar.lua&lt;br /&gt;
  /LuaRules/Gadgets/autohold.lua&lt;br /&gt;
  /LuaRules/Gadgets/Burrow.lua&lt;br /&gt;
  /LuaRules/Gadgets/game_spawn.lua&lt;br /&gt;
  which are GPL, taken from http://www.caspring.org or http://springrts.com&lt;br /&gt;
- The maps Marble Madness and Direct Memory Access are Public Domain&lt;br /&gt;
- The maps Major Madness and Speed Balls 16 Way status are unknown&lt;br /&gt;
- The maps Central Hub, Corrupted Core, Dual Core, Quad Core are CC BY-NC-SA&lt;br /&gt;
- The Spring engine is GPL, available from http://spring.clan-sy.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AIs and Game Modes:==&lt;br /&gt;
You can read a description of what they do here: http://www.springinfo.info/?p=681&lt;br /&gt;
----&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 90 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. The byte has an alternate firing mode, the mine launcher, which throws 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. The pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute, causing constant damage to all units, or buildings within it&#039;s range.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you&#039;d rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img30.imageshack.us/img30/9761/96x96gateway.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img37.imageshack.us/img37/9901/96x96mineblaster.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide for System:==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Attention all editors: Try and improve this playing guide to make less assumptions about the setup, and allow for team maps, larger maps, and generally teach more general strategy &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but can be hard to master and can be very complex. It is recommended that beginners start with play the System faction, as they can be considered the least &amp;quot;gimmicky&amp;quot; of the factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Maybe it might be a good idea to move this to after the next two paragraphs.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One rather effective general strategy for a duel on small maps is to send three to five bits to destroy your enemy&#039;s early game units, and, to a lesser degree, for &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.performer5pills.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;performer 5&amp;lt;/span&amp;gt;] scouting purposes. This is most effective if they started with construction units, as this will likely cripple their &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.capsiplexreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;capsiplex&amp;lt;/span&amp;gt;] plans for an early expansion, and gives you a slight head start. After the initial attack, if your scouting shows that your enemy started with offensive units, build a byte for defense, and place it between your Kernel and the hill. After that, build an assembler and use it to build a socket on one the three closest building locations, which should automatically start producing &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://proactolpluspills.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proactol plus&amp;lt;/span&amp;gt;] bits. After this, you should order your assembler to build more sockets on free spots close to it. It is crucial that all sockets&#039; rally points are below them, as bits turning inside a socket will stall production until it is able to exit the factory. It is sometimes wise to repeat the prior &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming pills&amp;lt;/span&amp;gt;] process with one or two other assemblers. After this is done, construct about ten bits from your factor, and set your kernel to alternate between building bytes and pointers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 A section on the uses of the faction&#039;s special units, and buildings (sigterm, pointer&#039;s fire, and byte&#039;s mine layer) could be useful, and these paragraphs might need modification.&lt;br /&gt;
&lt;br /&gt;
Making them flow better, and more coherent will help.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
What units you build at your kernel, and what you use them for, is an important factor in winning. As buildings can&#039;t be resumed, sending in groups of bits to kill construction &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://buyphentermine.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Phen375&amp;lt;/span&amp;gt;] units creating buildings can be very effective at stopping expansion attempts. Building too many pointers, will result in them being destroyed by connections, bits and especially worms, due to their stealth. Also, bytes are easily &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming reviews&amp;lt;/span&amp;gt;] destroyer by and pointers, and exploits. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops, and depending on the enemy&#039;s play style. &lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies will leave their factories undefended, and knowing their build, and general unit use can help you in adapting the units you use to better &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/?page_id=268 &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slim weight patch&amp;lt;/span&amp;gt;] fight them. Note that the Network can instantly spawn packets at any of their ports, or connections with their buffer system, meaning that all their &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hghadvancedreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;HGH Advanced&amp;lt;/span&amp;gt;] factories should be considered defended. Single bits can be used to scout to find the enemy&#039;s current expansion attempts. &lt;br /&gt;
