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		<title>OTAR-EVAMP</title>
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		<summary type="html">&lt;p&gt;66.87.72.43: /* Andromeda Wars (Possible Title) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;Space is Big... really Big&#039;&#039;&#039;&lt;br /&gt;
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== Andromeda Wars (Possible Title) ==&lt;br /&gt;
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Before our world had even cooled, a dire threat faced the thousand racesÃ¢â‚¬â„¢ that inhabited the outer edge of the galactic core. The Core, the massive bejeweled cloud of energy that was the center of our galaxy, had begun a fatal climax to a million year old countdown. The stars of the Core are much closer together then the outer armÃ¢â‚¬â„¢s, and this allowed Slower then light travel shipÃ¢â‚¬â„¢s to reach other starÃ¢â‚¬â„¢s in only a year, or at best a few monthÃ¢â‚¬â„¢s. &lt;br /&gt;
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The Galactic Senate formed and ruled semi-peacefully for thousandÃ¢â‚¬â„¢s of yearÃ¢â‚¬â„¢s. EmpireÃ¢â‚¬â„¢s grew and faded, and the Core seemed to last forever. However the energy coming off each star fed into the others, making the Core a hot bed of radiation. RaceÃ¢â‚¬â„¢s that didnÃ¢â‚¬â„¢t cope, died out, but most survived and continued on with the status co. The stars though, they began to age faster, burning there hydrogen at an increased rate. &lt;br /&gt;
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One by one the starÃ¢â‚¬â„¢s began to supernova, and these massive energyÃ¢â‚¬â„¢s caused other starÃ¢â‚¬â„¢s to supernova as well, creating a crescendo of energy that wiped out the Core in one massive, slow motion explosion. The raceÃ¢â‚¬â„¢s panicked, but bogged down by bureaucracy and bickering, no major evacuations took place. Some raceÃ¢â‚¬â„¢s escaped in tiny ramjet ships, but most where consumed by the deadly wave of gamma radiation that spilled form the Core. &lt;br /&gt;
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The outer raceÃ¢â‚¬â„¢s, the ones that werenÃ¢â‚¬â„¢t powerful enough, economically or politically, to force there way into the rich hot bed of the Core, saw the holocaust that consumed thousandÃ¢â‚¬â„¢s of raceÃ¢â‚¬â„¢s. The charismatic leader of a race known as the JÃ¢â‚¬â„¢okall took quick control of the Outer Senate and organized a massive exodus, before the wave of Gamma radiation overcame them. It took fifty yearÃ¢â‚¬â„¢s, and they lost many of the inner raceÃ¢â‚¬â„¢s, but the majority of the Arm sector escaped. &lt;br /&gt;
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The Arm sector was facing towards the third arm of the galaxy, the races of the other two Arm sectorÃ¢â‚¬â„¢s have never been contacted by this one. There fate was never found, and the fleeing raceÃ¢â‚¬â„¢s didnÃ¢â‚¬â„¢t care enough to send scoutÃ¢â‚¬â„¢s around the cloud of radiation. &lt;br /&gt;
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Even though the Exodus Fleet, or the EF, was using ramjets and flying at demi-light-speed, the Core Explosion still gained. As thingÃ¢â‚¬â„¢s looked grim, a amazing mind from a race of famed thinkers found the secret of hyperspace, and how to travel faster then light. The EF suddenly started to gain ground, and headed outwards, towards the Cloud of Magellan, and possible to Andromeda. Where ever they needed to go. &lt;br /&gt;
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The EF formed a police force the keep malcontentÃ¢â‚¬â„¢s under control, and called them the GuardianÃ¢â‚¬â„¢s. Only a few minor wars occurred, and some raceÃ¢â‚¬â„¢s where confined into radio silence, forbidden to leave there World-Ship. Those ships, named the OutcastÃ¢â‚¬â„¢s, clustered around the network of ships of the EF. Some ships exploded like miniature sunÃ¢â‚¬â„¢s, fusion bombÃ¢â‚¬â„¢s strapped to there hull set off. MillionÃ¢â‚¬â„¢s perished as the Guardians kept the peace. &lt;br /&gt;
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A minor scuffle happened at the outer edge of the Galactic Arm. It involved a race of semi-evolved, but very stubborn and pugnacious, apes. They joined up with the fleet after a minor war. When they saw the explosion shining through the dust cloudÃ¢â‚¬â„¢s near the center of the galaxy, the negotiationÃ¢â‚¬â„¢s where quickly over. The humans stuck to the dank subsections of the most charitable race in the EF, the Shofixti. The humanÃ¢â‚¬â„¢s, pushed to new levelÃ¢â‚¬â„¢s of xenophobia and general anti alienisms, sulked and plotted. &lt;br /&gt;
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The Shofixti simply shock there head and subdued the human uprisingÃ¢â‚¬â„¢s with as little violence as possible. After a few centuries, after the EF had cleared the edge of the Galaxy, the humans and the Shofixti had grown so used to each other, that they barley noticed any difference between them. Aside form the fact that the humanÃ¢â‚¬â„¢s had a amazing lack of gillÃ¢â‚¬â„¢s, stinkers or compound eyeÃ¢â‚¬â„¢s. &lt;br /&gt;
