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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.164.37.159</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-09T00:17:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17325</id>
		<title>Spring for RTS Players</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17325"/>
		<updated>2005-07-27T19:54:43Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: /* Ressources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you already played a lot of RTS Games, this is a fast guide to Spring and it is usefull for OTA players.&lt;br /&gt;
If you are new to RTS then you should read the [[Spring guide!]].&lt;br /&gt;
&lt;br /&gt;
I will only explain the major diverences and leave the complicated stuf for you to lern by playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ressources ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Spring ressources (Metal and Energy) are infinitif, unlike the most other RTS Games. This means, once you build i.e. metal extraktor(Mex)/Solarplant you will get metal/energy out of it until it&#039;s killed (aslong as you have Energy for the Mex).&lt;br /&gt;
There are 2 major following Issues becouse of this:&lt;br /&gt;
*Economy grows exponential (alway more and more) if you use most ressources for it.&lt;br /&gt;
*You never end with no ressources to gather, but the battle builds up till one side is overpowerd.&lt;br /&gt;
&lt;br /&gt;
At the top off the screen there is a grey (metal) and yellow (energy) bar, this shows how full your storeges are. There is a green (income) and red (usage) Number next to each.&lt;br /&gt;
If one or both bars are full, you are waisting ressources, so you should be using them. If Metal is empty you should get more, but Energy should never be empty, becouse then all Metal producing Facilities stop working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Espesialy for all OTA players, mexes have a radius, if you klick f4, you will see green where there is metal (the greener the better) and red where your mexes are already colecting.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
You start with a Commander (Com), the uniy starting builder unit who has a D-Gun (strong if you have Energy).&lt;br /&gt;
&lt;br /&gt;
There are diverent Typs of Units which you build in different plants: vehicle, k-bot, air, hovercrafts and ships. Most are selfexplaining, but Vehicles are heavier and faster then k-bots, but can&#039;t climb as steep cliffs as they can.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
The big colored blimps on your map are radar dots.&lt;br /&gt;
With the radar you can see things out of los, but only as moving blimp. Radar doesn&#039;T go throw hills, there are radar jammers and under water there is sonar insted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Nots at the Side ===&lt;br /&gt;
&lt;br /&gt;
There is no kind of &amp;quot;Magic&amp;quot;&lt;br /&gt;
With shift you can quew up things. (A must in this game)&lt;br /&gt;
There are keybord shortcouts (uikeys.txt), and you can make some youreself with the selection editor.&lt;br /&gt;
For a general Idear of how to start building look at the [[Base building tips]].&lt;br /&gt;
And if you arn&#039;t a good strategig, you can look into this (long).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you have more Questions look in the FAQ, if theres nothing there, you are welkome to ask me(metaltrash)&lt;br /&gt;
&lt;br /&gt;
I hope I could help you and good battling.&lt;br /&gt;
Feel free to edit, or enhance this with little explaining pictures.&lt;br /&gt;
It is exposed to be short that its a easy quick read.&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17324</id>
		<title>Spring for RTS Players</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17324"/>
		<updated>2005-07-27T19:50:53Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you already played a lot of RTS Games, this is a fast guide to Spring and it is usefull for OTA players.&lt;br /&gt;
If you are new to RTS then you should read the [[Spring guide!]].&lt;br /&gt;
&lt;br /&gt;
I will only explain the major diverences and leave the complicated stuf for you to lern by playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ressources ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In TA Ressources (Metal and Energy) are infinitif, unlike the most other RTS Games. This means, once you build i.e. metal extraktor(Mex)/Solarplant you will get metal/energy until its killed out of it (aslong as you have Energy for the Mex).&lt;br /&gt;