&lt;br /&gt;
When attacking a Byte or Connection with bits, it is important to overwhelm it with large numbers of bits. For bytes, try to exploit a byte&#039;s bind spot directly under it, by moving &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teethwhitenerguide.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;teeth whitener reviews&amp;lt;/span&amp;gt;] bits into that area. If your byte is under attack, moving it backwards to keep the attacking units in it&#039;s shooting arc can help repel the attack. It is not recommended to engage a worm with &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.clearskinmaxreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;clear skin max&amp;lt;/span&amp;gt;] bits, as it&#039;s attack will convert your bits to viruses on the worm&#039;s owner&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Might reposition this section. Feel free to add map specific paragraphs for other maps as well. In fact, this will be very helpful to newcomers, I bet.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
On Marble Madness, there are two main ways paths to victory. The simplest one is to control the hill and use pointers stationed on the hill to destroy the enemy&#039;s factories, and kernel. Gaining control of the hilltop will likely not be without resistance, because it requires a decent amount of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hoodiapill.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;unique hoodia&amp;lt;/span&amp;gt;] time for units to reach the top of the hill, meaning &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.phen375reviewed.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;phen375 fat burner&amp;lt;/span&amp;gt;] most units involved will be spam units from your factories on it, and the fact that it will likely be highly contended. However, if you control it, you have a large advantage over the enemy as you can shell your opponents home base with ease. The other way is around the hill, which can be very effective if you control terrain you can use pointers to great effect. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they destroy home bases and enemy units with ease.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10025</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10025"/>
		<updated>2011-12-10T05:58:05Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43&#039;&#039;&#039;KP forum&#039;&#039;&#039;] or go to #kp when you log onto the lobby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
Current Version of Kernel Panic is 4.3&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Newcomers:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you run &#039;&#039;&#039;Windows&#039;&#039;&#039; (2000,XP,Vista,7):&lt;br /&gt;
*** Here you can get a complete installer:&lt;br /&gt;
*** http://springfiles.com/spring/game-installers/kernel-panic-installer&lt;br /&gt;
*** Use it to install both Spring and Kernel Panic in one go.&lt;br /&gt;
*** Then use the shortcuts created in your Start Menu or Desktop.&lt;br /&gt;
** If you run &#039;&#039;&#039;Linux&#039;&#039;&#039;:&lt;br /&gt;
*** Read the [[SetupGuide]] how to install the Spring engine on Linux systems&lt;br /&gt;
*** Get and unzip that file: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
*** Put the content of /mods/ into ~/.spring/mods &lt;br /&gt;
*** Put the content of /maps/ into ~/.spring/maps &lt;br /&gt;
*** Discard the rest.&lt;br /&gt;
*** Run Spring directly, a greenish menu should pop up.&lt;br /&gt;
*** Click skirmish, duel, easy, run.&lt;br /&gt;
*** For multiplayer or advanced options, run SpringLobby&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Experienced Users:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you have already the Spring engine (or prefer to install it yourself): Here you can get a zip with the mod file, the maps, and a tiny exe for single player frontend. Unzip into your Spring root folder: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
** If you are certain you have all the maps and just need a quick link to the mod file itself: http://springfiles.com/spring/games/kernel-panic-mod&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=doF7owZ0blk&amp;amp;fmt=18 http://i.ytimg.com/vi/doF7owZ0blk/default.jpg] &lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
[http://www.youtube.com/watch?v=3q48ys5hFtI&amp;amp;fmt=18 http://i.ytimg.com/vi/3q48ys5hFtI/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==License:==&lt;br /&gt;
Extracted from the &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt; file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========--------------------------------------------&lt;br /&gt;
License:&lt;br /&gt;
--------&lt;br /&gt;
- The content of the /mods/Kernel*.sd7 is Public Domain, save:&lt;br /&gt;
  /LuaUI/Widgets/kp_buildbar.lua&lt;br /&gt;
  /LuaRules/Gadgets/autohold.lua&lt;br /&gt;
  /LuaRules/Gadgets/Burrow.lua&lt;br /&gt;
  /LuaRules/Gadgets/game_spawn.lua&lt;br /&gt;
  which are GPL, taken from http://www.caspring.org or http://springrts.com&lt;br /&gt;
- The maps Marble Madness and Direct Memory Access are Public Domain&lt;br /&gt;
- The maps Major Madness and Speed Balls 16 Way status are unknown&lt;br /&gt;