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The EF has been running now, fleeing between the fast gulf between the Milky Way and Andromeda, for exactly twenty nine thousand years.&lt;br /&gt;
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The EF had blended together each race trying to keep the massive World-ShipÃ¢â‚¬â„¢s from failing, and the FTL EngineÃ¢â‚¬â„¢s working at a constant pace. Once they cleared the official Ã¢â‚¬Å“death zoneÃ¢â‚¬? where the gamma radiation had lowered to a acceptable limit. The EF kept going though, fore they had already reached the great gull between the GalaxyÃ¢â‚¬â„¢s. It was a feeling that the older raceÃ¢â‚¬â„¢s and there eldest could describe well. A feeling of deep chill. &lt;br /&gt;
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No starÃ¢â‚¬â„¢s, no nearby planets, black holeÃ¢â‚¬â„¢s, quasars, pulsars or neutron starÃ¢â‚¬â„¢s.. Nothing but a massive empty, filled only with clouds of gasÃ¢â‚¬â„¢s and partials. The World-ShipÃ¢â‚¬â„¢s plowed on, towards the bright promise land of Andromeda. The most sophisticate instruments the EF used showed that the Andromeda galaxy was not exploding, and had not done so in the past million years. &lt;br /&gt;
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Once the EF reached the edge of Andromeda, a massive celebration occurred. The three largest World-Ships, called the ArkÃ¢â‚¬â„¢s by the more poetic humans where literally lashed together and everyone, even the sullen outcastÃ¢â‚¬â„¢s where gathered together. The OutcastÃ¢â‚¬â„¢s had actually forgotten that their ships were ships, and where shocked when they where taken outside in large shuttles. Even so, the OutsiderÃ¢â‚¬â„¢s didnÃ¢â‚¬â„¢t dull the party. &lt;br /&gt;
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The corpse of the many heroÃ¢â‚¬â„¢s of the EF, ranging from the inventor of FTL, the First Leader and the hero of the tenth war, Ke&amp;lt;click&amp;gt;Jaw&amp;lt;snap&amp;gt;. He was called Key by most none insectoid raceÃ¢â‚¬â„¢s. The party ended after a couple monthÃ¢â‚¬â„¢s, and the EF started to search for habitably planetÃ¢â‚¬â„¢s in the outer rim of the Galaxy. For some reason no one thought that anyone would dispute the EF. The universe is too massive to fight over land? Right?&lt;br /&gt;
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When the EF first met the Xenos, they thought that they where literally minerals, as the Xenos donÃ¢â‚¬â„¢t build much, and generally sit around in nutrient baths. So as the EF mining crew began to slowly process the complex silicon crystals to create much needed computer chips, the Xenos had to experience being vivisected over many long months. The local Psionic of the Xeno colony was the last to be mined, and had already felt the pain of itÃ¢â‚¬â„¢s friends being slowly torn apart. It never occurred to the Xenos that the intruders couldnÃ¢â‚¬â„¢t speak with Psi abilities, and so the EF never learned of the atrocity they where committing.&lt;br /&gt;
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The Psionic sent its pain and the pain of its fellows to the nearest Xeno colony, and then the Psionic there sent the message along a long chain of Psionic relays to the Xeno Home world. Incensed, the Xenos began to plot there counter attackÃ¢â‚¬Â¦.&lt;br /&gt;
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Xeno Units and Buildings&lt;br /&gt;
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	Commander: The Xeno commander is slow, but equipped with a stolen advanced Nanolather, it can build a entire Xeno colony with ease. Its amazing Psi ability, the Destabilizer, can blow apart the molecules of a single enemy unit causing instant death. Its weaker Psi blast can fend of lighter enemy incursions, while the Destabilizer can handle the larger EF units. &lt;br /&gt;
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Xeno Buildings, Lvl 1 &lt;br /&gt;
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Mine: This small structure burroÃ¢â‚¬â„¢s into the natural depositÃ¢â‚¬â„¢s of mineralÃ¢â‚¬â„¢s in the planet, and using sophisticated Xeno tech, transportÃ¢â‚¬â„¢s the refined material the nearest storage facility. &lt;br /&gt;
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Solar Power Plant: Using a plantlike symbiotic, a Xeno chooses to become one with this plant, and as such can generate power through photosynthesis. The Xeno protects the plant by brining up crystalline shields. &lt;br /&gt;
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Nutrient Bath: A small bath, filled with nutritive fluids. Creates XenoÃ¢â‚¬â„¢s, from Tankers to the small, agile Flyers. The XenoÃ¢â‚¬â„¢s have two buildings for creating unitÃ¢â‚¬â„¢s, but can only build slowly. They have less air craft and navel vehicleÃ¢â‚¬â„¢s, and are limited tactically as such .They make up for it with there incredibly strong (and slow) infantry. &lt;br /&gt;
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Xeno Tanks, lvl 1 &lt;br /&gt;
PsiTanker: A small crystal that has adapted some of the EFÃ¢â‚¬â„¢s ideas. Uses Psionic powers to levitate, Has a Blaster. Cheapish &lt;br /&gt;
