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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.55.216.228</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-09T01:34:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Maps&amp;diff=14075</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Maps&amp;diff=14075"/>
		<updated>2005-08-10T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With version 0.6 Spring has a new map format.&lt;br /&gt;
&lt;br /&gt;
You can find a lot of new maps at [http://www.fileuniverse.com/?page=listing&amp;amp;ID=121 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
This page could perhaps also contain info about the existing maps...&lt;br /&gt;
&lt;br /&gt;
For information about the top 5 most played maps go here: [[ Top 5 Maps]]&lt;br /&gt;
&lt;br /&gt;
For Reviews on Maps, go here: [[Map reviews]]&lt;br /&gt;
&lt;br /&gt;
To learn how to create maps go here: [[Create maps]].&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. one exception that i know of is flooded desert where you both start on the left hand island&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Maps&amp;diff=14074</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Maps&amp;diff=14074"/>
		<updated>2005-08-10T12:18:39Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With version 0.6 Spring has a new map format.&lt;br /&gt;
&lt;br /&gt;
You can find a lot of new maps at [http://www.fileuniverse.com/?page=listing&amp;amp;ID=121 FileUniverse].&lt;br /&gt;
&lt;br /&gt;
This page could perhaps also contain info about the existing maps...&lt;br /&gt;
&lt;br /&gt;
For information about the top 5 best maps go here: [[ Top 5 Maps]]&lt;br /&gt;
&lt;br /&gt;
For Reviews on Maps, go here: [[Map reviews]]&lt;br /&gt;
&lt;br /&gt;
To learn how to create maps go here: [[Create maps]].&lt;br /&gt;
&lt;br /&gt;
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. one exception that i know of is flooded desert where you both start on the left hand island&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13414</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13414"/>
		<updated>2005-06-25T14:49:21Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Rampart ==&lt;br /&gt;
&lt;br /&gt;
Map made by zwzsg&lt;br /&gt;
&lt;br /&gt;
Map reviewed by GenBlood&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a 5 player map and a very good design. The overall design is different then most TASpring maps. The metal and geo resources are availible&lt;br /&gt;
to the players. The geos more to the middle of the map. So, you will need to go and find them. Also,  all the main starting postions of the commanders&lt;br /&gt;
are marked. You might say, the locations are marked with letters A, B,C,D and stuff like that. I would say this is a veryer good looking maps.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
On this you really need to plan on what you are going to do. The metal resources could have been better, but you can make metal if needed. You&lt;br /&gt;
will need to decide if its a ground or air battle. In the beginning resources will be tight. Most likely a air battle or the use of planes will be a big part&lt;br /&gt;
in winning on this map. Nukes can be used, but they need ALOT of resources to build them. I just finished a game with MOnG and 3 others and&lt;br /&gt;
I used planes and nukes. Bottom line, I messed up .. :( i nuked a few of the players. An I wasn&#039;t watching when I was typing and messed up.&lt;br /&gt;
I nuked my based when I set a rally point ...  It was funny ... Back to the review ...&lt;br /&gt;
I would say its a &amp;quot;OK&amp;quot; map, but new players might not like the small area to build on. You have to have a good base layout. An design your&lt;br /&gt;
base to defend against alot of planes. Managing your resources is a must on this map. If you build too fast you will run out of metal or energy&lt;br /&gt;
and basically you will get crushed by a good player. In my opinion this map is a must have, but I don&#039;t see to many playing with it.&lt;br /&gt;
&lt;br /&gt;
Rating 6.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=756&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mirage ==&lt;br /&gt;
&lt;br /&gt;
Map made by Neuralize&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a very good looking map. The metal is visual when looking over the terrain. The geos are placed in good laocations all over&lt;br /&gt;
the map. The mountain terrain textures look very good and they stand out. This is a very well layed out map for 4 players for&lt;br /&gt;
a free for all (FFA) or teams. You should have no problem playing a 2 vs 2 or even a 3 vs 3 game. In my opinion this is a very&lt;br /&gt;
good looking map and a good design.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
When you start on this map you have metal resources and geos at your finger tips. If you layout your base properly, you should&lt;br /&gt;
be able to rush the enemy base before they get their defenses built. I forsee alot of playability in this map. You can have a good&lt;br /&gt;
3 vs 3 on this map. The one hosting the game can have players postions be selected in the game. This will add another level of game&lt;br /&gt;
play to this map. You can have a 3 vs 3 game picking locations in the game, say team 1 on the top of the map and team 2 on the &lt;br /&gt;