- The maps Central Hub, Corrupted Core, Dual Core, Quad Core are CC BY-NC-SA&lt;br /&gt;
- The Spring engine is GPL, available from http://spring.clan-sy.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AIs and Game Modes:==&lt;br /&gt;
You can read a description of what they do here: http://www.springinfo.info/?p=681&lt;br /&gt;
----&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 90 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. The byte has an alternate firing mode, the mine launcher, which throws 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. The pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute, causing constant damage to all units, or buildings within it&#039;s range.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you&#039;d rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img30.imageshack.us/img30/9761/96x96gateway.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img37.imageshack.us/img37/9901/96x96mineblaster.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide for System:==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Attention all editors: Try and improve this playing guide to make less assumptions about the setup, and allow for team maps, larger maps, and generally teach more general strategy &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but can be hard to master and can be very complex. It is recommended that beginners start with play the System faction, as they can be considered the least &amp;quot;gimmicky&amp;quot; of the factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Maybe it might be a good idea to move this to after the next two paragraphs.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One rather effective general strategy for a duel on small maps is to send three to five bits to destroy your enemy&#039;s early game units, and, to a lesser degree, for scouting purposes. This is most effective if they started with construction units, as this will likely cripple their plans for an early expansion, and gives you a slight head start. After the initial attack, if your scouting shows that your enemy started with offensive units, build a byte for defense, and place it between your Kernel and the hill. After that, build an assembler and use it to build a socket on one the three closest building locations, which should automatically start producing bits. After this, you should order your assembler to build more sockets on free spots close to it. It is crucial that all sockets&#039; rally points are below them, as bits turning inside a socket will stall production until it is able to exit the factory. It is sometimes wise to repeat the prior process with one or two other assemblers. After this is done, construct about ten bits from your factor, and set your kernel to alternate between building bytes and pointers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.performer5pills.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;performer 5&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teethwhitenerguide.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;teeth whitener reviews&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.clearskinmaxreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;clear skin max&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.capsiplexreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;capsiplex&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://proactolpluspills.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proactol plus&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming pills&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://buyphentermine.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Phen375&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming reviews&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/?page_id=268 &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slim weight patch&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hghadvancedreview.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;HGH Advanced&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hoodiapill.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;unique hoodia&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.phen375reviewed.info/ &amp;lt;span style=&amp;quot;color:#EEEEEE;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;phen375 fat burner&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 A section on the uses of the faction&#039;s special units, and buildings (sigterm, pointer&#039;s fire, and byte&#039;s mine layer) could be useful, and these paragraphs might need modification.&lt;br /&gt;
&lt;br /&gt;
Making them flow better, and more coherent will help.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
What units you build at your kernel, and what you use them for, is an important factor in winning. As buildings can&#039;t be resumed, sending in groups of bits to kill construction units creating buildings can be very effective at stopping expansion attempts. Building too many pointers, will result in them being destroyed by connections, bits and especially worms, due to their stealth. Also, bytes are easily destroyer by and pointers, and exploits. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops, and depending on the enemy&#039;s play style. &lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies will leave their factories undefended, and knowing their build, and general unit use can help you in adapting the units you use to better fight them. Note that the Network can instantly spawn packets at any of their ports, or connections with their buffer system, meaning that all their factories should be considered defended. Single bits can be used to scout to find the enemy&#039;s current expansion attempts. &lt;br /&gt;