PsiBuilder: A levitating builder unit &lt;br /&gt;
PsiScout: Cheap, fast, with a very weak blaster &lt;br /&gt;
PsiShard: Xeno version of Missile tanks. UseÃ¢â‚¬â„¢s a tracker shard &lt;br /&gt;
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Xeno Infantry, Lvl 1 &lt;br /&gt;
Xeno: Basic Xeno infantry, more powerful then EF version. Uses a Shard, non tracking &lt;br /&gt;
Psicadet: A psychic in training, which can take centuries, given the XenoÃ¢â‚¬â„¢s slow life time. UseÃ¢â‚¬â„¢s a Psi Blast &lt;br /&gt;
Shard: The walking version of the PsiShard, without the tracking &lt;br /&gt;
Spy: The fastest Xeno in the game (which isnÃ¢â‚¬â„¢t saying much) the Spy has one advantage over the EF scout. Psionic invisibility, which clouds the enemyÃ¢â‚¬â„¢s minds. Can still be detected and shot by radar. Unarmed &lt;br /&gt;
Constructor: Infantry builder, capable of scaling mountainÃ¢â‚¬â„¢s better then a Psibuilder. &lt;br /&gt;
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Xeno Planes, Lvl 1 &lt;br /&gt;
Flyer: Scout, fast, equipped with a Shard. What can I say? &lt;br /&gt;
Fighter: Using a Blaster and two shardsÃ¢â‚¬â„¢, this plane stayÃ¢â‚¬â„¢s in the air with the help of two motorized fanÃ¢â‚¬â„¢s stolen from a EF 9340-X Ã¢â‚¬Å“BrawlerÃ¢â‚¬? class gunship. &lt;br /&gt;
Bomber: Using a strap on rocket of Xeno design, the Bomber never really expects to return from combat. It has a Ray, and can be devastating when (if) it makeÃ¢â‚¬â„¢s a pass. &lt;br /&gt;
Floating Nutrient Bath: Using a energy net created by the Psychic building the ships, the nutrients are held in a concentrated area of the ocean. Builds the Xeno ShipÃ¢â‚¬â„¢s. &lt;br /&gt;
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Xeno Ships, Lvl 1 &lt;br /&gt;
Ship: The Xeno all purpose ship is a jack of all tradeÃ¢â‚¬â„¢s, but the master of none. With a shard, blaster and Psionic radar, the Ship can be out maneuvered in any way by a specialized ship of the EF. But it is adaptable, and that has something going for it! &lt;br /&gt;
ShipBuilder: name sayÃ¢â‚¬â„¢s it all! &lt;br /&gt;
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GeoPowerplant: Its called the Death by Ecstasy, by most XenoÃ¢â‚¬â„¢s. The GeoPowerplant is a Xeno that has given its life willingly to supply power to the war machine required to fight the EF. The Ecstasy comes form the pure electricity that flowÃ¢â‚¬â„¢s out of the XenoÃ¢â‚¬â„¢s body, stimulating the pleasure compound of the XenoÃ¢â‚¬â„¢s brain. The Xeno slowly becomes nothing more then a building, immobile and not interested in anything other then the ecstasy that flows through its body. &lt;br /&gt;
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Blaster Tower: Named by the EF, who have learned to hate this squat crystal. Basically a Blaster linked to a power node, giving it unprecedented power. &lt;br /&gt;
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Psiradar: A Psionic sits in this amplifying tower, drawing energy from a nutrient bath. It useÃ¢â‚¬â„¢s its thoughts to detect the enemy, and single H.Q The Tower itself thoughÃ¢â‚¬Â¦ its pitifully weak and is blow apart by even small armÃ¢â‚¬â„¢s fire. &lt;br /&gt;
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Wall: WellÃ¢â‚¬Â¦ aside from being cool, purple and crystal like, do I need to say anything else?&lt;br /&gt;
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Xeno Arsenal&lt;br /&gt;
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Xeno Weapons: &lt;br /&gt;
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Energy &lt;br /&gt;
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Blaster: Basically a organically grown superconductor that builds charge until it unless a massive wave of energy, blasting enemy units to pieces. &lt;br /&gt;
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Ray: Using naturally grown parabolic mirrorÃ¢â‚¬â„¢s to bounce a ray of bioluminescent light back and forth, adding power until it fireÃ¢â‚¬â„¢s off a ray of intense heat. Most deadly Energy weapon, akin to a Annihilator, but itÃ¢â‚¬â„¢s beam is invisible, making the weapon harder to spot. &lt;br /&gt;
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Discord: Building up a incredible charge in there own bodyÃ¢â‚¬â„¢s, this Xeno can blow themselves to smithereens. The weapon crateÃ¢â‚¬â„¢s heat, and its nicknamed the Ã¢â‚¬Å“HarbormakerÃ¢â‚¬? by the EF. &lt;br /&gt;
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Kinetic &lt;br /&gt;
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Shard: A cannibalistic weapon that cutÃ¢â‚¬â„¢s into eh XenoÃ¢â‚¬â„¢s own body, creating lethal silicon shards. A cluster of Nano botÃ¢â‚¬â„¢s are inserted into the shard, sharpening the disc into a molecule thin edge. This allows the Shard to cut through almost any amour. UseÃ¢â‚¬â„¢s metal and energy to fire. &lt;br /&gt;
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Psionic (The XenoÃ¢â‚¬â„¢s mind-structure is so inexplicably bizarre that the EF has not been able to figure out how the XenoÃ¢â‚¬â„¢s accomplish these featÃ¢â‚¬â„¢s. It seamÃ¢â‚¬â„¢s apparent that the Xeno bodyÃ¢â‚¬â„¢s can focused energy waveÃ¢â‚¬â„¢s, and there mindÃ¢â‚¬â„¢s can direct them consciously) &lt;br /&gt;