bottom of the map. Good team mates on a map like this can help build almost all types of structures on a map like this. I like &lt;br /&gt;
nukes, anti-missile silos and Kroggie factories. Also, nukes can be used to stop large numbers rushing you. Like a offensive &lt;br /&gt;
weapons against a rush attack. I would stay this is a MUST have for you maps folder. Its about 18 mb download and its worth the&lt;br /&gt;
time to download it.&lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=811&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2830</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2830"/>
		<updated>2005-06-25T11:58:59Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might help&lt;br /&gt;
you build your base better. Also, all tips are based on resources&lt;br /&gt;
set to 1000 metal and 1000 energy units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first. Only one at the start of the game. Depends of game resources.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a waste of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet. Build 2 adv. const. units. Have your adv. const.&lt;br /&gt;
      units build at least 2 moho metal extactors to start with. &lt;br /&gt;
&lt;br /&gt;
   9. After you got that done, build a cloaked reactor for power. Use at&lt;br /&gt;
      least 3 const. units to build the first one. Also, keep a eye on&lt;br /&gt;
      resources. If you energy drops to none, you can&#039;t mine metal.&lt;br /&gt;
      An units that are building stuff will slow down. &lt;br /&gt;
&lt;br /&gt;
  10. After you got the first cloaked reactor done. Build a second one&lt;br /&gt;
      and 2 metal makers with adv const. units. &lt;br /&gt;
&lt;br /&gt;
  11. Now its time to build level 2 units to attack enemy bases. When you&lt;br /&gt;
      are building your units, also reinforce your base defenses too.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    More tips to follow in the coming days.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2829</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2829"/>
		<updated>2005-06-25T11:46:11Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might help&lt;br /&gt;
you build your base better. Also, all tips are based on resources&lt;br /&gt;
set to 1000 metal and 1000 energy units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first. Only one at the start of the game. Depends of game resources.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a waste of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    More tips to follow in the coming days.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2828</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2828"/>
		<updated>2005-06-25T11:43:44Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might help&lt;br /&gt;
you build your base better. Also, all tips are based on resources&lt;br /&gt;
set to 1000 metal and 1000 energy units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first. Only one at the start of the game. Depends of game resources.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a was of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    More tips to follow in the coming days.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2827</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2827"/>
		<updated>2005-06-25T11:42:24Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might make&lt;br /&gt;
help build your base better. Also, all tips are based on resources&lt;br /&gt;
set to 1000 metal and 1000 energy units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first. Only one at the start of the game. Depends of game resources.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a was of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    More tips to follow in the coming days.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2826</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2826"/>
		<updated>2005-06-25T11:31:33Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might make you last longer in a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a was of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    More tips to follow in the coming days.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2825</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2825"/>
		<updated>2005-06-25T11:29:17Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might make&lt;br /&gt;
you last longer in a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
      first.&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out. Also, muliple const. units can help build&lt;br /&gt;
      strutures and units faster too. Remember by doing this resources&lt;br /&gt;
      will be drained faster.&lt;br /&gt;
&lt;br /&gt;
   5. Now you should build a radar tower not far from your main base.&lt;br /&gt;
      You don&#039;t want the enemy to surprise you.&lt;br /&gt;
&lt;br /&gt;
   6. Add a few missile towers around your base to protect metal extractors,&lt;br /&gt;
      wind generators and other structures. Don&#039;t go hog wild on this at&lt;br /&gt;
      the beginning. That is a was of resources.&lt;br /&gt;
   &lt;br /&gt;
   7. Build some units now to repel enemy units. I would say around&lt;br /&gt;
      10 or 15 units to start with. Also managing your resources is&lt;br /&gt;
      very important at the start. Energy is important, so build a&lt;br /&gt;
      energy storage unit. You might also want to do it for the metal&lt;br /&gt;