There are 2 major following Issues becouse of this:&lt;br /&gt;
*Economy grows exponential (alway more and more) if you use most ressources in it.&lt;br /&gt;
*You never end with little Ressources, but the battle builds up till one side is overpowerd.&lt;br /&gt;
&lt;br /&gt;
At the top off the screen there is a grey (metal) and yellow (energy) bar, this shows how full your storeges are. There is a green (income) and red (usage) Number next to each.&lt;br /&gt;
Noe if one or both bars are full, you are waisting Ressources, so you should be using them. If Metal is empty you should get more, but Energy should never be empty, becouse then all Metal producing Facilities stop working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Espesialy for all OTA players, mexes have a radius, if you klick f4, you will see green where there is metal (the greener the better) and red where your mexes are already colecting.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
You start with a Commander (Com), the uniy starting builder unit who has a D-Gun (strong if you have Energy).&lt;br /&gt;
&lt;br /&gt;
There are diverent Typs of Units which you build in different plants: vehicle, k-bot, air, hovercrafts and ships. Most are selfexplaining, but Vehicles are heavier and faster then k-bots, but can&#039;t climb as steep cliffs as they can.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
The big colored blimps on your map are radar dots.&lt;br /&gt;
With the radar you can see things out of los, but only as moving blimp. Radar doesn&#039;T go throw hills, there are radar jammers and under water there is sonar insted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Nots at the Side ===&lt;br /&gt;
&lt;br /&gt;
There is no kind of &amp;quot;Magic&amp;quot;&lt;br /&gt;
With shift you can quew up things. (A must in this game)&lt;br /&gt;
There are keybord shortcouts (uikeys.txt), and you can make some youreself with the selection editor.&lt;br /&gt;
For a general Idear of how to start building look at the [[Base building tips]].&lt;br /&gt;
And if you arn&#039;t a good strategig, you can look into this (long).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you have more Questions look in the FAQ, if theres nothing there, you are welkome to ask me(metaltrash)&lt;br /&gt;
&lt;br /&gt;
I hope I could help you and good battling.&lt;br /&gt;
Feel free to edit, or enhance this with little explaining pictures.&lt;br /&gt;
It is exposed to be short that its a easy quick read.&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17323</id>
		<title>Spring for RTS Players</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17323"/>
		<updated>2005-07-27T19:49:10Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you already played a lot of RTS Games, this is a fast guide to Spring and it is usefull for OTA players.&lt;br /&gt;
If you are new to RTS then you should read the [[Spring Guide!]].&lt;br /&gt;
&lt;br /&gt;
I will only explain the major diverences and leave the complicated stuf for you to lern by playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ressources ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In TA Ressources (Metal and Energy) are infinitif, unlike the most other RTS Games. This means, once you build i.e. metal extraktor(Mex)/Solarplant you will get metal/energy until its killed out of it (aslong as you have Energy for the Mex).&lt;br /&gt;
There are 2 major following Issues becouse of this:&lt;br /&gt;
*Economy grows exponential (alway more and more) if you use most ressources in it.&lt;br /&gt;
*You never end with little Ressources, but the battle builds up till one side is overpowerd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the top off the screen there is a grey (metal) and yellow (energy) bar, this shows how full your storeges are. There is a green (income) and red (usage) Number next to each.&lt;br /&gt;
Noe if one or both bars are full, you are waisting Ressources, so you should be using them. If Metal is empty you should get more, but Energy should never be empty, becouse then all Metal producing Facilities stop working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Espesialy for all OTA players, mexes have a radius, if you klick f4, you will see green where there is metal (the greener the better) and red where your mexes are already colecting.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
You start with a Commander (Com), the uniy starting builder unit who has a D-Gun (strong if you have Energy).&lt;br /&gt;