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Nuke: The HumanÃ¢â‚¬â„¢s dredged this archaic term up from there databaseÃ¢â‚¬â„¢s. It seems fitting enough. A ancient Xeno, sitting in a nutrient bath, had a mind so advanced that it can create what has now become feared through out the EF. The Nuke is literally a globule of matter, held together by a unknown energy, and once it impacts on the ground, the energy feedÃ¢â‚¬â„¢s into the plasma, compressing it into Nutronium. Nutronium is the densest matter in the known universe, and this ball of Nutronium will level a large area of the planet before falling apart, due to structural instabilityÃ¢â‚¬â„¢s. &lt;br /&gt;
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Shock: This Xeno weapon is a sniper rifle. Using a massive amount of energy, it fireÃ¢â‚¬â„¢s a lethal burst of gamma radiation in a beam so focused it can burn a hole through an enemy. If the target survives, itÃ¢â‚¬â„¢s nervous system will literally fall apart as sever radiation sickness takeÃ¢â‚¬â„¢s hold. &lt;br /&gt;
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Psi Blast: Using anger built up by the war with the EF, a Xeno Psychic can literally liquefy a humanoid, reptiloid and intelligent walking treeoid brain.&lt;br /&gt;
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EF Units and Buildings&lt;br /&gt;
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	EF Commander: The C&amp;amp;C of the EF attack forces. Capable of creating a forward ops base and an entire army, this formidable battle suit is directly linked to a orbiting World-Ship. Equipped with the top secret weapon, the Punch-Gun, the commander can literally tear molecules apart in a straight line, destroying anything unlucky enough to be in the way. Unfortunately this bulky gun leaves room for only a light laser. &lt;br /&gt;
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Mine: used toÃ¢â‚¬Â¦ mine minerals &lt;br /&gt;
Wind Power: the EF has long known the best wayÃ¢â‚¬â„¢s of getting every last bit of energy out of every last source possible. They leave NO source untapped, and so the Shofixti built theses oversized windmills. &lt;br /&gt;
Solar Power: A twenty sided die, stuck on a stick with a hole under the ground, as one Gary Gigax said. He had recently (re)invented a popular board game, saying that he had found it in his great to the tenth power grandfather suitcase. The power generator drops into the hole when coming under fire, like an Ambusher. &lt;br /&gt;
GeoPowerplant: This massive cylinder houses hyper advanced fanÃ¢â‚¬â„¢s, spun by the gasses coming out of the planet. Creates power, and comes with a small capacitors to hold some extra energy. &lt;br /&gt;
Aircraft Plant: builds aircraft manned by the Insectoids that have far far FAR better reactions then most raceÃ¢â‚¬â„¢s, making them perfect for fast paced air combat &lt;br /&gt;
TX-99 Sneak: Ã¢â‚¬Å“AdorableÃ¢â‚¬? is another name for this sickeningly cute plane. Fortunately, only the pilots, the Insectoids, call these plans as such. Looks like a small hexagon with multiple hover generators stuck on landing gear that looks like spider legs. &lt;br /&gt;
TX-100 Bulldog: The best bet for early air combat. Equipped with a simple laser and two gavetic missiles (really just a cool name for a regular missile that implode rather then explode) &lt;br /&gt;
TY-Con Builder Plane: Using a mico-nanolather to construct buildings, this plane can reach had to reach placeÃ¢â‚¬â„¢s of the map and builds. &lt;br /&gt;
TX-990 Thumper: A minelayer plane. Insane? NO! Drops modified Thwumper bombs. They explode in the air, spraying light laser fire all over the area. Weakens and destroys enemy building and units. &lt;br /&gt;
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Infantry Beamer: Using a slow motion transporter (Fast oneÃ¢â‚¬â„¢s cause deadly radiation to flood the area) the Beamer plants infantry on the ground from the orbiting World-Ship. The infantry comes from the Sjakar and the Humans, both fast breeding, violent and good at infantry combat. A old human with a perchance for ancient military organizations brought the term Ã¢â‚¬Å“MarineÃ¢â‚¬? back into use. &lt;br /&gt;
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M.I: The M.IÃ¢â‚¬â„¢s (Mobile Infantry) are power armored troops, each equipped with a small laser, micro com unit and a huge amount of guts. Basic trooper, with a small laser &lt;br /&gt;
Marauder: This lizardman is capable of handling the increased work lode that comes with the Marauder suits. With extra speed, maneuverability and some odd seat designs, the Marauder is the speedy scout of the EF. Comes with a large sight range and a light laser. &lt;br /&gt;
A.T.I: Slower then the other infantry suits, the ATI is a Anti Tank Infantry unit capable of firing a sonic warhead. The warhead priceÃ¢â‚¬â„¢s the inner part of the tank then blasts a sonic warhead inside the confined space of the tank. Unfortunately, the warhead has yet to be modified to fit the biology of the XenoÃ¢â‚¬â„¢s, and is not a one hit kill. &lt;br /&gt;