      metal too.&lt;br /&gt;
&lt;br /&gt;
   8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or&lt;br /&gt;
      a vehicle planet.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2824</id>
		<title>Base building tips</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Base_building_tips&amp;diff=2824"/>
		<updated>2005-06-25T11:09:43Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base building tips for new players ==&lt;br /&gt;
&lt;br /&gt;
   tips by GenBlood&lt;br /&gt;
&lt;br /&gt;
    I&#039;m no expert on this and I&#039;m just posting tips that might make&lt;br /&gt;
you last longer in a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Build a kbot lab level 1, vehicle planet level 1 or a aircraft planet&lt;br /&gt;
&lt;br /&gt;
   2. On the energy end, build wind generators first they use less metal&lt;br /&gt;
      then solar. Build at least 3 or 4 after building a level 1 planet.&lt;br /&gt;
&lt;br /&gt;
   3. Now depending on the map, you need metal to build more advance stuff.&lt;br /&gt;
      Try to build at least 4 or 5 metal extractors.&lt;br /&gt;
&lt;br /&gt;
   4. Now its time to build some units. Depending on the factory you&lt;br /&gt;
      build. You should build at least 2 const. bots level 1 to help&lt;br /&gt;
      your commander out.&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12575</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=12575"/>
		<updated>2005-06-25T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting Points:&lt;br /&gt;
*[[AI]]&lt;br /&gt;
*[[Units]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[FAQ]]&lt;br /&gt;
*[[Linux]]&lt;br /&gt;
*[[Base building tips]]&lt;br /&gt;
*See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=13</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Main_Page&amp;diff=13"/>
		<updated>2005-06-25T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting Points:&lt;br /&gt;
*[[AI]]&lt;br /&gt;
*[[Units]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[FAQ]]&lt;br /&gt;
*[[Linux]]&lt;br /&gt;
*[[Base building tips]]&lt;br /&gt;
*See also, &amp;quot;Browse&amp;quot; links below.&lt;br /&gt;
&lt;br /&gt;
For tips on editing wiki pages, usage and configuration help, see [[Help:Editing]]&lt;br /&gt;
&lt;br /&gt;
Also of use: [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13413</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13413"/>
		<updated>2005-06-25T05:32:38Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Rampart ==&lt;br /&gt;
&lt;br /&gt;
Map made by zwzsg&lt;br /&gt;
&lt;br /&gt;
Map reviewed by GenBlood&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
This is a 5 player map and a very good design. The overall design is different then most TASpring maps. The metal and geo resources are availible&lt;br /&gt;
to the players. The geos more to the middle of the map. So, you will need to go and find them. Also,  all the main starting postions of the commanders&lt;br /&gt;
are marked. You might say, the locations are marked with letters A, B,C,D and stuff like that. I would say this is a veryer good looking maps.&lt;br /&gt;
 &lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
On this you really need to plan on what you are going to do. The metal resources could have been better, but you can make metal if needed. You&lt;br /&gt;
will need to decide if its a ground or air battle. In the beginning resources will be tight. Most likely a air battle or the use of planes will be a big part&lt;br /&gt;
in winning on this map. Nukes can be used, but they need ALOT of resources to build them. I just finished a game with MOnG and 3 others and&lt;br /&gt;
I used planes and nukes. Bottom line, I messed up .. :( i nuked a few of the players. An I wasn&#039;t watching when I was typing and messed up.&lt;br /&gt;
I nuked my based when I set a rally point ...  It was funny ... Back to the review ...&lt;br /&gt;
I would say its a &amp;quot;OK&amp;quot; map, but new players might not like the small area to build on. You have to have a good base layout. An design your&lt;br /&gt;
base to defend against alot of planes. Managing your resources is a must on this map. If you build too fast you will run out of metal or energy&lt;br /&gt;
and basically you will get crushed by a good player. In my opinion this map is a must have, but I don&#039;t see to many playing with it.&lt;br /&gt;
&lt;br /&gt;
Rating 6.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=756&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13412</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13412"/>
		<updated>2005-06-24T01:26:20Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: /* Looks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13411</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13411"/>
		<updated>2005-06-24T01:20:41Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: /* Looks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
[[Image:http://www.fileuniverse.com/images/CPIA_minimap.gif]&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13410</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13410"/>
		<updated>2005-06-24T01:19:11Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: /* Looks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
[[Image:Map-bionica-minimap.png|right]]&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this map? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
