<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AciddUK</id>
	<title>Spring - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AciddUK"/>
	<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/wiki/Special:Contributions/AciddUK"/>
	<updated>2026-11-08T18:32:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14713</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14713"/>
		<updated>2006-07-11T12:39:04Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Fog of War, Line of Sight - Done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as people are bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr (Note from a visitor: link seems to be down)&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===OTA Style Music===&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=80030#80030 Music support?]&lt;br /&gt;
&lt;br /&gt;
As a subnote, many of Spring&#039;s pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.&lt;br /&gt;
&lt;br /&gt;
===Raise/Lower Terrain===&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some kind of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
===Camera Angles===&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
===The New GUI===&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4110 New &amp;quot;Interface&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Multiple transport load sharing via cable hooks===&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
===Mobile factories===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
===Rotatable buildings - Fixed===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=95104 Everyone bow down to Sean Mirssen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4711 northern tactical advantage... fair?]&lt;br /&gt;
&lt;br /&gt;
===Day and Night===&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fog of War, Line of Sight - Done===&lt;br /&gt;
&lt;br /&gt;
Now, when you hit &#039;l&#039; and semicolon (;), you grey out the area that is out of LOS. this turns off shadows, however, and is disabled by the F4 metal-map.&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed/faded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
===FPS mode hud/movement changes===&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Game lobby moderators===&lt;br /&gt;
A well known issue. People always seem to request it...&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]&lt;br /&gt;
&lt;br /&gt;
===Gaia Player===&lt;br /&gt;
&lt;br /&gt;
Subject specific threads:&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]&lt;br /&gt;
&lt;br /&gt;
But this request appears in random threads every now and then.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&amp;amp;start=20 is gaia in cvs? Alantai says so.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&amp;amp;start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].&lt;br /&gt;
&lt;br /&gt;
===Improved feature reactivity===&lt;br /&gt;
&lt;br /&gt;
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic.  &lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196 3D Collission Mesh?]&lt;br /&gt;
&lt;br /&gt;
===Spherical/Looping/Endless maps===&lt;br /&gt;
&lt;br /&gt;
A number of options are available for making the map &amp;quot;go on forever&amp;quot;... and apparently the &#039;&#039;&#039;new&#039;&#039;&#039; new map format includes support for extanding the map behond the playable area of the map (no more ugly edges).&lt;br /&gt;
&lt;br /&gt;
Usually what is being suggested if for maps to just loop, refered to a sphere but more like a &amp;quot;double cylinder&amp;quot; or &amp;quot;Torus&amp;quot;... some people basically think we could just &amp;quot;warp&amp;quot; units to the other side of the map, but issues have been brought up with ranged weapons, line of sight and figuring out where shots are coming from. If you go WAY WAY back you can even see this idea included in an idea for an MMORTS based on the spring engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=64751#64751 Monster Truck Madness 2? Looping Maps.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4065 Even MORE 3D]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3275 Spherical Maps]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=473 stop talking about this!!!]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=655 Does anyone Want This?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=870&amp;amp;highlight=mmorts Multiple Maps Linked together... would also require being able to join a battle already in progress]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14712</id>
		<title>Monthly Topic Rotation</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Monthly_Topic_Rotation&amp;diff=14712"/>
		<updated>2006-07-11T12:36:51Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Raise/Lower Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Monthy Topic Rotation&amp;quot; is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject.  It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the &amp;quot;Is your idea original?&amp;quot; FAQ as opposed to the &amp;quot;real&amp;quot; [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
Now in some situations it&#039;s okay to repost on the same topic, if it has been only mentioned before in other people&#039;s topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn&#039;t excuse you from the list.  One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren&#039;t forgotten so much as people are bored of talking about them.&lt;br /&gt;
&lt;br /&gt;
This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr (Note from a visitor: link seems to be down)&lt;br /&gt;