ConBot: The ConBot is a endearing, if slow, weak and dumb robot. Every one at the base always likes to see theses botÃ¢â‚¬â„¢s trundle around building and repairing. Can build buildings, go all over most terrainÃ¢â‚¬â„¢s but itÃ¢â‚¬â„¢s not as speedy as the other builder units. &lt;br /&gt;
A.I: The first ever Artificial Intelligence infantry. Dirt cheap, equipped with weak A.A missiles and fast, the A.I botÃ¢â‚¬â„¢s are useful for early raids and air protection. &lt;br /&gt;
Thumper: Firing light mortars, this antique was used only one before, in the conquest of earth. Many humans drive theses, because after San Diego was leveled by them, the hairless apes gained a grudging respect for theses light artillery units. Equipped with a plasma gun. &lt;br /&gt;
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Tank Factory: Building tankÃ¢â‚¬â„¢s on planet is easer then beaming them from World-Ships. So this is ACTUALLY a factory, building with advanced nanolathers. All EF tankÃ¢â‚¬â„¢s are hovers, because A: Its cooler and B: They are more flexible &lt;br /&gt;
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GV-90 Ã¢â‚¬Å“PodÃ¢â‚¬?: This small converted hover car literally has a light laser strapped to the front. Its best use is in scouting and mass raids. &lt;br /&gt;
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GV-892 Ã¢â‚¬Å“ZippyÃ¢â‚¬?: This hover bike has two riders and a missile launcher on the back. The missileÃ¢â‚¬â„¢s are automated, and the second driver fireÃ¢â‚¬â„¢s two pitifully weak laser pistols. Zippys serve better as AA platforms then anti tankÃ¢â‚¬â„¢s, but the pistols do look cool! .The Zippers are often considered insane by most males of most races. The females howeverÃ¢â‚¬Â¦ &lt;br /&gt;
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GV-920 Ã¢â‚¬Å“BulldozerÃ¢â‚¬?: This hover tank has some medium amour and a Kinetic wave gun. Great tank of the line, but will not stand up to more deadly Xeno weapons. &lt;br /&gt;
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CV-1.0 Ã¢â‚¬Å“Hover ConÃ¢â‚¬?: This tanks has a advanced nanolather, and a insanely brave pilot. Most CVÃ¢â‚¬â„¢s have pilots that will willingly drive into heavy laser fire just reclaim some smoldering wreckage, so maybe its just idiocy rather bravery. &lt;br /&gt;
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Laser Tower: A Tower with a laser hooked to a continuous power source. &lt;br /&gt;
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Wall: A nice wall to protect your towers. DoesnÃ¢â‚¬â„¢t look like crystals thoughÃ¢â‚¬Â¦ &lt;br /&gt;
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Laser Wall: A better wall that unfortunately sucks up more power then the other verity, making it more expensive. It canÃ¢â‚¬â„¢t be run over by larger tankÃ¢â‚¬â„¢s, and is harder to damage.&lt;br /&gt;
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EF Arsenal: (Created By SinbanEV)&lt;br /&gt;
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Kinetic: &lt;br /&gt;
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Kinetic Wave Gun: Pushes Stuff and causes projectile damage, but also to the insides of stuff. &lt;br /&gt;
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Kinetic Bomb: Thwumper: Goes off in the air and squishes stuff from the top &lt;br /&gt;
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Gravity Pointer: Build 3 stations to &amp;quot;triangulate a target&amp;quot;, anything withing the triangle formed by this can be cause to implode. &lt;br /&gt;
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Gravity Mines: temporaily increases the &amp;quot;mass&amp;quot; of an area, slowing movement and doing slow but constant damage to anything trapped in it&#039;s field. &lt;br /&gt;
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Magnetic: &lt;br /&gt;
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Field disruptor/EMP: Used on a specifically engineered &amp;quot;mechanical only&amp;quot; attack with only physical/projectile weapons, disrupts the functioning of close ranged units. &lt;br /&gt;
&lt;br /&gt;
Clumper Mine: magnetizes the metal in a group of units, these units will constantly be atracted to eachother but remain functional. &lt;br /&gt;
&lt;br /&gt;
Phase(matter state): &lt;br /&gt;
&lt;br /&gt;
Disruptor: Causes Atoms to randomly shift and ionize, causing enemies to simply become useless blobs of random goo. &lt;br /&gt;
&lt;br /&gt;
Destabalizer: Causes Atoms to become unstable and will eventually go critical and then nuclear. &lt;br /&gt;
&lt;br /&gt;
Shifter: Causes units to slip out of phase with the rest of the world (non moving stuff like ground will stop them because it&#039;s more &amp;quot;permanent&amp;quot; or something), will eventually come back into phase... useful as a weapon to temporarily &amp;quot;displace&amp;quot; defences, a defense to shift out factories and resource facilities, or as an attack to get behind enemy lines... also phasing projectiles can be shot &amp;quot;through&amp;quot; armor doing direct damage to the inards of units. &lt;br /&gt;