[[Image:http://www.fileuniverse.com/images/CPIA_minimap.gif]]&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this map? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13405</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13405"/>
		<updated>2005-06-23T22:31:37Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Core Prime Industrial Area ==&lt;br /&gt;
&lt;br /&gt;
     Map made by zwzsg&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
===  Looks ===&lt;br /&gt;
&lt;br /&gt;
A classic Core Contingency metal map converted for TASpring and can play 6 players with room to spare. The textures and overall look reminds me of TA in the old days.&lt;br /&gt;
The resources like metal and energy are well balanced. Converting maps isn&#039;t that easy... it takes time ... to compile them and make sure they have the same feel as it&lt;br /&gt;
orginal CC map. zwzsg you did a great job on converting this map and I look forward to future maps from you.&lt;br /&gt;
 &lt;br /&gt;
Rating 8 out 10 &lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
Metal maps are different from other TASpring maps, like others you have the gather metal at certain locations. Most of the map can produce metal in some amount.&lt;br /&gt;
Resource management on building ground units, planes and structures is important during the beginning of the game. Make sure you have lots of energy in the &lt;br /&gt;
beginning. If you build too much at the start and don&#039;t manage your energy properly. You base building will slow down really FAST ... I&#039;ve made some bad choices&lt;br /&gt;
on this map and got crushed really fast.. I&#039;ve learned from my mistakes and have improved my overall game play. Overall this is a kick ass map and IT&#039;S a MOST&lt;br /&gt;
have in your maps folder..  &lt;br /&gt;
&lt;br /&gt;
Rating 8.5 out 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=720&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13404</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13404"/>
		<updated>2005-06-23T15:15:30Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Volcano Island ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Map made by aGorm&lt;br /&gt;
     Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The overall textures and placement of the trees are good. There isn&#039;t too many trees per island. The metal resources and geo vents per island our very good and well&lt;br /&gt;
layed out. This is a good 2 player map or a 2 vs. 2 map. There is four islands and lots of water. In the middle on the map there is a lot of metal. The first person or&lt;br /&gt;
team that can control it will be hard to beat. The bottom line is the overall look and feel is good.&lt;br /&gt;
&lt;br /&gt;
Rating 7 out 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When starting you have all the resources you&#039;ll need at your fingers tips. You can build on land and in the water. To get the most out of this map you will need to&lt;br /&gt;
build on the land and in the water. This map will force people to build ships in my opinion. If you are a good player you can win without building ships, but you will&lt;br /&gt;
get more out of this map if you do both. The map can be played over and over. The key to winning is getting control of the center of the map to get the metal. Once&lt;br /&gt;
you control the center, its a good chance you will win the game IMO :) .. Playability of this map is good and a must have for you maps folder. &lt;br /&gt;
&lt;br /&gt;
Rating 7.5 out 10 &lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this URL:  http://www.fileuniverse.com/?page=showitem&amp;amp;ID=793&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13403</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13403"/>
		<updated>2005-06-23T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: /* Playability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t be a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13402</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13402"/>
		<updated>2005-06-23T12:34:27Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bionica v3.1 (FINAL) ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
&lt;br /&gt;
===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lava Highground 2 - v1.0 ==&lt;br /&gt;
&lt;br /&gt;
by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destination: Mars ==&lt;br /&gt;
&lt;br /&gt;
Map made by Buggi&lt;br /&gt;
&lt;br /&gt;
Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
&lt;br /&gt;
Rating 8 out 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13401</id>
		<title>Map reviews</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=Map_reviews&amp;diff=13401"/>
		<updated>2005-06-23T12:26:19Z</updated>

		<summary type="html">&lt;p&gt;66.55.216.228: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody please feel free to add reviews to this section, or add to existing ones - latest reviews first. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t understand how to edit this PM aGorm!&lt;br /&gt;
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== Bionica v3.1 (FINAL) ==&lt;br /&gt;
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by aGorm&lt;br /&gt;
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===Looks===&lt;br /&gt;