&lt;br /&gt;
When attacking a Byte or Connection with bits, it is important to overwhelm it with large numbers of bits. For bytes, try to exploit a byte&#039;s bind spot directly under it, by moving bits into that area. If your byte is under attack, moving it backwards to keep the attacking units in it&#039;s shooting arc can help repel the attack. It is not recommended to engage a worm with bits, as it&#039;s attack will convert your bits to viruses on the worm&#039;s owner&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Might reposition this section. Feel free to add map specific paragraphs for other maps as well. In fact, this will be very helpful to newcomers, I bet.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
On Marble Madness, there are two main ways paths to victory. The simplest one is to control the hill and use pointers stationed on the hill to destroy the enemy&#039;s factories, and kernel. Gaining control of the hilltop will likely not be without resistance, because it requires a decent amount of time for units to reach the top of the hill, meaning most units involved will be spam units from your factories on it, and the fact that it will likely be highly contended. However, if you control it, you have a large advantage over the enemy as you can shell your opponents home base with ease. The other way is around the hill, which can be very effective if you control terrain you can use pointers to great effect. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they destroy home bases and enemy units with ease.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10024</id>
		<title>Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Kernel_Panic&amp;diff=10024"/>
		<updated>2011-12-10T05:56:23Z</updated>

		<summary type="html">&lt;p&gt;Africantribal6h: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img390.imageshack.us/img390/6289/kernelhd0.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the latest news and/or assistance, try the [http://springrts.com/phpbb/viewforum.php?f=43&#039;&#039;&#039;KP forum&#039;&#039;&#039;] or go to #kp when you log onto the lobby.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kernel Panic&#039;&#039;&#039; is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other real time strategy games, no resource economy exists in KP. &lt;br /&gt;
&lt;br /&gt;
All units are free in this game, every factory built will be spamming units at all times. You can build more factories, but only on pre-defined areas (geothermal vents). All that remains is pure strategy and tactics. &lt;br /&gt;
&lt;br /&gt;
KP makes for a frantically fast-paced, action-oriented game, with a very unique graphical style.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Download links:==&lt;br /&gt;
&lt;br /&gt;
Current Version of Kernel Panic is 4.3&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Newcomers:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you run &#039;&#039;&#039;Windows&#039;&#039;&#039; (2000,XP,Vista,7):&lt;br /&gt;
*** Here you can get a complete installer:&lt;br /&gt;
*** http://springfiles.com/spring/game-installers/kernel-panic-installer&lt;br /&gt;
*** Use it to install both Spring and Kernel Panic in one go.&lt;br /&gt;
*** Then use the shortcuts created in your Start Menu or Desktop.&lt;br /&gt;
** If you run &#039;&#039;&#039;Linux&#039;&#039;&#039;:&lt;br /&gt;
*** Read the [[SetupGuide]] how to install the Spring engine on Linux systems&lt;br /&gt;
*** Get and unzip that file: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
*** Put the content of /mods/ into ~/.spring/mods &lt;br /&gt;
*** Put the content of /maps/ into ~/.spring/maps &lt;br /&gt;
*** Discard the rest.&lt;br /&gt;
*** Run Spring directly, a greenish menu should pop up.&lt;br /&gt;
*** Click skirmish, duel, easy, run.&lt;br /&gt;
*** For multiplayer or advanced options, run SpringLobby&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Experienced Users:&amp;lt;/u&amp;gt;&lt;br /&gt;
** If you have already the Spring engine (or prefer to install it yourself): Here you can get a zip with the mod file, the maps, and a tiny exe for single player frontend. Unzip into your Spring root folder: http://springfiles.com/spring/games/kernel-panic-zip&lt;br /&gt;
** If you are certain you have all the maps and just need a quick link to the mod file itself: http://springfiles.com/spring/games/kernel-panic-mod&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Media:==&lt;br /&gt;
&lt;br /&gt;
===Youtube Videos:===&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=doF7owZ0blk&amp;amp;fmt=18 http://i.ytimg.com/vi/doF7owZ0blk/default.jpg] &lt;br /&gt;
[http://youtube.com/watch?v=Ug1c19yaZac http://i.ytimg.com/vi/Ug1c19yaZac/default.jpg] [http://youtube.com/watch?v=GAZQhRlt5bU http://i.ytimg.com/vi/GAZQhRlt5bU/default.jpg]&lt;br /&gt;
[http://www.youtube.com/watch?v=3q48ys5hFtI&amp;amp;fmt=18 http://i.ytimg.com/vi/3q48ys5hFtI/default.jpg]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Still shots:===&lt;br /&gt;
&lt;br /&gt;