&lt;br /&gt;
Atoomizer: Causes atoms to stop bonding together and into molecules and disapate. &lt;br /&gt;
&lt;br /&gt;
Photonic: &lt;br /&gt;
&lt;br /&gt;
Solid Light: &amp;quot;Highlighter&amp;quot;: simply caused natural light to have more mass and begin pummeling a target. &lt;br /&gt;
&lt;br /&gt;
Infra-red and Ultra-Violet &amp;quot;Lazers&amp;quot;: Invisible and passing through shields targetting normal lazers. &lt;br /&gt;
&lt;br /&gt;
Heat/Cold: &lt;br /&gt;
&lt;br /&gt;
Flashpointer: Causes a target to uncontrollably absorb heat, freezing surrounding units and flash boiling even metal...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 More on the Second and Third Tier weapons later. Stay tuned! Will you be the land grabbing EF or the hostile, alien Xenos?&lt;br /&gt;
&lt;br /&gt;
NOTE BY GUESSMYNAME: This was orignally supposed to be a Remake of TA (Hence the title) by Zoombie managed to both change it completely and shanghi me into making it.&lt;/div&gt;</summary>
		<author><name>66.87.72.43</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13419</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13419"/>
		<updated>2005-08-31T00:53:56Z</updated>

		<summary type="html">&lt;p&gt;66.87.72.43: /* XantheTerra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
8+1/2 /10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
Completely strange placement of metal &amp;lt;,&amp;lt; &lt;br /&gt;
&lt;br /&gt;
Rating 6 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
OMG the midd;e &amp;lt;,&amp;lt; awful for gameplay if that was improved it would be worthy of 8-9 out of 10&lt;br /&gt;
&lt;br /&gt;
Rating 2.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Azure Rampart ==&lt;br /&gt;
&lt;br /&gt;
Map made by zwzsg&lt;br /&gt;
&lt;br /&gt;
Map reviewed by GenBlood&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a 5 player map and a very good design. The overall design is different then most TASpring maps. The metal and geo resources are availible&lt;br /&gt;
to the players. The geos more to the middle of the map. So, you will need to go and find them. Also,  all the main starting postions of the commanders&lt;br /&gt;
are marked. You might say, the locations are marked with letters A, B,C,D and stuff like that. I would say this is a veryer good looking maps.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
On this you really need to plan on what you are going to do. The metal resources could have been better, but you can make metal if needed. You&lt;br /&gt;
will need to decide if its a ground or air battle. In the beginning resources will be tight. Most likely a air battle or the use of planes will be a big part&lt;br /&gt;
in winning on this map. Nukes can be used, but they need ALOT of resources to build them. I just finished a game with MOnG and 3 others and&lt;br /&gt;
I used planes and nukes. Bottom line, I messed up .. :( i nuked a few of the players. An I wasn&#039;t watching when I was typing and messed up.&lt;br /&gt;
I nuked my based when I set a rally point ...  It was funny ... Back to the review ...&lt;br /&gt;
I would say its a &amp;quot;OK&amp;quot; map, but new players might not like the small area to build on. You have to have a good base layout. An design your&lt;br /&gt;
base to defend against alot of planes. Managing your resources is a must on this map. If you build too fast you will run out of metal or energy&lt;br /&gt;
and basically you will get crushed by a good player. In my opinion this map is a must have, but I don&#039;t see to many playing with it.&lt;br /&gt;
&lt;br /&gt;
Rating 6.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=756&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mirage ==&lt;br /&gt;
&lt;br /&gt;
Map made by Neuralize&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a very good looking map. The metal is visual when looking over the terrain. The geos are placed in good laocations all over&lt;br /&gt;
the map. The mountain terrain textures look very good and they stand out. This is a very well layed out map for 4 players for&lt;br /&gt;
a free for all (FFA) or teams. You should have no problem playing a 2 vs 2 or even a 3 vs 3 game. In my opinion this is a very&lt;br /&gt;
good looking map and a good design.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
When you start on this map you have metal resources and geos at your finger tips. If you layout your base properly, you should&lt;br /&gt;
be able to rush the enemy base before they get their defenses built. I forsee alot of playability in this map. You can have a good&lt;br /&gt;
3 vs 3 on this map. The one hosting the game can have players postions be selected in the game. This will add another level of game&lt;br /&gt;
play to this map. You can have a 3 vs 3 game picking locations in the game, say team 1 on the top of the map and team 2 on the &lt;br /&gt;
bottom of the map. Good team mates on a map like this can help build almost all types of structures on a map like this. I like &lt;br /&gt;
