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	<id>https://springrts-wiki.p2004a.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.202.6.218</id>
	<title>Spring - User contributions [en]</title>
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	<updated>2026-11-09T00:17:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=937</id>
		<title>AI:NTAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=937"/>
		<updated>2005-10-23T15:22:38Z</updated>

		<summary type="html">&lt;p&gt;172.202.6.218: added screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://img434.imageshack.us/img434/6500/screen0898vk.jpg http://img432.imageshack.us/img432/8080/thumb0896lz.jpg][http://img393.imageshack.us/img393/536/screen0920qb.jpg  http://img432.imageshack.us/img432/7251/thumb0924ca.jpg][http://img393.imageshack.us/img393/8756/screen0903up.jpg http://img432.imageshack.us/img432/5011/thumb0903nl.jpg]&lt;br /&gt;
&lt;br /&gt;
NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=73 Alantai Firestar]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI&#039;s battle each other.&lt;br /&gt;
&lt;br /&gt;
NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI describe at darkstars.co.uk. Of all the AI&#039;s TAI+NTAI has the most theory and speculation available to read.&lt;br /&gt;
&lt;br /&gt;
While NTAI works, it may not be as effective as it could be due tot eh fact it was initially created in a 30 hour all nighter coding/playtesting session.&lt;br /&gt;
&lt;br /&gt;
Current version: 2.0&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI Downloads (Sourceforge)]&lt;br /&gt;
* [http://www.darkstars.co.uk NTAI site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[AI]]&lt;/div&gt;</summary>
		<author><name>172.202.6.218</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Links&amp;diff=825</id>
		<title>AI:Links</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:Links&amp;diff=825"/>
		<updated>2005-10-23T15:16:54Z</updated>

		<summary type="html">&lt;p&gt;172.202.6.218: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI, or Artificial Intelligence, is what the Computer Opponents in games are called. Developing a good AI is a major undertaking, and requires quite a bit of know how. As the SY&#039;s have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the occasion remarkably well, releasing quite a few AI&#039;s, most of which are in working condition.&lt;br /&gt;
&lt;br /&gt;
There are currently a few AI&#039;s in development. The more notable of these include JCAI, which is shipped with Spring, and NTAI, which is not stable enough for release yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current AI&#039;s ==&lt;br /&gt;
=== [[AI:JCAI|JCAI]] ===&lt;br /&gt;
[[AI:JCAI|JCAI]] is an AI currently being developed by [[User:Zaphod|Zaphod]]. It is currently being shipped with Spring, and is a good starting point for new players to train against. Is very stable........................&lt;br /&gt;
&lt;br /&gt;
=== [[AI:NTAI|NTAI]] ===&lt;br /&gt;
[[AI:NTAI|NTAI]] is an AI currently being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=73 Alantai Firestar]. It performs better than [[User:Zaphod|Zaphod&#039;s]] [[AI:JCAI|JCAI]], but is not quite as stable. Because of this, it was not shipped with the current version of Spring, but will quite possibly make it into a future version....................&lt;br /&gt;
&lt;br /&gt;
=== ZcAIn ===&lt;br /&gt;
[[AI:ZcAIn|ZcAIn]] is an AI currently being developed by [[User:Cain|Cain]]. It is probably the least developed of the lot, but is coming along nicley. It is a new addition to the AI scene..................&lt;br /&gt;
&lt;br /&gt;
=== [[Random enemies|Random Enemy&#039;s]] ===&lt;br /&gt;
There is a also the [[Random enemies|Random Enemy&#039;s]] script, which can be used for some basic testing. It is not an AI as such, but a spawn script that can be either used to test an AI, or to train against..............&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Golbal AI Interface ===&lt;br /&gt;
Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.&lt;br /&gt;
&lt;br /&gt;
=== Metal Handler Class ===&lt;br /&gt;
Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread]&lt;br /&gt;
&lt;br /&gt;
=== Theory ===&lt;br /&gt;
Useful existing documentation on the Spring unit AI can be found in&lt;br /&gt;
[http://taspring.clan-sy.com/SAI/ K-man&#039;s Spring AI documentation], however this is not related to the Global AI.&lt;br /&gt;
&lt;br /&gt;
Alantai Firestar has a lot of theory on the topic on [http://www.darkstars.co.uk his site], including details on his NTAI project.&lt;br /&gt;
&lt;br /&gt;
Triaxx had a topic about the &#039;[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3]&#039;, and also some information at Alantai Firestar&#039;s site.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>172.202.6.218</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=936</id>
		<title>AI:NTAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=936"/>
		<updated>2005-10-23T15:12:01Z</updated>

		<summary type="html">&lt;p&gt;172.202.6.218: added a back to AI link at bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=73 Alantai Firestar]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI&#039;s battle each other.&lt;br /&gt;
&lt;br /&gt;
NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI describe at darkstars.co.uk. Of all the AI&#039;s TAI+NTAI has the most theory and speculation available to read.&lt;br /&gt;
&lt;br /&gt;
While NTAI works, it may not be as effective as it could be due tot eh fact it was initially created in a 30 hour all nighter coding/playtesting session.&lt;br /&gt;
&lt;br /&gt;
Current version: 2.0&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI Downloads (Sourceforge)]&lt;br /&gt;
* [http://www.darkstars.co.uk NTAI site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[AI]]&lt;/div&gt;</summary>
		<author><name>172.202.6.218</name></author>
	</entry>
	<entry>
		<id>https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=935</id>
		<title>AI:NTAI</title>
		<link rel="alternate" type="text/html" href="https://springrts-wiki.p2004a.com/mediawiki/index.php?title=AI:NTAI&amp;diff=935"/>
		<updated>2005-10-23T15:11:01Z</updated>

		<summary type="html">&lt;p&gt;172.202.6.218: changed a few things* Redstar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&amp;amp;u=73 Alantai Firestar]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI&#039;s battle each other.&lt;br /&gt;
&lt;br /&gt;
NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI describe at darkstars.co.uk. Of all the AI&#039;s TAI+NTAI has the most theory and speculation available to read.&lt;br /&gt;
&lt;br /&gt;
While NTAI works, it may not be as effective as it could be due tot eh fact it was initially created in a 30 hour all nighter coding/playtesting session.&lt;br /&gt;
&lt;br /&gt;
Current version: 2.0&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI Downloads (Sourceforge)]&lt;br /&gt;
* [http://www.darkstars.co.uk NTAI site]&lt;/div&gt;</summary>
		<author><name>172.202.6.218</name></author>
	</entry>
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