[http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.jpg http://img228.imageshack.us/img228/6554/kernelpanicdirectmemoryoe1.th.jpg] [http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.jpg http://img231.imageshack.us/img231/1598/kernelpanicdirectmemoryob8.th.jpg] [http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.jpg http://img223.imageshack.us/img223/3379/kernelpanicmajormadnesswn6.th.jpg] [http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.jpg http://img223.imageshack.us/img223/3757/kernelpanicspeedballs16tm1.th.jpg] [http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.jpg http://img231.imageshack.us/img231/5962/kernelpanickdr8z1scr6nn7.th.jpg] [http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.jpg http://img143.imageshack.us/img143/2093/kernelpanicdigitaldividhq1.th.jpg] &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==License:==&lt;br /&gt;
Extracted from the &amp;lt;code&amp;gt;Kernel_Panic_readme.txt&amp;lt;/code&amp;gt; file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========--------------------------------------------&lt;br /&gt;
License:&lt;br /&gt;
--------&lt;br /&gt;
- The content of the /mods/Kernel*.sd7 is Public Domain, save:&lt;br /&gt;
  /LuaUI/Widgets/kp_buildbar.lua&lt;br /&gt;
  /LuaRules/Gadgets/autohold.lua&lt;br /&gt;
  /LuaRules/Gadgets/Burrow.lua&lt;br /&gt;
  /LuaRules/Gadgets/game_spawn.lua&lt;br /&gt;
  which are GPL, taken from http://www.caspring.org or http://springrts.com&lt;br /&gt;
- The maps Marble Madness and Direct Memory Access are Public Domain&lt;br /&gt;
- The maps Major Madness and Speed Balls 16 Way status are unknown&lt;br /&gt;
- The maps Central Hub, Corrupted Core, Dual Core, Quad Core are CC BY-NC-SA&lt;br /&gt;
- The Spring engine is GPL, available from http://spring.clan-sy.com&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AIs and Game Modes:==&lt;br /&gt;
You can read a description of what they do here: http://www.springinfo.info/?p=681&lt;br /&gt;
----&lt;br /&gt;
==Units and Buildings:==&lt;br /&gt;
&lt;br /&gt;
===System units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/1126/96x96kernelzu8.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Kernel:&#039;&#039;&#039; You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img209.imageshack.us/img209/1599/96x96socketnl5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Socket:&#039;&#039;&#039; The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/9685/96x96terminalab6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Terminal:&#039;&#039;&#039;(only available in Division Zero) This is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 90 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img267.imageshack.us/img267/3489/96x96assemblerdt2.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Assembler:&#039;&#039;&#039; The assembler is a construction unit. It can build sockets, but it cannot assist-build. Slow, little health. Equipped with a radar to detect mines and other cloacked units.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/5237/96x96bitsn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bit:&#039;&#039;&#039; Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img214.imageshack.us/img214/1451/96x96byteum3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Byte:&#039;&#039;&#039; A large, strong, and slow attacking unit. Can holds it&#039;s own against many bits, as it has lots of health and a powerful gun. More armored when closed. Can plow through bad blocks. The byte has an alternate firing mode, the mine launcher, which throws 5 mines at the cost of much health.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img256.imageshack.us/img256/9260/96x96pointerfk5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Pointer:&#039;&#039;&#039; An artillery unit. Its normal shot is not so useful against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection. The pointer has an alternate firing mode, the NX Flag, which set a wide area ablaze for a minute, causing constant damage to all units, or buildings within it&#039;s range.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hacker units:===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2233/96x96newholelowvp3.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security Hole:&#039;&#039;&#039; The Hacker kernel equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/2663/96x96windowxr7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Window:&#039;&#039;&#039; The Hacker socket equivalent.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img90.imageshack.us/img90/1047/96x96obeliskze5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Obelisk:&#039;&#039;&#039; This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it&#039;s ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a Virus. The weapon&#039;s range is fairly limited. Best used against stationnary herds of Bits/Bugs.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/7033/96x96newtrojanlt6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Trojan:&#039;&#039;&#039; This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img88.imageshack.us/img88/3961/96x96viruslg6.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Virus:&#039;&#039;&#039; A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img230.imageshack.us/img230/1895/96x96newbugjw5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bug:&#039;&#039;&#039; The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won&#039;t take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img222.imageshack.us/img222/2277/96x96exploitjb7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Exploit:&#039;&#039;&#039; This is the new name for the bug cannon. It&#039;s a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don&#039;t let any foe come near.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img220.imageshack.us/img220/3277/96x96newwormpv5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Worm:&#039;&#039;&#039; The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you&#039;d rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img86.imageshack.us/img86/6420/96x96dosxp1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Denial of Service:&#039;&#039;&#039; Not an artillery, but close: fire a beam that stun units. For bigger targets it&#039;ll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Network units:===&lt;br /&gt;