nukes, anti-missile silos and Kroggie factories. Also, nukes can be used to stop large numbers rushing you. Like a offensive &lt;br /&gt;
weapons against a rush attack. I would stay this is a MUST have for you maps folder. Its about 18 mb download and its worth the&lt;br /&gt;
time to download it.&lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=811&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== XantheTerra ==&lt;br /&gt;
&lt;br /&gt;
Map made by Shintahr&lt;br /&gt;
&lt;br /&gt;
Reviewed by Zoombie&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
This map Is gorgeous. The vistas and terrain are epic in scope and filled with grandeur, bringing mars to life. Only problem is that this grandeur is ripped to shreds when you build the first unit/building. Suddenly you realize that the epic canyons and tall mountains are actually very small, and then the map suddenly gets less cool. This is quickly remedied by either A: Getting minispring or B: blowing some stuff up. The hight map is well done, the terrain deformability works great, and the unit move speeds actually impacted game play! &lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This mapÃ¢â‚¬â„¢s visuals are over matched by its game play. The canyon that runs down the middle makes for a great tank protection. The metal place meant is right, and allows for your base to have some form of structure. Even though this map is vertically challenged it is at least BIG. Really big! So massive armies and huge bases are the name of the game here, and the ensuing firefights deserve some really cool music to go along with it. There is no sea as to speak of, so your energies are best devoted to K-bots. The wide plains are good for tanks, but unfortunately they have trouble navigating the narrow, bumpy canyons that cut the map in half. The K-bot also gets a large move bonus in the canyons; witch is great for a speedy attack. LRPCs reign supreme here, with every base being easy to reach and unprotected by cover. So destroy the enemyÃ¢â‚¬â„¢s first or bring out the radar jammers! The last note id like to make is the fourth starting position is perfect for turtlers. A small island surrounded by canyons with enough room to pack in a bunch of guns. You still need to send some con units to the lower parts of the canyons for metals, but you are relatively safe from Goliaths and other large tanks. Be sure to have lots of air defense for those pesky brawlers, as small, tightly packed bases are perfect targets for these.  Its about 6 mb download and its worth the&lt;br /&gt;
time to download it.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1271&lt;/div&gt;</summary>
		<author><name>66.87.72.43</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13418</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13418"/>
		<updated>2005-08-31T00:53:08Z</updated>

		<summary type="html">&lt;p&gt;66.87.72.43: /* Mirage &amp;amp; XantheTerra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
8+1/2 /10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
Completely strange placement of metal &amp;lt;,&amp;lt; &lt;br /&gt;
&lt;br /&gt;
Rating 6 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
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== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
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 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
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The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
OMG the midd;e &amp;lt;,&amp;lt; awful for gameplay if that was improved it would be worthy of 8-9 out of 10&lt;br /&gt;
&lt;br /&gt;
Rating 2.5 out 10 &lt;br /&gt;
&lt;br /&gt;
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Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;br /&gt;
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&lt;br /&gt;
== Azure Rampart ==&lt;br /&gt;
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Map made by zwzsg&lt;br /&gt;
&lt;br /&gt;
Map reviewed by GenBlood&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a 5 player map and a very good design. The overall design is different then most TASpring maps. The metal and geo resources are availible&lt;br /&gt;
to the players. The geos more to the middle of the map. So, you will need to go and find them. Also,  all the main starting postions of the commanders&lt;br /&gt;
are marked. You might say, the locations are marked with letters A, B,C,D and stuff like that. I would say this is a veryer good looking maps.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
On this you really need to plan on what you are going to do. The metal resources could have been better, but you can make metal if needed. You&lt;br /&gt;
will need to decide if its a ground or air battle. In the beginning resources will be tight. Most likely a air battle or the use of planes will be a big part&lt;br /&gt;
in winning on this map. Nukes can be used, but they need ALOT of resources to build them. I just finished a game with MOnG and 3 others and&lt;br /&gt;