&lt;br /&gt;
=The Topics=&lt;br /&gt;
&#039;&#039;&#039;List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===OTA Style Music===&lt;br /&gt;
Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game.  Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&amp;amp;highlight=music Original TA music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&amp;amp;highlight=music TA Style music]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&amp;amp;highlight=music Music Player code]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&amp;amp;highlight=music Is original music needed?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=80030#80030 Music support?]&lt;br /&gt;
&lt;br /&gt;
As a subnote, many of Spring&#039;s pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.&lt;br /&gt;
&lt;br /&gt;
===Raise/Lower Terrain===&lt;br /&gt;
People suggesting or requesting some kind of better control over deformable terrain or some kind of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current &amp;quot;blow a big hole and then restore to the desired surface&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]&lt;br /&gt;
&lt;br /&gt;
===Camera Angles===&lt;br /&gt;
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]&lt;br /&gt;
&lt;br /&gt;
Also, there&#039;s the problem of the world stopping at a rather steep drop.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]&lt;br /&gt;
&lt;br /&gt;
===The New GUI===&lt;br /&gt;
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4110 New &amp;quot;Interface&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Multiple transport load sharing via cable hooks===&lt;br /&gt;
Seriously WTF, this isn&#039;t even a good idea, why does this keep coming up?&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]&lt;br /&gt;
&lt;br /&gt;
===Mobile factories===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 &amp;quot;Build pads&amp;quot; for units]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]&lt;br /&gt;
&lt;br /&gt;
===Rotatable buildings - Fixed===&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=95104 Everyone bow down to Sean Mirssen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Partly, Spring&#039;s pathfinding and collision assumes buildings align themselves with the map; no-one&#039;s made any detailed claims about how much code this would affect, other than &#039;lots&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you stick with 90 degree rotations, there&#039;s still figuring out the controls for rotating a building.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4711 northern tactical advantage... fair?]&lt;br /&gt;
&lt;br /&gt;
===Day and Night===&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be pretty to see a tank&#039;s headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain&#039;s shadows lengthen...&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fog of War, Line of Sight - Done===&lt;br /&gt;
&lt;br /&gt;
Now, when you hit &#039;l&#039; and semicolon (;), you grey out the area that is out of LOS. this turns off shadows, however, and is disabled by the F4 metal-map.&lt;br /&gt;
&lt;br /&gt;
Particularly when in &#039;possession&#039; mode, people unconsciously assume that their unit can see further than it can, typically to how much &amp;lt;em&amp;gt;terrain&amp;lt;/em&amp;gt; they can see.&lt;br /&gt;
&lt;br /&gt;
Some have suggested using FPS-style line of sight.&lt;br /&gt;
&lt;br /&gt;
And there&#039;s &#039;building memory&#039;, seeing greyed^Wfaded out versions of buildings when the originals aren&#039;t in line-of-sight anymore.&lt;br /&gt;
&lt;br /&gt;
Some find being able to see the whole map, but only being able to see units in their line of sight, somewhat disturbing.&lt;br /&gt;
&lt;br /&gt;
===FPS mode hud/movement changes===&lt;br /&gt;
Lots of people don&#039;t think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS &amp;quot;gimmick&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Game lobby moderators===&lt;br /&gt;
A well known issue. People always seem to request it...&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]&lt;br /&gt;
&lt;br /&gt;
===Gaia Player===&lt;br /&gt;
&lt;br /&gt;
Subject specific threads:&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]&lt;br /&gt;
&lt;br /&gt;
But this request appears in random threads every now and then.&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&amp;amp;start=20 is gaia in cvs? Alantai says so.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&amp;amp;start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].&lt;br /&gt;
&lt;br /&gt;
===Improved feature reactivity===&lt;br /&gt;
&lt;br /&gt;
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic.  &lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196 3D Collission Mesh?]&lt;br /&gt;
&lt;br /&gt;
===Spherical/Looping/Endless maps===&lt;br /&gt;
&lt;br /&gt;
A number of options are available for making the map &amp;quot;go on forever&amp;quot;... and apparently the &#039;&#039;&#039;new&#039;&#039;&#039; new map format includes support for extanding the map behond the playable area of the map (no more ugly edges).&lt;br /&gt;
&lt;br /&gt;