The network faction is built around mobility, its small factories (Ports) don&#039;t produce units openly but instead increment a virtual counter (the Buffer). Packets in the Buffer can be materialized at any teleporter unit (currently that means the Port and the Connection), it&#039;s also possible to dematerialize the Packets back into the Buffer by making them enter a teleport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img146.imageshack.us/img146/2470/96x96carrierll0.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Carrier:&#039;&#039;&#039; The base building, like a Kernel or Security Hole.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img292.imageshack.us/img292/6262/96x96portto5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Port:&#039;&#039;&#039; The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img167.imageshack.us/img167/5972/96x96firewallqj4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Firewall:&#039;&#039;&#039; This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img30.imageshack.us/img30/9761/96x96gateway.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Gateway:&#039;&#039;&#039; The constructor. It is lightly armed to help against enemy raids.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/3282/96x96packetnn1.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Packet:&#039;&#039;&#039; The basic light spam unit, it&#039;s weaker in combat than both competitors but much faster.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/7595/96x96connectionfz5.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Connection:&#039;&#039;&#039; Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img233.imageshack.us/img233/598/96x96flowml4.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Flow:&#039;&#039;&#039; An air unit. The Flow moves fairly slowly but can of course cross any terrain. It&#039;s equipped to attack light targets (spam units and fire support) but it&#039;s highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn&#039;t field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===All side Units:===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img266.imageshack.us/img266/7149/96x96badblockee7.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Bad Block:&#039;&#039;&#039; A tiny wall, built by Assembler/Trojan/Gateway. Blocks small units movement. Do not block shots however. Easily removed by the Debug or simply crushing them with a Byte or Connection.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img516.imageshack.us/img516/3648/96x96minelk9.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Logic Bomb:&#039;&#039;&#039; A mine that can be built by the Assembler/Trojan/Gateway. And also launched by Bytes since Div0 2.2. It takes out Bits &amp;amp; Bugs in a single blow, has a decent damage radius, and doesn&#039;t chain explode. Use with care, as the blast hurts your own units too. Limited to 32.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td&amp;gt;http://img37.imageshack.us/img37/9901/96x96mineblaster.png&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;The Debug:&#039;&#039;&#039; An easy way to clear an area of all mines and walls, this is a one shot weapon built by the Assembler/Trojan/Gateway.&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Playing Guide for System:==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Attention all editors: Try and improve this playing guide to make less assumptions about the setup, and allow for team maps, larger maps, and generally teach more general strategy &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing Kernel Panic is fairly simple and quickly learned, but can be hard to master and can be very complex. It is recommended that beginners start with play the System faction, as they can be considered the least &amp;quot;gimmicky&amp;quot; of the factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Maybe it might be a good idea to move this to after the next two paragraphs.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One rather effective general strategy for a duel on small maps is to send three to five bits to destroy your enemy&#039;s early game units, and, to a lesser degree, for scouting purposes. This is most effective if they started with construction units, as this will likely cripple their plans for an early expansion, and gives you a slight head start. After the initial attack, if your scouting shows that your enemy started with offensive units, build a byte for defense, and place it between your Kernel and the hill. After that, build an assembler and use it to build a socket on one the three closest building locations, which should automatically start producing bits. After this, you should order your assembler to build more sockets on free spots close to it. It is crucial that all sockets&#039; rally points are below them, as bits turning inside a socket will stall production until it is able to exit the factory. It is sometimes wise to repeat the prior process with one or two other assemblers. After this is done, construct about ten bits from your factor, and set your kernel to alternate between building bytes and pointers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.performer5pills.