&lt;br /&gt;
There are diverent Typs of Units which you build in different plants: vehicle, k-bot, air, hovercrafts and ships. Most are selfexplaining, but Vehicles are heavier and faster then k-bots, but can&#039;t climb as steep cliffs as they can.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
The big colored blimps on your map are radar dots.&lt;br /&gt;
With the radar you can see things out of los, but only as moving blimp. Radar doesn&#039;T go throw hills, there are radar jammers and under water there is sonar insted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Nots at the Side ===&lt;br /&gt;
&lt;br /&gt;
There is no kind of &amp;quot;Magic&amp;quot;&lt;br /&gt;
With shift you can quew up things. (A must in this game)&lt;br /&gt;
There are keybord shortcouts (uikeys.txt), and you can make some youreself with the selection editor.&lt;br /&gt;
For a general Idear of how to start building look here.&lt;br /&gt;
And if you arn&#039;t a good strategig, you can look into this (long).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you have more Questions look in the FAQ, if theres nothing there, you are welkome to ask me(metaltrash)&lt;br /&gt;
&lt;br /&gt;
I hope I could help you and good battling.&lt;br /&gt;
Feel free to edit, or enhance this with little explaining pictures.&lt;br /&gt;
It is exposed to be short that its a easy quick read.&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17322</id>
		<title>Spring for RTS Players</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17322"/>
		<updated>2005-07-27T19:46:03Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spring for RTS Gamers&lt;br /&gt;
&lt;br /&gt;
If you already played a lot of RTS Games, this is a fast guide to Spring and it is usefull for OTA players.&lt;br /&gt;
If you are new to RTS then you should read the STRATAGY and TACTICS GUIDE.&lt;br /&gt;
&lt;br /&gt;
I will only explain the major diverences and leave the complicated stuf for you to lern by playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ressources ==&lt;br /&gt;
&lt;br /&gt;
In TA Ressources (Metal and Energy) are infinitif, unlike the most other RTS Games. This means, once you build i.e. metal extraktor(Mex)/Solarplant you will get metal/energy until its killed out of it (aslong as you have Energy for the Mex).&lt;br /&gt;
There are 2 major following Issues becouse of this:&lt;br /&gt;
*Economy grows exponential (alway more and more) if you use most ressources in it.&lt;br /&gt;
*You never end with little Ressources, but the battle builds up till one side is overpowerd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the top off the screen there is a grey (metal) and yellow (energy) bar, this shows how full your storeges are. There is a green (income) and red (usage) Number next to each.&lt;br /&gt;
Noe if one or both bars are full, you are waisting Ressources, so you should be using them. If Metal is empty you should get more, but Energy should never be empty, becouse then all Metal producing Facilities stop working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Espesialy for all OTA players, mexes have a radius, if you klick f4, you will see green where there is metal (the greener the better) and red where your mexes are already colecting.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
You start with a Commander (Com), the uniy starting builder unit who has a D-Gun (strong if you have Energy).&lt;br /&gt;
&lt;br /&gt;
There are diverent Typs of Units which you build in different plants: vehicle, k-bot, air, hovercrafts and ships. Most are selfexplaining, but Vehicles are heavier and faster then k-bots, but can&#039;t climb as steep cliffs as they can.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Radar ==&lt;br /&gt;
&lt;br /&gt;
The big colored blimps on your map are radar dots.&lt;br /&gt;
With the radar you can see things out of los, but only as moving blimp. Radar doesn&#039;T go throw hills, there are radar jammers and under water there is sonar insted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Nots at the Side ==&lt;br /&gt;
&lt;br /&gt;
There is no kind of &amp;quot;Magic&amp;quot;&lt;br /&gt;
With shift you can quew up things. (A must in this game)&lt;br /&gt;
There are keybord shortcouts (uikeys.txt), and you can make some youreself with the selection editor.&lt;br /&gt;
For a general Idear of how to start building look here.&lt;br /&gt;