I used planes and nukes. Bottom line, I messed up .. :( i nuked a few of the players. An I wasn&#039;t watching when I was typing and messed up.&lt;br /&gt;
I nuked my based when I set a rally point ...  It was funny ... Back to the review ...&lt;br /&gt;
I would say its a &amp;quot;OK&amp;quot; map, but new players might not like the small area to build on. You have to have a good base layout. An design your&lt;br /&gt;
base to defend against alot of planes. Managing your resources is a must on this map. If you build too fast you will run out of metal or energy&lt;br /&gt;
and basically you will get crushed by a good player. In my opinion this map is a must have, but I don&#039;t see to many playing with it.&lt;br /&gt;
&lt;br /&gt;
Rating 6.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=756&lt;br /&gt;
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== Mirage ==&lt;br /&gt;
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Map made by Neuralize&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a very good looking map. The metal is visual when looking over the terrain. The geos are placed in good laocations all over&lt;br /&gt;
the map. The mountain terrain textures look very good and they stand out. This is a very well layed out map for 4 players for&lt;br /&gt;
a free for all (FFA) or teams. You should have no problem playing a 2 vs 2 or even a 3 vs 3 game. In my opinion this is a very&lt;br /&gt;
good looking map and a good design.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
When you start on this map you have metal resources and geos at your finger tips. If you layout your base properly, you should&lt;br /&gt;
be able to rush the enemy base before they get their defenses built. I forsee alot of playability in this map. You can have a good&lt;br /&gt;
3 vs 3 on this map. The one hosting the game can have players postions be selected in the game. This will add another level of game&lt;br /&gt;
play to this map. You can have a 3 vs 3 game picking locations in the game, say team 1 on the top of the map and team 2 on the &lt;br /&gt;
bottom of the map. Good team mates on a map like this can help build almost all types of structures on a map like this. I like &lt;br /&gt;
nukes, anti-missile silos and Kroggie factories. Also, nukes can be used to stop large numbers rushing you. Like a offensive &lt;br /&gt;
weapons against a rush attack. I would stay this is a MUST have for you maps folder. Its about 18 mb download and its worth the&lt;br /&gt;
time to download it.&lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=811&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XantheTerra ==&lt;br /&gt;
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Map made by Shintahr&lt;br /&gt;
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Reviewed by Zoombie&lt;br /&gt;
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=== Looks ===&lt;br /&gt;
This map Is gorgeous. The vistas and terrain are epic in scope and filled with grandeur, bringing mars to life. Only problem is that this grandeur is ripped to shreds when you build the first unit/building. Suddenly you realize that the epic canyons and tall mountains are actually very small, and then the map suddenly gets less cool. This is quickly remedied by either A: Getting minispring or B: blowing some stuff up. The hight map is well done, the terrain deformability works great, and the unit move speeds actually impacted game play! &lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This mapÃ¢â‚¬â„¢s visuals are over matched by its game play. The canyon that runs down the middle makes for a great tank protection. The metal place meant is right, and allows for your base to have some form of structure. Even though this map is vertically challenged it is at least BIG. Really big! So massive armies and huge bases are the name of the game here, and the ensuing firefights deserve some really cool music to go along with it. There is no sea as to speak of, so your energies are best devoted to K-bots. The wide plains are good for tanks, but unfortunately they have trouble navigating the narrow, bumpy canyons that cut the map in half. The K-bot also gets a large move bonus in the canyons; witch is great for a speedy attack. LRPCs reign supreme here, with every base being easy to reach and unprotected by cover. So destroy the enemyÃ¢â‚¬â„¢s first or bring out the radar jammers! The last note id like to make is the fourth starting position is perfect for turtlers. A small island surrounded by canyons with enough room to pack in a bunch of guns. You still need to send some con units to the lower parts of the canyons for metals, but you are relatively safe from Goliaths and other large tanks. Be sure to have lots of air defense for those pesky brawlers, as small, tightly packed bases are perfect targets for these.  Its about 6 mb download and its worth the&lt;br /&gt;
time to download it.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?p=showitem&amp;amp;ID=1271&lt;/div&gt;</summary>
		<author><name>66.87.72.43</name></author>
	</entry>
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