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;performer 5&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teethwhitenerguide.com/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;teeth whitener reviews&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.clearskinmaxreview.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;clear skin max&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.capsiplexreview.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;capsiplex&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://proactolpluspills.com/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;proactol plus&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming pills&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://buyphentermine.herbalweightlossaid.com/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Phen375&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slimming reviews&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://weightlossproductreviews.info/?page_id=268 &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;slim weight patch&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hghadvancedreview.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;HGH Advanced&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hoodiapill.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;unique hoodia&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.phen375reviewed.info/ &amp;lt;span style=&amp;quot;color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;phen375 fat burner&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 A section on the uses of the faction&#039;s special units, and buildings (sigterm, pointer&#039;s fire, and byte&#039;s mine layer) could be useful, and these paragraphs might need modification.&lt;br /&gt;
&lt;br /&gt;
Making them flow better, and more coherent will help.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
What units you build at your kernel, and what you use them for, is an important factor in winning. As buildings can&#039;t be resumed, sending in groups of bits to kill construction units creating buildings can be very effective at stopping expansion attempts. Building too many pointers, will result in them being destroyed by connections, bits and especially worms, due to their stealth. Also, bytes are easily destroyer by and pointers, and exploits. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops, and depending on the enemy&#039;s play style. &lt;br /&gt;
&lt;br /&gt;
Scouting is important too, as many enemies will leave their factories undefended, and knowing their build, and general unit use can help you in adapting the units you use to better fight them. Note that the Network can instantly spawn packets at any of their ports, or connections with their buffer system, meaning that all their factories should be considered defended. Single bits can be used to scout to find the enemy&#039;s current expansion attempts. &lt;br /&gt;
&lt;br /&gt;
When attacking a Byte or Connection with bits, it is important to overwhelm it with large numbers of bits. For bytes, try to exploit a byte&#039;s bind spot directly under it, by moving bits into that area. If your byte is under attack, moving it backwards to keep the attacking units in it&#039;s shooting arc can help repel the attack. It is not recommended to engage a worm with bits, as it&#039;s attack will convert your bits to viruses on the worm&#039;s owner&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Might reposition this section. Feel free to add map specific paragraphs for other maps as well. In fact, this will be very helpful to newcomers, I bet.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
On Marble Madness, there are two main ways paths to victory. The simplest one is to control the hill and use pointers stationed on the hill to destroy the enemy&#039;s factories, and kernel. Gaining control of the hilltop will likely not be without resistance, because it requires a decent amount of time for units to reach the top of the hill, meaning most units involved will be spam units from your factories on it, and the fact that it will likely be highly contended. However, if you control it, you have a large advantage over the enemy as you can shell your opponents home base with ease. The other way is around the hill, which can be very effective if you control terrain you can use pointers to great effect. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they destroy home bases and enemy units with ease.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Credits:==&lt;br /&gt;
- Original concept by Boirunner&amp;lt;br&amp;gt;&lt;br /&gt;
- About all the work done by KDR_11k&amp;lt;br&amp;gt;&lt;br /&gt;
- Sounds by Noruas&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor edits by zwzsg&amp;lt;br&amp;gt;&lt;br /&gt;
- Maps by Boirunner, Runecrafter, zwzsg, and TradeMark&amp;lt;br&amp;gt;&lt;br /&gt;
- Some LUA interface upgrade based of jK and trepan code&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Africantribal6h</name></author>
	</entry>
</feed>