Usually what is being suggested if for maps to just loop, refered to a sphere but more like a &amp;quot;double cylinder&amp;quot; or &amp;quot;Torus&amp;quot;... some people basically think we could just &amp;quot;warp&amp;quot; units to the other side of the map, but issues have been brought up with ranged weapons, line of sight and figuring out where shots are coming from. If you go WAY WAY back you can even see this idea included in an idea for an MMORTS based on the spring engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=64751#64751 Monster Truck Madness 2? Looping Maps.]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4065 Even MORE 3D]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3275 Spherical Maps]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=473 stop talking about this!!!]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=655 Does anyone Want This?]&lt;br /&gt;
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=870&amp;amp;highlight=mmorts Multiple Maps Linked together... would also require being able to join a battle already in progress]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=382</id>
		<title>AI:AAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=382"/>
		<updated>2006-07-11T12:33:49Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Related forum threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|AAI|Submarine|V0.63|Supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam|Under Active Development|Closed Source}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; is beeing developed by [[User:Submarine|Submarine]]. It it stable and supports most popular [[mods]] (e.g. AA, TA:WD, XTA, SWTA and TLL).&lt;br /&gt;
&lt;br /&gt;
AAI attempts to learn about the mod it&#039;s playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also  places its defences according to where it has been attacked.&lt;br /&gt;
&lt;br /&gt;
Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.&lt;br /&gt;
&lt;br /&gt;
AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.&lt;br /&gt;
&lt;br /&gt;
Since version 0.60, some experimental water support has been implemented. &lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )&lt;br /&gt;
*Limitations : experimental water support, no support for nukes/anti nukes etc.&lt;br /&gt;
&lt;br /&gt;
=== Related forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4599 &amp;quot;AAI v0.63&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=381</id>
		<title>AI:AAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:AAI&amp;diff=381"/>
		<updated>2006-07-11T12:33:34Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Related forum threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AI|AAI|Submarine|V0.63|Supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam|Under Active Development|Closed Source}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; is beeing developed by [[User:Submarine|Submarine]]. It it stable and supports most popular [[mods]] (e.g. AA, TA:WD, XTA, SWTA and TLL).&lt;br /&gt;
&lt;br /&gt;
AAI attempts to learn about the mod it&#039;s playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also  places its defences according to where it has been attacked.&lt;br /&gt;
&lt;br /&gt;
Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.&lt;br /&gt;
&lt;br /&gt;
AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.&lt;br /&gt;
&lt;br /&gt;
Since version 0.60, some experimental water support has been implemented. &lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )&lt;br /&gt;
*Limitations : experimental water support, no support for nukes/anti nukes etc.&lt;br /&gt;
&lt;br /&gt;
=== Related forum threads ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4599 AI -&amp;gt; &amp;quot;AAI v0.63&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [[AIs|&amp;lt;- Back to AI page]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:AI]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15707</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15707"/>
		<updated>2006-07-11T12:28:50Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Using Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet, nor in a releasable stage. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the base mod file, then extra files for the given version being played and the desired &#039;mutator&#039;. Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2590 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15706</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15706"/>
		<updated>2006-07-11T12:27:35Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet, nor in a releasable stage. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. Of course, this requires an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the main file, and three files which vary the game, giving the mod a total of four files.  Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2590 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:CurrentVersion&amp;diff=22452</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Template:CurrentVersion&amp;diff=22452"/>
		<updated>2006-07-11T12:25:13Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.72b1&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15705</id>
		<title>Read Me First</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Read_Me_First&amp;diff=15705"/>
		<updated>2006-07-11T12:24:02Z</updated>

		<summary type="html">&lt;p&gt;AciddUK: /* About Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lang | Germany | Zuerst lesen | Zuerst Lesen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===About Spring===&lt;br /&gt;
Spring is an open source project. This means everyone with programming knowledge can contribute in the project. It also means this is made in free time.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Spring is currently in a Beta stage. This means it isn&#039;t done yet, nor in a releasable stage. Therefore, some things may be unclear or not user-friendly yet. (Like the GUI, which doesn&#039;t exist.) That said, Spring is still totally playable with many fan-made mods to choose from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