And if you arn&#039;t a good strategig, you can look into this (long).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you have more Questions look in the FAQ, if theres nothing there, you are welkome to ask me(metaltrash)&lt;br /&gt;
&lt;br /&gt;
I hope I could help you and good battling.&lt;br /&gt;
Feel free to edit, or enhance this with little explaining pictures.&lt;br /&gt;
It is exposed to be short that its a easy quick read.&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17321</id>
		<title>Spring for RTS Players</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Spring_for_RTS_Players&amp;diff=17321"/>
		<updated>2005-07-27T19:39:07Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spring for RTS Gamers&lt;br /&gt;
&lt;br /&gt;
If you already played a lot of RTS Games, this is a fast guide to Spring and it is usefull for OTA players.&lt;br /&gt;
If you are new to RTS then you should read the STRATAGY and TACTICS GUIDE.&lt;br /&gt;
&lt;br /&gt;
I will only explain the major diverences and leave the complicated stuf for you to lern by playing.&lt;br /&gt;
&lt;br /&gt;
Ressources&lt;br /&gt;
&lt;br /&gt;
In TA Ressources (Metal and Energy) are infinitif, unlike the most other RTS Games. This means, once you build i.e. metal extraktor(Mex)/Solarplant you will get metal/energy until its killed out of it (aslong as you have Energy for the Mex).&lt;br /&gt;
There are 2 major following Issues becouse of this:&lt;br /&gt;
 - Economy grows exponential (alway more and more) if you use most ressources in it.&lt;br /&gt;
 - You never end with little Ressources, but the battle builds up till one side is overpowerd.&lt;br /&gt;
&lt;br /&gt;
At the top off the screen there is a grey (metal) and yellow (energy) bar, this shows how full your storeges are. There is a green (income) and red (usage) Number next to each.&lt;br /&gt;
Noe if one or both bars are full, you are waisting Ressources, so you should be using them. If Metal is empty you should get more, but Energy should never be empty, becouse then all Metal producing Facilities stop working.&lt;br /&gt;
&lt;br /&gt;
Espesialy for all OTA players, mexes have a radius, if you klick f4, you will see green where there is metal (the greener the better) and red where your mexes are already colecting.&lt;br /&gt;
&lt;br /&gt;
Units&lt;br /&gt;
&lt;br /&gt;
You start with a Commander (Com), the uniy starting builder unit who has a D-Gun (strong if you have Energy).&lt;br /&gt;
&lt;br /&gt;
There are diverent Typs of Units which you build in different plants: vehicle, k-bot, air, hovercrafts and ships. Most are selfexplaining, but Vehicles are heavier and faster then k-bots, but can&#039;t climb as steep cliffs as they can.&lt;br /&gt;
&lt;br /&gt;
Radar&lt;br /&gt;
&lt;br /&gt;
The big colored blimps on your map are radar dots.&lt;br /&gt;
With the radar you can see things out of los, but only as moving blimp. Radar doesn&#039;T go throw hills, there are radar jammers and under water there is sonar insted.&lt;br /&gt;
&lt;br /&gt;
Nots at the Side&lt;br /&gt;
&lt;br /&gt;
There is no kind of &amp;quot;Magic&amp;quot;&lt;br /&gt;
With shift you can quew up things. (A must in this game)&lt;br /&gt;
There are keybord shortcouts (uikeys.txt), and you can make some youreself with the selection editor.&lt;br /&gt;
For a general Idear of how to start building look here.&lt;br /&gt;
And if you arn&#039;t a good strategig, you can look into this (long).&lt;br /&gt;
&lt;br /&gt;
If you have more Questions look in the FAQ, if theres nothing there, you are welkome to ask me(metaltrash)&lt;br /&gt;
&lt;br /&gt;
I hope I could help you and good battling.&lt;br /&gt;
Feel free to edit, or enhance this with little explaining pictures.&lt;br /&gt;
It is exposed to be short that its a easy quick read.&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=17958</id>
		<title>Strategy and Tactics</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Strategy_and_Tactics&amp;diff=17958"/>
		<updated>2005-07-27T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;84.164.37.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages discuss or disclose tips, strategy &amp;amp; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General TA Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rushing]]&lt;br /&gt;
&lt;br /&gt;
[[Spring guide!]]&lt;br /&gt;
&lt;br /&gt;
[[Base building tips]]&lt;br /&gt;
&lt;br /&gt;
[[Spring for RTS Players]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Main_Page]]&lt;/div&gt;</summary>
		<author><name>84.164.37.159</name></author>
	</entry>
</feed>