That map looks (don&#039;t be fooled by the minimap!) really good. The central island is especially nice; the texture used is perfect. It is slightly stylized (like TA maps) not a real world... The metal around the edge actually looks pretty damn good too, as you don&#039;t notice the sea join at all. It gives it the feel of being on an island, without being on one. Other maps that come to the edge look bad because it seems abrupt. This avoids that problem because it&#039;s meant to be.&lt;br /&gt;
One gripe that stops this from getting 9/10: there are ramps, and they are necessary, but they spoil the look. However it&#039;s still is very good.&lt;br /&gt;
&lt;br /&gt;
8/10&lt;br /&gt;
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===Playability=== &lt;br /&gt;
The start positions are wrong. This is annoying. Also everyone will need to make them the same to play.&lt;br /&gt;
However it clearly has lots of potential for a good game once started. All the players would have to fight around and destroy there neighbours on land, and use air and sea to get the others, which could lead to all sorts of cool suprise attacks and so forth. The island in the middle, containing extra metal and great radar coverage, is a good place to get.&lt;br /&gt;
Only one real problem: there is not much room for a base around the outside. If you started there, you&#039;d be at a disadvantage.&lt;br /&gt;
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7/10&lt;br /&gt;
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Want the map? Get It here: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1032&lt;br /&gt;
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== Lava Highground 2 - v1.0 ==&lt;br /&gt;
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by aGorm&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
The map looks, at first sight, pretty good. The texture is maybe a little repetitive, but it&#039;s different. The ambiance is good (i.e. sky effects and lighting). In &amp;quot;normal mode&amp;quot; it all looks fine! Just nothing special...&lt;br /&gt;
&lt;br /&gt;
However... The metal map is like somthing out of a funky light show. It&#039;s just green dots on the ground! They obviously meant to represent metal patches, but the time was not taken to add then onto the surface map. If they would have, I would forgive them but as they are--well they do look a bit off.&lt;br /&gt;
&lt;br /&gt;
7/10&lt;br /&gt;
&lt;br /&gt;
=== Playability ===&lt;br /&gt;
Here it scores above average... It&#039;s a simple concept, everything works well (as you&#039;d hope in a second version...) No problems, except how easy it is to defend... Should 2 popup turrets and 4 imolators really be able to take down 100 mavericks? Not really... However the terrain does give that sort of great advantage to the defender; but a good attacker will be able to work around this!&lt;br /&gt;
&lt;br /&gt;
Its biggest problem here is just size... It&#039;s tiny really. Had it been a little bigger I&#039;d have said 8/10, but it has dropped to 6/10.&lt;br /&gt;
&lt;br /&gt;
Want the map? Get It here:&lt;br /&gt;
http://www.fileuniverse.com/?page=showitem&amp;amp;ID=1011&lt;br /&gt;
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== Destination: Mars ==&lt;br /&gt;
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Map made by Buggi&lt;br /&gt;
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Reviewed by GenBlood&lt;br /&gt;
&lt;br /&gt;
=== Looks ===&lt;br /&gt;
&lt;br /&gt;
The map is of Mars the forth planet from the sun in the solar system. The&lt;br /&gt;
planet has large deposits of metal all over the map. The over all look of&lt;br /&gt;
the map is good and well layed out. The map size is 40x30 and was designed&lt;br /&gt;
for 8 players. This isn&#039;t meant for a 1 vs 1 game, unless you have a few&lt;br /&gt;
hours to kill. The overall look and feel is good and a must have in your&lt;br /&gt;
maps folder.&lt;br /&gt;
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Rating 8 out 10&lt;br /&gt;
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=== Playability ===&lt;br /&gt;
&lt;br /&gt;
This map has alot of metal, so harvesting resources shouldn&#039;t a big problem.&lt;br /&gt;
When building between solar or wind generators, you should select the wind&lt;br /&gt;
generators. They use less metal and build faster then solar at the start&lt;br /&gt;
of the game. You should build metal storage units and energy storage units&lt;br /&gt;
early in the game. Its better to have extra resources, incase you solar or&lt;br /&gt;
wind generators get damaged during the game. The map is big but, the resources&lt;br /&gt;
are their. So, a good player can build alot of planes and ground units.&lt;br /&gt;
So, you will need to build good ground and air defenses early in the game.&lt;br /&gt;
If you don&#039;t the game will be over really quick. Also, having good team&lt;br /&gt;
members on your side is a plus. They can help you build your base, gather&lt;br /&gt;
resources and send allie messages to help you out during the game. Like,&lt;br /&gt;
what to build and why you did it. So, IMHO .. this is a good 4 or 6 player&lt;br /&gt;
map. I haven&#039;t tried 8 players over the internet. Most likely you will&lt;br /&gt;
have to be on a LAN to get 8 players on this map without any lag.&lt;br /&gt;
&lt;br /&gt;
Rating 9 out 10&lt;br /&gt;
&lt;br /&gt;
Want this maps? goto this url: http://www.fileuniverse.com/?page=showitem&amp;amp;ID=998&lt;/div&gt;</summary>
		<author><name>66.55.216.228</name></author>
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