# Get The installer here: http://taspring.clan-sy.com/download.php&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring and Total Annihilation are two completely different programs.  Their files are not in any way interchangeable.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# As such, they should be installed to different directories.  Spring is usually installed at C:\Program Files\TASpring&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Make sure you have the latest version of Spring.  The current version is  {{CurrentVersion}}&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Spring it self is an engine, the program that runs the content. The content itself (the buildings, units, sounds, images) are packed in mod files. There are several mods you can play with Spring. They all have diffrent play styles. The mod: XTA comes with the installer and can be played when you have installed Spring.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playing===&lt;br /&gt;
# To play a game of Spring, you must run the TASClient program.  Spring itself, at this time, cannot be run directly very well.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# It is possible to play a single player game. This requires ofcourse an AI to fight against. Take a look at the Bots section of this article.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using Mods===&lt;br /&gt;
# A list of all mods can be found at: [[Mods]]&lt;br /&gt;
# You can download most mods from [http://www.fileuniverse.com/?p=listing&amp;amp;ID=92 File Universe]. You should probably bookmark this page.&lt;br /&gt;
# To install a mod (&amp;quot;data set&amp;quot;) to Spring, you just simply put the &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; file (or files) into your &amp;quot;Spring\Mods\&amp;quot; directory.&lt;br /&gt;
# Some mods have multiple files to them. For example, &amp;quot;Absolute Annihilation&amp;quot; currently contains the main file, and three files which vary the game, giving the mod a total of four files.  Place all these into the mod folder.&lt;br /&gt;
# Once a mod has been installed, restart the Spring Client, or click on the &amp;quot;Refresh mod list&amp;quot; when hosting a game. It then will appear as an option when you start a game (&amp;quot;Battle Screen&amp;quot;) in TASClient.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Maps===&lt;br /&gt;
# Maps, like mods, can be found at [http://www.fileuniverse.com/?p=listing&amp;amp;ID=121 File Universe].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# This files are also &amp;quot;.sd7&amp;quot; or &amp;quot;.sdz&amp;quot; files. They may be zipped with WinZip or WinRar, to reduce the size. In that case, unzip them before placing them in the &amp;quot;Maps&amp;quot; directory in the Spring folder.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# In the Battle Screen, use the &amp;quot;Reload Map list&amp;quot; button to use the new maps.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# The Client can also automatically download the required map. In the Battlescreen go to &amp;quot;More Maps&amp;quot; and select a new map from the list.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
# The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty.  You can go there to chat, start games, download maps, and basically anything Spring related.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# Private messaging is also supported through TASClient by double-clicking a person&#039;s name on the list on the right-hand side of the screen.  To exit a private messaging window, right-click that person&#039;s name at the top of your screen. (next to something like &amp;quot;#main&amp;quot;)&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# To host a game, go to &amp;quot;Battle Screen&amp;quot; and click the &amp;quot;Host battle&amp;quot; buton. A small window pops up, allowing you to chose the mod and other settings.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# If you&#039;re in a battle, but have &#039;lost&#039; your battle screen, you can get it back by hitting the &amp;quot;Battle Screen&amp;quot; button on the top-left of the main Client window. This is also where you host games from.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
# There is an alternate client made by Altaric. [http://taspring.clan-sy.com/wiki/Altaric&#039;s_Lobby_Client Altaclient].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bots===&lt;br /&gt;
Bots are AI controlled players. There are several AI projects in development. Most of them are at a playable stage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are bots packed with Spring, so you should already have several AI to fight against. Installing other AIs or new versions is simple as using new mods or maps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Unpack the downloaded file, and place all the files in \TAspring\aidll\globalai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Restart Spring Client if it was running.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Or use [http://www.fileuniverse.com/?p=showitem&amp;amp;ID=2590 SpringSP], a small program that easily sets up a singleplayer game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of AIs can be found at: [[AIs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your question not answered here? Got problems? Read the [[FAQ|Frequently Asked Questions]].&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>AciddUK</name></author>
	</entry>
</feed>