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	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-09T03:02:56Z</updated>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Teching&amp;diff=18154</id>
		<title>Teching</title>
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		<updated>2007-02-08T20:44:41Z</updated>

		<summary type="html">&lt;p&gt;Admiral Valdemar: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;Teching&#039;&#039; refers to the process from basic Level 1 factories, units, and economy structures to more capable (and expensive) Level 2 (or Level 3, depending on the mod) alternatives. Teching at the right pace is vital to victory. Attempting to tech too early results in an unmanageable drain on resources, often preventing a player from effectively responding to enemy attacks. Teching too late means one is liable to be out-produced by the enemy&#039;s superior economy and out-fought by their superior units.&lt;br /&gt;
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The right time to tech is as soon as your level 1 economy&#039;s on solid footing. You want enough combat units and fixed defences to protect your base against enemy assaults and conduct a few raids. Exactly when this point is will vary from map to map. If your enemy hasn&#039;t been raiding you, you might be able to put off teching a little longer... Or might be forced to do it earlier, as he&#039;s been spending less on combat units.&lt;br /&gt;
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Once one L2 factory has been established, the first priority is generally to build Advanced Construction Units, to begin construction of a L2 economy (Moho Mines, Fusions, etc) and defences. During and after this, construction of L2 combat units can begin, along with construction of other L2 factories to diversify one&#039;s forces.&lt;br /&gt;
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&#039;&#039;&#039; [[Strategy_and_Tactics|&amp;lt;- Back to Strategy and Tactics page]]&#039;&#039;&#039;&lt;br /&gt;
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[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Admiral Valdemar</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Nuke_strike&amp;diff=15151</id>
		<title>Nuke strike</title>
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		<updated>2007-02-08T20:42:10Z</updated>

		<summary type="html">&lt;p&gt;Admiral Valdemar: Grammar and spelling&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A mid-late game tactic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Basically involves a large number of nuclear missile silos are built, loaded with nukes, and then fired in rapid succession. &lt;br /&gt;
Very successful if one of the nukes gets through the missile defense and hits a high concentration of expensive buildings that in turn create a chain reaction, eg. an advanced fusion reactor, or, (&#039;&#039;should your lottery ticket win whilst you are saving the alienware&#039;s CEO&#039;s life and he promises to get you the best damn machine they build, and your isp company draws a new &amp;quot;never pay for high speed internet again&amp;quot; competition with your name on the draw&#039;&#039;) two missiles get through, one hitting the Moho geothermal plant which explodes forcing the nearby commander into the airspace that the second missile is planning on taking, the resulting explosion slams the commander to the ground that is currently occupied by the Buzzsaw/Vulcan, which in turn explodes destroying the ring of doomsday machines surrounding the unexploded part of the base.&lt;br /&gt;
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&#039;&#039;&#039;Nuke strike is effective against:&#039;&#039;&#039;&lt;br /&gt;
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*    New player aka noob&lt;br /&gt;
*    Peep with no missile defense :P&lt;br /&gt;
**   Or hit your enemy&#039;s missile defense just before u nuke  i.e planned / suicide air raid&lt;br /&gt;
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&#039;&#039;&#039;Nuke Strike is ineffective against:&#039;&#039;&#039;&lt;br /&gt;
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* Someone with more well fortified missile defense towers then you have &lt;br /&gt;
* Someone with an expansion strategy.&lt;br /&gt;
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Nuke strikes are difficult to pull off because of the high resource drain involved in building them and clearing enemy missile defense. &lt;br /&gt;
* However if u get some nice hits the game is either over then and there, or the opponent is crippled enough for the game to end shortly afterwards. &lt;br /&gt;
Beware of radar jammed areas hiding the enemy&#039;s real base,&lt;br /&gt;
* Not nice to find out u have sent your entire mobile force to clear out the recently nuked decoy base and your back door is open to his 5 krogoths, life get&#039;s akward quickly.&lt;br /&gt;
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&#039;&#039;&#039; [[Strategy_and_Tactics|&amp;lt;- Back to Strategy and Tactics page]]&#039;&#039;&#039;&lt;br /&gt;
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[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Admiral Valdemar</name></author>
	</entry>
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